Knitting in 3d: Building a UV Deformer

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 19

  • @roja
    @roja 4 роки тому +2

    Thank you so much for this incredible tutorial - I made a wooly sweater because of you!

  • @petterk3962
    @petterk3962 3 роки тому +4

    Great tutorial! PS: Around 4:42 using 'bbox("../convert1/", D_XSIZE)' would probably be a better solution for translating the copies.

  • @yuliaspesivtseva8521
    @yuliaspesivtseva8521 4 роки тому

    Such an awesome tutorial! Thank you so much! :)

  • @shoreydesigns3064
    @shoreydesigns3064 4 роки тому

    Fantastic Tutorial !

  • @parkeroubre5959
    @parkeroubre5959 2 роки тому +1

    How do you even think of doing this lol. Amazing tutorial

  • @BananaGlowing
    @BananaGlowing 3 роки тому +4

    Hello, I'm new to Houdini and I don't understand why I can't correctly open the files. It does open but a lot is missing, I also get an error "warning bad node type found" with a list of things that couldn't load. Can anyone help?

    • @stephAnima
      @stephAnima 2 роки тому

      Hello! I'm not sure if my comment is still useful, but just in case! I had exactly the same problem, and I found out it was because Manuel's files are rendered with Redshift, so if it's not an option to have it installed, I suggest replacing all that has to do with redshift (materials, specifically under shop, also remove the RS lights) with whatever material/light your renderer supports!

    • @BananaGlowing
      @BananaGlowing 2 роки тому +1

      @@stephAnima Thanks so much for the reply! Ill try this.

  • @AdamGolding-wn6od
    @AdamGolding-wn6od Рік тому

    Hey! Love the tutorial. Really helped me learn a lot. Is there a way we could close the seams a bit more. I've applied this method to a mixamo character and the seams are very obvious:)

  •  2 роки тому

    Great tutorial, thank you! How do create the wool threads?

  • @history_retold
    @history_retold 3 роки тому

    Love this tutorial, made my setup and works fine with your ball model but when importing my own 3d obj files I seem to have poly lines converging to 0,0,0 coordinates and I lose the deformation. Can't seem to figure it out 😔

    • @sebastianwerner2520
      @sebastianwerner2520 3 роки тому +1

      Hm guess the Problem lays in your obj`s, can't help you with that, to delete the converging lines use:
      if (@P == {0,0,0})
      removepoint(0,i@ptnum);

    • @sebastianwerner2520
      @sebastianwerner2520 3 роки тому

      Just checked out the file from Manuel, if you losing the V depth(and your normals are correct) use the "Z scale" Slider on the "UV_def_deform" VOP.

    • @kirkgarner625
      @kirkgarner625 3 роки тому

      @@sebastianwerner2520 This worked, thank you so much!

  • @yonlaycabrera4431
    @yonlaycabrera4431 2 роки тому +1

    And then the SideFx folks made a Labs UV Visualize Geometry Node and made this tutorial several decades old.

    • @Entagma
      @Entagma  2 роки тому +4

      my chainmail tutorial from two weeks ago made this look decades old already :-)

    • @ignitoracing
      @ignitoracing 5 місяців тому

      Would you mind explaining to me how would I use labs uv visualize geometry node to wrap stuff around objects?

    • @ignitoracing
      @ignitoracing 5 місяців тому

      Or it would be just used to cut the wrap to the uv island shapes before deforming?