*Huge shout out to the Professor for helping our Yu-Gi-Oh brains learn at least something about Magic the Gathering today!* I think we have no choice but to try to play Commander now... 🤔
Damn, would love to watch you guys play commander Its such a fun format with lots of innovation, fun hijinx and mostly just an amazing way of having a fun match with your friends
I think you should take the suggestion of other people in these comments and have him react to some classic Yu-Gi-Oh cards, and maybe play a game of yugioh with structure decks
Super fun crossover! Love the Prof. The Power Nine in yugioh is a tough question. Many cards I'd have answered in the past have been power crept to the point of not even being that great anymore. A few years ago I'd definitely have included Change of Heart, Raigeki, Monster Reborn, and Harpie's Feather Duster. But at this point, idunno if those are even all that crazy. The only ones that I think are still Power 9 levels of busted would be: Pot of Greed Delinquent Duo Painful Choice Graceful Charity
Ya but if your opponent has the perfect hand at turn 1 or you go 2nd. Do not expect to last past turn 3 or you concede because they pulls a combo you have no way to win and they are just playing with you and giving a response to every thing you do. Why I hate Arena for time to time there are not different weight classes. Unless you change format.
@@c0rr4nh0rn What's crazy is that there are multiple ways to win on your opponent's first turn while you go second in Vintage, but often games of Vintage can be slower than Standard or even Limited because of how much removal/hate/disruption exists. Like you go Black Lotus -> Channel -> Emrakul, the Aeons Torn but your opponent (for some bizarre reason) has Simian Spirit Guide -> Elvish Spirit Guide -> Manamorphose -> Stifle. Then, on their turn, they play Karakas and bounce your spaghetti monster. Now, nothing happens for like 5 turns because each of you has only 3 cards in their hand looololololol
Vintage & Yu-Gi-Oh are both crazy! I used to play Modern Magic, and the fastest I ever beat someone was turn 3 with Emrakul, the Aeons Torn. Turn 1= forest & Treespeaker. Turn 2= forest & level up Treespeaker, tap for 2 mana & play Lightning Greaves. Turn 3= forest & tap Treespeaker & 2 forests to play Elvish Whisperer, then equip Lightning Greaves to Whisperer, tap 3rd forest & whisperer to play Emrakul, who will be equipped with Lightning Greaves for haste & shroud to undeniably obliterate anything they had brought out or set up (unless they went 1st & just Happened to have an Ensnaring Bridge out) & force them to forfeit or you actually win turn 4. With basically only lightning bolt at the right timing, or ensnaring bridge standing in your way! Or there's turn 1= Elvish Mystic, turn 2= Lightning Greaves, turn 3= Champion of Rhonas for basically the same results! And I had Omnath, Locus of Mana as a fun backup & way to actually cast the Eldrazis for their extra OP casting effect! I was very proud & thought myself a genius! :) However, Magic has changed a lot... I no longer like Modern Magic because (while that deck might still be good or Great on a good day) there's too much to keep up with. The sets now (which they didn't used to do) introduce SO many new abilities & gaming mechanics every set now! Which come out every few months. It's frustratingly confusing these days... It's becoming Yu-Gi-Oh, in the sense that they're overcomplicating the game to the point of ruining it.... And I hate that!
@@Tekape Commander is a 4 + player game are you have 100 cards Singleton (meaning that with the exception of certain cards every single car has to be unique excluding basic lands) and you pick a card that is a legendary creature to be your commander. within that creature's color identity you can to only use cards that share mana symbols from your commander.
@@jii-ro7083 ??? You can use any card, you can play with more of your friends, you don’t have to spend hundreds of dollars every time there’s a rotation just to be able to play not to mention you only need one copy of a card and you can make the most creative decks imaginable. Commander is an amazing format. Obviously you don’t have to play it if you don’t want but there’s a lot of damn good reasons for it’s popularity.
I mean effects that allow you to untap your permanents are crazy good... Taking an extra turn is a better version of that... Now combine those 2 and your opponent might as well scoop... In every game... If you make action economy work in your favor... You'd win most of the time...
@@codyvaughn7966 i looked it up and jesus that just scary xD all you need is 1 copy and that it (i know you can fit 4 but i rather have let my opponent play for 25% of the time playing.)
For context on how important mana is in the game, six of the Power 9 are artifacts that generate mana while costing nothing themselves. Black Lotus allows you to tap and sac for three mana of any color. The five Mox allow you to tap for one mana in their respective color.
I have to explain to my friend why the moxes and Black Lotus are busted. In a scenario where those are not restricted, you basically can run a deck with no land, just 4 of every moxes and 4 Black Lotus and you can cast as many as you like since they cost 0 mana. In a perfect hand, you can cast 8 drop in turn 1 or doing some insane stuff with it.
@@muhammadrafi4723 technically you could turn 1 hard cast emrakul the aeons torn (a 15 drop): 4 lotuses, which is 12 mana with 3 cards left. Add in a single mox and either eye of ugin, eldrazi temple, or even ancient tomb as land for turn.
The reason that cards like Adult Gold Dragon can only have 3 words in the text box is that those words are keywords, which have set definitions. If there was a word in Yu-gi-oh that meant "This card deals piercing battle damage", the text boxes wouldn't be as egregious.
The funny part is "piercing" is already a shorthand for: "When attacks a monster in defense position, if its ATK is higher than the DEF of the defending Monster, the difference is dealt to the defending Monster's controller as Battle damage." For reference: the same effect in Magic is just called "Trample"
To be fair older YGO did have very simple effects and conditions. Now it's like you're reading a contract and figuring out when and under what conditions a card can be played. If you were to simplify down the text of modern cards would be like (very rough idea): Condition, SS (Special Summon): Target (specify what gets SSed) Negate M, S, or T: (Condition and/or cost) Trigger Effect 1 (per turn): (condition and effect) Trigger Effect (continuous or soft once per turn): (Cost and effect) I know it's not great, but hope it gets the idea across.
Yeah, keywords are something that are great to see standardized in magic. It's good to just see "vigilance" on a card rather than a two line explanation on every card with that.
not a YGO player but it's always really interesting to see which parts of common card game logic translate well from game to game. Prof didn't make it easy either mixing up cards which are good specifically for multiplayer with cards designed mainly for 1v1. And yet you still had the good first read on most of those right away, that's damn impressive!
As a mainly Ygo player who's gotten into magic. It's not that suprising. It's realy just a much simpler version of YuGiOh with half the mechanics removed and replaced with a mana system. Much more straightforward and easier to understand.
@@speedyboost_ So true. I remember the DuelLogs doing this with Pokemon Cards and being blown away when his chat told him Hau, which simply let's you draw three cards is awful
Yeah like I think it was almost unfair with True-Name Nemesis 'cause that card is obviously so different from group games versus 1v1. It's also funny to see just how much perspective on MtG has shifted 'cause the APS guys seem to view group games as the "usual" way to play. I guess it really has shifted that hard now.
Drawing more cards is such an effect. I know nothing of YGO(Aside from the old anime lmao) but if someone showed me a YGO card that says "Draw 3 cards" I'd call it good, because that's almost always good.
The team APS reaction to Time Walk is exactly why it is my favourite card. Between those that do not know the card and are amazed at what it does for such a small mana cost, and those that do know what the card is and are amazed to see a real one, this card gets the best reactions out of people
When he showed it I was like "Oh man hope he warned them to be real careful with the card.. and why the heck is it in such an horrible sleevve!?!?!" -_-; But then Ctrl-P so oh ok
to me it's funny because it shows magic just started as a fun game like what can we think of oh "an extra turn" but nowadays that's like 9999% more broken than back then when most of it consisted of attack creatures basically
@@thisgoddamusernamestoodamnlong I think waiting idly while my opponent combos just waiting for a crucial point where I can negate it, and hope he isn't able to counter negate me is slow as hell. But as long as you're having fun it's alright ;)
Older YGO had a back and forth that (from what I've heard... I don't play newage yugioh) doesn't really exist anymore. I have heard that there's a YGO format out know where only cards before a certain year are played, which is probably more my style
@Raptor_Ren my go-to irl decks are Marauding Captain featuring Six Samurai without any sideboard cards. And a deck full of level 3 and lower (flip) effect monsters. I don't mind synchro and XYZs, but some of those effects are wild
@@Raptor_Ren Synchro summon games were super interactive, but it was certainly a point where the game sped up. Still the best play you could make in that era was like a turn 1 Stardust Dragon with a solemn and another trap set. Games lasted several turns. I dont know exactly when yugioh hit full speed on but it was defintivfely after the XYZ monster. The synchro - xyz era was very powercrept compared to old yugioh but they werent worse than like the chaos decks that dominated the meta before they got banned.
I think what they were trying to convey. Is there's 3 words, but it's a placeholder for paragraphs of rules. And it's mind blowing that it tells you all that at a glance lol
@@johnnychannel-el1gg It has Flying: A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. Haste: If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. And Lifelink: Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). But with MTG(Magic) Every creature with that ability functions the exact same way, so they can just put one word since we all know it does. These words are explained in all beginner materials too, so new players can learn with the booklet till they understand it :3
If you haven't seen it, Paul and the Professor did a longform video a while back, comparing and contrasting the two games. I think it's on the Professor's channel.
As former Yugioh player of 7 years who got into pioneer mtg about a year ago, this is an amazing yet extremely unexpected cross over. Plus the Professor not knowing what a kuriboh is was hilarious. The shock on Alex's face that games can last more than 2 turns is why I stopped playing Yugioh, games too damn fast haha
Yes, that last part is why I can't get into Yugioh. I'm also not a fan of losing just because you're not playing the meta. I miss the old days when you could build whatever you wanted. Konami ruined the game. I just want a Dark Magician deck because I like the character. I don't care if it's meta or not.
@@Tae_Grixis Yeah the power creep is insane, I played through Zoo and almost quit then, but then the game levelled out for a while. The current meta is flipping insane though, adventure k to tear into the insanity of splight, its just too much, its not longer fun when yiu can't play what you want
One of the easiest rules of thumb to translate between the two games is life and damage values. It's just factor 400 (rougly). So Kuriboh (300/200) would be a 1/1 creature in magic and would take 20 attacks to take a player from full to 0, while a 20/20 creature in magic like Marit Lage would be an 8000/8000 Monster capable of oneshotting a player if attacked directly. As for the Power 9: It's funny to me that among the most broken powerful cards in BOTH YuGiOh and Magic are the most basic Card Draw Effects for each game respectively: Pot of Greed draws 2 cards from a 40 card deck Ancestral Recall draws 3 cards from a 60 card deck And about formats: You don't need to wait for the corporate overlords to give you one.... *MAKE ONE* Commander was created and is maintained by a comminuty council that is independent of the MTG company Wizards of the Coast. It has its own ruleset and banlist. and in the smaller scale: Just Experiment. F.e. make decks that only have Level 4 or lower monsters in the main deck. Try recreating a "Deckmaster" ruleset like in the Noah's Cyberworld Arc of the anime. Make Cubes of interesting cards and draft from those. The game is your oyster!
The part with making new formats: I always found it strange people didn't do this more often. Me and my club of friends played all sorts of formats, each with their own limitations and exceptions. Different life point starts, hand sizes were the basics, then getting into only lvl 4 or lower (like you stated) and no negates. Even experimenting with tag team and 3+ player duels, with which we created our own standard of possession and word ruling. I personally loved the games we had with 3person teams, they were absolutely bonkers, especially when you realize we made decks entirely structured for 3 players on a team and an extra deck the size of the Sahara desert 🤣. Like you said, the game is our oyster!
when i was drifting between the two, i usually gave a conversion of 500:1 on creatures. now, since i've made a few custom cards that are ports of cards i specifically liked, and in some cases, i've ignored that rule of thumb (yubel being the prime example). but i've found that generally, a 500:1 should get you fairly close in terms of card feel. blue-eyes being a 6/5 feels a touch weak, maybe, but the conversion also starts struggling past 3k, since the gap between a 3000 and a 3200 is so dramatic in yugioh. the big thing yugioh has is it's overwhelming speed.
I had an idea for a game mode where basically you have your normal deck, but also a mana deck. Mana cards can't go in the normal deck, and non lands can't go in the mana deck. Every turn you draw from both. I'd love to play test the idea with a friend, and see what would need to be tweaked to make it work. Draw cards would probably only be able to draw from the main deck, except for cards specifically searching for lands.
@@krekkaking at the time it didn't happen very often, but ever since Modern Horizens there's been a busted thing in nearly every other set, Culminating in the abomination that is Delverless Delver
@@krekkaking The one i remember the most is good ol Tarmogoyf in future sight. Everyone and their mom played either UG with a splash of a third color or some midrange BG deck with or without white.
So, something left out for why Prodigal Sorceror is good is because of it's color. Direct Damage is usually only found in Red, Green and Black and isn't something Blue normally does. Prodigal Sorceror now gives Wizard based decks a way to deal damage and deal with smaller monsters without spending additional resources. It's also something that players don't expect because, as said, Blue isn't known for dealing direct damage. Blue is the control color - lots of ways to bounce things and counter things.
Plus blue has a LOT of cards that can untap which makes it repeatable, put a card such as ohpidian eye on him that lets you draw a card if he does damage, and mind over matter to discard a card and untap, you can just repeat it until everyone at the table is dead
@@mememaster9703 the fact in magic you can do infinite loops with 3 cards is scary as hell. Most loops in Yugioh take almost your entire deck and milling them to the grave or summoning monsters with very specific effects to search specific cards. For instance power tool dragon is used in so many loops just to search a card that isn't even used in the loop.
@@christiankirby8092 No it's not, because you can interact with most combos at some point. You can counter the spell that starts it. If it's permanent based, you can kill either of the combo triggering pieces. Let's take for example the card at hand "Prodigal Sorcerer": You need something that untaps a permanent, some way to produce infinite mana and Prodigal Sorcerer. You can counter/kill whatever produces the infinite mana loop, your best shot at surviving at that point. You can kill off either part of the combo pre infinite mana loop. You can discard their combo pieces (in black). Most of it is just the knowledge of how the combo works. Same with YGOs combos, in which you need to learn what trigger you need to react with a hand-trap to make them brick or kill of the extender.
I'll never forget going back to watch Yugioh Season 1 at Duelist Kingdom and remembering they only had 2,000 Life Points and then Kaiba popped out his Blue Eyes Ultimate Dragon (4,500 attack) vs Yugi's Giant Soldier of Stone (2,000 Defense) and when he attacked I looked at my brother and was like "Dude what if Blue Eyes Ultimate had Trample?" He just looked at me and his jaw dropped.
Cyclonic Rift is great because you can play it on your opponents turn after they set up their board, then untap all your lands on your turn. Also because of the way that mana works, the opponent likely has more cards out by the time you cast it than they have mana to recast in a single turn and because of the seven card limit to your hand there's a good chance they have to discard at least one or two cards.
its worse than that, only lands staying means all artifact manabase goes back into the hand AND one thing that wasnt mentioned is that players have to discard down to 7 at the end of the turn ... meaning if someone kicks 20 permanents into your hand at the end of your turn you have to dump everything above 7 into the graveyard unless you have ONE specific land on board that removes the limiter ...
I love the dynamic of the two guys on the end being more generous to the casual/Commander cards and our middle guy being the one that is like "this card sucks in a 1v1 format!"
I was quite surprised with Smothering Tithe tbh. I thought that would be a pretty hard guess for someone who is still new to the concept of paying mana and managing resources in MTG and you caught on to what the card does pretty quickly
yeah tithe is bonkers good in commander we have lots of effects that allow players to draw lots cards at once it can propell you quickly. for instance we wheels are effects where each player discards their hand and draws typically 7 cards so in a normal commander pod thats 21 treasures
I wouldn’t worry - real Magic players didn’t correctly evaluate Smothering Tithe either. Those that did bought loads at 50p each the same time I did (I sold out at £30 😂)
@@snackplaylove they did lol. EVERYONE freaked out about it in EDH, nobody cared about it in actual formats :D Unlike oko, players were correct on this one
@@ich3730 Here the price was sub dollar all through release to the extent that I was mocked for taking one as a value draft (on the wheel - still won the pod). It spiked once people played with it, but as it was the last time I really made money on a card before paper got boring it sticks in the memory
I think the closest thing to a 'power 9' in Yugioh is all the old staple spells that mostly got hit in the original ban list: pot of greed, graceful charity, raigeki, feather duster, dark hole, monster reborn, change of heart, delinquent duo, and red medicine.
I'd go with Pot of Greed, Graceful Charity, Delinquent Duo, Confiscation, Forceful Sentry, Cold Wave, Painful Choice, Vanity's Emptiness, and Sixth Sense. Cards that can never come off the F/L list, and anything with a similar effect would need to come with a heavy cost or ridiculous activation condition. Cards that are good in any deck against any deck.
Funnily enough, none of those yugioh power 9 actually worth a dime except maybe raigeki. but that too only a couple of bucks at most as Yugioh doesnt have reserved list.
the thing is, a lot of mechanics in TCGs are very similar and just named differently. ofc, YGO works alot more different than MTG, but for example as Paul said at one point "Drawing cards is good" is true for every game because card advantage is just sooo important, especially in MTG where a third to almost half of your deck consists out of lands that wont help you out of a dire situation. Playing top deck can be very deadly very fast.
I love how the yugioh guys started to learn magic theory near the end that's actually pretty cool. But the professor gave them mostly commander cards and that's really hard to judge in a vacuum.
Yeah commander is a weird format, 100 cards, no duplicates, double life total, vs 3+ opponents, great cards in commander don't always or even often translate to other formats and vice versa. I've won a 12 man commander game with combat damage from Rhys, the Redeemed, that sentence makes absolutely 0 sense but is nonetheless true. I've also *technically* not won a game because I simultaneously gave 40 ish poison counters to the table including myself. What I'm saying is commander is wild man.
Yeah, I'm like "that's crap" then he's like, "this is a staple." I'm instantly thinking that it might have seen fringe play in standard pillow fort or something. I do not evaluate for casual formats, and being a staple in casual does not make a card good.
@@gurusson rhystic study is going to be a staple in pretty much any multiplayer environment. It is absolutely a staple in cEDH. Smothering Tithe is probably a little bit more questionable as a full on staple these days but it is absolutely a very strong multiplayer effect
@@nateatwood2143 smothering tithe used to be great in some combo decks that used wheel of fortune type effects to keep making free mana and free cards at the same time
It's rather in character for the professor to do that. Moreover, that IS the most popular format in magic, apparently. So it's not unusual that a lot more commander cards were picked.
*SPOILER ALERT!* .. All the boys needed to evaluate the cards was basically whether or not Prof had double sleeved them 😂 No joke, check it: 1:08 Bad (No Inner Sleeve) 4:31 Good (Double sleeved) 6:36 Good (Double Sleeved) 8:40 Bad (No Inner Sleeve) 9:50 Good (Double Sleeved) 11:50 Meh (No Inner Sleeve) 12:59 Meh (No Inner Sleeve) 15:16 Good (Double Sleeved) 17:01 Good BUT Fake - Hence No Inner Sleeve
@@anonymous71207 Thinking black, blue, and white. Black for dark magician, blue for mental abilities of millenium puzzle and artifacts, and white for protagonist to balance out the black/blue combo.
@@anonymous71207 5 colors, and he would somehow always get exactly the mana he needs before it's too late. He'd have creatures that span all over, just like his Duel Monsters deck.
You should check out Rarran a hearthstone channel. He does a series where he looks at ygo cards. And many other games too. He also plays ygo master duel for his first time. Great channel.
These guys had a WAY better understanding than most beginners. Personally I have always thought yu gi oh is more complicated and harder to understand. I have seen these guys youtube channel before it would be dope seeing them involved with MTG more.
Now we just need to finish the collab off with a commander game between you three and the professor hahaha I’d watch a full unedited session of that tbh
first they would have to learn the definition of commander. It isn't 4 player. Commander is a deck type that contains 100 distinct different cards, so no 2 cards are the same; and you have 1 legendary card that is deemed your commander. There are a bunch of other rules I won't get into. What they were referring to would either be round robin in a group team setting, or free for all in a single player setting. Or handicap if its multiple players versus one.
@@ivenstorm I mean, all you said is true, but also it is four-player, and is designed and has cards released with that in mind (like the goad mechanic, which for those that don't know is that creature attacks each turn if possible, and doesn't attack you if possible). The fact it is a four-player format was the important bit on whether the cards they were reviewing were good or not. One treasure every go around is very different than three, for example.
@@HappleProductions it can be four player. But Commander itself can also be 2 player with separate rules. Starting players get 30 health instead of 20. I only grew up knowing the 1v1 format myself. I learn every day.
Power 9 of Yugioh Pot of Greed Maxx “C” Royal Oppression Cold Wave Delinquent Duo Graceful Charity Painful Choice Imperial Order Sixth Sense Edit 1: Added Royal Oppression; removed Vanity’s Emptiness. This was incredibly hard to figure out especially with Ultimate Offering and Soul Charge existing but like I can’t assume any other cards better.
@@tsumgye5370 Floo basically does the same thing as Ultimate Offering and it has no costs associated with it. Fully agree that could be at 3 and completely irrelevant.
Confiscation, The Forceful Sentry, and maybe Trap Dustshoot definitely deserve a spot. Hand knowledge and removing a card of your choice has been and will always be way too strong.
I've never played Yu-Gi-Oh. I started playing Magic in 1996. This was an awesome video to see. When I was younger there was a massive schism between players of each game. Similar to that of Trek and Wars. This was very fun to watch. I may even have to see what all the scuttlebutt about Yu-Gi-Oh is.
@@SyxxPunk Exactly. I was playing yugioh when i was younger and am still playing the eternal duelist soul on gameboy advance from time to time because this game is so good! However, i bought legacy of the duelist link and i’m overwhelm. i don’t like the direction it went so i just did the og yugioh and gx’s story
As a player of both its been fun to watch both of these channels dip their toes into each others game. Please make more content like this, it's incredibly engaging and cross pollinates the communities.
Yup, you guys nailed it this time and got one of the best people you possibly could have. Professor is an absolute gem. And hey, nice work on the guesses too.
17:00 The original Time Walk is even sicker. The original text was: 'Target player loses next turn'. It was changed as 'loses' can be interpreted as meaning 'loses the match', i.e. target player loses the match on his next turn.
Love the Professor, love Team APS-great collaboration video :) I’ve been getting more and more interested in Magic. Commander format seems a lot of fun
Commander in my opinion is the best MTG format. What if I told you that deck masters were a real thing in Magic? They’re just called commanders. What if I told you the format was community driven with its own rules committee that’s run by the man who created the format that Wizards doesn’t tamper with? What if I also told you that this community driven format was so popular that it is the second most supported format in all of Magic the Gathering only playing second to standard? 99 cards revolving around one legendary creature in the greatest multiplayer format ever my friend!
@@OvenfreshDeth I like how it’s a multiplayer format with one of cards in the deck. Compared to YuGiOh you actually get to play the game beyond two turns. I am looking to get a 40k commander deck and upgrade it a bit then play at my local game store which has casual and competitive events every week for MTG.
There are so many cards in magic I highly recommend you guys do more of these videos especially with the professor. I really like seeing your reactions to these cards.
What's interesting about the power 9 is that were all extremely rare, and the creator of the game knew they were strong, but he didn't foresee people buying more than a few packs and decks, and so combined with the ante system it would in theory balance out
Yeah baxk in the day you bought like 10 packs in a lifetime. Now these dorks buy 10 booster boxes a day. Even in 2005 you would get a pack a month if lucky
@@nickxcaliber7991 There were definitely people back then who were spending lots of money on packs. I think you're remembering having the limited budget of a child, and thinking that's just how it was back then. That's how it was for me as a kid playing Yugioh.
@@xchronox0 It's what I still do in MTG. Still have super budget Commander decks, Pauper only uses Commons and if you only play kitchen table you can brew some really fun decks in Pauper. You just need people on the same page as you to do that.
The funny thing about the Power 9 is not only are they (mostly) all still absurd, but they are from the first set so they are iconic. Now, LOB doesn't have 9 good cards in it but I think across the first 2-4 sets you could identify 9 broken cards and this would be my guess: -Pot of Greed -Graceful Charity -Raigeki -Harpie's Feather Duster -Monster Reborn -Change of Heart -Deliquent Duo -Painful Choice -Sixth Sense
@@KoopaBlue I think Black Hole might be a viable replacement, on the one hand it's a worse raigeki, on the other it's still an unconditional board wipe.
PoG, Graceful, Change of Heart, Delinquent Duo, and Painful Choice certainly. Monster Reborn is really good, but isn’t universally busted. It’s been taken off the ban list. I’d have to say Soul Charge would be better for the list, since it’s always been insanely good. Raigeki and Harpy’s are in the same boat where they used to be busted but have been overtaken by power creep. I’d add Magical Scientist and Cyber Jar to the list, since both radically change the game out of nowhere. Last Will would also be a contender, since even if it was unbanned today, it’d see play.
HFD, Sixthsense, Raigeki, change of heart, Reborn, Duo aren't worthy of power 9. Half of those are legal without seeing play. Power 9 are "must run if you can" level. So stuff like confiscation, pot of greed, called by the grave, maxx c, soul charge, graceful charity...
It's always nice to see favorite content creators get together. Would love to see perhaps an ongoing series, teaching the Prof Yu-Gi-Oh and he teaching you Magic. Would be fun!
Here's what I find really interesting: The Power Nine in Magic has not changed in the nearly 30 years of the game. Those 9 cards were printed in the first set, and they're still considered the best in the game. While there are certainly some cards that approach their power (some will argue about the "Power 10", which often adds a land to the formula, with the battle being between Library of Alexandria, Mishra's Workshop, and Bazaar of Baghdad, and even various other cards such as Yawgmoth's Will, Tinker, or Sol Ring), in general the Power Nine has remained completely untouched since day 1 of Magic. Yu-Gi-Oh however, is quite different. A lot of the cards that would have been considered for the "YuGiOh Power Nine" have been power crept pretty badly. Raigeki (unlimited nowadays), Dark Hole (Unlimited), Harpy's Feather Duster (Limited), Mirror Force (Unlimited), Monster Reborn (Limited), Change of Heart (Limited), etc. Granted, there are still some absolutely busted early YuGiOh cards that would absolutely qualify for their "Power Nine." Pot of Greed, Graceful Charity, Delinquent Duo, Forceful Sentry, Cold Wave, Ultimate Offering, etc. But plenty of other cards from later sets rose up to levels that rivaled or exceeded most of those old conventionally good cards, especially now with the addition of Synchro, Link, and XYZ. MTG has added new cards types over the years (Plainswalkers, Vehicles, Dungeons, etc), but none were so powerful that they took up entire chunks of the banlist by themselves.
That’s not quite true. The Power Nine have never shifted but that’s because they are the rarest most expensive most powerful cards in the first printing that didn’t make it to Revised. They’ve been surpassed several times in terms of raw power. The channels namesake Tolarian Academy is one, Memory Jar is another.
@@totalvoid6234 While those are very strong cards, (most) of the Power Nine have something in common. They come out on the first few turns always. TA and MJ can as well, but getting them online and doing stuff that early isn’t guaranteed. 7/9 of the Power Nine do their thing on turn one 100% of the time if you have them in your opening hand. And the other two do theirs on 2 and 3 respectively. TA and MJ can certainly come online on turns 1, 2, or 3, but it’s not guaranteed. Again, those cards are extremely powerful. And they’d certainly be in the top 20. But the top 10? That’s much harder to make a case for.
I think that's because WoTC's design philosophy is quite different from Yu-Gi-Oh's, and Wizards took a lot of lessons learned from the early days of magic and realized just how insanely powerful the cards they printed were. With Yu-Gi-Oh they focused on the "cool" factor to keep drawing players in with ever more powerful cards. With MTG they decided to retire the old, overpowered cards and instead play with a new set of cards with reduced power level that allowed for longer games with more strategy and variety.
@@totalvoid6234 There may be legacy legal cards that are more powerful than some of the power nine in some cases, in some combinations, However, the power nine are what sets the upper limit on how good a card of similar type can be. They have never printed new cards that allow you play the equivalent of an extra untapped land in a round for no immediate or previously sunk mana cost (the moxen), Get 3 extra mana for free in round 1, get a three card draw for 1 mana, get an extra turn for any price, or reset you and your opponents graveyard and hand for 3 mana. The problem with the power 9 is that they were too good in all cases they were used, not just for some unforeseen broken synergy.
I'd love to see another Collab with the professor where he runs a gauntlet of duels with y'all with decks you guys constructed with same level of play and where y'all play a game of commander with him with some decks he's got.
Great to see a video where the Magic side isn't just bringing up Oko, Tarmagoyf and all the other default cards but actually cards the non-Magic side has a chance to get right! :)
This was so cool. After just a few cards they all pretty quickly learned what was good and what wasn't (with some exceptions), and you could easily see some of the translatable knowledge between the games. But yeah, us MTG players do like being able to read our cards. 😛
Magic player myself, but the stated reason for not using shorthand like magic is they dont want players to need to memorize half a million words to play their game. They want a player who knows how card types work to be able to just read the card without cross referencing a bunch of keywords. Which is nice, but I prefer having the most common effects have one word telling you what it does. The only one in yugioh is piercing damage, aka trample. That being said I'm not a hard-core magic player so I often have to look up key words to know what my cards or my opponents cards do, so it swings both ways. But at least I don't need a microscope to play.
@@geraldposter1496 It's too difficult to parse and remember what all a Yugioh card does. And I was a multi year Yugioh player before I became a mtg player.
@@tonysmith9905 same, yugioh was my gateway drug into card games. Again, I prefer magics system. It's really easy to read "Indestructible, hexproof" and know what it does instead of reading "This card cannot be destroyed by battle or card effects. This card cannot be targeted by the effects of cards your opponent controls". Imagine if they had cascade or shroud like effects in their game.
@@geraldposter1496 What Magic is really good at is keywording terms that make intuitive sense. There's a few here and there that don't make much sense (regeneration and its shields for instance), but by and large the keywords are easy to grasp, especially evergreen and deciduous ones. So even if you don't play often it's still not too hard to understand the game. The other things that Magic does is have rarity and formats, which keep more complex cards from being too frequent for new players, barring commander. But even then beginner players with commander are likely to not have too many complex cards, and as a social format it's likely someone can help. With keywords being easy to understand it lessens a lot of the mental load a new player takes on. And I think the easy to read cards, both language-wise and font size-wise helps a lot.
@@haikumists1115 also there's nothing like missing timing in Magic. You can forget to activate triggers but in no circumstances does a trigger put on the stack just not activate when it didn't get interacted with unless there was some replacement effect going on, which is much more easily verifiable. The stack is the stack.
This is so fun, love the idea. You guys totally need to play a round of Magic with Prof sometime soon! The less you know the better, it's really fun to watch you learn and understand the parallels between Magic and Yugioh.
as a former YGO player this was definitely my thought process when I first came to magic. went from playing anti-meta and OTK decks to weird commander decks. very refreshing video. YGO Power nine Pot of Greed, Trishula, Super Poly, Fiber Jar, Max C, Graceful Charity, Cold Wave, Makyura the Destructor, Dimension Fusion.
This is charming! As an MtG fan, it's neat to see new (but still skilled) gamers try to get card from a game I've spent years learning all they keywords, intricacies & edge-cases. YGO has some strong similarities (but key differences), and learning how folks use their distinct knowledge sets to make sense of it is fascinating. Thanks for a great show, guys!
Exactly this! I played both off and on over many years from the mid-late 90's through to 2018, MtG off and on throughout that time and YGO from launch to until maybe 2009-2010 so it's really cool and interesting to be able to view it from both perspectives, even if one of them is quite a bit out of date 😅
@@xuryuu8800 I might be remembering wrong, but I believe Mirror Force was released a bit later than all the others, plus, being a trap card, it's inherently slower. It was just a slow and slightly worse Raigeki
@@Kezyma in tcg the 4 first spells were released in the first booster set,change of heart and mirror force in the 2nd set,dark hole,monster reborn and change of heart got fast reprints in the starter decks and everything besides pot of greed got banned in the first tcg banlist but of all the cards,pot is the only one which stayed banned and is probably never unbanned,the new power five would be pot of greed,graceful charity,painful choice,forceful sentry and pre errata imperial order
@@mrkickinthesky Yeah, the five I listed were the ones I remembered being in every deck back then. I was fairly young, but the only one I didn't have was Raigeki. Honourable mention for Summoned Skull that literally everyone played at the time too lol
@@Kezyma the good old days, when decks were 90% 1800+ atk level fours, 2k def level fours, summoned skull, dark hole, change of heart, monster reborn and maybe a blue eyes.
That was such a fun and interesting video! I didn't know anything about MTG going into this, but I learned a lot. The Professor explained it very well and easy to understand. Also your reactions and comparisons on both sides were really funny! Cool collab! Would love to see something like this from you guys again! 🙌
13:06 good editing there, bringing the camera out to emphasize the new audio location informed the story without stopping to say "this other mic went out"
I'd love to see more videos like this, but each with different themes - like one where it only covers cards that draw you more cards, or cards that have life gain, because they can so often be a mixed bag. Also would like to see someone talking through some of the more popular deck types or crazy combo decks. "Oops, all spells!" would be really fun to see explained because of how unique it is. Do Yu-Gi-Oh decks follow the same broad archetypes as Magic does? Midrange, combo, control, aggro, etc?
no they do not. inYu-Gi-Oh!, archetypes are based on card names, like HERO, Shadoll, Utopia, all or most cards in their archetype have those in their name or deal with cards with that in their name.
So, I just got recommended this channel by a friend of mine. I used to play Yu-Gi-Oh as a kid, and I'm both amazed that it's still popular, and highly intrigued by the mechanical differences between it and MtG. That said, I would LOVE to see a YGO Power 9 video. Keep up the good work, y'all!
This was fantastic! As a Yugioh player who has now recently stepped into the world of MTG, everything about this was great! Especially loved Alec’s comment about Yugioh only being 2 turns and having to think of different game formats, after having played several different games of commander that went more than 3 hours long.
Edison Format and Goat Format aren't talked about enough; they're not big in tournament scenes like regionals, but they're gaining traction and popularity. It's the type of Yugioh where Prof could actually enjoy and understand the game lol.
The problem is that they are not officially supported. Formats in magic get oficial support, tournaments, updated banlists, and sometimes cards specifically designed for them
edison and goat aren't talked about because they SUCK. just the same boring tactics in goat where it's just set a monster pass turn for 30+ fucking turns
@@Griever49 I don't see that as a problem. I'd rather have fan-made games than konami-made games tbh commander in magic started out as a non-supported format too. and a lot of ppl don't like how it's become official and competitive b/c its meant to be casual
I could watch this for hours ! It is *so* interesting to try guessing and then understanding why each card works well or don't, it's greating too making a little comparison between the two TCG to see how kind of similar cards are perceived differently in the play style. Prof did an awesome job choosing and explaining the cards, ones that aren't too obscure or intricated but not 100% obvious (except maybe for Time Walk, but that card is so singular it's funny to see instant reaction from any card game player), most of them just tempting enough to actually wonder wether it's useful. And you guys did a great job, I liked that you sometimes mentionned some corresponding Yugioh cards or effects to have a better understanding of why you thought this way or that way.
I really enjoyed this. I don't play yugioh but I enjoy the channel especially Larry in the hole. But to have the professor on and learning each other's game is cool. Hope to see this more often
This is one of my favorites genres of video. You guys did really well. It would be really cool if you had the professor back but swapped places and had him guess YGO cards.
@@tyllisvfx wow really?! I'm not arguing with you, just surprised. My only experience with YGO is years of playing the old Gameboy Advanced/DS games, and in those games, almost every single AI deck containd the cards you listed (except Pot and Scientist) as staples. I know the game has come a long way since then, but I'm surprised these are considered broken now.
It's fascinating how differently mtg constructed players rate cards compared to limited (draft) players. - Because the Card "Vampire Spawn" is the 4th best common (out of 101) in its set (Adventures in the Forgotten Realms) For Draft/Sealed play. It always went later in the packs (around pick 6) during the drafting and has the highest win rate of all common creatures in the set! (Because the 3 toughness, plus incidental life gain was key to stabilizing against the aggressive decks in the format)
As a newish player (about a year into playing casually/kitchen table and commander 1v1 with a family member), I'm struggle so hard to see how certain commons, or even uncommons , or just certain cards that read as meh or alright can be seen as very very good by seasoned players. I completely understand that the keyword here is that seasoned means you understand the formats and which cards will be good in them. I feel like when building a vamp or life gain deck, I've seen this card (lots of copies in my bulk) and tend to ignore it. I never play sealed or drafted due to time limitations and family. I did a draft once for brothers war and while fun, it it is time I don't have. Just an observation I made.
@djuarez610 when you play limited format. (Draft or sealed) You only get to build a deck with the cards in your boosters. This means that commons/uncommons become the most important cards in the set. (Not the splashy and powerful mythics or rares, which dominate constructed). In a typical set, you have roughly ~100 common cards. You will see a random 10 of in every booster. So you get a random assortment of ~30 commons in draft, and ~60 in sealed. The best commons in the set, which will give the highest win rates, are those that have high impact on the games they are played. This is usually removal cards (destroy target creature, deal damage to target creature) or a cheap creature that has good stats for cost (3 mana 2/3 that deals 2 damage and heals you for 2) The vampire spawn isn't going to win you the game by itself. But, in a close matchup. Healing for 2 and getting 2 damage in, regardless of their board state, can turn the tide in your favor. (Especially if you have multiple copies in your sealed pool). The toughness of 3 was important due to the amount of 2 attack creatures in the set. (Lots of 2/1s and 2/2s for 2 mana) The health gain is important because the set was an aggressive format, and the extra damage on play can close out a game where you need just a tiny bit of help. So all around, this is a strong limited card because it's just solid utility for mana cost.
Absolutely love this video! From the first card, I feel like this illustrates one of the biggest differences in the games: I feel like MTG does a better job making the game more interesting across all levels of play. Sure YGO has a meta of tiered/rogue decks but I feel the gap between them and casual stuff is far greater. MTG has more formats that allow more cards to be "at least playable" even if they're inherently "not good"
Completely agree. One fun thing about magic is that meta decks are strong and built to counter possible metadecks. It’s fairly possible a good player with a weird deck to win against the meta. Of course, in a scenario of fnm the weird deck probably wont win but it can still score wins against multiple decks. See burn, if you build a really cheap burn that uses non meta burn cards, you can definitely score some wins even in modern.
@@rafindeed There were actually quite a few weird Anti-Meta Decks in some Yugioh Metas, and Burn Decks have also already terrorized(cause they're usually really miserable to play against) some Metas.
For the "Power 9" of YGO, I guess one can have a look at the forbidden spells/traps: some good candiates could be: Painful Choice, Imperial Order (a card forbidden although it got an errata!), Pot of Greed, Graceful Charity, Vanities Emptyness (maybe), Mystic Mine (even though it is allowed, but can still win you games all by itself), Soul Charge, and then maybe still two more spells (or traps) that give you crazy card advantage or are just mean floodgates (maybe Skill Drain or so).
@@RickNeverGiveYouUp Woah! No, good news, actually. Mine banned, could've happened earlier. Hm, seems like I got a bit out of the game lately. Just looked up the latest ban list. Dimensional fissure, Macrocosm and Metaverse - all allowed again. They were forbidden? When did that happen? Well, I guess, I don't have to change my Kashtira decklist at all. ¯\_(ツ)_/¯ Today is a good day.
@@RickNeverGiveYouUp why are you sad about mystic mine being banned? I dont even play the game irl (im a fan but i dont have people to duel with, so only online things for me) and ive never encountered it before. Even i know that it should be banned. Even made a concept where a card cant be activated unless the opponent controls mystoc mine, in which it can be activated anywhere and cant be responded to. It sends all of the cards in the mystic mine users deck, extra deck, hand, field and banish zone into the graveyard then banishes all of those cards facedown, and they take 1000 damage for each card banished in this way.
Cyclonic Rift is also really good because in MtG, we also have a max hand size unless you have a card that says otherwise. So having your field bounced back to hand, having to pay to play those cards again, and discarding at end of turn can really hurt your board state.
There's also a max-hand size in YGO. If you have more than six cards in your hand at the end of your turn, you discard cards until you are back at six. There are 5 cards that can change the amount of cards allowed on the hand.
When i think about the most powerful cards in YGO I always think about the cards that draw. Pot of greed, Sixth Sense, Graceful Charity, etc. It's funny to think that every kind of effect can get powercrept in some way, freaking Raigeki got powercrept, but drawing two cards with no cost is still so bonkers that there's no reason to unban pot. Also I loved this crossover, this was such a fun video!
@@MrGhosta5 exactly what I mean. It was a powerhouse but the game moved past it. Meanwhile Pot of Greed is still completely broken after all these years
@@cdyounger88 What's a living arrow card? The reason something like raigeki can be powercrept is because of things like floating effects. Pot of greed cannot be powercrept in yugioh because if something is better than it, it's getting banned. This is mostly because going +1 for free is inherently imbalanced in any game where you have cards usually unless you're constrained by other factors like in pokemon drawing 2 doesn't do anything to advance your board. In Yugioh though the only constraints are how many cards you have and what floodgates can stop you from the opponent. No limit on special summoning and cards costing zero for the most part means +1 is just broken. Same reason graceful charity is broken, though even if there was a resource system that you had to pay into and you couldn't use the graveyard as a resource every deck would run graceful charity because it's at worst a filter that goes card neutral.
Prof should have pulled out a Black Lotus, would have loved to see how they gauge that card... and their reaction to the current price of an original BL ... :D
11:35 One of the best reactions xD I've been enjoying your mtg and yu gi oh cross over videos. I am originally an mtg player but recently got into master duel. I'm enjoying it.☺
"But in Magic they gotta spin stuff" lmao this is amazing Professor! I was laughing the whole way through watching this. Please more video's like this with these Yugioh guys :) I love them!
I love watching these kinds of videos. Magic Player here: -Baahl: Meh, it’s a commander card, nothing more. How much fun do you wanna have? -True Name Nemesis: Goated -Smothering Tithe: Great -Vampire Spawn: Meh -Cyclonic Rift: Amazing card. Goated in commander and a staple in Blue. -Prodigal Sorcerer, or “Tim”: Situational. Strionic Resonator and Brago break this card. -Adult Gold Dragon: I’m not paying 5 mana for a Boros(Red/White) Dragon that has lifelink. No. -Rhystic Study: Same as Smothering Tithe, good card. This is Josh Lee Kwai: the card. This card is somewhat of a meme. -Time Walk: As Prof. Always says, “Reading the card explains the card”, and that’s all you really need to know.
Brago resets summoning sickness if you blink the Tim fyi. Illusionist's Bracers is a better pick for synergy with it. I will say too you're not really breaking the card much by allowing it to copy its ability. What would break it more would be giving it deathtouch (or have Death Pits of Rath out) and equip it with Thornbite Staff. If you go with Goblin Sharpshooter instead of Tim you do get to skip the Staff in this combo though. Also agreed with Adult Gold Dragon. Give me Lightning Angel any day of the week please.
First off, this was a surprise find and really enjoyable to watch, so thanks. Second, "Adult Gold Dragon" is a card I really tried hard to like and find a place for, but never really could. It's not overtly bad, it's just a little too expensive without enough protection to ever get a lot of use out of. Maybe in a total aggro haste deck in limited or standard, which is a fairly typical white/red combo theme seen, it _could_ not suck? But like the guy on the video said, there's just too many better options for that situation. I guess maybe in a draft tourney if you are knowing for sure you're gonna use red/white, it's a good card. "Very conditional" is the best I could ever say about the thing.
As a magic player, watching the crossover videos is amazing. You for making such cool videos and i lived watching the professor be wrong when he was evaluating Yu-Gi-Oh cards in the other video
Seems like it might have been worth discussing each card in both 1v1 and commander contexts, or specifically one or the other. Since it pretty dramatically changes how good some of them are.
Absolutely loved the video! This kind of thing is always a lot of fun, any chance of the reverse happening perhaps, the prof having to guess the quality if YGO cards?
Just got done watching yous over at TCC and playing yugioh. As a flesh and blood player, It's awesome to see both communities learning each other's games, can't wait to see all parties develop their skills in the opposite game they are use to. Cheers Team APS!
*Huge shout out to the Professor for helping our Yu-Gi-Oh brains learn at least something about Magic the Gathering today!*
I think we have no choice but to try to play Commander now... 🤔
Huge shout-out to you guys doing this crossover! Can't wait to watch this after work.
make videos on how to get into commander/mtg from a yugioh players perspective, please:)
Damn, would love to watch you guys play commander
Its such a fun format with lots of innovation, fun hijinx and mostly just an amazing way of having a fun match with your friends
@@YuriBo26 for there style I would say standard so they can have more than 1 card. And it's a good beginner start
I think you should take the suggestion of other people in these comments and have him react to some classic Yu-Gi-Oh cards, and maybe play a game of yugioh with structure decks
Super fun crossover! Love the Prof.
The Power Nine in yugioh is a tough question. Many cards I'd have answered in the past have been power crept to the point of not even being that great anymore. A few years ago I'd definitely have included Change of Heart, Raigeki, Monster Reborn, and Harpie's Feather Duster. But at this point, idunno if those are even all that crazy. The only ones that I think are still Power 9 levels of busted would be:
Pot of Greed
Delinquent Duo
Painful Choice
Graceful Charity
another is soul charge. you pay 1k LP in increments to special from your grave per special. you full combo and then get all the cards back lol
TierZoo plays yugioh???
@@yyem1840 lmao
Some cards like Zeus, Halq, grass and sixth sense could be possible
@@stuckincollege1778 dragoon?
I love these guys so much together.
"Wait...the game goes on that long???"
"Yea, we go past turn two."
"Can't relate."
Ya but if your opponent has the perfect hand at turn 1 or you go 2nd. Do not expect to last past turn 3 or you concede because they pulls a combo you have no way to win and they are just playing with you and giving a response to every thing you do. Why I hate Arena for time to time there are not different weight classes. Unless you change format.
@@loganshaw4527 that's why I love my forces
It does depend on the format, as there are turn 0 kills in vintage, and turn 2 combos are common. But all other formats will be slower.
@@c0rr4nh0rn What's crazy is that there are multiple ways to win on your opponent's first turn while you go second in Vintage, but often games of Vintage can be slower than Standard or even Limited because of how much removal/hate/disruption exists. Like you go Black Lotus -> Channel -> Emrakul, the Aeons Torn but your opponent (for some bizarre reason) has Simian Spirit Guide -> Elvish Spirit Guide -> Manamorphose -> Stifle. Then, on their turn, they play Karakas and bounce your spaghetti monster.
Now, nothing happens for like 5 turns because each of you has only 3 cards in their hand looololololol
Vintage & Yu-Gi-Oh are both crazy! I used to play Modern Magic, and the fastest I ever beat someone was turn 3 with Emrakul, the Aeons Torn. Turn 1= forest & Treespeaker. Turn 2= forest & level up Treespeaker, tap for 2 mana & play Lightning Greaves. Turn 3= forest & tap Treespeaker & 2 forests to play Elvish Whisperer, then equip Lightning Greaves to Whisperer, tap 3rd forest & whisperer to play Emrakul, who will be equipped with Lightning Greaves for haste & shroud to undeniably obliterate anything they had brought out or set up (unless they went 1st & just Happened to have an Ensnaring Bridge out) & force them to forfeit or you actually win turn 4. With basically only lightning bolt at the right timing, or ensnaring bridge standing in your way! Or there's turn 1= Elvish Mystic, turn 2= Lightning Greaves, turn 3= Champion of Rhonas for basically the same results! And I had Omnath, Locus of Mana as a fun backup & way to actually cast the Eldrazis for their extra OP casting effect! I was very proud & thought myself a genius! :) However, Magic has changed a lot... I no longer like Modern Magic because (while that deck might still be good or Great on a good day) there's too much to keep up with. The sets now (which they didn't used to do) introduce SO many new abilities & gaming mechanics every set now! Which come out every few months. It's frustratingly confusing these days... It's becoming Yu-Gi-Oh, in the sense that they're overcomplicating the game to the point of ruining it.... And I hate that!
When he says "what about in a 1v1 game this is nuts", the Prof has the absolute most proud father look on his face.
I haven't played magic in over a decade, what the hell is commander??
@@Tekape Commander is a 4 + player game are you have 100 cards Singleton (meaning that with the exception of certain cards every single car has to be unique excluding basic lands) and you pick a card that is a legendary creature to be your commander. within that creature's color identity you can to only use cards that share mana symbols from your commander.
@@Tekape its horrible format ruining mtg is what commander is
@@Tekape New name for EDH
@@jii-ro7083 ???
You can use any card, you can play with more of your friends, you don’t have to spend hundreds of dollars every time there’s a rotation just to be able to play not to mention you only need one copy of a card and you can make the most creative decks imaginable.
Commander is an amazing format. Obviously you don’t have to play it if you don’t want but there’s a lot of damn good reasons for it’s popularity.
I like how they saw Time Walk and immediately saw "extra turn" and realized how absolutely good that is.
In any cardgame take an extra turn is busted.
I mean effects that allow you to untap your permanents are crazy good... Taking an extra turn is a better version of that... Now combine those 2 and your opponent might as well scoop... In every game... If you make action economy work in your favor... You'd win most of the time...
I didn't know it was power 9 but it would be busted in about any board game or card game I know. No games are really balanced around uneven turns
Ok but Show them Nexus of Fate
@@codyvaughn7966 i looked it up and jesus that just scary xD all you need is 1 copy and that it (i know you can fit 4 but i rather have let my opponent play for 25% of the time playing.)
"So a kuribo could kill you in 1 turn"
"I dont know what that is but yes"
Im dead😂
Kuribo, one of the weakest monster cards in the game, yes it can kill in 1 turn in MTG with 300 atk.
that kuriboh also destroys every creature in the game.
@@vanityofthesaint deathtouch would like to have a word with you
@@marcusramirez8197 I was under the influence and forgot deathtouch was a thing my apologies and thanks for the correction.
but when you factor in the lack of toughness you've got to do some shenanigans to get it to stay on the field
You better have the Professor rate some Yu-Gi-Oh! cards as well! That'd be fun!
You can see the yugioh cards on the boys mat. So I reckon that they will be used for that exact reason! (:
Hopefully it's coming
He would have to read them first :D
The Professor pisses his pants whenever a Magic card has more than three words on it. Yugioh would kill him.
Yes, this!
For context on how important mana is in the game, six of the Power 9 are artifacts that generate mana while costing nothing themselves. Black Lotus allows you to tap and sac for three mana of any color. The five Mox allow you to tap for one mana in their respective color.
I have to explain to my friend why the moxes and Black Lotus are busted. In a scenario where those are not restricted, you basically can run a deck with no land, just 4 of every moxes and 4 Black Lotus and you can cast as many as you like since they cost 0 mana. In a perfect hand, you can cast 8 drop in turn 1 or doing some insane stuff with it.
@@muhammadrafi4723 The easest way to teach him is to just make him play with/against them. That's what it took for me to get it.
Another interesting thing to note is that all three cards that aren't colorless are Blue, blue being arguably the most powerful color in Vintage.
Can someone explain why Timetwister is in the Power 9? It doesn’t seem that powerful to me
@@muhammadrafi4723 technically you could turn 1 hard cast emrakul the aeons torn (a 15 drop): 4 lotuses, which is 12 mana with 3 cards left. Add in a single mox and either eye of ugin, eldrazi temple, or even ancient tomb as land for turn.
The Professor is basically the closest we’ll get to a real Maximillion Pegasus.
Stylistically, yes, but his attitude would definitely be closer to Yugi's grandpa.
@@vxicepickxv True! I meant mostly from his aesthetic and performance lol
Richard Garfield? 😆
no, Richard Garfield is
@@vxicepickxv Compromise- he's both- Grandpa Pegasus
The reason that cards like Adult Gold Dragon can only have 3 words in the text box is that those words are keywords, which have set definitions. If there was a word in Yu-gi-oh that meant "This card deals piercing battle damage", the text boxes wouldn't be as egregious.
The funny part is "piercing" is already a shorthand for:
"When attacks a monster in defense position, if its ATK is higher than the DEF of the defending Monster, the difference is dealt to the defending Monster's controller as Battle damage."
For reference: the same effect in Magic is just called "Trample"
To be fair older YGO did have very simple effects and conditions. Now it's like you're reading a contract and figuring out when and under what conditions a card can be played. If you were to simplify down the text of modern cards would be like (very rough idea):
Condition, SS (Special Summon): Target (specify what gets SSed)
Negate M, S, or T: (Condition and/or cost)
Trigger Effect 1 (per turn): (condition and effect)
Trigger Effect (continuous or soft once per turn): (Cost and effect)
I know it's not great, but hope it gets the idea across.
Yeah, keywords are something that are great to see standardized in magic. It's good to just see "vigilance" on a card rather than a two line explanation on every card with that.
There is banish in Yu-Gi-Oh and it works just like exile in MTG. They use keywords it just isn't enough lol.
I don't even want to think about how long "flying" would have to be in Yu-Gi-Oh style, since its definition is recursive.
not a YGO player but it's always really interesting to see which parts of common card game logic translate well from game to game. Prof didn't make it easy either mixing up cards which are good specifically for multiplayer with cards designed mainly for 1v1. And yet you still had the good first read on most of those right away, that's damn impressive!
What always is great is just showing Pokemon trainers to people who only play Magic or Yugioh, where every card draw matters a lot.
As a mainly Ygo player who's gotten into magic. It's not that suprising.
It's realy just a much simpler version of YuGiOh with half the mechanics removed and replaced with a mana system. Much more straightforward and easier to understand.
@@speedyboost_ So true. I remember the DuelLogs doing this with Pokemon Cards and being blown away when his chat told him Hau, which simply let's you draw three cards is awful
Yeah like I think it was almost unfair with True-Name Nemesis 'cause that card is obviously so different from group games versus 1v1. It's also funny to see just how much perspective on MtG has shifted 'cause the APS guys seem to view group games as the "usual" way to play. I guess it really has shifted that hard now.
Drawing more cards is such an effect. I know nothing of YGO(Aside from the old anime lmao) but if someone showed me a YGO card that says "Draw 3 cards" I'd call it good, because that's almost always good.
The team APS reaction to Time Walk is exactly why it is my favourite card. Between those that do not know the card and are amazed at what it does for such a small mana cost, and those that do know what the card is and are amazed to see a real one, this card gets the best reactions out of people
When he showed it I was like "Oh man hope he warned them to be real careful with the card.. and why the heck is it in such an horrible sleevve!?!?!" -_-;
But then Ctrl-P so oh ok
to me it's funny because it shows magic just started as a fun game like what can we think of oh "an extra turn" but nowadays that's like 9999% more broken than back then when most of it consisted of attack creatures basically
@@TekapeSpells were 1000x more broken, creatures were 1000x worse so it evened out.
Honestly I would love prof doing a Shuffle Up and Play episode with these guys, just teaching them how to play magic
Shuffle Up and Learn
@@skyguy713 yas.
Shuffle up and Play Magic, Yu Gi Oh, Pokemon and, let's not forget, Flesh and Blood!
THAT WOULD BE SICK
@@skyguy713 omg yes!!
This was a very nice, wholesome video that entertained me as a former YGO player and a current MTG player. Cheers to all those involved.
Same for me being a former YGO and current Magic player. I love seeing the crossover. I also like that I understand what both sides are talking about
@@CerealKiller143 same as a former mtg player and current yugioh player.
@@thisgoddamusernamestoodamnlong Why would you do such a thing?
@@mateussilva635 Magic too slow. Yugioh cards hot.
@@thisgoddamusernamestoodamnlong I think waiting idly while my opponent combos just waiting for a crucial point where I can negate it, and hope he isn't able to counter negate me is slow as hell. But as long as you're having fun it's alright ;)
The look of pride on the professors face when he said, "we go past turn 2" hurt so bad
Older YGO had a back and forth that (from what I've heard... I don't play newage yugioh) doesn't really exist anymore.
I have heard that there's a YGO format out know where only cards before a certain year are played, which is probably more my style
@@freeflbird3I’d say the beginning of the end was with synchro summons, which I believe appeared when 5d’s was airing.
@Raptor_Ren my go-to irl decks are Marauding Captain featuring Six Samurai without any sideboard cards. And a deck full of level 3 and lower (flip) effect monsters.
I don't mind synchro and XYZs, but some of those effects are wild
@@Raptor_Ren Synchro summon games were super interactive, but it was certainly a point where the game sped up. Still the best play you could make in that era was like a turn 1 Stardust Dragon with a solemn and another trap set. Games lasted several turns. I dont know exactly when yugioh hit full speed on but it was defintivfely after the XYZ monster. The synchro - xyz era was very powercrept compared to old yugioh but they werent worse than like the chaos decks that dominated the meta before they got banned.
Team APS: "It blows my mind that a card can have three words in it's card text."
Pot of Greed: "Hold my beer..."
I think what they were trying to convey. Is there's 3 words, but it's a placeholder for paragraphs of rules. And it's mind blowing that it tells you all that at a glance lol
What does it do?
@@johnnychannel-el1gg It has Flying: A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying.
Haste: If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began.
And Lifelink: Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes).
But with MTG(Magic) Every creature with that ability functions the exact same way, so they can just put one word since we all know it does. These words are explained in all beginner materials too, so new players can learn with the booklet till they understand it :3
no one knows what that card does
@@nikkolasaustin5754 um soory i mean the yugioh meme the pot of greed lol, thanks for the explanation MTG card though
I'm SO glad you guys are friends with the Professor! These videos yall make are already great, but now he's in them too? God-tier entertainment.
If you haven't seen it, Paul and the Professor did a longform video a while back, comparing and contrasting the two games. I think it's on the Professor's channel.
@@flamboyantwarlock7101 thanks I'll check it out!
@@daemonslayer59able it is one of the untitled magic podcasts episodes.
As former Yugioh player of 7 years who got into pioneer mtg about a year ago, this is an amazing yet extremely unexpected cross over. Plus the Professor not knowing what a kuriboh is was hilarious. The shock on Alex's face that games can last more than 2 turns is why I stopped playing Yugioh, games too damn fast haha
Totally agree with the last part.
That was also the reason i stopped playing Yugioh
Yes, that last part is why I can't get into Yugioh. I'm also not a fan of losing just because you're not playing the meta. I miss the old days when you could build whatever you wanted. Konami ruined the game. I just want a Dark Magician deck because I like the character. I don't care if it's meta or not.
I stopped Yugioh for the exact same reasoning. I don't want to play a game like that.
@@Tae_Grixis Yeah the power creep is insane, I played through Zoo and almost quit then, but then the game levelled out for a while. The current meta is flipping insane though, adventure k to tear into the insanity of splight, its just too much, its not longer fun when yiu can't play what you want
@@frostyblade8842 Power creep in YGO turned what could be modern into standard for them.
One of the easiest rules of thumb to translate between the two games is life and damage values. It's just factor 400 (rougly). So Kuriboh (300/200) would be a 1/1 creature in magic and would take 20 attacks to take a player from full to 0, while a 20/20 creature in magic like Marit Lage would be an 8000/8000 Monster capable of oneshotting a player if attacked directly.
As for the Power 9:
It's funny to me that among the most broken powerful cards in BOTH YuGiOh and Magic are the most basic Card Draw Effects for each game respectively:
Pot of Greed draws 2 cards from a 40 card deck
Ancestral Recall draws 3 cards from a 60 card deck
And about formats:
You don't need to wait for the corporate overlords to give you one.... *MAKE ONE*
Commander was created and is maintained by a comminuty council that is independent of the MTG company Wizards of the Coast. It has its own ruleset and banlist.
and in the smaller scale: Just Experiment. F.e. make decks that only have Level 4 or lower monsters in the main deck. Try recreating a "Deckmaster" ruleset like in the Noah's Cyberworld Arc of the anime. Make Cubes of interesting cards and draft from those. The game is your oyster!
The part with making new formats:
I always found it strange people didn't do this more often. Me and my club of friends played all sorts of formats, each with their own limitations and exceptions. Different life point starts, hand sizes were the basics, then getting into only lvl 4 or lower (like you stated) and no negates. Even experimenting with tag team and 3+ player duels, with which we created our own standard of possession and word ruling. I personally loved the games we had with 3person teams, they were absolutely bonkers, especially when you realize we made decks entirely structured for 3 players on a team and an extra deck the size of the Sahara desert 🤣.
Like you said, the game is our oyster!
when i was drifting between the two, i usually gave a conversion of 500:1 on creatures. now, since i've made a few custom cards that are ports of cards i specifically liked, and in some cases, i've ignored that rule of thumb (yubel being the prime example). but i've found that generally, a 500:1 should get you fairly close in terms of card feel. blue-eyes being a 6/5 feels a touch weak, maybe, but the conversion also starts struggling past 3k, since the gap between a 3000 and a 3200 is so dramatic in yugioh. the big thing yugioh has is it's overwhelming speed.
I had an idea for a game mode where basically you have your normal deck, but also a mana deck. Mana cards can't go in the normal deck, and non lands can't go in the mana deck. Every turn you draw from both. I'd love to play test the idea with a friend, and see what would need to be tweaked to make it work.
Draw cards would probably only be able to draw from the main deck, except for cards specifically searching for lands.
@@kairotox not to be rude, but I don't think that's a good idea.
@@wen1188 bro you have to say why
The professor bringing a Merfolk card is incredibly on brand!! 😂😂 Great crossover!!
It is true name nemesis, though, a card that warped legacy, and that doesn't happen often
@@krekkaking at the time it didn't happen very often, but ever since Modern Horizens there's been a busted thing in nearly every other set,
Culminating in the abomination that is Delverless Delver
@@VivBrodock yeah, kinda infuriated at that concept
Loved the wink to the camera 😉
@@krekkaking The one i remember the most is good ol Tarmogoyf in future sight. Everyone and their mom played either UG with a splash of a third color or some midrange BG deck with or without white.
So, something left out for why Prodigal Sorceror is good is because of it's color. Direct Damage is usually only found in Red, Green and Black and isn't something Blue normally does. Prodigal Sorceror now gives Wizard based decks a way to deal damage and deal with smaller monsters without spending additional resources. It's also something that players don't expect because, as said, Blue isn't known for dealing direct damage. Blue is the control color - lots of ways to bounce things and counter things.
Plus blue has a LOT of cards that can untap which makes it repeatable, put a card such as ohpidian eye on him that lets you draw a card if he does damage, and mind over matter to discard a card and untap, you can just repeat it until everyone at the table is dead
Understanding the general themes of each color would help a lot in these reaction video formats
@@mememaster9703 the fact in magic you can do infinite loops with 3 cards is scary as hell. Most loops in Yugioh take almost your entire deck and milling them to the grave or summoning monsters with very specific effects to search specific cards. For instance power tool dragon is used in so many loops just to search a card that isn't even used in the loop.
Then again, Wizard decks are generally in Izzet colors. (blue/red for the non MTG people)
@@christiankirby8092 No it's not, because you can interact with most combos at some point. You can counter the spell that starts it. If it's permanent based, you can kill either of the combo triggering pieces. Let's take for example the card at hand "Prodigal Sorcerer":
You need something that untaps a permanent, some way to produce infinite mana and Prodigal Sorcerer.
You can counter/kill whatever produces the infinite mana loop, your best shot at surviving at that point.
You can kill off either part of the combo pre infinite mana loop. You can discard their combo pieces (in black).
Most of it is just the knowledge of how the combo works. Same with YGOs combos, in which you need to learn what trigger you need to react with a hand-trap to make them brick or kill of the extender.
I'll never forget going back to watch Yugioh Season 1 at Duelist Kingdom and remembering they only had 2,000 Life Points and then Kaiba popped out his Blue Eyes Ultimate Dragon (4,500 attack) vs Yugi's Giant Soldier of Stone (2,000 Defense) and when he attacked I looked at my brother and was like "Dude what if Blue Eyes Ultimate had Trample?" He just looked at me and his jaw dropped.
“You start off with 20 life”
“Oh so even a kuriboh could finish you off in this game”
“I have no idea what that means”
😂
Kuribo is basically the best card in yugioh. It can delete most anything
But yes
Kuriboh is like an ironically small thing in yugioh. It has 300 attack
@@GodzillaFreak If magic players could summon Kuriboh, that would make Emrakul look like a squirrel.
Cyclonic Rift is great because you can play it on your opponents turn after they set up their board, then untap all your lands on your turn. Also because of the way that mana works, the opponent likely has more cards out by the time you cast it than they have mana to recast in a single turn and because of the seven card limit to your hand there's a good chance they have to discard at least one or two cards.
its worse than that, only lands staying means all artifact manabase goes back into the hand AND one thing that wasnt mentioned is that players have to discard down to 7 at the end of the turn ... meaning if someone kicks 20 permanents into your hand at the end of your turn you have to dump everything above 7 into the graveyard unless you have ONE specific land on board that removes the limiter ...
As someone who plays both games, I loved this video. Seeing the boys try to figure out if a card was good or not was so entertaining.
I love the dynamic of the two guys on the end being more generous to the casual/Commander cards and our middle guy being the one that is like "this card sucks in a 1v1 format!"
I was quite surprised with Smothering Tithe tbh. I thought that would be a pretty hard guess for someone who is still new to the concept of paying mana and managing resources in MTG and you caught on to what the card does pretty quickly
They haven't really made it clear in what format the cards are good at. That card is good specifically only in Commander
yeah tithe is bonkers good in commander we have lots of effects that allow players to draw lots cards at once it can propell you quickly. for instance we wheels are effects where each player discards their hand and draws typically 7 cards so in a normal commander pod thats 21 treasures
I wouldn’t worry - real Magic players didn’t correctly evaluate Smothering Tithe either. Those that did bought loads at 50p each the same time I did (I sold out at £30 😂)
@@snackplaylove they did lol. EVERYONE freaked out about it in EDH, nobody cared about it in actual formats :D Unlike oko, players were correct on this one
@@ich3730 Here the price was sub dollar all through release to the extent that I was mocked for taking one as a value draft (on the wheel - still won the pod). It spiked once people played with it, but as it was the last time I really made money on a card before paper got boring it sticks in the memory
As a Magic player, this was super entertaining to watch. Love how fast you get to understand the game, guys!
I think the closest thing to a 'power 9' in Yugioh is all the old staple spells that mostly got hit in the original ban list: pot of greed, graceful charity, raigeki, feather duster, dark hole, monster reborn, change of heart, delinquent duo, and red medicine.
I'd go with Pot of Greed, Graceful Charity, Delinquent Duo, Confiscation, Forceful Sentry, Cold Wave, Painful Choice, Vanity's Emptiness, and Sixth Sense. Cards that can never come off the F/L list, and anything with a similar effect would need to come with a heavy cost or ridiculous activation condition. Cards that are good in any deck against any deck.
red medicine?!?!
Funnily enough, none of those yugioh power 9 actually worth a dime except maybe raigeki. but that too only a couple of bucks at most as Yugioh doesnt have reserved list.
@@MrEcuadorian Pretty sure its Mooyan Curry
definitely pot of greed,change of heart, and monster reborn for sure.
I love how quick the APS crew is catching on, of course having the Prof as a tutor must be doing wonders 😀
The real question is: how much mana does it cost to tutor with the Prof?
@@0th_Law If you want to call it a personal tutor, just 1 blue
@@firespirit8026 catch him on a bad day and you may just get the demonic tutor 😈
the thing is, a lot of mechanics in TCGs are very similar and just named differently. ofc, YGO works alot more different than MTG, but for example as Paul said at one point "Drawing cards is good" is true for every game because card advantage is just sooo important, especially in MTG where a third to almost half of your deck consists out of lands that wont help you out of a dire situation. Playing top deck can be very deadly very fast.
@@MajorReaction maybe even a cruel or grim tutor. Depending on the price you’re willing to pay.
I love how the yugioh guys started to learn magic theory near the end that's actually pretty cool. But the professor gave them mostly commander cards and that's really hard to judge in a vacuum.
Yeah commander is a weird format, 100 cards, no duplicates, double life total, vs 3+ opponents, great cards in commander don't always or even often translate to other formats and vice versa. I've won a 12 man commander game with combat damage from Rhys, the Redeemed, that sentence makes absolutely 0 sense but is nonetheless true. I've also *technically* not won a game because I simultaneously gave 40 ish poison counters to the table including myself. What I'm saying is commander is wild man.
Yeah, I'm like "that's crap" then he's like, "this is a staple." I'm instantly thinking that it might have seen fringe play in standard pillow fort or something. I do not evaluate for casual formats, and being a staple in casual does not make a card good.
@@gurusson rhystic study is going to be a staple in pretty much any multiplayer environment. It is absolutely a staple in cEDH. Smothering Tithe is probably a little bit more questionable as a full on staple these days but it is absolutely a very strong multiplayer effect
@@nateatwood2143 smothering tithe used to be great in some combo decks that used wheel of fortune type effects to keep making free mana and free cards at the same time
It's rather in character for the professor to do that. Moreover, that IS the most popular format in magic, apparently. So it's not unusual that a lot more commander cards were picked.
*SPOILER ALERT!*
.. All the boys needed to evaluate the cards was basically whether or not Prof had double sleeved them 😂
No joke, check it:
1:08 Bad (No Inner Sleeve)
4:31 Good (Double sleeved)
6:36 Good (Double Sleeved)
8:40 Bad (No Inner Sleeve)
9:50 Good (Double Sleeved)
11:50 Meh (No Inner Sleeve)
12:59 Meh (No Inner Sleeve)
15:16 Good (Double Sleeved)
17:01 Good BUT Fake - Hence No Inner Sleeve
Wow
I'd love to see you guys play a game or two of Magic with the Professor or the Command Zone guys
Two best card games channels so far make a crossover, great video!
I love crossovers with other TCG Content Creators.
I don't just play yugioh! I play card games in general!
King of Games right here, Ladies and Gentlemen! XD
@@lioncrafter7900 I wonder what kind of magic deck yugi would gravitate towards...
@@anonymous71207 Thinking black, blue, and white. Black for dark magician, blue for mental abilities of millenium puzzle and artifacts, and white for protagonist to balance out the black/blue combo.
@@anonymous71207 5 colors, and he would somehow always get exactly the mana he needs before it's too late.
He'd have creatures that span all over, just like his Duel Monsters deck.
You should check out Rarran a hearthstone channel. He does a series where he looks at ygo cards. And many other games too. He also plays ygo master duel for his first time. Great channel.
These guys had a WAY better understanding than most beginners. Personally I have always thought yu gi oh is more complicated and harder to understand. I have seen these guys youtube channel before it would be dope seeing them involved with MTG more.
Prof's face at their reactions is the best part! 🤣
You can taste PTSD in prof's face at 4:50 :D
Just the complete lack of a poker face when the guys were looking at True-Name.
Now we just need to finish the collab off with a commander game between you three and the professor hahaha I’d watch a full unedited session of that tbh
Next time, on shuffle up and play... lol
first they would have to learn the definition of commander. It isn't 4 player. Commander is a deck type that contains 100 distinct different cards, so no 2 cards are the same; and you have 1 legendary card that is deemed your commander. There are a bunch of other rules I won't get into.
What they were referring to would either be round robin in a group team setting, or free for all in a single player setting. Or handicap if its multiple players versus one.
@@ivenstorm I mean, all you said is true, but also it is four-player, and is designed and has cards released with that in mind (like the goad mechanic, which for those that don't know is that creature attacks each turn if possible, and doesn't attack you if possible).
The fact it is a four-player format was the important bit on whether the cards they were reviewing were good or not. One treasure every go around is very different than three, for example.
@@HappleProductions it can be four player. But Commander itself can also be 2 player with separate rules. Starting players get 30 health instead of 20. I only grew up knowing the 1v1 format myself. I learn every day.
@@ivenstorm I'm sure they know it can also be 1v1.
Power 9 of Yugioh
Pot of Greed
Maxx “C”
Royal Oppression
Cold Wave
Delinquent Duo
Graceful Charity
Painful Choice
Imperial Order
Sixth Sense
Edit 1: Added Royal Oppression; removed Vanity’s Emptiness.
This was incredibly hard to figure out especially with Ultimate Offering and Soul Charge existing but like I can’t assume any other cards better.
nah, ultimate offering could come off the banlist and see no play.
you're right to not put it on this list
I'd include Monster Reborn in here, somehow but I agree with this list otherwise.
@@tsumgye5370 Fair enough, it is really slow compared to what it was before.
@@tsumgye5370 Floo basically does the same thing as Ultimate Offering and it has no costs associated with it. Fully agree that could be at 3 and completely irrelevant.
Confiscation, The Forceful Sentry, and maybe Trap Dustshoot definitely deserve a spot. Hand knowledge and removing a card of your choice has been and will always be way too strong.
I've never played Yu-Gi-Oh. I started playing Magic in 1996. This was an awesome video to see. When I was younger there was a massive schism between players of each game. Similar to that of Trek and Wars. This was very fun to watch. I may even have to see what all the scuttlebutt about Yu-Gi-Oh is.
Good luck, have fun, and... try not to get overwhelmed by the current meta.
@@SyxxPunk Exactly. I was playing yugioh when i was younger and am still playing the eternal duelist soul on gameboy advance from time to time because this game is so good! However, i bought legacy of the duelist link and i’m overwhelm. i don’t like the direction it went so i just did the og yugioh and gx’s story
hell yeah! good luck with the current meta but i still find it fun :)
Check out Goat and Edison format
As a player of both its been fun to watch both of these channels dip their toes into each others game. Please make more content like this, it's incredibly engaging and cross pollinates the communities.
These crossover evaluation videos are always interesting to see, definitely was not expecting to see the Professor here
Yup, you guys nailed it this time and got one of the best people you possibly could have. Professor is an absolute gem. And hey, nice work on the guesses too.
17:00 The original Time Walk is even sicker. The original text was: 'Target player loses next turn'. It was changed as 'loses' can be interpreted as meaning 'loses the match', i.e. target player loses the match on his next turn.
Love the Professor, love Team APS-great collaboration video :) I’ve been getting more and more interested in Magic. Commander format seems a lot of fun
It is. Buy a precon and have some fun.
I love commander and agree get a precon
Just don't pay mark-ups! Also check the Professor for reviews on them
Commander in my opinion is the best MTG format. What if I told you that deck masters were a real thing in Magic? They’re just called commanders. What if I told you the format was community driven with its own rules committee that’s run by the man who created the format that Wizards doesn’t tamper with? What if I also told you that this community driven format was so popular that it is the second most supported format in all of Magic the Gathering only playing second to standard? 99 cards revolving around one legendary creature in the greatest multiplayer format ever my friend!
@@OvenfreshDeth I like how it’s a multiplayer format with one of cards in the deck. Compared to YuGiOh you actually get to play the game beyond two turns. I am looking to get a 40k commander deck and upgrade it a bit then play at my local game store which has casual and competitive events every week for MTG.
As a MTG fan, this was a lot of fun to watch!
There are so many cards in magic I highly recommend you guys do more of these videos especially with the professor. I really like seeing your reactions to these cards.
What's interesting about the power 9 is that were all extremely rare, and the creator of the game knew they were strong, but he didn't foresee people buying more than a few packs and decks, and so combined with the ante system it would in theory balance out
Yeah baxk in the day you bought like 10 packs in a lifetime. Now these dorks buy 10 booster boxes a day. Even in 2005 you would get a pack a month if lucky
@@nickxcaliber7991 There were definitely people back then who were spending lots of money on packs. I think you're remembering having the limited budget of a child, and thinking that's just how it was back then. That's how it was for me as a kid playing Yugioh.
@@WarpsmithAdam I definitely miss those days. Just making decks from whatever you happened to have, and playing against others who had the same.
@@xchronox0 It's what I still do in MTG. Still have super budget Commander decks, Pauper only uses Commons and if you only play kitchen table you can brew some really fun decks in Pauper. You just need people on the same page as you to do that.
The funny thing about the Power 9 is not only are they (mostly) all still absurd, but they are from the first set so they are iconic. Now, LOB doesn't have 9 good cards in it but I think across the first 2-4 sets you could identify 9 broken cards and this would be my guess:
-Pot of Greed
-Graceful Charity
-Raigeki
-Harpie's Feather Duster
-Monster Reborn
-Change of Heart
-Deliquent Duo
-Painful Choice
-Sixth Sense
I'm not convinced Sixth Sense is even correct given it was a decade late to the TCG
@@KoopaBlue I think Black Hole might be a viable replacement, on the one hand it's a worse raigeki, on the other it's still an unconditional board wipe.
PoG, Graceful, Change of Heart, Delinquent Duo, and Painful Choice certainly.
Monster Reborn is really good, but isn’t universally busted. It’s been taken off the ban list. I’d have to say Soul Charge would be better for the list, since it’s always been insanely good.
Raigeki and Harpy’s are in the same boat where they used to be busted but have been overtaken by power creep.
I’d add Magical Scientist and Cyber Jar to the list, since both radically change the game out of nowhere.
Last Will would also be a contender, since even if it was unbanned today, it’d see play.
HFD, Sixthsense, Raigeki, change of heart, Reborn, Duo aren't worthy of power 9. Half of those are legal without seeing play.
Power 9 are "must run if you can" level.
So stuff like confiscation, pot of greed, called by the grave, maxx c, soul charge, graceful charity...
not much of a YGO player, but what about Yatagarasu, Chaos Emperos Dragon, Solemn Judgement and Cyberstein?
It's always nice to see favorite content creators get together. Would love to see perhaps an ongoing series, teaching the Prof Yu-Gi-Oh and he teaching you Magic. Would be fun!
I second that.
@@pelusoft I Third it, that series would be awesome
Here's what I find really interesting: The Power Nine in Magic has not changed in the nearly 30 years of the game. Those 9 cards were printed in the first set, and they're still considered the best in the game. While there are certainly some cards that approach their power (some will argue about the "Power 10", which often adds a land to the formula, with the battle being between Library of Alexandria, Mishra's Workshop, and Bazaar of Baghdad, and even various other cards such as Yawgmoth's Will, Tinker, or Sol Ring), in general the Power Nine has remained completely untouched since day 1 of Magic.
Yu-Gi-Oh however, is quite different. A lot of the cards that would have been considered for the "YuGiOh Power Nine" have been power crept pretty badly. Raigeki (unlimited nowadays), Dark Hole (Unlimited), Harpy's Feather Duster (Limited), Mirror Force (Unlimited), Monster Reborn (Limited), Change of Heart (Limited), etc.
Granted, there are still some absolutely busted early YuGiOh cards that would absolutely qualify for their "Power Nine." Pot of Greed, Graceful Charity, Delinquent Duo, Forceful Sentry, Cold Wave, Ultimate Offering, etc. But plenty of other cards from later sets rose up to levels that rivaled or exceeded most of those old conventionally good cards, especially now with the addition of Synchro, Link, and XYZ. MTG has added new cards types over the years (Plainswalkers, Vehicles, Dungeons, etc), but none were so powerful that they took up entire chunks of the banlist by themselves.
That’s not quite true. The Power Nine have never shifted but that’s because they are the rarest most expensive most powerful cards in the first printing that didn’t make it to Revised. They’ve been surpassed several times in terms of raw power. The channels namesake Tolarian Academy is one, Memory Jar is another.
@@totalvoid6234 While those are very strong cards, (most) of the Power Nine have something in common. They come out on the first few turns always. TA and MJ can as well, but getting them online and doing stuff that early isn’t guaranteed. 7/9 of the Power Nine do their thing on turn one 100% of the time if you have them in your opening hand. And the other two do theirs on 2 and 3 respectively. TA and MJ can certainly come online on turns 1, 2, or 3, but it’s not guaranteed.
Again, those cards are extremely powerful. And they’d certainly be in the top 20. But the top 10? That’s much harder to make a case for.
I think that's because WoTC's design philosophy is quite different from Yu-Gi-Oh's, and Wizards took a lot of lessons learned from the early days of magic and realized just how insanely powerful the cards they printed were. With Yu-Gi-Oh they focused on the "cool" factor to keep drawing players in with ever more powerful cards. With MTG they decided to retire the old, overpowered cards and instead play with a new set of cards with reduced power level that allowed for longer games with more strategy and variety.
@@totalvoid6234 There may be legacy legal cards that are more powerful than some of the power nine in some cases, in some combinations, However, the power nine are what sets the upper limit on how good a card of similar type can be. They have never printed new cards that allow you play the equivalent of an extra untapped land in a round for no immediate or previously sunk mana cost (the moxen), Get 3 extra mana for free in round 1, get a three card draw for 1 mana, get an extra turn for any price, or reset you and your opponents graveyard and hand for 3 mana. The problem with the power 9 is that they were too good in all cases they were used, not just for some unforeseen broken synergy.
I know I will get flag for it but it kinda became a power 9,5 with Oko lol.
I'd love to see another Collab with the professor where he runs a gauntlet of duels with y'all with decks you guys constructed with same level of play and where y'all play a game of commander with him with some decks he's got.
Great to see a video where the Magic side isn't just bringing up Oko, Tarmagoyf and all the other default cards but actually cards the non-Magic side has a chance to get right! :)
This was so cool. After just a few cards they all pretty quickly learned what was good and what wasn't (with some exceptions), and you could easily see some of the translatable knowledge between the games.
But yeah, us MTG players do like being able to read our cards. 😛
Magic player myself, but the stated reason for not using shorthand like magic is they dont want players to need to memorize half a million words to play their game. They want a player who knows how card types work to be able to just read the card without cross referencing a bunch of keywords. Which is nice, but I prefer having the most common effects have one word telling you what it does. The only one in yugioh is piercing damage, aka trample. That being said I'm not a hard-core magic player so I often have to look up key words to know what my cards or my opponents cards do, so it swings both ways. But at least I don't need a microscope to play.
@@geraldposter1496 It's too difficult to parse and remember what all a Yugioh card does. And I was a multi year Yugioh player before I became a mtg player.
@@tonysmith9905 same, yugioh was my gateway drug into card games. Again, I prefer magics system. It's really easy to read "Indestructible, hexproof" and know what it does instead of reading "This card cannot be destroyed by battle or card effects. This card cannot be targeted by the effects of cards your opponent controls". Imagine if they had cascade or shroud like effects in their game.
@@geraldposter1496 What Magic is really good at is keywording terms that make intuitive sense. There's a few here and there that don't make much sense (regeneration and its shields for instance), but by and large the keywords are easy to grasp, especially evergreen and deciduous ones. So even if you don't play often it's still not too hard to understand the game. The other things that Magic does is have rarity and formats, which keep more complex cards from being too frequent for new players, barring commander. But even then beginner players with commander are likely to not have too many complex cards, and as a social format it's likely someone can help. With keywords being easy to understand it lessens a lot of the mental load a new player takes on. And I think the easy to read cards, both language-wise and font size-wise helps a lot.
@@haikumists1115 also there's nothing like missing timing in Magic. You can forget to activate triggers but in no circumstances does a trigger put on the stack just not activate when it didn't get interacted with unless there was some replacement effect going on, which is much more easily verifiable.
The stack is the stack.
Love that you guys took the comments to heart & included someone who could explain the cards.
Nice vid!
This is so fun, love the idea. You guys totally need to play a round of Magic with Prof sometime soon! The less you know the better, it's really fun to watch you learn and understand the parallels between Magic and Yugioh.
as a former YGO player this was definitely my thought process when I first came to magic. went from playing anti-meta and OTK decks to weird commander decks. very refreshing video. YGO Power nine Pot of Greed, Trishula, Super Poly, Fiber Jar, Max C, Graceful Charity, Cold Wave, Makyura the Destructor, Dimension Fusion.
Thanks for sharing!
This is charming! As an MtG fan, it's neat to see new (but still skilled) gamers try to get card from a game I've spent years learning all they keywords, intricacies & edge-cases. YGO has some strong similarities (but key differences), and learning how folks use their distinct knowledge sets to make sense of it is fascinating. Thanks for a great show, guys!
Exactly this! I played both off and on over many years from the mid-late 90's through to 2018, MtG off and on throughout that time and YGO from launch to until maybe 2009-2010 so it's really cool and interesting to be able to view it from both perspectives, even if one of them is quite a bit out of date 😅
This was beyond dope! Thank you for the collab!!! I’m a magic player that started as a yu gi player first and you guys are one of my fave channels!
We had the 'power 5' in yugioh back in the early days; Pot of Greed, Dark Hole, Raigeki, Monster Reborn & Change of Heart
Mirror force?
@@xuryuu8800 I might be remembering wrong, but I believe Mirror Force was released a bit later than all the others, plus, being a trap card, it's inherently slower. It was just a slow and slightly worse Raigeki
@@Kezyma in tcg the 4 first spells were released in the first booster set,change of heart and mirror force in the 2nd set,dark hole,monster reborn and change of heart got fast reprints in the starter decks and everything besides pot of greed got banned in the first tcg banlist but of all the cards,pot is the only one which stayed banned and is probably never unbanned,the new power five would be pot of greed,graceful charity,painful choice,forceful sentry and pre errata imperial order
@@mrkickinthesky Yeah, the five I listed were the ones I remembered being in every deck back then. I was fairly young, but the only one I didn't have was Raigeki.
Honourable mention for Summoned Skull that literally everyone played at the time too lol
@@Kezyma the good old days, when decks were 90% 1800+ atk level fours, 2k def level fours, summoned skull, dark hole, change of heart, monster reborn and maybe a blue eyes.
Loved this episode, never seen you guys before but you seem cool as heck. Well done on the grading, was really wholesome to watch you all interact
I love this crossover, when the YuGiOh homes are like “this is good 👍” and the professor goes “this is very good”. Just a fun moment haha
That was such a fun and interesting video! I didn't know anything about MTG going into this, but I learned a lot. The Professor explained it very well and easy to understand. Also your reactions and comparisons on both sides were really funny!
Cool collab! Would love to see something like this from you guys again! 🙌
13:06 good editing there, bringing the camera out to emphasize the new audio location informed the story without stopping to say "this other mic went out"
Wonderful crossover that I've always wanted. I love Magic and YuGiOh and you are all both my favorite representatives from each 😊
I have been looking around for this type of video for both directions (magic andyugioh) since this trend started. Very fun.
I'd love to see more videos like this, but each with different themes - like one where it only covers cards that draw you more cards, or cards that have life gain, because they can so often be a mixed bag. Also would like to see someone talking through some of the more popular deck types or crazy combo decks. "Oops, all spells!" would be really fun to see explained because of how unique it is. Do Yu-Gi-Oh decks follow the same broad archetypes as Magic does? Midrange, combo, control, aggro, etc?
no they do not. inYu-Gi-Oh!, archetypes are based on card names, like HERO, Shadoll, Utopia, all or most cards in their archetype have those in their name or deal with cards with that in their name.
To add on to what@@floofgoodra2017 was saying: The closest you can get to comparing archetypes in Yu-Gi-Oh to MTG would be Tribal decks.
So, I just got recommended this channel by a friend of mine. I used to play Yu-Gi-Oh as a kid, and I'm both amazed that it's still popular, and highly intrigued by the mechanical differences between it and MtG. That said, I would LOVE to see a YGO Power 9 video. Keep up the good work, y'all!
As a primarily MTG player who got into YGO via Master Duel, this was absolutely hilarious, and great to watch! Great work guys!
How has your experience been? Curious to get feedback from a player who is new, but not new to card games.
This was fun, and I absolutely love seeing the professor pop up when I don't expect him
There is something so satisfying knowing both and watching them translate magic into yugioh and vice versa
Please do more of these, this is amazing to watch
This was fantastic! As a Yugioh player who has now recently stepped into the world of MTG, everything about this was great! Especially loved Alec’s comment about Yugioh only being 2 turns and having to think of different game formats, after having played several different games of commander that went more than 3 hours long.
Edison Format and Goat Format aren't talked about enough; they're not big in tournament scenes like regionals, but they're gaining traction and popularity. It's the type of Yugioh where Prof could actually enjoy and understand the game lol.
The problem is that they are not officially supported. Formats in magic get oficial support, tournaments, updated banlists, and sometimes cards specifically designed for them
edison and goat aren't talked about because they SUCK. just the same boring tactics in goat where it's just set a monster pass turn for 30+ fucking turns
@@EBlade3529 uuuuh
@@Griever49 I don't see that as a problem. I'd rather have fan-made games than konami-made games tbh
commander in magic started out as a non-supported format too. and a lot of ppl don't like how it's become official and competitive b/c its meant to be casual
@@aliceinwonder8978 but it became popular because it was officially adopted and supported, before that it was a very niche thing
Watching Prof try to hold his laughter in at TNN was hilarious
Did you see his funny "I'm sorry" video? That last part was great.
the merfolk man could barely contain his abundant joy at the people complimenting his fishfolk friends
The wink was great.
THE GREATEST CROSSOVER EVER!!!
I could watch this for hours ! It is *so* interesting to try guessing and then understanding why each card works well or don't, it's greating too making a little comparison between the two TCG to see how kind of similar cards are perceived differently in the play style. Prof did an awesome job choosing and explaining the cards, ones that aren't too obscure or intricated but not 100% obvious (except maybe for Time Walk, but that card is so singular it's funny to see instant reaction from any card game player), most of them just tempting enough to actually wonder wether it's useful. And you guys did a great job, I liked that you sometimes mentionned some corresponding Yugioh cards or effects to have a better understanding of why you thought this way or that way.
I really enjoyed this. I don't play yugioh but I enjoy the channel especially Larry in the hole. But to have the professor on and learning each other's game is cool. Hope to see this more often
This is one of my favorites genres of video. You guys did really well. It would be really cool if you had the professor back but swapped places and had him guess YGO cards.
I couldn't think of a Power 9 for yugioh but the power 3 would probably be Graceful Charity, Pot of Greed, and Painful Choice.
Delinquent duo, imperial order, Royal oppression, magical scientist, snatch steal would be the other 6
@@tyllisvfx wow really?! I'm not arguing with you, just surprised. My only experience with YGO is years of playing the old Gameboy Advanced/DS games, and in those games, almost every single AI deck containd the cards you listed (except Pot and Scientist) as staples. I know the game has come a long way since then, but I'm surprised these are considered broken now.
@@norsebeast5984 yeah it's kinda crazy how the reverse creep happens, all of tbe csrds I mentioned are banned right now 😂
It's fascinating how differently mtg constructed players rate cards compared to limited (draft) players. - Because the Card "Vampire Spawn" is the 4th best common (out of 101) in its set (Adventures in the Forgotten Realms) For Draft/Sealed play. It always went later in the packs (around pick 6) during the drafting and has the highest win rate of all common creatures in the set! (Because the 3 toughness, plus incidental life gain was key to stabilizing against the aggressive decks in the format)
As a newish player (about a year into playing casually/kitchen table and commander 1v1 with a family member), I'm struggle so hard to see how certain commons, or even uncommons , or just certain cards that read as meh or alright can be seen as very very good by seasoned players. I completely understand that the keyword here is that seasoned means you understand the formats and which cards will be good in them. I feel like when building a vamp or life gain deck, I've seen this card (lots of copies in my bulk) and tend to ignore it. I never play sealed or drafted due to time limitations and family. I did a draft once for brothers war and while fun, it it is time I don't have. Just an observation I made.
@djuarez610 when you play limited format. (Draft or sealed) You only get to build a deck with the cards in your boosters. This means that commons/uncommons become the most important cards in the set. (Not the splashy and powerful mythics or rares, which dominate constructed). In a typical set, you have roughly ~100 common cards. You will see a random 10 of in every booster. So you get a random assortment of ~30 commons in draft, and ~60 in sealed.
The best commons in the set, which will give the highest win rates, are those that have high impact on the games they are played. This is usually removal cards (destroy target creature, deal damage to target creature) or a cheap creature that has good stats for cost (3 mana 2/3 that deals 2 damage and heals you for 2)
The vampire spawn isn't going to win you the game by itself. But, in a close matchup. Healing for 2 and getting 2 damage in, regardless of their board state, can turn the tide in your favor. (Especially if you have multiple copies in your sealed pool). The toughness of 3 was important due to the amount of 2 attack creatures in the set. (Lots of 2/1s and 2/2s for 2 mana) The health gain is important because the set was an aggressive format, and the extra damage on play can close out a game where you need just a tiny bit of help. So all around, this is a strong limited card because it's just solid utility for mana cost.
Absolutely love this video!
From the first card, I feel like this illustrates one of the biggest differences in the games: I feel like MTG does a better job making the game more interesting across all levels of play. Sure YGO has a meta of tiered/rogue decks but I feel the gap between them and casual stuff is far greater. MTG has more formats that allow more cards to be "at least playable" even if they're inherently "not good"
Completely agree. One fun thing about magic is that meta decks are strong and built to counter possible metadecks. It’s fairly possible a good player with a weird deck to win against the meta. Of course, in a scenario of fnm the weird deck probably wont win but it can still score wins against multiple decks. See burn, if you build a really cheap burn that uses non meta burn cards, you can definitely score some wins even in modern.
@@rafindeed There were actually quite a few weird Anti-Meta Decks in some Yugioh Metas, and Burn Decks have also already terrorized(cause they're usually really miserable to play against) some Metas.
For the "Power 9" of YGO, I guess one can have a look at the forbidden spells/traps: some good candiates could be: Painful Choice, Imperial Order (a card forbidden although it got an errata!), Pot of Greed, Graceful Charity, Vanities Emptyness (maybe), Mystic Mine (even though it is allowed, but can still win you games all by itself), Soul Charge, and then maybe still two more spells (or traps) that give you crazy card advantage or are just mean floodgates (maybe Skill Drain or so).
Mine was banned in TCG now, sad news.
@@RickNeverGiveYouUp Woah! No, good news, actually. Mine banned, could've happened earlier. Hm, seems like I got a bit out of the game lately. Just looked up the latest ban list. Dimensional fissure, Macrocosm and Metaverse - all allowed again. They were forbidden? When did that happen? Well, I guess, I don't have to change my Kashtira decklist at all. ¯\_(ツ)_/¯ Today is a good day.
@@RickNeverGiveYouUp why are you sad about mystic mine being banned? I dont even play the game irl (im a fan but i dont have people to duel with, so only online things for me) and ive never encountered it before. Even i know that it should be banned. Even made a concept where a card cant be activated unless the opponent controls mystoc mine, in which it can be activated anywhere and cant be responded to. It sends all of the cards in the mystic mine users deck, extra deck, hand, field and banish zone into the graveyard then banishes all of those cards facedown, and they take 1000 damage for each card banished in this way.
Change of Heart was banned for a long time don't know how it is now.
I like these collab videos. I wouldn't mind seeing more of them every so often
Cyclonic Rift is also really good because in MtG, we also have a max hand size unless you have a card that says otherwise. So having your field bounced back to hand, having to pay to play those cards again, and discarding at end of turn can really hurt your board state.
There's also a max-hand size in YGO. If you have more than six cards in your hand at the end of your turn, you discard cards until you are back at six.
There are 5 cards that can change the amount of cards allowed on the hand.
@@MikaeruDaiTenshi I knew about hand size. Recovered YGO player here. Didn't know YGO had cards that ignored hand size though.
When i think about the most powerful cards in YGO I always think about the cards that draw. Pot of greed, Sixth Sense, Graceful Charity, etc. It's funny to think that every kind of effect can get powercrept in some way, freaking Raigeki got powercrept, but drawing two cards with no cost is still so bonkers that there's no reason to unban pot.
Also I loved this crossover, this was such a fun video!
Raigeki isn't as powerful now as a lot of monsters have some sort of built in protection.
@@MrGhosta5 exactly what I mean. It was a powerhouse but the game moved past it. Meanwhile Pot of Greed is still completely broken after all these years
Pot of greed
Monster reborn
Graceful charity
DD
Imp order
Chaos emp dragon and
black luster soldier
Yata
And a TV show shout out that arrow card
@@cdyounger88 What's a living arrow card?
The reason something like raigeki can be powercrept is because of things like floating effects. Pot of greed cannot be powercrept in yugioh because if something is better than it, it's getting banned. This is mostly because going +1 for free is inherently imbalanced in any game where you have cards usually unless you're constrained by other factors like in pokemon drawing 2 doesn't do anything to advance your board. In Yugioh though the only constraints are how many cards you have and what floodgates can stop you from the opponent. No limit on special summoning and cards costing zero for the most part means +1 is just broken. Same reason graceful charity is broken, though even if there was a resource system that you had to pay into and you couldn't use the graveyard as a resource every deck would run graceful charity because it's at worst a filter that goes card neutral.
I love these kinds of cross overs as I love seeing other people's views, more of this please :)
Prof should have pulled out a Black Lotus, would have loved to see how they gauge that card... and their reaction to the current price of an original BL ... :D
11:35 One of the best reactions xD
I've been enjoying your mtg and yu gi oh cross over videos. I am originally an mtg player but recently got into master duel. I'm enjoying it.☺
"But in Magic they gotta spin stuff" lmao this is amazing Professor! I was laughing the whole way through watching this. Please more video's like this with these Yugioh guys :) I love them!
I love watching these kinds of videos. Magic Player here:
-Baahl: Meh, it’s a commander card, nothing more. How much fun do you wanna have?
-True Name Nemesis: Goated
-Smothering Tithe: Great
-Vampire Spawn: Meh
-Cyclonic Rift: Amazing card. Goated in commander and a staple in Blue.
-Prodigal Sorcerer, or “Tim”: Situational. Strionic Resonator and Brago break this card.
-Adult Gold Dragon: I’m not paying 5 mana for a Boros(Red/White) Dragon that has lifelink. No.
-Rhystic Study: Same as Smothering Tithe, good card. This is Josh Lee Kwai: the card. This card is somewhat of a meme.
-Time Walk: As Prof. Always says, “Reading the card explains the card”, and that’s all you really need to know.
Brago resets summoning sickness if you blink the Tim fyi. Illusionist's Bracers is a better pick for synergy with it. I will say too you're not really breaking the card much by allowing it to copy its ability. What would break it more would be giving it deathtouch (or have Death Pits of Rath out) and equip it with Thornbite Staff. If you go with Goblin Sharpshooter instead of Tim you do get to skip the Staff in this combo though.
Also agreed with Adult Gold Dragon. Give me Lightning Angel any day of the week please.
@@caladbolg777 I may have been playing brago wrong lmaoooo
Buuuuuuuut point is, Tim can be broken haha
First off, this was a surprise find and really enjoyable to watch, so thanks. Second, "Adult Gold Dragon" is a card I really tried hard to like and find a place for, but never really could. It's not overtly bad, it's just a little too expensive without enough protection to ever get a lot of use out of. Maybe in a total aggro haste deck in limited or standard, which is a fairly typical white/red combo theme seen, it _could_ not suck? But like the guy on the video said, there's just too many better options for that situation. I guess maybe in a draft tourney if you are knowing for sure you're gonna use red/white, it's a good card. "Very conditional" is the best I could ever say about the thing.
As a magic player, watching the crossover videos is amazing. You for making such cool videos and i lived watching the professor be wrong when he was evaluating Yu-Gi-Oh cards in the other video
This was so fun to watch. You guys have great chemistry and I really enjoyed seeing an outside perspective on some of these cards!
This was a really good video. So fun to see the interaction between the two parties.
Commander is basically the deck master games in the Yu-Gi-Oh Anime. Which is kind of how I fell in love with the format
Y'all almost immediately caught on to what makes certain mtg cards broken, or worthless. Really fun watching the learning process
Seems like it might have been worth discussing each card in both 1v1 and commander contexts, or specifically one or the other. Since it pretty dramatically changes how good some of them are.
I absolutely love when you guys cross over, I'd love it if this was a regular occurrence
Absolutely loved the video! This kind of thing is always a lot of fun, any chance of the reverse happening perhaps, the prof having to guess the quality if YGO cards?
Just got done watching yous over at TCC and playing yugioh. As a flesh and blood player, It's awesome to see both communities learning each other's games, can't wait to see all parties develop their skills in the opposite game they are use to. Cheers Team APS!