Hello, I'm new to Houdini and I don't understand why I can't correctly open the files. It does open but a lot is missing, I also get an error "warning bad node type found" with a list of things that couldn't load. Can anyone help?
Hello! I'm not sure if my comment is still useful, but just in case! I had exactly the same problem, and I found out it was because Manuel's files are rendered with Redshift, so if it's not an option to have it installed, I suggest replacing all that has to do with redshift (materials, specifically under shop, also remove the RS lights) with whatever material/light your renderer supports!
Hey! Love the tutorial. Really helped me learn a lot. Is there a way we could close the seams a bit more. I've applied this method to a mixamo character and the seams are very obvious:)
2 роки тому
Great tutorial, thank you! How do create the wool threads?
Love this tutorial, made my setup and works fine with your ball model but when importing my own 3d obj files I seem to have poly lines converging to 0,0,0 coordinates and I lose the deformation. Can't seem to figure it out 😔
Thank you so much for this incredible tutorial - I made a wooly sweater because of you!
Great tutorial! PS: Around 4:42 using 'bbox("../convert1/", D_XSIZE)' would probably be a better solution for translating the copies.
Such an awesome tutorial! Thank you so much! :)
Fantastic Tutorial !
How do you even think of doing this lol. Amazing tutorial
Hello, I'm new to Houdini and I don't understand why I can't correctly open the files. It does open but a lot is missing, I also get an error "warning bad node type found" with a list of things that couldn't load. Can anyone help?
Hello! I'm not sure if my comment is still useful, but just in case! I had exactly the same problem, and I found out it was because Manuel's files are rendered with Redshift, so if it's not an option to have it installed, I suggest replacing all that has to do with redshift (materials, specifically under shop, also remove the RS lights) with whatever material/light your renderer supports!
@@stephAnima Thanks so much for the reply! Ill try this.
Hey! Love the tutorial. Really helped me learn a lot. Is there a way we could close the seams a bit more. I've applied this method to a mixamo character and the seams are very obvious:)
Great tutorial, thank you! How do create the wool threads?
Love this tutorial, made my setup and works fine with your ball model but when importing my own 3d obj files I seem to have poly lines converging to 0,0,0 coordinates and I lose the deformation. Can't seem to figure it out 😔
Hm guess the Problem lays in your obj`s, can't help you with that, to delete the converging lines use:
if (@P == {0,0,0})
removepoint(0,i@ptnum);
Just checked out the file from Manuel, if you losing the V depth(and your normals are correct) use the "Z scale" Slider on the "UV_def_deform" VOP.
@@sebastianwerner2520 This worked, thank you so much!
And then the SideFx folks made a Labs UV Visualize Geometry Node and made this tutorial several decades old.
my chainmail tutorial from two weeks ago made this look decades old already :-)
Would you mind explaining to me how would I use labs uv visualize geometry node to wrap stuff around objects?
Or it would be just used to cut the wrap to the uv island shapes before deforming?