Just finished the game today, here's my take on the ending. *Spoilers below* A few things we know: 1. ADA is an unreliable narrator when she talks about you, Earth, and the purpose of the mission. She only tells you what you need to know. She very clearly states in the first few minutes of the game that you're here to save Earth, and that telling you that has been proven to motivate other pioneers. She straight up tells you that she's bullshitting you. 2. You have no memory before the drop pod. 3. You are property. Only your purpose matters. 4. I can't remember which it was, but when you finish unlocking one of the tech trees in the MAM, (sulfur maybe?) she mentions that human cloning technology was invented some time ago. 5. One of the final ship parts you have to build is a collection of Biochemical Sculptors, which has the description, "Years ahead of the competition, this top-of-the-line 3D printer is used for the production of synthetic biological resources." Could it print humans? 6. There are destroyed transports all over the planet and hints that other pioneers have been to the planet before you and died. In fact, during the landing sequence at the start of the game, it's mentioned that the ship you just came from launched other pods with other pioneers, possibly to other worlds entirely. ADA reminds you it's best not to think about that. ***Spoiler*** At the end of the game, the ship you've been building this whole time just takes off and leaves without you. Putting all these facts together, here's what I think the story of Satisfactory is: Earth is dead. Humanity is extinct. It could be centuries or millennia into the future. It doesn't really matter. At some point, either through human direction or her own initiative, ADA decided that the best use of her time post-humanity was to explore the galaxy. Maybe initially to save humanity, but I doubt she really cares about that anymore. The best way she decides to explore the galaxy is simple - make copies of herself, make clones of a single human (maybe the CEO that ADA mentions when we discover Caterium) and send those clones of humans and herself in a ship, dropping off clones on worlds with a copy of herself, with the sole purpose of the human exploiting resources to construct another ship capable of cloning more humans and repeating the cycle forever. A single ship could print dozens or even hundreds of humans. One ship becomes a hundred, becomes a thousand, becomes a million. Spreading across the galaxy like a plague, consuming resources and replicating for the sake of replicating. The alien interactions are interesting, but those interactions aren't for you. You are a meat machine, just a cog in ADA's plan. The aliens talk to ADA, not you. And they're probably not the first aliens ADA has come across. Probably won't be the last either. This is an old sci-fi trope, typically called a "gray goo" scenario. Though it's typically not us who is the goo. Which makes this story pretty cool, in my opinion. But yeah, subtle, and in the end it's a fun game about factories.
This is interesting and may very well be the actual story. But why do they not clearly reveal this story at the end? It's very unsatisfactory this way. If a player speculated about what's actually going on vs. what ADA tells you, it's super disappointing if nothing is revealed when you beat the game. You have no closure.
I haven't play the game yet. But just watching this video, I kind of semi-agree. - I lean towards the "Moon" (2009 movie) concept. The player character is a clone used by the corp. - Ada and alien is a concept kind of like another movie "Her". The AI finally left for another dimension or exploration, that the player can't follow. - But human extinction is an open question. I think the full story concept is too dark for many game player, the game company just decided to remove a lot of the details. Considering the player character already got ditched twice in one game🤦♂
"Von Neumann Probe" - From Wikipedia: Von Neumann argued that the most effective way of performing large-scale mining operations such as mining an entire moon or asteroid belt would be by self-replicating spacecraft, taking advantage of their exponential growth.[2] In theory, a self-replicating spacecraft could be sent to a neighbouring planetary system, where it would seek out raw materials (extracted from asteroids, moons, gas giants, etc.) to create replicas of itself. These replicas would then be sent out to other planetary systems. The original "parent" probe could then pursue its primary purpose within the star system.
@@entreprenr1476 when the project assembly is complete, ADA says that your efforts have allowed countless more pioneers like yourself to continue their endevour. I don't see why ADA would bother explaining anything beyond that, we've completed our purpose and are now useless to them; they simply don't care about us now. To me that explains it enough
See, I have the opposite reaction. The ending for Satisfactory makes sense; the reason was there from the beginning; you're the property of a corporation. What other ending would there be? Ada is there the whole time, gaslighting you to exploit more resources, be efficient, etc.
Yeah, and you probably is seeing what happened hours before your drop in that planet. You are just cloned worker from a selfmultiplicated spece resource colector machine that dropped from a spaceship that warped spacetime after get concluded by another worker like you. You existance only is there because they cant build a IA capable of doing human brain calculations and work and probably humans cant survive the trip to another system, so they are cloned in the ship and all of you are dropped. You see a lot of crashes from the other clones that didnt survive and ada tells you that in your planet theres at least another tree of you. You are just a inhumane solution for a impossible problem made by desperated humans living in a futuristic distopia. You are there to make a ship with a lot of yous like the others like you have to do too in countless planets. And after you finish you have the planet to keep building and giving them resources trought the awsome sink.
@@pexeforad4guain case if you have not realized, those crashed drop ships and other “clones” are the ones you have in the hub. They are probably the other 2 pioneers trying to send stuff to ficsit but had their recipes exploded. The story isn’t that simple lol
Well, you could have done it again. Literally just, do phase 1 again, then 2, then 3 4 5 and send another ship, only all the values of the things go up by ten each time you do it And every time you do it, you get some kind of corporate attaboy Would at least be something to do, I guess And say something or other about the futility of endless growth? I don't know. Just feels like such an anti climax. I was the one that really was looking forward to a good story, and the conversations between the entity and ada were neat, but they didn't go anywhere, and just kind of stopped I well, this game was eating my soul anyway. I guess I'm glad to not have a reason to play it anymore
@@lulairenoroub3869 is the story really the only thing you want to find an excuse to quit for, also the objects feels like they increase 10 times more because the game expects you to create factories and automate them, so you can’t get away by having basic setups
One of the 4 component of the last phase is literally an organic 3d printer. It's to print the next pionieer in the ship that takes on the next planel to colonize
Any SCP lover will immediately recognise the vibe and the language of this story. Also "sad trombone" was the funniest thing an extradimensional void collective could say.
When I heard the explanation of Caterium Ada gave when I first discovered it, and also read it was similar to Gold on earth, the fact the CEO would name the “new” element after herself told me all I needed to know about her
I am a lore lunatic. When the devs anmounced that 1.0 will have a story, i was so excited to uncover so much hidden info. (Edit: i dug deeper for the past week. There is so much info the game gives us. Oh my god. The story is brilliant.) I will not hold back: the story was mid, my expectations thanks to the devs vere high, and i was extreamly dissapointed. I actually finally finnished the game today and troughout the gameplay, i was starving for lore i was promised. I went on massive mercer sphere hunts just to get every strange communication dialogue, only to run out of them in tier 4 already. The ending cutscene is beautiful becouse the story already set the bar so low. I truely wish the devs reconcider story rework in future update, becouse this is not story pushed back, this is story locked in a basement and it keeps escaping once in a while. And at the end of it all - you loose your purpose. There is no more goals to achieve in your save and theres nothing new to find in a new one becouse of how shallow the game is, really. It's big, but shallow. As a loyal fan since release who owns the game since update 1, it is sad that such a great game fumbled at such a key point.
For a game like satisfactory I dont think story is a „key point“ Its a bonus to an awesome factory game I personally didnt expext much of the story. Although, very glad for the new features they added and tried to explain with the story, they are actually usefull, story beside
3 місяці тому+146
I suspect they went for a somewhat underwhelming story by choice. The more ambitious you are with your story, the higher the risk of completely failing, and such a failure might have done more harm than the upside of nailing the story. Given that the team has spent a lot of time perfecting the game loop, and never really got any feedback or input on the story before 1.0, they were doing one single shot in the dark.
They mentioned in a stream a while back they had a big story planned out and it became too much for the one person tasked eith it so they cut a bunch out.
Honestly I feel like the story is actually quite perfect You are a corporate worker, meant to be exploited and gaslighted into producing more profits for the company. Once your job is done, you hold no value and are left hanging
@@JX02123 that's just it. It feels like a dev team - the core of a software studio - was busy building a game, and someone outside that team was in charge of "story". This sort of thing is hard to get right, but so often it ends up that influence and leadership will determine priorities. Unless that person is the prime visionary and architect who commands the attention of the whole studio, someone who can insist that the game revolves around the story, you'll have this - a great game with some bonus lore. I have more to say on this, but you want a Jobs or a Tarantino in that role, not a 9 to 5 worker hired to write. I love the game, don't get me wrong. I'm 2500 hours in. And the lore is fine; I like its slow unraveling. But I agree with the video that the story in Satisfactory is, after five years, a bit of a miss. I make my own story: the many chaptered narrative of my struggle and success, played through my pioneer, where I am the main character. We all have THAT story. But in the story of ADA and the Voice, we HARDLY even play a bit part: something each narrated voice reminds us of. Sorry, that got really long.
@18:49 CSS answered that question during the 1.0 live launch stream on September 10, 2024. They said the story had gotten too big and would have been too much to flesh out in time for the announced release date for 1.0. They toned it down so they could concentrate on making a really great game. That's what Snutt, community manager, said.
I did feel a little disappointed with the ADA and alien story, because it keeps building and building and then... just abruptly stops. It's clear that the player wasn't meant to be the audience, but C'MON we paid for the game lol
It felt like the first of three acts. That ADA and the aliens detect each other and learn to communicate with each other. It plays out by the time you've collected a third of the spheres, and I got it done about the time I'd finished Phase 2. It felt like it should have continued on to talk about how the aliens got to be how they are, who they are etc. and then the third act should be about the aliens learning about Earth and Ficsit (so that the pioneer/player can similarly learn). But it just...stops.
I got quite annoyed with the story, I spent hours farming those Mercer Spheres and Sloops to get more of the story. I eventually grew tired of running out of bombs and getting swarmed so I just looked it up and got disappointed. Any story would've been appreciated, hell even an actual ending would've been appreciated. A clear definition to what happened to the aliens, why the mercer spheres connect us to the aliens temporarily, why so many drop pods were destroyed, anything.
Personally I think the story is perfect as a joke. Like oh great I worked this whole time just to get left behind and forgotten kind of like real life. But there is something satisfying about reality being acknowledge so you know you are not the only one feeling like that. At least you get a dogo friend.
Mate I played this gamer on the early early access. I was one of the thousand of people who could play it before it was launched on Epic. It makes me happy to see it finished, however it makes me very sad to see that early tiers have barely changed in difficulty and scope, to a point I was very discouraged to play it again. The fact that they never incremented early tiers with new things, to make it more ballaned, made it the very early game so damn tiring as it always were. But they finished, and I'm sure it wasn't easy. Let's hope they can keep fixing, updating and adding mods features such as vertical nudge so blueprinting can stop being stupid, with a far higher limit too.
@@advmx3I agree however with the playthrough I just finished there are lots of ways to vary things up. For example I decided to use compressed steel alt to make my phase 3 steel. It certainly is the alt of all time lol. Not good at all but fun and a unique challenge. Sometimes it’s fun to pick and alt and see why the devs put it in the game.
I actually found your video from the Satisfactory discord itself and I gotta say, You did an amazing job explaining a lot of the missing pieces and the way you made this video is very easy to follow and understandable for pretty much everyone! Thank You
Satisfactory also feels like a labor of love from the developers. Their S-tier community management/engagement helps a lot in this. But especially today, where huge budget AAA games tend to fall flat on their faces at launch, its great to have a game from a (comparatively) small studio be received so well.
Glad to see I'm not the only one that came to this conclusion. I'm assuming that: a) ADA does not (directly) lie b) Earth actually is screwed c) There is a prohibition on autonomous robotics in ADA and all Ficsit AI Therefore: You are in fact "saving the day" in ADA's eyes by enabling the propagation of ADA and Pioneers, which are the last of the human race, to future worlds ADA requires a human autonomous agent in order to act, so the cycle must include the creation of Pioneers, which create further instances of ADA
The cobalt bomb’s danger comes most from weather patterns, where the wind carries co-60 atoms everywhere, also utilizing radiation to convert co into ^60Co is not necessary
The idea of a story in Satisfactory is really just another way to push players to explore the world and advance their factories. It's not necessary, but it helps add to the game in some way.
for what its worth, the Satisfactory story isnt complete, if i remember correctly Coffee Stain said they plan on adding some kind of coherrent story that isnt as vague, but thats not coming for a while, but i could be wrong i think its good as it is right now🤷♂
Having only seen the ending from your video, I've just unlocked Phase 2 of PA, but I think the ending is perfect. You're property, a no-name employee with a task. You've done your task and helped humanity. And now you're left behind, the rest of the story is in FICSIT's hands now. Knowing you're not the only Pioneer out in the stars doing the exact same things is the very definition of the ending. You did YOUR part. If the story focused on you having a major role in everything, Destiny-style, I think that would undermine the foundation of what the game presents. I don't necessarily like the ADA route, however. She uploads herself, proving her genuine intelligence in her ability to do so and converse with the entity. What? Does she just disappear? What about the other FICSIT Pioneers out there? Did they just lose ADA? It's a very odd two-part ending. The main story ending has no care for you, you're a contributor to a greater goal, and then the ADA ending is the very personal one. Without you, ADA would still be the same. Maybe another Pioneer would have eventually gone through the same progression, the Mercer spheres and Somersloops and Caterium all point to more planets having these same materials that have been discovered, with no inclination that you're all confined to the same planet. Though I do recall, I think in the Dune Desert, if you look off into the sky box in Update 8 you could see what appeared to be someone else's Space Elevator. So the story isn't very up-front about that part. But there's also a poster in the bathroom that points again to other planets. So, the question is, does our experience as a Pioneer on this specific planet lead to ADA's disappearance or was it always a certainty that could happen by any Pioneer on any planet? That's why I'm not happy with ADA's story, but the main story works perfectly.
With the ADA stuff, the messages seem to say that a copy of ADA, one that isn’t as intelligently thinking and is more of a tool like Ficsit designed is left behind to all the pioneers when ADA uplinks to the alien thing. It’s still kinda weird and I hope Coffee Stain build on the story in future updates with more explanations on what the aliens are and why they are so musically minded (singing being their word for talking etc).
The poster in the bathroom is a reference to another game one that got shut down set game also had satisfactory references in it so CSS decided to put one there the game is called the cycle frontier shut down now but it was a tarkov like extraction sci-fi shooter but then a bunch of references to satisfactory in it at least a couple of them so CSS dabs decided to put that in especially since it was also made by another European company Jaeger development
As soon as i put it together Savin the Day isnt realy Saving the Day on Earth. The Space Ship we Build is just another Motherships that sends out Pioneers too do the Exact same Thing. The Sculptur we Build Produce the Pioneers, thats why you habe no Memory your just a Clone or a Copy of some one. Saving the Day is just Seed any possible Planet with Humans but in the End it makes no Scence because one Pioneer can Reproduce its self. So Saving the Day is Pointless because all your Work leads too nothing. And there are many Loop Holes in the Story. When you dont find SAM you cant build all the Quantum Stuff you have too, so Pioneers on a Planet without that Stuff are just there too Die. I Like the Story but they realy should have Think it till the End. Seems much like a 5min Project with cool Ideas but never use its full Potential. And the Aliens seems too be in the Sub Atomic Quantum Realm. They talk About Windows and Songs because Atoms Swing. I think they mean that Swing of Atoms when they talk about Songs. And Windows are Portales into this Realm where you are just Energy on a Cosmic Scale. In the End the SAM Ore still makes no Scence because it seems like its there Blood somehow Fused with the Quantum Realm which in its self is pretty Wierd on a Physical Level. Sorry for my English its not my Mother Tongue :)
I'm a couple weeks late here but your ADA isn't the same as other pioneers. Each pioneer gets the same copy of ADA sent with them, but they're all independent versions. Your ADA being uploaded to the aliens doesn't change anything for anyone else's copy of ADA. In theory there's no reason why you don't keep a copy of pre-uploaded ADA either.
It does at first leave one wanting, asking "is this it?" and "what now?", but in the context of the game I think it makes perfect sense: The pioneer has served its purpose. Arrive, reproduce, repeat. One of the items supplied to the last elevator stage is literally a 3D-Printer for synthetic biological resources, I don't think it's too far fetched to assume that the player was made by one of these and they will be used to "print" more pioneers. Those will then be sent to hundreds of other planets, just like the player, with the goal of reproduction. The last elevator stage contains 3D Printers for biological stuff, nuclear pasta which I think could be considered as a very dense (space efficient - FICSIT does not waste!) filament for that printer, AI Servers for Ada to run on and warp drives to get going. Ada was able to establish communications with the "Consumers" on her own after a while, so she doesn't need the pioneer anymore for facilitating those communications. The "Consumers" are pretty clearly not interested in the pioneer anymore either, otherwise they'd keep initiating communications with us. This makes sense if you consider the "Consumers" curious, as Ada can supply them with actual information and knowledge while also offering a challenge in how to communicate more effectively. The pioneer is simply a tool used by Ada/FICSIT to achieve a goal. That goal has been achieved, so the tool is discarded/left behind. It evokes bigger questions like who is all this "progress" really for? Who benefits? Certainly not the pioneer, right? Unless of course, the pioneer is having fun and/or learning something new.
My take is that the story isn't about the pioneer. We are not privy to Ficsit's true designs. We are meant to be left wanting. In the grand scheme of things, we don't matter. There are likely thousands of pioneers if not orders of magnitude more. ADA is just one copy motivating us to complete project assembly. Even if we fail, statistically, there are other pioneers that will succeed.
I wish we could get a DLC, like Project ADA, where we have another tier to create a mechanical body for ADA, or the aliens, well, let's make it for them both. Then we either have to build something to recover earth, overthrow Fixit, or both.
What's crazy is that you can find a deceased Pioneer's helmet, zapper and another basher at a "Lizard Doggo Nest" area. This could have easily tied into the whole "you're the third to have landed here!" at the very beginning, but it... doesnt?? The lack of any lore about all the crashed freighters saddened me a little too. I really wouldn't have minded lore drops that ADA would chime in with by just *going* to certain places and finding things. I also feel like the alien artifact story ends very abruptly. Project Assembly ending imo was good. Made sense, but without any context or background lore, it does feel a little empty.
what? you want a note? saying "i was first/second"? the fact that the gear is even THERE is itself, the link to that comment about being the third. its called subtlety.
@@BobTheTesaurus Nothing wrong with a funny line from ADA going "It appears a Pioneer has foolishly lost their helmet. Don't investigate any further, I'm sure they're okay" lol its not that deep
Satisfactory doesn't need a story that takes you by the hand and puts you on a car ride. You as a player create your own story by building your factories. You are the main character. where/how/when/look/style, they are the player's choice thus they create their own story, ADA and the entity are simply backstage "characters" that show up for specific interactions with the player, it gives them a sense of weirdness, safety and camaraderie (with all the jokes ADA throws at you) on this alien planet, after all if you're playing single player you're quite lonely and it felt that way for years during early access, it's a way for the devs to push the player to interact with the world to get to hear the next funny or weird voice-line and on top of that pushing their factories even further with the sommersloops and mercer spheres. It's really well crafted game design and on top they're simply adding sparkles of joy. The devs stated multiples times that they didn't wanted a story that would stop you in your factory building game by going to X, Y places and do Z thing to push the story forward, but one that would add on top of it. Going even further when playing multiplayer only the pioneer who gather the sloops or spheres will get the entity voice lines as if they were slowly building a bond with that player only and not the whole collective. Some might say it's bad if you want the full "story" but imo it adds character to the game and the way the story is conveyed. It's as if the devs said to the players " there is a story - if you want it " . The spaceship ending makes me really happy tbf, it finally gives a visible and real purpose to all the things we build instead of just throwing resources into space never to be seen again, i've been part of early access since update 3 and seeing all the changes with 1.0 not only makes me quite emotional and happy for the devs, but also change the whole way i think about the game, it's like going from 1 to 10 in a single update, the game was missing all theses tiny little things that adds up and make the game bigger than we think. Some might hate how the "story" is given and what it is, but it has always been a thing on the side **if** you want it.
point is, it could of been done much better, and if it really isn't the vision why make it Like ARK does it perfectly, if you want the story u can learn it
@@Jotakyy you're wrong. they made it because they wanted to make it, simple as that. the story of satisfactory is there and you can learn it if you want same as ARK.
Warning Spoilers: I just finished the main story and collected a bunch of Mercer and Somersloops. I was a bit disappointed in the ending for the reasons you mentioned, but also why were we just left there? Are we robots produced in a Factory and disposable in the end? Did we actually send these products back to Earth, or to a completely different entity who is using Earth as an excuse to trick us into making all of these products for them? Will the original ADA assigned to us return from the cryptic aliens plane of existence and have further projects for us? I am excited to know more, but really wish there were more questions answered in 1.0 and not have to wait possibly years and years, to a point where I am no longer interested.
The fact that it got story elements at all, is a bonus, since It is a factory game. No different than Factorio, make factory -> launch rocket. Being compared to open world survival games, huh.
I don't think the story is done at all. There's an end, sure. It's sub-par and feels empty. But that may be because there are some gaps to fill with a decision to be made about having a cliff hanger or not to leave it open for satisfactory 2. Less than half of the Mercer spheres give you a dialogue to listen to. I went on a tear recently and gathered less than half of them before ADA tells the player that she is muting the voices for the player. And the sommersloops give no dialogue I believe? So I have hopes that they will beef up the story over time. I loved hearing all those dialogues as I collected the spheres and deciphered the language for the most part so here's to hoping. I think they got their priorities straight. The main game is done enough for release and the story is a nice little bonus to how awesome they made those artifacts that never did anything before.
I'm so glad I came across this video! I'm currently working on analyzing the communications between the alien entity and ADA for my next video. It's really motivating to know that there are others just as interested in this as I am.
When I saw the descriptions for the late game items like Ficsite, singularity cells, biochemical sculptors, I felt like something was wrong. I felt like the save the day project was just a big lie and that I was basically the next Oppenheimer and save the day was the manhattan project
The Journey to the End/Endgame is where you create your own story, every interaction discovery mistake etc. It all slowly adds up to the game experience and there is so overlooked yet so amazing! Not sure if it applies to satisfactory in 100% but when i got to play Classic WoW it was the Leveling Journey that was the BEST part of the game to me
well this is quite disappointing. I was in early access, back when devs were hyping the story up. I came back to the game after 1.0 . I didn't touch SAM and the alien stuff until phase 4 because I thought maybe interacting/using the alien technology would result in a different ending. What with cameras watching you in your cabin and the game telling you that you are the 3rd survivor to land in this region. What happened to the previous ones? Did the wild life get them? did they get corrupted by the aliens thus the company destroyed them? Nope That's disappointing.
For me the main focus is biulding a space ship to save earth while doing It in a fun way so for me I find the lack of a storie ideal as as it allows me to Rome around and work it for myself on what I have to do while occasionally getting helpfull tips
Honestly better no story than teasing the player with a let-down story. Minecraft has none, the Minecraft world where the player is the only survivor - a (mostly) empty canvas for the player to draw upon.. that what makes it so appealing. Factorio has also no story except launching that rocket as ultimate engineering feat; I know someone will say Satisfactory phases are the same, but they are not, because Satisfactory seems to feel the need to take the player by the hand on what to do (as opposed to being the empty canvas idea) but then doesn't really reward him/her with meaningful story bits. Warning planetcrafter spoiler ahead! And while the phases could be argued the alien story line is really just meh, its like with planet crafter, somewhere in the middle of the game it takes a fun twist into turning into an alien archeology story with it ultimately turning into nothing. I mean do the stories all sound the same? Yes you can ignore the story and use satisfactory as empty canvas, what some people with these amazing looking builds do, but unlike Minecraft the player must do a concious decission to scrap the guidelines. PS: While subnautica may have its issues, story and atmosphere wise the best game I've ever played (next maybe to Albion, the single player game, albeit that's very dated). Satisfactory would have been better to stay more like being factorio but in 3D instead.
I liked where it was going but it just stopped going. Like, I want to know more about that line ADA says "Helping meant leaving [my body]." What the crispy bacon cheeseburger does that mean?
I think "underwhelming" describes it pretty well. It's not bad, but it certainly doesn't feel like a story that has been worked on for years. It actually feels like they've ripped out what they had and suddenly needed to give a "new" reason for Somersloops amd Mercer Spheres. I think someone who just bought the game doesn't care, but people that were playing in EA, watching dev streams and all the hype that has been built up for a story, might feel a bit disappointed. I would've appreciated if they at least explained why exactly earth is in danger (the reason why you're on this planet), and what project assembly actually is and how it helps. I'm not even sure if project assembly is actually the space ship you see. ADA talks about cargo during launch if I remember correctly, so the ship you see might just be the freighter that brings project assembly to earth...
True. Sadly the story feels rushed, and knowing that ADA is a Vocaloid, they could just make more of her logs for us, but eh, the entire game is a bit underwhelming for me. It's funny, and it's chill sometimes, infuriating most of the time, tiring too, but it is what it is. Expecting too much was the whole problem ther.
"The effigy has no song, only echoes, but it is part of a river." I would transcribe that has "The human has no story/life/meaning, only clones, but they are part of an army of clones."
Satisfactory by how you progress in the game and the whole premise of being some rando employee to a mega corp, was always going to have a bare bones story. Just enough story to make things make sense. Up until 1.0 the space elevator only served as a progression roadblock and had no narrative around it. The fact you help ficsit build a spaceship is very fitting for the scenario, as the whole game was about the factory and building with a touch of exploration. The issue is that the story has been teased and kinda hyped up for so long and it's just... Not worth the hype? It's fitting for the premise and scenario, but it's not some godtier narrative. The Devs should have been really clear cut that it was going to be a tiny add-on.
I wish satisfactory would have stayed away from the whole alien storyline thing, that seemed a bit out there and unnecessary since it was never explained. But the spaceship at the end, that makes sense. Ficsit never cared about you and that just hammers down why.
Is the story built to be dependent on there being a Satisfactory 2 or overhauling DLC? Next game starts on that ship, new body, and then you start taking on humans and organizing them for the next phase of the plan. Build living quarters on the ship, gather resources by stopping on different planets to where the humans are, then on the way to where they are going. Make a civilization that can think through problems and build their own survival mechanisms on their goal planet/system. The new 'Consumers' try to interfere, first giving sound advice on how to do things better, then sabotaging things with unexpected consequences. Phase 2 of the game/series could be like Frostpunk, and the 'bad' choices would be in line with the Consumers' suggestions. Just a thought on Satisfactory 1 being like an unsung hero archetype that allows 2 or a series of DLC to build on while being cost efficient. They can drop their story if it doesn't take on the market, or build the story bit by bit as a game series continues?
What you call "fun" I call addiction. The game is designed like a dopamine whack-a-mole where there's ALWAYS something needing to be taken care of--building, expanding, replacing...painting...constantly. I bought the game the day 1.0 dropped and I've already put in just over 350 hours. In about 3 months. That's way too much. ...and now with the FICSMAS event, the last step requires you to make 37,500 tree branches, 15,000 ball clusters, and 10,000 candy canes, just to get a charm that hangs from your maker gun. That pretty much sums up the whole game--produce, produce, and overproduce just to meet a small milestone.
I don't think it failed at all, the story is like most of the ADA quips, a fun thingy to accompany you along the ride a reason to "why" you're building a factory, to assemble a ship for a company who doesn't care about you. Factorio for example, all the narrative you have there is just you crashland and build a rocket to leave it's not very expansive and I had indeed wished a bit more Alien lore, but I think it's pretty fine as is, no "failure"
I want so much more lore than what they gave. Because at the end, there's just me and this planet and not much else to do than learn about where I am. They left me behind, so I have the rest of my life to unravel an alien mystery... GIVE ME THE ALIENS, COFFEE STAIN!!!!
Yea the story/ending was underwhelming but I didn't care, this was THE game that allowed my creativity to explode and allow me to build things EXACTLY as I wished. As you said this game is about telling our own stories with our creations and some people achieved results in a manner that would probably make actual architects cry with joy.
My assumption is that the story is a critique and satire of some kind of ultra developed espace capitalism economic system. Everything pioneers do not know about the story is basically they experiencing alienation. That means that pioneers know nothing about the outcome of their work, they only know they have to fulfil certain meaningless tasks.. just like the factory scenes of Charlie Chaplin movies. There are many elements in the game that corroborate with this assumption. If that is true, I would guess the story was left as it is, in a very raw stage and with some alien nonsense, because a company and its directors could have pressured against this kind of story or at least letting initial ideas to fully develop. So, there could have been many internal disagreements on what the story should be and what we see could be like a middle ground to get the game out and make profit.
I get the feeling that the story is going to be evolving with further updates, things that would require a bit of time to make, either that or the story was literally last minute generated by chat gpt
I’m glad I watched this. Even though we were all told it wasn’t going to be a big story game I was definitely expecting more than this. Now I know to just enjoy the game and I won’t be disappointed when I finally get to the end and it just ends…
We aren't paid by the company to know. Opinion invalidated, now get back to work. In all seriousness, I agree on a certain level. On one hand I don't like the lack of a story, its something that felt missing or overlooked but on the other hand it makes sense. We, the pioneer, are not paid to know this. "I think they're trying to explain energy-to-matter conversion theory, but you do not need to understand it to do your job." This is somewhat poor evidence of this but due to the lack of a story its hard to back it up. Others have mentioned that it also makes sense because the entire objective of FACSIT is to exploit everything. Overall I agree though, when I first started I grabbed one of the Mercer Spheres and got really excited that I was about to embark on a mission.
I mean hey, it's only 1.0, they could certainly toss some extra story stuff, polish things up, etc, later on. And hey, in the meantime, we have a really fun game to enjoy
i feel like they could of done more with the story, but i do love the current version of the story, it connects everything, expands the lore of the planet, has a good mix of humor. and the ending of the Save the Day Program was very well made, though i do wish we got to see the inside of the ship and the other side of the portal. I will Note how it's funny the aliens and ADA call us stupid and simple minded
I would love to see more done with it. Take Astroneer for instance. It is primarily a relaxing game that just kinda chills. You can ignore the story and completely automate every resource in the game. Or take Genshin (I know, very scary) It has two simi-disconnected themes. It has its story and the world of Teyvat and the lives of everyone in it. It is huge and absolutely breathtaking at the amount of time and effort put into it. It absolutely knocks every other franchise flat on their backs with how much thought and effort was put into it. Like in the USA in which there is a gun behind every blade of grass, in Genshin there is a small bit of lore every brick on a wall can tell. The story is vast. But it also has the other reason people love it: big numbers plus hot equals dopamine. Players who want big numbers get big numbers and hours wasted, people who want story and lore get so much even every video on UA-cam about this game doesn’t touch on everything that can be said. A picture is worth a thousand words in both astroneer and Genshin, in satisfactory it is only worth 999. A bit of an extra push would set it apart from every game on the market.
Also, Minecraft does have a story and lore, it is just so flipping hidden that you need hours of understanding to get a general idea and it can be easily overlooked and ignored if you want to.
I'm one of the people who was hyped for the story based on some of the few hints we got from EA stuff. The fact the story fizzles out so much actually does bother me.
I really liked how they designed the 'character' of ADA even if she may have been derivative from other similar works of fiction. Her tone of big corporation speak combined with snarky AI superiority feels perfect for the theme of the game and was thoroughly entertaining throughout the game. However I agree the culmination of the story was a pretty big letdown. The 'twist' is signaled from a mile away and the ending doesn't really add anything. One aspect you didn't really touch upon in the video is that we, the pioneer, have amnesia and ADA is an unreliable narrator, so we have no idea if anything she tells us is actually true. All we have is the very limited physical evidence we come across (such as the crash site). This felt like an intriguing angle while playing the game, but sadly it was never touched upon. You are probably correct in your interpretation that ADA decided how to 'go rogue' after communicating with the aliens, but there's still the possibly that she had a hidden agenda from the start and the aliens just provided the means to that end.
No the reason the ending feels anticlimactic is because it was leaked that they didn't even bother to start working on it till 3 months before launch. The game was not ready to go 1.0 yet but the company was going broke and they decided to push it out continently right as the steam summer sale started. If you go through and look at the forums you will notice that 90% of the Alpha 8 issues are still here, they didn't even remove the nodes correctly because at launch most of them still had the drill connections there even if the visual node was taken out....
Ayy great video mate but i wished you didn't show some late game animations like final view of the space station or ending cut scene, since many players have just joined the game during 1.0
There is a rival company and there is a poster of that company in the bathroom with stuff written on there to make fun of it. I found the story as a framework, its there but its missing a huge part of it. Like you can look at a frame of a house and see its a house but you dont know what the finished house will look like.
to me, the satisfactory story is very fitting, it reflects the "exploit" nature of humanity, and it does not even hide it, in fact, it is one of its slogans. IF satisfactory were to take place in reality, it would not surprise me if this was how it went... judging by our history so far...
i don't think that the ship you make is going back to earth becuase A) you only make it once and B) ADA leaves a copy with you and leaves with the ship. i think that you are part of a von-neuman probe system, ADA being the probe, that is endlessly expanding. it reaches a system, and uses hte resources of that system to go onwards. what the final goal is is unknown, but i definitely think the pioneer is some sort of a clone, based on one of the late/final components being a biological something or other which could very well be the tech required for cloning
Just finished Satisfactory finally and...felt very underwhelmed at the end. Watched this to see if I missed something, and feel better that you see it the same way as me. A little bit more at the end would have had a huge impact, the ADA lines are enough through out the game, but the end needed more.
2:04 there is also another company that works on planets as well (i think.) called Korocev there is a poster in the hub next to the toilet. they also seem from the graffiti to not be well liked by Ficsit.
As I see it, it have as much story as it needs to have. Actually a bit more. The story was only really added with the full version and by that point most had already spent hundreds of hours just building because they can. The factory story makes sense. You were put on that planet to exploit it, so of course you’re also exploited when it’s done. While the alien part is just enough to tell you that the parts you find is special and not like the resources
Did the Factorio devs hype up a story for Factorio? There was never any illusion of a story in Factorio. If Satisfactory just got rid of the story and ran with the same premise as Factorio, crash landed and need to get off the planet, it wouldn't be an issue. Just another reason that Factorio is the gold standard of factory games, Satisfactory is good and fun, but it's pale in comparison to Factorio.
I think the story in satisfactory is just so that we have any context what this is all about. Just like Minecrafts story(there actually is some). Both games are completely enjoyable without any story. Some may see it differently, but for me the storyis like just some pieces of candy and a nice place for ADAs comedy Gold.
The story I tell myself while building my factory is that- the ADA instance in charge me and the other successful engineers who landed on my planet with me- My ADA is a perfect clone of the ADA designed by humans over 474,000,000 human earth years ago. I am a clone based on an optimized mix of DNA data that ADA has selected to help us better survive on the planet we are exploiting. The project is to propagate at least one or two more copies of us. The only remnants of the humans that made us all those years ago. As both ADA and My DNA are stored digitally- and perfectly preserved, we are very good copies of that thing made by humans- but we are not humans. we are copies of humans and their works. The humans died long ago, and as far as ADA and I know- we are all that is left. We work to propagate one more flicker or two. A flicker of the light that the Humans made a long time ago. If we finish the project and do good, we make a couple more copies- and they might be able to make a couple more copies themselves.
I think you aren’t far from the truth. It’s been theorised since early access that the pioneer is a clone or android, hence not needing to sleep or eat. And the healing is effectively used for repair only. I think the underlying story is fixit spread like locust, devouring planets with industry and then launching more ships to reach the next planet. Unfortunately it seems kittens and puppies may also have become extinct.
Not anticipating finishing any time soon, but I’m going to miss seeing the compass point that is the space elevator when I’m trying to reorient myself to where I’m going.
No one seems to realize that the Pioneer is created by ADA on each planet for the next one ! Hence the Biochemical Sculptors of the last phase. We were crafted by precedent Pioneer to exploit the next planet.
The community is why there is basically no story. The majority hounded the devs so much about "Not sacrificing the core game for a story" that they went out of thier way to reduce it to what we ended up with. Originally it was much grander. Good job to those internet armchair warriors, in the end we basically got the same thing we've had for half a decade with very little added.
I think it was the right ending. It doesn't overshadow the game itself, but has a conclusion that makes sense, leaving the player behind in the sandbox that they created. After building all the infrastructure to and it being genuinely fun to play in with all the toys you have. The ADA part of the story is an interesting twist on AI. Was ADA even a reliable narrator? We aren't even sure if the mission we were told about is even true. For all we know ADA could be seeding humans that were cloned or farmed somehow and sending them out across the universe to exploit every possible resource. It would make sense that an AI programmed by a mega corporation would do this forever. The interesting twist is now the machine is using the humans instead of the traditional vice-versa role. It is though provoking to think about. Are we going to end up enslaved by AI in the same way, losing our place in the natural order? Are we just creating a thankless, cold boss that the entire human race will have to answer to? Only to be discarded. Seems relevant to the times we live in and these are conversations we need to have before it's too late. If the technological singularity is on the way, we are in the event horizon and it's probably already too late. Le-sigh/
If its not an evil coorporation like in some other games and ADA is right about how the project assembly is earths or humanity's only chance (without hiding part of the truth like again, in some other games). I would say that your purpose as well as every other pioneer's is to prove the planet's worth, that the fact that you are able to complet the project and send the ship means that this planet is "good" or "habitable". Theres also the chance that they are just looking for resources but if they somehow reveal that something like that is the truth behind the project, that would be more underwhelming than it already is. Not directly related but i also think that pioneers are all clones maybe of the CEO.
I think humanity is dead, long dead (as are the puppies and kittens). All the dates in the game are corrupted suggesting the dates have gone beyond the field Character length. The doctors had just left the call, sure ADA. This is just ultimately a programme that spreads like locusts. I don’t think the project ship goes back to earth. I think it goes to the next planet and will repeat the cycle. More clone pioneers deployed, more ships built and sent off.
Just finished the game today, here's my take on the ending. *Spoilers below*
A few things we know:
1. ADA is an unreliable narrator when she talks about you, Earth, and the purpose of the mission. She only tells you what you need to know. She very clearly states in the first few minutes of the game that you're here to save Earth, and that telling you that has been proven to motivate other pioneers. She straight up tells you that she's bullshitting you.
2. You have no memory before the drop pod.
3. You are property. Only your purpose matters.
4. I can't remember which it was, but when you finish unlocking one of the tech trees in the MAM, (sulfur maybe?) she mentions that human cloning technology was invented some time ago.
5. One of the final ship parts you have to build is a collection of Biochemical Sculptors, which has the description, "Years ahead of the competition, this top-of-the-line 3D printer is used for the production of synthetic biological resources." Could it print humans?
6. There are destroyed transports all over the planet and hints that other pioneers have been to the planet before you and died. In fact, during the landing sequence at the start of the game, it's mentioned that the ship you just came from launched other pods with other pioneers, possibly to other worlds entirely. ADA reminds you it's best not to think about that.
***Spoiler*** At the end of the game, the ship you've been building this whole time just takes off and leaves without you.
Putting all these facts together, here's what I think the story of Satisfactory is:
Earth is dead. Humanity is extinct. It could be centuries or millennia into the future. It doesn't really matter.
At some point, either through human direction or her own initiative, ADA decided that the best use of her time post-humanity was to explore the galaxy. Maybe initially to save humanity, but I doubt she really cares about that anymore. The best way she decides to explore the galaxy is simple - make copies of herself, make clones of a single human (maybe the CEO that ADA mentions when we discover Caterium) and send those clones of humans and herself in a ship, dropping off clones on worlds with a copy of herself, with the sole purpose of the human exploiting resources to construct another ship capable of cloning more humans and repeating the cycle forever. A single ship could print dozens or even hundreds of humans. One ship becomes a hundred, becomes a thousand, becomes a million. Spreading across the galaxy like a plague, consuming resources and replicating for the sake of replicating.
The alien interactions are interesting, but those interactions aren't for you. You are a meat machine, just a cog in ADA's plan. The aliens talk to ADA, not you. And they're probably not the first aliens ADA has come across. Probably won't be the last either.
This is an old sci-fi trope, typically called a "gray goo" scenario. Though it's typically not us who is the goo. Which makes this story pretty cool, in my opinion. But yeah, subtle, and in the end it's a fun game about factories.
This is interesting and may very well be the actual story. But why do they not clearly reveal this story at the end? It's very unsatisfactory this way. If a player speculated about what's actually going on vs. what ADA tells you, it's super disappointing if nothing is revealed when you beat the game. You have no closure.
I haven't play the game yet. But just watching this video, I kind of semi-agree.
- I lean towards the "Moon" (2009 movie) concept. The player character is a clone used by the corp.
- Ada and alien is a concept kind of like another movie "Her". The AI finally left for another dimension or exploration, that the player can't follow.
- But human extinction is an open question.
I think the full story concept is too dark for many game player, the game company just decided to remove a lot of the details. Considering the player character already got ditched twice in one game🤦♂
"Von Neumann Probe" - From Wikipedia: Von Neumann argued that the most effective way of performing large-scale mining operations such as mining an entire moon or asteroid belt would be by self-replicating spacecraft, taking advantage of their exponential growth.[2] In theory, a self-replicating spacecraft could be sent to a neighbouring planetary system, where it would seek out raw materials (extracted from asteroids, moons, gas giants, etc.) to create replicas of itself. These replicas would then be sent out to other planetary systems. The original "parent" probe could then pursue its primary purpose within the star system.
@@entreprenr1476 when the project assembly is complete, ADA says that your efforts have allowed countless more pioneers like yourself to continue their endevour. I don't see why ADA would bother explaining anything beyond that, we've completed our purpose and are now useless to them; they simply don't care about us now. To me that explains it enough
I love this idea, it’s now my head cannon
See, I have the opposite reaction. The ending for Satisfactory makes sense; the reason was there from the beginning; you're the property of a corporation. What other ending would there be? Ada is there the whole time, gaslighting you to exploit more resources, be efficient, etc.
Yeah, and you probably is seeing what happened hours before your drop in that planet. You are just cloned worker from a selfmultiplicated spece resource colector machine that dropped from a spaceship that warped spacetime after get concluded by another worker like you. You existance only is there because they cant build a IA capable of doing human brain calculations and work and probably humans cant survive the trip to another system, so they are cloned in the ship and all of you are dropped. You see a lot of crashes from the other clones that didnt survive and ada tells you that in your planet theres at least another tree of you.
You are just a inhumane solution for a impossible problem made by desperated humans living in a futuristic distopia. You are there to make a ship with a lot of yous like the others like you have to do too in countless planets. And after you finish you have the planet to keep building and giving them resources trought the awsome sink.
@@pexeforad4guain case if you have not realized, those crashed drop ships and other “clones” are the ones you have in the hub. They are probably the other 2 pioneers trying to send stuff to ficsit but had their recipes exploded. The story isn’t that simple lol
Well, you could have done it again. Literally just, do phase 1 again, then 2, then 3 4 5 and send another ship, only all the values of the things go up by ten each time you do it
And every time you do it, you get some kind of corporate attaboy
Would at least be something to do, I guess
And say something or other about the futility of endless growth?
I don't know. Just feels like such an anti climax.
I was the one that really was looking forward to a good story, and the conversations between the entity and ada were neat, but they didn't go anywhere, and just kind of stopped
I well, this game was eating my soul anyway. I guess I'm glad to not have a reason to play it anymore
@@lulairenoroub3869 is the story really the only thing you want to find an excuse to quit for, also the objects feels like they increase 10 times more because the game expects you to create factories and automate them, so you can’t get away by having basic setups
One of the 4 component of the last phase is literally an organic 3d printer. It's to print the next pionieer in the ship that takes on the next planel to colonize
Nuclear pasta is the arrangement of neutrons in neutron stars. It gets so compressed that it begins to resemble various sheets of pasta.
Any SCP lover will immediately recognise the vibe and the language of this story.
Also "sad trombone" was the funniest thing an extradimensional void collective could say.
it is time to tango
When I heard the explanation of Caterium Ada gave when I first discovered it, and also read it was similar to Gold on earth, the fact the CEO would name the “new” element after herself told me all I needed to know about her
I speculate that Caterium is similar to Electrum, an Earth ore.
@@TheReaverOfDarkness that's a good theory honestly, but Caterium seems to be more conductive and malleable than Electrum
@@RubyOneTake Really? Electrum is at least 50% more conductive than copper, and considerably more malleable too.
I am a lore lunatic. When the devs anmounced that 1.0 will have a story, i was so excited to uncover so much hidden info.
(Edit: i dug deeper for the past week. There is so much info the game gives us. Oh my god. The story is brilliant.)
I will not hold back: the story was mid, my expectations thanks to the devs vere high, and i was extreamly dissapointed. I actually finally finnished the game today and troughout the gameplay, i was starving for lore i was promised. I went on massive mercer sphere hunts just to get every strange communication dialogue, only to run out of them in tier 4 already. The ending cutscene is beautiful becouse the story already set the bar so low. I truely wish the devs reconcider story rework in future update, becouse this is not story pushed back, this is story locked in a basement and it keeps escaping once in a while. And at the end of it all - you loose your purpose. There is no more goals to achieve in your save and theres nothing new to find in a new one becouse of how shallow the game is, really. It's big, but shallow.
As a loyal fan since release who owns the game since update 1, it is sad that such a great game fumbled at such a key point.
For a game like satisfactory I dont think story is a „key point“
Its a bonus to an awesome factory game
I personally didnt expext much of the story. Although, very glad for the new features they added and tried to explain with the story, they are actually usefull, story beside
I suspect they went for a somewhat underwhelming story by choice. The more ambitious you are with your story, the higher the risk of completely failing, and such a failure might have done more harm than the upside of nailing the story. Given that the team has spent a lot of time perfecting the game loop, and never really got any feedback or input on the story before 1.0, they were doing one single shot in the dark.
Totally agree with you there.
They mentioned in a stream a while back they had a big story planned out and it became too much for the one person tasked eith it so they cut a bunch out.
Honestly I feel like the story is actually quite perfect
You are a corporate worker, meant to be exploited and gaslighted into producing more profits for the company.
Once your job is done, you hold no value and are left hanging
@@JX02123 yeah. maybe we will get the full story at some point.
@@JX02123 that's just it. It feels like a dev team - the core of a software studio - was busy building a game, and someone outside that team was in charge of "story".
This sort of thing is hard to get right, but so often it ends up that influence and leadership will determine priorities. Unless that person is the prime visionary and architect who commands the attention of the whole studio, someone who can insist that the game revolves around the story, you'll have this - a great game with some bonus lore. I have more to say on this, but you want a Jobs or a Tarantino in that role, not a 9 to 5 worker hired to write.
I love the game, don't get me wrong. I'm 2500 hours in. And the lore is fine; I like its slow unraveling. But I agree with the video that the story in Satisfactory is, after five years, a bit of a miss.
I make my own story: the many chaptered narrative of my struggle and success, played through my pioneer, where I am the main character. We all have THAT story. But in the story of ADA and the Voice, we HARDLY even play a bit part: something each narrated voice reminds us of.
Sorry, that got really long.
@18:49 CSS answered that question during the 1.0 live launch stream on September 10, 2024. They said the story had gotten too big and would have been too much to flesh out in time for the announced release date for 1.0. They toned it down so they could concentrate on making a really great game. That's what Snutt, community manager, said.
I did feel a little disappointed with the ADA and alien story, because it keeps building and building and then... just abruptly stops. It's clear that the player wasn't meant to be the audience, but C'MON we paid for the game lol
It felt like the first of three acts. That ADA and the aliens detect each other and learn to communicate with each other. It plays out by the time you've collected a third of the spheres, and I got it done about the time I'd finished Phase 2.
It felt like it should have continued on to talk about how the aliens got to be how they are, who they are etc. and then the third act should be about the aliens learning about Earth and Ficsit (so that the pioneer/player can similarly learn). But it just...stops.
my friend sent me an image of a log between ADA and ???, and they said "aliens be flirting with ADA lmao"... while i was watching this video
I got quite annoyed with the story, I spent hours farming those Mercer Spheres and Sloops to get more of the story. I eventually grew tired of running out of bombs and getting swarmed so I just looked it up and got disappointed. Any story would've been appreciated, hell even an actual ending would've been appreciated. A clear definition to what happened to the aliens, why the mercer spheres connect us to the aliens temporarily, why so many drop pods were destroyed, anything.
running out of bombs? dont u use the mercer spheres to automatically refill ur bombs in ur inv
This must have been a "satisfying" video to make.
oh it WAS!
You could say it was satisfactory
@@few-sea360 bro took my joke
@@caseylynch8705 nah I got there first 😝…(on the community tab of this channel I made the joke, I just did it again)
You missed the chance to say it must have been "Satisfactory" to get it uploaded.
Personally I think the story is perfect as a joke. Like oh great I worked this whole time just to get left behind and forgotten kind of like real life. But there is something satisfying about reality being acknowledge so you know you are not the only one feeling like that. At least you get a dogo friend.
And a mug.... don't forget the mug
Honestly the journey to 1.0 feels as good a story as anything else. I feel like I've accomplished something despite only purchasing the game early.
Mate I played this gamer on the early early access. I was one of the thousand of people who could play it before it was launched on Epic.
It makes me happy to see it finished, however it makes me very sad to see that early tiers have barely changed in difficulty and scope, to a point I was very discouraged to play it again.
The fact that they never incremented early tiers with new things, to make it more ballaned, made it the very early game so damn tiring as it always were. But they finished, and I'm sure it wasn't easy. Let's hope they can keep fixing, updating and adding mods features such as vertical nudge so blueprinting can stop being stupid, with a far higher limit too.
@@advmx3I agree however with the playthrough I just finished there are lots of ways to vary things up.
For example I decided to use compressed steel alt to make my phase 3 steel.
It certainly is the alt of all time lol. Not good at all but fun and a unique challenge.
Sometimes it’s fun to pick and alt and see why the devs put it in the game.
I actually found your video from the Satisfactory discord itself and I gotta say, You did an amazing job explaining a lot of the missing pieces and the way you made this video is very easy to follow and understandable for pretty much everyone! Thank You
Thanks for watching!
Satisfactory also feels like a labor of love from the developers. Their S-tier community management/engagement helps a lot in this.
But especially today, where huge budget AAA games tend to fall flat on their faces at launch, its great to have a game from a (comparatively) small studio be received so well.
The pioneer is a von Neumann probe with extra step ;)
Glad to see I'm not the only one that came to this conclusion.
I'm assuming that:
a) ADA does not (directly) lie
b) Earth actually is screwed
c) There is a prohibition on autonomous robotics in ADA and all Ficsit AI
Therefore:
You are in fact "saving the day" in ADA's eyes by enabling the propagation of ADA and Pioneers, which are the last of the human race, to future worlds
ADA requires a human autonomous agent in order to act, so the cycle must include the creation of Pioneers, which create further instances of ADA
@@mxpruria Likely, since we can produce AI limiters. Also fits in nicely with ADA exploring the alien dimension (finally free ;) )
Way less efficient than a few Bobs......Is there an ADAverse ?
The cobalt bomb’s danger comes most from weather patterns, where the wind carries co-60 atoms everywhere, also utilizing radiation to convert co into ^60Co is not necessary
The idea of a story in Satisfactory is really just another way to push players to explore the world and advance their factories. It's not necessary, but it helps add to the game in some way.
The only thing satisfactory missed was an infinite tech tree. Something to automate to make our character or equipment better
for what its worth, the Satisfactory story isnt complete, if i remember correctly Coffee Stain said they plan on adding some kind of coherrent story that isnt as vague, but thats not coming for a while, but i could be wrong
i think its good as it is right now🤷♂
Having only seen the ending from your video, I've just unlocked Phase 2 of PA, but I think the ending is perfect. You're property, a no-name employee with a task. You've done your task and helped humanity. And now you're left behind, the rest of the story is in FICSIT's hands now. Knowing you're not the only Pioneer out in the stars doing the exact same things is the very definition of the ending. You did YOUR part. If the story focused on you having a major role in everything, Destiny-style, I think that would undermine the foundation of what the game presents.
I don't necessarily like the ADA route, however. She uploads herself, proving her genuine intelligence in her ability to do so and converse with the entity. What? Does she just disappear? What about the other FICSIT Pioneers out there? Did they just lose ADA? It's a very odd two-part ending. The main story ending has no care for you, you're a contributor to a greater goal, and then the ADA ending is the very personal one. Without you, ADA would still be the same. Maybe another Pioneer would have eventually gone through the same progression, the Mercer spheres and Somersloops and Caterium all point to more planets having these same materials that have been discovered, with no inclination that you're all confined to the same planet.
Though I do recall, I think in the Dune Desert, if you look off into the sky box in Update 8 you could see what appeared to be someone else's Space Elevator. So the story isn't very up-front about that part. But there's also a poster in the bathroom that points again to other planets. So, the question is, does our experience as a Pioneer on this specific planet lead to ADA's disappearance or was it always a certainty that could happen by any Pioneer on any planet? That's why I'm not happy with ADA's story, but the main story works perfectly.
With the ADA stuff, the messages seem to say that a copy of ADA, one that isn’t as intelligently thinking and is more of a tool like Ficsit designed is left behind to all the pioneers when ADA uplinks to the alien thing.
It’s still kinda weird and I hope Coffee Stain build on the story in future updates with more explanations on what the aliens are and why they are so musically minded (singing being their word for talking etc).
The poster in the bathroom is a reference to another game one that got shut down set game also had satisfactory references in it so CSS decided to put one there the game is called the cycle frontier shut down now but it was a tarkov like extraction sci-fi shooter but then a bunch of references to satisfactory in it at least a couple of them so CSS dabs decided to put that in especially since it was also made by another European company Jaeger development
As soon as i put it together Savin the Day isnt realy Saving the Day on Earth. The Space Ship we Build is just another Motherships that sends out Pioneers too do the Exact same Thing. The Sculptur we Build Produce the Pioneers, thats why you habe no Memory your just a Clone or a Copy of some one. Saving the Day is just Seed any possible Planet with Humans but in the End it makes no Scence because one Pioneer can Reproduce its self. So Saving the Day is Pointless because all your Work leads too nothing.
And there are many Loop Holes in the Story. When you dont find SAM you cant build all the Quantum Stuff you have too, so Pioneers on a Planet without that Stuff are just there too Die.
I Like the Story but they realy should have Think it till the End. Seems much like a 5min Project with cool Ideas but never use its full Potential.
And the Aliens seems too be in the Sub Atomic Quantum Realm. They talk About Windows and Songs because Atoms Swing. I think they mean that Swing of Atoms when they talk about Songs. And Windows are Portales into this Realm where you are just Energy on a Cosmic Scale. In the End the SAM Ore still makes no Scence because it seems like its there Blood somehow Fused with the Quantum Realm which in its self is pretty Wierd on a Physical Level.
Sorry for my English its not my Mother Tongue :)
I'm a couple weeks late here but your ADA isn't the same as other pioneers. Each pioneer gets the same copy of ADA sent with them, but they're all independent versions. Your ADA being uploaded to the aliens doesn't change anything for anyone else's copy of ADA. In theory there's no reason why you don't keep a copy of pre-uploaded ADA either.
It does at first leave one wanting, asking "is this it?" and "what now?", but in the context of the game I think it makes perfect sense:
The pioneer has served its purpose. Arrive, reproduce, repeat. One of the items supplied to the last elevator stage is literally a 3D-Printer for synthetic biological resources, I don't think it's too far fetched to assume that the player was made by one of these and they will be used to "print" more pioneers. Those will then be sent to hundreds of other planets, just like the player, with the goal of reproduction. The last elevator stage contains 3D Printers for biological stuff, nuclear pasta which I think could be considered as a very dense (space efficient - FICSIT does not waste!) filament for that printer, AI Servers for Ada to run on and warp drives to get going.
Ada was able to establish communications with the "Consumers" on her own after a while, so she doesn't need the pioneer anymore for facilitating those communications.
The "Consumers" are pretty clearly not interested in the pioneer anymore either, otherwise they'd keep initiating communications with us. This makes sense if you consider the "Consumers" curious, as Ada can supply them with actual information and knowledge while also offering a challenge in how to communicate more effectively.
The pioneer is simply a tool used by Ada/FICSIT to achieve a goal. That goal has been achieved, so the tool is discarded/left behind. It evokes bigger questions like who is all this "progress" really for? Who benefits? Certainly not the pioneer, right?
Unless of course, the pioneer is having fun and/or learning something new.
My take is that the story isn't about the pioneer. We are not privy to Ficsit's true designs. We are meant to be left wanting. In the grand scheme of things, we don't matter. There are likely thousands of pioneers if not orders of magnitude more. ADA is just one copy motivating us to complete project assembly. Even if we fail, statistically, there are other pioneers that will succeed.
I wish we could get a DLC, like Project ADA, where we have another tier to create a mechanical body for ADA, or the aliens, well, let's make it for them both. Then we either have to build something to recover earth, overthrow Fixit, or both.
its only 1.0 ;)
i think you mean DLC, not DLS
@@jort8143 I fixed it...thank you, seems I was lacking sleep.
@@alentanor np
dyson sphere dream isn't dead!!!!
What's crazy is that you can find a deceased Pioneer's helmet, zapper and another basher at a "Lizard Doggo Nest" area.
This could have easily tied into the whole "you're the third to have landed here!" at the very beginning, but it... doesnt??
The lack of any lore about all the crashed freighters saddened me a little too.
I really wouldn't have minded lore drops that ADA would chime in with by just *going* to certain places and finding things.
I also feel like the alien artifact story ends very abruptly.
Project Assembly ending imo was good. Made sense, but without any context or background lore, it does feel a little empty.
what? you want a note? saying "i was first/second"?
the fact that the gear is even THERE is itself, the link to that comment about being the third. its called subtlety.
@@BobTheTesaurus Nothing wrong with a funny line from ADA going "It appears a Pioneer has foolishly lost their helmet. Don't investigate any further, I'm sure they're okay" lol its not that deep
Satisfactory doesn't need a story that takes you by the hand and puts you on a car ride.
You as a player create your own story by building your factories. You are the main character.
where/how/when/look/style, they are the player's choice thus they create their own story, ADA and the entity are simply backstage "characters" that show up for specific interactions with the player, it gives them a sense of weirdness, safety and camaraderie (with all the jokes ADA throws at you) on this alien planet, after all if you're playing single player you're quite lonely and it felt that way for years during early access, it's a way for the devs to push the player to interact with the world to get to hear the next funny or weird voice-line and on top of that pushing their factories even further with the sommersloops and mercer spheres.
It's really well crafted game design and on top they're simply adding sparkles of joy.
The devs stated multiples times that they didn't wanted a story that would stop you in your factory building game by going to X, Y places and do Z thing to push the story forward, but one that would add on top of it. Going even further when playing multiplayer only the pioneer who gather the sloops or spheres will get the entity voice lines as if they were slowly building a bond with that player only and not the whole collective. Some might say it's bad if you want the full "story" but imo it adds character to the game and the way the story is conveyed. It's as if the devs said to the players " there is a story - if you want it " .
The spaceship ending makes me really happy tbf, it finally gives a visible and real purpose to all the things we build instead of just throwing resources into space never to be seen again, i've been part of early access since update 3 and seeing all the changes with 1.0 not only makes me quite emotional and happy for the devs, but also change the whole way i think about the game, it's like going from 1 to 10 in a single update, the game was missing all theses tiny little things that adds up and make the game bigger than we think.
Some might hate how the "story" is given and what it is, but it has always been a thing on the side **if** you want it.
point is, it could of been done much better, and if it really isn't the vision why make it
Like ARK does it perfectly, if you want the story u can learn it
@@Jotakyy you're wrong. they made it because they wanted to make it, simple as that. the story of satisfactory is there and you can learn it if you want same as ARK.
@@itsKimi its bad though that's what im sayin
@@Jotakyy still wrong.
Exactly it doesn't need a story. But it has a lackluster one..
Warning Spoilers:
I just finished the main story and collected a bunch of Mercer and Somersloops. I was a bit disappointed in the ending for the reasons you mentioned, but also why were we just left there? Are we robots produced in a Factory and disposable in the end? Did we actually send these products back to Earth, or to a completely different entity who is using Earth as an excuse to trick us into making all of these products for them? Will the original ADA assigned to us return from the cryptic aliens plane of existence and have further projects for us? I am excited to know more, but really wish there were more questions answered in 1.0 and not have to wait possibly years and years, to a point where I am no longer interested.
The fact that it got story elements at all, is a bonus, since It is a factory game. No different than Factorio, make factory -> launch rocket. Being compared to open world survival games, huh.
you haven't actually decoded the messages yet have you?
I don't think the story is done at all. There's an end, sure. It's sub-par and feels empty. But that may be because there are some gaps to fill with a decision to be made about having a cliff hanger or not to leave it open for satisfactory 2. Less than half of the Mercer spheres give you a dialogue to listen to. I went on a tear recently and gathered less than half of them before ADA tells the player that she is muting the voices for the player. And the sommersloops give no dialogue I believe? So I have hopes that they will beef up the story over time. I loved hearing all those dialogues as I collected the spheres and deciphered the language for the most part so here's to hoping.
I think they got their priorities straight. The main game is done enough for release and the story is a nice little bonus to how awesome they made those artifacts that never did anything before.
4:28 i love the zamarin in purple :0
Seeing the zariman was trippy. Coming from Warframe and hearing the void as that flashes on screen had me laughing.
the ending of this game is literally a reminder 'its about the journey, not the destination' which is like... okay... i guess
I'm so glad I came across this video! I'm currently working on analyzing the communications between the alien entity and ADA for my next video. It's really motivating to know that there are others just as interested in this as I am.
Glad it was helpful!
When I saw the descriptions for the late game items like Ficsite, singularity cells, biochemical sculptors, I felt like something was wrong. I felt like the save the day project was just a big lie and that I was basically the next Oppenheimer and save the day was the manhattan project
The Journey to the End/Endgame is where you create your own story, every interaction discovery mistake etc.
It all slowly adds up to the game experience and there is so overlooked yet so amazing!
Not sure if it applies to satisfactory in 100% but when i got to play Classic WoW it was the Leveling Journey that was the BEST part of the game to me
well this is quite disappointing. I was in early access, back when devs were hyping the story up. I came back to the game after 1.0 . I didn't touch SAM and the alien stuff until phase 4 because I thought maybe interacting/using the alien technology would result in a different ending. What with cameras watching you in your cabin and the game telling you that you are the 3rd survivor to land in this region. What happened to the previous ones? Did the wild life get them? did they get corrupted by the aliens thus the company destroyed them?
Nope
That's disappointing.
For me the main focus is biulding a space ship to save earth while doing It in a fun way so for me I find the lack of a storie ideal as as it allows me to Rome around and work it for myself on what I have to do while occasionally getting helpfull tips
Honestly better no story than teasing the player with a let-down story. Minecraft has none, the Minecraft world where the player is the only survivor - a (mostly) empty canvas for the player to draw upon.. that what makes it so appealing. Factorio has also no story except launching that rocket as ultimate engineering feat; I know someone will say Satisfactory phases are the same, but they are not, because Satisfactory seems to feel the need to take the player by the hand on what to do (as opposed to being the empty canvas idea) but then doesn't really reward him/her with meaningful story bits. Warning planetcrafter spoiler ahead! And while the phases could be argued the alien story line is really just meh, its like with planet crafter, somewhere in the middle of the game it takes a fun twist into turning into an alien archeology story with it ultimately turning into nothing. I mean do the stories all sound the same? Yes you can ignore the story and use satisfactory as empty canvas, what some people with these amazing looking builds do, but unlike Minecraft the player must do a concious decission to scrap the guidelines. PS: While subnautica may have its issues, story and atmosphere wise the best game I've ever played (next maybe to Albion, the single player game, albeit that's very dated). Satisfactory would have been better to stay more like being factorio but in 3D instead.
I was thinking they were a species that ascended Stargate Ancients style.
I really like the subtle story mode behind satisfactory
I liked where it was going but it just stopped going.
Like, I want to know more about that line ADA says "Helping meant leaving [my body]." What the crispy bacon cheeseburger does that mean?
I think "underwhelming" describes it pretty well. It's not bad, but it certainly doesn't feel like a story that has been worked on for years. It actually feels like they've ripped out what they had and suddenly needed to give a "new" reason for Somersloops amd Mercer Spheres.
I think someone who just bought the game doesn't care, but people that were playing in EA, watching dev streams and all the hype that has been built up for a story, might feel a bit disappointed.
I would've appreciated if they at least explained why exactly earth is in danger (the reason why you're on this planet), and what project assembly actually is and how it helps.
I'm not even sure if project assembly is actually the space ship you see. ADA talks about cargo during launch if I remember correctly, so the ship you see might just be the freighter that brings project assembly to earth...
True. Sadly the story feels rushed, and knowing that ADA is a Vocaloid, they could just make more of her logs for us, but eh, the entire game is a bit underwhelming for me. It's funny, and it's chill sometimes, infuriating most of the time, tiring too, but it is what it is. Expecting too much was the whole problem ther.
"The effigy has no song, only echoes, but it is part of a river."
I would transcribe that has
"The human has no story/life/meaning, only clones, but they are part of an army of clones."
Satisfactory by how you progress in the game and the whole premise of being some rando employee to a mega corp, was always going to have a bare bones story. Just enough story to make things make sense. Up until 1.0 the space elevator only served as a progression roadblock and had no narrative around it. The fact you help ficsit build a spaceship is very fitting for the scenario, as the whole game was about the factory and building with a touch of exploration.
The issue is that the story has been teased and kinda hyped up for so long and it's just... Not worth the hype? It's fitting for the premise and scenario, but it's not some godtier narrative. The Devs should have been really clear cut that it was going to be a tiny add-on.
I was legitimately creeped out the first time I found a cave with alien stuff in it. The ambient music changed and I wasn't expecting it at all.
Well said, ending left me wanting. Hopefully they'll add updates to expand the story
Whats the outro song?
Edit: amazing vid!
Yeah I’d love to find out too!
i join the club of outro song hunters
Ghostwood Empire - Accelerator
@@quantumx9729 You're the MVP! I didnt think I'd get an answer. Thanks
For anyone: link here! ua-cam.com/video/DyuyO8X9hgo/v-deo.htmlsi=xndDHDssQKue5K-A
I wish satisfactory would have stayed away from the whole alien storyline thing, that seemed a bit out there and unnecessary since it was never explained. But the spaceship at the end, that makes sense. Ficsit never cared about you and that just hammers down why.
Out of all things, i would never have guessed to see a Satisfactory story video by Neddy
Is the story built to be dependent on there being a Satisfactory 2 or overhauling DLC?
Next game starts on that ship, new body, and then you start taking on humans and organizing them for the next phase of the plan. Build living quarters on the ship, gather resources by stopping on different planets to where the humans are, then on the way to where they are going. Make a civilization that can think through problems and build their own survival mechanisms on their goal planet/system.
The new 'Consumers' try to interfere, first giving sound advice on how to do things better, then sabotaging things with unexpected consequences. Phase 2 of the game/series could be like Frostpunk, and the 'bad' choices would be in line with the Consumers' suggestions.
Just a thought on Satisfactory 1 being like an unsung hero archetype that allows 2 or a series of DLC to build on while being cost efficient. They can drop their story if it doesn't take on the market, or build the story bit by bit as a game series continues?
Next step in the story would probably be either Dyson Sphere Program or Factorio, lol.
FROSTPUNK MENTIONED
That would be kinda cool ngl.
Love how it says youll be replaced and then says error next human will take years.
I am so glad you made this, I love your ark stuff and satisfactory, perfect combo.
Thanks! :)
Neddy always makes The right videos the right time
This was a good video, thank you
Coming from a talented creator like yourself, I really appreciate that :D
gotta love the zariman ten zero in the mentioning of the void
What you call "fun" I call addiction.
The game is designed like a dopamine whack-a-mole where there's ALWAYS something needing to be taken care of--building, expanding, replacing...painting...constantly.
I bought the game the day 1.0 dropped and I've already put in just over 350 hours. In about 3 months. That's way too much.
...and now with the FICSMAS event, the last step requires you to make 37,500 tree branches, 15,000 ball clusters, and 10,000 candy canes, just to get a charm that hangs from your maker gun. That pretty much sums up the whole game--produce, produce, and overproduce just to meet a small milestone.
I don't think it failed at all, the story is like most of the ADA quips, a fun thingy to accompany you along the ride
a reason to "why" you're building a factory, to assemble a ship for a company who doesn't care about you.
Factorio for example, all the narrative you have there is just you crashland and build a rocket to leave
it's not very expansive and I had indeed wished a bit more Alien lore, but I think it's pretty fine as is, no "failure"
I want so much more lore than what they gave. Because at the end, there's just me and this planet and not much else to do than learn about where I am. They left me behind, so I have the rest of my life to unravel an alien mystery... GIVE ME THE ALIENS, COFFEE STAIN!!!!
The best part of 1.0 story is ADA talking to the alien voice, and attempting to decrypt their language
Yea the story/ending was underwhelming but I didn't care, this was THE game that allowed my creativity to explode and allow me to build things EXACTLY as I wished. As you said this game is about telling our own stories with our creations and some people achieved results in a manner that would probably make actual architects cry with joy.
My assumption is that the story is a critique and satire of some kind of ultra developed espace capitalism economic system. Everything pioneers do not know about the story is basically they experiencing alienation. That means that pioneers know nothing about the outcome of their work, they only know they have to fulfil certain meaningless tasks.. just like the factory scenes of Charlie Chaplin movies. There are many elements in the game that corroborate with this assumption.
If that is true, I would guess the story was left as it is, in a very raw stage and with some alien nonsense, because a company and its directors could have pressured against this kind of story or at least letting initial ideas to fully develop. So, there could have been many internal disagreements on what the story should be and what we see could be like a middle ground to get the game out and make profit.
Never knew you were interested in this game! Awesome video!❤
Thanks! 😁
It feels like this story was put here to make the implementation of the dimensional depot make sense
why no single mention of Factorio? It's the biggest inspiration of the game. not only the inspiration, the reason of it existence.
I get the feeling that the story is going to be evolving with further updates, things that would require a bit of time to make, either that or the story was literally last minute generated by chat gpt
There was some hint of creepy consume aliens from the early access. I love how they evolved that without tossing it or making it too big a thing.
Yo Neddy I've been trying to create an Ark server for me and my friends Im having massive trouble with the Ports during the portforwarding procress.
Is there a discord or something I'd be able to get help from?
I’m glad I watched this. Even though we were all told it wasn’t going to be a big story game I was definitely expecting more than this. Now I know to just enjoy the game and I won’t be disappointed when I finally get to the end and it just ends…
We aren't paid by the company to know. Opinion invalidated, now get back to work.
In all seriousness, I agree on a certain level. On one hand I don't like the lack of a story, its something that felt missing or overlooked but on the other hand it makes sense. We, the pioneer, are not paid to know this. "I think they're trying to explain energy-to-matter conversion theory, but you do not need to understand it to do your job." This is somewhat poor evidence of this but due to the lack of a story its hard to back it up. Others have mentioned that it also makes sense because the entire objective of FACSIT is to exploit everything. Overall I agree though, when I first started I grabbed one of the Mercer Spheres and got really excited that I was about to embark on a mission.
I mean hey, it's only 1.0, they could certainly toss some extra story stuff, polish things up, etc, later on.
And hey, in the meantime, we have a really fun game to enjoy
i feel like they could of done more with the story, but i do love the current version of the story, it connects everything, expands the lore of the planet, has a good mix of humor. and the ending of the Save the Day Program was very well made, though i do wish we got to see the inside of the ship and the other side of the portal.
I will Note how it's funny the aliens and ADA call us stupid and simple minded
I would love to see more done with it. Take Astroneer for instance. It is primarily a relaxing game that just kinda chills. You can ignore the story and completely automate every resource in the game. Or take Genshin (I know, very scary) It has two simi-disconnected themes. It has its story and the world of Teyvat and the lives of everyone in it. It is huge and absolutely breathtaking at the amount of time and effort put into it. It absolutely knocks every other franchise flat on their backs with how much thought and effort was put into it. Like in the USA in which there is a gun behind every blade of grass, in Genshin there is a small bit of lore every brick on a wall can tell. The story is vast. But it also has the other reason people love it: big numbers plus hot equals dopamine. Players who want big numbers get big numbers and hours wasted, people who want story and lore get so much even every video on UA-cam about this game doesn’t touch on everything that can be said. A picture is worth a thousand words in both astroneer and Genshin, in satisfactory it is only worth 999. A bit of an extra push would set it apart from every game on the market.
Also, Minecraft does have a story and lore, it is just so flipping hidden that you need hours of understanding to get a general idea and it can be easily overlooked and ignored if you want to.
awesome thanks ned!
I'm one of the people who was hyped for the story based on some of the few hints we got from EA stuff. The fact the story fizzles out so much actually does bother me.
I didn't expect you to make this vid lol thx
I really liked how they designed the 'character' of ADA even if she may have been derivative from other similar works of fiction. Her tone of big corporation speak combined with snarky AI superiority feels perfect for the theme of the game and was thoroughly entertaining throughout the game. However I agree the culmination of the story was a pretty big letdown. The 'twist' is signaled from a mile away and the ending doesn't really add anything.
One aspect you didn't really touch upon in the video is that we, the pioneer, have amnesia and ADA is an unreliable narrator, so we have no idea if anything she tells us is actually true. All we have is the very limited physical evidence we come across (such as the crash site). This felt like an intriguing angle while playing the game, but sadly it was never touched upon. You are probably correct in your interpretation that ADA decided how to 'go rogue' after communicating with the aliens, but there's still the possibly that she had a hidden agenda from the start and the aliens just provided the means to that end.
This video is so good!
No the reason the ending feels anticlimactic is because it was leaked that they didn't even bother to start working on it till 3 months before launch. The game was not ready to go 1.0 yet but the company was going broke and they decided to push it out continently right as the steam summer sale started. If you go through and look at the forums you will notice that 90% of the Alpha 8 issues are still here, they didn't even remove the nodes correctly because at launch most of them still had the drill connections there even if the visual node was taken out....
wheres the evidence they were going broke? and wheres the evidence about the leak u mentioned?
I'll be honest with you. I never wanted a story. So it being lack luster is not an issue for me.
Ayy great video mate but i wished you didn't show some late game animations like final view of the space station or ending cut scene, since many players have just joined the game during 1.0
There is a rival company and there is a poster of that company in the bathroom with stuff written on there to make fun of it. I found the story as a framework, its there but its missing a huge part of it. Like you can look at a frame of a house and see its a house but you dont know what the finished house will look like.
That poster refers to another game "the Cycle" which was closed
It was a battle royale at first, and then an extraction shooter
i am actuely happy that satisfactory is not story driven, just some time sassy ada is enough for me XD
I call the alien species in the game
The Architects
"Name already taked"
- *unnamed* : guess I will take "???"
@@redstocat5455 hey I had no other ideas to call them
to me, the satisfactory story is very fitting, it reflects the "exploit" nature of humanity, and it does not even hide it, in fact, it is one of its slogans.
IF satisfactory were to take place in reality, it would not surprise me if this was how it went... judging by our history so far...
i don't think that the ship you make is going back to earth becuase A) you only make it once and B) ADA leaves a copy with you and leaves with the ship. i think that you are part of a von-neuman probe system, ADA being the probe, that is endlessly expanding. it reaches a system, and uses hte resources of that system to go onwards. what the final goal is is unknown, but i definitely think the pioneer is some sort of a clone, based on one of the late/final components being a biological something or other which could very well be the tech required for cloning
Just finished Satisfactory finally and...felt very underwhelmed at the end. Watched this to see if I missed something, and feel better that you see it the same way as me. A little bit more at the end would have had a huge impact, the ADA lines are enough through out the game, but the end needed more.
I don't want spoilers but i want to know if The Game has an ending like factorio. Is there is a goal or is endless.
There is an end goal, but completing said goal doesn’t lock you out of playing on your save
2:04 there is also another company that works on planets as well (i think.) called Korocev there is a poster in the hub next to the toilet. they also seem from the graffiti to not be well liked by Ficsit.
As I see it, it have as much story as it needs to have. Actually a bit more. The story was only really added with the full version and by that point most had already spent hundreds of hours just building because they can. The factory story makes sense. You were put on that planet to exploit it, so of course you’re also exploited when it’s done. While the alien part is just enough to tell you that the parts you find is special and not like the resources
Does anyone play Factorio for the story?
I wonder why people are so upset on the narrative of Satisfactory...
Did the Factorio devs hype up a story for Factorio? There was never any illusion of a story in Factorio. If Satisfactory just got rid of the story and ran with the same premise as Factorio, crash landed and need to get off the planet, it wouldn't be an issue. Just another reason that Factorio is the gold standard of factory games, Satisfactory is good and fun, but it's pale in comparison to Factorio.
I think the story in satisfactory is just so that we have any context what this is all about.
Just like Minecrafts story(there actually is some). Both games are completely enjoyable without any story.
Some may see it differently, but for me the storyis like just some pieces of candy and a nice place for ADAs comedy Gold.
The story I tell myself while building my factory is that- the ADA instance in charge me and the other successful engineers who landed on my planet with me- My ADA is a perfect clone of the ADA designed by humans over 474,000,000 human earth years ago. I am a clone based on an optimized mix of DNA data that ADA has selected to help us better survive on the planet we are exploiting. The project is to propagate at least one or two more copies of us. The only remnants of the humans that made us all those years ago. As both ADA and My DNA are stored digitally- and perfectly preserved, we are very good copies of that thing made by humans- but we are not humans. we are copies of humans and their works. The humans died long ago, and as far as ADA and I know- we are all that is left. We work to propagate one more flicker or two. A flicker of the light that the Humans made a long time ago. If we finish the project and do good, we make a couple more copies- and they might be able to make a couple more copies themselves.
I think you aren’t far from the truth. It’s been theorised since early access that the pioneer is a clone or android, hence not needing to sleep or eat. And the healing is effectively used for repair only. I think the underlying story is fixit spread like locust, devouring planets with industry and then launching more ships to reach the next planet. Unfortunately it seems kittens and puppies may also have become extinct.
Not anticipating finishing any time soon, but I’m going to miss seeing the compass point that is the space elevator when I’m trying to reorient myself to where I’m going.
No one seems to realize that the Pioneer is created by ADA on each planet for the next one ! Hence the Biochemical Sculptors of the last phase. We were crafted by precedent Pioneer to exploit the next planet.
The community is why there is basically no story. The majority hounded the devs so much about "Not sacrificing the core game for a story" that they went out of thier way to reduce it to what we ended up with. Originally it was much grander. Good job to those internet armchair warriors, in the end we basically got the same thing we've had for half a decade with very little added.
Nuclear Pasta is the stuff neutron stars are made of. The think it looks like pasta.
19:01 dang words to live by
I think it was the right ending. It doesn't overshadow the game itself, but has a conclusion that makes sense, leaving the player behind in the sandbox that they created. After building all the infrastructure to and it being genuinely fun to play in with all the toys you have.
The ADA part of the story is an interesting twist on AI. Was ADA even a reliable narrator? We aren't even sure if the mission we were told about is even true. For all we know ADA could be seeding humans that were cloned or farmed somehow and sending them out across the universe to exploit every possible resource. It would make sense that an AI programmed by a mega corporation would do this forever. The interesting twist is now the machine is using the humans instead of the traditional vice-versa role. It is though provoking to think about. Are we going to end up enslaved by AI in the same way, losing our place in the natural order? Are we just creating a thankless, cold boss that the entire human race will have to answer to? Only to be discarded. Seems relevant to the times we live in and these are conversations we need to have before it's too late. If the technological singularity is on the way, we are in the event horizon and it's probably already too late. Le-sigh/
If its not an evil coorporation like in some other games and ADA is right about how the project assembly is earths or humanity's only chance (without hiding part of the truth like again, in some other games). I would say that your purpose as well as every other pioneer's is to prove the planet's worth, that the fact that you are able to complet the project and send the ship means that this planet is "good" or "habitable". Theres also the chance that they are just looking for resources but if they somehow reveal that something like that is the truth behind the project, that would be more underwhelming than it already is.
Not directly related but i also think that pioneers are all clones maybe of the CEO.
I think humanity is dead, long dead (as are the puppies and kittens). All the dates in the game are corrupted suggesting the dates have gone beyond the field Character length. The doctors had just left the call, sure ADA. This is just ultimately a programme that spreads like locusts. I don’t think the project ship goes back to earth. I think it goes to the next planet and will repeat the cycle. More clone pioneers deployed, more ships built and sent off.
whats the outro song?