Right? I understand not wanting to taint your vision, but it’s astoundingly stupid to not even try to learn from mistakes and pitfalls made by giants in the same genre.
Halo Infinite awaits the same fate. Anyone who believes the game was in bad shape and delayed because of covid is fooling themselves. There are much deeper problems
@@pastordonkoh7692 Completely agree. My biggest fear is that Halo infinite (clue in the title) will be some pointless open world live service thing with a road map. Halo's strengths were in it's tightly scripted and endlessly replayable campaigns and the multiplayer. But it worked because it kept them very separate. This is where Bung-hole fell on their arses with Destiny (by which I don't mean player base, but attitude- So many d2 players are just angry, disappointed bastards, myself included until I gave up and uninstalled the piece of shit), and I am honestly expecting 343 to fall into the same trap.
Last year EA made 5.5 Billion dollars. I think from there point of view. destroying a number of entire studios and have some epic failures, its all worth it as the bottom line sees them make profits other studios can only dream of. Its brutal to think about it this way but that's how they see it.
@@ClayMann Yeah, well said. Shame that what you’ve described is fucked up, ruins people’s careers and dismantles unique and interesting developers/studios.
@@ClayMann Which just shows how out of touch the top heads are. Unless you're a traditional manufacturing company, earning profit by cutting costs, rather then increasing income, is rarely a good sign. means you sold out future potential for current profit. and the day the sports game whales wake up and stop buying into EA, the company will come crashing down.
@@ClayMann to be fair, most of the money comes from Sports Games and Apex Legends. Looking at the sales of games like Anthem, Battlefield 5 and Dead Space 3 they most likely understood that jeopardizing their own franchises makes them lose capital. Hopefully they remember this, as Battlefront 2 turned out to be a success in the long run and Jedi Fallen Order sold well beyond 5 million copies. Again, I won't hold my breath for it, but EA looks like won't be as bad as before. Hopefully. Please.
@@raivane__ had a great world, a lot of potential, but lacked in gameplay features & most importantly interesting enemies. Loot-Grinding sealed the whole mess until today.
It's not even the same Bioware we know that used to make games like Mass Effect of KOTOR. It's just a hollowed out corpse being controled by EA gremlins standing on top of each other.
Loved everything about the idea of this game, even the core mechanics. Loved the maneuverability and freedom and the whole piloting the mechs things but yeah...fell short.
Same here, it had me good. The flight, the weighty animations, the sounds the suits made, the exotic environments, I was ready to rock on launch day. Then it turned into a lagfest after the loading screen "patch," and after that it turned into an absolute slog to make any meaningful progress. I heard it had improved, so I tried it again a couple days ago and it's a little more stable, but still devoid of any real satisfaction. The coin distribution still baffles me, and the people that defended it confuse me even more.
@@aeden8008 I just don't trust the live service model type games , at least not how they are currently done. I also don't like that everything is trying to be hybrid now. On paper it is possible to make a hybrid game that excels at both but in practice the best games I've ever played always knew what they were, be it single player or multi (that's not to say they were exclusively only that but they had a clear focus on what they were trying to be)
I had a good... maybe week of genuine fun playing this game. Interceptor and building up the classes abilities and ultimates was so much fun. But yeah... that was it. It was like playing a fantastic build they are demoing to eventually build into a real game. This game was like playing a very, very rough beta. I have no idea what the story was supposed to be at all. Genuinely weak story. Loot and mechanics needed overhaul. But damn I had fun with Interceptor. Would've been great in an actual game.
@@PopyAz There are games that do it right, such as Assassins Creed: Odyssey, Monster Hunter World, and even Hello Games with No Mans Sky. I think your criticism is more specific to GaaS titles, which would include games like Anthem, Destiny, The Division, and Marvel Avengers. Live Service is the method - and frequency - in which content is delivered, GaaS has more to do the fundamental structure of how a game is both defined, and keeps itself financed over time, in order to deliver continuous content.
This channel makes me feel like I'm watching a PBS documentary about video games. How has this channel not blown up? This is top tier content. No joke, this is legit content.
Absolutely agreed - I think mine's been rinsed off slowly by the Reality Firehose of Life.....🤔which would be factored over time - I think both of you guys are right 👍
@Vynter Stormfell the hubris of believing your art will be immemorial before it’s even *CREATED* I can’t wrap my head around what the leadership was thinking! 😂
But they got bought out by EA and the heads left ... around the same time Bioware stopped being Bioware. It's the same with Blizzard right now. The people that made it special are GONE.
I have no doubt that a project can come together at the last second if it had been fully planned out. It's clear Anthem had no such plan, flip flopping on features endlessly.
@@PuellaMagiHomuraAkemi well ea atleast doesn't give optimised crap after waiting for 8 years **inserts cyberpunk flashbacks** Also EA OWNS PLANTS VS ZOMBIES GAME
@@GhostSlayerYT So you are scratching the bottom of the barrel now and say they are at least not abyssmal? Thats pretty sad needing something like Cyberpunk to make a company look good lmao
I think it could of been popular If done right but the 2.0 is looking to be a complete shut down now so anthem will just be one of those 'do you remember'
Yep its why Publishers should take more control of their studios, especially when you see that that studio has no clue what they're doing and what they've just shown you was a mess.
This honestly sounds like my time at target. No type management, no leadership, or clear direction. But they still expect u to finish all projects on time for the districts managers to come in and praise them for the work they didn’t do
This is just a lie that bioware used to cover for their bad leadership Jedi fallen order was made with ue4 and it was reported that bioware chose to use frostbite while developing, but blamed it when they launched. Anthem is entirely Bioware's fault
@@StephenHarperRaptagon I remember there were reports where Respawn was allowed to use UE after the whole andromeda/anthem mess to avoid another botched release
@@Ealsante LOL I'm quite sure that money is the least of EA's concerns. Their FIFA games rake in billions of dollars, yet not a large percentage of that goes to the actual developers. It's the greedy corporate higher-ups that want to get overpaid every goddamn time.
Patrick "How do I explain to my 13 year old daughter that she isn't represented in WWII shooters because 13 year old girls didn't fight in the front lines of WWII?" Soderlund? Yeah, it was a good call
Yeah the Frostbite engine is great....for a very specific purpose. Other than that EA needs to listen to the developers and allow them the flexibility to do their jobs and make better products.
tbf anthem must be the only game that most problems lied with studio itself and not ea. ofc some things indeed may be different if they didn't have to use frostbite.
@@Juanguar for anthem yes. it was a studio choice. ea tried to force frostbite before thus they used it in da:i. what seemed weird to me is that they scraped the tools they built and had to rebuild. overall anthem paid the price of studio management. for years they didn't want to take decisions and make the devs job easier.
i remember before it was called anthem and everyone could not stop talking about project dylan.......wtf kind of name is that. if youre gonna name it after the supposed greatest thing of all time just call it "God Project" or some other stupid shit. Hearing Dylan and Dillon for 2 years was so fucking annoying like when ppl called next xbox Project Scarlett or some shit. JUST CALL IT WHAT IT IS!
Personally, I blame EA. Impossible deadlines, ridiculous requirements, overworking employees, then demanding it time after time from studios of 22 people
@@tacticallemon7518 Definitely. It's a pattern with EA. Buy Studios -> work them to death -> release uninspired games -> disband studios. It's honestly a surprise that Bioware is still alive
Yeah, it's basically getting complacent because of past successes, the opposite of what has made games such as Half-Life and Halo so great, I distinctly remember both Valve's and Bungie's culture being quite self-critical as mentioned in interviews, their nagging self-doubts proved to be a constructive force which pushed them to deliver the best possible product.
Update: Anthem 2.0 is canceled. I say, that it never was supposed to see the daylight and was just said, so a few more players would buy the shitty game cheap.
as an avid Destiny fan who loves to check out other similar games, I thought Anthem had a lot of potential. It sucks the way it went, I even bought it, but returned it in less then a week from uninspiring and lackluster the game was. Also someone please recommend GVMERS to do a video on Destiny
brah why would you buy anthem when its obviously a warframe knock off people always prioritize 60$ games and ignore Free to play ones even though they are way better
Play any Bordrelands, any of them. It shits all over Destiny. It came out 6 years before Destiny and has Way more guns, Way more bosses, way more open areas with reason to explore, actual story line and no microtransactions. I played both Destiny games but there is just little to no content that they take away and bring back. It felt like I was just doing the same thing over and over.
@@ebenezerspludge8369 always hated borderlands for making you pick up and switch all your guns as you progressed through. Destiny was a turn off the audio, listen to a podcast while mindlessly shooting game
@@AKAdaJoker14 But it's a Looter Shooter, Loot comes first. IMO the fun is in getting a new gun that shoots swords or rockets. All the guns in Destiny look and feel the same with slightly better stats except for the few rare guns. With Borderlands you never know what weapons you might find.
I remember that first anthem trailer and me looking at my brother and saying "No way in hell that's genuine gameplay". I knew it was fake the moment I saw it.
Well, it was legit, just the game felt more like a concept gameplay demo than a game. You really do feel like iron man playing the game, but it's so shallow.
@@daktaklakpak5059 cyberpunk would have been fine if people weren't so fucking spoiled and sent death threats because it got delayed and then bitched when they got an unfinished product
@@logankowalyk2580 Not really true. Those short delays wouldn't have made much of a difference. They obviously needed way more time than that. Probably like 2 years .
@@Rocketmanrun I mean it literally is. I love these docs but this one is literally entirely sourced from one massive article. Kind of hard to ignore...I put the link in a reply to another comment above if you don't believe me.
When it initially was announced I thought it would be an epic, linear single player game. The moment they announced it was life service I was no longer interested.
Failure is apart of life in general, you cant always win them all but to give up entirely ...in this case on something like this is sad. To embark on a new concept and unknown territory is part of the journey and pushing your limits but dont give up. Dont completely give up on a concept with the universe as your ceiling, if done right, in my opinion this could have been the best game of all time.
debatable, its so generic looking. Oh look another third person loot-shooter with squads with armor and guns, its not like this has been done repetitively and constantly for the past 15 years
My friend would always talk about this game nonstop before it came out. After it came out I never heard about Anthem again until I saw the disc case on a rack. I asked him what happened to it and he said that it was terrible. A year or two later and I decided to watch this video and find out what went wrong.
@@thealien_ali3382lol guess it never happened I completely forget about anthem just remembered I have Anthem that I got for free with my old RTX 2070 card years ago on the obscure launcher “origin” lol pretty excited to play it again I remember it was fun my only problem is the servers might shut down while I’m halfway through the game lol.
No man's sky and battlefront 2 had it bad and look how that turned out now, I'm not really saying that without a doubt anthem will just pull a no man's sky but we just don't know yet. I wouldn't be surprised if EA ended anthem and I won't be surprised if they decided to keep it to give it a proper chance to make things right.
@@nDVSTRY first of all, battlefront 2 had microtransaction problems. The game itself had almost no bugs, performance was great and gameplay is what people expect from a battlefront game. Also its a fucking STAR WARS. Fans of star wars would have bought it anyway. Anthem on the other is a no name shit, with no lore, HUGE technical problems, HUGE gameplay problems and no content at all. So dont compare the two. Same as with bethesda games like elder scrolls and fallout. They are buggy and broken as fuck, but its fucking elder scrolls, people will buy it anyway. I mean fallout 76 is still alive somehow and its a broken, cash grab shit. Anthem has nothing going for it to stay alive. No fans so basically its dead. Also barely anyone still works on the game. As for no mans sky, they had big lawsuits coming their way so they had to add most of the things they promised. Its different when you are ubisoft, ea or whatever, you are big guy and lawsuits dont mean anything and end up nowhere. Developers of no mans sky on other hand are indie studio and lawsuits would hit them super hard. Probably some of them would actually end up in jail. So no, Anthem is not going anywhere.
Back then when Andromeda bombed I knew Anthem would be no different, yet people kept saying to be hopeful. I find these types of game (online shooters) to be bland in general, so it's a personal take, but even so I couldn't see the appeal behind the concept. The fact that everyone was just "hmmm, yea dunno" when the team came up with ideas for a more interesting world and story says a lot.
Probably because the gaming market has already set the standard for shooter genres. The market has already oversaturated with online shooters when Anthem released, all of them has better gameplay and loot system that sets the standard for such genres, which Anthem didn' met I also think that in general, story-driven games is usually unfit to have online co-op (see how COD: World a War and Dead Space 3 turned out). You stay for either the story or the multiplayer, its hard to be personally invested in story when you play multiplayer, especially when the purpose to play is just to get loot instead of watching the story unfolds
@@arsmariastarlight3567 I agree with you until the story-driven being incompatible with multiplayer. People seem to love Final Fantasy XIV and they happily pay monthly subscriptions for its story-driven DLCs.
@@Gabriel87100 While that's true, the story does suffer a bit here and there from it being a MMO I think. Like it can't take away player freedom, so you get into situations in the story where you shouldn't really be able to go somewhere or leave an area to go somewhere else. In a singleplayer game that'd be true, but MMO can't do that. (or well, could, but would upset lots of people haha)
@@Gabriel87100 I happily pay my sub to ffxiv to me it’s an amazing and with an amazing story. Ffxiv in my opinion was the best thing for me in 2020 and very excited for endwalker in the fall
I remember playing this game's demo and not being particularly impressed, especially with the flight mechanics. That was good enough for me not to buy it, but hearing about all the crunch and poor management is upsetting.
What tragedy? The tragedy of highly paid executives who get away with being idiotic, unethical and incompetent charlatans and are rewarded for it - all while throwing those who work under a fleet of buses and ruin an organization's reputation?
"The studio passed the baton to it's Montreal based firm.... " I wonder how much different (and better) Mass Effect Andromeda would have been if that'd never happened.
It was doomed from the start, most of the devs there didn't have any experience and the project lead.................he was kind of an insufferable racist who was more focused on trolling on social media than to do an actual good job making a game.
To be honest, Anthem 2.0 was basically a hoax. Just think about it. All the contents update promised at the launch basically canceled for the development of 2.0 And they are now canceling the 2.0 and future development. This is their way to slip away from the promise without a single penalty or whatsoever. I mean at least I won't buy from them ever again haha
@@Josiah_Trelawny1 Don't warry man, everyone makes mistakes, plus, this game had a lot of hipe behind it and a lot of potential, so i don't blame you, the only reason i didn't bought it is cause i prefer single player games, or i probably would've done the same at day one. You didn't bought Cyberpunk 2077 tho... right? You learned your lesson... right? Please tell me that you did.
@@kevinmandrile5074 nah, i was disappointed when i saw that Cyberpunk 2077 is very different from The Witcher 3. i was hoping that Cyberpunk will be just like The Witcher but in the future with lasers and shit. that's why i haven't bought it yet. But btw. ANTHEM 2.0 should come out sometime maybe it will be something. But they probably want you to buy it again and I won't do that.
@@Josiah_Trelawny1 Good man, you should definetely wait untill Cyberpunk is fixed, if is ever gonna be fixed, before buying it. 😎👍 Speaking of Anthem 2.0, i think that it should be a free to play if i remember correctly, even for people that didn't bought the original game, maybe that's why Bioware and EA aren't putting a lot of work or passion in it, cause they know that they're not gonna make much money out of it. Apparently a small team of less than 10 people is working on it, and the things aren't probably going so well, or we would've got the game by now, plus, just recently i've heard that EA is apparently thinking of shutting down the whole thing, if it's not gonna be ready soon, at least for the end of this year.
David Attleborough: And here at the river mouth, we have a Greater Crested BioWare flourishing on the waves of the River RPG. Unfortunately a mythical kraken has shown up to devour it: A Lesser Spotted North American Electronic Arts, an invasive species that consumes all creativity in the river and leaving nothing but death and defication in its wake. You can find out more about invasive publishers with our new info pack available through The Open University, which includes a calendar of other species to watch out for. Such as Howard's Bethesda and West European Ubisoft of Blandness.
I thought you were talking about the guy who played John Hammond from Jurassic Park and was about to make a “Welcome to Jurassic Park” joke until I remembered that that was Richard Attenborough who played Mr. Hammond. 😆
Great video, perhaps one day we will have a "Tragedy of Mass Effect Legendary Edition". After ME Andromeda, Anthem & what will be ME Revisionist Edition BioWare is dead & buried.
Well, well, Anthem Next is officially halted in favor of Dragon Age / Mass Effect development. So this is the end and a warning over "live services" games.
Anthem was such a shame. It looked so promising at the start. It usually love all their work but this was literally the first Bioware game that I did not purchase :(
I remember how hyped i was about the game until i took two seconds to think about what Frostbite actually is and had a hard laugh. Like using a drill to screw a screw
To explain my anology regarding FB: FB did not participate the Engine Wars, it was never meant to do so. Treavel back 10 years and ask google "How can i programm a game?" or "What game engine to choose?" you willl propably come up with Cry, UDK, Unity - besides that there were highly proprietary solutions that lacked the featureset of the big three (like hero engine) and the way to just pick libs or basis like ioquake3 or OGRE and start your own engine. Frostbite is a Battlefield Engine and just only that, everything else besides perfectly adjusting Frostbite to the game and cutting everything else off defies its main purpose: opimization. The big three are not optimized, look at the resource usage compared between FB games and UE4 for example (not to say you could not do it, you just wont because why should you lol). Frostbite should have never been used outside of DICE. It was EA that made it available but they are not to blame, the studios decided for themselves. That is why i had a hard laugh, they failed at the very same quesion that started my career: "What engine should i use".
@@boo5860 I usually go for the (electrical) screwdriver. Sure you can use an electral drill with a screw bit but in the sense of the analogy i am talking about the bit/head specifically. You cant use a drill head to screw a screw same as you cant use a milling head. Sure you can use a drill or mill to screw but you will have to be...experienced to say so? Most rotary tools lack torque control so they will F up your screwhead. The analogy is perfect, you can use Frostbite for your open world project but really why?It might work but its just not meant to do it. Engine != engine and rotary tool != rotary tool. Plese note i am not a native speaker but i assume it is not hard to understand what i am trying to say,
It was such a fun game too! The javelins were exciting to control, the flying was super fun, the visuals were amazing, it just crashed all the time… sigh
"...and undefined vision" yeah, well... when the core idea behind your game project is "it's gonna be the best gaem evarrr!", ...that's a bit of a useless, visionless starting point, yes.
I got this game at launch and it honestly wasn’t too bad, to me it’s one of those games that needs friends to be fun. I finished the game and enjoyed it but yes the end game content is lacking. I’m hoping with anthem 2.0 a lot will be fixed and redone.
I can't stop watching these. I usually don't watch TV (I play video games alot) but when I dont feel like playing I learn about them (I'm addicted) and these are a great resource! SUBBED!
People that like this game and Cyberpunk 2077 when they came out are the kind of people that didn’t care about books without pictures. The book could have a really bad story, but as long as it has pretty pictures!
"It didn't help that similar games such as Destiny and The Division had already set the bar for what players expected from live service experiences." Honestly, this is the worst part, because those bars aren't even that high to begin with.
"Why did anthem fail?"... Thats the easiest thing ive ever answered in my life... Its Destiny in 3rd person but with zero content... And they were banning people for doing such minor exploits that didn't even go against the TOS
When's the last time Bioware actually made anything worth playing at all? Years of pure shite and unfortunately gonna have to limit my excitement for the Mass Effect Remasters as they will likely ship broken and buggy as hell considering Biowares YEARS of incapability to produce a solid game for release.
Yeah, I have a few friends who are excited for the Mass Effect trilogy. I just tell them it's the same team that made Andromeda. I still have the Old Mass Effect games since there not that old and I'll just play them. Companies are remaking games that are like 10 years old. Does there need to be a remake already? The games were in 1080 P.
@@ebenezerspludge8369 None of the original trilogy ran native 1080p on consoles. The native resolution was 720p on both ps3 and 360. The texture resolution was also 720p including the pc version. The remasters clearly have new higher internal resolutions for textures and higher native resolutions for image quality. They look like shit even on a pc running 4k. Muddy textures everywhere. The games don't hold up as well as other games released around the same time.
@@aaronsmith7143 Oh alright, 720P is still plenty good enough. I'll take slightly lower res textures over a broken game. If it mattered that much to me I would buy the old games for PC and mod them.
@@aaronsmith7143 You can mod the originals on PC to 4k textures and they look and run great in my opinion. There's even mods to upscale the cut-scene videos. There's a step by step guide on the game's Steam page. Un-modded, yes, they look rough, but with the fan's love and mods, they look really good.
So what your saying is if Anthem would just remove some content and then bring it back every once in a while like Destiny you'll be entertained. Better hop back on quick, That DLC I bought and they removed is gonna be live for a week. ha ha
Fascinating video into how even a AAA studio can fuck up big time especially when they have grand visions of a game totally different to what they are used to.
EA forcing all of its studios to use Frostbite has always been baffling to me. It's such a terrible business decision, adding millions to development cost and years to development time as well as limiting the potential of their games which hurt reviews and sales. Making or leasing other engines isn't cheap, but it would have saved money and time.
The tragedy of a greedy corporation trying to make as much money as possible while a legion of twits controlled by advertising gawp and exclaim about imaginary things that never happened. eg. Anthem being a good game.
“Studio leadership prohibited mentioning Destiny.” Typical idiotic management decision. Wonder how they thought that could be beneficial at all.
When you don't allow yourself learn from others failures you're destined to follow them.
Which is weird in the industry that usually make clones of the more successful titles, see - Doom clones
Yeah that tells you all you need to know about how stupid the management was.
It'll be fine, though! The magic will just solve it all. Magiiiiiick!
Right? I understand not wanting to taint your vision, but it’s astoundingly stupid to not even try to learn from mistakes and pitfalls made by giants in the same genre.
“Studio leadership prohibited mention of Destiny”
Those who are ignorant to History are doomed to repeat it
Halo Infinite awaits the same fate. Anyone who believes the game was in bad shape and delayed because of covid is fooling themselves. There are much deeper problems
@@pastordonkoh7692 Completely agree. My biggest fear is that Halo infinite (clue in the title) will be some pointless open world live service thing with a road map.
Halo's strengths were in it's tightly scripted and endlessly replayable campaigns and the multiplayer. But it worked because it kept them very separate. This is where Bung-hole fell on their arses with Destiny (by which I don't mean player base, but attitude- So many d2 players are just angry, disappointed bastards, myself included until I gave up and uninstalled the piece of shit), and I am honestly expecting 343 to fall into the same trap.
Like invading Russia and prohibiting the mention of Winter.
@Marshall Logan if you pay...every 3 monts yes xD
Yup
Don't you just love it when at least 80% of Rise & Fall and tragedies in this channel are EA games
They just can't stop being *disEAse*
Last year EA made 5.5 Billion dollars. I think from there point of view. destroying a number of entire studios and have some epic failures, its all worth it as the bottom line sees them make profits other studios can only dream of. Its brutal to think about it this way but that's how they see it.
@@ClayMann Yeah, well said.
Shame that what you’ve described is fucked up, ruins people’s careers and dismantles unique and interesting developers/studios.
@@ClayMann Which just shows how out of touch the top heads are. Unless you're a traditional manufacturing company, earning profit by cutting costs, rather then increasing income, is rarely a good sign. means you sold out future potential for current profit. and the day the sports game whales wake up and stop buying into EA, the company will come crashing down.
@@ClayMann to be fair, most of the money comes from Sports Games and Apex Legends.
Looking at the sales of games like Anthem, Battlefield 5 and Dead Space 3 they most likely understood that jeopardizing their own franchises makes them lose capital.
Hopefully they remember this, as Battlefront 2 turned out to be a success in the long run and Jedi Fallen Order sold well beyond 5 million copies.
Again, I won't hold my breath for it, but EA looks like won't be as bad as before. Hopefully. Please.
Honestly, EA had nothing to do with the failure of Anthem, as much as I love BioWare, it just ain't what it used to be...
So Bioware's A-team mocked their B-team when Andromeda failed. In turn the A-team created Anthem. Oh the irony.
at least Andromeda had SOME good things in it and they improved the game after the whole fuckery, meanwhile Anthem ....
@@raivane__ had a great world, a lot of potential, but lacked in gameplay features & most importantly interesting enemies. Loot-Grinding sealed the whole mess until today.
They used the stones to the destroy the stones
Bioware died awhile ago.
@@Chex2331 They got woke, went broke
EA took down many great devs, Bioware survived but only as a shell of its former self
There should be a "Victims of EA Memorial" somewhere, dedicated to all the devs taken down by EA.
It's not even the same Bioware we know that used to make games like Mass Effect of KOTOR. It's just a hollowed out corpse being controled by EA gremlins standing on top of each other.
BioWare didn’t survive it’s a rotting husk left out in the sun. All the talent has long since departed. Just like Blizzard.
only as a name
RIP Bullfrog and Dungeon Keeper.
Loved everything about the idea of this game, even the core mechanics. Loved the maneuverability and freedom and the whole piloting the mechs things but yeah...fell short.
Same here, it had me good. The flight, the weighty animations, the sounds the suits made, the exotic environments, I was ready to rock on launch day. Then it turned into a lagfest after the loading screen "patch," and after that it turned into an absolute slog to make any meaningful progress. I heard it had improved, so I tried it again a couple days ago and it's a little more stable, but still devoid of any real satisfaction.
The coin distribution still baffles me, and the people that defended it confuse me even more.
@@aeden8008 I just don't trust the live service model type games , at least not how they are currently done. I also don't like that everything is trying to be hybrid now. On paper it is possible to make a hybrid game that excels at both but in practice the best games I've ever played always knew what they were, be it single player or multi (that's not to say they were exclusively only that but they had a clear focus on what they were trying to be)
I had a good... maybe week of genuine fun playing this game. Interceptor and building up the classes abilities and ultimates was so much fun. But yeah... that was it. It was like playing a fantastic build they are demoing to eventually build into a real game. This game was like playing a very, very rough beta. I have no idea what the story was supposed to be at all. Genuinely weak story. Loot and mechanics needed overhaul. But damn I had fun with Interceptor. Would've been great in an actual game.
oooo PD, I love you
@@PopyAz There are games that do it right, such as Assassins Creed: Odyssey, Monster Hunter World, and even Hello Games with No Mans Sky. I think your criticism is more specific to GaaS titles, which would include games like Anthem, Destiny, The Division, and Marvel Avengers. Live Service is the method - and frequency - in which content is delivered, GaaS has more to do the fundamental structure of how a game is both defined, and keeps itself financed over time, in order to deliver continuous content.
This channel makes me feel like I'm watching a PBS documentary about video games. How has this channel not blown up? This is top tier content. No joke, this is legit content.
I like how small it is. I feel like it might become the rise and fall of gvmers if it gets too big
Agreed. I always leave impressed
Right, the narrator's voice feels straight out of a PBS or Discovery documentary.
Ego is the main killer of everything: From products to people.
Nope. Time is.
You talking about ego and your name has Jesus Christ in it. Gtfoh dude
Absolutely agreed - I think mine's been rinsed off slowly by the Reality Firehose of Life.....🤔which would be factored over time - I think both of you guys are right 👍
Ego and jealousy have killed everybody I've known.
@@jamesbaker3153 indeed aka money
"Bioware Magic" shows what happens when you start believing your own press.
@Vynter Stormfell the hubris of believing your art will be immemorial before it’s even *CREATED*
I can’t wrap my head around what the leadership was thinking! 😂
@Vynter Stormfell I have to admit, I stole most of my comment 😉
Someone should ease up on the magic then haha
But they got bought out by EA and the heads left ... around the same time Bioware stopped being Bioware. It's the same with Blizzard right now. The people that made it special are GONE.
"Bioware Magic" sounds just like "We did The Witcher 3"
I have no doubt that a project can come together at the last second if it had been fully planned out. It's clear Anthem had no such plan, flip flopping on features endlessly.
Who's here after EA decided to cancel Anthem Next?
Who still buys from EA and expects games? Lmao, its shit since 10 years now
@@PuellaMagiHomuraAkemi lately they publish some banger tho. I believe EA is in the right track. At least for now
@@chinsaka5346
...Yeah sure, cant see any of those.
@@PuellaMagiHomuraAkemi well ea atleast doesn't give optimised crap after waiting for 8 years
**inserts cyberpunk flashbacks**
Also EA OWNS PLANTS VS ZOMBIES GAME
@@GhostSlayerYT
So you are scratching the bottom of the barrel now and say they are at least not abyssmal? Thats pretty sad needing something like Cyberpunk to make a company look good lmao
Every time I hear about Anthem's development, I'm just sad.
Go and play Failout 76...
I think it could of been popular If done right but the 2.0 is looking to be a complete shut down now so anthem will just be one of those 'do you remember'
Cool goblin slayer pfp
#IBelieveInAnthem
Yep its why Publishers should take more control of their studios, especially when you see that that studio has no clue what they're doing and what they've just shown you was a mess.
This honestly sounds like my time at target. No type management, no leadership, or clear direction. But they still expect u to finish all projects on time for the districts managers to come in and praise them for the work they didn’t do
That describes everywhere I've ever worked and I've had like 20 jobs because I dont take that b.s.
Was thinking the exact same.
You’d think that EA would’ve caught on at some point that maybe forcing everyone to use frostbite isn’t the best idea
Yeah, but letting people license other engines would cost EA money. Can't have that.
This is just a lie that bioware used to cover for their bad leadership
Jedi fallen order was made with ue4 and it was reported that bioware chose to use frostbite while developing, but blamed it when they launched.
Anthem is entirely Bioware's fault
@@StephenHarperRaptagon I’ma take the word of the people who worked on the game but have no investment in the company anymore over random comment
@@StephenHarperRaptagon I remember there were reports where Respawn was allowed to use UE after the whole andromeda/anthem mess to avoid another botched release
@@Ealsante LOL I'm quite sure that money is the least of EA's concerns. Their FIFA games rake in billions of dollars, yet not a large percentage of that goes to the actual developers. It's the greedy corporate higher-ups that want to get overpaid every goddamn time.
There is no "rise and fall", just,... "tragedy"
This makes it even sadder.
In order for there to a be a fall, there has to be a rise. They didn't even get that far.
@@j.peters1222 the trailer was a total rise dude... especially for us gamers
Good thing that one guy made them reincorporate the flying mechanic. That “Ironman Simulator” was honestly the best part about this game.
Patrick "How do I explain to my 13 year old daughter that she isn't represented in WWII shooters because 13 year old girls didn't fight in the front lines of WWII?" Soderlund? Yeah, it was a good call
For real. I only quit playing the game because my pc couldn't handle it. The flying was just so damn fun.
As if we never had Ironman games before. It looks exactly the same to me, even the
Facts!
"However whether these alterations constitute Anthem's saving grace remains to be seen"...*Ron Howard voice "They didn't."
EA, the bane of the gaming industry. Imagine if they didn't had to use the Frostbite engine and were allowed to learn from Destiny.
Yeah the Frostbite engine is great....for a very specific purpose. Other than that EA needs to listen to the developers and allow them the flexibility to do their jobs and make better products.
tbf anthem must be the only game that most problems lied with studio itself and not ea. ofc some things indeed may be different if they didn't have to use frostbite.
AFAIK ea didn’t force BioWare to use it
They themselves chose to use it starting with dragon age inquisition
@@Juanguar for anthem yes. it was a studio choice. ea tried to force frostbite before thus they used it in da:i. what seemed weird to me is that they scraped the tools they built and had to rebuild. overall anthem paid the price of studio management. for years they didn't want to take decisions and make the devs job easier.
@@mogrey665 ah I see
Thanks for clarifying it
It is quite sad to know that many staff have to suffer for the mismanagement of their directors
Absolutely
As usual GVMRS delivered a solid documentary❤️❤️
Right?!?!?!? I love his calming and professional voice, and no random screaming lol
*g'vimmers
*GUV'NAHS
I love how I could watch a show like this or 1-hour documentary on this type of stuff
👍
"Project Dylan" as in Bob Dylan ... there's hubris, and then there's Bioware's total cluelessness.
Honestly they got their wish it WILL be remembered yet not in the way they want.
i remember before it was called anthem and everyone could not stop talking about project dylan.......wtf kind of name is that. if youre gonna name it after the supposed greatest thing of all time just call it "God Project" or some other stupid shit. Hearing Dylan and Dillon for 2 years was so fucking annoying like when ppl called next xbox Project Scarlett or some shit. JUST CALL IT WHAT IT IS!
Case study in studios getting full of themselves. Bioware magic my ass.
CoughCDPRCough
Personally, I blame EA. Impossible deadlines, ridiculous requirements, overworking employees, then demanding it time after time from studios of 22 people
@@tacticallemon7518 Definitely. It's a pattern with EA. Buy Studios -> work them to death -> release uninspired games -> disband studios. It's honestly a surprise that Bioware is still alive
Yeah, it's basically getting complacent because of past successes, the opposite of what has made games such as Half-Life and Halo so great, I distinctly remember both Valve's and Bungie's culture being quite self-critical as mentioned in interviews, their nagging self-doubts proved to be a constructive force which pushed them to deliver the best possible product.
I know, the reason why those games succeeded was only sheer luck. And that’s it, with Anthem their luck tapped out.
Update: Anthem 2.0 is canceled. I say, that it never was supposed to see the daylight and was just said, so a few more players would buy the shitty game cheap.
as an avid Destiny fan who loves to check out other similar games, I thought Anthem had a lot of potential. It sucks the way it went, I even bought it, but returned it in less then a week from uninspiring and lackluster the game was.
Also someone please recommend GVMERS to do a video on Destiny
brah why would you buy anthem when its obviously a warframe knock off
people always prioritize 60$ games and ignore Free to play ones even though they are way better
Play any Bordrelands, any of them. It shits all over Destiny. It came out 6 years before Destiny and has Way more guns, Way more bosses, way more open areas with reason to explore, actual story line and no microtransactions. I played both Destiny games but there is just little to no content that they take away and bring back. It felt like I was just doing the same thing over and over.
@@MEYH3M oh I’ve played Warframe as well, I’ve just been addicted to Destiny since the Alpha
@@ebenezerspludge8369 always hated borderlands for making you pick up and switch all your guns as you progressed through. Destiny was a turn off the audio, listen to a podcast while mindlessly shooting game
@@AKAdaJoker14 But it's a Looter Shooter, Loot comes first. IMO the fun is in getting a new gun that shoots swords or rockets. All the guns in Destiny look and feel the same with slightly better stats except for the few rare guns. With Borderlands you never know what weapons you might find.
I remember that first anthem trailer and me looking at my brother and saying "No way in hell that's genuine gameplay". I knew it was fake the moment I saw it.
Well, it was legit, just the game felt more like a concept gameplay demo than a game. You really do feel like iron man playing the game, but it's so shallow.
When a company straight up lies about the product it's showing off, I wouldn't call it a tragedy, I'd call it a disgrace
Cyberjunk 77 comes to mind.
This, good riddance.
@@daktaklakpak5059 cyberpunk would have been fine if people weren't so fucking spoiled and sent death threats because it got delayed and then bitched when they got an unfinished product
@@logankowalyk2580 Not really true. Those short delays wouldn't have made much of a difference. They obviously needed way more time than that. Probably like 2 years .
It wasn't a lie, in my vision. It was a prediction, that didn't come into a reality.
"bioware magic" my ass!! most of the actual magicians were either fired or left on their own already!!
God, just...everything they did for this game was a dumb choice. Even small things like the name of the game.
Should have called it Prelude instead... prelude to failure!
They might call it ''Anthem Next'' in the future. sounds familiar?
If I heard right they didnt have a name for it right up till the evening that they showcased it
it's amazing how a game could fail so hard, especially because I feel that Anthem had some promise.
Man this channel's quality content is second to none
It's just regurgitating a Jason Schreier article, sadly.
@@jarg8 hook me with the article so I can scim it
@@jarg8 stfu.
@@Rocketmanrun I mean it literally is. I love these docs but this one is literally entirely sourced from one massive article. Kind of hard to ignore...I put the link in a reply to another comment above if you don't believe me.
@@jarg8 no one cares you soy
The movement and combat in this agme was absolutely phenomenal.....if only the content and story could have matched. Would have loved to see 2.0
The initial idea and pitch sound great but it all got destroyed by the “live service” machine
no. it was always doomed to fail.
When it initially was announced I thought it would be an epic, linear single player game. The moment they announced it was life service I was no longer interested.
@@emotionalsupportostrich2480 same, as soon as I heard that I was out. It could have been something cool
Failure is apart of life in general, you cant always win them all but to give up entirely ...in this case on something like this is sad. To embark on a new concept and unknown territory is part of the journey and pushing your limits but dont give up. Dont completely give up on a concept with the universe as your ceiling, if done right, in my opinion this could have been the best game of all time.
This game had so much potential
debatable, its so generic looking. Oh look another third person loot-shooter with squads with armor and guns, its not like this has been done repetitively and constantly for the past 15 years
@@DaManBearPig Give an example
Who's here after the recent Anthem news of them quitting on the game.
My friend would always talk about this game nonstop before it came out. After it came out I never heard about Anthem again until I saw the disc case on a rack. I asked him what happened to it and he said that it was terrible. A year or two later and I decided to watch this video and find out what went wrong.
Man, Anthem had SO MUCH potential. I loved flying around and the combat
Same, it was confirmed that anthem 2.0 was on the horizon but what has happened to this?
@@thealien_ali3382lol guess it never happened I completely forget about anthem just remembered I have Anthem that I got for free with my old RTX 2070 card years ago on the obscure launcher “origin” lol pretty excited to play it again I remember it was fun my only problem is the servers might shut down while I’m halfway through the game lol.
I loved the Concept, had MASSIVE HOPES let's see if after next week they try to salvage and give us anthem 2.0
It's already $5 on the marketplace, really no reason to even try at this point
There is no way in hell they'll go through with Anthem 2.0. It's name and image will never be more than a meme.
No man's sky and battlefront 2 had it bad and look how that turned out now, I'm not really saying that without a doubt anthem will just pull a no man's sky but we just don't know yet. I wouldn't be surprised if EA ended anthem and I won't be surprised if they decided to keep it to give it a proper chance to make things right.
Its already ded
@@nDVSTRY first of all, battlefront 2 had microtransaction problems. The game itself had almost no bugs, performance was great and gameplay is what people expect from a battlefront game. Also its a fucking STAR WARS. Fans of star wars would have bought it anyway. Anthem on the other is a no name shit, with no lore, HUGE technical problems, HUGE gameplay problems and no content at all. So dont compare the two. Same as with bethesda games like elder scrolls and fallout. They are buggy and broken as fuck, but its fucking elder scrolls, people will buy it anyway. I mean fallout 76 is still alive somehow and its a broken, cash grab shit. Anthem has nothing going for it to stay alive. No fans so basically its dead. Also barely anyone still works on the game. As for no mans sky, they had big lawsuits coming their way so they had to add most of the things they promised. Its different when you are ubisoft, ea or whatever, you are big guy and lawsuits dont mean anything and end up nowhere. Developers of no mans sky on other hand are indie studio and lawsuits would hit them super hard. Probably some of them would actually end up in jail. So no, Anthem is not going anywhere.
The saddest part was that none of the trailer clips and tease never made it to the genre
I hope you get the chance to do Cyberbug 2076.
Cyberflop 2020.
rise and fall of cdpr
1 week later: "aaaaaaand it's gone."
Back then when Andromeda bombed I knew Anthem would be no different, yet people kept saying to be hopeful. I find these types of game (online shooters) to be bland in general, so it's a personal take, but even so I couldn't see the appeal behind the concept. The fact that everyone was just "hmmm, yea dunno" when the team came up with ideas for a more interesting world and story says a lot.
Probably because the gaming market has already set the standard for shooter genres. The market has already oversaturated with online shooters when Anthem released, all of them has better gameplay and loot system that sets the standard for such genres, which Anthem didn' met
I also think that in general, story-driven games is usually unfit to have online co-op (see how COD: World a War and Dead Space 3 turned out). You stay for either the story or the multiplayer, its hard to be personally invested in story when you play multiplayer, especially when the purpose to play is just to get loot instead of watching the story unfolds
@@arsmariastarlight3567 I agree with you until the story-driven being incompatible with multiplayer. People seem to love Final Fantasy XIV and they happily pay monthly subscriptions for its story-driven DLCs.
@@Gabriel87100 While that's true, the story does suffer a bit here and there from it being a MMO I think. Like it can't take away player freedom, so you get into situations in the story where you shouldn't really be able to go somewhere or leave an area to go somewhere else. In a singleplayer game that'd be true, but MMO can't do that. (or well, could, but would upset lots of people haha)
@@Gabriel87100 I happily pay my sub to ffxiv to me it’s an amazing and with an amazing story. Ffxiv in my opinion was the best thing for me in 2020 and very excited for endwalker in the fall
Got this recommended one hour before the announcement that development is ceasing.
An uninspiring end to an uninspired game.
Have you heard the story of Darth Bioware, the Overpromiser?
Do go on :3
Do tell more wise sir
Its Not a Story a Indie Developer wolud Tell.
I remember playing this game's demo and not being particularly impressed, especially with the flight mechanics. That was good enough for me not to buy it, but hearing about all the crunch and poor management is upsetting.
What tragedy? The tragedy of highly paid executives who get away with being idiotic, unethical and incompetent charlatans and are rewarded for it - all while throwing those who work under a fleet of buses and ruin an organization's reputation?
I am praying they make a comeback. I hate this trend in the industry where ambitious titles fail to meet those ambitions at launch. Its disheartening
"The studio passed the baton to it's Montreal based firm.... " I wonder how much different (and better) Mass Effect Andromeda would have been if that'd never happened.
Blame Canada! :DDDD
It was doomed from the start, most of the devs there didn't have any experience and the project lead.................he was kind of an insufferable racist who was more focused on trolling on social media than to do an actual good job making a game.
Just think, there’s an alternate universe where this is one of the most well crafted and popular games around.
Well, you’re a techpriest. Build us that damn portal so we can go there
Nah it was doomed from the start
I would just accept a 60fps mode added to Anthem for XBSX|S & PS5. Game is so smooth at 60.🤤
To be honest, Anthem 2.0 was basically a hoax.
Just think about it. All the contents update promised at the launch basically canceled for the development of 2.0
And they are now canceling the 2.0 and future development.
This is their way to slip away from the promise without a single penalty or whatsoever.
I mean at least I won't buy from them ever again haha
Last time I was this early, people still played Anthem. So... never.
my friends still laughing at me for buying the game to release. Years later i still dont know why ive done this. Maybe hope.
@@Josiah_Trelawny1 Don't warry man, everyone makes mistakes, plus, this game had a lot of hipe behind it and a lot of potential, so i don't blame you, the only reason i didn't bought it is cause i prefer single player games, or i probably would've done the same at day one.
You didn't bought Cyberpunk 2077 tho... right? You learned your lesson... right? Please tell me that you did.
@@Josiah_Trelawny1 Like Kevin said, I hope you learned your lesson and didn't buy Cyberpunked 2076.
@@kevinmandrile5074 nah, i was disappointed when i saw that Cyberpunk 2077 is very different from The Witcher 3. i was hoping that Cyberpunk will be just like The Witcher but in the future with lasers and shit. that's why i haven't bought it yet.
But btw. ANTHEM 2.0 should come out sometime maybe it will be something. But they probably want you to buy it again and I won't do that.
@@Josiah_Trelawny1 Good man, you should definetely wait untill Cyberpunk is fixed, if is ever gonna be fixed, before buying it. 😎👍
Speaking of Anthem 2.0, i think that it should be a free to play if i remember correctly, even for people that didn't bought the original game, maybe that's why Bioware and EA aren't putting a lot of work or passion in it, cause they know that they're not gonna make much money out of it.
Apparently a small team of less than 10 people is working on it, and the things aren't probably going so well, or we would've got the game by now, plus, just recently i've heard that EA is apparently thinking of shutting down the whole thing, if it's not gonna be ready soon, at least for the end of this year.
"he talks about alien artifacts and stuff"
"YOU'RE HIRED"
David Attenborough of video games
David Attleborough: And here at the river mouth, we have a Greater Crested BioWare flourishing on the waves of the River RPG. Unfortunately a mythical kraken has shown up to devour it: A Lesser Spotted North American Electronic Arts, an invasive species that consumes all creativity in the river and leaving nothing but death and defication in its wake. You can find out more about invasive publishers with our new info pack available through The Open University, which includes a calendar of other species to watch out for. Such as Howard's Bethesda and West European Ubisoft of Blandness.
In triple tie with Ahoy and Game Maker's Toolkit.
I thought you were talking about the guy who played John Hammond from Jurassic Park and was about to make a “Welcome to Jurassic Park” joke until I remembered that that was Richard Attenborough who played Mr. Hammond. 😆
Yeah, um, no.
Great video, perhaps one day we will have a "Tragedy of Mass Effect Legendary Edition". After ME Andromeda, Anthem & what will be ME Revisionist Edition BioWare is dead & buried.
It's not a tragedy, it's comedy. Perfect example of getting hyped over literally nothing doesn't make a turd any better.
This has to be the earliest I've seen this series make an episode for a project.
I see a new GVMERS video, I click.
Well, well, Anthem Next is officially halted in favor of Dragon Age / Mass Effect development. So this is the end and a warning over "live services" games.
Anthem was such a shame. It looked so promising at the start.
It usually love all their work but this was literally the first Bioware game that I did not purchase :(
"That Ol' BioWare Magic"
_fight for the right to believe your own hype_
I remember how hyped i was about the game until i took two seconds to think about what Frostbite actually is and had a hard laugh. Like using a drill to screw a screw
Hey, it rotates, so it must work, right? *raaaiiiiiiight?!¿¡?¡?¿!!¿*
Bad analogy considering that drills are commonly used to screw in screws and are the most efficient way.
people use hand-drills on screws all the time
To explain my anology regarding FB: FB did not participate the Engine Wars, it was never meant to do so. Treavel back 10 years and ask google "How can i programm a game?" or "What game engine to choose?" you willl propably come up with Cry, UDK, Unity - besides that there were highly proprietary solutions that lacked the featureset of the big three (like hero engine) and the way to just pick libs or basis like ioquake3 or OGRE and start your own engine. Frostbite is a Battlefield Engine and just only that, everything else besides perfectly adjusting Frostbite to the game and cutting everything else off defies its main purpose: opimization. The big three are not optimized, look at the resource usage compared between FB games and UE4 for example (not to say you could not do it, you just wont because why should you lol). Frostbite should have never been used outside of DICE. It was EA that made it available but they are not to blame, the studios decided for themselves. That is why i had a hard laugh, they failed at the very same quesion that started my career: "What engine should i use".
@@boo5860 I usually go for the (electrical) screwdriver. Sure you can use an electral drill with a screw bit but in the sense of the analogy i am talking about the bit/head specifically. You cant use a drill head to screw a screw same as you cant use a milling head. Sure you can use a drill or mill to screw but you will have to be...experienced to say so? Most rotary tools lack torque control so they will F up your screwhead. The analogy is perfect, you can use Frostbite for your open world project but really why?It might work but its just not meant to do it. Engine != engine and rotary tool != rotary tool.
Plese note i am not a native speaker but i assume it is not hard to understand what i am trying to say,
It was such a fun game too! The javelins were exciting to control, the flying was super fun, the visuals were amazing, it just crashed all the time… sigh
It’s 1.97 on ps store and people are still saying to much is the gameplay really that bad
@@lasermonker2717 honestly no, it’s just completely dead now. :(
I really enjoyed it too!
Funny, it just popped into my head yesterday lolol
Well, fuck, my dear mecha people, it's time to suffer once more.
*Hawken's dead body shifts in a shallow grave*
I’m holding out hope for another Armored Core someday 🥲
@@The.Nasty. I think FromSoftware are too deep in the Souls series...
These are more power armor, but ye, I feel.
@@The.Nasty. Fromsoft is busy with Dark Souls. The non existent Elden Ring is keeping them busy
I just discovered this channel. I've got to say I am loving the quality production.
0:41 their posture made me sit up straight in my seat
Wow that woman is so beautiful.
It's official, Anthem is dead.
Good riddance.
I don't think this is a tragedy. a travesty maybe.
yep..hate titles like this ....its just another game...
This channel is amazing. Every video I watch is so well explained and put together. Well done!
"...and undefined vision"
yeah, well... when the core idea behind your game project is "it's gonna be the best gaem evarrr!", ...that's a bit of a useless, visionless starting point, yes.
Ugh me and my best friend were so excited for this game for the longest time and it hurt so bad how bad it failed.
I got this game at launch and it honestly wasn’t too bad, to me it’s one of those games that needs friends to be fun. I finished the game and enjoyed it but yes the end game content is lacking. I’m hoping with anthem 2.0 a lot will be fixed and redone.
I can't stop watching these. I usually don't watch TV (I play video games alot) but when I dont feel like playing I learn about them (I'm addicted) and these are a great resource! SUBBED!
The real tragedy of Anthem is how such an amazing soundtrack wound up tied to such an underwhelming game.
People that like this game and Cyberpunk 2077 when they came out are the kind of people that didn’t care about books without pictures. The book could have a really bad story, but as long as it has pretty pictures!
This video only needed a few more days and then you would truly know teh fate of this game, dead.
I still wish anthem 2.0 would come out... in ue5 this thing would be amazing.. but with an actual open world.. not this instance BS
"It didn't help that similar games such as Destiny and The Division had already set the bar for what players expected from live service experiences."
Honestly, this is the worst part, because those bars aren't even that high to begin with.
Wait... Those were suppose to be bars? I thought they were speedbumps.
"Why did anthem fail?"... Thats the easiest thing ive ever answered in my life... Its Destiny in 3rd person but with zero content... And they were banning people for doing such minor exploits that didn't even go against the TOS
Can't wait for a video like this on Cyperpunk 2077
This jumped up a whole 7K views since the news dropped yesterday about the game.
When's the last time Bioware actually made anything worth playing at all? Years of pure shite and unfortunately gonna have to limit my excitement for the Mass Effect Remasters as they will likely ship broken and buggy as hell considering Biowares YEARS of incapability to produce a solid game for release.
Yeah, I have a few friends who are excited for the Mass Effect trilogy. I just tell them it's the same team that made Andromeda. I still have the Old Mass Effect games since there not that old and I'll just play them. Companies are remaking games that are like 10 years old. Does there need to be a remake already? The games were in 1080 P.
@@ebenezerspludge8369
None of the original trilogy ran native 1080p on consoles. The native resolution was 720p on both ps3 and 360. The texture resolution was also 720p including the pc version. The remasters clearly have new higher internal resolutions for textures and higher native resolutions for image quality. They look like shit even on a pc running 4k. Muddy textures everywhere. The games don't hold up as well as other games released around the same time.
@@aaronsmith7143 Oh alright, 720P is still plenty good enough. I'll take slightly lower res textures over a broken game. If it mattered that much to me I would buy the old games for PC and mod them.
@@aaronsmith7143 You can mod the originals on PC to 4k textures and they look and run great in my opinion. There's even mods to upscale the cut-scene videos. There's a step by step guide on the game's Steam page. Un-modded, yes, they look rough, but with the fan's love and mods, they look really good.
This games gameplay was really good but the lack of content is crazy, i wish there was more multiplayer content like gta or something
You guys should really do an update/follow up for six days in falluja its being released after all these years
Really sucks. This game could’ve been so much more. They just HAD to stick with their live service model.. 🤦♂️
A Rich Man's Crappier version of Warframe.
Although thats an insult to Warframe xD
The amount of potential this game had was insane if anthems had more game play and all around more this could've made an insane franchise
I bought Anthem few months ago, and while playing it with friends its entertaining but warframe and destiny keep calling me back
So what your saying is if Anthem would just remove some content and then bring it back every once in a while like Destiny you'll be entertained. Better hop back on quick, That DLC I bought and they removed is gonna be live for a week. ha ha
Even with games I've never played personally it always makes me sad to hear about a games failure
Aah, Hudson. The guy who locked himself in a shed to run ME3 story into the ground.
anthem should had been a single player narrative driven game
So far every failed video game sounds like management shouldn't be in management
Fascinating video into how even a AAA studio can fuck up big time especially when they have grand visions of a game totally different to what they are used to.
This is why I have no hope for the nex Mass Effect.
I watch this video just now, I feel sadder than before... and nothing change for anthem... what a throw.
Just a week early. Feb 24 the announcement came that Next is cancelled
"or simply never returned" this is brutal. There is no "simple" in passion. It leaves a huge hole in the mind.
When both TRAGEDY and ANTHEM are in a video title, you know that it's gonna be good.
Having the two words in the same sentence is fairly redundant.
@@WorldzMo5t3pic agreed
Is it really a tragedy if we never cared in the first place?
EA forcing all of its studios to use Frostbite has always been baffling to me. It's such a terrible business decision, adding millions to development cost and years to development time as well as limiting the potential of their games which hurt reviews and sales. Making or leasing other engines isn't cheap, but it would have saved money and time.
The tragedy of a greedy corporation trying to make as much money as possible while a legion of twits controlled by advertising gawp and exclaim about imaginary things that never happened. eg. Anthem being a good game.
Except it wasn't, watch the video above you, this is all on BioWare.(See this is why you don't comment before watching the video).
Could you guys do a video on "True Crime" and also Conflict games. I'd like to see why the best games when I was kids aren't around anymore