7:28 Aaaaannnd immediately lost. My sketch did not go black. -- Ah, okay... another thing to add to your list of default changes. You need to go to >>Preferences >>Preview and check the box: ☑ Sketch - Color sketch geometry based on constraints status
Yep sorry about that, I thought it was now turned on by default in this build but seems it's still opt in. I would add a note but UA-cam has now disabled them... :( I'll pin this comment instead. Thanks!
No problem. I've been working mainly with 123D Design... but as that is ending today, I need to learn something new. So instead of just watching the video, I figured I would actually follow along for once. Just my luck that something would be amiss right off the bat, lol.
Update: I made it through the tutorial with full success! I ended up with a cool maker coin model, that I am off to test on my printer. Thank you very much for this, the idea of learning parametric modeling has been intimidating me for weeks, and this really eased out the learning curve for me.
I began my 3d printing journey a week ago after watching some of your videos and I have had a blast, I never truly knew the quality of prints possible now, and the amount of possibilities it opens up! Your videos have been instrumental in walking me through the basics, thank you for the great content!
I Love F360! I mentor a First Robotics (FTC) team and our entire robot was modeled in F360 by one of the students (my 15yo son). He had never used CAD before; but he said he would just learn it from UA-cam videos. It works well with other CAD libraries so we were able to import most of the parts we use so he didn't have to create everything from scratch. Also, since F360 is cloud-based, it is totally portable and totally collaborative. He can work on the design at school, make changes at home, and even collaborate remotely with the other team mentor... all seamlessly. He has also made several 3D printed parts for the robot using the school's printer an modeled them into the design. AWESOME!!
@@MakersMuse definately more like especially for us newb users ... im so new it hasnt even arrived yet ... yeah i went cheapy with the flashforge finder ... I could afford that hit and it will let me know if it is worth investing more time and money in for me what i am hoping to get is more knowledge on joining designs together ... pit falls of tolerances and what not ... say to build a 3d printed working jet engine (ok run on air ) or making an object that is larger than your tray ... like a plane so you cut it up ... tail section wings ... BUT if you design it to be printed in separate parts and be attached mechanically without adhesive .. and yet have the joints hidden ... that kind of stuff ... i want to know what the common troubles are and what some of the common fixes work arounds or ways are to avoid or limit them
I loved your explanation of drawing something out first on paper before applying to software. Never thought of it that way but it makes sense, love how our state how you MAKE it work out in the software how you IMAGINED it out on paper!!
Extremely simple explination, well rounded on features and explained at a speed where even a complete noob can understand. After several hours of trying to figure out how to make a roung hook, i finally get it.. Circleception!
One of the stupid things that's kept me intimidated by 3D printing is being dependent on other people's models. Designing objects in other 3D printer modeling software has always come across as, well, unprofessional. Fusion 360 is a proven professional quality software and it's free. This tutorial has definitely inspired me. Thank you.
sure he used fusion BUT what he was demonstrating can be used with any software ... just depends on there commands ... but the process and various steps all work on any platform ... which is by far more informational and extremely useful the days of this is the better software or computer are long gone ... now it is about this it what i use because it works best with how i do things ... and this is why ... this video had this is what i like but these steps can be used on anything just the control names and locations may be different ... and poof he turned an ipod tutorial into a pdf version that works on any similar thing
This is the first ever piece that I designed and printed. I have printed a ton of things but this is the first thing I designed. Thank you Angus for putting this out there!
I am a newbie on this 3D world, just bought an Ender 3D and waiting for it arrives. While that, trying to learn how to use and build my own projects, when I find your videos. Thank you really so much for charing you time and knlowledge with us. It´s a great gesture for sure!
WOW!! As a subscriber, I regularly watch your vids but this one really hit the spot. It answered some very specific questions I had. Thanks a ton. Great, understandable, explained video.
I literally had the app open while you were doing this and copied your every move, you really helped me learn the basics. Thank you! keep up the amazing work!!!
Angus, just wanted to say the review of the process via the {timeline/feature list} around 22:00 was EXTREMELY helpful. This is the first F360 tute of yours I've watched, but if you did that in all of them I'd be a happy camper. On a step by step basis it's easy to get lost in the weeds, so the wide-angle overview >>really< helped -- excellent pedagogy there, mate. Thanks man.
this video was amazing helped me design gears in fusion, I am completely new to 3d design and printing i have had my anet a8 since january and have learnt so much over the past months from you and the 3d printing nerd and am very greatfull that I can get such high quality basically profesionaly made lessons for absolutely free. I want to see this and many more channels like this thrive and the very helpfull 3d printing communtiy grow.
Thanks! I'm able to bring these tutorials to UA-cam for free due to the generous support of my patrons over on Patreon - it was a long awaited goal that was recently reached :)
I managed to draw the small circle at 10:50 on the line of the original circle, created a coincident constraint and confused the hell out of me for a few mins. Thanks for showing me a bunch of little tricks I didn't know.
I and a cad designer at a automotive company... Another good practice when learning a new cad software is to try and create the same thing but using a different method such as for this coin revolving the profile and then removing material perpendicular to the revolve if that makes sense.
After two days of messing around a few times, i managed to get one made. well, I got the STL now. I didn't have a logo to import from illustrator, So i just used lines to create one. It was a learning exercise. My mk2s is a week away. this will be one of my first prints. My very own creation. This really opens my 3d printing world up to many more possibilities.
Congrats! You'll LOVE your Mk2 once it arrives, take your time putting it together and you'll be rewarded with years of solid reliable 3D Printing. Don't forget to share your print with me once you get it on twitter @makersmuse ;)
Thanks much Angus. This video was most helpful to someone relatively new to Fusion 360. Looking forward to recreating what you've shown with my own design. Also looking forward to seeing more of your Fusion 360 videos.
EXCELLENT video. I've been printing some things off for the past couple months but the idea of making something of my own is intimidating. Your video and your teaching skills I find very helpful in that regard. I'm excited to give it a shot. REALLY hope you do more videos like this.
I for sure enjoyed this tutorial, and you perspectives on 3d design. Thanks, this will get me much closer to my 3d design goals. I've watched this 3 times now, and I'm slowly getting the hang of this. So very excited. Thanks for all your time.
Thank you! I just got a my first 3D printer (Creality CR-10S Pro) and that spurred me into thinking that I really ought to learn Fusion 360. Just designed my very own maker coin in Fusion 360 using your tutorial, and its WAY more powerful than Sketchup (which I was using for designs). Going to keep learning Fusion 360 now :)
I've messed with sketchup a bit for really rudimentary stuff, as well as some surprisingly complicated stuff in tinkercad, but this was the first time I really felt like I was using powerful tools that I could do cool things with. Looking forward to hopefully printing my coin this weekend. Thanks for this tutorial, Angus!!!!
Thanks! This was a big help for me getting into Fusion 360. My first few attempts were frustrating because the controls are different from the various other cad software I've learned.
Thank you so much! This was so informative, I look at the timeline for my current project now and it has so many actions and I think I could have made this much simpler for myself if I'd only watched this video first. I can't wait to try some of these tips in my next model!
Yep, Thanks, just made my first Fusion 360 steps. I say: More, More! I'll feed the STL to my Graber i3. Must say it's a bit hard to go from Sketchup to Fusion 360. ( I have an history in the past form working with AutoCad 2.12 in 1985 to dooing some efforts with Mudbox and other 3D programs. Never old to learn, but thanks to guys like you I'll pull it off!)
Thank you Angus for contributing to the community with CAD videos for beginners: I really feel that CAD is the biggest stumbling block in the 3D printing community at the moment. But I feel the need to put a critique of Fusion in here for anyone planning to take the plunge in order to temper some expectations. Since my initial CAD/CAM engineering courses waaaay back in the 1990s, I have used a ton of different software, and while this software is extremely powerful for a FREE tool, I am having a hard time believing that the designers could come from other modeling packages and think it is conscionable to charge $40/mo for a package in this state (I DO think it is head and shoulders over Catia, Creo and less annoying than Solidworks if you can stomach the cloud nonsense), but that puts it in the price range of programs like IronCAD Innovate, which feels like Fusion, but is more polished and usable (though sadly not cross-platform). But like I said: it is great for a free tool, and I don't want to come across as a curmudgeonly old designer, shaking my cane at cloud computing and yelling at modern software to get of my lawn... BUT: I really WANT to use Fusion to be my go-to CAD because of it’s permissive license, modern feel, and halfway decent DSM direct solid modeling options and quasi-integration (which is woefully missing in many packages, especially for 3D printing folks who do a lot of importing and modifying), but it is still young and a bit of a mess at the moment in many regards, and has a very slow workflow. I still use it regularly since it IS still decent AND one of the better options out there (especially free/cheap options), but only for specific things. I really hope the eventual version 2 has a major workflow/UI/usability overhaul because as of now, newbies be warned that it is unintuitive and slow to use. For the purpose of this post, I loaded up a project containing about a dozen small objects and kept track of the annoyances as I encountered them so as to give a good perspective of the Fusion experience from someone who has been working in CAD modeling on and off for a few decades. This is by no means an exhaustive list, but I had to stop somewhere: -Can’t import other Autodesk file formats directly, which is insane -Can’t easily drop objects on grid/ground plane/workspace origin (especially spheres) -Shortcuts are extremely limited, unintuitive, and inconsistent across workspaces -Limited ability to customize most used commands in menus means hunting and clicking, which is excruciatingly slow and time-wasting!!!!! -have to log in with desktop and can’t save pass in keychain -Inability to assign key commands or shortcuts!!! This makes for an incredibly slow workflow and a lot of mouse clicking, scrolling and searching -typical frustration of cloud-software and it’s complications with simple tasks like maintaining a local copy, exporting to desktop, etc (not impossible, just convoluted) -Menus are sprawling scroll trees and dropdowns, which leads to: -menu item names are often truncated in menus which are not resizable -many dropdown menus are both non-sticky type, and what I call ‘twitchy’, as in you click an item to get a menu, but when you mouse down to select a sub-menu the main menu snaps closed as if you moved your mouse cursor away from the menu, so you have to keep trying until you find the magical path from top-level menu item and sub item. Could be fixed with consistent sticky menus (or fixing the menu UI code) -Hover tooltips are incomplete and inconsistent = a lot of tabbing out and googling. Many times the hover tip is just a placeholder that repeats the name of the item -Extra clicks needed to toggle in and out of view mode, which is especially frustrating. Simply assigning a key modifier to pan would be extremely simple -Setting individual object’s appearance is broken up across 3 different menus, and resetting them is annoying combination of clicking scrolling and dragging -toggling to modes which allow you to see the internals is difficult: either setting individual materials for each object, or setting the entire scene to wireframe mode with mouse clicks and then setting it back again -many operations (like multiple select) are confusingly slow, even on a hex core Xeon workstation with ssd, and a fast gpu -trying to do even simple tasks like measure the depth of an object if you have to rotate the view to access your second measure point, etc -escape cancels action AND closes menu usually, but is inconsistent in that sometimes it behaves itself -requires an unnecessary number of actions to achieve simple tasks i.e. 5 clicks to rotate an object, etc -lack of select shortcuts mean unnecessary clicking through to change view between moves and operations -rotation of multiple ungrouped objects is extremely difficult, and occasionally requires measurements and setting axes manually or grouping ungrouping to find a center point -point to point movement/snapping of filleted/chamfered objects usually fails (Autodesk has traditionally been bad with handling of filleted objects though) -simple tasks like creating a shape requires toggling faces with mouse clicks on arrow handles, then toggling back, clicking an input field and typing in a number, where viewing all parameters simultaneously and tabbing to input values on axes/faces would be much faster and less painful on the mouse-hand (CAD-cramps are real, man, and 16 hours of crunch-time working in this platform has my knuckles screaming just thinking about it). -selecting a single object in a group is frustratingly complex, usually requiring toggling selection priorities back and forth -exporting bodies to a single STL for printing is a whole song and dance involving opening the browser, unselecting items, finding the topmost relevant menu object, waiting for a hover cursor drop-down and navigating to the export option. Individual body select and a toggle field would be much faster and more intuitive I stopped the list there, but you get the idea. I think a 'fast workflow/clean-UI' mode would be nice for beginners (or anyone who had to work quickly). They could model it off 123d Design but with an additional tier of more powerful/granular commands bound to a modifier key. Killing off their 123D package was throwing out more baby than bathwater, and driving users to Fusion is not the answer since you lose speed and simplicity for the sake of more powerful/granular features. For parametric CAD, there are smoother options out there that are much more mature, but for combined parametric/DSM I would try to shove hundred dollar bills through my computer monitor if they made a 123D Design Pro version for a few hundred bucks, but alas it looks like working across 123d/Fusion/Onshape/FreeCAD/OpenSCAD is the way to go.
Another excellent video Angus! Using the revolve as a cutting tool is brilliant. That idea and the silly Z-up preference (that I wish I'd seen months ago), make this a very worthwhile video even for not-so-beginners. Great job!
G'day and Thanks Mate, I have just downloaded the program, and now you have given me a start ,so I can play with Fusion, and hopefully learn, how to use it.
I must say that I love your videos and they are truly motivational! I was working with zbrush to make figures, but I realized that making mechanical things (parts for some projects at home) is a lot easier done with this software and your videos are really helpful in getting the hang of this! So huge thumbs up :)
Thanks so much for these F360 tutorials. I've been learning F360 and these really help. I spend the most time searching for example tutorials to understand how to achieve what I want. This is hard if you don't know what a particular feature is called. There are always multiple ways to accomplish the same thing. I recently watched a YT video called 12 different ways to create a cube in F360..... (c8
Great starter video. I was ready to give it a shot after your bottle vid, had it downloaded and ready to go. But this one make me open it up and follow along.
Totally different software, Cura is for Slicing and Fusion 360 is for 3D Modelling! You want to design in something like Fusion, then save it as a .stl and bring it into Cura to slice for your 3D Printer.
Great video mate, please make more Fusion 360 videos for beginners, I really want to get into this software package. Once again many thanks fir the videos you put up to help us all 👍
Thanks for the tutorial, sometimes you went a little fast but because of you tube I could swear and replay items several times till I got it , thanks for taking the time to do this, If I figure out how will send you pictures of results, thanks again, always love the videos! B from Canada!
Very cool tutorial. I like your training style, it's very straight forward and easy to follow. Thanks for the great content! Keep up the great work sir.
Thank you for this awesome, demonstrative tutorial! Really helped to wrap my head around features/concepts that I was immediately able to start thinking about how I would use them. Much appreciated... I think you’ve got a new Patron. **EDIT** you HAVE a new Patron 😬
At 10 mins 18sec, you say about locking in to the origon ,no matter what I do I cant seem to get to draw the lines from one circle to the other and lock them Are you pressing a key? Dont forget this is for a beginner
@@smartroadbiker HHmm.. I did that and I get a measuring tool. Then what? EDIT: Nevermind! I once you click on two center points of circles the tool changes
How do you lock / dimension stuff to the origin? You don't say which keyboard shortcut you are using. This isn't slow enough for me despite what you are saying at the start of the video :D
Thanks Angus, great help. I am seriously considering migrating from sketchup to fusion 360. I would like to see more videos on fusion360 for beginners... Cheers!
looks like some default options changed , I cannot find a way to edit a line(or circle) when you do the bevel on the blades i am not able to select the lines,dimensions or the endpoints. cannot edit the dimension on the sketches like you demonstrate at 15:30
At minute 19:00 when typing L to draw consecutives lines to create the polygon which represent the sketch , my Line tool (downloaded today Nov. 30th, 2020) creates first a line then an arc...how to get it to just draw consecutive lines??
very nice tutorial. do you have any videos how to make signs , like office signs , or a company name sign. seems that no one has UA-cam videos on signs in Fusion 360. Thank you
Thx this solved a lot of my questions and now i understand why i get so many bugs when redefining dimensions on sketchs i never knew of that dimension tool ! :-) is there any way we can send you desings of ours for you to correct or help out and you using those videos as tutorials maybe that could be something people enjoy and that way i have someone to correct and help me dessing.
Thanks this was really useful, but I found that a lot of the terms and menus are different to what you said so it was a little difficult to follow. What would be really good would be to go through the Fusion360 concepts, menu items etc. as it does differ quite a bit from other tools like sketch-up. I did manage to create something simple that would have taken a very long time in sketch-up quite quickly after your video so thanks.
Can you please tell us the keybinds while doing stuff? Im completelyvlost with all that abritary circles and you changing diameter and stuff constantly
hay im new to the modeling and was wonder what shortcuts you were using to be able to switch to orbit and to pan very quickly, its a pain in the ass to have to click the buttons each time you want to change what you are doing. Thanks!
Another great video! Definitely appreciate the work you put into this video. I am going through trying to figure out the right 3d modeling software to go for, for me. Video's like this let me know its not a scary as it seems.
Okay, getting the stl to not be a jerk was a bit tricky, but honestly this was a great tutorial. Thanks as always! And I don't know if you often see these, but any thoughts on a good dual extruder printer to use carbon fiber and TPU/TPE in combination?
hope you will make many more of these < basic > Fusion 360 I knew how to work AutoCAD before so I am a bit lost with Fusion but I like how it work may be with your good video and many many hours I will get the hang of it Thank
7:28 Aaaaannnd immediately lost. My sketch did not go black. -- Ah, okay... another thing to add to your list of default changes. You need to go to >>Preferences >>Preview and check the box: ☑ Sketch - Color sketch geometry based on constraints status
Yep sorry about that, I thought it was now turned on by default in this build but seems it's still opt in. I would add a note but UA-cam has now disabled them... :( I'll pin this comment instead. Thanks!
No problem. I've been working mainly with 123D Design... but as that is ending today, I need to learn something new. So instead of just watching the video, I figured I would actually follow along for once. Just my luck that something would be amiss right off the bat, lol.
Update: I made it through the tutorial with full success! I ended up with a cool maker coin model, that I am off to test on my printer. Thank you very much for this, the idea of learning parametric modeling has been intimidating me for weeks, and this really eased out the learning curve for me.
Haaaah...I've been trying to fix that problem ever since I installed fusion. Thanks
Really happy to hear that!
I began my 3d printing journey a week ago after watching some of your videos and I have had a blast, I never truly knew the quality of prints possible now, and the amount of possibilities it opens up!
Your videos have been instrumental in walking me through the basics, thank you for the great content!
I Love F360!
I mentor a First Robotics (FTC) team and our entire robot was modeled in F360 by one of the students (my 15yo son). He had never used CAD before; but he said he would just learn it from UA-cam videos. It works well with other CAD libraries so we were able to import most of the parts we use so he didn't have to create everything from scratch.
Also, since F360 is cloud-based, it is totally portable and totally collaborative. He can work on the design at school, make changes at home, and even collaborate remotely with the other team mentor... all seamlessly.
He has also made several 3D printed parts for the robot using the school's printer an modeled them into the design.
AWESOME!!
AWESOME! This taught me a whole bunch, and it's very inspirational! Thank you!
Thank you SO MUCH for a great lesson. I have learned more in your 22 mins that I have in many other tutorials.
Thanks for watching ! :D
@@MakersMuse definately more like especially for us newb users ... im so new it hasnt even arrived yet ... yeah i went cheapy with the flashforge finder ... I could afford that hit and it will let me know if it is worth investing more time and money in for me
what i am hoping to get is more knowledge on joining designs together ... pit falls of tolerances and what not ... say to build a 3d printed working jet engine (ok run on air ) or making an object that is larger than your tray ... like a plane so you cut it up ... tail section wings ... BUT if you design it to be printed in separate parts and be attached mechanically without adhesive .. and yet have the joints hidden ... that kind of stuff ... i want to know what the common troubles are and what some of the common fixes work arounds or ways are to avoid or limit them
I loved your explanation of drawing something out first on paper before applying to software. Never thought of it that way but it makes sense, love how our state how you MAKE it work out in the software how you IMAGINED it out on paper!!
Extremely simple explination, well rounded on features and explained at a speed where even a complete noob can understand. After several hours of trying to figure out how to make a roung hook, i finally get it.. Circleception!
Probably one of the best basic videos on Fusion 360 videos i've seen. Please keep making content like this.
One of the stupid things that's kept me intimidated by 3D printing is being dependent on other people's models. Designing objects in other 3D printer modeling software has always come across as, well, unprofessional. Fusion 360 is a proven professional quality software and it's free. This tutorial has definitely inspired me. Thank you.
sure he used fusion BUT what he was demonstrating can be used with any software ... just depends on there commands ... but the process and various steps all work on any platform ... which is by far more informational and extremely useful the days of this is the better software or computer are long gone ... now it is about this it what i use because it works best with how i do things ... and this is why ... this video had this is what i like but these steps can be used on anything just the control names and locations may be different ... and poof he turned an ipod tutorial into a pdf version that works on any similar thing
This is the first ever piece that I designed and printed. I have printed a ton of things but this is the first thing I designed. Thank you Angus for putting this out there!
Today's word of the day is... arbitrarily! *yay*
Maker's Muse Well at least there's a reason for it :D
Arbitrarily‽
Whoa...
Can you message me. I need some help
You really have the gift and ability to communicate the specifics and i was able to follow along (with many rewinds because im slow) thanks so much!
I am a newbie on this 3D world, just bought an Ender 3D and waiting for it arrives. While that, trying to learn how to use and build my own projects, when I find your videos. Thank you really so much for charing you time and knlowledge with us. It´s a great gesture for sure!
Cannot imagine 3D printing without your videos anymore. Love them!
This is one of the best introductory videos Ive seen on Fusion 360.
WOW!! As a subscriber, I regularly watch your vids but this one really hit the spot. It answered some very specific questions I had. Thanks a ton. Great, understandable, explained video.
Thanks Bill! I've wanted to make these beginner design videos for some time and really glad to hear it was well received. Plenty more to come.
I literally had the app open while you were doing this and copied your every move, you really helped me learn the basics. Thank you! keep up the amazing work!!!
Angus, just wanted to say the review of the process via the {timeline/feature list} around 22:00 was EXTREMELY helpful. This is the first F360 tute of yours I've watched, but if you did that in all of them I'd be a happy camper. On a step by step basis it's easy to get lost in the weeds, so the wide-angle overview >>really< helped -- excellent pedagogy there, mate.
Thanks man.
Being able to imagine something, draw it, and have a computer and a printer make it real. That's just an awesome thing to be able to do.
this video was amazing helped me design gears in fusion, I am completely new to 3d design and printing i have had my anet a8 since january and have learnt so much over the past months from you and the 3d printing nerd and am very greatfull that I can get such high quality basically profesionaly made lessons for absolutely free. I want to see this and many more channels like this thrive and the very helpfull 3d printing communtiy grow.
Thanks! I'm able to bring these tutorials to UA-cam for free due to the generous support of my patrons over on Patreon - it was a long awaited goal that was recently reached :)
I managed to draw the small circle at 10:50 on the line of the original circle, created a coincident constraint and confused the hell out of me for a few mins.
Thanks for showing me a bunch of little tricks I didn't know.
I and a cad designer at a automotive company... Another good practice when learning a new cad software is to try and create the same thing but using a different method such as for this coin revolving the profile and then removing material perpendicular to the revolve if that makes sense.
After two days of messing around a few times, i managed to get one made. well, I got the STL now. I didn't have a logo to import from illustrator, So i just used lines to create one. It was a learning exercise. My mk2s is a week away. this will be one of my first prints. My very own creation. This really opens my 3d printing world up to many more possibilities.
Congrats! You'll LOVE your Mk2 once it arrives, take your time putting it together and you'll be rewarded with years of solid reliable 3D Printing. Don't forget to share your print with me once you get it on twitter @makersmuse ;)
Thanks much Angus. This video was most helpful to someone relatively new to Fusion 360. Looking forward to recreating what you've shown with my own design. Also looking forward to seeing more of your Fusion 360 videos.
EXCELLENT video. I've been printing some things off for the past couple months but the idea of making something of my own is intimidating. Your video and your teaching skills I find very helpful in that regard. I'm excited to give it a shot. REALLY hope you do more videos like this.
Why not try the dozens/hundreds of fusion360 tutorials made by other people?
I probably will. I just enjoyed this video\tutorial.
Once again, you've helped me out of a dilemma with one of your videos. Cheers Angus!
I for sure enjoyed this tutorial, and you perspectives on 3d design. Thanks, this will get me much closer to my 3d design goals. I've watched this 3 times now, and I'm slowly getting the hang of this. So very excited. Thanks for all your time.
Thank you! I just got a my first 3D printer (Creality CR-10S Pro) and that spurred me into thinking that I really ought to learn Fusion 360. Just designed my very own maker coin in Fusion 360 using your tutorial, and its WAY more powerful than Sketchup (which I was using for designs). Going to keep learning Fusion 360 now :)
I've messed with sketchup a bit for really rudimentary stuff, as well as some surprisingly complicated stuff in tinkercad, but this was the first time I really felt like I was using powerful tools that I could do cool things with. Looking forward to hopefully printing my coin this weekend. Thanks for this tutorial, Angus!!!!
Even if this video is 3 years old now it helped me to make my first steps in Fusion 360. Thanks!
Thanks! This was a big help for me getting into Fusion 360. My first few attempts were frustrating because the controls are different from the various other cad software I've learned.
I like how you stay on topic and keep it so simple! Thanks for the video. It really helped me a lot.
YEP, binge watching your channel now.. LOVE IT!
I am first time using fusion, I didn't know how to start but you made my day, thank you, not perfect but getting there.
Nice video. I have been using Fusion 360 for over a year and still enjoyed the video. :)
Thank you so much! This was so informative, I look at the timeline for my current project now and it has so many actions and I think I could have made this much simpler for myself if I'd only watched this video first. I can't wait to try some of these tips in my next model!
Superb tutorial as always Angus. There is always some little snippets that I learn.
Yep, Thanks, just made my first Fusion 360 steps. I say: More, More! I'll feed the STL to my Graber i3. Must say it's a bit hard to go from Sketchup to Fusion 360. ( I have an history in the past form working with AutoCad 2.12 in 1985 to dooing some efforts with Mudbox and other 3D programs. Never old to learn, but thanks to guys like you I'll pull it off!)
Thank you Angus for contributing to the community with CAD videos for beginners: I really feel that CAD is the biggest stumbling block in the 3D printing community at the moment. But I feel the need to put a critique of Fusion in here for anyone planning to take the plunge in order to temper some expectations. Since my initial CAD/CAM engineering courses waaaay back in the 1990s, I have used a ton of different software, and while this software is extremely powerful for a FREE tool, I am having a hard time believing that the designers could come from other modeling packages and think it is conscionable to charge $40/mo for a package in this state (I DO think it is head and shoulders over Catia, Creo and less annoying than Solidworks if you can stomach the cloud nonsense), but that puts it in the price range of programs like IronCAD Innovate, which feels like Fusion, but is more polished and usable (though sadly not cross-platform). But like I said: it is great for a free tool, and I don't want to come across as a curmudgeonly old designer, shaking my cane at cloud computing and yelling at modern software to get of my lawn... BUT:
I really WANT to use Fusion to be my go-to CAD because of it’s permissive license, modern feel, and halfway decent DSM direct solid modeling options and quasi-integration (which is woefully missing in many packages, especially for 3D printing folks who do a lot of importing and modifying), but it is still young and a bit of a mess at the moment in many regards, and has a very slow workflow. I still use it regularly since it IS still decent AND one of the better options out there (especially free/cheap options), but only for specific things. I really hope the eventual version 2 has a major workflow/UI/usability overhaul because as of now, newbies be warned that it is unintuitive and slow to use.
For the purpose of this post, I loaded up a project containing about a dozen small objects and kept track of the annoyances as I encountered them so as to give a good perspective of the Fusion experience from someone who has been working in CAD modeling on and off for a few decades. This is by no means an exhaustive list, but I had to stop somewhere:
-Can’t import other Autodesk file formats directly, which is insane
-Can’t easily drop objects on grid/ground plane/workspace origin (especially spheres)
-Shortcuts are extremely limited, unintuitive, and inconsistent across workspaces
-Limited ability to customize most used commands in menus means hunting and clicking, which is excruciatingly slow and time-wasting!!!!!
-have to log in with desktop and can’t save pass in keychain
-Inability to assign key commands or shortcuts!!! This makes for an incredibly slow workflow and a lot of mouse clicking, scrolling and searching
-typical frustration of cloud-software and it’s complications with simple tasks like maintaining a local copy, exporting to desktop, etc (not impossible, just convoluted)
-Menus are sprawling scroll trees and dropdowns, which leads to:
-menu item names are often truncated in menus which are not resizable
-many dropdown menus are both non-sticky type, and what I call ‘twitchy’, as in you click an item to get a menu, but when you mouse down to select a sub-menu the main menu snaps closed as if you moved your mouse cursor away from the menu, so you have to keep trying until you find the magical path from top-level menu item and sub item. Could be fixed with consistent sticky menus (or fixing the menu UI code)
-Hover tooltips are incomplete and inconsistent = a lot of tabbing out and googling. Many times the hover tip is just a placeholder that repeats the name of the item
-Extra clicks needed to toggle in and out of view mode, which is especially frustrating. Simply assigning a key modifier to pan would be extremely simple
-Setting individual object’s appearance is broken up across 3 different menus, and resetting them is annoying combination of clicking scrolling and dragging
-toggling to modes which allow you to see the internals is difficult: either setting individual materials for each object, or setting the entire scene to wireframe mode with mouse clicks and then setting it back again
-many operations (like multiple select) are confusingly slow, even on a hex core Xeon workstation with ssd, and a fast gpu
-trying to do even simple tasks like measure the depth of an object if you have to rotate the view to access your second measure point, etc
-escape cancels action AND closes menu usually, but is inconsistent in that sometimes it behaves itself
-requires an unnecessary number of actions to achieve simple tasks i.e. 5 clicks to rotate an object, etc
-lack of select shortcuts mean unnecessary clicking through to change view between moves and operations
-rotation of multiple ungrouped objects is extremely difficult, and occasionally requires measurements and setting axes manually or grouping ungrouping to find a center point
-point to point movement/snapping of filleted/chamfered objects usually fails (Autodesk has traditionally been bad with handling of filleted objects though)
-simple tasks like creating a shape requires toggling faces with mouse clicks on arrow handles, then toggling back, clicking an input field and typing in a number, where viewing all parameters simultaneously and tabbing to input values on axes/faces would be much faster and less painful on the mouse-hand (CAD-cramps are real, man, and 16 hours of crunch-time working in this platform has my knuckles screaming just thinking about it).
-selecting a single object in a group is frustratingly complex, usually requiring toggling selection priorities back and forth
-exporting bodies to a single STL for printing is a whole song and dance involving opening the browser, unselecting items, finding the topmost relevant menu object, waiting for a hover cursor drop-down and navigating to the export option. Individual body select and a toggle field would be much faster and more intuitive
I stopped the list there, but you get the idea. I think a 'fast workflow/clean-UI' mode would be nice for beginners (or anyone who had to work quickly). They could model it off 123d Design but with an additional tier of more powerful/granular commands bound to a modifier key. Killing off their 123D package was throwing out more baby than bathwater, and driving users to Fusion is not the answer since you lose speed and simplicity for the sake of more powerful/granular features. For parametric CAD, there are smoother options out there that are much more mature, but for combined parametric/DSM I would try to shove hundred dollar bills through my computer monitor if they made a 123D Design Pro version for a few hundred bucks, but alas it looks like working across 123d/Fusion/Onshape/FreeCAD/OpenSCAD is the way to go.
You could send this to them. It may actually make a change!
Another excellent video Angus! Using the revolve as a cutting tool is brilliant. That idea and the silly Z-up preference (that I wish I'd seen months ago), make this a very worthwhile video even for not-so-beginners. Great job!
Much love to you Angus! I'm saving up for a 3D printer right now, and your tutorials are so great to learn how to design in the meantime!
Awesome tutorial ,finally some basic stuff to get an old bloke into cad!!
Never used Fusion 360 before but this really helped me get started. Many thanks.
Good share, thanks. Every chance to practice F360 is good, much to learn and it helps see how different people find different ways of doing things.
Fantastic Video Angus! I've been tooling around with Fusion 360 for a while now and your tutorial really cleared things up for me!
G'day and Thanks Mate, I have just downloaded the program, and now you have given me a start ,so I can play with Fusion, and hopefully learn, how to use it.
Thanks Angus this helped a heap. Just got fusion 360. Its good to get a handle on some of the basics. Crapps all over tinkercad.
Who else found this tutorial useful in 2020.
As newbie in 3D, I can only celebrate to come across such a tutorial.
love it! ...thank you again for a great, entertaining and useful a video! greetings from Shanghai!
You are an excellent teacher, thank you for your time and knowledge?
I must say that I love your videos and they are truly motivational! I was working with zbrush to make figures, but I realized that making mechanical things (parts for some projects at home) is a lot easier done with this software and your videos are really helpful in getting the hang of this! So huge thumbs up :)
Thanks so much for these F360 tutorials. I've been learning F360 and these really help. I spend the most time searching for example tutorials to understand how to achieve what I want. This is hard if you don't know what a particular feature is called. There are always multiple ways to accomplish the same thing. I recently watched a YT video called 12 different ways to create a cube in F360..... (c8
I switched from 123Design to F360... because in F360 I can use my 3D mouse, which is of big help. Thanks for the video
Great starter video. I was ready to give it a shot after your bottle vid, had it downloaded and ready to go. But this one make me open it up and follow along.
You are the best.. I learn a lot from you ❤️🤞 Good luck mate 🤞🤞👍
Always quality videos. Love your content, Angus!
Thanks! Really appreciate the feedback.
Quick question. Should I switch over from Cura to Fusion 360?
Totally different software, Cura is for Slicing and Fusion 360 is for 3D Modelling! You want to design in something like Fusion, then save it as a .stl and bring it into Cura to slice for your 3D Printer.
Well shoot. Now I feel like an idiot! I use autodesk inventor for modeling.
Thank you very much for such awesome tutorial for beginner.
You're a true guru, Angus! Thank you very very much for this! Take care!
Great video mate, please make more Fusion 360 videos for beginners, I really want to get into this software package. Once again many thanks fir the videos you put up to help us all 👍
Thanks for the tutorial, sometimes you went a little fast but because of you tube I could swear and replay items several times till I got it , thanks for taking the time to do this, If I figure out how will send you pictures of results, thanks again, always love the videos! B from Canada!
Thanks ! Yeah It's difficult for me to slow down sometimes but glad you got it - sharing on twitter is best, my handle is @makersmuse . Cheers!
Thank you From America! Great job!
Very cool tutorial. I like your training style, it's very straight forward and easy to follow. Thanks for the great content! Keep up the great work sir.
Superb guide. Best I have come across.
Great stuff - You really contribute to the 3D world! Look forward to your next great instalment.
I just got fusion 360 and this video was really helpful.
Thank you for this awesome, demonstrative tutorial! Really helped to wrap my head around features/concepts that I was immediately able to start thinking about how I would use them. Much appreciated... I think you’ve got a new Patron. **EDIT** you HAVE a new Patron 😬
At 10 mins 18sec, you say about locking in to the origon ,no matter what I do I cant seem to get to draw the lines from one circle to the other and lock them Are you pressing a key? Dont forget this is for a beginner
Something must be different now....having same problem.
same problem, did anyone know how?
@@zain667 I'm trying to figure out now, not sure what constraint type it is
Figured it out, you need to select "Sketch Dimension" then you can do exactly as Angus has done!
@@smartroadbiker HHmm.. I did that and I get a measuring tool. Then what?
EDIT: Nevermind! I once you click on two center points of circles the tool changes
nice presentation - thanks for sharing your knowledge
How do you lock / dimension stuff to the origin? You don't say which keyboard shortcut you are using. This isn't slow enough for me despite what you are saying at the start of the video :D
Thanks Angus, great help. I am seriously considering migrating from sketchup to fusion
360. I would like to see more videos on fusion360 for beginners...
Cheers!
looks like some default options changed , I cannot find a way to edit a line(or circle) when you do the bevel on the blades i am not able to select the lines,dimensions or the endpoints. cannot edit the dimension on the sketches like you demonstrate at 15:30
thanks for this. i love the idea of a maker coin. will be designing my own. as soon as I watch this video a couple of more times.
you are an excellent teacher!
Thanks so much Angus! This tutorial really helped me with getting a grip on fusion 360!
Nice and usefull video. Helps me a lot to kick off the transition from 123design to Fusion 360.
@Makers Muse - Thank you for showing me the Z-up option, I was wondering why I had to flip all my designs in CURA for printing.
great tutorial. I made up my own from it, was super easy.
Excellent tutorial Angus!
Great video! Easy to follow, thanks!
At minute 19:00 when typing L to draw consecutives lines to create the polygon which represent the sketch , my Line tool (downloaded today Nov. 30th, 2020) creates first a line then an arc...how to get it to just draw consecutive lines??
You should do full course on Fusion360 , your way to explain is very easy
Thank you so much for this video! It help me alot with 3d modeling. Before a could barely make a circle
Wow. Nice tutorial)) Thank you Angus. Bitcoin has some competition 😆
Print your own currency, destabilize the ruling class!
Fantastic video. Worked along with it (with several pauses and backups) and I have my first model. Only one issue, the teeth are the wrong way round?
i've been waiting for this video!
Hope it lives up to expectations !
very nice tutorial. do you have any videos how to make signs , like office signs , or a company name sign. seems that no one has UA-cam videos on signs in Fusion 360.
Thank you
Thanks man! Best channel.
If all you care about is a quick run through of the steps taken, and you don't need elaborate explanations, start at 22:07
This is definitely your gift. Do more how to make this feature, techniques.
Thx this solved a lot of my questions and now i understand why i get so many bugs when redefining dimensions on sketchs i never knew of that dimension tool ! :-) is there any way we can send you desings of ours for you to correct or help out and you using those videos as tutorials maybe that could be something people enjoy and that way i have someone to correct and help me dessing.
Wow, Awesome tutorial. This gives me so many ideas, thanks.
Thanks this was really useful, but I found that a lot of the terms and menus are different to what you said so it was a little difficult to follow. What would be really good would be to go through the Fusion360 concepts, menu items etc. as it does differ quite a bit from other tools like sketch-up. I did manage to create something simple that would have taken a very long time in sketch-up quite quickly after your video so thanks.
Thanks Angus. Just in time as i am now learning 360. autodesk have closed 123d.app and am guess 123d design will go soon.
Very Good Video,Thinking of changing me to Fusion, Thanks Muse.
Can you please tell us the keybinds while doing stuff? Im completelyvlost with all that abritary circles and you changing diameter and stuff constantly
same, nothing i hit works, would think the mouse wheel would do that, but no.
I can't thank you enough for this video!
Have a good one mate!
dude, your awesome. you helped me out a ton
hay im new to the modeling and was wonder what shortcuts you were using to be able to switch to orbit and to pan very quickly, its a pain in the ass to have to click the buttons each time you want to change what you are doing. Thanks!
Another great video! Definitely appreciate the work you put into this video. I am going through trying to figure out the right 3d modeling software to go for, for me. Video's like this let me know its not a scary as it seems.
Okay, getting the stl to not be a jerk was a bit tricky, but honestly this was a great tutorial. Thanks as always!
And I don't know if you often see these, but any thoughts on a good dual extruder printer to use carbon fiber and TPU/TPE in combination?
hope you will make many more of these < basic > Fusion 360
I knew how to work AutoCAD before
so I am a bit lost with Fusion but I like how it work
may be with your good video and many many hours I will get the hang of it
Thank