So there's still some nodes that won't work. I don't know if this is by design or something they haven't worked on. If you use Mesh to Points node, anything else before it won't be applied when you want to apply the geometry node
Sorry it's going to change the model like remeshing it. You will lose your UV data. Not a lot you can do. You might be able to not use a join node and keep the original object, then join them or just parent it.
There no bypass? Its not possible somehow copy what I set without coverting geonodes to object?, its painfull becouae I want make foliage grass and I was so suprise when all leaf disapear
@@plasid2 To my knowledge no, geonodes function as modifiers. So if you want to export your going to need to covert to a object at some point. If you use this node you should keep the model you've created. However you'll lose the texture is my understanding.
first time leaving a comment in 6 years of watching youtube. you are a goddamn life saver my friend! thank you so much !
YOU ARE THE LEGEND!!!!!
Gosh spend the ENTIRE night trying to solve this.. TYSM
Perfect! Exactly what I was looking for
Thank you so much
OMG THANK YOU, I'VE BEEN STUCK ON HOW TO APPLY THIS MODIFIER WITHOUT HAVING TO PLACE THE STUFF MANUALY. THANK YOU SO MUCH 😨🤩😄⭐⭐⭐⭐⭐
this is quite literally a perfect tutorial thank you
Thank you! This is exactly what I was looking for :)
thank you! Quick and clear!
Oh, it's that simple! Thanks!
Thank you very much!
How do you apply with animation?
Do you resolve the problem😢
Thank you! That's what I need!!!
you are a fkin legend bro thank you
This solved my problem Thanks alot!
So there's still some nodes that won't work. I don't know if this is by design or something they haven't worked on. If you use Mesh to Points node, anything else before it won't be applied when you want to apply the geometry node
THANKYOU BRO IT WARK FOR ME
My textures lose UV information how fix it?
Sorry it's going to change the model like remeshing it. You will lose your UV data. Not a lot you can do. You might be able to not use a join node and keep the original object, then join them or just parent it.
There no bypass? Its not possible somehow copy what I set without coverting geonodes to object?, its painfull becouae I want make foliage grass and I was so suprise when all leaf disapear
@@plasid2 To my knowledge no, geonodes function as modifiers. So if you want to export your going to need to covert to a object at some point. If you use this node you should keep the model you've created. However you'll lose the texture is my understanding.
you are life saver.
Thank you Edward!
we thank you
Perfecto!!!!!! you are awesome!
Thank you bro thank you🙏
usefull and fast,tysm
Thank you thank you THANK YOU!!!
Thank you !
bless you!
Thx!
Thanks!
THANK YOU
Hero!
thanks
Bro can you make football penalty shootouts game tutorial with unreal engine please?
thx
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tysm!