Rigging Hard Surface Cyborgs with AccuRIG | Character Creator & iClone

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 26

  • @0calvin
    @0calvin Рік тому +15

    This was not so much a tutorial but more of a show-and-tell tech demo, but there were still some interesting ideas here.

  • @7_of_1
    @7_of_1 Рік тому +2

    Very nicely explained. Thanks

  • @visuart
    @visuart Рік тому +1

    freaking amazing, I loved it! I've been thinking about doing this exaclty, mostly mixing hard surface with transparent skin, you got me and covered it all and more in depth, I've been using this technology for a couple of years now so I do understand, but even for me this was a bit fas, I wish you could get the time break it down a bit more. Thanks so much anyways mate, keep it up!

  • @ShadowDom-y1t
    @ShadowDom-y1t Рік тому +1

    Nice one

  • @stevefilmUE5
    @stevefilmUE5 Рік тому +1

    Great tutorial. I've got so much to learn.

  • @0rdyin
    @0rdyin Рік тому +1

    Is this workflow possible inside the Standalone version of Accurig..?

  • @JoelAustinMack
    @JoelAustinMack Рік тому +1

    Very well done and inspiring!

  • @poziloyborov718
    @poziloyborov718 Місяць тому

    hey. what exactly should I do. I added a prop and made an attach to the head. After that, I turned my head back and changed the position of the bones of my helmet section to suit this position of the head. BUT after this the helmet remains in the same position when using character animation. that is, the helmet does not dynamically change its position. WHAT IS THE PROBLEM

    • @reallusion
      @reallusion  28 днів тому

      Hi @poziloyborov718
      Please check if you followed the steps in the video below. If you keep encounter the same issue, please record a clip of the issue, and reach out to the support team.
      Video tutorial:
      ua-cam.com/video/266TIG8gRB4/v-deo.html
      Reallusion support:
      www.reallusion.com/CustomerSupport/User/SupportResource.html?p=ic&v=8

  • @shivangipriya4153
    @shivangipriya4153 Рік тому

    I could not understand how we leave the leg in rigging the robot can you please video clear do it by any friends

  • @mirceam7152
    @mirceam7152 2 місяці тому

    Hi, you said about an addon that solves the corrective deformations called "JCM controller" (if i understood correctly) but I cant find it, nor any info about it on the interwebs, could you please elaborate ?

    • @reallusion
      @reallusion  Місяць тому

      Hi @mirceam7152,
      The addon you are referring to is likely to be Joint Driven Morph:
      ua-cam.com/video/tBNyGtLi1dE/v-deo.html
      marketplace.reallusion.com/joint-driven-morph

  • @m.e.1040
    @m.e.1040 Рік тому

    Hello, what am I doing wrong if every single one character from sketchfab is laying on the floor after exporting from accurig as unreal-export?

    • @FPChris
      @FPChris Рік тому

      I'm guessing the X should be set -90 or +90 on import

    • @m.e.1040
      @m.e.1040 Рік тому

      @@FPChris Hello, u mean while import from SF to AccuRIG or while import from Accu to UE ?

  • @FreemanBG
    @FreemanBG 5 місяців тому

    can all of this be exported and used in game engines?

    • @reallusion
      @reallusion  4 місяці тому +1

      Hi @FreemanBG.
      Certainly. It's recommended to use Auto Setup for Unreal Engine as it can automatically assign PBR material from Character and iClone to Unreal Engine.

    • @poziloyborov718
      @poziloyborov718 Місяць тому

      ​@@reallusionhey. what exactly should I do. I added a helmet prop and made an attach to the head. After that, I turned my head back and changed the position of the bones of my helmet section to suit this position of the head. BUT after this the helmet remains in the same position when using character animation.The helmet does not dynamically change its position in iclone too. There is no such section in the documentation. Therefore, I would be grateful for an answer and clarifications.

  • @RANInkTV
    @RANInkTV Рік тому

    Oh they hired him!

  • @themagpiebird
    @themagpiebird Рік тому

    Polush? Po-lish Hu-Zar armour.

  • @sanymo5397
    @sanymo5397 Рік тому

    アンリアルエンジンのみで同じことが出来るので態々買う価値が分からない

  • @vladkaliensky
    @vladkaliensky 23 дні тому

    ok, so how do i rig a robot? i watched 18 mins for a lecture

    • @reallusion
      @reallusion  5 днів тому

      Hi @vladkaliensky,
      You can use AccuRIG to generate a skeleton for the robot, paint the skin weights and make sure the hard-surface parts don't deform when animated. For more information, visit:
      courses.reallusion.com/master-class/instructors/3d/pablo-munoz?product=Character%2520Creator&sort=3&keyword=ZBrush+Posing+with+Character+Creator&v=zbrush-posing-with-character-creator-part-6-adjusting-skin-weight-%7C-character-creator-and-zbrush

  • @unit102
    @unit102 Рік тому

    Blah Blah Blah.....