I Made Diablo Clone in 1 Week

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 4,4 тис.

  • @FatDino
    @FatDino  4 роки тому +3282

    The video is intended only to encourage and inspire people to start learning game development with all the tools available nowadays. Making a polished AAA game requires insane amount of time and work. I hope it's obvious that it was an experiment and my project is a prototype and extremely far from finished game. Also thank you for all the support, it really means a lot to me

    • @momob3ar43
      @momob3ar43 4 роки тому +59

      Also intended for Blizzard/Activision to step up their game. Great Video excited to see future work!

    • @bryanbryan6108
      @bryanbryan6108 4 роки тому +42

      Justin Mo it’s funny to me that people who have no idea what they’re talking about in terms of game design or hell, project management will bash a multi million dollar company with teams of professionals who have provided EXCELLENT entertainment for well over a decade. There is just no pleasing the gaming community at large.

    • @EdgeOfLight
      @EdgeOfLight 4 роки тому +6

      thank you dino I bow down to your reptilian majesty

    • @JrBangY
      @JrBangY 4 роки тому +11

      You are being humble. You make me realize how much money they wasted in developing the game.

    • @skyesfury8511
      @skyesfury8511 4 роки тому +33

      - makes 90% of completed full game in 7 days.
      - says AAA games require insane amount of time to develop
      Seems AAA studios are doing something wrong.

  • @fei3r4bend12
    @fei3r4bend12 4 роки тому +8429

    If you start now, you finish diablo 4 before blizzard does.

    • @Nemxxi
      @Nemxxi 4 роки тому +103

      Actiblizzard

    • @mass1985
      @mass1985 4 роки тому +14

      Yea, but having server rooms globally can be impossible.

    • @memeliciousletmemesbrighte4150
      @memeliciousletmemesbrighte4150 4 роки тому +3

      xDDDD best one

    • @ElusiveTy
      @ElusiveTy 4 роки тому +6

      @@Nemxxi Blizzard, since Blizzard Entertainment are the ones overseeing it. Activision Blizzard are the parent company. Activision Blizzard oversee Activision, Blizzard Entertainment and King.
      Activision has as little say as King does on Blizzard projects. Activision Blizzard, however, has a lot, being the parent company and having reined Blizzard in recently.

    • @Askyl
      @Askyl 4 роки тому +30

      @@ElusiveTy The Actiblizzard thing comes from the fact that Activision Blizzard (the parent company) is made up of EX-Activision top heads, no Blizzard tops. So "Activision" does control Blizzard even if the heirarcy you said is true.

  • @bodhi8828
    @bodhi8828 4 роки тому +4933

    "I fixed it with a simple script"
    *shows technical plans of the death star*

    • @rkalla
      @rkalla 4 роки тому +17

      LOL!

    • @MikeNemits
      @MikeNemits 4 роки тому +4

      Hahaha fr 🤣🤣

    • @slashshooter003
      @slashshooter003 4 роки тому +28

      But does it fit floppy disk?

    • @Ryzot
      @Ryzot 4 роки тому +38

      Same dude I didn't understand any of it. That's why I'm not one to talk shit about developers when they don't do what I want them to. I'm just glad we have video games in the first place.

    • @shadews1
      @shadews1 4 роки тому

      LOL

  • @keenfire8151
    @keenfire8151 2 роки тому +674

    Now slap a $60 price tag on this, sell it on Steam, apologize to the people for releasing an unfinished game...Then spend a few months 'fixing' it, then abandon it because there 'isn't enough interest'.
    I'm looking at you World's Adrift devs.

    • @ronking5103
      @ronking5103 2 роки тому +61

      Abandon it? That's low level con man shit there. Be a big boy. Re-release almost the *same exact game* as RPG2k23 and start the cycle afresh. If you do manage to get around to content after you've added new NFTs and paid DLC don't worry if it actually works, it doesn't matter. That's the beauty of it, nobody expects it to or has for years.

    • @keenfire8151
      @keenfire8151 2 роки тому +39

      @@ronking5103 you're hired!

    • @ceerius3910
      @ceerius3910 2 роки тому +9

      Don't forget to look at the Wolcen devs too!

    • @derpderpin1568
      @derpderpin1568 2 роки тому +2

      @@ceerius3910 Wolcen is fine lmao. Such a karen.

    • @ceerius3910
      @ceerius3910 2 роки тому +2

      @@derpderpin1568 lmao nice troll.

  • @BudaFZ
    @BudaFZ 4 роки тому +3631

    This Guy: makes a Diablo game in one week
    Blizzard: don't you guys have phones?

    • @kosciarz
      @kosciarz 4 роки тому +58

      Looking at Dino I do think that Diablo 4 (the thing that they show us) was made between Blizzcon`s after "failure of phones". Fu*k Blizzard!

    • @ProkerKusaka
      @ProkerKusaka 4 роки тому +14

      @@kosciarz that's right

    • @Yussnan84.
      @Yussnan84. 4 роки тому +12

      Was that supposed to be funny?

    • @StephenC555
      @StephenC555 4 роки тому +15

      Seriously? If making a game is really that easy, games would not need to develop for a few years... Flappy birds also take 2 days to develop...

    • @Interessâncio
      @Interessâncio 4 роки тому +9

      @@kosciarz That was exactly what happened .. Do you remember Diablo 3 Beta ? they did the same.

  • @Greenmarty
    @Greenmarty 4 роки тому +1361

    It´s just missing microtransactions and price tag between 60- 90$ to be marketed as AAA title.

    • @thedayigotmadatapossumstar4811
      @thedayigotmadatapossumstar4811 4 роки тому +2

      Diablo had microtransactions? When, like the later console releases?

    • @crysin3090
      @crysin3090 4 роки тому +15

      @@thedayigotmadatapossumstar4811 he's referring to every single diablo-clone on mobile.

    • @googlewolly
      @googlewolly 4 роки тому +3

      @@crysin3090 lol doesn't the actual Diablo on mobile, Diablo Immortal, have microtransactions?

    • @rjonboy7608
      @rjonboy7608 4 роки тому +2

      As they used to say on the telly when I was knee high to a minicomputer, I'd buy that for a dollar, or a wheelbarrow full of them...

    • @thedayigotmadatapossumstar4811
      @thedayigotmadatapossumstar4811 4 роки тому

      @@crysin3090 Oh! Gotcha, thanks for clarifying. :3

  • @kottadragon
    @kottadragon 4 роки тому +1236

    Local dinosaur makes Chinese mobile game by accident.

  • @stefanos1679
    @stefanos1679 Рік тому +117

    this video made me realize how far we have come, imagine what the development team of diablo 2 went through to create that game older games deserve more credit

    • @traxfpv
      @traxfpv Рік тому +10

      they basically were writing the blueprints to all the physics and features we take for granted today ;)

    • @tomatobrush3283
      @tomatobrush3283 Рік тому +13

      Quake 1 was written in raw C

    • @LoZTwilight
      @LoZTwilight Рік тому +13

      @@tomatobrush3283 rollecoster tycoon was written in raw assembley mate.. try and top that

    • @seanmitchell3069
      @seanmitchell3069 Рік тому +19

      ​@Jiggy B hah said no one ever.
      You can't call it ass because its older then games you like playing.
      Diablo 2 changed the entire industry at the time.
      It's pretty much the inception of PVP/online multiplayer.

    • @vembdev
      @vembdev Рік тому +1

      You still have to make basically exactly same work to make the game like the devs did 20-30 years ago. The code is still exactly the same, software is built almost exactly the same. Only difference is devs decades ago built their own engine... And ofc now last years we have gotten some crazy AI tools. But making all the game is still same.

  • @LockeGr
    @LockeGr 4 роки тому +1509

    imagine what he would do if he dedicated a month in a game. lol

    • @probluecheese4514
      @probluecheese4514 4 роки тому +222

      Imagine if he had a team collaborate with him and spend 3 years on a game 😱

    • @LockeGr
      @LockeGr 4 роки тому +37

      @@Dimens1oner well he can take all the content of all 20 games and put it in one ... no excuses to play the other games. lol

    • @kingofthefall.1117
      @kingofthefall.1117 4 роки тому +2

      d1mez oof

    • @Dimens1oner
      @Dimens1oner 4 роки тому +3

      @@LockeGru missed the whole point dude

    • @LockeGr
      @LockeGr 4 роки тому +13

      @@Dimens1oner dude i am not the smartest person in the internet. chill out :D

  • @Fast_TV.
    @Fast_TV. 4 роки тому +506

    still better than 90% of the mobile diablo clones.

    • @EmanueleMoriero
      @EmanueleMoriero 4 роки тому +22

      This goes to show how much effort they put in those shitty mobile games lol

    • @gerlee7079
      @gerlee7079 4 роки тому +7

      All those mobile games are just clones of each other copy and paste, change name and looks, battle system is all the same

    • @Aliens1337
      @Aliens1337 4 роки тому +16

      Ger Lee It’s called asset flips, EA does it every year with their AAA $60 FIFA games and people still buy.

    • @justarandomlol
      @justarandomlol 4 роки тому +4

      @@EmanueleMoriero they still have whales 4o play the game and earn $$, why do you think more crap games like these are trend? Because it's cheap to make and huge profit so why even care about high quality game...

    • @Ryzot
      @Ryzot 4 роки тому +3

      @@justarandomlol That's exactly why capitalism is complete garbage for this day and age. Back when all businesses were small businesses capitalism was totally necessary and worked like a charm. But now with these multi billion dollar companies, the consumer suffers heavily. A long time ago if you made cheap stuff, people wouldn't buy it. But now it's ALL made out of cheap stuff.
      This is why we need government regulations now. We can't keep letting these billionaires flood the market with cheap garbage leaving us with no choice but to buy it, because not cheap stuff has become way too expensive. Another thing caused by them actually, because they also have kept wages down while increasing the cost of living.

  • @Glacialan
    @Glacialan 4 роки тому +523

    Fat Dino: makes diablo clone in 1 week
    Me: makes box change colors in 1 semester

    • @googavo1d
      @googavo1d 4 роки тому +12

      WTF were blizzard doing all that years? One can have every week a new Diablo game.

    • @ProkerKusaka
      @ProkerKusaka 4 роки тому +8

      @@googavo1d selling phones for their new game ofc

    • @Hwaism
      @Hwaism 4 роки тому +2

      @@googavo1d blizzard was busying making diablo immortal.. wait.. they are not making it actually.

    • @justarandomlol
      @justarandomlol 4 роки тому +4

      Yeah, using assets that was made, now try to make the game from 0. Yes, this looks pretty good for 1 week of work, but it's unplayable.

    • @ProkerKusaka
      @ProkerKusaka 4 роки тому +3

      @@justarandomloli don't think in blizzard works one person
      He could hire 50 people and make much more like in big companies

  • @chlorocombatant9803
    @chlorocombatant9803 4 роки тому +99

    "Player character will attack enemy"
    *player characters stares at the enemy, intimidating them to death*

  • @plasticflower
    @plasticflower 4 роки тому +133

    If we look at Game Jams, there are often very interesting ideas that are realized in 48 hours or so. But people will brush them aside because they're implemented with rudimentary graphics. On the other hand there's a lot of praise in the comments here because the game looks rather nice at first glance, since it used preexisting models.
    But what people who participated in game jams will also tell you is that actually finishing and polishing the prototype takes exponentially more time. It's like your typical RPG level progression, the first few level come quickly and easily (prototyping), but the further you get to level 99 (completion), the longer it'll take for each meaningful step to complete.

    • @Buggiy
      @Buggiy 4 роки тому +9

      Jeah but its still quite interesting. Just to see how you can start maybe. I mean just building one level with a nice design may take like forever. But to see how he is doing it, is quite nice.

    • @jordanlaine7412
      @jordanlaine7412 4 роки тому +11

      The last 10% takes 90% of the time.

    • @lajeandom
      @lajeandom 4 роки тому +5

      totally, making the basics with placeholders and whatnot is not the hard part.....it comes later, when you want to make specific stuff happen, when you want to polish this and that, add a certain behavior, fix an issue etc.

    • @demonsluger
      @demonsluger 3 роки тому +1

      maybe take the george lucas approach and start in the middle and for the end and start after that.

    • @thisisntthewholesomefuture649
      @thisisntthewholesomefuture649 3 роки тому

      Of course.

  • @granteus2499
    @granteus2499 4 роки тому +153

    This is a good demonstration on how impactful sounds are to a game.

  • @Ladovinka513
    @Ladovinka513 4 роки тому +546

    Blizzard CEO : He made this in a cave, with bunch of craps :)

    • @yousuckatlife7604
      @yousuckatlife7604 4 роки тому +5

      lol

    • @NickLPS37
      @NickLPS37 4 роки тому +15

      Underrated comment!

    • @marvelousmarktv
      @marvelousmarktv 4 роки тому +4

      I love this one like in the Ironman movie ahahaha

    • @bigtone7824
      @bigtone7824 4 роки тому +11

      Lol he made this in a cave with unreal engine and a bunch of reused assets!!!!!

    • @mkaleborn
      @mkaleborn 4 роки тому +3

      And so a legend was born

  • @joakimdam9723
    @joakimdam9723 2 роки тому +111

    Imagine what 50 people like this guy could do if they worked for a nice RPG game for a few years

    • @vvhitevvabbit6479
      @vvhitevvabbit6479 Рік тому +38

      The thing is, he's using premade assets and a licensed game engine, so realistically, a LOT of people worked on this. The developers of the game engine alone probably worked on the engine for years.
      The Blizzard Diablo team makes everything from scratch, including the game engine. If you understood the time it takes to model, rig, animate, texture and program a single enemy, npc, or player character, you'd understand how little this guy did. It's a whole different ballgame, comparable to sculpting a statue out of marble and building a statue with Legos.

    • @SyperDT
      @SyperDT Рік тому

      Half that on dark and darker

    • @chriswoolard7962
      @chriswoolard7962 Рік тому +1

      Last epoch

    • @SUNIKIGAMING
      @SUNIKIGAMING Рік тому +2

      Yeah blizzard sure does do a ton of sculpting... to make a turd

    • @ActivateBeastMode1
      @ActivateBeastMode1 3 місяці тому

      ​@@vvhitevvabbit6479you're trying really hard to discredit what this guy did. There is nothing wrong with building a game in unreal and releasing it. It's what the makers of unreal engine made the engine for. Even assembling a game with pre made parts still requires a creative and strategic mind to make it all come together

  • @justaguy5923
    @justaguy5923 4 роки тому +667

    I feel like he makes this look about 150x easier than it actually is lol.

    • @houserspeed
      @houserspeed 4 роки тому +70

      "I made a simple script" haha

    • @PaperJedi
      @PaperJedi 4 роки тому +34

      Actually it is that easy with unreal engine 4. You should give it a shot it's fun and free and plenty of tutorials out there.

    • @justaguy5923
      @justaguy5923 4 роки тому +3

      @@PaperJedi It is tempting lol. Can you make 2D platformers with it?

    • @Lonulaj
      @Lonulaj 4 роки тому +21

      @@justaguy5923 everything you want dude so also 2D

    • @justaguy5923
      @justaguy5923 4 роки тому +3

      @@Lonulaj I see lol. I'll have to give it a whirl then ty.

  • @Raito73
    @Raito73 4 роки тому +559

    This guy : Made a Diablo-like game in 1 week
    Blizzard : Failed to remastered a 17 years old game in 2 years

    • @TG-ge1oh
      @TG-ge1oh 4 роки тому +6

      Also, Wolcen! Games been in production for so long and look what it turned out to be!

    • @TimothyMorigeau
      @TimothyMorigeau 4 роки тому +8

      Exactly. Like...why is it so hard? I don't understand.

    • @TG-ge1oh
      @TG-ge1oh 4 роки тому +2

      @@TimothyMorigeau You and me both, mate.

    • @ronaldodark
      @ronaldodark 4 роки тому +44

      Well its actually way more complex, as you saw this game is way too simple, even compared to Diablo I, and I bet is still full of minor bugs as well. And the main obstacle, here Dino does use a full engine (Unreal) and free assets, while most main stream game companies uses it own developed engine and proprietary assets for sure, and that's where the most of the work is done... But, it was a very nice job this one :)

    • @John-mj1kk
      @John-mj1kk 4 роки тому +37

      @@ronaldodark It's 1 person doing this in a week, even if it is with free assets. Meanwhile, their teams comprise of up to 50 different developers, ranging from game design, character development, to programmers (lead, artificial, and what-not). So yeah, it isn't complex when you have specialists for every area in the game.

  • @kevnar
    @kevnar 2 роки тому +445

    "You defeated the Big Bad Guy who imperiled the entire world! Here is your reward, The Axe of Legendary Might, which would have helped you in actually saving all our asses, but I had to be sure you were worthy. And now that the last boss is dead, there are no more monsters to even use it on. But here you go, champion! You earned it." - Every RPG ever

    • @bigbengamer
      @bigbengamer 2 роки тому

      Or "great job killing that semi boss with the uber gear we let you try. Now take these rags and this stick and fuck off till you're lvl 10.

    • @AC-hj9tv
      @AC-hj9tv Рік тому +8

      Kek

    • @mikekilkelly2138
      @mikekilkelly2138 Рік тому +1

      yea then you start a new game with that prize and carve up, you can do it in most diablo games and other rpgs like resident evil games

    • @Wolta
      @Wolta Рік тому +5

      My favorite is when you finish a game that has multiple sequels. And you become the legendary hero top tier person in the first game. Then in the next everyone treats you like garbage and your powers mean nothing. Always laugh at those moments in a sequel story.

    • @anatolydyatlov963
      @anatolydyatlov963 Рік тому +1

      @@mikekilkelly2138 That's what you do, but it doesn't make sense from the NPC's perspective - they are not supposed to be aware that they're in a game, just like book characters aren't aware that they're fictional and make choices as if everything was really happening. It's called ludonarrative dissonance

  • @seth7764
    @seth7764 3 роки тому +8

    "With a riveting art style, easy to learn hard to master controls, and a story that seems absent at first but ask the gamer to think deeper, this new entry into the action RPG genre is definitely one you don't want to miss. Blizzard has truly done it again. 9.7/10" - IGN Review of game made by large developer.

  • @gitadas01
    @gitadas01 4 роки тому +318

    Why would someone even dislike this? He worked hard making this fire game.

    • @rubahoren_
      @rubahoren_ 4 роки тому +26

      Maybe they are jealous..

    • @gitadas01
      @gitadas01 4 роки тому +89

      @Petr Říha stupid

    • @MEATHEADBooYA
      @MEATHEADBooYA 4 роки тому +96

      @Petr Říha Wow, someone hates life. I would love to see your talent? Then again your prob dont have any.

    • @Desfaqhunter
      @Desfaqhunter 4 роки тому +41

      ​@Petr Říha Ok, then show how you can do it better in seven days with more profit, no ego satisfy and while you are saying that this is not hard job. I will wait. Be useful.

    • @govna6333
      @govna6333 4 роки тому +46

      @Petr Říha Seek help

  • @RobLundgren
    @RobLundgren 4 роки тому +696

    Paragon characters in a Diablo game haha... Epic!! Well done!

    • @LeAwesomeMike
      @LeAwesomeMike 4 роки тому +28

      i miss paragon so much....

    • @RandomNPC152
      @RandomNPC152 4 роки тому +15

      @@LeAwesomeMike same underrated not many ppl know it even existed

    • @plasmaoctopus1728
      @plasmaoctopus1728 4 роки тому +7

      Yeah I kinda laughed when I saw that, "so that's what happened to Paragon, they became free character assets!"

    • @wolfnevercry
      @wolfnevercry 4 роки тому

      Rob Lundgren Live Vocals I saw what you did there

    • @PRhymeExample
      @PRhymeExample 4 роки тому +5

      @@RandomNPC152 I really Liked the Character Models for Paragon but had no interest in a MOBA game, but if Epic were to make a ARPG or even a good RPG using the Paragon characters I would definitely be down for that.

  • @PhoenixLive_YT
    @PhoenixLive_YT 4 роки тому +592

    15:39 Path of Exile hardcore players wants to know your location

    • @14bqdonk
      @14bqdonk 4 роки тому

      noice

    • @Dakkaromg
      @Dakkaromg 4 роки тому

      Back to beach naab

    • @spectrecular9721
      @spectrecular9721 4 роки тому +8

      Quin69 wants to know why his ZDPS build didn't work

    • @TheNicolaas1
      @TheNicolaas1 4 роки тому +2

      @Lucifer Gabriel They still release new leagues with new content every 4 months and its more popular than ever

    • @fosphor8920
      @fosphor8920 4 роки тому

      @@TheNicolaas1 Ye I've went back to it a few times, always new updates and new stuff to explore!

  • @TubeDaMan
    @TubeDaMan Рік тому +4

    Fantastic... one week... one person... scaled-down, you accomplished more than 8,000 people over several years. Well done.

  • @Nettle_io
    @Nettle_io 4 роки тому +192

    No cow level. 0/10
    But seriously, this is insane! Great job!

    • @YokoSpaghetti
      @YokoSpaghetti 4 роки тому +4

      Of course there's no cow level. Never has been.

    • @minorminer
      @minorminer 4 роки тому

      cow level? what are you talking about
      you must be lying

    • @MertBert
      @MertBert 4 роки тому

      @@minorminer Just stop talking about the Cow Level already! It doesnt exist

  • @Billebit
    @Billebit 4 роки тому +66

    Thats more Diablo content than blizzard released in the last 3 years xD

  • @edraith
    @edraith 4 роки тому +223

    Wow, once you add microtransactions, DRM, extreme overpricing and start battling against freedom of speech for people that's practically a perfect Blizzard game.

    • @SuWoopSparrow
      @SuWoopSparrow 3 роки тому +1

      So much hate. Standard gamur

    • @xJinxxYT
      @xJinxxYT 3 роки тому +6

      @@SuWoopSparrow he s right, quit licking blizzards boot

    • @SuWoopSparrow
      @SuWoopSparrow 3 роки тому

      @@xJinxxYT He may be right, but he speaks with the vigor of a person who still plays Blizzard games despite it all. Like a standard gamur, hate, hate, hate, but do everything the same. :)

    • @azynkron
      @azynkron 3 роки тому

      Private forums, Facebook, UA-cam and Google are NOT covered by freedom of speech. They are private enterprises and they can delete and ban as they wish and don't even need to give you a reason.

    • @fr33kSh0w2012
      @fr33kSh0w2012 3 роки тому

      All game compaines battle against freedom of speech because they are all LEFTIES!

  • @rigastudentsrent7759
    @rigastudentsrent7759 4 роки тому +12

    1 GUY: 1 week 0$ = game
    BLIZZARD: 200 people 8 years 10.000.000$ = trailer..

    • @docblizard
      @docblizard 3 роки тому +1

      Ah yes because using pre-existing models is the same as creating things from scratch

  • @kykysky7034
    @kykysky7034 4 роки тому +77

    Random noob on the internet: I can make game in 1 week after watching the video
    Day 1: Download UE, try to make character
    Day 7: Still trying to make character

    • @matthewwhebell6431
      @matthewwhebell6431 4 роки тому +4

      Yeah but this is so accurate haha.

    • @gravityhypernova
      @gravityhypernova 4 роки тому

      To be fair, he's using premade assets, like the Khaimera model as enemies, originally from the game Paragon but released for free by Epic.

    • @matthewwhebell6431
      @matthewwhebell6431 4 роки тому +1

      @@gravityhypernova yeah but his knowledge of the blueprints tho.

    • @omegablast2002
      @omegablast2002 3 роки тому

      lol so true, you forgot the part where this join the slackers discord and ask extremely basic "day 1" Ue4 use questions. like a 3 min beginner youtube tutorial could have shown.

    • @omegablast2002
      @omegablast2002 3 роки тому

      @@gravityhypernova model =/= character....you still have to set up the character class to use the model with.

  • @realbloxguru
    @realbloxguru 4 роки тому +290

    dino's are talented anyways

  • @TheLumberjack1987
    @TheLumberjack1987 4 роки тому +10

    This was a fun video, with that being said I have to facepalm hard when I see the comments.
    The dude gets basically all assets from the asset store and creates some scripts and node trees so it's somewhat playable.
    But here we are, people claiming he can do in 1 week what a game studio needs 3 years for, this is incredibly ignorant and deluded.

    • @christianstachl
      @christianstachl 4 роки тому +2

      That's what i was thinking. It's really cool what he did, even when it's all with assets, but there's still TONS of stuff missing, let alone all the finetuning etc.

    • @Madmonkeman
      @Madmonkeman 2 роки тому

      The asset store only gives you models unless you buy pre-made code which he didn't do. The models by themselves don't actually do anything so you still have to write all the code for their behavior, attacks, really anything. Otherwise they'd just be standing there doing literally nothing with no interaction whatsoever.

    • @TheLumberjack1987
      @TheLumberjack1987 2 роки тому

      @@Madmonkeman I'm sorry that's not true, there is a boatload of free presets where you can just hook up your run/idle/attack animations in a pretty straight forward fashion like a simple node network.
      Especially for prototyping as it's shown here.
      And even when you do it from scratch it's not a lot of work to connect an animation to a trigger event like a mouseclick.
      It's not like he's an idiot or anything, but it's not rocket science either.

    • @Madmonkeman
      @Madmonkeman 2 роки тому

      @@TheLumberjack1987 Yeah setting up the animations is easy and it's easy to connect it to a button but programming AI and having those attacks actually do something takes work.

    • @TheLumberjack1987
      @TheLumberjack1987 2 роки тому

      @@Madmonkeman it's really just the same thing as triggering animations, you trigger fx animations (which he also got from the store) the same way with an event handler and then you check if the mouseclick/projectile etc came within a certain distance of another object, if yes then substract x amount of health.
      There are really basic presets for all of this.
      And just to point it out, he mentions this in the very video AND he wrote it in the description of this very video.
      "I made this 3D game in a week without coding using Unreal Engine 4. There is a powerful visual scripting tool called "Blueprints" in ue4."
      And just to clarify, a visual scripting tool is a node network, exactly what I said in my original comment.
      That also includes AI, it only gets complicated if you want VERY specific behavior, but just roaming around and triggering an event if it gets close to the player comes with the package.
      The very person you defend here openly admits that he prototyped this with very basic presets and node trees and that's nothing bad.
      It's really not that difficult, idk why you're even arguing about this.

  • @rnjesus9950
    @rnjesus9950 Рік тому +2

    Honestly, I think your game might have been better than d4 if you’d worked on it 2 years. Food for thought.

  • @sineupp
    @sineupp 4 роки тому +10

    9:00 auto-pickup for currency? Where do I sign up for your game? I'm done with PoE

    • @summeren64
      @summeren64 4 роки тому

      PoE doesn't use any currency though does it?

    • @sineupp
      @sineupp 4 роки тому +1

      PoE uses currency orbs instead of gold, that double as crafting material. You need to pick up these orbs one at a time since they very rarely drop in stacks.

    • @summeren64
      @summeren64 4 роки тому

      @@sineupp that does sound like some lame design choice.

  • @FatDino
    @FatDino  4 роки тому +748

    Subscribe or I will eat you for breakfast

  • @Self-replicating_whatnot
    @Self-replicating_whatnot 2 роки тому +166

    I remember trying to make a dungeon crawler myself back in the day. I implemented an item generator that took the template(sword, axe, flail, hammer etc.) and material(copper, bronze, iron, etc) and combined them to make a random quality item.
    Somehow, against all reason, it managed to spit out a flail hammer, literally a hammer made out of flail. Had good stats tho.

    • @GastNdorf
      @GastNdorf 2 роки тому +6

      Ah, well I guess it could work as a weapon actually

    • @Daskard
      @Daskard 2 роки тому

      Depending on the coding, a variable is not updated, when you expect it to, but a few steps earlier or later. If you filled the same variable for both factors, that could have been a possible reason.

    • @heavensgates_
      @heavensgates_ 2 роки тому +21

      The Flammer sounds like a great legendary item to have for a game!

  • @xverser2574
    @xverser2574 3 роки тому +3

    This is very well done! I would love to see you go all out on something like a diablo 2 rebuild.
    Something like fixing the plot holes, male And female versions of all the class characters, maybe add the monk from diablo 1, maybe make the class characters NPCs/companions, maybe introduce a customizable multiclass PC that can learn from the main classes, maybe some branching storylines like saving Blood Raven by exorcising the possessing demon, and anything else you want if you want, if this is what you can do in a few days when your holding back then you going all out would no doubt be amazing!
    Either way keep up the good work.👍

  • @techguy7842
    @techguy7842 4 роки тому +35

    Dani: Unity's Particle system can build anything!
    Dino: Hold my _Unreal Engine Marketplace_

  • @newdivide9882
    @newdivide9882 4 роки тому +71

    This is actually really impressive, especially for only a week of work. I’ve seen whole dev teams of hundreds manage a lot less with a lot more time (looking at you, Bioware). Not to mention this showed me just how many resources are available for game development. Great video, I’m subbing

    • @JceeJClark
      @JceeJClark 4 роки тому +34

      The problem is a big team actually has to make all the art/assets they cant just click import...
      and honestly this does look impressive but most of the effort is actually tuning..
      To make this into anything that anyone would legitimately play for more than an hour messing around. would probably take 2-3 months. (which is still ridiculously low but, were not talking a masterpiece here)

    • @greglyons288
      @greglyons288 4 роки тому +11

      The 1 week build stuff wouldn't actually work for a solid foundation to any full game, these are just prototype challenges that would produce large headaches in anything with size.

    • @Robert-nl3fd
      @Robert-nl3fd 4 роки тому

      It would've taken more time, if he had to create stuff from scratch, and PURE CODE

    • @Qubicle.
      @Qubicle. 4 роки тому +1

      assets

    • @alexhooi7268
      @alexhooi7268 4 роки тому +1

      Except that it really isn't easy making a game that's actually fun, balanced, engaging and stable game.
      I'm just starting out in game development joining week-long game jams, and developing prototypes like this is relatively easier and more accessible now, with all the support for indie developers from Unreal and Unity etc, but a lot of actual game development is not fun, its going over and redoing levels, art, code, endless playtesting, feature testing, over and over until the game is polished enough to release.
      Doing prototypes is fun, fast and you don't need to worry about polish because its not a commercial product. Doing actual game release, you need to worry about code/resource efficiency, honing game balance for multiplayer games, dealing with network code, making sure levels flow well and have visual/audio cues to guide players, tutorials, key rebinding, quality and performance settings, localisation and a whole metric crapton of other work and considerations.
      Add to that, unless you want your game to be viewed as another asset flip, all the art assets need to be done from scratch.
      Not defending Bioware's more recent stuff, just putting things into perspective hopefully.

  • @Kokeine
    @Kokeine 4 роки тому +18

    When the plot takes place in a world where there are only 2 survivors and there is nothing else to do , they don't want you to gather flowers or go take a letter to some old friend in a distant village all they want is to get rid of the monster that killed everyone that's all .

  • @silafuyang8675
    @silafuyang8675 Рік тому +1

    The video shows how little developers care about the game itself having a budget of hundreds of millions and how the spend it all on monetization and money-taking strategies.

  • @thyllilleathsilverspear3744
    @thyllilleathsilverspear3744 4 роки тому +14

    @8:50 : a dupe is born
    @13:20 : "i noticed abilities didn't use mana"..in my mind let's exploit that!
    @13:47 : sanctuary 100%
    @14:30 : enigma of peace hack found
    @14:46 : budget cuts just got real lol, time to leave the ship
    @15:15 : client wanted an axe, we gave him a sword..if it fits, it sits
    @15:25 : every streamer's drop when playing poe
    @15:38 : props for hardcore!

  • @lavon9305
    @lavon9305 4 роки тому +313

    "Today i did more things in unreal engine than most people do in their life...and then i was really tired"

    • @Zedd550
      @Zedd550 3 роки тому +18

      "And on the seventh day, he rested"

  • @happypaint3416
    @happypaint3416 4 роки тому +30

    "1st Generation of Nephalm, could make the whole world from scratch... with only some words and the power of unreal engine " - Zoltun Kulle
    ....
    ...
    ..
    He was right all this time.

    • @nerdwnolife7958
      @nerdwnolife7958 4 роки тому +1

      He saw the future... That's pretty.... Kulle

  • @RylanStorm
    @RylanStorm 3 роки тому +183

    This guy's got better AI than the new Dark Alliance game.

    • @marquisdelafayette3333
      @marquisdelafayette3333 3 роки тому +14

      Wrong is something you are not

    • @fr33kSh0w2012
      @fr33kSh0w2012 3 роки тому +1

      AGH HAHAHAHAHAHAHA fucking LAZY game devs this PROVES IT!

    • @zendraw3468
      @zendraw3468 3 роки тому

      developed ai vs alredy made ai. why think when you can just comment...

    • @RylanStorm
      @RylanStorm 3 роки тому +2

      Joke vs serious comment. Why have a sense of humour when you can just be offended on behalf of someone else?

    • @zendraw3468
      @zendraw3468 3 роки тому

      @@RylanStorm jokes are funny when they are witty, your joke is dum and out of ignorrance, theres nothing funny about it. noone is offended.

  • @goodvibrato
    @goodvibrato 4 роки тому +146

    I would have been like, "Yo, you couldn't have given me the Axe of the Hero BEFORE I risked my life to save your village?"

    • @soushi8885
      @soushi8885 4 роки тому +8

      Yeah, video games logic ! xD

    • @Natasliah1
      @Natasliah1 3 роки тому +8

      Well your not a hero before saving it so wouldn't be axes of heroes then,
      Also if he rewards you before your done your mission then your might just leave and not save them,
      How often are you really paid before you done your work?

    • @daylightharnage242
      @daylightharnage242 3 роки тому

      @Holden Mcgroine Okay that's funny, but according to RPGs, you want new weapons so it's a good deal honestly

    • @Natasliah1
      @Natasliah1 3 роки тому

      @Holden Mcgroine for an adventurer / bodyhunter or whatever that their job is to hunt down and kill stuff their equipment are much more valued to them then money,
      getting an improvment on their weapons / armors or even parts that they can turn into equipment is huge for them,
      money you can get from any kind of job but finding someone who have something better for you to replace your equipment with probably be a lot harder to find

  • @nitsujsetaps85
    @nitsujsetaps85 4 роки тому +73

    Looks at least on par with Wolfcen. GJ. Could make money in early access on steam for the next 5 years.

  • @Jaaacken
    @Jaaacken 4 роки тому +106

    Still a better coder than YandereDev.

  • @8balance420
    @8balance420 Рік тому +1

    While I appreciate this video for what it is and am impressed with the speed you put it together it really is a prototype and not a "clone". The title is a little clickbaity.
    It saddens me that the majority of comments are clueless/memeing on AAA games. Obviously you're talented and you understand but it seems most comments don't.
    I worry about the next generation of future programmers and gamers who are just gonna think it's as easy as slapping together premade assets. Thats how all these scam games have come about and that's only going to increase as people learn to use these powerful engines instead of, for example, learning an actual programming language (and putting the hours in).
    I saw your pinned comment but I just wish in the video you had a more robust disclaimer. Perhaps giving details and educating viewers as to what it doesn't have, such as "This has no network code, no cross platform play, the size of the world is 1/100th of a real game, equipping items doesn't change the characters appearance, there's only 1 class (let alone having to balance multiple classes)...." Etc etc etc, I could go on but I don't want to criticize too much as I understand you were doing this in 7 days as a challenge and for a youtube video. It would just be nice if maybe at the end you had a "todo list" of all the things that actually make it a proper game.
    That being said it was entertaining and I found myself watching right to the end and commenting lol which I usually don't come out of lurking to do. So thank you and keep making more! 😂

    • @choiyongjae
      @choiyongjae Рік тому

      D4? An AAA game? 😅 That alone is more worrying for future programmers than these kinds of videos.

    • @FatDino
      @FatDino  Рік тому

      Thanks, I'm agreed! The title is just how UA-cam works, it would be nice to have 100% accurate titles but it is what it is. About the pinned comment - I actually thought that it will be obvious but when I saw peoples reaction I had to make a comment and pin it

  • @zikrihanafi5710
    @zikrihanafi5710 4 роки тому +82

    Was disappointed because the final boss isnt a dinasour :(

  • @sadman5965
    @sadman5965 4 роки тому +74

    The world would be a gaming world if dinos didn’t extinct

    • @FatDino
      @FatDino  4 роки тому +14

      big truth

    • @bekawang3575
      @bekawang3575 4 роки тому +6

      so those meteors are actually fired by our parents?

    • @sadman5965
      @sadman5965 4 роки тому

      Maybe Beka Wang

  • @deervar5811
    @deervar5811 4 роки тому +339

    "how i made Wolcen in 7 days" would be more accurate title

    • @k2In1
      @k2In1 4 роки тому +7

      Absolutely. They sucks.

    • @TheCooderix
      @TheCooderix 4 роки тому +2

      Last Epoch moreso with the floaty movement

    • @DoctorStrange01
      @DoctorStrange01 4 роки тому +33

      It's not Wolcen, he didn't get stuck 100x times and his items didn't disappear.

    • @RatTacticsOnly
      @RatTacticsOnly 4 роки тому

      What a burn 😁👌

    • @Deffine
      @Deffine 4 роки тому +1

      Well, Wolcen use Cryengine...

  • @jasonfurler5747
    @jasonfurler5747 3 роки тому +8

    Damn, already more finished than anthem. Well done

  • @HellfireScorpion
    @HellfireScorpion 4 роки тому +36

    "Archus is a huge pain in the ass." Imagine seeing something like this in D4 lol

  • @Anvarynn
    @Anvarynn 4 роки тому +181

    I kinda want him to finish this project, yanno... for science

  • @johnnyxp64
    @johnnyxp64 4 роки тому +5

    questions:
    1)is it possible to improve the player animations and enemies to not look so much like hovering over the terrain and how?
    2)why the game graphic details are not great and sharp but rather blurry and low fidelity? whats your pc specs?

    • @hasu4399
      @hasu4399 4 роки тому +1

      1) yes it is.
      2) no idea.

  • @Agarosfly
    @Agarosfly 2 роки тому +3

    Hey Dino,
    If i can bug the game and show you places, who never ment to be reached. Would you give the game a patch with new Content?
    What i want:
    1. If you press ESC you get a Menu with the options:
    - Continue
    - New Game
    - Save
    - Load
    - Options
    - Exit
    (if you press ESC again the menu close and you can play again)
    2. in the Options menu you have an Option to adjust the Master Sound in a Slide Bar from 0 to 100% (im okay with 10% steps if its easyer).
    3. One new Dungeon and one new Set
    If you accept the deal i will Upload a Video how to bug the game and reach Places Never ment to be reached ;)
    Greetings Agarosfly

    • @Agarosfly
      @Agarosfly 2 роки тому

      @Zebra zebra Pic and name but no zebra content? Only wow content.. sad

  • @omryr
    @omryr 4 роки тому +20

    I am a full stack developer, always felt I wanted to check out gaming dev at some point, your channel is amazing and inspiring! Really thinking of trying it out lol

    • @FatDino
      @FatDino  4 роки тому +4

      That's great to hear!

    • @Assassunn
      @Assassunn 4 роки тому

      wait for UE5 for more fun then I guess

  • @imadeyoureadthis1
    @imadeyoureadthis1 4 роки тому +17

    Damn dude, i got exhausted just trying to imagine the work and trial and error and dedication all this requires. The end result looks good and the spells/abilities especially looked better than some in poe and diablo.

    • @blacklabel130
      @blacklabel130 2 роки тому

      yea but ask U5 to do what poe does and poof ultra crash

  • @bubumic2971
    @bubumic2971 4 роки тому +74

    HOLY CRAP ! That`s really good man ... I`d play that !

    • @MatrixEscape54
      @MatrixEscape54 4 роки тому +2

      Did not watch the whole video lol faker😝

    • @bubumic2971
      @bubumic2971 4 роки тому

      @@MatrixEscape54 I DID ! Of course i know it-s not Diablo 4 but what he did if polished could be a cool game. On mobile or PC...

    • @PrimarchRoboleonFrenchyman
      @PrimarchRoboleonFrenchyman 4 роки тому +1

      @@bubumic2971 you have not idea of what you're talking about.

  • @Zach_Bynx
    @Zach_Bynx 2 роки тому +71

    I like how this dude spent a week and it looks better then most games lmao

    • @thatsnotmyname7462
      @thatsnotmyname7462 2 роки тому +18

      the presets he uses are from people who have been doing it for more than a week

    • @unknown_vanity1223
      @unknown_vanity1223 2 роки тому

      @@thatsnotmyname7462 how do I get these presets?

  • @RestlessWandererOriginal
    @RestlessWandererOriginal 4 роки тому +4

    I'm very impressed, you did a better job in a single week than the whole Wolcen staff is doing for years now

  • @beatmaker1620
    @beatmaker1620 4 роки тому +70

    This is actually 🔥

  • @kahwigulum
    @kahwigulum 4 роки тому +188

    "I wanted to include rectal physics..."
    Oh, _ragdoll_ physics, yea...

    • @GurniHallek
      @GurniHallek 4 роки тому +25

      Rectal physics is the next step after jiggle physics.

    • @SpyZ86
      @SpyZ86 4 роки тому +19

      no no no, let's hear him out..

    • @bodhisfattva7462
      @bodhisfattva7462 4 роки тому +9

      i think he just misspoke. i am hoping for rectal physics in his next game.

  • @FroggyStyle
    @FroggyStyle Рік тому +1

    Game already looks better than diablo 4. Nice job. I'd play it.

  • @simonjakobsson2800
    @simonjakobsson2800 4 роки тому +74

    >Makes a game in one week
    >Still looks more finished than some EA games
    >:D

    • @SurrealLeaf
      @SurrealLeaf 4 роки тому +11

      Looks better than 80% trash people shovel into steam these days

    • @MatPandaZ
      @MatPandaZ 4 роки тому +5

      To be fair he is reusing assets. the modelling/animation is what takes the majority of the time in making games.

    • @SurrealLeaf
      @SurrealLeaf 4 роки тому +2

      @@MatPandaZ So are most shoveled games in steam. Also pretty sure big companies do it too - they just have skills to make new hair and slightly change face to make it look different faster. Edit: assets from their own games

    • @khangchu57
      @khangchu57 4 роки тому

      No it doesn't lmfao why do we have comments like this on every game-making challenge video

    • @MatPandaZ
      @MatPandaZ 4 роки тому

      @@SurrealLeaf Not really no. What a ridicuous thing to say. They don't buy up random asset packs and reuse them. They may reuse assets from their other releases but they certainly don't use community packs that are also used on 3000 other games.

  • @Level-ts7xl
    @Level-ts7xl 4 роки тому +10

    this is an accurate representation of how much work Blizzard puts into the Diablo franchise nowadays
    or any other of their IP's for that matter..

  • @The_hungry_vegans
    @The_hungry_vegans 4 роки тому +266

    So blizzard has been one guy this whole time?

    • @JBrander
      @JBrander 4 роки тому +46

      nah, it's a company composed of 80% executives who do nothing but benefit from the profits, 15% people who think of microtransaction plans, 4% maintenance (janitors, electricians, errand boys, etc.), and 1% developers who spend 2 hours per month working on their games

    • @Xiox321
      @Xiox321 4 роки тому +12

      No wonder it takes 15 years for them to make a game.

    • @veduci22
      @veduci22 4 роки тому

      Some random guy posts a decent Metallica cover song
      UA-cam comments: "This guy is sooo good!!!! He should start recording music and then go on a worldwide concert tour selling out football stadiums!!!!" ...

    • @joaokiwi2543
      @joaokiwi2543 4 роки тому +1

      Dont be a disgusting Blizzard fanboy please.

    • @ElusiveTy
      @ElusiveTy 4 роки тому +7

      @@JBrander 1% of developers that are completely overworked and don't have enough resources, team members or effective leadership to be efficient.

  • @brianmessenger9538
    @brianmessenger9538 Рік тому +3

    Now that diablo 4 is out I will tell you sir. Make your own game. Now is the time.

  • @LivingwithPerks
    @LivingwithPerks Рік тому +3

    This boi made Diablo Immortal.

  • @King_Thulsa_Doom
    @King_Thulsa_Doom 4 роки тому +38

    Hire this Dinosaur and give him Bobby Kotick's Salary.

    • @catzor4795
      @catzor4795 4 роки тому

      Little Bobby is a tick alright.

  • @qui3tstorm793
    @qui3tstorm793 4 роки тому +8

    Ok to someone who never touched game making this looks amazing. I need a Diablo 1&2 remake asap!

    • @DeceptionWho
      @DeceptionWho 3 роки тому

      They remade Diablo 2. Coming out the end of August or September

    • @AndyKPOV
      @AndyKPOV 3 роки тому

      Congrats d2r comes out next month!

    • @ante8247
      @ante8247 3 роки тому

      @@DeceptionWho and it is basically the same game with early 2000 graphics with 2021 level cut scenes

  • @TruongKevin-ev9xu
    @TruongKevin-ev9xu Рік тому +1

    As a d4 player i can confirm this is better than d4

  • @Tellonvision
    @Tellonvision 4 роки тому +14

    I'm in awe. I wish I could slam something together that fast. I've only ever worked with RPGmaker and Dota 2 modding tools, but always wanted to branch out and learn something more worthwhile. A damn fine piece of work you did here.

    • @MajloT
      @MajloT 4 роки тому

      Well then get yourself out there ! What's keeping you from doing so? Dreaming will get you nowhere dude

    • @zep-excpoint
      @zep-excpoint 4 роки тому

      don't worry my guy
      I've been using scratch for 4 years now and still don't know crap about unreal engine or anything else

    • @DaimonTrilogy
      @DaimonTrilogy 4 роки тому

      You can do gorgous stuff in RPGMaker, but you gotta touch the "'Ruby" side of it (sourcecode)

  • @neocroncat
    @neocroncat 4 роки тому +93

    Watching you make "simple scripts" in 5 seconds
    Me: opens up unreal engine to make the game
    Also me: *realises I cant script*

    • @neocroncat
      @neocroncat 4 роки тому +4

      @Chief Roomyoni I am even confused at blueprints though 😭 haha

    • @prodoedgaming284
      @prodoedgaming284 4 роки тому +1

      @@neocroncat bruh

    • @lonewolfchf4072
      @lonewolfchf4072 4 роки тому +4

      Haha I'm 13 and I am also making a game lol

    • @lonewolfchf4072
      @lonewolfchf4072 4 роки тому +4

      @@neocroncat it actually isn't hard

    • @neocroncat
      @neocroncat 4 роки тому +1

      @@lonewolfchf4072 oh damn, I'm sampling unity for now, then I'll be popping to unreal, think I'm going to get used to the c++ code prior to unreal blueprints, makes things easier for me :)

  • @RexcorJ
    @RexcorJ 4 роки тому +62

    "Unreal Engine 4
    Pros: Build things fast
    Cons: no kitties"
    Now THAT'S a dealbreaker!

  • @ElGoogKO
    @ElGoogKO 2 роки тому

    I have an idea.
    Make a game that has the soul of Diablo 1.
    Meaning;
    - action rpg
    - random map generation every time you start a new game (so each playthrough will be different)
    - random monsters generation (as described above)
    - fantasy setting, preferably dark mood.
    - random drops
    - enemies scale to player with a variable, could be weaker or stronger, depending on the RNGesus)
    - to avoid any blizzard harassment avoid their proprietary names and icons. No need for vials of health / mana, create a different format.
    - you can crossbreed monster names from other similar setting titles, like elder scrolls.
    Make a free demo with 2 levels( with a change to spawn a miniboss on level 2)
    If you did it right and it catches up be prepared to make a priced full version with 16 levels.
    There is a market for that, none of these constant auras and DPS and crazy magic and idiotic stacking bonuses. Keep the nice and simple action RPG that launched it all, just with modern graphics.

    • @Soumein
      @Soumein 2 роки тому

      The thing I liked about Diablo 1 was the scavenge-y ness of it, and the dread. "I sure hope this room isn't filled to the brim with Skeleton Archers...", instead of "Oh some amount of enemy. Screen nuke." More of that Rogue-like DNA.

    • @ElGoogKO
      @ElGoogKO 2 роки тому

      ​@@Soumein Good ol' 90s games. Introducing revolutionary things.
      The random generation of content was great. Titles like Fallout 1, 2 Diablo 1 and 2, were great for replayability.
      Things lost in the present day of microtransaction and pay to win

  • @thesanskaricurry9063
    @thesanskaricurry9063 4 роки тому +18

    This Dino has lots of skills.
    Hey, try making a mobile FPS game or a pc FPS game.

  • @Alebabe
    @Alebabe 3 роки тому +13

    after studying all night c# (I'm new to coding and I'm teaching my self) came across this video and absolutely got mind blown!!! like this is insane!!!! I wish to be able to do this one day but with code!!! congrats and keep up the good work

    • @Fermati_Pensa_Agisci
      @Fermati_Pensa_Agisci 2 роки тому

      I made something similar with code...took me lots of time and lots of tutorials and forums

  • @tomson5894
    @tomson5894 2 роки тому +6

    Given the Unreal Engine also provided "off the shelf" multiplayer components, would it be actually that easy to implement basic multiplayer mode?

    • @franchocou
      @franchocou 2 роки тому

      It's pain in the ass, unity in this term is better you can implement many thing dotsnet, mlapi, zloger, pun, mirror etc etc

  • @Aisaaax
    @Aisaaax 2 роки тому +2

    Here's what I think about pros and cons.
    1) Speed of coding. I'm not convinced that it is faster to develop with blueprints rather than coding. I guess coding takes longer to learn, but if you compare professional programmer with professional blueprint user - I don't know if one would be that much faster than the other, especially long-term. But maybe it does. I dabbled with BP's, but I lack the deep knowledge to say. My educated guess, however, is that coding is still faster if you do it professionally.
    2) Bullying is for losers. In my opinion, if you achieve the result - that's a good thing. It's better to achieve the result sub-optimally than have no result because you don't want to learn coding. If BP is fun for you - go ahead and don't listen to anyone telling you otherwise. But it's important to know the drawbacks.
    3) That drawback - is execution speed and generally sub-optimal executable, both in terms of speed, memory and size. That's totally true. How much does it matter though? Well, if you are developing a small indie game, chances are that it will run on anything that can suppoer Unreal Engine regardless. Who cares if it takes 10% CPU instead of 4% if it was written in perfect C++? Who cares? It is not supposed to be used for intensive tasks.
    But if you are developing something big, then you may feel the hit to your system requirements. It'll still run, but your recommended specs will be higher, and that means that more of your potential users will experience poor performance. This obviously affects sales somewhat. How important that is for you as a programmer/studio - is honestly your own decision. You should just be aware of that.
    If point #1 is actually true, and the development is faster with BP's - then there's an argument to be made that you actually save more money than you lose by simply saving dev time. For a studio, time is very expensive. if you can cut it down by 10-20% - then it may have been worth it to tolerate the performance hit.

    • @AlexOfCR
      @AlexOfCR 2 роки тому

      I'm a programmer and I havent been dabbling with games too much but the little xp I have I dabbled with BP and my impression was similar to yours, namely that it would be faster and better to do it with code.

  • @markem4996
    @markem4996 4 роки тому +337

    Plot twist: He is the creator of Diablo!

    • @VJoke.
      @VJoke. 4 роки тому +2

      nah it's not, otherwise diablo could have been released on mobile, for sure.

    • @dilididli2274
      @dilididli2274 4 роки тому +4

      If it was true he wouldn't had fixed the bugs.

    • @TheUniversalEyes
      @TheUniversalEyes 4 роки тому +1

      No, that would be David Brevik, the original creator of Diablo 1 and 2.

    • @Arturo124
      @Arturo124 4 роки тому +2

      With this voice he was probably 3 years old when Diablo was created

    • @FAQEEHMA
      @FAQEEHMA 4 роки тому

      HAH??

  • @Avenen26
    @Avenen26 4 роки тому +5

    Could you upload the actual Unreal Engine project so we can look at how you made everything? Thanks!

  • @Fezzy976
    @Fezzy976 3 роки тому +13

    I guess the real reason why it takes devs so long to make games is basically figuring out what they are making in the first place. Going through different tests and seeing what fits their collective visions. They could be working on a game for months if not years and then end up scrapping it all and starting again.
    I'd love to see you make a 2D or 3D platformer in a week..... going to check your video library now and Im going to check out CORE it look interesting.

    • @stormsowards1318
      @stormsowards1318 8 місяців тому

      The real reason is because it takes so long to make custom characters, rigs, animation, assets etc not use basic free shit that's already setup from the marketplace for free.

  • @SVI_graphics
    @SVI_graphics 4 роки тому

    Good game mate. To all the comments that are comparing it to diablo 4, this is a fanmade game and the amount of work can't compare to a real production

  • @itsgusgusmeow
    @itsgusgusmeow 4 роки тому +12

    This was quite epic. Love how you clearly put a ton of work into making something like this. Really hope this video goes viral. Loved it.

  • @thehyperspeed
    @thehyperspeed 3 роки тому +5

    for the time used to make this. THIS IS INSANE. You should assemble a team and create a AAA game!

  • @mikec5400
    @mikec5400 2 роки тому +6

    Its crazy how easy you make this look when its astronomically difficult to understand how to use these tools x'D great job

    • @kenbobcorn
      @kenbobcorn 2 роки тому +1

      Just like anything else, like a building a chair, when you learn the tools the process is simple. Game development has never been easier, as the tools allow you to pretty much drag and drop components which would have otherwise taken dozens of hours to build. There are 4-6 month programs at local colleges if you are interested in this sort of stuff. No background required.

  • @minjaekim184
    @minjaekim184 3 роки тому +1

    I am a programmer, making something like this kind of video in a short period of time doesn't mean that creater can do it same thing in a real service situation. It was created in such a short period of time because a tons of problems to be considered in the actual service situation were omitted in video.
    I hope people don't think that Blizzard developers are incompetent.

  • @peter22111111
    @peter22111111 4 роки тому +94

    you should say "This game has sound with the upcoming DLC."

    • @vic1ous511
      @vic1ous511 4 роки тому

      😹😹😹

    • @actualteddybear891
      @actualteddybear891 4 роки тому +4

      $5.99 to hear the game

    • @ElusiveTy
      @ElusiveTy 4 роки тому +1

      @@actualteddybear891 And then another $7.99 for a music pack, to add music!

    • @bodhisfattva7462
      @bodhisfattva7462 4 роки тому +1

      $4.99 for blood dont forget the blood price!

  • @DarkeniusStorm
    @DarkeniusStorm 4 роки тому +5

    I wish that there would be this type of video for all game genres to encourage people to made what game they want. But making a game is very hard work and very time consuming as well.
    It's impressive how much you did in just 1 week. I loved Diablo 2 and I remember that crazy mouse clicking, I wish that there would be just one click for auto-attack.

    • @alvideos2145
      @alvideos2145 4 роки тому

      It's time consuming, and yet he made Diablo 4 in a week XD

    • @Littlevampiregirl100
      @Littlevampiregirl100 4 роки тому

      go back to diablo 2 now and try hold attack on a monster instead of clicking, that is auto attack. u welcome. works in poe too and other rpg, you can keep attacking enemies off screen that way too if you are ranged

  • @JorgeGalarza1990
    @JorgeGalarza1990 4 роки тому +8

    Small indie company can't fix a bug.
    Actual indie dino: hold my beer.

  • @MakoRuu
    @MakoRuu Рік тому +1

    This is better than most of the cash grab trash you see some Steam. Crazy.

  • @notsodogninja35
    @notsodogninja35 4 роки тому +51

    Diablo clone 4 Smash! Literally just another anime sword guy!
    Rhythm game in 1 week. (or you cant lol)

  • @ImaginaryBlend
    @ImaginaryBlend 4 роки тому +51

    I've noticed you are using my "SDF Robo Progress Bars
    " :) really cool!

    • @FatDino
      @FatDino  4 роки тому +18

      My fav progress bars

  • @Hato1992
    @Hato1992 4 роки тому +7

    "I'm not allowed to write a single line of code" - proceed with blueprint, which are basicly a graphic programming language.
    It's like says "I'm not writing letters, I'm drawing them".

    • @HaydenRoberts08
      @HaydenRoberts08 4 роки тому +4

      A more accurate analogy would be like instead of writing, he chose written words out of a pile and put them in order to write sentences

  • @XCT82
    @XCT82 Рік тому +1

    "Mom, I want Diablo 4!"
    "No, We already have Diablo 4 at home!"

  • @angrypancake4358
    @angrypancake4358 4 роки тому +506

    Meanwhile at Blizzard: "Yeah guys its gonna take us 6 months to fix this bug."

    • @liamnissanS2K
      @liamnissanS2K 4 роки тому +20

      Meanwhile at The Isle: "Yeah you're grandkids will be able to play the game on mars."

    • @CurseOrGame
      @CurseOrGame 4 роки тому +18

      some times fixing bugs can have a cascade of errors causing more things to break in a game, for instance say they fixed a boss bug on the 1st raid, that could ripple down the raid and cause other things to break, now if that bug on the boss only happens 1 in 2 thousand runs its not worth fixing, if its gonna take them 200-300 hours if not more to fix the other bugs it causes....
      some times bugs are just lets re write this tiny bit of code, it might require complete rewrites of thousands of lines of code depending on the problems it causes!

    • @jigartalaviya2340
      @jigartalaviya2340 4 роки тому +18

      @@CurseOrGame "Sometimes".Not always.
      In case of blizzard...it usually just "we dont wanna do it unless it means more money."
      Last AAA game i played was anthem.These assholes never had any time to fix bugs or make content.
      But their item shop worked perfectly fine.No troubles there.Not even a single one.
      See.

    • @zenvo8682
      @zenvo8682 4 роки тому +9

      and a budget of 3 million dollars. 85% will go to the CEO and during this time we'll have to fire 30% of our employees because they are too expensive

    • @zydian_
      @zydian_ 4 роки тому +4

      Bug is fixed. Bug fix wil hit live soon™
      6 months later *crickets*

  • @RedXLink
    @RedXLink 4 роки тому +8

    Fantastic work! It's incredibly motivating to see what just one amazing developer can do in a week with Unreal. This inspires me to no end. Thank you for the video!

    • @OSGondar
      @OSGondar 4 роки тому

      Except you can't. If you go out there with every single thing in your game stolen or copy and pasted you will get sued for sure. I hope you are a great composer and musician too. And a great writer to write the whole game story and dialogue, Etc etc. This makes it look very simple when it's not. You can't just steal models you have to make them yourself. Do you know how to draw? Create 3D models from scratch? I am glad you are inspired to learn but please don't think this is the way.

    • @dabnoj
      @dabnoj 4 роки тому

      @@OSGondar you can use paragon chars for free in your game no?

    • @sorteiomaster
      @sorteiomaster 3 роки тому

      he didnt write a single line of code, he isnt develloper is maximum game DESIGNER

    • @sorteiomaster
      @sorteiomaster 3 роки тому

      @@dabnoj depends on the licence they have
      99% of the things he used out there are free for PERSONAL USE if he did want to sell the game or have any income from it... the license doesnt allow it...
      copy paste only work in bad schools

  • @G1Z1
    @G1Z1 4 роки тому +95

    When he realises someone reversed the intire diablo 1 and made it open source

    • @xanaramus
      @xanaramus 4 роки тому +31

      Making game prototype is always easy, making finished game - is an art.

    • @johnpatrickjuni945
      @johnpatrickjuni945 4 роки тому +4

      Copying code a not ganno help if you dont know how it works making a code on the other hand is far more useful since you know how to change it, but you can always study the copied code if your not lazy

    • @johnpatrickjuni945
      @johnpatrickjuni945 4 роки тому

      @@MuhammadHosny0 good point

    • @ginofoogle6944
      @ginofoogle6944 4 роки тому +2

      @@xanaramus "finished game" is so subjective..

  • @Fighter05
    @Fighter05 2 роки тому +1

    I have been working with Unreal Engine 5 since it was first demoed to developers. It is funny how people from indie to AAA all bash it because its "not coding". It absolutely follows the same design philosophy and syntax that C++ does for Unreal Engine. GetActorLocation() functions the exact same as pulling up Get Actor Location node, you then need to set GetActorLocation() to a variable so you can do something with it, its the same as pulling off the vector blueprint node. One advantage Blueprint has over native C++ is its context sensitivity. Rider For Unreal IDE by Jetbrains has this as well but its not well supported in Visual Studio. Rider also isn't free. Unreal doesn't just let you do whatever you want, it has a particular way it wants to handle things so the innate, in-editor, context sensitivity really allows you to learn how to write good code in Unreal.
    Blueprints are great and well written blueprints have no realistic speed disadvantages. I have also converted so many blueprints to native C++ that trust me the syntax and everything represented in blueprint nodes will translate well to C++ and C++ workflows and logic can be added to blueprint. If you know nothing about gameplay programming and programming in general it isn't going to be easy to just pick up Blueprints
    Epic shipped Fortnite on blueprints and there have been numerous indie and AAA games shipped on 100% Blueprints. Epic Games only converted their expensive Blueprints to native C++ when they wanted to release Fortnite on the Nintendo Switch supporting 60 FPS. But that is also a 100 person multiplayer battle royale with building and a mostly destructible landscape and buildings, so client server replication and everything has to be incredibly fast. In which case C++ is better.

    • @chiefjudge8456
      @chiefjudge8456 10 місяців тому

      Blueprint (which is not real programming) is NOTHING like C++, and even Unreal C++ is nothing like actual C++. Unreal C++ is effectively glorified scripting language with most of the difficulty removed due to the garbage collection and object lifecycle management abstractions. You have no idea what you're talking about and you're wrong about speed too. Blueprint is generally two orders of magnitude slower than C++ even in very simple situations. It destroys performance and no competent (or real) game developer uses it. It's a joke and a toy, but Epic Games maintains it because it's good for marketing in that people who aren't smart enough to code or make games will get pulled into the Epic Games ecosystem (and by extension the Epic Games Launcher AKA the Epic Games store) if they mess around with Blueprint a bit, but Epics knows that no one who needs it will ever make an actual game. And no, Fortnite wasn't done in Blueprint; some Blueprint was used in it as a marketing stunt but all of the important systems are in C++. There was a relatively recent update to Fortnite that greatly increased performance, and this was actually done by removing even MORE Blueprint from the game. So essentially the Fortnite of today has even less Blueprint than it did at release.