For the wing behaviour it would be cool if it was some sort of balistic missile thing, where if it sees mario, it detonates itself and aims at you, sending those firework right on your face. Or, it would make each seperate part have there own wing, and each part follows the main body, in a squid like movement
The hittbox for mawmaw eating things should be moved back a little into its mouth. Currently it looks like the enemy just disappeared and not like the mawmaw ate it
Maybe for winged Babooms, when stomped on, they flip upside down, shooting their fireworks downward, with the recoil blasting the base upward to keep it in the air
I have an idea for Babooms in the night theme (only if you're planning to add the night theme, of course): In the night theme, when Babooms are stomped on, the fireworks are angled and affected by gravity, so they essentially work like grenades to some capacity. The Baboom will aim its fireworks at you and you will blow up if you stand still. Keep moving to dodge the explosions!
I think it would be neat if the Winged Baboom shot up into the air like a rocket when spawned, detonating all three fireworks at once in a slight spread pattern when it reaches the peak of its jump.
You know since Mario Multiverse is not leaving beta for a long long time and mario maker 3 will launch probably never i am so glad you are doing this i won't say that i hope it comes out soon cause i know game development takes time so i just hope it comes out someday thank you and best wishes!
Variation Ideas: Winged Baboom: It flys through the sky, turning around if it hits something (like the winged thwomp). If Mario is above or below it, it would shoot a firework up or down depending on where Mario was. Large MauMau: Same as the normal MauMau, except it mouth opens a few blocks higher. It can eat large enemies and rush through brick blocks. Winged MauMau: A MauMau that flys through the sky, mouth always open. The mouth would stretch up and down. Anything eatable that touches the mouth would be inhaled. MauMau would stop for a moment to chew before opening its mouth to continue flying. ( I know I probably misspelled the names and I don’t really care )
02:24 I'd say the winged version flies left and right, and when attacked they start exploding. BUT, whenever they shoot a firework they're launched downwards and glide back up for the next one
That firework enemy when it's winged should fly from left to right in the air, it will be upside down and when it sees the player it start detonating sending the blast downwards.
Finally Back! Also quick Question, Would you make this Fangame Source-free? I mean the game with the source-code, it will be nicer so we could add mods and stuffs!
hey I’m on the team for the game. While we don’t really plan to make the game source free, we have discussed adding mod functionality for the game in some forms, but that’s still up for debate. so maybe in the very distant future, but no guarantee.
Really strange - I was thinking about your Smashy Maker series, and yesterday or the day before, I checked on your channel to see if you've made any new content and I saw you hadn't released anything for six months. But one/two days later, you came back!
02:24 it would be cool if the sections launched off and bounced before firing causing a little bit of chaos with the enemy itself floating towards mario horizontally or walking if placed on the ground
I think for the winged baboons, just have em be like Paratroopas; they keep their wings and flow like ? Blocks, until they're jumped on. They lose the wings upon being jumped on and they'll blow up as per usual.
Just some constructive criticism, I would make the maw as much faster. I loved the feeling of terror I got when I first encountered this speedy boi. Love what your doing here! (Also, PLEASE add those munchy guys in wonder! I feel like that would make level creation so cool!)
Here is a features you can add : Dark Matter : Dark Matter appears in super Mario Galaxy 1 and 2. If Mario touches Dark Matter, the character dies no matter what form Mario is.
I have an idea for a block: Depending on the way the block is rotated, it can shoot bubbles (from SMBW) up, down, left or right. The cooldown between shooting is customisable.
I think that for the Baboom, you should make it so the fireworks are the same color as the sprite itself, so maybe make the Baboom with the red, blue and yellow colors, but thay would be har dwith the 3 color liminstion of the SMB style, so maybe make the fireworks white, yellow and orange/red
IDEAS: poison shroom, a bunch of level styles (forest, jungle, sand, etc yadayada), hammer bros and variants, Charging chuck and variants, mystery mushroom, long mushroom, ability for builders to select if certain moves are available (just like Mario multiverse. Example: Builder chooses to enable ground pound in Mario 1 style), don’t make certain things “exclusive” to certain game styles (In my opinion, it’s more fun when every style can have everything, adds more creative options and more options for level design!), once the game is ready for release (which I am fully aware this could and probably will take years) add many Mario styles (Mario 1, 2 US, 3, 4, all stars, Wii, DS, wonder, 3d world, odyssey, 64 (it would still be cool to have 3d styles, even if they’re just 2D. Just like how in mm2, the 3d world style was 2D). I know people probably said these things before, but I just wanted to make sure you considered this. Sorry I wrote so much, I’m just so excited for this game to be fully released, no matter how long it takes! (You should also live stream whenever you’re adding something to the game)
And you should make it so water, lava, quick sand, and poison rising levels are available in every game style. And also fuzzy rising like in 3d world. You should also add hidden exits, bigger level size limit, trick flags, Rex Dino, and the diff kind of yoshi (yellow has stomp, blue has fly, red has fire), boss rooms so instead of flags you just kill boss and level beat, super worlds but the power up saves between levels (and also an items menu when ur outside of a level), add propeller suit. Tanuki, tanuki statue, different NPC’s (toad, Pauline, etc.), ability badges (can unlock things like double jump, extra speed, extra hits), make it so you can pick if a level uses damage by losing health, or losing power ups. (Example: you want power up lock, so instead of losing your power up when damaged, you lose a health point. But if you don’t have power up lock, then when you are damaged you lose power up)
What if you added natural disasters such as volcanoes, floods, acid rain, earthquakes and meteorites , etc. as your own addition, for example, instead of
for the baboom with wings, maybe the fireworks should fly in a sin wave wiggly pattern and have a special explosion ? like maybe its the same size but has 4-8 extra little fire bursts that destroy blocks.
I hope you end up releasing this at one point, we already have one too many Mario Maker fangames mocking us without a download. *Ahem,* MARIO MULTIVERSE.
Some ideas: (and games where they apeared) 1. Bowser's brother (from lost levels) 1.1. this version will be nerfed version of Bowser, he will shoot less fireballs, he will have lower jump + he will jump more rarely and he will have less health 1.2. but only nerfs will be boring, so if bowser die in an 2 screen radius, he will change his behaviour 1.3. after bowser is killed, he will run from mario, shoot big fireballs (like 1.5x size of normal) and if 1/3 of his damage is taken (only if bowser dies) he will enter his shell for an while like bowser jr. and chase mario, in shell he will also jump when mario jumps 1.4. when 2/3 of his damage is taken he will do something: he will enter his shell (this time even if we dont kill bowser) and if you didnt kill bowser then he will just slide from left to right, but if you kill bowser, he will act like in the first shell form, and when he finishes (only if bowser is killed) he will sometimes shoot fire upwards (like SMW) and then the fire will come from left side of the screen and his fire will be MASSIVE (like 3x normal) (only the fire that he shoots the your side, not this shooting upward and from left) 1.5. exclusive to SMB style 1.6. i know that its many things, but i didnt want to it be just nerfed bowser, i mean he is, but not always 2. more snake blocks (original) 2.1. the red snake block: 2.1.1. it will be the same speed as the player 2.1.2. it will be mainly for kaizo: theres 1 block platform and you need to jump fast from it 2.2. purple snake block: 2.2.1. it will be 2.5x the speed of an player 2.2.2. same use as red one, just it will be even harder 3. MEGA enemies (probably original) 3.1. to get them you need to give an enemy an mega mushroom in the editor (like super mushroom for big enemies) 3.2. they will be 8x8 blocks (for 1 block enemies, i just mean 8x times the size of normal version in each direction (like big enemies are 2x in each direction)) 3.3. for example: MEGA goomba will split to 4 big goombas (or 8 normal goombas, but i prefer the first one) 3.4. give more ideas in the comments for behaviour of MEGA enemies 4. mini goombas (NSMB series) 4.1. just copy the behaviour of them from NSMBU 5. credit to me :) (if you add some of my ideas) 5.1. in the credits (if you do not add them, then in the settings) will be an 8x8 pixel art of gaster (from undertale) (im called "gasterek" on my second channel) and when he will fade out (like in UT when you try to talk to him), and if after that you play an level, then koopas will be replaced with this pixelart (only in SMB) and shell will be just an mask 5.2. i know its huge, but if you dont add the easter egg then just add gaster to credits as an credit
The wing behavior to baboom could be where it flies like a bob-omb, but when jumped on it will fall and make the firework explosions simultaneously in three different directions when it hits the ground
Wing and big ideas: Winged baboom: Maybe the fireworks curve or go farther. Winged mawmaw: Either faster chase or acting similar to flying wigglers Big mawmaw: Eat big enemies and take 3 hits Kabam: Winged ones fly like bobombs but become heat sealing missiles so to speak when hit. Big ones could explode into 2? Foo winged ones float and make more fog. Big ones become typhoo and can push Mario or enemies?
Looks great so far! I think maybe you should add a slight animation so items and enemies shrink or move towards the mawmaw while it eats them, it looks quite off when they just disappear
Hey, can you please go through a bunch of mario games, go through all the levels, and add all the stuff not in SMM2? (well, i guess also including the stuff in SMM2 actually). That way it would truly be the ultimate Maker since we would get all the tools Nintendo used.
This is wolf9 on a different account, and I have a Idea for the winged versions! (Like if you agree) The winged kabam can ignite as soon as it sees mario and launch towards him exploding in that spot. This will keep mario on his toes when encountering them The winged mau can also launch after mairo, but once the launch is finished, he gets exhausted and rests for a minute And lastly, the winged baboom can shoot in only 4 directions after the first and second one, and 8 for the last one. It will start as a × pattern, then a + pattern, and after that, it should be obvious. If that's too difficult to code, then I completely understand
Paragoomba this, paragoomba that. Make it so that it flies like a winged block, and when stepped on it starts exploding and continues flying until all of its parts are gone.
You know how Mario maker 1 and 2 had original powerups, like the weird mushroom, costume mushroom, super hammer, and a few others? It would be cool if you add custom powerups too, like maybe a lightning flower that can make platforms like the cloud flower, and shoot lightning projectiles or something.
Wing behavior: They fly left, changing direction to right upon hitting a wall. And occasionally as they fly, they launch a firework of a random color without losing any segments. If stomped on, they become a normal baboom. Also, I feel the baboom's explosions should make Bob-Ombs detonate instantly if hit.
2:20 the winged variant can work similar to a thwomp walk underneath and the fireworks go directly downwards, loosing height the more fireworks are used
for winged boom-boom, he could spin around while flying which would make him shoot the fireworks in random directions. also, you should make the maw-maw faster. it's pretty slow as of right now
The wing behavior for the firework guys could be that they fly around and pursue Mario kind of like a lakitu and fire their fireworks at him independently (firing up if he’s above them and down if he’s below)
I think the firework enemy's wing formation (or any formation) should have it so every section it loses fires once per hit. Like Mario would have to jump on it 3 times with each jump being after a section is launched which could add some timing difficulty to fully killing it.
idea, if you had styles you could have side effects, so if you had wonder u could add a super jump and safety bounce for smb 3 speed meter and speed jump. smb w has spinjump and shell grab. nsmb has wall jump and air spin.
I think the pushing effect could be used to make some interesting levels, like perhaps using the Foo to counter act the wind on wind levels. I'd also say maybe having the foo push enemies around could be interesting too, but honestly, I can't think of anything practical you could really do with that.
The flying mawmaw could fly in a straight line, colliding with blocks. If the player is close to them underneath or close to underneath it would swoop down like winged boom boom
The winged booboom variant should fly up and down, and when you jump on it it should tilt forward, still floating midair, and fire the fireworks forward (like a gun).
Don't forget to leave a like and subscribe if you enjoyed! Thanks for watching :)
3 minutes ago?
For the wing behaviour it would be cool if it was some sort of balistic missile thing, where if it sees mario, it detonates itself and aims at you, sending those firework right on your face. Or, it would make each seperate part have there own wing, and each part follows the main body, in a squid like movement
Where we can download and play your Game😁?
Idea: the om bomb
@@Sunlight3300 it's not in a public beta
7:47
The pushing feature could be added when you give one of these guys a mushroom, like they gain the strength to push mario when big
Might work!
Similar to how small Hammer bros turn into Sumo bros when given a mushroom and gain the ability to do stunning ground pounds
The hittbox for mawmaw eating things should be moved back a little into its mouth. Currently it looks like the enemy just disappeared and not like the mawmaw ate it
And it should also probably tween into its mouth
@@discussions.ehh, that might not fit the style
the giant Goomba does look like it could be eaten by the Maw-maw maybe it takes longer to swallow if you think it is to big to just eat.
Maw-maw
Maw-maw
Maw-maw
Maw-maw
Maybe for winged Babooms, when stomped on, they flip upside down, shooting their fireworks downward, with the recoil blasting the base upward to keep it in the air
Thats a great idea
Very cool!
kills potential for the destroying block above
@@jecksfoxofficial u s e n o r m a l o n e s
We’ve missed you! Welcome back
no replies? lemme fix that
11 likes and 1 reply?
Let me fix that
7
The legend said he would be back some day... Now he finally is
yes
The legend is true…
Yes
He is gone again 😭🙏
He's making a game that takes a long time
7:13 Mr. Mario... i don't feel so good...
What enemy died
Lol
@@hildanasreen3222 lol
I have an idea for Babooms in the night theme (only if you're planning to add the night theme, of course):
In the night theme, when Babooms are stomped on, the fireworks are angled and affected by gravity, so they essentially work like grenades to some capacity. The Baboom will aim its fireworks at you and you will blow up if you stand still. Keep moving to dodge the explosions!
02:24 i think that it winged vision should act like a Para-Goomba but it jumps higher randomly or he can jump and float sometimes
i think it should also explode every 3 jumps
I think it would be neat if the Winged Baboom shot up into the air like a rocket when spawned, detonating all three fireworks at once in a slight spread pattern when it reaches the peak of its jump.
@@TheNorfAndOnly fav idea so far
You know since Mario Multiverse is not leaving beta for a long long time and mario maker 3 will launch probably never i am so glad you are doing this i won't say that i hope it comes out soon cause i know game development takes time so i just hope it comes out someday thank you and best wishes!
Variation Ideas:
Winged Baboom: It flys through the sky, turning around if it hits something (like the winged thwomp). If Mario is above or below it, it would shoot a firework up or down depending on where Mario was.
Large MauMau: Same as the normal MauMau, except it mouth opens a few blocks higher. It can eat large enemies and rush through brick blocks.
Winged MauMau: A MauMau that flys through the sky, mouth always open. The mouth would stretch up and down. Anything eatable that touches the mouth would be inhaled. MauMau would stop for a moment to chew before opening its mouth to continue flying.
( I know I probably misspelled the names and I don’t really care )
he’s back!
2:24 for the wing behavior, it should launch the fireworks but never stop moving
I'd say fly and maybe have the exploding segments be thrown higher in the air
02:24 I'd say the winged version flies left and right, and when attacked they start exploding. BUT, whenever they shoot a firework they're launched downwards and glide back up for the next one
2:43 the sprites are so good! ‘Yourlocaltoad’ did a good job!
if you make a big foo it becomes a tyfoo and gains the wind efect
That firework enemy when it's winged should fly from left to right in the air, it will be upside down and when it sees the player it start detonating sending the blast downwards.
Finally Back! Also quick Question, Would you make this Fangame Source-free? I mean the game with the source-code, it will be nicer so we could add mods and stuffs!
hey I’m on the team for the game. While we don’t really plan to make the game source free, we have discussed adding mod functionality for the game in some forms, but that’s still up for debate. so maybe in the very distant future, but no guarantee.
Really strange - I was thinking about your Smashy Maker series, and yesterday or the day before, I checked on your channel to see if you've made any new content and I saw you hadn't released anything for six months. But one/two days later, you came back!
You know it’s a good day when Smashy uploads a Super Smashy Maker video.
No way has it been 6 months. Great to see him back!
02:24 it would be cool if the sections launched off and bounced before firing causing a little bit of chaos with the enemy itself floating towards mario horizontally or walking if placed on the ground
LESS GO FINELY ANOTHER VID :D
I think for the winged baboons, just have em be like Paratroopas; they keep their wings and flow like ? Blocks, until they're jumped on. They lose the wings upon being jumped on and they'll blow up as per usual.
Just some constructive criticism, I would make the maw as much faster. I loved the feeling of terror I got when I first encountered this speedy boi. Love what your doing here!
(Also, PLEASE add those munchy guys in wonder! I feel like that would make level creation so cool!)
2:24 i think it could be like a paragoomba, but every other jump it has a chance to set off one of the fire works
2:25 turn them into heat seeking missles lmao
Finnaly a new vid, love your content man
It’s been awhile but it’s good to see that the game is still alive
2:21 When it has wings, I think it should be able to trigger its own explosions to propel itself downward.
Here is a features you can add :
Dark Matter : Dark Matter appears in super Mario Galaxy 1 and 2. If Mario touches Dark Matter, the character dies no matter what form Mario is.
I have an idea for a block:
Depending on the way the block is rotated, it can shoot bubbles (from SMBW) up, down, left or right. The cooldown between shooting is customisable.
Finally!
Add A Paint Flower!
It Makes Mario Shoot Paint, The Paint Gets Splashed On Enemies, And Sometimes They Run Away When Mario Shoots Paint At Them.
Glad to see you're still making progress on this project! Looks really incredible!
one of my favorite fan game projects!! your recreations are crazy precise!!
I think the maw should chase big enemies but then look dissatisfied when they aren't able to eat it
unity's particle system making a comeback
I think that for the Baboom, you should make it so the fireworks are the same color as the sprite itself, so maybe make the Baboom with the red, blue and yellow colors, but thay would be har dwith the 3 color liminstion of the SMB style, so maybe make the fireworks white, yellow and orange/red
IDEAS: poison shroom, a bunch of level styles (forest, jungle, sand, etc yadayada), hammer bros and variants, Charging chuck and variants, mystery mushroom, long mushroom, ability for builders to select if certain moves are available (just like Mario multiverse. Example: Builder chooses to enable ground pound in Mario 1 style), don’t make certain things “exclusive” to certain game styles (In my opinion, it’s more fun when every style can have everything, adds more creative options and more options for level design!), once the game is ready for release (which I am fully aware this could and probably will take years) add many Mario styles (Mario 1, 2 US, 3, 4, all stars, Wii, DS, wonder, 3d world, odyssey, 64 (it would still be cool to have 3d styles, even if they’re just 2D. Just like how in mm2, the 3d world style was 2D). I know people probably said these things before, but I just wanted to make sure you considered this. Sorry I wrote so much, I’m just so excited for this game to be fully released, no matter how long it takes! (You should also live stream whenever you’re adding something to the game)
And you should make it so water, lava, quick sand, and poison rising levels are available in every game style. And also fuzzy rising like in 3d world. You should also add hidden exits, bigger level size limit, trick flags, Rex Dino, and the diff kind of yoshi (yellow has stomp, blue has fly, red has fire), boss rooms so instead of flags you just kill boss and level beat, super worlds but the power up saves between levels (and also an items menu when ur outside of a level), add propeller suit. Tanuki, tanuki statue, different NPC’s (toad, Pauline, etc.), ability badges (can unlock things like double jump, extra speed, extra hits), make it so you can pick if a level uses damage by losing health, or losing power ups. (Example: you want power up lock, so instead of losing your power up when damaged, you lose a health point. But if you don’t have power up lock, then when you are damaged you lose power up)
I literally looked to check up on you yesterday about an hour before you uploaded. So glad to see you’re still going
WOOHOO! I love this series! So glad that you’re back!
I just checked up on your channel last week to see if you returned, and now you're here now! Welcome back man
Here's an idea for first one
If you give the Baboom wings, the fireworks will chase after Mario, and then explode
Winged Baboom could maybe mimic spiny behavior
2:15 maybe it could fly around like the bob-omb and shoot fireworks upwards when you're near
4:58 as much as I love this lil goofball, I wished he was faster so it can be challenging (btw good job at the fan game, I love it so far)
The babooms should work like a normal winged bobomb
What if you added natural disasters such as volcanoes, floods, acid rain, earthquakes and meteorites , etc. as your own addition, for example, instead of
OH MY GOD HE IS BACK
for the baboom with wings, maybe the fireworks should fly in a sin wave wiggly pattern and have a special explosion ? like maybe its the same size but has 4-8 extra little fire bursts that destroy blocks.
I’m sick and this video really helped pass the time!Thank you Smashy!
I hope you end up releasing this at one point, we already have one too many Mario Maker fangames mocking us without a download. *Ahem,* MARIO MULTIVERSE.
Some ideas: (and games where they apeared)
1. Bowser's brother (from lost levels)
1.1. this version will be nerfed version of Bowser, he will shoot less fireballs, he will have lower jump + he will jump more rarely and he will have less health
1.2. but only nerfs will be boring, so if bowser die in an 2 screen radius, he will change his behaviour
1.3. after bowser is killed, he will run from mario, shoot big fireballs (like 1.5x size of normal) and if 1/3 of his damage is taken (only if bowser dies) he will enter his shell for an while like bowser jr. and chase mario, in shell he will also jump when mario jumps
1.4. when 2/3 of his damage is taken he will do something: he will enter his shell (this time even if we dont kill bowser) and if you didnt kill bowser then he will just slide from left to right, but if you kill bowser, he will act like in the first shell form, and when he finishes (only if bowser is killed) he will sometimes shoot fire upwards (like SMW) and then the fire will come from left side of the screen and his fire will be MASSIVE (like 3x normal) (only the fire that he shoots the your side, not this shooting upward and from left)
1.5. exclusive to SMB style
1.6. i know that its many things, but i didnt want to it be just nerfed bowser, i mean he is, but not always
2. more snake blocks (original)
2.1. the red snake block:
2.1.1. it will be the same speed as the player
2.1.2. it will be mainly for kaizo: theres 1 block platform and you need to jump fast from it
2.2. purple snake block:
2.2.1. it will be 2.5x the speed of an player
2.2.2. same use as red one, just it will be even harder
3. MEGA enemies (probably original)
3.1. to get them you need to give an enemy an mega mushroom in the editor (like super mushroom for big enemies)
3.2. they will be 8x8 blocks (for 1 block enemies, i just mean 8x times the size of normal version in each direction (like big enemies are 2x in each direction))
3.3. for example: MEGA goomba will split to 4 big goombas (or 8 normal goombas, but i prefer the first one)
3.4. give more ideas in the comments for behaviour of MEGA enemies
4. mini goombas (NSMB series)
4.1. just copy the behaviour of them from NSMBU
5. credit to me :) (if you add some of my ideas)
5.1. in the credits (if you do not add them, then in the settings) will be an 8x8 pixel art of gaster (from undertale) (im called "gasterek" on my second channel) and when he will fade out (like in UT when you try to talk to him), and if after that you play an level, then koopas will be replaced with this pixelart (only in SMB) and shell will be just an mask
5.2. i know its huge, but if you dont add the easter egg then just add gaster to credits as an credit
I was so happy to get another one of these videos I watched it twice
SMASHY,YOU'RE FINALLY BACK AFTER 6 MONTHS!! WHERE WERE YOU!?!?!?
He was drinking beer
Can't wait for the game to come out.
I almost forgot about this guy-
Smashy: doing what nintendon’t
Another awesome video! This series inspired me to make my own mario fangame!
if only it could be released
The wing behavior to baboom could be where it flies like a bob-omb, but when jumped on it will fall and make the firework explosions simultaneously in three different directions when it hits the ground
Wing and big ideas:
Winged baboom: Maybe the fireworks curve or go farther.
Winged mawmaw: Either faster chase or acting similar to flying wigglers
Big mawmaw: Eat big enemies and take 3 hits
Kabam: Winged ones fly like bobombs but become heat sealing missiles so to speak when hit.
Big ones could explode into 2?
Foo winged ones float and make more fog.
Big ones become typhoo and can push Mario or enemies?
Looks great so far! I think maybe you should add a slight animation so items and enemies shrink or move towards the mawmaw while it eats them, it looks quite off when they just disappear
Hey, can you please go through a bunch of mario games, go through all the levels, and add all the stuff not in SMM2? (well, i guess also including the stuff in SMM2 actually). That way it would truly be the ultimate Maker since we would get all the tools Nintendo used.
YIPPE NEW VIDEO
thankyou for keeping me entertained with your cool videos
Its nice to know your not dead because you been gone for a bit and this game has potential
YES! Ive been waiting for another video of these! :D
Bro was cooking hard
This is wolf9 on a different account, and I have a Idea for the winged versions! (Like if you agree)
The winged kabam can ignite as soon as it sees mario and launch towards him exploding in that spot. This will keep mario on his toes when encountering them
The winged mau can also launch after mairo, but once the launch is finished, he gets exhausted and rests for a minute
And lastly, the winged baboom can shoot in only 4 directions after the first and second one, and 8 for the last one. It will start as a × pattern, then a + pattern, and after that, it should be obvious. If that's too difficult to code, then I completely understand
Paragoomba this, paragoomba that. Make it so that it flies like a winged block, and when stepped on it starts exploding and continues flying until all of its parts are gone.
You know how Mario maker 1 and 2 had original powerups, like the weird mushroom, costume mushroom, super hammer, and a few others? It would be cool if you add custom powerups too, like maybe a lightning flower that can make platforms like the cloud flower, and shoot lightning projectiles or something.
I knew he never stopped working on it, but still glad to see the series back!
"Long have I waited."
Wing behavior: They fly left, changing direction to right upon hitting a wall. And occasionally as they fly, they launch a firework of a random color without losing any segments. If stomped on, they become a normal baboom.
Also, I feel the baboom's explosions should make Bob-Ombs detonate instantly if hit.
For the Winged BaBooms, they could shoot rockets down/upwards at mario, like the winged spiny
HONEY WAKE UP
SMASHY FINALLY POSTED
i love the attention to detail keep it up
2:20 the winged variant can work similar to a thwomp walk underneath and the fireworks go directly downwards, loosing height the more fireworks are used
for winged boom-boom, he could spin around while flying which would make him shoot the fireworks in random directions.
also, you should make the maw-maw faster. it's pretty slow as of right now
I'm still waiting for the extra Game Styles.
The wing behavior for the firework guys could be that they fly around and pursue Mario kind of like a lakitu and fire their fireworks at him independently (firing up if he’s above them and down if he’s below)
Here’s some ideas for the next video like this: A Sledge Bro. variant of the Boomerang Bro., Seeker Bullet Bills, Serponts, and Rexes.
SSM is too good for Nintendo to take down. Literally, they never attacked this game.
Having winged babooms shoot down at Mario would be WILD
I think the flying behavior of the baboom should have it fly around like a space invader trying to shoot under you
I’ll admit, I forgot about this guy. Awesome to see a new video.
I think the firework enemy's wing formation (or any formation) should have it so every section it loses fires once per hit. Like Mario would have to jump on it 3 times with each jump being after a section is launched which could add some timing difficulty to fully killing it.
Haven’t seen ya in so long bro! (Loved the vid ❤️)
idea, if you had styles you could have side effects, so if you had wonder u could add a super jump and safety bounce for smb 3 speed meter and speed jump. smb w has spinjump and shell grab. nsmb has wall jump and air spin.
I think the pushing effect could be used to make some interesting levels, like perhaps using the Foo to counter act the wind on wind levels. I'd also say maybe having the foo push enemies around could be interesting too, but honestly, I can't think of anything practical you could really do with that.
Finally Super Smashy Mak3r video, it was really long since last video of that series...
finally smashy maker back
He is a legend…I can’t even make one of these😭…Congrats Smashy!🎉
Finally after only SIX MONTHS he’s back!
Flying fire work should shoot sideway
And so you can carry it to shoot on front of you.
The flying mawmaw could fly in a straight line, colliding with blocks. If the player is close to them underneath or close to underneath it would swoop down like winged boom boom
The winged booboom variant should fly up and down, and when you jump on it it should tilt forward, still floating midair, and fire the fireworks forward (like a gun).
Wow 6 meses 😢, que recuerdos es ver un vídeo nuevo