Project Titan Building Tool | Part 1 | Use the Labs Building Tool

Поділитися
Вставка
  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 53

  • @Ferocious_Imbecile
    @Ferocious_Imbecile Рік тому +1

    Thank you so much for laying everything out in such a clean and easy to learn manner. Really an excellent little tutorial. Exactly what I needed to open the important door to procedural buildings.

  • @cirnofumo7352
    @cirnofumo7352 2 роки тому +1

    This is so cool, extremely excited to be working with this tool.

  • @bigbuster1090
    @bigbuster1090 5 днів тому

    Hey is this outdated beacuse I get so many problems when I try to follow this one for one. Invalid Patterns etc. etc.

  • @yaschan99
    @yaschan99 6 місяців тому +1

    Plugging the Labs Building Generator Utility output after merge in, and pressing "Show Floors" I get so many /BaseWalls/ and the box turns red.
    Tested several Houdini versions, all same. Is it broken?
    BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / BaseWalls / Generic /

  • @joantonio6331
    @joantonio6331 Рік тому +4

    One thing which is not covered is the corner... How to add corners?

    • @021shaw
      @021shaw Рік тому

      See simon verstraete scifi level builder tutorial. It covers corners there.

    • @joantonio6331
      @joantonio6331 Рік тому

      @@021shaw week I figured out it myself but I had to reverse engineer the whole thing

    • @ThinkAxelRock
      @ThinkAxelRock 8 місяців тому

      @@joantonio6331 how?

  • @김하늘-q8j1g
    @김하늘-q8j1g Рік тому +2

    7:35 There is an error here. It does not progress while in Vex Generating state. The logo shape in building_from_patterns is different. how do i fix it? please save me!

  • @etiennec.7513
    @etiennec.7513 2 роки тому +1

    Is there a way to limit scaling of the modules? I have a window that stretches to 199% of its size before splitting in two, it looks very stretched.

  • @mahen9394
    @mahen9394 2 роки тому +3

    Building from patterns not available in 19.5, is this replaced with Labs building_generator? menu looks different

    • @josuhuarte4452
      @josuhuarte4452 2 роки тому

      Did you find a solution/answer? I ran into the same problem

    • @ryanjstever
      @ryanjstever Рік тому

      wondering this as well

    • @aicyp9992
      @aicyp9992 Рік тому

      same... did you find a solution ? i get invalid pattern warning just by pluging in the box to the node

    • @ryanjstever
      @ryanjstever Рік тому

      @@aicyp9992 pretty sure I just installed the newest version of both Houdini and labs and all good

    • @proceduralnodes3d
      @proceduralnodes3d Рік тому

      The latest Houdini and SideFX tools will work in Houdini but UE 5.1 will not recognize any patterns

  • @proceduralnodes3d
    @proceduralnodes3d Рік тому +2

    I'm running into an odd issue...the minute I stick the box into "building_from_patterns" I get a warning "invalid pattern" and the box turns red rather than getting the wireframe. When I plug in the pattern and try to get the floors I gt no floors showing up in the list. I double checked my parameters for the box and they appear to be the same as specified in the example?!

    • @proceduralnodes3d
      @proceduralnodes3d Рік тому +2

      It may have been a bug in build 493…when I upgraded to 534 it started working.

    • @lotpeach9730
      @lotpeach9730 Рік тому

      Are you guys finish the building?

    • @proceduralnodes3d
      @proceduralnodes3d Рік тому

      @@lotpeach9730 unfortunately not to the extent I want. I can get it working in Houdini but can’t get UE to recognize any patterns :(

    • @proceduralnodes3d
      @proceduralnodes3d Рік тому +1

      Well, I just (3/31/23) got an email from SideFX support....apparently the issue with not recognizing patterns from the HDA in UE 5.1 is a bug and has been logged in their database accordingly. So we'll have to keep up with their updates.

    • @nicksushkevich
      @nicksushkevich 11 місяців тому +1

      @@proceduralnodes3d Got same error with H20 when using Megascans module walls, then just replaced mesh with the grid in the floor logic and it worked.

  • @Trogleth
    @Trogleth Рік тому

    How does this work with Imported models? Mine never seem to line up but they do in other programs perfectly fine?

  • @DGFA-
    @DGFA- Рік тому

    Hi, how can I avoid gaps in the building when the building wall segment size is smaller then the segment (wall element) it self? In the other tool Labs Building generator without pattern it scals the segments to fit.

  • @musicdudem6673
    @musicdudem6673 2 роки тому +1

    will this cover interiors?

  • @niteshvishwakarma8453
    @niteshvishwakarma8453 2 роки тому +1

    why this same note is not in Houdini 18

  • @96ubme
    @96ubme 2 роки тому

    can you not do this series of videos with Houdini 18.5 or do you need 19 and higher?

  • @lalamax3d
    @lalamax3d Рік тому

    as soon as i connect building_from_pattern node after boxgeo, but box start showing in red ( no divisions wires ) which is really strange .. any ideas??

    • @mrpig4286
      @mrpig4286 Рік тому

      same problem,have you solved?

    • @sakibkhondaker
      @sakibkhondaker 10 місяців тому

      Make the box bigger and turn of compile from inside the building_from_patterns node.

    • @yaschan99
      @yaschan99 6 місяців тому

      @@sakibkhondakerThanks, having same problem. How do I turn off compile?

    • @sakibkhondaker
      @sakibkhondaker 6 місяців тому

      @@yaschan99 Unlock the node - building_from_patterns. Get inside it. You will see compile nodes.

  • @vladsavenco9609
    @vladsavenco9609 Рік тому

    Is houdini crashing for anyone else as soon as they connect a fbx file instead of the grid?

  • @rattlesnake3d
    @rattlesnake3d 2 роки тому

    Great!

  • @배진형-f1m
    @배진형-f1m 2 роки тому +1

    Building from patterns does not work in Houdini 19.

    • @regularmenthol
      @regularmenthol 2 роки тому

      you have to upgrade to labs 19.0.657

    • @krautagion6001
      @krautagion6001 2 роки тому

      @@regularmenthol I have installed this version but the generator keeps saying invalid patterns. works of course. I really do not know what's wrong.

    • @aelliixx
      @aelliixx 2 роки тому +3

      @@krautagion6001 Try setting the primitive type of the FLOOR_Base grid to Mesh instead of Polygon.

    • @krautagion6001
      @krautagion6001 2 роки тому

      @@aelliixx Thank you. Did not have time to try it out until now -it seems to do the trick.

    • @dantekimble2329
      @dantekimble2329 2 роки тому

      @@aelliixx any other tips ? didnt work for me

  • @TheRuiss
    @TheRuiss 2 роки тому

    building from patterns takes forever to cook!

    • @yohup
      @yohup Рік тому

      i fixed it by reinstalling labs

    • @yohup
      @yohup Рік тому

      quick sidenode. it also crashes in this way when one of the parameters isnt complete or doesnt match up fully!

  • @rshiyamohammadi7723
    @rshiyamohammadi7723 10 місяців тому

    is this for games? can we do this for a hdrp game? i just think that these much polygon and theat they are auto generated , imagine each block has a 1k map , isnt that so heavy to be repeated this times?

  • @ginho3848
    @ginho3848 Рік тому

    'building from pattern" node not available in houdini 19.5 ?

    • @Roman-kz9fr
      @Roman-kz9fr Рік тому

      and I don't have
      (indie version)

    • @yohup
      @yohup Рік тому

      i fixed it by reinstalling labs completely

    • @yohup
      @yohup Рік тому

      quick sidenode. it also crashes in this way when one of the parameters isnt complete or doesnt match up fully!