I think it's like what would happen if you took the "Change Player Model" cheat in GTA 3 or Director Mode from GTA 5 and made that the main draw for this game.
Every watchdogs reminds me of the first Assassins Creed game. They build a great foundation, however for som reason they never improve on it. They simply try something entirely differently, and make another ambitions prototype of a game engine
@@Sackboy612 I know it would have been very hard to do, but can you imagine if they made this next gen exclusive and delayed this for a few years, we could have alittle more narrative with the operatives with their backstories. Plus more unique recruitment missions as well? Otherwise if they can’t do that properly , this game should have been Aiden Pearce,Wrench,Sitara and Marcus Holloway teaming up to take back London. Now that’s a more memorable cast.
@@Sackboy612 Hopefully we do and I hope Ubisoft doesn’t pull a Unity and abandon this ambitious idea just because the game didn’t stick its landing. The co op in Unity was great and should have been expanded upon in future AC Titles.
As someone who lives and works in London, but has barely seen any of it for the last 7 months, I'm desperate to play this just to explore my city again.
@@ValiantInstance That's really great to know. My older brother always said one of his favourite gaming experiences was playing The Getaway and immediately knowing all the roads and routes through that open world, as it pretty closely matched the streets he knew. Now I'll be able to have a similar feeling.
man I really wanted to like this game but Im so sick of Ubisofts open world formula. Always starts with at least one good idea but then gets boiled down to the most boring mashup of retreaded ground and overused mechanics
me too mate, i was really looking forward to this game, but after playing it for about 10 hours, i'm bored like hell! i guess the only thing that we can trust with ubisoft is assassins creed games. not all of them though, the ones that is directed by ishraf ismaeil. the guy who made black flag, origins and now valhalla!
Same. Usually the first moments are really fun until you realize you akready played a similar version. These games are jack of all trades, master of none.
Wow, really? Have you unlocked any of the tech? I'm about 15 hours in and find the game has A LOT more variety and mission types than WD2 had. The spiderbots alone make things fun, especially putting them on cars and drones and going all Ride of the Valkyries into places. Hell you can even clear out a place just using environmental traps and cars of death with more variety and usefulness.
@@OtakuUnderground92 It's not. WD 1 is a lot like AC 1, interesting ideas that didn't get fully formed. A lot of its structure was still based around titles of the era. WD2 expanded a lot more of what hacking can be used for in gameplay. WD1 is fun...but it's age and design is a massive step back from the last two titles.
@@LimeEye13 yeah, everyone's entitled to their own opinion. But for me the game gets better the more you play it. Ubisoft really nailed it this time around
@M Bane My comment was in response to someone who came to their outlook based on gathered opinions vs. actually playing the game. My disagreement was with that assessment and why it's not entirely accurate based on having actually played the game and series. Had the person said they think WD1 is the best in the series because they played it, then this would be a different discussion. Though in all honestly, the general consensus with WD fans is that WD 1 has a more focused story and WD2 has the better gameplay mechanics. Many of which now define the series.
This is an excellent proof of concept and in many ways an excellent game in its own right. However, this is definitely the "Shadow of Mordor" of this concept. I expect the next game if they continue in this direction to be much more refined. As is I'm having a ton of fun with the mechanics. I could see how it's not for everyone though.
Shadow of War made the concept an absolute grindfest with microtransactions to lessen the grind. I still vastly prefer Shadow of Mordor over Shadow of War
@@ScarfKat on some level I understand this but Shadow of War still evolved the concept into something truly special. I personally enjoyed having to interact with it more to assemble my perfect army. In Legions case, I think a new game with this system would benefit greatly from the new consoles CPUs specifically, considering this kind of game system is CPU intensive. Developing this game with the XB1 and PS4 in mind crippled the potential, much in the same way it did No man's sky (may sound like a random comparison but it's not). The next gen NMS is night and day better on the new hardware. Tldr: Watch Dogs 4 is going to be mind blowing.
@@Saint.Cosmos Alright well that's fair. The siege battles do look neat so i get the appeal, lol. I don't think CPU limitations have anything to do with it though honestly. I think it's just a case where a lot of dev time was spent making the systems the game's built upon, and with the next iteration it'll be more about just building more game on top of it. Though personally I still think Legion has plenty of content to spend time with, but ye.
Next game to be more refined? Looooooooool Are you completely unaware of who developers are? Division? Assassins Creed? Far Cry? Ubisoft doesn't have a reputation of refining sequels. They just slap their copy pasted open world formula into every game of theirs and only change the setting
This is one of EZAs worst reviews in my opinion. While an obvious point of note, it feels like almost all the gameplay commentary focused on the "Build your Squad" mechanics, and very little else. I finished this review with still tonnes of questions. What is the open world formula of the game? Are the missions repetitive? If they are, are there enough tentpole story missions to keep me tided over? Has the hacking improved in any way or innovated over Watch Dogs 2? What's the gunplay like? Are there a wide variety of weapons and other tools?
I had similar feedback for Brandon, but I don't think that makes it a bad review. It's just a different approach. It's looking at the big picture of what makes it different and whether that's successful rather than trying to go through an exhaustive list of every single element. -Bloodworth
I reluctantly agree. I get from this that the recruit an army gimmick kinda works though you can see the seams and it might spoil immersion. That's a great start but then I want to know - is it fun?
I've gotten about 30 hours in. To answer your questions in order: *"What is the open world formula of the game?"* Kinda like Far Cry 5. The map is divided into multiple sections (or burroughs) that have several different objectives you can do to turn them defiant. Also like Far Cry 5, there are multiple villains. But unlike in FC 5 they aren't tied to a specific region, rather, the main story alternates between the various factions. However, there's no scripted events where the main story catches up to you when you've progressed enough. (which people didn't like about FC5, but I thought it was pretty cool. It gave the impression that the villains weren't just waiting around for you to come kill them.) *"Are the missions repetitive?"* A big fucking yes to that one. Watchdogs is exhibit A in the argument that not all games need to be open worlds. *"If they are, are there enough tentpole story missions to keep me tided over?"* You have the main story missions. Some side missions from other characters factions and for winning over the burroughs, and the procedural missions for recruiting characters. But ultimately, it almost always comes down to "Go here, reach the thing, hack the thing, get out". There ARE variants. Sometimes it takes a while to hack the thing, and you have to fight off waves of enemies while staying within proximity of the thing you're hacking. Sometimes the thing you're hacking is moving and you have to follow it while not getting spotted. Sometimes (usualy story missions) there's an elevator. This means you can't just do the whole thing from three blocks away and actually have to get your ass in there. But basically, if you don't want to get bored long before the end of the game, I suggest skipping alot of the side content. Which is sad to say for a game where one of the main selling points is "You can recruit anyone!". Because another problem of the open world structure is, there are only so many locations. So if you indulge in the side content, you'll quickly see all the places, and then when a story mission takes you to that gloomy train yard or that imposing building, you'll be like "Oh I've already been there three times!" *"Has the hacking improved in any way or innovated over Watch Dogs 2?"* Not really. Instead of a remote controlled car you have a mini spider bot that can zap guards unconscious. (Making it almost always unnecessary to infiltrate a place personally) You don't have a portable drone, but because they've become ubiquitous it's easy to hack one at random. Also, there are several types of drones; The standard reconaissance drone, cargo drones (big and small) that can be used to drop stuff on enemies. (The big ones can be used for transport) and millitary drones (big and small) that can shoot stuff. There are various thingies that can be set to explode or zap when enemies get in proximity. Also gun turrets. They can shoot stuff, but they can't move. Basically, there's more stuff to hack, but the hacking itself is still the same... :( I really wish someone at Ubisoft had played Gunpoint.......... *"What's the gunplay like?"* S'okay I guess. It's not Doom Eternal but it gets the job done. I usually just cause mayhem from afar by hacking traps, drones and vehicles, then, if necessary, I'll get in there to hack the thing. *"Are there a wide variety of weapons and other tools?"* Yes, but unfortunately they're not really necessary. The standard hacking abilities will get the job done. My biggest disapointment with the game so far is that, while characters have unique quirks (abilities, gadgets, emots...) they don't really have any serious handicaps. There aren't any characters that can't drive a certain vehicle, can't swim or can't climb or refuses to use lethal weapons... All there is is "this character gets more damage" or "this character spends more time in prison".... boring.... :( There IS a Hitman style mechanic where, if you use a character whose profession matches the area your infiltrating (a construction site worker for a construction site, or a millitary for a military base) you can go undetected if you don't get to close to other people. But outside of one story mission, I've never used it because you know... Hacking is quicker.
This is such a fascinating idea. Will definitely check it out on sale. Also, always love an open world game that doesn't take place in your usual American city
What I'm curious of is if any of the Allies who've played it see any potential in some of the blander systems to be improved through updates? Does it seems like they could add new VAs, new recruitment missions, etc. without it impact the game too much?
This is maybe the first review by EZA that I simply can’t agree with. The voice acting and “story” of Legion is so bad that I just had to put it down personally. Watch Dogs was a great idea, but I think it has run its course. Still, I always appreciate hearing Brandon’s thoughts on open world games, and I can’t wait for the next one. Thank, guys!!
An enjoyable surprise as this game has been a lot of fun to play and experiment in. If you go into the game with a vivid imagination of how to use the mechanics, you can have some hilarious and entertaining playthroughs. ONE KEY THING TO DO FIRST, once you can start finding the "currency" used to unlock technology, spend time going around getting as much of it and unlock as much tech as possible. Then you can really open up the game far quicker and approach even basic missions with new options. That's a lot more fun.
I’m actually enjoying my time with Legion. I like the plot, recruitment system and the ability to approach missions in different ways thanks to the character abilities. I just really wish there was a broader radio soundtrack and more tech upgrades/gadgets. I completed WD 1 way back when but skipped out on WD 2, so after I’m done with this, I’m definitely going to play that. I can understand though why this wouldn’t be others’ cup of tea.
Sounds about like I expected. Ubisoft are masters at making "just fine" games. Nothing astounding. Nothing that I'm going to really remember down the line. But the games themselves are decent enough for passing some time with. And going by the review this seems about on par with that.
@@BogusMeatFactory I wasn't talking about their literal score. I personally couldn't care less about number scores. My comment was in response to the actual content of the video and what they said/showed about the actual game.
Agreed, Ubisoft games used to be day 1 purchases for me back in the AC 2 days. They are just “okay” games for me now, largely filling the gap between the real killer app releases.
IF you like emergent, open non linear gameplay with lots of options. If you enjoy a simulated world where NPC’s really react to your actions, then Watchdogs Legion is fantastic! This game was a slow burn got me. Initially the simulated world and deep profiler blew my mind - but the rest of the game only seemed OK. But boy does that flame grow. As soon as you become attached to your team, and you collect people with cool abilities it starts become so compelling.
Even though I might be asking for too much, but I would have liked if getting a bunch of hackers would increase my hacking speed for non-hacker ops or if having a lot of brawlers makes my whole team tougher in a fight.
@@matthewsmith1779 You can definitely go on murder sprees. I'd say the world is just as open, but maybe feels less lifelike with all the randomly generated content. The police don't really come after you very easily, but when they do they have a lot of drones and whatnot to attack with.
dag nabb this game is such a cool idea. an open-world game where every NPC has a full gameplay purpose isn't something i've ever seen before. super excited to play this
I feel like this review was rushed because Jones was doing it in the middle of a move and he couldn’t/wouldn’t pass it on to someone else because no one else was interested, but he already had the copy and had to do it. Because the review doesn’t explain anything outside how your crew works, not even the mission types or the gameplay mechanics. Might I suggest that rather than limiting your reviews to 5-7 minutes that you let them be longer where necessary. You could even put up two cuts: the short general one and the extended “full” review. Because one of the things I don’t really like about modern game websites, is that their 5 minute reviews, for the purpose of being bite-sized for the average person, ends up not saying or explaining a whole lot. It doesn’t say more that you couldn’t get from watching gameplay without commentary. Not saying this affects even most EZA reviews, but it does seem like that 5-7 minute window is there because all the other big guys do it. Maybe it’s to get general people’s attention (or a habit from GT), but do remember... you’re funded by your *supporters*, not the average person. And your supporters are so heavily invested because they *do* want to hear more detail from you. If you don’t have more to say and it’s a coincidence, fair enough. Just don’t feel like you have to squeeze a review that time frame. And if somehow your review was going to be longer than say... 15mins, just have a discussion video.
@@e1iteyoshi998 GameSpot isn't crowdfunded though. Just like all of the other big sites people go there either because it's recognizable or they were already going to it anyway. I.E. it's mostly "normies" that want quick info from any place. The majority aren't going there because they like the personalities.
What those ubisoft games really need is the good parts of japanese and indie games: challenging, focused systems; and strong art direction, specially character design. Instead, they sunk millions, and a lot of worksmanship in a dozen redundant systems and gameplay loops, enourmous but bland environments, soulless generic "realistic" visuals, and repetitive gameplay, that became boring due to too many options but no real incentive to be creative (challenge or real freedom of creation). But the very corporate environment and risk-adverse nature of big publishers like Ubisoft pretty much kills any chance of the good ideas of these games to ever turn into something vaguely artistic, or at least truly well-crafted (in a focused, elegant way).
the characters also have relationships/family npcs and their opinion of you..and other interesting developments can happen based on how you interacted with them before. it can become quite an interesting spiderweb of action/reaction, but it might be a bit hard to stumble on the results of stuff like that at the moment. the more you interact the more your actions spread into it.
Feel the same. The fact that I wasn't even interested having never been interested in the previous watchdogs games was a feat within itself. But now that's all gone.
Im quite tired of the ubisoft formula by now. The fact that the character models , voice acting and animations look awful (once again) doesnt help it either.
14 hours in and im enjoying it a lot. Lots of fun, if you liked wd2 then this is a no brainer. I Recommend playing it with permadeath, it's a totally different game when stakes are higher
What they should have done was made a protagonist like in Assassins Creed, but also give you the option to create a team with the main protagonist and the NPC players. Would give you a person to get behind in the story, but also have the gameplay gimmick of playing as anybody.
That's what Metal Gear Solid V did. You could play as any of the recruits you assigned to the combat unit, but then again, I found myself never playing as anyone other than Snake.
I wasn't that bothered by Legion from the trailers but the more gameplay I see the more I want to give it a try; it'll be nice just to place an open world game where I get to drive on the correct side of the road.
The game performs well......I'm literary stuck on the same mission no matter how many times I complete it. I can't complete Southwark because I can't talk to the quest giver for some reason either. Game is an absolute mess
It seems the more "dark sinister" tone with the blue tint and the serious soundtrack is back, with elements of goofiness of the second one. It sound ok.
You can pretty much play with whatever character you want, the whole point is that the TEAM you put together are the protagonists. DLC however will include Aiden and the first true modern Assassin from the AC world.
I haven't played the game, but maybe they should've made the recruit your team aspect have a more sense of urgency or desperation/consequence to it. Maybe once you have some recruits, if you have an operative killed, the news spread and your reputation suffers so finding new recruits becomes much harder. Have it so that you need to build Dedsec in other ways to prove your cause like earning money and gathering more weapons/gadgets. I think the idea is cool, but knowing you can always just recruit someone new in a manner of seconds makes permadeath not so hard to face. It's not like Xcom or Fire Emblem where characters you grow with are irreplaceable.
New recruits are earned via missions you do or saving people from imprisonment and capture. WD1 had a reputation system, but it proved problematic as it ended up either limiting options or breaking totally once you start becoming powerful enough to deal with cops/military. You do still have a light version of that system as convincing people who don't like Dedsec requires more missions to change their sentiment and become recruitable. Also making areas of the city more friendly to dedsec and their case helps with this system. Premadeath may not be as impactful on recruits with basic abilities...but it can really hit hard with recruits who have rarer talents or a combination of abilities.
Weirdly both my launch games on ps5 are WD and AC Valhalla. The latter is compelling (though i hate the control scheme and you can't easily change it back to classic) I play WD much more. Love the mechanics, you can get lost in them quite easily like in WD2. GTA is great and all, but WD since the second game is much more fun to fool around in the world and experiment with the hacking mechanics, and now also with recruiting. Also the graphical jump is impressive when comparing WD2 with legion, so much clearer now and high framerate, reflections everywhere... I was afraid the cross gen games wouldn't feel much different, but they sure do :)
definitely not an 8. Big step down from 2 in every way. Even the story is meh, with weak VA. It's an okay game sometimes but it's really mediocre others. The melee combat is also terrible and the parkour is just worse this time around.
I'm loving this game so much. My favorite game of the year. Its more of a "create your own fun" game though, so it may not be for everyone. The census system is fucking amazing though.
WDL is a very ambitious game. It tried to be different, and I personally really enjoy it. But I can definitely see why a lot of people didn’t like it. It’s very repetitive and it can get boring very fast.
Great review. This definitely gives me a better perspective of why I find Watch_Dogs: Leigeon an average game. I had feared that it would easily become repetitive and lacking content from launch. It is a shame but I do understand.
Review where someone talked about the actual gameplay and not droning on about the story the political stuff in the game. WOW. Someone show this to GameSpot.
This game looks cool, although if you compare it to the original watchdogs 1 E3 trailer it somehow looks like an older gen title. I wonder if we'll ever get a watchdogs game like the E3 demo :D
This was a super strong review, Jones. I just needed a properly clear walkthrough of what the experience of playing this is. Was on the fence but freeform nifty narrative stuff sounds rad (even if its rough),
@@aFLYER1980 Yeah that's all I can hear. Its so lazy and disrespectful. If we spoke an entirely different language that would be understandable, but its literally the same, just hire british voice actors!
Ok, I am playing this since launch on my Xbox One X and I have to admit... this is the worst game I have played this year so far. I loved Watch Dogs 1 and 2 but Legion... jesus holy christ, apart from London and maaaaaybe the graphics, everything else is utter shit. The music, the vehicle handling, the spoken language, the dialects, the texts, the characters, the terrible stupidity of the main plot and sub quests... my god, I am forcing myself to play this game but this is the first time that I have rolled my eyes so many times in a game 0_O Not sure what UbiSoft was smoking when creating this game, not sure what is the target audience here, but people stay the hell away from this game IF you like a more mature and polished game. I am not saying that this is a 1/10 game (a max 5/10) but for me, the worst game of this weird year without any doubt. And if you think that the hundreds of recruitable characters are fun... trust me, they are not. Every character is more or less the same with small differences and finding a GOOD and worth to play character, is almost impossible.
Ubisoft are really going to try and appear socially conscious with this game, while at the same time abusing their employees and trying to hush it up. It feels like all these years of demonising templars and far cry leaders were just deflecting.
I love Easy Allies but their review scores feel kinda meaningless. They only rate games on a 7 to 10 point scale and that's a dishonor to the glorious Swimming in 7s category. No one will remember this game a decade from now. That doesn't mean it's terrible. But it sure as hell isn't an 8.
its a fine game..have a fun with it..greate soundtrack but sometimes radio have no sounds/very low, repetitive mission as expected..its hard to find beautiful women's with great perks...also idk why Ubisoft always makes women's looks ugly as hell with terrible haircuts..i want to create my own Charlie's Angle...
I follow the Allies since the Gametrailer days, while I enjoy their shows, podcast, I can't take their reviews serious, no disrespect. I don't consider this game to be a 8, more of a generous 6.
If you followed Easy Allies that long, you know that Brandon loves open world games. That could explain why it's an 8 from him. A review from a different ally might have produced a different score. Knowing the person's tastes behind the review is what makes their reviews so meaningful to me. The score is just a number at the end, it's not the important part of the review.
What's the point of all the recruiting when all you need to get through the entire game is a construction worker with a cargo drone and a spider-bot? Im still enjoying the game but I have a team of nearly useless members
Ubisoft couldn't decide if the npcs are Pokemon or loot. Went with both.
At least they scaled back on making them towers.
I feel like they would be called pcs
I think it's like what would happen if you took the "Change Player Model" cheat in GTA 3 or Director Mode from GTA 5 and made that the main draw for this game.
“It feels like a city full of opinionated people, who have hit their limit“ - pretty accurate for London then.
Well u guys have a queen, so obviously haven’t hit ur limit
jpgirl.buzz/tPtjtjWlGcg 그녀의 옷과 몸매가 너무 아름다워
Watchdogs continues to be a franchise with interesting ideas but underwhelming results.
Every watchdogs reminds me of the first Assassins Creed game.
They build a great foundation, however for som reason they never improve on it. They simply try something entirely differently, and make another ambitions prototype of a game engine
@@MarkFilipAnthony Watch Dogs 2 is excellent though, really loved that game; it executed everything that it set out to achieve pretty well.
@@Sackboy612 I know it would have been very hard to do, but can you imagine if they made this next gen exclusive and delayed this for a few years, we could have alittle more narrative with the operatives with their backstories. Plus more unique recruitment missions as well? Otherwise if they can’t do that properly , this game should have been Aiden Pearce,Wrench,Sitara and Marcus Holloway teaming up to take back London. Now that’s a more memorable cast.
@@UnitedFan2 That sounds awesome. I hope that we at least get another ambitious Watch dogs game realised with the power of the new consoles.
@@Sackboy612 Hopefully we do and I hope Ubisoft doesn’t pull a Unity and abandon this ambitious idea just because the game didn’t stick its landing. The co op in Unity was great and should have been expanded upon in future AC Titles.
As someone who lives and works in London, but has barely seen any of it for the last 7 months, I'm desperate to play this just to explore my city again.
It's almost 1:1. I found my office and even Fenchurch Street station is there.
@@ValiantInstance That's really great to know. My older brother always said one of his favourite gaming experiences was playing The Getaway and immediately knowing all the roads and routes through that open world, as it pretty closely matched the streets he knew. Now I'll be able to have a similar feeling.
man I really wanted to like this game but Im so sick of Ubisofts open world formula. Always starts with at least one good idea but then gets boiled down to the most boring mashup of retreaded ground and overused mechanics
me too mate, i was really looking forward to this game, but after playing it for about 10 hours, i'm bored like hell!
i guess the only thing that we can trust with ubisoft is assassins creed games. not all of them though, the ones that is directed by ishraf ismaeil. the guy who made black flag, origins and now valhalla!
Same. Usually the first moments are really fun until you realize you akready played a similar version. These games are jack of all trades, master of none.
Jones putting in work in the rental house, writing editing and voicing the review.
About 10 hours in and I'm bored out of my mind. The 2nd game was more enjoyable.
Wow, really? Have you unlocked any of the tech? I'm about 15 hours in and find the game has A LOT more variety and mission types than WD2 had. The spiderbots alone make things fun, especially putting them on cars and drones and going all Ride of the Valkyries into places. Hell you can even clear out a place just using environmental traps and cars of death with more variety and usefulness.
Watch Dogs 1 is still the best from what I gathered.
@@OtakuUnderground92 It's not. WD 1 is a lot like AC 1, interesting ideas that didn't get fully formed. A lot of its structure was still based around titles of the era. WD2 expanded a lot more of what hacking can be used for in gameplay. WD1 is fun...but it's age and design is a massive step back from the last two titles.
@@LimeEye13 yeah, everyone's entitled to their own opinion. But for me the game gets better the more you play it. Ubisoft really nailed it this time around
@M Bane My comment was in response to someone who came to their outlook based on gathered opinions vs. actually playing the game. My disagreement was with that assessment and why it's not entirely accurate based on having actually played the game and series. Had the person said they think WD1 is the best in the series because they played it, then this would be a different discussion. Though in all honestly, the general consensus with WD fans is that WD 1 has a more focused story and WD2 has the better gameplay mechanics. Many of which now define the series.
This is an excellent proof of concept and in many ways an excellent game in its own right. However, this is definitely the "Shadow of Mordor" of this concept. I expect the next game if they continue in this direction to be much more refined.
As is I'm having a ton of fun with the mechanics. I could see how it's not for everyone though.
Shadow of War made the concept an absolute grindfest with microtransactions to lessen the grind. I still vastly prefer Shadow of Mordor over Shadow of War
@@ScarfKat on some level I understand this but Shadow of War still evolved the concept into something truly special. I personally enjoyed having to interact with it more to assemble my perfect army.
In Legions case, I think a new game with this system would benefit greatly from the new consoles CPUs specifically, considering this kind of game system is CPU intensive. Developing this game with the XB1 and PS4 in mind crippled the potential, much in the same way it did No man's sky (may sound like a random comparison but it's not). The next gen NMS is night and day better on the new hardware.
Tldr: Watch Dogs 4 is going to be mind blowing.
- we need to make some changes. No more colorful loot.
- what if we turn the loot into actual colorful characters?
- give this man a raise
@@Saint.Cosmos Alright well that's fair. The siege battles do look neat so i get the appeal, lol.
I don't think CPU limitations have anything to do with it though honestly. I think it's just a case where a lot of dev time was spent making the systems the game's built upon, and with the next iteration it'll be more about just building more game on top of it. Though personally I still think Legion has plenty of content to spend time with, but ye.
Next game to be more refined? Looooooooool
Are you completely unaware of who developers are?
Division? Assassins Creed? Far Cry?
Ubisoft doesn't have a reputation of refining sequels. They just slap their copy pasted open world formula into every game of theirs and only change the setting
This is one of EZAs worst reviews in my opinion. While an obvious point of note, it feels like almost all the gameplay commentary focused on the "Build your Squad" mechanics, and very little else. I finished this review with still tonnes of questions.
What is the open world formula of the game?
Are the missions repetitive?
If they are, are there enough tentpole story missions to keep me tided over?
Has the hacking improved in any way or innovated over Watch Dogs 2?
What's the gunplay like?
Are there a wide variety of weapons and other tools?
I had similar feedback for Brandon, but I don't think that makes it a bad review. It's just a different approach. It's looking at the big picture of what makes it different and whether that's successful rather than trying to go through an exhaustive list of every single element. -Bloodworth
I reluctantly agree. I get from this that the recruit an army gimmick kinda works though you can see the seams and it might spoil immersion. That's a great start but then I want to know - is it fun?
I've gotten about 30 hours in. To answer your questions in order:
*"What is the open world formula of the game?"*
Kinda like Far Cry 5. The map is divided into multiple sections (or burroughs) that have several different objectives you can do to turn them defiant.
Also like Far Cry 5, there are multiple villains. But unlike in FC 5 they aren't tied to a specific region, rather, the main story alternates between the various factions.
However, there's no scripted events where the main story catches up to you when you've progressed enough.
(which people didn't like about FC5, but I thought it was pretty cool. It gave the impression that the villains weren't just waiting around for you to come kill them.)
*"Are the missions repetitive?"*
A big fucking yes to that one. Watchdogs is exhibit A in the argument that not all games need to be open worlds.
*"If they are, are there enough tentpole story missions to keep me tided over?"*
You have the main story missions. Some side missions from other characters factions and for winning over the burroughs,
and the procedural missions for recruiting characters. But ultimately, it almost always comes down to "Go here, reach the thing, hack the thing, get out".
There ARE variants. Sometimes it takes a while to hack the thing, and you have to fight off waves of enemies while staying within proximity of the thing
you're hacking. Sometimes the thing you're hacking is moving and you have to follow it while not getting spotted.
Sometimes (usualy story missions) there's an elevator. This means you can't just do the whole thing from three blocks away and actually have to get your ass in there.
But basically, if you don't want to get bored long before the end of the game, I suggest skipping alot of the side content. Which is sad to say for a game where one of the main
selling points is "You can recruit anyone!". Because another problem of the open world structure is, there are only so many locations. So if you indulge in the side content, you'll quickly see all the places, and then when a story mission takes you to that gloomy train yard or that imposing building, you'll be like "Oh I've already been there three times!"
*"Has the hacking improved in any way or innovated over Watch Dogs 2?"*
Not really. Instead of a remote controlled car you have a mini spider bot that can zap guards unconscious. (Making it almost always unnecessary to infiltrate a place personally)
You don't have a portable drone, but because they've become ubiquitous it's easy to hack one at random. Also, there are several types of drones;
The standard reconaissance drone, cargo drones (big and small) that can be used to drop stuff on enemies. (The big ones can be used for transport)
and millitary drones (big and small) that can shoot stuff. There are various thingies that can be set to explode or zap when enemies get in proximity.
Also gun turrets. They can shoot stuff, but they can't move.
Basically, there's more stuff to hack, but the hacking itself is still the same... :(
I really wish someone at Ubisoft had played Gunpoint..........
*"What's the gunplay like?"*
S'okay I guess. It's not Doom Eternal but it gets the job done.
I usually just cause mayhem from afar by hacking traps, drones and vehicles, then, if necessary, I'll get in there to hack the thing.
*"Are there a wide variety of weapons and other tools?"*
Yes, but unfortunately they're not really necessary. The standard hacking abilities will get the job done.
My biggest disapointment with the game so far is that, while characters have unique quirks (abilities, gadgets, emots...)
they don't really have any serious handicaps. There aren't any characters that can't drive a certain vehicle, can't swim or can't climb or refuses to use lethal weapons...
All there is is "this character gets more damage" or "this character spends more time in prison".... boring.... :(
There IS a Hitman style mechanic where, if you use a character whose profession matches the area your infiltrating
(a construction site worker for a construction site, or a millitary for a military base) you can go undetected if you don't get to close to other people.
But outside of one story mission, I've never used it because you know... Hacking is quicker.
This is such a fascinating idea. Will definitely check it out on sale. Also, always love an open world game that doesn't take place in your usual American city
What I'm curious of is if any of the Allies who've played it see any potential in some of the blander systems to be improved through updates? Does it seems like they could add new VAs, new recruitment missions, etc. without it impact the game too much?
I just wish the characters weren't so ugly and the animations weren't so bad.
First time playing Ubisoft game?
There is a video on youtube which compared Watch Dogs 2 NPCs with Legion NPCs, Legion playable NPCs look much, much better.
This is maybe the first review by EZA that I simply can’t agree with. The voice acting and “story” of Legion is so bad that I just had to put it down personally. Watch Dogs was a great idea, but I think it has run its course. Still, I always appreciate hearing Brandon’s thoughts on open world games, and I can’t wait for the next one. Thank, guys!!
No expectations, looks pretty dope
I like it a lot tbh
Your reviews are so well edited. GG
An enjoyable surprise as this game has been a lot of fun to play and experiment in. If you go into the game with a vivid imagination of how to use the mechanics, you can have some hilarious and entertaining playthroughs. ONE KEY THING TO DO FIRST, once you can start finding the "currency" used to unlock technology, spend time going around getting as much of it and unlock as much tech as possible. Then you can really open up the game far quicker and approach even basic missions with new options. That's a lot more fun.
I feel kinda meh on this.
I’m actually enjoying my time with Legion. I like the plot, recruitment system and the ability to approach missions in different ways thanks to the character abilities. I just really wish there was a broader radio soundtrack and more tech upgrades/gadgets. I completed WD 1 way back when but skipped out on WD 2, so after I’m done with this, I’m definitely going to play that. I can understand though why this wouldn’t be others’ cup of tea.
Sounds about like I expected. Ubisoft are masters at making "just fine" games. Nothing astounding. Nothing that I'm going to really remember down the line. But the games themselves are decent enough for passing some time with. And going by the review this seems about on par with that.
An 8 isn't considered "just fine."
Indeed, at least they are "ok enough" to keep you occupied until the great ones arrive.
@@BogusMeatFactory I wasn't talking about their literal score. I personally couldn't care less about number scores. My comment was in response to the actual content of the video and what they said/showed about the actual game.
Agreed, Ubisoft games used to be day 1 purchases for me back in the AC 2 days. They are just “okay” games for me now, largely filling the gap between the real killer app releases.
I feel like they could've just let us create our own character but that's just me.
Seriously smh🤦🏿♂️.
Lmfao exactly who tf asked for this bs
I still can't believe that Bagley is voiced by the one and same, Press X to Jason Ethan Mars.
I just can't be arsed with another Ubisoft open world. With that said, it's back to Ghostrunner :)
IF you like emergent, open non linear gameplay with lots of options. If you enjoy a simulated world where NPC’s really react to your actions, then Watchdogs Legion is fantastic!
This game was a slow burn got me. Initially the simulated world and deep profiler blew my mind - but the rest of the game only seemed OK.
But boy does that flame grow. As soon as you become attached to your team, and you collect people with cool abilities it starts become so compelling.
Is this on ps5 4k60?
Even though I might be asking for too much, but I would have liked if getting a bunch of hackers would increase my hacking speed for non-hacker ops or if having a lot of brawlers makes my whole team tougher in a fight.
No it does not but that is a great idea!
I'm about halfway through myself and I like the idea, but wish I liked any of the permanent characters besides Bagley.
How open is the open world? Can you literally do anything and just go on murder sprees like you can in GTA or Red Dead? Or is it more restricted?
@@matthewsmith1779 You can definitely go on murder sprees. I'd say the world is just as open, but maybe feels less lifelike with all the randomly generated content. The police don't really come after you very easily, but when they do they have a lot of drones and whatnot to attack with.
dag nabb this game is such a cool idea. an open-world game where every NPC has a full gameplay purpose isn't something i've ever seen before. super excited to play this
I feel like this review was rushed because Jones was doing it in the middle of a move and he couldn’t/wouldn’t pass it on to someone else because no one else was interested, but he already had the copy and had to do it. Because the review doesn’t explain anything outside how your crew works, not even the mission types or the gameplay mechanics.
Might I suggest that rather than limiting your reviews to 5-7 minutes that you let them be longer where necessary. You could even put up two cuts: the short general one and the extended “full” review. Because one of the things I don’t really like about modern game websites, is that their 5 minute reviews, for the purpose of being bite-sized for the average person, ends up not saying or explaining a whole lot. It doesn’t say more that you couldn’t get from watching gameplay without commentary.
Not saying this affects even most EZA reviews, but it does seem like that 5-7 minute window is there because all the other big guys do it. Maybe it’s to get general people’s attention (or a habit from GT), but do remember... you’re funded by your *supporters*, not the average person. And your supporters are so heavily invested because they *do* want to hear more detail from you. If you don’t have more to say and it’s a coincidence, fair enough. Just don’t feel like you have to squeeze a review that time frame. And if somehow your review was going to be longer than say... 15mins, just have a discussion video.
Well GameSpot tried that and it failed miserably.
@@e1iteyoshi998 GameSpot isn't crowdfunded though. Just like all of the other big sites people go there either because it's recognizable or they were already going to it anyway. I.E. it's mostly "normies" that want quick info from any place. The majority aren't going there because they like the personalities.
What those ubisoft games really need is the good parts of japanese and indie games: challenging, focused systems; and strong art direction, specially character design.
Instead, they sunk millions, and a lot of worksmanship in a dozen redundant systems and gameplay loops, enourmous but bland environments, soulless generic "realistic" visuals, and repetitive gameplay, that became boring due to too many options but no real incentive to be creative (challenge or real freedom of creation).
But the very corporate environment and risk-adverse nature of big publishers like Ubisoft pretty much kills any chance of the good ideas of these games to ever turn into something vaguely artistic, or at least truly well-crafted (in a focused, elegant way).
The individual characters have their own schedules and there's a permadeath setting? Did we know these things months ago? These sound awesome.
The very first demo at E3? had the permadeath reveal at the end.
the characters also have relationships/family npcs and their opinion of you..and other interesting developments can happen based on how you interacted with them before. it can become quite an interesting spiderweb of action/reaction, but it might be a bit hard to stumble on the results of stuff like that at the moment. the more you interact the more your actions spread into it.
I was hyped for WD Legion but having seen some early reviews I’ll wait for sale
Came free with my gpu and I still feel disappointed. It is so bad I couldn't even be bothered to keep playing
Feel the same.
The fact that I wasn't even interested having never been interested in the previous watchdogs games was a feat within itself.
But now that's all gone.
Im quite tired of the ubisoft formula by now. The fact that the character models , voice acting and animations look awful (once again) doesnt help it either.
Trying to play on PC but the performance tanks for me when driving. I really want to experience this game
14 hours in and im enjoying it a lot. Lots of fun, if you liked wd2 then this is a no brainer. I Recommend playing it with permadeath, it's a totally different game when stakes are higher
The game is fun and I’m enjoying it but I think fans of watch dogs 2 will be disappointed with how many features are actually missing from that game.
An 8 is way too high imo, but I still respect and enjoyed the review.
What they should have done was made a protagonist like in Assassins Creed, but also give you the option to create a team with the main protagonist and the NPC players. Would give you a person to get behind in the story, but also have the gameplay gimmick of playing as anybody.
That's what Metal Gear Solid V did. You could play as any of the recruits you assigned to the combat unit, but then again, I found myself never playing as anyone other than Snake.
*I'll get it on the cheap sometime in the future.*
was that bronze fang?
I wasn't that bothered by Legion from the trailers but the more gameplay I see the more I want to give it a try; it'll be nice just to place an open world game where I get to drive on the correct side of the road.
The game performs well......I'm literary stuck on the same mission no matter how many times I complete it. I can't complete Southwark because I can't talk to the quest giver for some reason either. Game is an absolute mess
It seems the more "dark sinister" tone with the blue tint and the serious soundtrack is back, with elements of goofiness of the second one. It sound ok.
It’s a nice game but I’m not an fan of game where I doesn’t have an „real“ protagonist
(Cyberpunk and Souls-games are exceptions )
Just wait for aiden's dlc to come. You can probably use him in the main game too.
@@Ranjefly you can play entire game as him
@@Ranjefly oh shit !!! You’re right
That’s what I want haha
@@Wizard_Pikachu oh shit im hyped !
You can pretty much play with whatever character you want, the whole point is that the TEAM you put together are the protagonists. DLC however will include Aiden and the first true modern Assassin from the AC world.
I haven't played the game, but maybe they should've made the recruit your team aspect have a more sense of urgency or desperation/consequence to it. Maybe once you have some recruits, if you have an operative killed, the news spread and your reputation suffers so finding new recruits becomes much harder. Have it so that you need to build Dedsec in other ways to prove your cause like earning money and gathering more weapons/gadgets. I think the idea is cool, but knowing you can always just recruit someone new in a manner of seconds makes permadeath not so hard to face. It's not like Xcom or Fire Emblem where characters you grow with are irreplaceable.
New recruits are earned via missions you do or saving people from imprisonment and capture. WD1 had a reputation system, but it proved problematic as it ended up either limiting options or breaking totally once you start becoming powerful enough to deal with cops/military. You do still have a light version of that system as convincing people who don't like Dedsec requires more missions to change their sentiment and become recruitable. Also making areas of the city more friendly to dedsec and their case helps with this system. Premadeath may not be as impactful on recruits with basic abilities...but it can really hit hard with recruits who have rarer talents or a combination of abilities.
I enjoy this game but it’s only a 6/10 for me cause no coop on launch is a little frustrating.
Excellent idea, Poorly executed. The rate above a 6.5 will be to generous.
it's not coming to Xbox Series S ??? ;)
Oh, we have it in the script and description, but I missed that it didn't make it into the video titles. -Bloodworth
creed vahallaha review should be this week,with it coning in less than a week?
I think I'm interested in the London setting.
Weirdly both my launch games on ps5 are WD and AC Valhalla. The latter is compelling (though i hate the control scheme and you can't easily change it back to classic) I play WD much more. Love the mechanics, you can get lost in them quite easily like in WD2. GTA is great and all, but WD since the second game is much more fun to fool around in the world and experiment with the hacking mechanics, and now also with recruiting. Also the graphical jump is impressive when comparing WD2 with legion, so much clearer now and high framerate, reflections everywhere... I was afraid the cross gen games wouldn't feel much different, but they sure do :)
definitely not an 8. Big step down from 2 in every way. Even the story is meh, with weak VA. It's an okay game sometimes but it's really mediocre others. The melee combat is also terrible and the parkour is just worse this time around.
Why do people like you care so much about a number? It's just their opinion.
Good job Jones!
I'm loving this game so much. My favorite game of the year. Its more of a "create your own fun" game though, so it may not be for everyone. The census system is fucking amazing though.
Anyone notice the lack of body types ? It's like London people are all skinny it's a little unrealistic
I have finished the game and got nothing to do.........
Omg I totally forgot about your guys channel and podcast.
WDL is a very ambitious game. It tried to be different, and I personally really enjoy it. But I can definitely see why a lot of people didn’t like it. It’s very repetitive and it can get boring very fast.
Great review. This definitely gives me a better perspective of why I find Watch_Dogs: Leigeon an average game. I had feared that it would easily become repetitive and lacking content from launch. It is a shame but I do understand.
8/10
Well, better than I thought
Definitely getting the game now. Cheers Allies
Review where someone talked about the actual gameplay and not droning on about the story the political stuff in the game. WOW. Someone show this to GameSpot.
I thought this game was great and this is the first game to make every NPC playable and not some random NPC to kill and not care about
This game looks cool, although if you compare it to the original watchdogs 1 E3 trailer it somehow looks like an older gen title. I wonder if we'll ever get a watchdogs game like the E3 demo :D
I’m hoping the online will make the game more fun seemingly they saved it for an update
This was a super strong review, Jones. I just needed a properly clear walkthrough of what the experience of playing this is. Was on the fence but freeform nifty narrative stuff sounds rad (even if its rough),
Could have hired actual British voice actors, this lot sound awful....
Yes, I'm British
@@user-os7ec4dm8x they sound like Americans trying to be British
@@aFLYER1980 Yeah that's all I can hear. Its so lazy and disrespectful. If we spoke an entirely different language that would be understandable, but its literally the same, just hire british voice actors!
From the looks of the IMDb, much of the cast is English along with some notable amount of Canadians.
Ok, I am playing this since launch on my Xbox One X and I have to admit... this is the worst game I have played this year so far. I loved Watch Dogs 1 and 2 but Legion... jesus holy christ, apart from London and maaaaaybe the graphics, everything else is utter shit. The music, the vehicle handling, the spoken language, the dialects, the texts, the characters, the terrible stupidity of the main plot and sub quests... my god, I am forcing myself to play this game but this is the first time that I have rolled my eyes so many times in a game 0_O Not sure what UbiSoft was smoking when creating this game, not sure what is the target audience here, but people stay the hell away from this game IF you like a more mature and polished game. I am not saying that this is a 1/10 game (a max 5/10) but for me, the worst game of this weird year without any doubt. And if you think that the hundreds of recruitable characters are fun... trust me, they are not. Every character is more or less the same with small differences and finding a GOOD and worth to play character, is almost impossible.
Ubisoft are really going to try and appear socially conscious with this game, while at the same time abusing their employees and trying to hush it up. It feels like all these years of demonising templars and far cry leaders were just deflecting.
The models look so lifeless. For me personally, the graphics from Watch Dogs 2 look better, weird.
And the animations were far better
Are there any... easy allies... to recruit?
Yes!
The review made it sound like a 7/10 not an 8
When Aiden Pearce becomes available for a full playthrough from the start which is after the dlc then i'll buy this.
Generic NPC: The Game
Just got the ultimate editor for 30 bucks on psn! It’s normally 120 bucks so I got it 90 bucks off lol. It’s a great deal.
Damn, few changes and that would be perfect Messiah 2. :p
So what happens if all of the playable characters die...?
L&R
Game over at least in permadeath mode
Game over and you have to start a new game.
After I beat Sabine aka zero day I’m never going to do another playtrhough again it’s a good game just Sabine hideout bunker puzzle is VERY HARD
I am loving this game.
Sounds really interesting
I love Easy Allies but their review scores feel kinda meaningless. They only rate games on a 7 to 10 point scale and that's a dishonor to the glorious Swimming in 7s category. No one will remember this game a decade from now. That doesn't mean it's terrible. But it sure as hell isn't an 8.
It probably also means they're just choosing good games to play lol
It shouldn’t be a surprise that a AAA game is going to be at least average because of all the talent and resources involved.
So "they" can only rate games on 7 to 10 if everybody remember about these games in 10 years?! And HOW do u know this NOW? So weird.
Is this still gonna overheat the Xbox Series X though?
I have been hard out of all Ubisoft games for years. This changes nothing...
Watched some gameplay on Twitch and it looks very bad, AI is dumb and the microtransactions makes it hard to believe that this game deserves an 8.
its a fine game..have a fun with it..greate soundtrack but sometimes radio have no sounds/very low, repetitive mission as expected..its hard to find beautiful women's with great perks...also idk why Ubisoft always makes women's looks ugly as hell with terrible haircuts..i want to create my own Charlie's Angle...
This game looks amazing to me i don't get the negative reviews i am thinking of buying it.
PS4 version is completely broken
This, AC Valhalla... People don´t get tired of these games?
Nope we don't buddy
This is another typical Ubisoft game where characters look so annoying and dumb I just can’t bring myself to play it
One of Brandon's best reviews I think.
I like this game but I can tell you it does not perform well this game has crashed on me so many times it’s pathetic
I'm playing this atm, and I must say, this game is great. It's so fun.
I follow the Allies since the Gametrailer days, while I enjoy their shows, podcast, I can't take their reviews serious, no disrespect. I don't consider this game to be a 8, more of a generous 6.
I agree on the 6, it’s just too repetitive
If you followed Easy Allies that long, you know that Brandon loves open world games. That could explain why it's an 8 from him. A review from a different ally might have produced a different score. Knowing the person's tastes behind the review is what makes their reviews so meaningful to me. The score is just a number at the end, it's not the important part of the review.
Wtf?! Reviews are made by different people with different tastes and styles. And score is no more important than analysis itself.
A real review thank god
An 8.0 ? Really surprising to be honest, I found this game very mediocre.
Easy Allies always overscores....always
Brandon rating a open world game is probably worth an easy +1 on its own
@@JayRutley Might be more since it’s Ubisoft.
#2 was really fun. Im just not very excited about this game. Im sure you guys will change my mind by the end of this review.
"This game is awesome!" - me
WTF is LUNA?
Came free with my 3080. Uninstalled after 30 minutes. It's such a mediocre garbage game and runs like complete dog shit
8 is a fair score. It's better than the first but not as impactive as the second.
Reviewed on PC but has PlayStation buttons. Wah?!
If you plug in a dualshock controller it's button layout will show up. It's not a new thing guy.
Ubisoft games usually have compatibility with the DualShock 4. That includes button prompts
What's the point of all the recruiting when all you need to get through the entire game is a construction worker with a cargo drone and a spider-bot? Im still enjoying the game but I have a team of nearly useless members