Too Much To Do...not skipping a thing! | Workers and Resources Soviet Republic | S8E4

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  • Опубліковано 4 січ 2025

КОМЕНТАРІ • 68

  • @antorseax9492
    @antorseax9492 Рік тому +33

    16:08 Imagine, you buy clothes from the BDR (Bballjo Demokratische Republik) and you find out they use water from the same lake as where they dump their sewage.

  • @eisenbahn8526
    @eisenbahn8526 Рік тому +21

    Best Lets play at UA-cam right now. I love this game and your play style. ✌️

  • @dazkaz15
    @dazkaz15 Рік тому +8

    It's nice to see the brick buildings being used. I always wondered why there were so expensive for less quality.
    Never considered the tech tree was the reason, and part of the dev's long term vision.

  • @SuperAd1980
    @SuperAd1980 Рік тому +6

    Oh you know you want the big Grain storage....
    Go on, go on, go on.... YES !!!
    Good choice 👍👍

  • @SuperAd1980
    @SuperAd1980 Рік тому +4

    39:08
    The service road you deleted to fit the rail in.... Did you rebuild it? (town water supply)

    • @bballjo
      @bballjo  Рік тому +1

      Yeah, probably;)

  • @genybr
    @genybr Рік тому +3

    I found lately that it is an option to schedule constructions in a town.
    All you need - it to use "low/mid/high priority" on paths/road sections. So, until low priority path is not finished even high priority buildings can't be constructed. And if you had to connect whole set of structures to the one low-priority node - they will jumps as "jobs to be done", pushing other low-priorities to the backlog. You may like to use set of low-priority pathes/roads o be sure that it would be no occasionally finished things.
    PS: MVP is faster, good solution architecture allows to expand without tons of legacy.

  • @mrakomo
    @mrakomo Рік тому +1

    Really nice playthrough. I can not wait for the new stuff to appear in the game. Especially the new warehouses.

  • @michawisniewski4654
    @michawisniewski4654 Рік тому +1

    To be honest I rarely use separate water source. Of course it adds to chemical use over time, but simplifies infrastructure and helps to get started faster.

  • @FirestormMk3
    @FirestormMk3 Рік тому +2

    The more of this that gets built without a staffed fire station, the more nervous I get. Since we have the other customs house dollars can bail out an emergency, but funding is a little tight to risk fires now.

  • @RonRacer100
    @RonRacer100 Рік тому +1

    The powerline problem you had was due to you not connecting the end of the first line yet. So the game doesn't see the first line as a completed connection.

  • @siriusczech
    @siriusczech Рік тому +1

    ​ @bballjo may I suggest a "hack"? Things wroth from west border are basically only 2 - combined harvesters (they are faster then those from USSR) and steel. Just build a free storage near your CO´s and set it up as steel pickup. Assign a single flatbed to buy steel from west border and bring it there (do not forget a free gas station mid-route). This way you can easily use those 500k USD and building yourself a silo for free.
    Also now you need a tractor for each 2 fields as they will
    - start fertilizing with SOLID fertilizer on 26th of Feb
    - start sowing on 4th March and on
    - will do a LIQUID fertilization before crops reach 50% of growth (or when field is 100% fertile)
    - will do a fertilizing run with SOLID fertilizer AFTER the harvest is complete
    (I know this, Krejcak has tested and showed it for us)
    REALLY IMPORTANT FARMING TIPS
    - build a huge container stand connected to farm and supply it with DO for 100% of solid fertilizer. That thing goes out like crazy and internal storage is DEFINITELY not enough
    - build a liquid tank (around 1000-1500 m3 should be enough) near the farm for LIQUID fertilizer, have it supplied from border by DO above and assign same DO to load up the fertilizer there and transport it to farm (farms has no liquid connections (yet?)). The logic works well as border is always the "least priority" building so as far as there will be liquid fertilizer in the tank, they will pick up from there.
    - build a power line there so vehicles can tank in farm and also liquid loading from the barrel is fast enough (no need for loading station, just power is need to speed it up)
    == because when you run out of fertilizer, your tractor will teleport back to field starting point and will manually start going back.
    - Even the biggest DO have a serious problem of accomodating enough trucks to harvest 19 fields. With 200% (max) you are harvesting 600t of crops from a SINGLE field. That is SIXTY trips for a truck to unload a single field. You have (currently) 20 of those fields. That is 12k of crops, aka a FCKTON of it :D
    - as (DO) trucks are usually faster then tractors/harvesters (by a lot), it is really great to gravel/asphalt main farmland roads and have paralel mud roads next to them - tractors and other vehicles DO use them instead of better ones, thus creating less congestion throughout the harvest season

    • @bballjo
      @bballjo  Рік тому +2

      I see you've missed season 7...but thanks.

    • @siriusczech
      @siriusczech Рік тому

      @@bballjo yeah, probably? Haven´t seen wrsr season from you in some time for some reason. Never had it in recommended, probably?

    • @bballjo
      @bballjo  Рік тому

      @@siriusczech it's the learning of the new stuff over on Patreon.

  • @piazzollalucagordon4149
    @piazzollalucagordon4149 Рік тому +1

    When lying down 1-to-2 tracks nodes (although not for a heavy traffic single track) exploit the narrower curve and begin branching from 2/5 3/5, more or less, you will save space without weird rails and will save timing on the main line ;)

    • @bballjo
      @bballjo  Рік тому +3

      I'm just trying to avoid sharp turns, as the trains never actually slow down, and I find it looks a little odd when they speed through hair needle turns.

    • @piazzollalucagordon4149
      @piazzollalucagordon4149 Рік тому

      @@bballjo Ah, well, if you're pursuing beauty too absolutely, it's the old tune "trains would fly off". My suggestion is pure game efficiency alas

  • @xflashu8075
    @xflashu8075 Рік тому +3

    I'm very excited that my changes was added

    • @bballjo
      @bballjo  Рік тому

      Which is?

    • @xflashu8075
      @xflashu8075 Рік тому +2

      @@bballjo new statsistic in some vanilla vehicles is my work (my last video is about that)

    • @bballjo
      @bballjo  Рік тому +1

      @@xflashu8075 ah...you're the "script guy" :)

    • @xflashu8075
      @xflashu8075 Рік тому

      @@bballjo This may not be last word on this topic, the devs had to change something on my changes,I also want to know what the players think about the changes, if need to be I will send micro update to devs, ...and try e302b excalavator on your series)

    • @antorseax9492
      @antorseax9492 Рік тому +5

      @@xflashu8075 Don't forget to sue 3Division when they don't credit you

  • @GuildensternTube
    @GuildensternTube Рік тому +1

    Are you going to build the grain silo before you have a positive cash flow? Isn’t there a small one which can be build first and with connection to the big one?

  • @benjamincorey6259
    @benjamincorey6259 7 місяців тому

    After connecting to the Nato customhouse, could you have started to bus in workers from there to increase the hired workforce?

  • @ARTUR_RUTRA
    @ARTUR_RUTRA Рік тому +1

    Why don't you bring fuel directly to construction office instead of building new gas station?

    • @bballjo
      @bballjo  Рік тому +1

      Did I have a full construction office yet?

    • @ARTUR_RUTRA
      @ARTUR_RUTRA Рік тому +1

      @@bballjo make sense :)

  • @ignacyber
    @ignacyber Рік тому

    I have a problem, I can't build big cargo train station, only the small one. What can be my prroblem? How to build a six-rail cargo station and not two?

  • @adarsh3196
    @adarsh3196 Рік тому +1

    why not use same pump for industrial drinking water it has 3 ins and outs

    • @bballjo
      @bballjo  Рік тому +1

      Because capacity?

    • @michawisniewski4654
      @michawisniewski4654 Рік тому +1

      that pump has max pumping ability of around 150m3 daily. So you are limiting pressure and flow. It can be however used to join two unmanned water wells into one large pipe (also with some flow restriction due to large pipe capacity). Two pumps per three wells can be good tho.

  • @BenchongDy
    @BenchongDy 10 місяців тому

    Why arent you using underground power wires?

    • @bballjo
      @bballjo  10 місяців тому

      Lower capacity?

  • @gaborfeher741
    @gaborfeher741 Рік тому

    I can't see to the Truck and vehicle amortization, is it work? For example, they slow down or something else change ?

    • @bballjo
      @bballjo  Рік тому +1

      I'm assuming you mean deterioration? The models get dirty, but at a certain point they start breaking down completely, and block traffic, I think it starts in the high 70%. Also vehicles can only be repaired so often, eventually they will be too old to get repaired.

    • @gaborfeher741
      @gaborfeher741 Рік тому

      @@bballjo
      Do we get a warning when a vehicle ( and train) reaches the end of its service life?
      There is a life state indicator or label for the vehicles, for example if you move the mouse cursor over it, you can display the current condition of the vehicle or train.
      Thank's!

    • @bballjo
      @bballjo  Рік тому +1

      The vehicle has the info...the vehicle list shows all vehicles, and is sortable. I was told there are notifications, at least at some point.

  • @rumburak1111
    @rumburak1111 Рік тому

    I was hoping for a fix of the shortcut problem with the new version (for example you select a road via shorcut it should (was) open the road menue). I see you also struggle with it. Maybe you can ask nicely Peter about it. It is hard to explain in writing.

    • @siriusczech
      @siriusczech Рік тому

      There is not a big issue with it imho - once you have shortcutted all basic road types (like me 1 - mud, 2 - gravel, 3 - asphalt, 0 - road demolition), you do not need the panel anymore. Also finishing/setting constructions to build you do not need to enter the menu anymore, just press Esc after finishing that design and click "build everything planned".
      The only time you would not want to use such feature is when you would love to keeps white-planned things white-planned for the future, but that is not the way I play at all

    • @bballjo
      @bballjo  Рік тому

      Peter knows

  • @krzysztofotremba1006
    @krzysztofotremba1006 Рік тому

    How do you speed game that fast?

  • @letsgo2u770
    @letsgo2u770 Рік тому

    Hey @bballjo
    Question: With resources not shown on minimap, can you still see them on the terrain itself when you have coal mine or oil rig selected?

    • @bballjo
      @bballjo  Рік тому +2

      Yes

    • @kartik_sinha
      @kartik_sinha Рік тому

      ​​@@bballjohen what is the use of tech tree and research if one can just scout around the map with a mine in the hand

    • @bballjo
      @bballjo  Рік тому +1

      @@kartik_sinha cheaters can always cheat....there is nothing that stops anyone from turning off any or all of the difficulty settings...it's a sandbox game, if players want to play within or outside the rules, they can.

  • @thomasfrn4831
    @thomasfrn4831 Рік тому

    how do you do to get the extra fast speed ?

    • @caiorios6662
      @caiorios6662 Рік тому

      ctrl + 1 or 2 (numpad), but only do this while your republic doesn't have any citizens living there, to avoid problems

  • @RIPlly
    @RIPlly 3 місяці тому

    hey wheres E3 ? Is it gone ?

    • @bballjo
      @bballjo  3 місяці тому

      Nope, it's right where I left it in the playlist

    • @RIPlly
      @RIPlly 3 місяці тому

      @@bballjo idk ep 2 led me to ep4. Tried and didnt found the playlist.might just go to sleep tough xD

  • @thesarmatanker205
    @thesarmatanker205 Рік тому

    Hey man , i requested a key from the developers to post on my yt channel , do you have any idea how much it would take ?

    • @bballjo
      @bballjo  Рік тому

      I do not.

    • @thesarmatanker205
      @thesarmatanker205 Рік тому

      @@bballjo Oh alright thanks man , and keep the series up , i love it!

    • @siriusczech
      @siriusczech Рік тому +1

      You have 28 subscribers, man :D
      Just buy the game and play it yourself

    • @thesarmatanker205
      @thesarmatanker205 Рік тому

      @@siriusczech it aint much ... but its honest work 😂

    • @siriusczech
      @siriusczech Рік тому +1

      @@thesarmatanker205 I had like 42 pending from history (WoWs videos) two months before. Now I am at 117 and growing (hopefully will continue further). All because I started recording this game as my own season.
      It is not in English, but in Czech, so audience is pretty limited (15 mil citizens of CZ+SK together :D). But start doing something and it will grow easily.
      I could even start trying recording in English, but it would mess up recommendations probably, so currently no plans of seasons, though tips for EN viewers may be welcome after trash will come online, as many tutorials found online are old and won´t be actual with last big update coming out.
      So I would say - go for it, start recording, buy the game and if you are decent, money for it will come back to you inevitably through donations and such (though you have to earn yourself at least a 1000 subs to make it possible).