The Weapon Design Tragedy in Monster Hunter World

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  • Опубліковано 6 лип 2024
  • The Weapon Design Tragedy in Monster Hunter World:
    Everyone that has ever played world, specially people that are older fans of the franchise, are very much aware of the weapon design issue (or lack there of) that plagued both the base game and its expansion Iceborn. The commonly named “slap on” designs, which essentially represent weapons that are mostly metal or bone variants with some additional pieces here and there of the monster they are supposed to be part of. The result is many weapons possessing the same shape, the same materials, with almost nothing significant to aesthetically distinguish them from each other.
    For players that started their monster hunter journey with world, this issue is an understandable one, but it may feel more like a bummer or nuisance rather than a serious problem; In reality tho, this means a lot more than you think and may even affect the upcoming 6th generation title, Monster Hunter Wilds, here's how.
    Hope you enjoy the video and see you in the next one, stay safe :)
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    Chapters:
    0:00 Content Presentation
    2:20 Main Content
    14:05 Outro
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    #capcom #monsterhunter #MHWilds #MonsterHunterWilds #XZaguer #MonsterHunterWorld #MonsterHunterRise
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КОМЕНТАРІ • 447

  • @captain_brav0
    @captain_brav0 5 місяців тому +348

    I still can't believe the Glavenus great sword design isn't a Glavenus tail

    • @bliss6417
      @bliss6417 5 місяців тому +47

      And a palico weapon is a unique design, fucking hell.

    • @feircy
      @feircy 5 місяців тому +9

      They did my boy dirty dirty

    • @shimik11
      @shimik11 5 місяців тому +6

      Generations and Gen U did it right

    • @dud5606
      @dud5606 5 місяців тому +6

      @@bliss6417legit, our palico's get way cooler weapons than we do.

    • @mohdsafiuddin7147
      @mohdsafiuddin7147 5 місяців тому +1

      thats why i didnt buy the expansion iceborne.i really hate the new weapon design.pure LAZINESS!!

  • @TheFurrLord
    @TheFurrLord 5 місяців тому +470

    I will never forgive the Brachy drumstick dual blades

    • @jesusbarrera3141
      @jesusbarrera3141 5 місяців тому +28

      Nah fr! I wanted the original green brachy dual blades but we got the raging ones. Like the designs are really cool, I just like the green ones personally then the bright orange type ones

    • @Suirioujin
      @Suirioujin 5 місяців тому +42

      i will never forgive what they did to many Glavenus weapons, GS and LS in particular

    • @bigbobyboi
      @bigbobyboi 5 місяців тому +7

      Did someone say drumstick 🍗🍗🍗

    • @sniiiper3d645
      @sniiiper3d645 5 місяців тому +15

      They fucked up my g
      Glavenus long sword, someone must pay!

    • @RemingtinArms
      @RemingtinArms 5 місяців тому +6

      You can have your bitterness. I'll have some chicken 🍗

  • @neheobthe1st
    @neheobthe1st 5 місяців тому +306

    I had forgotten about how dire the weapon design situation was in World until replaying through it with some friends recently. Even up until the start of High Rank, it is more or less EVERY. single. weapon that doesn't have a unique design. It is such a travesty to look at on the weapon tree page.
    You put it perfectly. The weapon and armour design are a core part of the game, and an embodyment of each monster. Having copy paste designs truly does take away so significantly from the game, and I hope that they never repeat this mistake again.

    • @thenonexistinghero
      @thenonexistinghero 5 місяців тому +25

      World gets a lot of stuff where objectively bad stuff just gets ignored lately, meanwhile for Rise it's the reverse and people are just outright lying. Rise does quite a bit better than World overal, but World does a few very essential things far better. Overal it evens out. Still the stuff makes no sense people say. Like some say Rise is more like the older games (when it really isn't, it's pretty much World on steroids), people saying Rise is much faster and that World is more in-line with the classic games while still being faster (also not true and World is actually slower than them in regards to running, weapon animations, monster animations, etc).
      The stuff I've seen is just weird, it's like people forgot what old MH actually was like. Or probably more likely in their bias they make up the dumbest crap to justify their biased view.

    • @ironspaghett
      @ironspaghett 5 місяців тому +9

      ​@@thenonexistingheroPlaying both... Rise just feels better.
      It's a monster hunter power fantasy. How could it not?

    • @aguythatlikesrice8075
      @aguythatlikesrice8075 5 місяців тому +17

      ​@@ironspaghettimo world feels better in gameplay, I'm not into fast paced combat

    • @MrCoincash
      @MrCoincash 5 місяців тому +7

      @@ironspaghett IMO Rise feels better at first but oince I put 50+ hours into both there's something about world that clicks better but I find difficulty pointing to exactly why.
      In theory I should prefer rise because it's faster paced but I feel like World is more satisfying overall.
      Ultimately I love both so I'm not complaining.

    • @Fulgur776
      @Fulgur776 5 місяців тому +5

      ​@@MrCoincashto me its just the feedback and the animations. In world ive always felt thw weight if the weapon. The great sword felt massive. The insect glaive felt like it was agile. I still love the ganeplay of rise tho.

  • @alexegbert7274
    @alexegbert7274 5 місяців тому +19

    Shout out to Lunastra weapons, for Capcom literally taking more effort to make them look worse. They were already mostly recolors of Teostra weapons, but they modeled out new slap on designs for some reason, even though Teostra is on the short list of monsters that still had their unique designs.

  • @JGuy97
    @JGuy97 5 місяців тому +122

    From my understanding, the reason the final designs weren’t very unique was in order to allocate development resources elsewhere. Given that Wilds won’t need to rebuild literally every asset from scratch, they’ll likely keep the slap-on weapon designs exclusive to monsters returning from World.

    • @trocer2235
      @trocer2235 5 місяців тому +45

      Or hopefully they’ll be able to come up with unique weapon designs for even those monsters’ weapons.

    • @ninjafrog6966
      @ninjafrog6966 5 місяців тому +24

      so basically like how rise did it already. returning monsters that debuted in world keep their old designs while new monsters get completely unique designs and the returning monsters that debuted before world get their original designs back

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 5 місяців тому +13

      That would be true if MHRise didn't exist, that game literally had to build everything from scratch (it was built on the RE engine, MHW is using the same engine from every other game in the series.) and still had enough resources to make all unique designs but also have a bigger monster list than worldborne.

    • @JGuy97
      @JGuy97 5 місяців тому +19

      @@notimeforcreativenamesjust3034 Rise actually did reuse a lot of assets that were made for World. Even being on a newer engine, Rise’s dev team was able to take advantage of some of the work that the World team already did.

    • @Zivhayr
      @Zivhayr 5 місяців тому +9

      That's what we told ourselves about the Pokemon 3D models... thankfully, I have a lot more faith in the MH team than game freak.

  • @shadedraxe1430
    @shadedraxe1430 5 місяців тому +86

    World was my introduction to Monster Hunter, and this issue became very apparent to me when I built the Zinogre Great Sword.
    Which for some reason has a unique appearance for every weapon type EXCEPT for the Great Sword.

    • @lordknightstrad
      @lordknightstrad 5 місяців тому +7

      In MHP3rd, Zin's GS also has a different animation on sheathe/unsheathe which was disappointing to not see in world. As for me, I dont dislike Zin's HBG design here but I do adore and miss the Motorcycle-like design better :( *sigh*

    • @neheobthe1st
      @neheobthe1st 5 місяців тому +9

      I remember making a Zin Greatsword in MH3U and trying Greatsword for the first time ever, JUST because I thought the weapon looked awesome. It can't be overstated how inportant these designs are to the identity of each monster and the game overall.

    • @shadedraxe1430
      @shadedraxe1430 5 місяців тому +6

      oh yeah, totally. I looked up what Zin greatswords looked like in previous iterations, and maaaaan does it bum me out I can't get anything like it in World. He also a Flagship monster. Of all Monsters to get a generic type, it's a big time fan favorite. Geez, now that I think about it, Nargacuga and Glavenus were also affected. Glad to hear Rise fixed that issue, can't wait to play it once I finish World

  • @BoodyCheek
    @BoodyCheek 5 місяців тому +47

    At least with wilds, the devs wont have to deal with that stark change from old gen to new gen that started with world and rise, and will have a solid foundation to start on with new gen.

    • @abaque24
      @abaque24 5 місяців тому +10

      Built on a more advanced version of the rise engine (RE engine), it should make the build-up easier.

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 5 місяців тому +2

      @@abaque24I’m pretty sure it was the opposite. It’s an upgraded version of world

    • @lubbo5261
      @lubbo5261 5 місяців тому +1

      @@RIP_ZYZZ1738 no, its clearly the RE-Engine

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 5 місяців тому +1

      @@lubbo5261 You mean by look? Well I’m saying that it was literally confirmed in an interview. It was different but it’s definitely World engine but better. It’s just a very early build so it won’t look all that great. And it’s a mainline game so it won’t be portable engine. This is just common sense

    • @lubbo5261
      @lubbo5261 5 місяців тому +9

      @@RIP_ZYZZ1738 the only things i find online are talking about how they use an upgraded version of the RE-Engine.
      I don't see why they should use Worlds engine since that engine was already outdated back when World came out.

  • @Mgauge
    @Mgauge 5 місяців тому +30

    I have no idea how they thought that "realistic" designs had to mean "basic models with bits stapled on".
    Sure, Iceborne fixed the classic ones, but the weapons from most World-original monsters had to keep those "designs" in Rise. Here's hoping Wilds fixes that.

    • @DJWeapon8
      @DJWeapon8 4 місяці тому +4

      The "realistic" argument falls flat when the designs aren't even realistic or practical. The striking parts don't even make use of better materials. The actual blades still use the basic bone or iron model but have monster decorations on them.
      Its the equivalent of painting racing stripes on a beater car and calling it a racecar.
      If the weapons were truly designed with _in-universe_ realism in mind then the weapons would be simpler in design but make full use of the new materials. Old weapons would follow this new design philosophy.
      Upgrading an Iron GS into a Rathalos GS for example.
      Instead of instantly transforming into the old Red Wing design, the first upgrade would replace the blade with joined and sharpened rathalos shells.
      Subsequent upgrades would then replace or cover up the old Iron parts with refined Rathalos parts.

  • @twoshieldsandsomemilk
    @twoshieldsandsomemilk 5 місяців тому +8

    What really REALLY annoyed me with world was the nonsensical rationing of unique designs to particular weapons for partocular monsters. Why oh why does Bazel of all things have a unique LONGSWORD and not a GUNLANCE. He literally explodes. Or why Uragaan got his unique bow but not the HAMMER

  • @SethAbercromby
    @SethAbercromby 5 місяців тому +7

    I always wonder why people pretend the portable and console divisions are each their own monolithic structure that does everything their own way. It's extremely obvious that the console team and the portable team constantly share what they have learned from the last game and use that to shape the development of the next game.
    Wirebugs were a direct evolution of the clutch claw, taking on the lessons learned and player feedback to try and turn it into a mobility tool, while also making another attempt at hunter arts from GU but tied to a more streamlined and consistent resource, rather than an arbitrarily long charge meter.

  • @gitgudmak
    @gitgudmak 5 місяців тому +21

    This is why I modded mine with the no slap weapon mode via nexusmods. Pretty nice.

    • @KD-wc4rs
      @KD-wc4rs 5 місяців тому

      Literally I almost forgot they where like that 😂

    • @21silva90
      @21silva90 5 місяців тому

      Me too! Capcom is tryna cancel us mod enjoyers though with drm

    • @mrluthfians01
      @mrluthfians01 4 місяці тому

      nah we still good

  • @Jakoni2x44
    @Jakoni2x44 5 місяців тому +8

    Glavenus, a monster with a SWORD for a tail doesn't have a unique design for greatSWORD nor for longSWORD

  • @KaijuAlert
    @KaijuAlert 5 місяців тому +5

    Please god, let Capcom hear the deafening criticism of the World and Iceborne weapons.
    We're playing Monster Hunter, we don't want realism, we want colour and character.

    • @jhalilxvii
      @jhalilxvii Місяць тому

      Im pretty sure they did considering slapon weapons basically don't even exist in Rise.

  • @heli0ns
    @heli0ns 5 місяців тому +116

    World was the first MH game I played myself, even though I had long been aware of the series. I must admit, the weapon appearances was a thing that I noticed during play as something that seemed very lackluster. It made me think: "huh, the flashier weapons must be coming later" at first... But then I started noticing the designs I had seen in screenshots and art just did not turn up. It was honestly very disappointing.

    • @Trods911
      @Trods911 5 місяців тому +3

      Same here my first entry to the series, aside from MH3 on DS that was really not for me...
      I hope they will bring back the idea of visual progression but put more into the latter design as promissed.
      And I definitely put that on the lazy side or lack of investment after the initial launch, because the game worked for so long.
      I can't believe they did not make a visual patch for the "unfinished design" of weapons

    • @epcarter6
      @epcarter6 5 місяців тому +2

      Same World was my first MH experience and I could see straight away some weapons got generic designs compared to others.

    • @m4rcin847
      @m4rcin847 5 місяців тому

      For me weapons were too flashy in World. I Dont really care how they looks. How they works is what matters.

    • @SokiHime
      @SokiHime 5 місяців тому +1

      @@m4rcin847 There's always a contrarian.

  • @peterduprey7286
    @peterduprey7286 5 місяців тому +12

    I think the thing with the slap on weapons that are still in Sunbreak is mostly fine, because in many cases those designs are the ONLY such case from said category. For example, the jyuratodus switch axe is distinct in rise because it’s the only switch axe to use that specific curvy iron design from world. If you had t played world, you wouldn’t have known it wasn’t a unique design for jyuratodus.

  • @kujojotarostandoceanman2641
    @kujojotarostandoceanman2641 5 місяців тому +6

    One must use the "No more slap on mod" to be happy

  • @lubbo5261
    @lubbo5261 5 місяців тому +11

    Im so glad Rise returned to having unique weapon designs (Nargacuga DBs are back to glory).^^
    The only Monsters in Rise that have slap on designs are Monsters that where introduced in World. Thats because the Portable Team said they didn't want to dissrespect the design philosophy of the Main Team.

    • @abaque24
      @abaque24 5 місяців тому +4

      tbh if I was in the Portable team, I would leave those design alone *even* if I hated them. Overcorrecting is a thing, and a lot of world players feel insulted enough by rise's existence to begin with.

    • @marcheharvey2301
      @marcheharvey2301 5 місяців тому +18

      Feeling insulted just because a game exist is pretty pathetic. As if it nullifies this bad decision the devs made in World.

    • @foodymann7309
      @foodymann7309 5 місяців тому +8

      @@abaque24 worldlets are secondaries who's never played an MH older than World, what else is new.

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 5 місяців тому +2

      I don’t understand what people see in Rise. It’s the same kind of people who like easy mode in Minecraft or Journey Mode in Terraria. You become the boss and you get all your sets handed to you because they wanted to remove the grind due to it being a hand held game. Yet people are praising that to be actual good game design in general, rather than it being only good for hand held

    • @lubbo5261
      @lubbo5261 5 місяців тому +4

      @@RIP_ZYZZ1738 tell me your a fiver without telling me your a fiver.

  • @tschaka7327
    @tschaka7327 5 місяців тому +46

    Glavenus Greatsword in Iceborne was a tragedy. I mean, the Palico literally has a small version of the model, the y couldn’t bother to make one for the hunter?
    Love ur monster hunter vids, hope you continue making them.
    Also, Favorite monster?

    • @EyesDontCry
      @EyesDontCry 5 місяців тому +3

      If its the same model I'd imagine they made the hunter one first and just shrunk its for palico, it's easier to shrink a model than upsize it due to textures details no?

    • @RSAgility
      @RSAgility 4 місяці тому

      Makes sense.
      The DLC is massive, they ran out of time, likely had to do this old "copy paste repaint" method even for basegame because again, they're not given enough time and also...who's in charge of the devs?

  • @Ragnarakk
    @Ragnarakk 5 місяців тому +12

    Im glad the fans HAVE spoken up about these and i never knew about the inital idea. i wonder if it just got out of scope or the sheer amount of upgrades just kinda got away from them.. I know in Rise they had that similar idea of the final version of the weapon having a bit of a changed design.. or the LR vs the HR versions of weapons having different designs to denote the complexity and devotion over the ranking etc, but i wonder how the new one will fare..

    • @SolidSnake240
      @SolidSnake240 5 місяців тому

      I think they only had like one or two people working on the weapon designs which could've been a factor. I think the layered weapons make it a bit better.

  • @nicolaspeigne1429
    @nicolaspeigne1429 5 місяців тому +4

    The last boss of the campaign/story has slap on design, that should tell you something... at least they didn't repeat it in Iceborne

  • @jepr91
    @jepr91 5 місяців тому +7

    As a whole, I don't like that many monsters don't have their own weapon designs and instead have variations of either the bone or iron gear or that returning monsters had their designs replaced. However, I wouldn't say I dislike the slap-on designs. I actually really liked the idea, especially when the Lunastra and Kulve Taroth weapons were introduced.
    If you recall, the Iceborne Augmentation system using the Guiding Lands materials would also change the appearance of the weapon based on the augmentation "path". I kinda liked that and think it should return BUT ONLY for the iron and bone weapons. They could be customizable and these changes could add visual changes like adding monster parts or changing the color like the Lunastra, Kulve Taroth, and some weapons.

  • @marcheharvey2301
    @marcheharvey2301 5 місяців тому +6

    That weapon spreadsheet near the end has more unique weapon designs than World and Iceborne combined.

  •  5 місяців тому +3

    Randy Ptichbone and Mike Iron at it again

  • @n30sp4rk
    @n30sp4rk 5 місяців тому +7

    Tbh, i personally like the concept of slapping parts of monsters you killed on your weapons. From a world building prospective it make sense for a bunch of mercenaries to use whatever they find to make big chunks of steels.
    Problem is the base models are boring.

  • @Scrombo2
    @Scrombo2 5 місяців тому +10

    Dunk on Rise as much as you want at least the weapon designs aren't 90% the same

  • @Azrael-xl3jl
    @Azrael-xl3jl 5 місяців тому +2

    As a veteran who's been playing since 2004, first thing I though when I finished the story 2 days after release on PS5 "Where's all the cool weapon designs?? These are so boring" Fashion hunting was one of the biggest reason to branch out into more weapon tree's in earlier games. Designs that always stuck to me were Epitaph and Akantor GS. Those were cool af and still some of my favorites. They also got rid of pretty much all blood, like wtf.

    • @lubbo5261
      @lubbo5261 5 місяців тому +1

      They did return unique weapon designs and blood effects in MH Rise. But that game was made by the Portable Team, World and Wilds are made by the Main Team, so maybe they try slap on designs again in Wilds.

  • @rien5299
    @rien5299 5 місяців тому +3

    One of if not the main reasons why I have hated seeing some of the newer monsters just added to the newer games, nothing like seeing Kulu Yaku in the new trailer only to immediately realize the chances of seeing the same abhorrent designed weapons again. Same thing happened in Rise and Now, get to see the new world monsters only to realize half of the reason to repeatedly fight a monster is gone. Sure we still get the armor and the actual fight itself but just feels lessened due to the wapon being arse.

  • @BiorrOfTheTwinFangs
    @BiorrOfTheTwinFangs 5 місяців тому +4

    I'm glad to hear someone else had a problem with the design choices

  • @pockystyx4087
    @pockystyx4087 5 місяців тому +5

    I'm still mad that World's monsters are cursed with these designs. Then to rub salt into the wound; those weapons had to be used in Rise/Sunbreak and Monster Hunter Stories 2. They stuck out like a sore thumb when put beside the beautiful and/or cool weapon designs of previous generations as well.
    Just awful. Here's hoping they give the designers more time to work on weapons.

    • @aceknight6622
      @aceknight6622 5 місяців тому

      i wouldn't call them awful. i think they fit the realism of world. but i do agree the older ones are better also they had a reason for not changing in rise/sunbreak

    • @pockystyx4087
      @pockystyx4087 5 місяців тому

      I dunno man; those brachydios drumsticks are unreal lol

    • @lass9391
      @lass9391 5 місяців тому

      They explained why the didn't give World Monsters real weapon designs in Rise and Stories 2 like the rest of the Monsters.
      The reason was that they didn't want to disrespect the design philosophy of the main team.
      That also means that all World Monsters that will return in Wilds by a very high chance still won't get actual weapon designs in Wilds.

    • @pockystyx4087
      @pockystyx4087 5 місяців тому +2

      its *SO* frustrating; especially when Iceborne came out, and monsters like Banboro released with all slap-on designs. It honestly has me worried that the World/Iceborne/Wilds team just do not have unique weapon designs as a priority for their vision of Monster Hunter.
      I'm cautiously optimistic about them walking it back for Wilds; but I was wrong in thinking Iceborne wouldn't continues the trend from World. . . here's hoping they take the feedback about no one liking slap-on designs ; as they did do some mechanical changes in response to complaints about endgame (outside of sticking with the clutch claw, sadly wish they just deleted that from Iceborne lol).

    • @aceknight6622
      @aceknight6622 5 місяців тому

      honestly i just don't see the part thats SO frustrating,do some weapons not look good? yes do i wish some weapons looked better? also yes. but this issue is so incredibly minor to me that its more like a **ohhh mann i wish this was batter then a GOSH,THIS IS HORRIBLE** type reaction and TBH the slap on desgins fit world. so if the ONLY issue with the game is the weapon desgin then i'd still say that game is a 9.5 i understand why you don't like it obv but its one of those things that in the grand scale of things is minor and would be the least of my worries
      @@pockystyx4087

  • @zmertzi
    @zmertzi 5 місяців тому +4

    its going to be a huge shame if they were to re-butcher the weapon design like how they did it in world. despite the GS being unfamiliar on the WILDS trailer, it still resembles that ore tree progression. hopefully im wrong.

    • @Stickman0660
      @Stickman0660 5 місяців тому +1

      Hopefully it's either an early weapon design or part of an ore only tree so it makes sense

    • @MiorAkif
      @MiorAkif 5 місяців тому +2

      Hopefully it's an ore design that actually progresses into a unique one as you upgrade it

  • @KyloB
    @KyloB 5 місяців тому +14

    Very well said.
    I still loved this game, put about 3,000 hours into it and achieved all their was to achieve, but the weapon designs, RNG decorations and clutch claw are design choices that I'll comfortably leave my controller on the table over.
    Many if those issues were completely fixed in Sunbreak, so I'll be playing that until Wilds.

    • @danpeas7516
      @danpeas7516 5 місяців тому +1

      It does doesn't it? Remembering this took away 1/3 of my motivation on my new playthrough.
      Grinding for gears that look absulute shite.
      This was hard for me

    • @KyloB
      @KyloB 5 місяців тому +4

      @danpeas7516 I started a new playthrough, and when it dawned on me that 60% of my builds are the result of pure rng and I have pretty much 0 control over it, on top of the weapons looking like ass (looking at you, brachydios drumsticks) just made me go back to sunbreak personally.
      It's a great game, and it's lovely to see so many people jumping on board with it. I enjoyed every minute I ever put into it, but I won't be going back to it.

    • @G.dot_
      @G.dot_ 5 місяців тому +1

      @@KyloBSunbreak weapon designs aren’t all that either. Or atleast for LS, I find the iceborne weapon designs better.

    • @G.dot_
      @G.dot_ 5 місяців тому +3

      @@KyloBthe rng aspect of decos create the grinding factor of the game for ur build. Rise pretty much hands it all to u for free. I already had my endgame perfect LS build by the time I fought primordial and pretty much made a joke out of him. Most grindy games have rng(drop rates) why would u want everyone to have access to the same loot when they don’t put in the work for it?

    • @KyloB
      @KyloB 5 місяців тому +11

      @G.dot_ my response has been removed twice and I'm getting pretty sick of having to rewrite some version of it so excuse me being brief.
      What you're describing goes against what monster hunter is.
      The entire core aspect of monster hunter is the deliberate and intentional progression found through target farming and crafting your equipment. This isn't some ARPG loot game like diablo or path of exile where everything is RNG and youre just praying to get something good. Purposeful, goal oriented and intentional crafting was the entire point before world, and seemingly after world since Sunbreak went back to the previous system.
      RNG decorations are the exact opposite of effort and work, they're dicerolls, not determined by skill or deliberate effort. What's the dictionary opposite of random? Predictable. Something that can be predicted can be predetermined, and the progressive realisation of a predetermined goal is literally what "work" is. The literal opposite of RNG.
      Imagine for example that instead of crafting rathalos sword and shield you just hunt random things and suddenly a rathalos sword and shield pops up in the rewards. That's only one step further, and it's not far from what Kulve taroth did.

  • @kittentacticalwarfare1140
    @kittentacticalwarfare1140 5 місяців тому +2

    IRL it's because it was not their full OG team(most of them were full time working on Frontier Z), they had a new team in charge of that, it was their first time working with next gen consoles(at that time), and they had to cut some corners and it all got fixed with Iceborn as MHF:Z closed and everyone was able to jump on board.
    In game my head cannon is that this is the first time we has a smith that was full team of humans with no wyverians, idk I wanna believe they had to improvise and lacked that wyverian touch

  • @BrotherYarmoth
    @BrotherYarmoth 5 місяців тому +2

    There are entire monsters I only fought 1-2 times because they didn't have any unique weapons.

  • @nibulsheep8214
    @nibulsheep8214 5 місяців тому +10

    i didn't mind the metal weapon, because i realized later on that Kulve hunting was a thing, but yes, bone and metal copy and pastes is insanely sad.
    It sucks that the most detailled and beautiful game in the series is plagued with such philosophy.
    i also have no idea why they reworked some of the older designs, but at the very least the new armours look good.

    • @serenity3157
      @serenity3157 5 місяців тому +5

      This "realism" thing reason which is the most dumb thing they could come up.

  • @arielamaya4177
    @arielamaya4177 5 місяців тому +2

    The best dopamine in the classic mh game is being able to craft a set of armor after farming hours/ days/ weeks. The mythical desire sensor still scares me.

  • @Archadianite
    @Archadianite 5 місяців тому +1

    Oh wow, I honestly didn't notice how samey most of the weapons in world are, no wonder the Nerg dual blades post xeno stood out so much for me.

  • @dethbedsmolzwhent.t6498
    @dethbedsmolzwhent.t6498 5 місяців тому +2

    This absolutely and I mean ABSOLUTELY pissed me off back then and to this day I'm wondering why they did this.

  • @randommortal3383
    @randommortal3383 5 місяців тому +3

    I would've been okay with the Bone / Steel weapons with monster bits slapped on IF those designs were limited to High Rank and change to the fully unique designs in G Rank signifying that the monsters in G Rank have superior materials that need less 'filler' parts and can be used fresh off the monster.

  • @yellowcard8100
    @yellowcard8100 4 місяці тому +1

    I dont remember if this was correct but i think for World, the amount of designers for armor was quadruple the ones for weapons. My guess is that they were running thin with help and to save time used the slap on parts.

  • @yuugael4010
    @yuugael4010 5 місяців тому +1

    honestly I like the bone and metal parts but what I wish they did was put in more and more of the monster with the final weapon just change completely into a special weapon

  • @Masterwar78
    @Masterwar78 5 місяців тому +1

    Is there a list of background music used? I swear I heard a song and wondering where it's from

  • @Gayhan-
    @Gayhan- 5 місяців тому +2

    They had to otherwise the hame would have been delayed to late 2018 or early 2019. With Wilds coming next year we can be sure this will be a thing of the past.
    Still sucks to see when returning to the game after the massive campaign, but I am pretty much over it already

  • @indigenoussober407
    @indigenoussober407 5 місяців тому +2

    It was pretty sad that Nergigante didn’t get a unique weapon for all weapons

  • @darkerm76
    @darkerm76 5 місяців тому +3

    So True Rise has so much better Design Weapon but MHW has so much boring same desing

  • @gjgjgtcgj
    @gjgjgtcgj 4 місяці тому +1

    weapon and armor design progression was so much better even in Freedom Unite and 4U. You get different variations of armor sets between low, high and g rank. Even some of the weapons get different designs between all ranks. Hell even in MHFU your name changes colors according to your hunter rank. It gives the real feeling of progression and achievement. That’s what made me stick to and finish the game despite having alot of challenges in old gen MH

  • @chocolat-kun8689
    @chocolat-kun8689 5 місяців тому +3

    The most disappointing sets of weapon for me would be the Taroth and Kjarr weapons. They had the opportunity to be something like the safi weapons which would be also awaken or something to look cool.

    • @serenity3157
      @serenity3157 5 місяців тому +4

      This. Imagine we have those awesome golden weapon which has art concept than basic metal coated with gold.

  • @axelstansfield1156
    @axelstansfield1156 5 місяців тому +3

    I main the SA and I always just thought switch axe had shot weapon design but it seems like a lot of the rest of the weapons sadly suffered the same fate.

    • @Hambs23
      @Hambs23 5 місяців тому +1

      It is one of that suffered the most yeah, but it doesn't leave others that far off. I shed a tear when I saw Namielle's Charge Blade.

  • @spice2688
    @spice2688 5 місяців тому +10

    Things like this are what make me so excited for Wilds. I believe World has a lot of issues and shortcomings, but even despite these it is still an excellent game. Imagining what a game that resolves a lot of the majors flaws would look like while also improving on the things that are already good... is exciting.

  • @Krysk_SK
    @Krysk_SK 5 місяців тому +2

    One thing I hope they replace in Wilds is the achievements connected to crown-hunting. Something with more purpose and that isnt all RNG.
    It hurts my soul that I cannot 100% the game, I don’t have the time to grind anymore.
    I hope they rather introduce a «hard-mode» where you go into the hunt with limited supplies, more like the old games, the targeted monster is the hardest version available. (Not just a bulletsponge)
    Beat it and you get a checkmark in your hunterlog and unique (visual) rewards.
    It gives an optional challenge for those who want it, and gives something to show off for beating it.

  • @mismismism
    @mismismism 5 місяців тому +2

    They absolutely cannot do these weak designs again in Wilds. Even the concept of them basically retaining either the base metal or bone form and adding monster parts on top doesn't make sense. The fantasy was never just adding scales and feathers to an existing weapon but literally making new weapons from the monsters parts and the weapons retain some aspects of the monsters abilities. It was such a baffling design choice that did hurt MHW a lot. If they pull this again in Wilds, disappointment doesn't even describe it, please don't devs, Capcom, whoever is in charge, I just need to believe they know how big of a misstep it was in World.

  • @Argnos2293
    @Argnos2293 5 місяців тому +1

    I think we’re in good hands, I want to believe that the reasons the weapons looked as they did in World was because they were handling a new engine at the time.
    What I’m extremely concerned about is the end result of the base bone and Iron weapon trees.
    In world if you kept upgrading the bone or iron weapons, you would eventually end up with a weapon that is basically the exact same as the others (aside from the fact that it’s a different weapon class). Same sharpness, same slottage, all that stuff.
    Back then when you would upgrade the basic iron greatsword, it would branch off into two other greatswords, the highly venomous chrome razor, or the sharper and defense boosting ravager blade.
    I would always go Ravager blade and I was gonna do it in World only to find out that no, it didn’t make it in and neither did the other basic iron upgrades.
    I want my Anvil Hammer and Grandglory blade back, these two weapons were my favorites not only because they were sharp. They gave out a massive defense boost (+40) on top of having average raw attack like the other weapons in their tier.

    • @pizhhhout
      @pizhhhout 5 місяців тому +1

      Lol no. World was built with the MT Framework, the same engine as the MH games that came before it.
      Rise is the one that is built with the new RE engine.

    • @lubbo5261
      @lubbo5261 5 місяців тому

      I don't think the Engine was the reason. Risebreak also used a new Engine with the RE-Engine and it had unique weapon designs for all Monsters (exept World Monsters because they didn't want to be disrespect the main team), while also managing to have the bigger roster than Worldborne and working on mechanics like Wirebug, Switch Skills, Silkbinds, etc.

  • @PomerBash
    @PomerBash 5 місяців тому +14

    An excellent monster hunter video, another excellent way to put into words the value of a otherwise ignored aspect of the game by most of our fellow hunters. At least until it was gone. Looking forward to more hunting content!

    • @f95mo54
      @f95mo54 5 місяців тому +2

      it was not ignored many ppl were angry at capcom for this when the game came out to the point where they addet layered weapons bc the devs listend and didnt ignore it

  • @granthefato340
    @granthefato340 5 місяців тому

    i never realized this because i mained charge blade and hh and they both have pretty large designs

  • @soulkibble1466
    @soulkibble1466 4 місяці тому

    One thing I missed the most was the design for the G-rank Barioth Sword and Shield from 3 Ultimate. I loved that very jagged, cross-like design and they haven't brought it back since

  • @Chareidos
    @Chareidos 5 місяців тому

    @XZaguer
    could you comment on the recent The Isle situation? The fact that many got (auto?) banned from Discord, leaving only meager announces on steam and a constant back and forth with "hot-fixes" that messes with many features, glitches and removing the joy out of the game.
    I would love to know, what is going on, but Discussion is only full of flame wars and barely anyone understands what is going on.
    The lack of their communication is the thing that makes it the worse for me!
    Not to know what they are exactly struggling with and what is their plan with nightvision.

  • @Lord_Slug
    @Lord_Slug 5 місяців тому +4

    I'm returning to world, which was my first mh game, after now having played every other generation and it's actually upsetting how much I dislike the weapons and negatively impacting how I play the game. in other games I would be excited to see the visual style of every new monsters weapons, and often would craft and use weapons that maybe weren't optimal but just looked really cool. now I don't even bother crafting anything outside of the weapon with the best stats because there's no point. and I don't even like how that weapon looks either so while I'm playing I'm constantly thinking how I wish I was using a better looking weapon. it's unfortunate

    • @djdeathswish883
      @djdeathswish883 5 місяців тому +1

      Yo my man you can always head to the smithy and augment your weapon to make it look like any other, it'll take some materials but its layered armor for weapons allowing you to keep the stats but have a different look 👍

    • @enjoyfrieza8960
      @enjoyfrieza8960 5 місяців тому +4

      ​@@djdeathswish883at iceborne endgame yeah, but that means the entire basegame and main story of iceborne you still have to deal with this issue

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 5 місяців тому

      @@enjoyfrieza8960Yes but that’s while you’re constantly changing your weapon. It really isn’t a big deal

  • @Tororobas
    @Tororobas 5 місяців тому

    i dont know, to me this is simply not an issue because i always use the iron weapon skin for any weapon that i get, i also use chainmail armor as a skin for any armor i get.

  • @DorkAndFriends
    @DorkAndFriends 5 місяців тому

    There's a theory rolling around that the weapons were designed that way because of the new world expedition fleet. Throughout all the weapons you can see the crest that the fleet bears. Unlike the mainline games set in the old world where smithies are more than capable of forging the best gear from monsters you bring them, the new world smithies don't have that experience with newer monsters. The gameplay reasoning is why you won't see that many hunters with new world armor save for a few, and the ones you do see wearing new world gear are experienced hunters.
    That's in in universe theory I think they wanted us to pick up on but most of us chalked it up to laziness, which isn't the case because like the video mentioned, the custom weapons do look really nice and shine when they get to. I would chalk it up to a decision to save the cooler monsters for designs. Odogaron, Deviljo, Nergigante. All these monsters have some of the cooler and flashy designs. Love and care was put into those monsters and their weapons. It might reflect what the developers were thinking. "Why put in hundreds of man hours into designing custom weapons for a monster like paolumu? I mean realistically who's going to be using it's gear into high rank and G (master) rank?".
    And to be honest they have a point. But I see the video's point as well.

  • @rinnnnnnnnnnrin
    @rinnnnnnnnnnrin 5 місяців тому +2

    -The kulve taroth weapons are such an INCREDIBLE wasted opportunity... whoever approved this should be slapped cause i know damn well the artists making the armor and weapon designs arent a fan of this.
    -i really hope they bring back the owl monster and somehow, nergigante as i still adore nergi's design and hyper aggressive nature

    • @jahrusalem3658
      @jahrusalem3658 5 місяців тому +2

      Malfestio would be great in Wilds. Personally, I'm hoping for Gammoth, Najarala and Nakarkos.

  • @GearFr0st
    @GearFr0st 5 місяців тому

    I should've realized that it wouldn't get better after i unlocked Dragon bone weapons, but my brain didn't catch up with it.
    Also i really hope that wilds will solve the clipping "problem" or at least not have so many armors with capes. It annoys me to no end seeing so many armors having capes just for them clip right through the weapons. Even worse is seeing the weapons clipping on themselves.

    • @aceknight6622
      @aceknight6622 5 місяців тому

      i feel like thats simply a downside with capes. if you have a cape that flows through the wind and a fucking long sword its gonna clip. because in a real word sense that wouldn't be piratical(tho long sword isn't pratical to begin with) the LS would either cut the cape or the cape would get in the way and you wouldn't be able t draw it. and having the sheath on the outside doesn't make much sense. and in order to make a cape function like a cape it should move and if it moves its going to clip its impossible to have a cape that moves with your character and doesn't clip. and honestly i never really noticed it. basically capes and big weapons don't mesh well with eachother

  • @abaque24
    @abaque24 5 місяців тому +23

    Considering RiseBreak has unique armors for the dogs for EACH old and new monster and weapons-- the copy paste in world is unforgive-able.

    • @RandomName11659
      @RandomName11659 5 місяців тому +2

      Except that rise had a completly different team that didn't share assets with the other team and also launched 3 years after.... so yeah it is understandable

    • @abaque24
      @abaque24 5 місяців тому +2

      @@RandomName11659 they were made on/for different engines- of course they don’t share assets….? Are you trying to say that world didnt have proper development time while rise did…?

    • @lubbo5261
      @lubbo5261 5 місяців тому +3

      ​@@abaque24 assets, models, textures, etc aren't made in Engines, thats not even remotely what Engines are for. They could have shared assets.

    • @abaque24
      @abaque24 5 місяців тому

      @@lubbo5261 who said that assets are built in engines…? Lol “could”

    • @serenity3157
      @serenity3157 5 місяців тому +1

      ​@@RandomName11659For me the art direction is most at fault here. Going on realism but didnt even think that those weapon looks ass is so dumb. I use to admire mh art team in their old gen but when I saw the world weapon tree Im so disappointed.

  • @GoldenXShark22
    @GoldenXShark22 5 місяців тому +1

    the best showcase of why this problem isn't minor, love it

  • @sushirollers1334
    @sushirollers1334 3 місяці тому +2

    I do agree with this and sad there's mostly bone design in every category of the weapons it definitely sucks unlike in rise there soo much cool design which makes up for the bad graphics

    • @lass9391
      @lass9391 3 місяці тому +1

      I cant wait for 2030 when we start to considere Worlds graphics bad.

  • @clueless4085
    @clueless4085 Місяць тому

    Really enjoying your MH content, man. Easy sub.
    See you in the field 🫡

  • @mynona2491
    @mynona2491 5 місяців тому

    I agree. But the Stygian LS with the red dracophag lighting when you get an elan bar makes it even to me😂

  • @fabienz31
    @fabienz31 5 місяців тому

    It's easy to outright discard the whole point by considering items as stat slabs, by thinking about transmog, by saying "it has no impact on gameplay", but that would be wrong. I didn't know how to put into words, but you're very much right about monster theme and wanting to embody them. The exact reason why I invested hard into the legiana variant weapons, specifically the switch axe, to the point of becoming a switch axe main.
    Really when I think about it, all my mains came from a singular weapon design that swayed me. I played random weapons back in MH3, until I came across the Rathian GS, made me hardlocked into GS. Then in MH4U, I fell for the Nerscilla and its custom designs, bringing me to gunlances, specifically long ones. Legiana in MHW and iceborne for the SA

  • @0uttaS1TE
    @0uttaS1TE 5 місяців тому +4

    This is why my favourite mod is "No Slap On Weapons". Even as a Fiver, the lack of cool weapon designs like the old games hampered my enjoyment. Part of the excitement of Monster Hunter, or games like it, is grinding for a cool weapon or armour piece. World nails the armour, especially for the newer monsters like Odogaron, Radobaan and Namielle, but whiffs it on the weapons

    • @aceknight6622
      @aceknight6622 5 місяців тому

      i do think alot of weapons still look good but as someone who started with world i never really knew what they looked like before hand so i had no basis to be disapointed

  • @dier7144
    @dier7144 5 місяців тому +4

    Very nice video as always dude, if I may make a suggestion as you are now expanding your content to monter then expanding even further afterwards I would love a video on world design in games, specifically monster hunter.

  • @DanielisAwesome52
    @DanielisAwesome52 5 місяців тому

    If Wilds takes place in the New World I hope they fix this for the newly introduced Monsters, the Fact that Jyura and Kulu weapons in Rise are STILL these half bone half monster weapons is hugely insulting. I believe they got the message in the end of Iceborne, with Raging, Alatreon and Fatalis not interacting with that system. All 3 were introduced after the surveys went out so I believe complaints made it through.
    I understand it would be near impossible to go back and fix old trees with a regular AAA development cycle, I'm sure the majority of staff was on Rise once the last title updates were preparing to launch and I'm sure it was all hands on deck for Wilds after that. So I really hope they take it to heart and don't mess it up a second time.
    Also they did try this in Tri, I remember specifically the Ludroth Weapons having a midpoint from bone to Royal and them I believe some turned into Lagiacrus weapons who also had two designs, one less detailed and more rugged and the second more sleek and stylized.
    Oh and one more point, they literally only had 2 staff members on weapon design, I remember being really pissed about that during the first credit roll. That's so insanely insulting for the series, it really boggles my mind that they let this happne

    • @lass9391
      @lass9391 5 місяців тому

      Rise was developed by a different team than World, the World team didn't help with making Rise. Only World monsters have no unique weapon designs in Rise because the Portable Team didn't want to be disrespectfull of the Main Teams design philosophy.

  • @zerro7473
    @zerro7473 5 місяців тому +2

    mannnnnnn we need gunner armor back so bad like look at the gunner male for vals 11:14

  • @jeremywhatley8387
    @jeremywhatley8387 5 місяців тому +1

    I have been playing through the game again with only the SNS and might I say SNS got shafted on weapon design. Most of the designs are the bone/metal monster bit designs. It has maybe 3 unique looking designs in base game and maybe another 3 unique designs in Iceborne. It’s so bad that I’m actively looking forward to making the witchers silver sword just because it’s the one of the coolest designs in the entirety of the roster. That’s the worst outcome because it actually comes from another series.
    Enough with that. Now onto where I was disappointed the first time. MHW was my first Monster Hunter game. I started with a great sword and when I was going through Iceborn I saw glavenous’s tail and thought to myself “that would make an awesome great sword design” Then after beating him I hurried over to the blacksmith to look at the weapons and was instantly disappointed.
    I still absolutely adore this game don’t get me wrong. It was well worth my money and time. I just have some small complaints about it.

  • @1_vs_1a
    @1_vs_1a 5 місяців тому

    To be sure i would not mind world weapon styles of bases and parts IF max out of any monster weapon had its unquine weapon look like kadachi gunlance or nergigante great sword

  • @joshuaknox2724
    @joshuaknox2724 5 місяців тому +1

    i'm glad they kept tigrex's heavy bowgun having its whole ass head as a weapon is always priceless

  • @nybethobdilord6912
    @nybethobdilord6912 5 місяців тому

    Yeah it was something you definitely notice in the base game.
    They at least picked up the slack towards the end of the game with updates.
    That being said one thing i noticed is that monsters usually were associated with a particular weapon or weapons while the rest got the standard look.
    Which in a way helps the player understand which weapons from that monster would be better. Given that they would recieve a unique design.

    • @undermanned983
      @undermanned983 5 місяців тому +1

      Crying looking at the glavenus greatsword

  • @kaield4763
    @kaield4763 5 місяців тому

    I've only ever played world, so I'm not accustomed to the older designs, but I don't mind the weapons design in world. The themes with each monster, like with xeno, I kind of like actually. It's definitely not as good as unique weapon skins but I probably don't mind it as much as older players

  • @Wulfjager
    @Wulfjager 5 місяців тому +1

    I started with world and was wondering why my weeb friends were malding so much about the weapon design. I thought it was basic but it didn't really detract from the gameplay for me. When I got Rise, I was absolutely blown away by how awesome the weapons looked. I see now what they were talking about. Going back to world, it's hard to find a glaive that I like the look of

  • @flayncel
    @flayncel 5 місяців тому

    I technically started with world, but I played very little and got very deep into MH4U before I played world for real, and I remember distinctly being annoyed at the weapon designs, especially how often I would upgrade them and they wouldn't even change the look, or barely change at all. so yeah, at least to me, when i was a newcomer, it was bad, so it's not an issue just for veteran players lol
    when i got into mh4u i was so stoked to use tetsucabra's GS which was literally a big ass kitchen knife, it wasn't even that good but i used it for so long just cause i loved that design

    • @mallow2902
      @mallow2902 5 місяців тому

      4 Ultimate is peak Monster Hunter, I say that as also a new player. World just didn't click for me at all, and yeah, the aesthetics of the weapons are one reason for that.

  • @mcjagergaming
    @mcjagergaming 5 місяців тому

    I don't mide the weapons with the bone/metal styles. Along as is doesn't stay that way for the entire upgrade tree. If it was more along the lines of... (example)
    Metal ->Metal & Scales ->Metal & Scales + Claws/Tallons ->Metal & Scales + Claws/Tallons + Teeth/Fangs ->Final Look
    I'd like ther be way to show the player what upgrade there on with out it just being a diffrent name or a + next to it.

  • @BejorkDibut
    @BejorkDibut 5 місяців тому

    The congalala butt on the "BUT" got me

  • @zachg.4251
    @zachg.4251 5 місяців тому +1

    The worst part, from a certain perspective, is that in Rise these weapons did not get new designs. Only making this disappointment permanent, if the precedent continues.

  • @imsnooze8357
    @imsnooze8357 5 місяців тому +1

    I agree with the weapon design issues, like i looked at the namielle sns and was salty about how ls got a cool design but not sns

  • @VVabsa
    @VVabsa 5 місяців тому +1

    To me, I think Capcom went a little too safe and too much "realism" on MHW weapon designs. Luckily they sorta went back on it in Rise/Sunbreak and I hope they keep it that way and change to World monster weapon design to be more unique.
    I do think having a hammer consisting of 2 Kulu-ya-ku claws holding a rock is already a big improvement of that we have now.

  • @toxicceoofcharisma
    @toxicceoofcharisma 5 місяців тому +3

    Why isn't Glavenus Great sword his tail 😡
    My favorite monster and favorite weapon could have been in my hunters hands BUT NO

  • @FierceDietyLink100
    @FierceDietyLink100 5 місяців тому +1

    good weapon design would entice players to ask someone else what monster .... when do does it appear ... what hr low or high or master rank or make the player go ohh I want that

  • @SugeryGold
    @SugeryGold 5 місяців тому +1

    Bro every single hammer is just the same hipbone with the new monster material slapped on in aesthetic places.
    Baroth hammer has always been dope asf. They spent time making a new design that is just worse

  • @nazrertwo5098
    @nazrertwo5098 4 місяці тому +1

    Nothing will ever top the fucking Glavenus GS

  • @Sir_Vaza_JTV
    @Sir_Vaza_JTV 5 місяців тому +2

    I had no idea you made monster hunter videos! Your channel is great! I always go to you for your PoT videos

  • @SunbroSquirrel
    @SunbroSquirrel 5 місяців тому

    when i saw stygian zinnys GS in world, i was so sad

  • @giantsalamander2296
    @giantsalamander2296 5 місяців тому

    8:02 I know that it is supposed to mean "the monsters gear" but first time I understood "the monsters ear" and somehow i find tha very amusinf

  • @mattelwood980
    @mattelwood980 4 місяці тому

    Its the fact i cant used the actual badass looking weapons as layered weapons for me

  • @bababoie6886
    @bababoie6886 5 місяців тому

    i think the weapon choice was to probably adhere to the new realistic take that this gen had gone for, i bet that if we had another game like GU or 4U we would see more wacky and out right cool designs

  • @lel7506
    @lel7506 5 місяців тому

    we need to make sure the dev see that so they fix it for wild

  • @mixiv4076
    @mixiv4076 5 місяців тому +1

    I still think thats a sheethed longsword it's to thin. Also the weapon design is what stopped me from enjoying world originally I only just finished it and bought iceborn the other day with the return to world event.

  • @stultusmarin1573
    @stultusmarin1573 5 місяців тому

    The Narga dual blades broke my heart...

  • @averythegamer4949
    @averythegamer4949 5 місяців тому +1

    See. I played world on PC and I avoided EVERYTHING about the game to I could have a really genuine experience. When I saw the weapons being upgraded just had bits of the monster on them I was actually excited because "Holy shit, is it gonna be that, as you upgrade the weapons, they incorporate more of the monsters parts until they become a fully unique model? That's so sick!" and then I beat the game with immense disappointment since my GOD were those weapons boring to look at.

    • @snowcloudshinobi
      @snowcloudshinobi 5 місяців тому

      the jyuratodus lance that upgrades from the bone lance is a slightly different shade of washed-out brown and that's it.

  • @loganverhage422
    @loganverhage422 5 місяців тому +1

    I read somewhere that it happened as bad as it did is becuase of how much time they spent on zorah, which isnt a good excuse cuase zorah kinda sucked

  • @NathanTruby
    @NathanTruby 5 місяців тому +1

    While the idea behind evolving weapon design is pretty cool, I can't forgive them for not even trying to rectify this in patches after they wrapped up all of the gameplay content. I can only hope that they go back with the old designs and give the Wilds monsters some actually unique designs

  • @scottthesmartape9151
    @scottthesmartape9151 5 місяців тому +1

    I have monster hunter world iceborne and I’m still confused on how to start off

    • @rezorus8832
      @rezorus8832 5 місяців тому +1

      The base game or Iceborne? Cause you can more or less get away with anything in the base game. If you jump straight from high rank to master rank your going to be in for a rough time. I know because that's exactly what I did.

    • @bezovrinho
      @bezovrinho 5 місяців тому

      Get Drachen armor from Behemoth on base game and upgrade it to max, put defense mods and start iceborne stress free

    • @francistein8409
      @francistein8409 5 місяців тому

      start with longsword or sword and shield. theyre very noob friendly.

    • @malignedloon1603
      @malignedloon1603 5 місяців тому +1

      If you're talking about starting in base game, then my advice is that you should take it slow. I know that your first instincts will be to go to a mission and start hacking away at the monsters, and to quickly progress through the story/ranks to get to the cool endgame weapons immediately. But I think that, as a new player, building a strong foundation is important. Take your time and learn the game in its entirety. If you're having trouble choosing what weapon to use, then try out all of the weapon types in the training area so you can make an informed choice. Try out the different slinger ammos. Gather items as much as you can in the field. Learn what the crafting menu is and what the items you craft can do. Understanding your craftable items (like the max potions, traps, pods) can guide you on what items you should be gathering while on the field. If you're doing easy optional missions like killing small fries, you can enter the mission with barely any items (always bring dung pods), and spend the first half of the mission gathering items like honey, mushrooms, ores, bones, etc. Try to complete all the optional quests to make sure you're not missing any hidden quests/rewards. Some optional quests give you specialized tools as rewards, and you might miss some of them if you don't do optionals. Speaking of which, try to complete all the deliveries. You should also always have bounties registered, which are kinda like side missions you can accomplish while doing your actual quests. If you're grinding for certain monster parts, do investigations instead of optional quests. Do these, along with the obvious advice like upgrade your weapons (not the armors tho, save your armor spheres), learn your weapon combos and learn the opponent's moves, and you'll be fine.
      If you're talking about the transition between base and Iceborne, then my advice is pretty similar. Take your time. Make sure that you've upgraded your weapons to the highest point that you can in their respective weapon trees. If you haven't transitioned yet, then you can stay in HR for a while as you optimize your builds and finish your optionals and special assignments. But if you already started Iceborne, that's fine too. For the MR armor, you can start off by using the armors with 'general' skills like Health Boosts and Attacks and Crits. You can never go wrong with those. A lot of the large monsters in early Iceborne are ones that you already fought with, so these fights should be pretty easy, though they may take longer than usual. Don't rush through the assigned quests, you're gonna have a hard time. Just take your time maxing out your weapons when you can. Same with the armors. Craft the ones with the armor skill you want and need. If you have few Decorations and need more, you can grind for it in HR. Just look it up to know how to farm them efficiently.
      The core of my advice is basically to take it slow. I know it's tempting, but don't rush through the ranks. Optimize your equipment in-between assigned quests. Personally, I think playing solo is better if you're still not done with the story, but if you're really having a hard time with a certain monster and can't defeat it no matter what you do, then you can always play with other people or ask for help by sending SOS flares 👍.

    • @jroc1176
      @jroc1176 5 місяців тому

      @@bezovrinhoYou make it sound like Behemoth is a walk in the park. 😂

  • @nathanblackburn1193
    @nathanblackburn1193 Місяць тому

    Thankfully Rise didn't have this issue and even somewhat helped the World weapons stand out by not having the same base iron and bone weapons, like the Juratodus Dual Blades have the thick bone club Dual Blade look but only the Juratodus Dual Blades look like that making them still unique looking in the end

    • @lubbo5261
      @lubbo5261 Місяць тому

      The Portable Team explained that the reason why World Monsters still have slap on designs in Risebreak is because they didn't want to be disrespectful towards the design philosophy of the Main Team.

  • @brandonsutton3714
    @brandonsutton3714 Місяць тому

    Man, I've wanted to play MH since I saw the very first one on ps2. I had the FF11 modem/game pack at the time...2004, I think? So, it seemed like an awesome idea for a game. However, only a few months into FF11, all my friends moved to WoW. So, WoW (and PC gaming) dominated my time for a while. I remember I would see new MH games, but they were on the 3DS? That always bugged me to no end. I was 18 in 2004, so I never even considered buying a 3DS because I thought of it as a platform for people younger than me. I actually had a similar experience with the Switch. I wound up buying one, selling it, and later buying another only to give it away. I just never could get into Nintendo platforms anymore, much less the hand held ones. My point being, that I would be willing to bet that there were plenty of people that had a similar experience to mine. I really can't believe it took so long for MH to come out on more, "Conventional" platforms, but I'm so glad that it did. I absolutely love World and Rise, and I'm super excited for Wilds.
    All that being said, despite thoroughly enjoying my experience with both World and Rise, I was terribly disappointed with a lot of the equipment designs. I do think that Rise improved on this a bit, but I think that was more devoted to the Armor sets than the weapons. I fully expect Capcom to deliver with Wilds, though.