For those curious, the reason why enchanting loses a crit power at 3:34 is because of float imprecision - basically for floats, a + 1 + 1 - 1 - 1 can be less than a. But it just has +49.99999 instead of +50
@@SullySadface floating point imprecision isn’t a rounding error. It’s a limitation of the choice of numbers types. Also saying floating point imprecision tells us way more of the underlying mechanics than rounding error
@@MightyEumendies Floating point imprecision _is_ a rounding error. Computers store numbers with a limited number of digits, but some numbers can't be represented exactly with finite digits. That means they must be rounded to fit the allotted bits. In base 10 we know that to write the decimal expansion of 1/3 we need infinite 3s: 0.33333... If we only have limited decimal points (let's say 4) we have to cut that off at some point, i.e. round it: 0.3333. Adding three thirds together then results in 0.9999 when it's supposed to be 1. For fractions it depends on the base whether they have a finite expansion. 1/3 is 0.333... in base 10 but 0.4 in base 12. 1/5 on the other hand is some irregular nonsense in base 12 but simply 0.2 in base 10. This is because 10 contains a factor 5 (which 12 doesn't) and 12 contains a factor 3 (which 10 doesn't). The only factor in base 2 is 2, so the only fractions it can store exactly without rounding are halves. p.s. Maybe you think "rounding error" should only refer to intentional rounding in the code rather than hidden rounding within data types. I could see that argument. It's still rounding that causes the error, though :)
@@walnut5617 I mean they aren't the best, they're just way better early than people give them credit for. The math for everyone not in the know: Sprinkler: 80% (4/5) crops to sprinkler ratio Quality: 88.8% (8/9) Iridium: 96% (24/25) Iridium Pressure: 98% (48/49) If you have 100 tillable spots and a perfect place to fit each sprinkler type, you lose 20, 11, 4, or 2 crops depending on which you use. But the point is that even going from Basic to Pressure Iridium, you only gain 22.5% profit (98/80). On top of that they can be obtained much much earlier.
Love the video Haboo! I covered the new damage and crit cap increases recently, but I was never able to calculate the absolute Maximum damage. Would you or anyone else in the community be able to figure the absolute max achievable? It’s just beyond my knowledge of the game code lol
Speaking of Dangerous mines hope they fix the statue on floor 120. On PlayStation in will not change back to regular difficulty after quest. Statue does not work on multiplayer either.😢
Well, now BlaDe can increase his orphan recycling efficiency.
For those curious, the reason why enchanting loses a crit power at 3:34 is because of float imprecision - basically for floats, a + 1 + 1 - 1 - 1 can be less than a. But it just has +49.99999 instead of +50
tl;dr - rounding error
@@SullySadface floating point imprecision isn’t a rounding error. It’s a limitation of the choice of numbers types. Also saying floating point imprecision tells us way more of the underlying mechanics than rounding error
@@MightyEumendies that's why it's a tl;dr and not the answer
@@MightyEumendies Floating point imprecision _is_ a rounding error. Computers store numbers with a limited number of digits, but some numbers can't be represented exactly with finite digits. That means they must be rounded to fit the allotted bits.
In base 10 we know that to write the decimal expansion of 1/3 we need infinite 3s: 0.33333... If we only have limited decimal points (let's say 4) we have to cut that off at some point, i.e. round it: 0.3333. Adding three thirds together then results in 0.9999 when it's supposed to be 1.
For fractions it depends on the base whether they have a finite expansion. 1/3 is 0.333... in base 10 but 0.4 in base 12. 1/5 on the other hand is some irregular nonsense in base 12 but simply 0.2 in base 10. This is because 10 contains a factor 5 (which 12 doesn't) and 12 contains a factor 3 (which 10 doesn't).
The only factor in base 2 is 2, so the only fractions it can store exactly without rounding are halves.
p.s. Maybe you think "rounding error" should only refer to intentional rounding in the code rather than hidden rounding within data types. I could see that argument. It's still rounding that causes the error, though :)
Yes yes I understand 🤓
Concerned Ape probably watched this video and thought "that's going to be a few days of coding to patch"
haboo first pass: crystal syrup
haboo second pass: cherry soup
haboo third pass: crits me for 6000 and I die
Haboo in 1 month: I crashed my game by abusing innate enchantments too much
man i sure do love the recent spike in sex bot comments... again...
so real
Wheres the sprinkler rant haboo. We demand the sprinkler rant.
sprinkler rant?
@@GN-Aaron about how the "worst" (4 tile spread) sprinklers are the “best” ones and that quality/iriduium sprinklers are overrated
Huh?!
habs is dyin on that hill 😂
@@walnut5617 I mean they aren't the best, they're just way better early than people give them credit for.
The math for everyone not in the know:
Sprinkler: 80% (4/5) crops to sprinkler ratio
Quality: 88.8% (8/9)
Iridium: 96% (24/25)
Iridium Pressure: 98% (48/49)
If you have 100 tillable spots and a perfect place to fit each sprinkler type, you lose 20, 11, 4, or 2 crops depending on which you use. But the point is that even going from Basic to Pressure Iridium, you only gain 22.5% profit (98/80). On top of that they can be obtained much much earlier.
I never thought about going into a crit build but now think I will.
omg so i wasn’t tripping when i saw my sword was enchanted off the bat i was like woah what
the chat hating youtube is hilarious
Love the video Haboo! I covered the new damage and crit cap increases recently, but I was never able to calculate the absolute Maximum damage. Would you or anyone else in the community be able to figure the absolute max achievable? It’s just beyond my knowledge of the game code lol
Speaking of Dangerous mines hope they fix the statue on floor 120. On PlayStation in will not change back to regular difficulty after quest. Statue does not work on multiplayer either.😢
His hair is beautiful 😮 and he looks like he might like bagels 🥯
Stardew Valley has some of the most confusing stats of any game I've played.
I wonder how this will affect the economy.
what's the process of getting best innate enchants? can anyone suggest me a video. i sitting on an iridium needle
This feels like a diablo build lol.
Burglars shank best weapon
TheHaboob
so what gems do I use to make the dwarve sword yo you have?
Was this ever fixed?
plsss update stv roguelike.
1.25 x 1.25 is bigger than 1.5
It's not even 1.25 x 1.25, it's more like 3.25 x 1.25 compared to 3.5 x 1
When will you update your rougelike mod for Stardew so it cooperates with 1.6
I love Haboo but his chat is just a bunch of idiots.