The Weapon Design Tragedy in Monster Hunter World

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 528

  • @captain_brav0
    @captain_brav0 Рік тому +613

    I still can't believe the Glavenus great sword design isn't a Glavenus tail

    • @bliss6417
      @bliss6417 Рік тому +78

      And a palico weapon is a unique design, fucking hell.

    • @feircy
      @feircy Рік тому +20

      They did my boy dirty dirty

    • @shimik11
      @shimik11 Рік тому +18

      Generations and Gen U did it right

    • @dud5606
      @dud5606 Рік тому +12

      @@bliss6417legit, our palico's get way cooler weapons than we do.

    • @mohdsafiuddin7147
      @mohdsafiuddin7147 Рік тому +1

      thats why i didnt buy the expansion iceborne.i really hate the new weapon design.pure LAZINESS!!

  • @twoshieldsandsomemilk
    @twoshieldsandsomemilk Рік тому +119

    What really REALLY annoyed me with world was the nonsensical rationing of unique designs to particular weapons for partocular monsters. Why oh why does Bazel of all things have a unique LONGSWORD and not a GUNLANCE. He literally explodes. Or why Uragaan got his unique bow but not the HAMMER

    • @markhunter3533
      @markhunter3533 4 місяці тому +8

      And Uragaan hammer is already designed, they literally just didn't add it.

    • @Fwufikins
      @Fwufikins 4 місяці тому +5

      The fact the CATS get a Bazel Hammer and we don't will never not make me sad.

    • @twoshieldsandsomemilk
      @twoshieldsandsomemilk 4 місяці тому +2

      @@Fwufikins Or a gunlance for that matter. Why OH WHY does the EXPLODING WYVERN not have a gunlance

    • @BiggestJ247
      @BiggestJ247 3 місяці тому

      I thought Bazel has the Bazel Buster for gunlance?

    • @twoshieldsandsomemilk
      @twoshieldsandsomemilk 3 місяці тому

      @@BiggestJ247 The *regular* lance has the unique design. Makes absolutely zero sense

  • @TheFurrLord
    @TheFurrLord Рік тому +665

    I will never forgive the Brachy drumstick dual blades

    • @jesusbarrera3141
      @jesusbarrera3141 Рік тому +39

      Nah fr! I wanted the original green brachy dual blades but we got the raging ones. Like the designs are really cool, I just like the green ones personally then the bright orange type ones

    • @Suirioujin
      @Suirioujin Рік тому +56

      i will never forgive what they did to many Glavenus weapons, GS and LS in particular

    • @Bigbobbyboi22
      @Bigbobbyboi22 Рік тому +8

      Did someone say drumstick 🍗🍗🍗

    • @sniiiper3d645
      @sniiiper3d645 Рік тому +16

      They fucked up my g
      Glavenus long sword, someone must pay!

    • @RemingtinArms
      @RemingtinArms Рік тому +6

      You can have your bitterness. I'll have some chicken 🍗

  • @alexegbert7274
    @alexegbert7274 Рік тому +67

    Shout out to Lunastra weapons, for Capcom literally taking more effort to make them look worse. They were already mostly recolors of Teostra weapons, but they modeled out new slap on designs for some reason, even though Teostra is on the short list of monsters that still had their unique designs.

  • @neheobthe1st
    @neheobthe1st Рік тому +428

    I had forgotten about how dire the weapon design situation was in World until replaying through it with some friends recently. Even up until the start of High Rank, it is more or less EVERY. single. weapon that doesn't have a unique design. It is such a travesty to look at on the weapon tree page.
    You put it perfectly. The weapon and armour design are a core part of the game, and an embodyment of each monster. Having copy paste designs truly does take away so significantly from the game, and I hope that they never repeat this mistake again.

    • @thenonexistinghero
      @thenonexistinghero Рік тому +37

      World gets a lot of stuff where objectively bad stuff just gets ignored lately, meanwhile for Rise it's the reverse and people are just outright lying. Rise does quite a bit better than World overal, but World does a few very essential things far better. Overal it evens out. Still the stuff makes no sense people say. Like some say Rise is more like the older games (when it really isn't, it's pretty much World on steroids), people saying Rise is much faster and that World is more in-line with the classic games while still being faster (also not true and World is actually slower than them in regards to running, weapon animations, monster animations, etc).
      The stuff I've seen is just weird, it's like people forgot what old MH actually was like. Or probably more likely in their bias they make up the dumbest crap to justify their biased view.

    • @BlueRidgeBubble
      @BlueRidgeBubble Рік тому +12

      ​@@thenonexistingheroPlaying both... Rise just feels better.
      It's a monster hunter power fantasy. How could it not?

    • @aguythatlikesrice8075
      @aguythatlikesrice8075 Рік тому +22

      ​@@BlueRidgeBubbleimo world feels better in gameplay, I'm not into fast paced combat

    • @MrCoincash
      @MrCoincash Рік тому +10

      @@BlueRidgeBubble IMO Rise feels better at first but oince I put 50+ hours into both there's something about world that clicks better but I find difficulty pointing to exactly why.
      In theory I should prefer rise because it's faster paced but I feel like World is more satisfying overall.
      Ultimately I love both so I'm not complaining.

    • @Hivefleet776
      @Hivefleet776 Рік тому +9

      ​@@MrCoincashto me its just the feedback and the animations. In world ive always felt thw weight if the weapon. The great sword felt massive. The insect glaive felt like it was agile. I still love the ganeplay of rise tho.

  • @JGuy97
    @JGuy97 Рік тому +196

    From my understanding, the reason the final designs weren’t very unique was in order to allocate development resources elsewhere. Given that Wilds won’t need to rebuild literally every asset from scratch, they’ll likely keep the slap-on weapon designs exclusive to monsters returning from World.

    • @trocer2235
      @trocer2235 Рік тому +69

      Or hopefully they’ll be able to come up with unique weapon designs for even those monsters’ weapons.

    • @ninjafrog6966
      @ninjafrog6966 Рік тому +34

      so basically like how rise did it already. returning monsters that debuted in world keep their old designs while new monsters get completely unique designs and the returning monsters that debuted before world get their original designs back

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 Рік тому +15

      That would be true if MHRise didn't exist, that game literally had to build everything from scratch (it was built on the RE engine, MHW is using the same engine from every other game in the series.) and still had enough resources to make all unique designs but also have a bigger monster list than worldborne.

    • @JGuy97
      @JGuy97 Рік тому +32

      @@notimeforcreativenamesjust3034 Rise actually did reuse a lot of assets that were made for World. Even being on a newer engine, Rise’s dev team was able to take advantage of some of the work that the World team already did.

    • @Zivhayr
      @Zivhayr Рік тому +13

      That's what we told ourselves about the Pokemon 3D models... thankfully, I have a lot more faith in the MH team than game freak.

  • @Mgauge
    @Mgauge Рік тому +67

    I have no idea how they thought that "realistic" designs had to mean "basic models with bits stapled on".
    Sure, Iceborne fixed the classic ones, but the weapons from most World-original monsters had to keep those "designs" in Rise. Here's hoping Wilds fixes that.

    • @DJWeapon8
      @DJWeapon8 11 місяців тому +13

      The "realistic" argument falls flat when the designs aren't even realistic or practical. The striking parts don't even make use of better materials. The actual blades still use the basic bone or iron model but have monster decorations on them.
      Its the equivalent of painting racing stripes on a beater car and calling it a racecar.
      If the weapons were truly designed with _in-universe_ realism in mind then the weapons would be simpler in design but make full use of the new materials. Old weapons would follow this new design philosophy.
      Upgrading an Iron GS into a Rathalos GS for example.
      Instead of instantly transforming into the old Red Wing design, the first upgrade would replace the blade with joined and sharpened rathalos shells.
      Subsequent upgrades would then replace or cover up the old Iron parts with refined Rathalos parts.

  • @Pro_Edgelord
    @Pro_Edgelord Рік тому +57

    Glavenus, a monster with a SWORD for a tail doesn't have a unique design for greatSWORD nor for longSWORD

  • @pockystyx4087
    @pockystyx4087 Рік тому +20

    I'm still mad that World's monsters are cursed with these designs. Then to rub salt into the wound; those weapons had to be used in Rise/Sunbreak and Monster Hunter Stories 2. They stuck out like a sore thumb when put beside the beautiful and/or cool weapon designs of previous generations as well.
    Just awful. Here's hoping they give the designers more time to work on weapons.

    • @MythicAce218
      @MythicAce218 Рік тому

      i wouldn't call them awful. i think they fit the realism of world. but i do agree the older ones are better also they had a reason for not changing in rise/sunbreak

    • @pockystyx4087
      @pockystyx4087 Рік тому +8

      I dunno man; those brachydios drumsticks are unreal lol

    • @lass9391
      @lass9391 Рік тому +2

      They explained why the didn't give World Monsters real weapon designs in Rise and Stories 2 like the rest of the Monsters.
      The reason was that they didn't want to disrespect the design philosophy of the main team.
      That also means that all World Monsters that will return in Wilds by a very high chance still won't get actual weapon designs in Wilds.

    • @pockystyx4087
      @pockystyx4087 Рік тому +7

      its *SO* frustrating; especially when Iceborne came out, and monsters like Banboro released with all slap-on designs. It honestly has me worried that the World/Iceborne/Wilds team just do not have unique weapon designs as a priority for their vision of Monster Hunter.
      I'm cautiously optimistic about them walking it back for Wilds; but I was wrong in thinking Iceborne wouldn't continues the trend from World. . . here's hoping they take the feedback about no one liking slap-on designs ; as they did do some mechanical changes in response to complaints about endgame (outside of sticking with the clutch claw, sadly wish they just deleted that from Iceborne lol).

    • @MythicAce218
      @MythicAce218 Рік тому

      honestly i just don't see the part thats SO frustrating,do some weapons not look good? yes do i wish some weapons looked better? also yes. but this issue is so incredibly minor to me that its more like a **ohhh mann i wish this was batter then a GOSH,THIS IS HORRIBLE** type reaction and TBH the slap on desgins fit world. so if the ONLY issue with the game is the weapon desgin then i'd still say that game is a 9.5 i understand why you don't like it obv but its one of those things that in the grand scale of things is minor and would be the least of my worries
      @@pockystyx4087

  • @SethAbercromby
    @SethAbercromby Рік тому +17

    I always wonder why people pretend the portable and console divisions are each their own monolithic structure that does everything their own way. It's extremely obvious that the console team and the portable team constantly share what they have learned from the last game and use that to shape the development of the next game.
    Wirebugs were a direct evolution of the clutch claw, taking on the lessons learned and player feedback to try and turn it into a mobility tool, while also making another attempt at hunter arts from GU but tied to a more streamlined and consistent resource, rather than an arbitrarily long charge meter.

  • @Scrombo2
    @Scrombo2 Рік тому +47

    Dunk on Rise as much as you want at least the weapon designs aren't 90% the same

    • @doitfaster9553
      @doitfaster9553 4 місяці тому +2

      It's only fifth fleeters that dunk on rise most people I know who started before rise way prefer rise over world base world is pretty good and unique, but iceborne ruined it

    • @jimmyjams5038
      @jimmyjams5038 4 місяці тому +4

      ​@@doitfaster9553I became obsessed with monster hunter because of world/iceborne and LOVED rise/sunbreak. I genuinely don't get how people didn't like rise.

    • @doitfaster9553
      @doitfaster9553 4 місяці тому +3

      @@jimmyjams5038 I mean I understand it, you come into this series at a point of oh this is brand new it's a cool open world environments are amazing everything is so high graphically textured. I think people who have issues with it are mostly because to them world is the first game and is as id put it the first western monster hunter so seeing this cartoonish comparison right after seemed bad to them. And it didn't help most people who have Xbox or PlayStation didn't have it on release so it felt like oh I'm gonna appeal to Nintendo fanboys now. Without them knowing every most popular monster hunter beforehand was on Nintendo. It's definitely a loved game and almost every oldgen monster hunter player I know loves it even more than world. Just the vast majority of the MH player base now is fifth fleeters

    • @jimmyjams5038
      @jimmyjams5038 4 місяці тому +1

      @@doitfaster9553 well that happens when people don't bother looking into the history of releases when jumping into a new franchise which I guess is understandable but pretty sad. What is completely insane though is to wonder why a game releasing on a Nintendo looks terrible graphically compared to an Xbox, PlayStation or PC. The game was built for significantly weaker hardware. They definitely could have focused more on improving visuals for the ports but idk if the portable team gets the kind of funding that the mainline team does. Personally I was just so happy for more monster hunter and to see wirebug skills as a sort of return of hunter arts.

    • @pauloricardo-wn6ps
      @pauloricardo-wn6ps 24 дні тому

      people who don't like rise hates fun, straight up

  • @BoodyCheek
    @BoodyCheek Рік тому +66

    At least with wilds, the devs wont have to deal with that stark change from old gen to new gen that started with world and rise, and will have a solid foundation to start on with new gen.

    • @abaque24
      @abaque24 Рік тому +13

      Built on a more advanced version of the rise engine (RE engine), it should make the build-up easier.

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 Рік тому +2

      @@abaque24I’m pretty sure it was the opposite. It’s an upgraded version of world

    • @lubbo5261
      @lubbo5261 Рік тому +6

      @@RIP_ZYZZ1738 no, its clearly the RE-Engine

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 Рік тому +1

      @@lubbo5261 You mean by look? Well I’m saying that it was literally confirmed in an interview. It was different but it’s definitely World engine but better. It’s just a very early build so it won’t look all that great. And it’s a mainline game so it won’t be portable engine. This is just common sense

    • @lubbo5261
      @lubbo5261 Рік тому +14

      @@RIP_ZYZZ1738 the only things i find online are talking about how they use an upgraded version of the RE-Engine.
      I don't see why they should use Worlds engine since that engine was already outdated back when World came out.

  • @shadedraxe1430
    @shadedraxe1430 Рік тому +113

    World was my introduction to Monster Hunter, and this issue became very apparent to me when I built the Zinogre Great Sword.
    Which for some reason has a unique appearance for every weapon type EXCEPT for the Great Sword.

    • @lordknightstrad
      @lordknightstrad Рік тому +13

      In MHP3rd, Zin's GS also has a different animation on sheathe/unsheathe which was disappointing to not see in world. As for me, I dont dislike Zin's HBG design here but I do adore and miss the Motorcycle-like design better :( *sigh*

    • @neheobthe1st
      @neheobthe1st Рік тому +14

      I remember making a Zin Greatsword in MH3U and trying Greatsword for the first time ever, JUST because I thought the weapon looked awesome. It can't be overstated how inportant these designs are to the identity of each monster and the game overall.

    • @shadedraxe1430
      @shadedraxe1430 Рік тому +8

      oh yeah, totally. I looked up what Zin greatswords looked like in previous iterations, and maaaaan does it bum me out I can't get anything like it in World. He also a Flagship monster. Of all Monsters to get a generic type, it's a big time fan favorite. Geez, now that I think about it, Nargacuga and Glavenus were also affected. Glad to hear Rise fixed that issue, can't wait to play it once I finish World

    • @appleseedmg
      @appleseedmg 4 місяці тому

      Yea man they did that to the switchaxe too. The old design is amazing but in world it's garbage

  • @gitgudmak
    @gitgudmak Рік тому +34

    This is why I modded mine with the no slap weapon mode via nexusmods. Pretty nice.

    • @KD-wc4rs
      @KD-wc4rs Рік тому

      Literally I almost forgot they where like that 😂

    • @21silva90
      @21silva90 Рік тому

      Me too! Capcom is tryna cancel us mod enjoyers though with drm

    • @mrluthfians01
      @mrluthfians01 11 місяців тому

      nah we still good

  • @kujojotarostandoceanman2641
    @kujojotarostandoceanman2641 Рік тому +9

    One must use the "No more slap on mod" to be happy

  • @KaijuAlert
    @KaijuAlert 11 місяців тому +22

    Please god, let Capcom hear the deafening criticism of the World and Iceborne weapons.
    We're playing Monster Hunter, we don't want realism, we want colour and character.

    • @jhalilxvii
      @jhalilxvii 8 місяців тому +1

      Im pretty sure they did considering slapon weapons basically don't even exist in Rise.

  • @nicolaspeigne1429
    @nicolaspeigne1429 Рік тому +6

    The last boss of the campaign/story has slap on design, that should tell you something... at least they didn't repeat it in Iceborne

  • @heli0ns
    @heli0ns Рік тому +130

    World was the first MH game I played myself, even though I had long been aware of the series. I must admit, the weapon appearances was a thing that I noticed during play as something that seemed very lackluster. It made me think: "huh, the flashier weapons must be coming later" at first... But then I started noticing the designs I had seen in screenshots and art just did not turn up. It was honestly very disappointing.

    • @Trods911
      @Trods911 Рік тому +3

      Same here my first entry to the series, aside from MH3 on DS that was really not for me...
      I hope they will bring back the idea of visual progression but put more into the latter design as promissed.
      And I definitely put that on the lazy side or lack of investment after the initial launch, because the game worked for so long.
      I can't believe they did not make a visual patch for the "unfinished design" of weapons

    • @epcarter6
      @epcarter6 Рік тому +2

      Same World was my first MH experience and I could see straight away some weapons got generic designs compared to others.

    • @m4rcin847
      @m4rcin847 Рік тому +1

      For me weapons were too flashy in World. I Dont really care how they looks. How they works is what matters.

    • @SokiHime
      @SokiHime Рік тому +5

      @@m4rcin847 There's always a contrarian.

    • @alpacas8863
      @alpacas8863 5 місяців тому

      @Trods911 in mh4u one of the first monsters you fight is a seltas, and those weapons are flashy. I think beginning weapons should still be flashy too aside from like the bone weapons

  • @peterduprey7286
    @peterduprey7286 Рік тому +16

    I think the thing with the slap on weapons that are still in Sunbreak is mostly fine, because in many cases those designs are the ONLY such case from said category. For example, the jyuratodus switch axe is distinct in rise because it’s the only switch axe to use that specific curvy iron design from world. If you had t played world, you wouldn’t have known it wasn’t a unique design for jyuratodus.

  • @lubbo5261
    @lubbo5261 Рік тому +22

    Im so glad Rise returned to having unique weapon designs (Nargacuga DBs are back to glory).^^
    The only Monsters in Rise that have slap on designs are Monsters that where introduced in World. Thats because the Portable Team said they didn't want to dissrespect the design philosophy of the Main Team.

    • @abaque24
      @abaque24 Рік тому +6

      tbh if I was in the Portable team, I would leave those design alone *even* if I hated them. Overcorrecting is a thing, and a lot of world players feel insulted enough by rise's existence to begin with.

    • @marcheharvey2301
      @marcheharvey2301 Рік тому +27

      Feeling insulted just because a game exist is pretty pathetic. As if it nullifies this bad decision the devs made in World.

    • @foodymann7309
      @foodymann7309 Рік тому +14

      @@abaque24 worldlets are secondaries who's never played an MH older than World, what else is new.

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 Рік тому +3

      I don’t understand what people see in Rise. It’s the same kind of people who like easy mode in Minecraft or Journey Mode in Terraria. You become the boss and you get all your sets handed to you because they wanted to remove the grind due to it being a hand held game. Yet people are praising that to be actual good game design in general, rather than it being only good for hand held

    • @lubbo5261
      @lubbo5261 Рік тому +13

      @@RIP_ZYZZ1738 tell me your a fiver without telling me your a fiver.

  • @Azrael-xl3jl
    @Azrael-xl3jl 11 місяців тому +12

    As a veteran who's been playing since 2004, first thing I though when I finished the story 2 days after release on PS5 "Where's all the cool weapon designs?? These are so boring" Fashion hunting was one of the biggest reason to branch out into more weapon tree's in earlier games. Designs that always stuck to me were Epitaph and Akantor GS. Those were cool af and still some of my favorites. They also got rid of pretty much all blood, like wtf.

    • @lubbo5261
      @lubbo5261 11 місяців тому +2

      They did return unique weapon designs and blood effects in MH Rise. But that game was made by the Portable Team, World and Wilds are made by the Main Team, so maybe they try slap on designs again in Wilds.

  • @marcheharvey2301
    @marcheharvey2301 Рік тому +8

    That weapon spreadsheet near the end has more unique weapon designs than World and Iceborne combined.

  • @indigenoussober407
    @indigenoussober407 Рік тому +6

    It was pretty sad that Nergigante didn’t get a unique weapon for all weapons

  • @jepr91
    @jepr91 Рік тому +10

    As a whole, I don't like that many monsters don't have their own weapon designs and instead have variations of either the bone or iron gear or that returning monsters had their designs replaced. However, I wouldn't say I dislike the slap-on designs. I actually really liked the idea, especially when the Lunastra and Kulve Taroth weapons were introduced.
    If you recall, the Iceborne Augmentation system using the Guiding Lands materials would also change the appearance of the weapon based on the augmentation "path". I kinda liked that and think it should return BUT ONLY for the iron and bone weapons. They could be customizable and these changes could add visual changes like adding monster parts or changing the color like the Lunastra, Kulve Taroth, and some weapons.

  • @Ragnarakk
    @Ragnarakk Рік тому +14

    Im glad the fans HAVE spoken up about these and i never knew about the inital idea. i wonder if it just got out of scope or the sheer amount of upgrades just kinda got away from them.. I know in Rise they had that similar idea of the final version of the weapon having a bit of a changed design.. or the LR vs the HR versions of weapons having different designs to denote the complexity and devotion over the ranking etc, but i wonder how the new one will fare..

    • @SolidSnake240
      @SolidSnake240 Рік тому

      I think they only had like one or two people working on the weapon designs which could've been a factor. I think the layered weapons make it a bit better.

  • @tschaka7327
    @tschaka7327 Рік тому +52

    Glavenus Greatsword in Iceborne was a tragedy. I mean, the Palico literally has a small version of the model, the y couldn’t bother to make one for the hunter?
    Love ur monster hunter vids, hope you continue making them.
    Also, Favorite monster?

  • @BiorrOfTheTwinFangs
    @BiorrOfTheTwinFangs Рік тому +4

    I'm glad to hear someone else had a problem with the design choices

  • @rinnnnnnnnnnrinRinOnishi
    @rinnnnnnnnnnrinRinOnishi Рік тому +4

    -The kulve taroth weapons are such an INCREDIBLE wasted opportunity... whoever approved this should be slapped cause i know damn well the artists making the armor and weapon designs arent a fan of this.
    -i really hope they bring back the owl monster and somehow, nergigante as i still adore nergi's design and hyper aggressive nature

    • @TheRedMan77
      @TheRedMan77 Рік тому +2

      Malfestio would be great in Wilds. Personally, I'm hoping for Gammoth, Najarala and Nakarkos.

  • @arielamaya4177
    @arielamaya4177 Рік тому +3

    The best dopamine in the classic mh game is being able to craft a set of armor after farming hours/ days/ weeks. The mythical desire sensor still scares me.

  • @n30sp4rk
    @n30sp4rk Рік тому +8

    Tbh, i personally like the concept of slapping parts of monsters you killed on your weapons. From a world building prospective it make sense for a bunch of mercenaries to use whatever they find to make big chunks of steels.
    Problem is the base models are boring.

    • @alpacas8863
      @alpacas8863 5 місяців тому

      I mean the cooler designs technically are made from slapped monster parts, just in a more creative fashion

  • @yellowcard8100
    @yellowcard8100 11 місяців тому +1

    I dont remember if this was correct but i think for World, the amount of designers for armor was quadruple the ones for weapons. My guess is that they were running thin with help and to save time used the slap on parts.

  • @rien5299
    @rien5299 Рік тому +3

    One of if not the main reasons why I have hated seeing some of the newer monsters just added to the newer games, nothing like seeing Kulu Yaku in the new trailer only to immediately realize the chances of seeing the same abhorrent designed weapons again. Same thing happened in Rise and Now, get to see the new world monsters only to realize half of the reason to repeatedly fight a monster is gone. Sure we still get the armor and the actual fight itself but just feels lessened due to the wapon being arse.

  •  Рік тому +3

    Randy Ptichbone and Mike Iron at it again

  • @mismismism
    @mismismism Рік тому +3

    They absolutely cannot do these weak designs again in Wilds. Even the concept of them basically retaining either the base metal or bone form and adding monster parts on top doesn't make sense. The fantasy was never just adding scales and feathers to an existing weapon but literally making new weapons from the monsters parts and the weapons retain some aspects of the monsters abilities. It was such a baffling design choice that did hurt MHW a lot. If they pull this again in Wilds, disappointment doesn't even describe it, please don't devs, Capcom, whoever is in charge, I just need to believe they know how big of a misstep it was in World.

  • @dethbedsmolzwhent.t6498
    @dethbedsmolzwhent.t6498 Рік тому +2

    This absolutely and I mean ABSOLUTELY pissed me off back then and to this day I'm wondering why they did this.

  • @sushirollers1334
    @sushirollers1334 10 місяців тому +2

    I do agree with this and sad there's mostly bone design in every category of the weapons it definitely sucks unlike in rise there soo much cool design which makes up for the bad graphics

    • @lass9391
      @lass9391 10 місяців тому +2

      I cant wait for 2030 when we start to considere Worlds graphics bad.

  • @KyloB
    @KyloB Рік тому +17

    Very well said.
    I still loved this game, put about 3,000 hours into it and achieved all their was to achieve, but the weapon designs, RNG decorations and clutch claw are design choices that I'll comfortably leave my controller on the table over.
    Many if those issues were completely fixed in Sunbreak, so I'll be playing that until Wilds.

    • @danpeas7516
      @danpeas7516 Рік тому +1

      It does doesn't it? Remembering this took away 1/3 of my motivation on my new playthrough.
      Grinding for gears that look absulute shite.
      This was hard for me

    • @KyloB
      @KyloB Рік тому +4

      @danpeas7516 I started a new playthrough, and when it dawned on me that 60% of my builds are the result of pure rng and I have pretty much 0 control over it, on top of the weapons looking like ass (looking at you, brachydios drumsticks) just made me go back to sunbreak personally.
      It's a great game, and it's lovely to see so many people jumping on board with it. I enjoyed every minute I ever put into it, but I won't be going back to it.

    • @G.dot_
      @G.dot_ Рік тому +1

      @@KyloBSunbreak weapon designs aren’t all that either. Or atleast for LS, I find the iceborne weapon designs better.

    • @G.dot_
      @G.dot_ Рік тому +3

      @@KyloBthe rng aspect of decos create the grinding factor of the game for ur build. Rise pretty much hands it all to u for free. I already had my endgame perfect LS build by the time I fought primordial and pretty much made a joke out of him. Most grindy games have rng(drop rates) why would u want everyone to have access to the same loot when they don’t put in the work for it?

    • @KyloB
      @KyloB Рік тому +12

      @G.dot_ my response has been removed twice and I'm getting pretty sick of having to rewrite some version of it so excuse me being brief.
      What you're describing goes against what monster hunter is.
      The entire core aspect of monster hunter is the deliberate and intentional progression found through target farming and crafting your equipment. This isn't some ARPG loot game like diablo or path of exile where everything is RNG and youre just praying to get something good. Purposeful, goal oriented and intentional crafting was the entire point before world, and seemingly after world since Sunbreak went back to the previous system.
      RNG decorations are the exact opposite of effort and work, they're dicerolls, not determined by skill or deliberate effort. What's the dictionary opposite of random? Predictable. Something that can be predicted can be predetermined, and the progressive realisation of a predetermined goal is literally what "work" is. The literal opposite of RNG.
      Imagine for example that instead of crafting rathalos sword and shield you just hunt random things and suddenly a rathalos sword and shield pops up in the rewards. That's only one step further, and it's not far from what Kulve taroth did.

  • @kittentacticalwarfare1140
    @kittentacticalwarfare1140 Рік тому +3

    IRL it's because it was not their full OG team(most of them were full time working on Frontier Z), they had a new team in charge of that, it was their first time working with next gen consoles(at that time), and they had to cut some corners and it all got fixed with Iceborn as MHF:Z closed and everyone was able to jump on board.
    In game my head cannon is that this is the first time we has a smith that was full team of humans with no wyverians, idk I wanna believe they had to improvise and lacked that wyverian touch

    • @shinstar4269
      @shinstar4269 4 місяці тому

      In a way i think your idea works, but more in a sense that we start in what's basically a makeshift settlement, and don't have access to as many resources and tools as they'd do in the old world, on top of having less knowledge on how to work with some of these new monsters as we have no prior research done on them. Still wish they did more, as base game does feel incredibly lackluster for the weapons, just hoping it won't be the same for Wilds.

  • @gjgjgtcgj
    @gjgjgtcgj 11 місяців тому +1

    weapon and armor design progression was so much better even in Freedom Unite and 4U. You get different variations of armor sets between low, high and g rank. Even some of the weapons get different designs between all ranks. Hell even in MHFU your name changes colors according to your hunter rank. It gives the real feeling of progression and achievement. That’s what made me stick to and finish the game despite having alot of challenges in old gen MH

  • @0uttaS1TE
    @0uttaS1TE Рік тому +5

    This is why my favourite mod is "No Slap On Weapons". Even as a Fiver, the lack of cool weapon designs like the old games hampered my enjoyment. Part of the excitement of Monster Hunter, or games like it, is grinding for a cool weapon or armour piece. World nails the armour, especially for the newer monsters like Odogaron, Radobaan and Namielle, but whiffs it on the weapons

    • @MythicAce218
      @MythicAce218 Рік тому

      i do think alot of weapons still look good but as someone who started with world i never really knew what they looked like before hand so i had no basis to be disapointed

  • @axelstansfield1156
    @axelstansfield1156 Рік тому +4

    I main the SA and I always just thought switch axe had shot weapon design but it seems like a lot of the rest of the weapons sadly suffered the same fate.

    • @Hambs23
      @Hambs23 Рік тому +1

      It is one of that suffered the most yeah, but it doesn't leave others that far off. I shed a tear when I saw Namielle's Charge Blade.

  • @nibulsheep8214
    @nibulsheep8214 Рік тому +11

    i didn't mind the metal weapon, because i realized later on that Kulve hunting was a thing, but yes, bone and metal copy and pastes is insanely sad.
    It sucks that the most detailled and beautiful game in the series is plagued with such philosophy.
    i also have no idea why they reworked some of the older designs, but at the very least the new armours look good.

    • @serenity3157
      @serenity3157 Рік тому +5

      This "realism" thing reason which is the most dumb thing they could come up.

  • @zmertzi
    @zmertzi Рік тому +4

    its going to be a huge shame if they were to re-butcher the weapon design like how they did it in world. despite the GS being unfamiliar on the WILDS trailer, it still resembles that ore tree progression. hopefully im wrong.

    • @Stickman0660
      @Stickman0660 Рік тому +1

      Hopefully it's either an early weapon design or part of an ore only tree so it makes sense

    • @MiorAkif
      @MiorAkif Рік тому +2

      Hopefully it's an ore design that actually progresses into a unique one as you upgrade it

  • @joshuaknox2724
    @joshuaknox2724 Рік тому +1

    i'm glad they kept tigrex's heavy bowgun having its whole ass head as a weapon is always priceless

  • @darkerm76
    @darkerm76 Рік тому +4

    So True Rise has so much better Design Weapon but MHW has so much boring same desing

  • @Krysk_SK
    @Krysk_SK Рік тому +2

    One thing I hope they replace in Wilds is the achievements connected to crown-hunting. Something with more purpose and that isnt all RNG.
    It hurts my soul that I cannot 100% the game, I don’t have the time to grind anymore.
    I hope they rather introduce a «hard-mode» where you go into the hunt with limited supplies, more like the old games, the targeted monster is the hardest version available. (Not just a bulletsponge)
    Beat it and you get a checkmark in your hunterlog and unique (visual) rewards.
    It gives an optional challenge for those who want it, and gives something to show off for beating it.

  • @bilgtex
    @bilgtex 4 місяці тому +1

    Well post weapon showcases, I think they learned their lesson! World really was a letdown with the weapons, but we're so back now.

  • @DorkAndFriends
    @DorkAndFriends Рік тому +1

    There's a theory rolling around that the weapons were designed that way because of the new world expedition fleet. Throughout all the weapons you can see the crest that the fleet bears. Unlike the mainline games set in the old world where smithies are more than capable of forging the best gear from monsters you bring them, the new world smithies don't have that experience with newer monsters. The gameplay reasoning is why you won't see that many hunters with new world armor save for a few, and the ones you do see wearing new world gear are experienced hunters.
    That's in in universe theory I think they wanted us to pick up on but most of us chalked it up to laziness, which isn't the case because like the video mentioned, the custom weapons do look really nice and shine when they get to. I would chalk it up to a decision to save the cooler monsters for designs. Odogaron, Deviljo, Nergigante. All these monsters have some of the cooler and flashy designs. Love and care was put into those monsters and their weapons. It might reflect what the developers were thinking. "Why put in hundreds of man hours into designing custom weapons for a monster like paolumu? I mean realistically who's going to be using it's gear into high rank and G (master) rank?".
    And to be honest they have a point. But I see the video's point as well.

  • @zerro7473
    @zerro7473 Рік тому +2

    mannnnnnn we need gunner armor back so bad like look at the gunner male for vals 11:14

  • @GoldenXShark22
    @GoldenXShark22 Рік тому +1

    the best showcase of why this problem isn't minor, love it

  • @averythegamer4949
    @averythegamer4949 Рік тому +1

    See. I played world on PC and I avoided EVERYTHING about the game to I could have a really genuine experience. When I saw the weapons being upgraded just had bits of the monster on them I was actually excited because "Holy shit, is it gonna be that, as you upgrade the weapons, they incorporate more of the monsters parts until they become a fully unique model? That's so sick!" and then I beat the game with immense disappointment since my GOD were those weapons boring to look at.

    • @snowcloudshinobi
      @snowcloudshinobi Рік тому

      the jyuratodus lance that upgrades from the bone lance is a slightly different shade of washed-out brown and that's it.

  • @Archadianite
    @Archadianite Рік тому +1

    Oh wow, I honestly didn't notice how samey most of the weapons in world are, no wonder the Nerg dual blades post xeno stood out so much for me.

  • @TheSantaman101
    @TheSantaman101 Рік тому +1

    Honestly my biggest issue wirh MHW is thwt that so many weapons are are pointless to use especially at the end game.
    Not using Fatalis? Well thats because you haven't gotten it yet.
    Your using Y instead of X for lightning? Why its just better.
    They also pigeonhole. people into playstyles (not all but some). Gunlance is an obvious one with long vs wide/normal.
    Sns with iceborne incentivizes Raw since the shield doesnt get elemental/status and making their strongest move Raw focused.
    I dont think a weapon should be able to everything, but there should be more than one viable way to make a build besides Get affinity to 100, slap on this, slap on that then the rest is optional.

    • @obambagaming1467
      @obambagaming1467 Рік тому +1

      The balancing especially in IB was terrible. Remember when the Acidic Glavenus GS was called "op"?

  • @mattelwood980
    @mattelwood980 11 місяців тому +1

    Its the fact i cant used the actual badass looking weapons as layered weapons for me

  • @randommortal3383
    @randommortal3383 Рік тому +3

    I would've been okay with the Bone / Steel weapons with monster bits slapped on IF those designs were limited to High Rank and change to the fully unique designs in G Rank signifying that the monsters in G Rank have superior materials that need less 'filler' parts and can be used fresh off the monster.

    • @alpacas8863
      @alpacas8863 5 місяців тому

      Honestly I would like for low rank monster to have cool weapons too, to show the personality of those monsters

  • @soulkibble1466
    @soulkibble1466 11 місяців тому

    One thing I missed the most was the design for the G-rank Barioth Sword and Shield from 3 Ultimate. I loved that very jagged, cross-like design and they haven't brought it back since

  • @FierceDietyLink100
    @FierceDietyLink100 11 місяців тому +1

    good weapon design would entice players to ask someone else what monster .... when do does it appear ... what hr low or high or master rank or make the player go ohh I want that

  • @Lord_Slug
    @Lord_Slug Рік тому +4

    I'm returning to world, which was my first mh game, after now having played every other generation and it's actually upsetting how much I dislike the weapons and negatively impacting how I play the game. in other games I would be excited to see the visual style of every new monsters weapons, and often would craft and use weapons that maybe weren't optimal but just looked really cool. now I don't even bother crafting anything outside of the weapon with the best stats because there's no point. and I don't even like how that weapon looks either so while I'm playing I'm constantly thinking how I wish I was using a better looking weapon. it's unfortunate

    • @djdeathswish883
      @djdeathswish883 Рік тому +1

      Yo my man you can always head to the smithy and augment your weapon to make it look like any other, it'll take some materials but its layered armor for weapons allowing you to keep the stats but have a different look 👍

    • @enjoyfrieza8960
      @enjoyfrieza8960 Рік тому +5

      ​@@djdeathswish883at iceborne endgame yeah, but that means the entire basegame and main story of iceborne you still have to deal with this issue

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 Рік тому

      @@enjoyfrieza8960Yes but that’s while you’re constantly changing your weapon. It really isn’t a big deal

  • @spice2688
    @spice2688 Рік тому +10

    Things like this are what make me so excited for Wilds. I believe World has a lot of issues and shortcomings, but even despite these it is still an excellent game. Imagining what a game that resolves a lot of the majors flaws would look like while also improving on the things that are already good... is exciting.

  • @Wulfjager
    @Wulfjager Рік тому +1

    I started with world and was wondering why my weeb friends were malding so much about the weapon design. I thought it was basic but it didn't really detract from the gameplay for me. When I got Rise, I was absolutely blown away by how awesome the weapons looked. I see now what they were talking about. Going back to world, it's hard to find a glaive that I like the look of

  • @nazrertwo5098
    @nazrertwo5098 11 місяців тому +2

    Nothing will ever top the fucking Glavenus GS

  • @abaque24
    @abaque24 Рік тому +25

    Considering RiseBreak has unique armors for the dogs for EACH old and new monster and weapons-- the copy paste in world is unforgive-able.

    • @RandomName11659
      @RandomName11659 Рік тому +3

      Except that rise had a completly different team that didn't share assets with the other team and also launched 3 years after.... so yeah it is understandable

    • @abaque24
      @abaque24 Рік тому +2

      @@RandomName11659 they were made on/for different engines- of course they don’t share assets….? Are you trying to say that world didnt have proper development time while rise did…?

    • @lubbo5261
      @lubbo5261 Рік тому +3

      ​@@abaque24 assets, models, textures, etc aren't made in Engines, thats not even remotely what Engines are for. They could have shared assets.

    • @abaque24
      @abaque24 Рік тому

      @@lubbo5261 who said that assets are built in engines…? Lol “could”

    • @serenity3157
      @serenity3157 Рік тому +1

      ​@@RandomName11659For me the art direction is most at fault here. Going on realism but didnt even think that those weapon looks ass is so dumb. I use to admire mh art team in their old gen but when I saw the world weapon tree Im so disappointed.

  • @Gayhan-
    @Gayhan- Рік тому +2

    They had to otherwise the hame would have been delayed to late 2018 or early 2019. With Wilds coming next year we can be sure this will be a thing of the past.
    Still sucks to see when returning to the game after the massive campaign, but I am pretty much over it already

  • @lotion5238
    @lotion5238 6 місяців тому

    There's someone still to this day working on a mod to fix this. I hope he gets it done soon. Initially it was just porting old designs in, but he's remaking it from the ground up to make them ALL unique including the new ones.

  • @ORLY911
    @ORLY911 4 місяці тому

    The weapon trailers for Wilds showed some classic designs so it seems Capcom listened to the feedback.

  • @loganverhage422
    @loganverhage422 Рік тому +1

    I read somewhere that it happened as bad as it did is becuase of how much time they spent on zorah, which isnt a good excuse cuase zorah kinda sucked

  • @thevermillionjacket7225
    @thevermillionjacket7225 Рік тому +1

    I liked slap on weapons, FOR THE FIRST UPGRADE IN A MONSTERS PATH ONLY.

  • @BrotherYarmoth
    @BrotherYarmoth Рік тому +2

    There are entire monsters I only fought 1-2 times because they didn't have any unique weapons.

  • @appleseedmg
    @appleseedmg 4 місяці тому +1

    The Zin switchaxe was a travesty. It's funny because they already had a great design but ditched it in World

  • @manmaw_prod
    @manmaw_prod 12 днів тому

    My arguement about why the weapons had such a lack of diversity is due to the use of the re engine and I don’t necessarily know the difficulty of importing those models into the new engine

  • @SugeryGold
    @SugeryGold Рік тому +1

    Bro every single hammer is just the same hipbone with the new monster material slapped on in aesthetic places.
    Baroth hammer has always been dope asf. They spent time making a new design that is just worse

  • @DemonShadow423
    @DemonShadow423 2 місяці тому

    Here after seeing the weapon leaks for Wilds, and it seems like they learned their lesson. Some pretty good looking weapons.

  • @zachg.4251
    @zachg.4251 Рік тому +1

    The worst part, from a certain perspective, is that in Rise these weapons did not get new designs. Only making this disappointment permanent, if the precedent continues.

  • @giantsalamander2296
    @giantsalamander2296 Рік тому

    8:02 I know that it is supposed to mean "the monsters gear" but first time I understood "the monsters ear" and somehow i find tha very amusinf

  • @yuugael4010
    @yuugael4010 Рік тому +1

    honestly I like the bone and metal parts but what I wish they did was put in more and more of the monster with the final weapon just change completely into a special weapon

  • @mynona2491
    @mynona2491 Рік тому

    I agree. But the Stygian LS with the red dracophag lighting when you get an elan bar makes it even to me😂

  • @VVabsa
    @VVabsa Рік тому +1

    To me, I think Capcom went a little too safe and too much "realism" on MHW weapon designs. Luckily they sorta went back on it in Rise/Sunbreak and I hope they keep it that way and change to World monster weapon design to be more unique.
    I do think having a hammer consisting of 2 Kulu-ya-ku claws holding a rock is already a big improvement of that we have now.

  • @NathanTruby
    @NathanTruby Рік тому +1

    While the idea behind evolving weapon design is pretty cool, I can't forgive them for not even trying to rectify this in patches after they wrapped up all of the gameplay content. I can only hope that they go back with the old designs and give the Wilds monsters some actually unique designs

  • @Argnos2293
    @Argnos2293 Рік тому +1

    I think we’re in good hands, I want to believe that the reasons the weapons looked as they did in World was because they were handling a new engine at the time.
    What I’m extremely concerned about is the end result of the base bone and Iron weapon trees.
    In world if you kept upgrading the bone or iron weapons, you would eventually end up with a weapon that is basically the exact same as the others (aside from the fact that it’s a different weapon class). Same sharpness, same slottage, all that stuff.
    Back then when you would upgrade the basic iron greatsword, it would branch off into two other greatswords, the highly venomous chrome razor, or the sharper and defense boosting ravager blade.
    I would always go Ravager blade and I was gonna do it in World only to find out that no, it didn’t make it in and neither did the other basic iron upgrades.
    I want my Anvil Hammer and Grandglory blade back, these two weapons were my favorites not only because they were sharp. They gave out a massive defense boost (+40) on top of having average raw attack like the other weapons in their tier.

    • @pizhhhout
      @pizhhhout Рік тому +1

      Lol no. World was built with the MT Framework, the same engine as the MH games that came before it.
      Rise is the one that is built with the new RE engine.

    • @lubbo5261
      @lubbo5261 Рік тому

      I don't think the Engine was the reason. Risebreak also used a new Engine with the RE-Engine and it had unique weapon designs for all Monsters (exept World Monsters because they didn't want to be disrespect the main team), while also managing to have the bigger roster than Worldborne and working on mechanics like Wirebug, Switch Skills, Silkbinds, etc.

  • @fabienz31
    @fabienz31 Рік тому

    It's easy to outright discard the whole point by considering items as stat slabs, by thinking about transmog, by saying "it has no impact on gameplay", but that would be wrong. I didn't know how to put into words, but you're very much right about monster theme and wanting to embody them. The exact reason why I invested hard into the legiana variant weapons, specifically the switch axe, to the point of becoming a switch axe main.
    Really when I think about it, all my mains came from a singular weapon design that swayed me. I played random weapons back in MH3, until I came across the Rathian GS, made me hardlocked into GS. Then in MH4U, I fell for the Nerscilla and its custom designs, bringing me to gunlances, specifically long ones. Legiana in MHW and iceborne for the SA

  • @PomerBash
    @PomerBash Рік тому +15

    An excellent monster hunter video, another excellent way to put into words the value of a otherwise ignored aspect of the game by most of our fellow hunters. At least until it was gone. Looking forward to more hunting content!

    • @f95mo54
      @f95mo54 Рік тому +2

      it was not ignored many ppl were angry at capcom for this when the game came out to the point where they addet layered weapons bc the devs listend and didnt ignore it

  • @Tenebris8444
    @Tenebris8444 Рік тому +1

    When i wanted to pick the weapon to main for worldborne and looked at the wiki for weapon images. It was a stark contrast on how the weapons design (including armor designs) were bland looking in contrast to previous games especially 4U.
    Hopefully capcom doesn't lose what the initial sense of MH gear design was meant to be but oh my looking at world's gear does bore me in comparison.
    Ig this is what they meant by a "western version" but realistically it sucks hard and wish for a return of unique designs and not binary standards.

  • @WarIsNoMoreCold
    @WarIsNoMoreCold 5 місяців тому +4

    At the very end you messed up your reasoning. Rise IS a maingame title and the only weapons that got slapt on designs are some originals from World. No new creature got slap on designs. So, issue is probably solved.

    • @rockereivanivan
      @rockereivanivan 4 місяці тому

      Rise is not a maingame title, it's a portable title, the fact that it came out a year later for pc doesn't remove it's portable item, see for each maingame title that MH has, there's a new portable game that follows, that's what he meant about rise, MHW is the main game and MH Rise is the portable one. Search for MH game releases and they'll explain it better than me.

    • @WarIsNoMoreCold
      @WarIsNoMoreCold 4 місяці тому

      @@rockereivanivan Capcom said it is a mainline game. It was made mostly the same directors as World. The portable team merged into the main one long ago.

  • @chocolat-kun8689
    @chocolat-kun8689 Рік тому +3

    The most disappointing sets of weapon for me would be the Taroth and Kjarr weapons. They had the opportunity to be something like the safi weapons which would be also awaken or something to look cool.

    • @serenity3157
      @serenity3157 Рік тому +4

      This. Imagine we have those awesome golden weapon which has art concept than basic metal coated with gold.

  • @BejorkDibut
    @BejorkDibut Рік тому

    The congalala butt on the "BUT" got me

  • @lordminifridge8606
    @lordminifridge8606 11 місяців тому

    honestly, that sort of mechanic would have been good if they gave us options for every thing, essentially every weapon had a pure form that looked unique for every monster, but you could swap parts from other weapons for aesthetic purposes. That would have been cool

  • @feircy
    @feircy Рік тому +1

    Some of the choices were so dissapointing. You get some bullshit bit on a stick and then you see your palico with the OG version like wtf. Why does he get cool stuff while im slumming it over here.
    Im still mad most of the returning monaters for iceborne got their high rank armor aets instead of the old G rank versions. Why capcom why, the armor already existed

  • @shimik11
    @shimik11 Рік тому +1

    I find myself mostly playing rise and Gen U cause world's weapon designs are T.E.R.R.I.B.L.E.

  • @Tororobas
    @Tororobas Рік тому

    i dont know, to me this is simply not an issue because i always use the iron weapon skin for any weapon that i get, i also use chainmail armor as a skin for any armor i get.

  • @TheTyrantAussie
    @TheTyrantAussie 4 місяці тому

    i really hope they do it the proper way with weapon progression... we missed out on a glav gs tail.....

  • @guggug2277
    @guggug2277 4 місяці тому

    They didn’t so this as some sort of “design philosophy” they were very much at a lost for time and were unable to to make 14 different weapon tires for every monster in the game. Wilds had likely been in development for much longer than world was so I doubt it’ll be an issue

  • @jaljalinmokodong
    @jaljalinmokodong Рік тому +3

    Me and my friend plays mhxx and almost after every hunt we show off our new cool looking equipment, thats why design matters. I have a pizza charge blade, its funny looking

  • @human_8380
    @human_8380 Рік тому +2

    They did so many hunting horns dirty imo

  • @alexkogan9755
    @alexkogan9755 4 місяці тому

    It utterly baffles me how Capcom dropped the ball so hard on the weapon designs in World. I passed up on a ton of weapons I would’ve gladly grinded for had they not gotten so lazy with them. I had thought originally that Iceborne would address this problem by having the master rank versions of the weapons be the “true form” that would be unlocked, but instead they tripled down on it, to the point of being nonsensically selective on certain monsters. Either every monster’s weapon looks unique or none of them do, Capcom. Do it right or don’t do it at all, I say. And sadly Rise didn’t fix this issue either as monsters like Barioth still had a generic hammer, when they already went out of their way to come up with a new unique base design in World when Frostfang came along.

  • @lel7506
    @lel7506 Рік тому

    we need to make sure the dev see that so they fix it for wild

  • @jeremywhatley8387
    @jeremywhatley8387 Рік тому +1

    I have been playing through the game again with only the SNS and might I say SNS got shafted on weapon design. Most of the designs are the bone/metal monster bit designs. It has maybe 3 unique looking designs in base game and maybe another 3 unique designs in Iceborne. It’s so bad that I’m actively looking forward to making the witchers silver sword just because it’s the one of the coolest designs in the entirety of the roster. That’s the worst outcome because it actually comes from another series.
    Enough with that. Now onto where I was disappointed the first time. MHW was my first Monster Hunter game. I started with a great sword and when I was going through Iceborn I saw glavenous’s tail and thought to myself “that would make an awesome great sword design” Then after beating him I hurried over to the blacksmith to look at the weapons and was instantly disappointed.
    I still absolutely adore this game don’t get me wrong. It was well worth my money and time. I just have some small complaints about it.

  • @Dastardly_Duo
    @Dastardly_Duo 4 місяці тому

    I think this video is like 5 years late. The fans made a huge uproar a LONG time ago, and the devs did something about it. We gave great designs in Rise and i expect no less in Wilds. So for people to think they'll just go back and do the slap-on design again is just crazy

    • @lubbo5261
      @lubbo5261 Місяць тому

      It not crazy because MH has two Teams with different design philosophys that make the games.
      Rise had unique weapon designs for every single Monster exept World Monsters and in an Interview the Portable Team said that they did this because they didn't want to be disrespect the design philosophy of the Main Team.
      And since Wilds is made by the Main Team people had the right to be worried.

  • @DanielisAwesome52
    @DanielisAwesome52 Рік тому

    If Wilds takes place in the New World I hope they fix this for the newly introduced Monsters, the Fact that Jyura and Kulu weapons in Rise are STILL these half bone half monster weapons is hugely insulting. I believe they got the message in the end of Iceborne, with Raging, Alatreon and Fatalis not interacting with that system. All 3 were introduced after the surveys went out so I believe complaints made it through.
    I understand it would be near impossible to go back and fix old trees with a regular AAA development cycle, I'm sure the majority of staff was on Rise once the last title updates were preparing to launch and I'm sure it was all hands on deck for Wilds after that. So I really hope they take it to heart and don't mess it up a second time.
    Also they did try this in Tri, I remember specifically the Ludroth Weapons having a midpoint from bone to Royal and them I believe some turned into Lagiacrus weapons who also had two designs, one less detailed and more rugged and the second more sleek and stylized.
    Oh and one more point, they literally only had 2 staff members on weapon design, I remember being really pissed about that during the first credit roll. That's so insanely insulting for the series, it really boggles my mind that they let this happne

    • @lass9391
      @lass9391 Рік тому

      Rise was developed by a different team than World, the World team didn't help with making Rise. Only World monsters have no unique weapon designs in Rise because the Portable Team didn't want to be disrespectfull of the Main Teams design philosophy.

  • @UltraViolentMoon
    @UltraViolentMoon Рік тому

    I should've realized that it wouldn't get better after i unlocked Dragon bone weapons, but my brain didn't catch up with it.
    Also i really hope that wilds will solve the clipping "problem" or at least not have so many armors with capes. It annoys me to no end seeing so many armors having capes just for them clip right through the weapons. Even worse is seeing the weapons clipping on themselves.

    • @MythicAce218
      @MythicAce218 Рік тому

      i feel like thats simply a downside with capes. if you have a cape that flows through the wind and a fucking long sword its gonna clip. because in a real word sense that wouldn't be piratical(tho long sword isn't pratical to begin with) the LS would either cut the cape or the cape would get in the way and you wouldn't be able t draw it. and having the sheath on the outside doesn't make much sense. and in order to make a cape function like a cape it should move and if it moves its going to clip its impossible to have a cape that moves with your character and doesn't clip. and honestly i never really noticed it. basically capes and big weapons don't mesh well with eachother

  • @juiced117
    @juiced117 4 місяці тому +1

    the new master rank armor for rathalos < grank rathalos armor