6 Things to Know Before Self-Publishing a Board Game (2024 Edition)
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- Опубліковано 28 вер 2024
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Enjoyed watching the vid!
A cheap/easy-to-produce game (e.g. PnP) for project 1 is a great idea. 🙂
I strongly disagree with TTS. I don't think designers need to use TTS.
The mechanical/thematic dichotomy really bothers me. I agree that it's important to prioritise something, but that doesn't need to be within either of those two spaces.
I like the idea of 'fixing' or remaking something you hate as a starting point if someone's looking for inspiration.
Agree that you need to be willing to kill 'darlings' - it's about having those priorities and getting rid of anything that stands in that way.
Scythe is a really weird mention for point 6. I agree you need to be willing for your projects (whether your first or your 25th) to be a failure though. We keep on learning and keep moving forwards. 🙂
All the best with your stuff!
hey Bez! thank you a ton for your feedback on the content! it's been a while since we chatted, I hope you're still doing well! I'm surprised you disagree with TTS, but I've heard that from some other designers as well! I personally have found and seen great things come of it, but also know many who never touched it and made great products.
Also yeah Scythe felt weird as I was saying it in that context lol, idk why but I thought Scythe was his first published game, but I bet I'm wrong on that.
Thanks again for engaging, great seeing your name in here!