Hi Adam! Long time watcher, first time commenter. I just want to say that I really appreciate your videos. They provide so much insight into the industry for new designers like me. I’ve been designing for a few years and have signed a few contracts, and most everything you mention in your videos rings true to me-from contract specifics to product and design features. I just want to say thank you!
Roll Player Adventures by Keith Matejka at Thunderworks. This is the first of 40 games that made me truly love a game. The stories give you such great choices with such interesting and non-cliche outcomes that follow through the whole campaign. Super engaging and enjoyable skill and combat mechanics. Great finale ending and then the chance to play it all again with the chance to make different choices. Immersive art and lots of player choice in character selection. Intuitive rules with easy on-boarding. No pain points, just happy memories. I want other game inventors to emulate this play experience! (Aside from my enthusiatic response to the Adventures version, the Roll Player series and expansions should meet your Hall of Fame criteria.)
I would suggest Orleans and Concordia, since they have both had a alot of expansions. Besides that Orleans is in its 8th printing, while Concordia has been reimplemented by Concordia Venus, which I guess is their take on an "Essential Edition".
I haven’t added anything to my Hall of Fame for ages!! I should get back to it :) I have played Orleans and Concordia, both exactly once (and a long time ago). I enjoyed both but wasn’t excited by them. Just not my taste I think. So I doubt they’ll make my Hall of Fame unless someone forces me to play them again and I have a totally different experience! :)
Well then I need to find your gaming group and persuade them to force you :D But I understand that the game has to excite you, when I think about all the board game material and gametime/research it entails (for instance like in your Carcassonne video). And then you haven’t even begun making your high quality video. Your 5-star ladder-engagement system just always makes for an interesting and insightful review. I wish all reviewers had a similar systematic approach :)
Hi Adam! Long time watcher, first time commenter. I just want to say that I really appreciate your videos. They provide so much insight into the industry for new designers like me. I’ve been designing for a few years and have signed a few contracts, and most everything you mention in your videos rings true to me-from contract specifics to product and design features. I just want to say thank you!
You’re welcome. Glad they’ve been helpful :)
Roll Player Adventures by Keith Matejka at Thunderworks. This is the first of 40 games that made me truly love a game. The stories give you such great choices with such interesting and non-cliche outcomes that follow through the whole campaign. Super engaging and enjoyable skill and combat mechanics. Great finale ending and then the chance to play it all again with the chance to make different choices. Immersive art and lots of player choice in character selection. Intuitive rules with easy on-boarding. No pain points, just happy memories. I want other game inventors to emulate this play experience! (Aside from my enthusiatic response to the Adventures version, the Roll Player series and expansions should meet your Hall of Fame criteria.)
I would suggest Orleans and Concordia, since they have both had a alot of expansions.
Besides that Orleans is in its 8th printing, while Concordia has been reimplemented by Concordia Venus, which I guess is their take on an "Essential Edition".
I haven’t added anything to my Hall of Fame for ages!! I should get back to it :)
I have played Orleans and Concordia, both exactly once (and a long time ago). I enjoyed both but wasn’t excited by them. Just not my taste I think. So I doubt they’ll make my Hall of Fame unless someone forces me to play them again and I have a totally different experience! :)
Well then I need to find your gaming group and persuade them to force you :D
But I understand that the game has to excite you, when I think about all the board game material and gametime/research it entails (for instance like in your Carcassonne video). And then you haven’t even begun making your high quality video.
Your 5-star ladder-engagement system just always makes for an interesting and insightful review. I wish all reviewers had a similar systematic approach :)
Thanks! :) I appreciate the positive words!
7 wonders all day
I feel like dominion deserves to be in the hall of fame
I think it fulfils all the criteria… ;)
Azul and Ticket to Ride seem like shoe ins to me.