I've been using Fusion 360 for approximately six months now and really love it. Previous to that, I was doing all my modeling in Sketchup. It is so nice to model parametrically since changes are so much easier. Anyway, these sorts of simple and practical demonstrations are always appreciated. I actually have a Prusa i3 MK3 and multimaterial upgrade on order, so while I wait for the backorder to be fulfilled I'm filling my head with multicolor modeling tricks. Thanks again. Cheers!
Last night i was working on a 3d model and i was talking to myself how i needed to find a tutorial for using sweep. Low and behold my autoplay popped up with this video. don't know how i missed this in my subscription box.
I've been going through your newbies playlist, and I am finding it very informative. I really love how you call out your key strokes, L for line, D for dimension, etc. Thank you.
Great video. I find it super important that you explain small issues that could occur and other points that you could use during the build. Example: you explained how the parallel and perpendicular worked and what happens when you sweep it. Also going back in your sketch and design and editing is super powerful in teaching. Keep up on showing "issues" a newbie may run into. Thanks so much for all these videos.
I like these tutorials showing a few interesting features of fusion360. Very helpful for a someone if very little modeling experience. I would love to see you make a tutorials on tolerances you design in your work when you have multiple parts that need to work together. How much tolerances you would use for various cases, etc. How you would design parts to snap together but be removable, etc.
Hey, Angus! Nice video. A good creativity exercise would be to do a multi material print without a purge block that makes use of the resulting transitional effect between the filaments.
Thank you so much! I've been looking for a good way to create a helical path following the surface of a sphere for weeks. Never thought of the idea to use patch space. With this technique I did exacltly as you did, but my body to cut was a sphere and I could make a twisted cut and get the spiral path from the cut body. The only thing was that I couldn't make the helix one-sided, but needed to do a full line across the model and then cut the two sides of the double helix apart. Great tutorial, thanks again!
I want to thank you for all the videos you make. I have watched a ton of them and i thought that getting into 3d modeling and printing was more than i could handle, you helped to prove me wrong. Great videos!
Hi Angus, After you've created a straight line, if you click and hold the left mouse button, you'll lay a tangent arc. You can then continue with another straight line or tangent arc.
The tan and orange candy cane came from the Grinch's house. Fusion 360 is great CAD software.. Thanks for the tutorial on using sweeps. Gotta give it a try.
Instead of flattening the bottom to make the candy cane printable, you could just place the model on the print bed with a negative Z-height so that half is below the build-plate. This prints half of the candy cane. Then print the other half separately and superglue the two halves together afterwards.
Just to test out how well free software can keep up with enterprice software, I tried to replicate this in sketchup with the path-follow tool. And as expected making the rough shape of the candy took hardly any time(under 1 minute). Making such a spiraling thing on just a cilinder took 15 minutes with a lot of hand clicking fixing and patching. Sketchup can rather quickly slice a thing out with the intersect tool. However you need a spiral template to cut out, making a spiral in sketchup means either a lot of connecting-the-dots manual work, with the memory copy plugin you can speeds things up, but you're better of downloading a plugin that can do advanced spiraling and twisting for you. Conclusion: when there is spiraling to be done or there is a curve inside another curve, you need a plugin when using sketchup. With the correct plugin this sort of work becomes easy again easy, with pure sketchup you're better off giving up if you want to model this very candy. --- Obviously the drawback of software like sketchup is that once your design is done, you can go back and just change 1 feature. Another note: When running sketchup 2016 on linux with wine, ruby might not work, and sketchup plugins pretty much all run on ruby. If you're running windows everything will be fine.
Never tried the taper angle or twist modifiers on the sweep, i think it wasnt there yet when i played with them... gives me plenty of ideas, thanks for the great tutorial as always. I also thought that you would the the twist directly in the model by splitting the circle in two but the approach with the patch environment is also pretty cool.
They added the twist modifier a few months back so it's quite new. Yeah splitting the circle in two would definitely work saving as separate bodies, but you would have to do the flat on the bottom as an offset plane cut. Also, I wanted an excuse to show the patch workspace :)
an easier way to do it in my opinion would be to just put a line through the original profile making it 2 half circles, then just sweep both halves with the same twist and as new body, job done
The benefit of the patch method is that you can make twists in objects with varying thickness, such as a sphere. I don't believe this is fully possible with just twisting a half body twice.
Strange why the slicer does not use infill for changing color instead of a purge block. It makes sence when using differentieret material like pla and tpu.
I didn't realise that they had added sweep twists to fusion 360. It was the main drawback I had working with fusion over inventor. Yet another reason why "CAD for Newbies" isn't just for people newbies.
There is a new arc tangent feature in the dimension tool. 'd' for dimension -> right click-> select acr tangent -> select the arc and then the final point.
That's another alternative for sure, though you'll have to do the flat differently with an offset extrude cut. I wanted an excuse to demonstrate the patch workspace :)
Great tutorials with practical examples. One weird thing I found in sweep is that, when I create two perpendicular straight lines in the XY plane, I can't operate sweep under the patch mode. However, when one of the straight line is out of the XY plane, the sweep works. It is a bug?
Yep that's definitely another way to do it, making sure to select 'new bodies'. You would have to do the flat differently though, using an offset plane to create an extrude cut. I just wanted to take the opportunity to introduce the underused patch workspace.
wow, that purge block looks like it takes a lot of filament! Is that going to be improved with future models? what are the design constraints with the multi-colored head that makes a purge block necessary, and what do you think future innovations on it will look like?
The Prusa MMU uses a single nozzle so you need to purge fully each color change. It can be smaller for similar colors but for example black to white needs a huge purge block. Limitations of the technology I suppose!
I'm surprised you didn't have any color bleed in the white filament. Maybe it's just the Hatchbox I use, but my whites always come out with some of the dye from the previous filament.
You can greatly reduce this kind of bleeding by enlarging the purge block. Of course the trade-off is that you waste a little more plastic. I regularly use this approach when printing MM with whites or blacks.
I have been looking at the E3D Kraken but have not found posts anywhere that review it or show a decent install. Is this something you might be able to give an opinion on?
The flat surface can be done in a slicer. I tried to make a cookie cutter with a sweep. I imported a .SVG and made a outline with 0 distance to have a good path. I then draw a T shape profile. But there are really card curves and 90° angles.... Or greater. Is there a way to make it possible Ina single go or do I have to use multiple sweeps?
Thats great; But if we create a shell of this part, would it print? I'm trying to print diffusers. And i know its nearly impossible without any fancy business. Can someone help??
Qustion the twist for me only works up until the line bend at tip.. it wont go into that end top part you create with line. if i try to it says "the given path is not continuous. To use the twist option, provide a smooth path" any ideas? am newer to this program
ALSO to add to the issue the split gets error "cant compute".. so something in settings or something off? I started it over 5 different times starting tutorial over each time clean. same results
You probably already know, but if you had printed four candy canes at the same time your purge block would have been the same size as just printing one, and increased the efficiency of the overall print. Besides, when do you ever see just one candy cane?
Think it would be possible to print each body separately and "wind" them together? With no dual extruder, that still might be a way to print a dual color model?
Yeah good point, I realized that as well when I was looking at it S3D; but it was worth the thought. Now, if you get the candy 3d printer, where this would be edible that would be next level!
wait, the "twist" was not there recently! now we have helixes 1) you could just have split your circle and extruded 2 bodies at once 2) thanks, by watching your video it unlocked my brain, and I could model a Moineau pump by doing some crazy stuff with patches.
tried this with new interface - actually a couple of years old now... the surface sweep doesn't work for me ... looks good in preview and then when I press ok the sweep goes crazy... Any info would be helpful . How about an update for this video with new fusion interface??
It's not great in fusion. You have to disable the time line, convert the mesh to brep, then enable the time line again. Even then it's a pain for many reasons and will be very slow to work with. I actually find tinker cad and 3d builder to be better for editing stls
Hey Angus, could you somehow use the "Twist Angle" option in Fusion 360 in order to emulate the "Twist Modifier" for sweeps in SolidWorks? Maybe more complicated, but also maybe doable? Like for the Twist Containers that you discussed with Devin in this vlog: ua-cam.com/video/VWuu0z3s3zM/v-deo.html
Yes! You can do exactly the same thing now. When devins solidworks tutorial came out for the twisty containers, the twist angle wasn't yet implemented in Fusion 360.
Great - it didn't seem to be quite the same, but probably because I'm still learning the basics of F360. Nice to see that Autodesk might even be listening. :-)
for every fake candy-cane there is a very unamused child... 'what? not candy? damn you adults and your 3d printer trickery!' dont tell the kids its 3d printed, they will hate additive manufacturing from an early age.
For those of you in 2019 using the new toolbar, the "surface" tab replaces the patch workspace, help this helps!
Exactly what I was looking for, cheers mate
Thank you!!
Thanks to these my son, who has a reading disorder, is succeeding at making amazing things. Helps me step into a new cad system quickly as well.
I've been using Fusion 360 for approximately six months now and really love it. Previous to that, I was doing all my modeling in Sketchup. It is so nice to model parametrically since changes are so much easier. Anyway, these sorts of simple and practical demonstrations are always appreciated. I actually have a Prusa i3 MK3 and multimaterial upgrade on order, so while I wait for the backorder to be fulfilled I'm filling my head with multicolor modeling tricks. Thanks again. Cheers!
Last night i was working on a 3d model and i was talking to myself how i needed to find a tutorial for using sweep. Low and behold my autoplay popped up with this video. don't know how i missed this in my subscription box.
I'm so glad Autodesk added the twist function to the sweep tool. Twist all the things!!!
It was about time!!!
I've been going through your newbies playlist, and I am finding it very informative. I really love how you call out your key strokes, L for line, D for dimension, etc. Thank you.
Great video. I find it super important that you explain small issues that could occur and other points that you could use during the build. Example: you explained how the parallel and perpendicular worked and what happens when you sweep it. Also going back in your sketch and design and editing is super powerful in teaching. Keep up on showing "issues" a newbie may run into. Thanks so much for all these videos.
Wow. After watching this i feel like I've known about sweeps all my life. Very informative video.
Oooh, just in time for MAKER COIN 2.0
Oh pls no
Oh please yes
I like these tutorials showing a few interesting features of fusion360. Very helpful for a someone if very little modeling experience. I would love to see you make a tutorials on tolerances you design in your work when you have multiple parts that need to work together. How much tolerances you would use for various cases, etc. How you would design parts to snap together but be removable, etc.
Hey, Angus! Nice video. A good creativity exercise would be to do a multi material print without a purge block that makes use of the resulting transitional effect between the filaments.
Thank you so much! I've been looking for a good way to create a helical path following the surface of a sphere for weeks. Never thought of the idea to use patch space. With this technique I did exacltly as you did, but my body to cut was a sphere and I could make a twisted cut and get the spiral path from the cut body. The only thing was that I couldn't make the helix one-sided, but needed to do a full line across the model and then cut the two sides of the double helix apart. Great tutorial, thanks again!
Awesome! Glad it helped.
I want to thank you for all the videos you make. I have watched a ton of them and i thought that getting into 3d modeling and printing was more than i could handle, you helped to prove me wrong. Great videos!
Hi Angus,
After you've created a straight line, if you click and hold the left mouse button, you'll lay a tangent arc. You can then continue with another straight line or tangent arc.
Very cool technique! Great way to learn about sweeps and that mysterious patch workspace. Bravo!
The tan and orange candy cane came from the Grinch's house. Fusion 360 is great CAD software.. Thanks for the tutorial on using sweeps. Gotta give it a try.
Great tutorial, thnks!
SUPER useful tool! I need to find a good excuse to use this in my next build.
Very timely tutorial!!! Great work as always!
Timely as in time for the flood of Christmas projects to start appearing? ;)
Exactly! Have to get started now so they can all be hung Black Friday!
outstanding, very well paced
Instead of flattening the bottom to make the candy cane printable, you could just place the model on the print bed with a negative Z-height so that half is below the build-plate. This prints half of the candy cane. Then print the other half separately and superglue the two halves together afterwards.
The creative juices are a'flowin :D Thank you!
I had no idea that patch sweeps could be used to sweep lines! That will be super useful.
That's why I wanted to demonstrate it!
Just to test out how well free software can keep up with enterprice software, I tried to replicate this in sketchup with the path-follow tool.
And as expected making the rough shape of the candy took hardly any time(under 1 minute). Making such a spiraling thing on just a cilinder took 15 minutes with a lot of hand clicking fixing and patching.
Sketchup can rather quickly slice a thing out with the intersect tool. However you need a spiral template to cut out, making a spiral in sketchup means either a lot of connecting-the-dots manual work, with the memory copy plugin you can speeds things up, but you're better of downloading a plugin that can do advanced spiraling and twisting for you.
Conclusion: when there is spiraling to be done or there is a curve inside another curve, you need a plugin when using sketchup. With the correct plugin this sort of work becomes easy again easy, with pure sketchup you're better off giving up if you want to model this very candy.
---
Obviously the drawback of software like sketchup is that once your design is done, you can go back and just change 1 feature.
Another note: When running sketchup 2016 on linux with wine, ruby might not work, and sketchup plugins pretty much all run on ruby. If you're running windows everything will be fine.
Never tried the taper angle or twist modifiers on the sweep, i think it wasnt there yet when i played with them... gives me plenty of ideas, thanks for the great tutorial as always. I also thought that you would the the twist directly in the model by splitting the circle in two but the approach with the patch environment is also pretty cool.
They added the twist modifier a few months back so it's quite new. Yeah splitting the circle in two would definitely work saving as separate bodies, but you would have to do the flat on the bottom as an offset plane cut. Also, I wanted an excuse to show the patch workspace :)
Thank you for the great tutorial, Angus. Like you, I'm getting more interested in multi-material ... I wish my wallet could also see the benefits!
To be fair it IS still a bit of a gimmic. It would be difficult to justify if I had to purchase the system over a single extruder machine.
Maker's Muse That's why my wallet can't justify it. I do see the benefits of multi-material (not multi-color), I just really don't have a need.
Excellent video as always, Ive never tried Fusion 360 but I think I'll have a go after this.
an easier way to do it in my opinion would be to just put a line through the original profile making it 2 half circles, then just sweep both halves with the same twist and as new body, job done
+shane beasley true that! I just wanted an excuse to demonstrate patches
yea i thought there would be a reason behind your madness
The flat would also have to be done a bit differently if you're twisting the original sweep, with an offset plane and extrude cut.
the flat i would just do with an extrude subtract.
The benefit of the patch method is that you can make twists in objects with varying thickness, such as a sphere. I don't believe this is fully possible with just twisting a half body twice.
Strange why the slicer does not use infill for changing color instead of a purge block. It makes sence when using differentieret material like pla and tpu.
Awesome Tut. You make me want to drop everything and make stuff !
Haha thanks, that's why I do them.
I didn't realise that they had added sweep twists to fusion 360. It was the main drawback I had working with fusion over inventor. Yet another reason why "CAD for Newbies" isn't just for people newbies.
Yes, more videos about creating and printing with multi-material please !
Love this series. Thanks, Angus.
wow man! i just love this series!!
Very useful
I will rewind a few time for the detail
THANK !
Great tut 👍🏼
Thank you, Angus! you're amazing =)
I might try making this as two separate parts and then twisting them together, since the twists will naturally interleave.
There is a new arc tangent feature in the dimension tool. 'd' for dimension -> right click-> select acr tangent -> select the arc and then the final point.
Perfect Angus! Nice video as always.
So cool! Been using tinkercad, I think it’s time I step it up to fusion360
Thanks for the awesome video. I got inspired to try a certain design. Keep up the good work.
It's very nice, great man 🌈👍
Nice. I think it’s easier to just make an hemisphere line on the first circular profile shape. And use that to make the two colors object.
That's another alternative for sure, though you'll have to do the flat differently with an offset extrude cut. I wanted an excuse to demonstrate the patch workspace :)
Really good tutorial!
Great tutorials with practical examples. One weird thing I found in sweep is that, when I create two perpendicular straight lines in the XY plane, I can't operate sweep under the patch mode. However, when one of the straight line is out of the XY plane, the sweep works. It is a bug?
Thank you so much for making this channel! It's so helpful :)
Awsome Angus!
16:00 That looks more like it's "screwed up" than "absolutely nuts".
I haven't had any experience with the patch workspace but I think it might really help me with something I'm working on :D
16:25 Oh, OK. So, the sweep function could be used to make propellers or screws?
Excellent Tutorial. Thanks
Nice to know about patches (thanks), but could you not just sweep two semi circles with the twist?
Yep that's definitely another way to do it, making sure to select 'new bodies'. You would have to do the flat differently though, using an offset plane to create an extrude cut. I just wanted to take the opportunity to introduce the underused patch workspace.
Thanks for the tutorial! Somehow I cannot get a circle perpendicular to the sketch line. How can I do it? Thanks.
Great Video ! Thanks !
Just in time for--Christmas is a month and a half away! How long do these things take to print?
Longer than I would like! But yes, a little early perhaps despite the shops having already beaten me...Christmas decorations everywhere!
Very informative!
wow, that purge block looks like it takes a lot of filament! Is that going to be improved with future models? what are the design constraints with the multi-colored head that makes a purge block necessary, and what do you think future innovations on it will look like?
The Prusa MMU uses a single nozzle so you need to purge fully each color change. It can be smaller for similar colors but for example black to white needs a huge purge block. Limitations of the technology I suppose!
Thank you so much
I'm surprised you didn't have any color bleed in the white filament. Maybe it's just the Hatchbox I use, but my whites always come out with some of the dye from the previous filament.
I think there's a subtle pink hue, but the shiny polyalchemy white does a good job of hiding it.
Maker's Muse oh. Thank you for the reply.
You can greatly reduce this kind of bleeding by enlarging the purge block. Of course the trade-off is that you waste a little more plastic. I regularly use this approach when printing MM with whites or blacks.
I have been looking at the E3D Kraken but have not found posts anywhere that review it or show a decent install. Is this something you might be able to give an opinion on?
You should save the two twisted candy cane bodies separately and print them separately then twist them together
The flat surface can be done in a slicer.
I tried to make a cookie cutter with a sweep.
I imported a .SVG and made a outline with 0 distance to have a good path.
I then draw a T shape profile.
But there are really card curves and 90° angles.... Or greater. Is there a way to make it possible Ina single go or do I have to use multiple sweeps?
Thats great; But if we create a shell of this part, would it print? I'm trying to print diffusers. And i know its nearly impossible without any fancy business. Can someone help??
Qustion the twist for me only works up until the line bend at tip.. it wont go into that end top part you create with line. if i try to it says "the given path is not continuous. To use the twist option, provide a smooth path" any ideas? am newer to this program
ALSO to add to the issue the split gets error "cant compute".. so something in settings or something off? I started it over 5 different times starting tutorial over each time clean. same results
Just a guess but it sounds like your lines may not be tangential.
following same tangent as his video..
Can you add tolerances if I want to print it in 2 pieces ?
You probably already know, but if you had printed four candy canes at the same time your purge block would have been the same size as just printing one, and increased the efficiency of the overall print. Besides, when do you ever see just one candy cane?
Haha definitely. I feel I might be printing whole batches for a future Christmas themed video.
Think it would be possible to print each body separately and "wind" them together? With no dual extruder, that still might be a way to print a dual color model?
If it was just twisting straight then sure, but not with the loop at the top!
Yeah good point, I realized that as well when I was looking at it S3D; but it was worth the thought. Now, if you get the candy 3d printer, where this would be edible that would be next level!
Had the same thought and made this if you're interested....
www.thingiverse.com/thing:2669512
Worked out really well too... a lot of fun.
Can you make a tutorial about how to make Gears, normal ones but also difficult ones like worm Gears?
Thanks Angus, but do they give that option after the trial ?
Yep, here's how. knowledge.autodesk.com/support/fusion-360/learn-explore/caas/sfdcarticles/sfdcarticles/How-to-activate-start-up-or-educational-licensing-for-Fusion-360.html
Next is 3 colours... add some green :)
Ah now I have to try that!
How Angus, I want to get back into a CAD and a future 3d printing. I need to know how much is this fuson 360 to use for my own?
Free - just update license after the trial ends for hobby use.
wait, the "twist" was not there recently! now we have helixes
1) you could just have split your circle and extruded 2 bodies at once
2) thanks, by watching your video it unlocked my brain, and I could model a Moineau pump by doing some crazy stuff with patches.
Could the 2 bodies be printed separately so that a single filament extruder could be used?
(print one body one color and the other body another color)
You wouldn't be able to snap the parts together more than likely, but some clever design might make it work!
Thanks for the reply !
Coool!!
Very good! I have drawn one just need a printer to print it on... ;-)
I'd been wondering how to make a screw and I think you inadvertently showed me
tried this with new interface - actually a couple of years old now... the surface sweep doesn't work for me ... looks good in preview and then when I press ok the sweep goes crazy... Any info would be helpful . How about an update for this video with new fusion interface??
Nice
Now I'll just need a dual extrusion printer^^
So what program software are you useing? Is it free?
www.autodesk.com/products/fusion-360/students-teachers-educators
Maker's Muse. Thankyou
could use some help in learning how to edit an existing stl file; like to modify a model off Thingiverse.
ymmv but my preference has been to load the stl file into Fusion then use it as a guide and remodel the shape from scratch. Good Luck!
It's not great in fusion. You have to disable the time line, convert the mesh to brep, then enable the time line again. Even then it's a pain for many reasons and will be very slow to work with. I actually find tinker cad and 3d builder to be better for editing stls
thanks for the help
For the first minute I heard "the sweet feature of fusion 360"
"You were so preoccupied with whether or not you could that you didn't stop to think if you should" lol
So true... all these 3D Printed candy canes are doing are make me crave peppermint.
Well I'm sure with a ton of modifications you could print out some candy.
Nice poker face at the end, not sure how you didn't laugh
Right after the cut there was a lot of giggling lol
Excellent tutorial, but I imagine the 'candy' canes taste a bit plasticy!
Well it is PLA, that's technically edible isn't it? Probably not a great idea.
Maker's Muse next up: editable 3d "plastic"
I thought it was gonna be an edible candy cane XD great tutorial though.
And that block above the candy cane is for what?
+Igor Machaj it's the purge block allowing you to print different colors from a single nozzle, it needs to clean out the old color each swap.
Touch you later guys!
What are his pc specs??
+Ryan Guillory old i7, 8g ram, gtx 760. It's not great but gets the job done.
Thank you! I wanted to see if my pc could handle it.
"Here's my candy cane in 360."
Angus, I hardly know you. X{D
COOL🚽😂
Never realized how well off I am with Inventor Pro 2017 or 2018
Hey Angus, could you somehow use the "Twist Angle" option in Fusion 360 in order to emulate the "Twist Modifier" for sweeps in SolidWorks? Maybe more complicated, but also maybe doable? Like for the Twist Containers that you discussed with Devin in this vlog: ua-cam.com/video/VWuu0z3s3zM/v-deo.html
Yes! You can do exactly the same thing now. When devins solidworks tutorial came out for the twisty containers, the twist angle wasn't yet implemented in Fusion 360.
Great - it didn't seem to be quite the same, but probably because I'm still learning the basics of F360. Nice to see that Autodesk might even be listening. :-)
Why are you not windows 10?
Because windows 10 is the devil? :)
for every fake candy-cane there is a very unamused child... 'what? not candy? damn you adults and your 3d printer trickery!'
dont tell the kids its 3d printed, they will hate additive manufacturing from an early age.
Thanks a lot but mooooore cad for newbies
patience :)
Maker's Muse cool gonna count the days
Been watching 3 mins, please Angus just get Solidworks.
Every time you zoom in I expected some sort of joke :D
Wow im early