I Made Diablo Clone in 1 Week
Вставка
- Опубліковано 7 чер 2024
- I Made an Action RPG Game aka Diablo 4 Clone aka Diablo Ripoff.
Check out Core Platform if you're interested: bit.ly/Core-FatDino
Check out Core D&D Contest: dndcontest.coregames.com
I made this 3D game in a week without coding using Unreal Engine 4. There is a powerful visual scripting tool called "Blueprints" in ue4. It allows you to make games without coding at all in extremely short amount of time.
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Links:
Support me on Patreon: / fatdino
Follow me on Twitter: / fat_dino_games
Join my Discord server: / discord
Download the game here: fatdino.itch.io/
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A bit about Diablo games:
Diablo is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment in January 1997.
Diablo 2 published by Blizzard Entertainment in 2000.
Diablo 3 is the third installment in the Diablo franchise, released for Microsoft Windows and OS X in May 2012, the PlayStation 3 and Xbox 360 in September 2013, the PlayStation 4 and Xbox One in August 2014.
Diablo 4 is an upcoming online dungeon crawler action role-playing game developed by Blizzard Entertainment.
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A bit about Unreal Engine 4:
The Unreal Engine is a AAA game engine developed by Epic Games. The latest release is Unreal Engine 4, which launched in 2014 under a subscription model. Since 2015, it can be downloaded for free, with its source code available on GitHub.
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Was inspired by "I Made Minecraft in 24 Hours" by Sam Hogan - • I Made Minecraft in 24...
0:00 Day 1
2:27 Thanks Core!
3:44 Day 2
5:39 Day 3
7:17 Day 4
10:20 Day 5
11:48 Day 6
14:02 Day 7
16:27 Final Result
#gamedev #unrealengine #ue4
The video is intended only to encourage and inspire people to start learning game development with all the tools available nowadays. Making a polished AAA game requires insane amount of time and work. I hope it's obvious that it was an experiment and my project is a prototype and extremely far from finished game. Also thank you for all the support, it really means a lot to me
Also intended for Blizzard/Activision to step up their game. Great Video excited to see future work!
Justin Mo it’s funny to me that people who have no idea what they’re talking about in terms of game design or hell, project management will bash a multi million dollar company with teams of professionals who have provided EXCELLENT entertainment for well over a decade. There is just no pleasing the gaming community at large.
thank you dino I bow down to your reptilian majesty
You are being humble. You make me realize how much money they wasted in developing the game.
- makes 90% of completed full game in 7 days.
- says AAA games require insane amount of time to develop
Seems AAA studios are doing something wrong.
"I fixed it with a simple script"
*shows technical plans of the death star*
LOL!
Hahaha fr 🤣🤣
But does it fit floppy disk?
Same dude I didn't understand any of it. That's why I'm not one to talk shit about developers when they don't do what I want them to. I'm just glad we have video games in the first place.
LOL
"You defeated the Big Bad Guy who imperiled the entire world! Here is your reward, The Axe of Legendary Might, which would have helped you in actually saving all our asses, but I had to be sure you were worthy. And now that the last boss is dead, there are no more monsters to even use it on. But here you go, champion! You earned it." - Every RPG ever
Or "great job killing that semi boss with the uber gear we let you try. Now take these rags and this stick and fuck off till you're lvl 10.
Kek
yea then you start a new game with that prize and carve up, you can do it in most diablo games and other rpgs like resident evil games
My favorite is when you finish a game that has multiple sequels. And you become the legendary hero top tier person in the first game. Then in the next everyone treats you like garbage and your powers mean nothing. Always laugh at those moments in a sequel story.
@@mikekilkelly2138 That's what you do, but it doesn't make sense from the NPC's perspective - they are not supposed to be aware that they're in a game, just like book characters aren't aware that they're fictional and make choices as if everything was really happening. It's called ludonarrative dissonance
"Player character will attack enemy"
*player characters stares at the enemy, intimidating them to death*
Must be a bard.
If you start now, you finish diablo 4 before blizzard does.
Actiblizzard
Yea, but having server rooms globally can be impossible.
xDDDD best one
@@Nemxxi Blizzard, since Blizzard Entertainment are the ones overseeing it. Activision Blizzard are the parent company. Activision Blizzard oversee Activision, Blizzard Entertainment and King.
Activision has as little say as King does on Blizzard projects. Activision Blizzard, however, has a lot, being the parent company and having reined Blizzard in recently.
@@ElusiveTy The Actiblizzard thing comes from the fact that Activision Blizzard (the parent company) is made up of EX-Activision top heads, no Blizzard tops. So "Activision" does control Blizzard even if the heirarcy you said is true.
This Guy: makes a Diablo game in one week
Blizzard: don't you guys have phones?
Looking at Dino I do think that Diablo 4 (the thing that they show us) was made between Blizzcon`s after "failure of phones". Fu*k Blizzard!
@@kosciarz that's right
Was that supposed to be funny?
Seriously? If making a game is really that easy, games would not need to develop for a few years... Flappy birds also take 2 days to develop...
@@kosciarz That was exactly what happened .. Do you remember Diablo 3 Beta ? they did the same.
this video made me realize how far we have come, imagine what the development team of diablo 2 went through to create that game older games deserve more credit
they basically were writing the blueprints to all the physics and features we take for granted today ;)
Quake 1 was written in raw C
@@tomatobrush3283 rollecoster tycoon was written in raw assembley mate.. try and top that
@Jiggy B hah said no one ever.
You can't call it ass because its older then games you like playing.
Diablo 2 changed the entire industry at the time.
It's pretty much the inception of PVP/online multiplayer.
You still have to make basically exactly same work to make the game like the devs did 20-30 years ago. The code is still exactly the same, software is built almost exactly the same. Only difference is devs decades ago built their own engine... And ofc now last years we have gotten some crazy AI tools. But making all the game is still same.
Now slap a $60 price tag on this, sell it on Steam, apologize to the people for releasing an unfinished game...Then spend a few months 'fixing' it, then abandon it because there 'isn't enough interest'.
I'm looking at you World's Adrift devs.
Abandon it? That's low level con man shit there. Be a big boy. Re-release almost the *same exact game* as RPG2k23 and start the cycle afresh. If you do manage to get around to content after you've added new NFTs and paid DLC don't worry if it actually works, it doesn't matter. That's the beauty of it, nobody expects it to or has for years.
@@ronking5103 you're hired!
Don't forget to look at the Wolcen devs too!
@@ceerius3910 Wolcen is fine lmao. Such a karen.
@@derpderpin1568 lmao nice troll.
Local dinosaur makes Chinese mobile game by accident.
lol
lol
lol
lol
lol
Fat Dino: makes diablo clone in 1 week
Me: makes box change colors in 1 semester
WTF were blizzard doing all that years? One can have every week a new Diablo game.
@@googavo1d selling phones for their new game ofc
@@googavo1d blizzard was busying making diablo immortal.. wait.. they are not making it actually.
Yeah, using assets that was made, now try to make the game from 0. Yes, this looks pretty good for 1 week of work, but it's unplayable.
@@justarandomloli don't think in blizzard works one person
He could hire 50 people and make much more like in big companies
I remember trying to make a dungeon crawler myself back in the day. I implemented an item generator that took the template(sword, axe, flail, hammer etc.) and material(copper, bronze, iron, etc) and combined them to make a random quality item.
Somehow, against all reason, it managed to spit out a flail hammer, literally a hammer made out of flail. Had good stats tho.
Ah, well I guess it could work as a weapon actually
Depending on the coding, a variable is not updated, when you expect it to, but a few steps earlier or later. If you filled the same variable for both factors, that could have been a possible reason.
The Flammer sounds like a great legendary item to have for a game!
@@heavensgates_ I would keep it in as an easter egg, or as an Infinity+1 Hammer rewarded for defeating an off-the-path Nintendo-hard optional boss.
after studying all night c# (I'm new to coding and I'm teaching my self) came across this video and absolutely got mind blown!!! like this is insane!!!! I wish to be able to do this one day but with code!!! congrats and keep up the good work
I made something similar with code...took me lots of time and lots of tutorials and forums
It´s just missing microtransactions and price tag between 60- 90$ to be marketed as AAA title.
Diablo had microtransactions? When, like the later console releases?
@@thedayigotmadatapossumstar4811 he's referring to every single diablo-clone on mobile.
@@crysin3090 lol doesn't the actual Diablo on mobile, Diablo Immortal, have microtransactions?
As they used to say on the telly when I was knee high to a minicomputer, I'd buy that for a dollar, or a wheelbarrow full of them...
@@crysin3090 Oh! Gotcha, thanks for clarifying. :3
This is a good demonstration on how impactful sounds are to a game.
Thanks! For Creating This Content And Motivating Me To Get Back To Game Development.
Again...Thanks!.
Thats really impressive on severeal levels. The way how you can think about the game and using right patterns in right order is one, and what unreal engine is capable of is the second! Stunning, love it, thanks.
still better than 90% of the mobile diablo clones.
This goes to show how much effort they put in those shitty mobile games lol
All those mobile games are just clones of each other copy and paste, change name and looks, battle system is all the same
Ger Lee It’s called asset flips, EA does it every year with their AAA $60 FIFA games and people still buy.
@@EmanueleMoriero they still have whales 4o play the game and earn $$, why do you think more crap games like these are trend? Because it's cheap to make and huge profit so why even care about high quality game...
@@justarandomlol That's exactly why capitalism is complete garbage for this day and age. Back when all businesses were small businesses capitalism was totally necessary and worked like a charm. But now with these multi billion dollar companies, the consumer suffers heavily. A long time ago if you made cheap stuff, people wouldn't buy it. But now it's ALL made out of cheap stuff.
This is why we need government regulations now. We can't keep letting these billionaires flood the market with cheap garbage leaving us with no choice but to buy it, because not cheap stuff has become way too expensive. Another thing caused by them actually, because they also have kept wages down while increasing the cost of living.
I feel like he makes this look about 150x easier than it actually is lol.
"I made a simple script" haha
Actually it is that easy with unreal engine 4. You should give it a shot it's fun and free and plenty of tutorials out there.
@@PaperJedi It is tempting lol. Can you make 2D platformers with it?
@@justaguy5923 everything you want dude so also 2D
@@Lonulaj I see lol. I'll have to give it a whirl then ty.
You are incredibly talented, I'd love to make my own fighting game. I really need to learn how to do this. Great job btw.
You did some nice work in nodes and even saved the Willage at the end. Well done, sir :D
Blizzard CEO : He made this in a cave, with bunch of craps :)
lol
Underrated comment!
I love this one like in the Ironman movie ahahaha
Lol he made this in a cave with unreal engine and a bunch of reused assets!!!!!
And so a legend was born
I've noticed you are using my "SDF Robo Progress Bars
" :) really cool!
My fav progress bars
This is very IMPRESSIVE. Keep up the Great Work!
The fact that you can make something like this in unreal engine is so inspiring. I always thought it was only for 3D FPS type things
Game engines don't really affect what types of games you can make other than it being 2D or 3D. Some bigger games that were made in Unreal Engine are Fortnite (fps battle royale), Call of C'thulu (1st person detective horror game), The Medium (3rd person horror game with gameplay similar to Silent Hill), Assassin's Creed Chronicles China (technically 3D stealth game but it feels 2D), Code Vein (similar gameplay to Dark Souls), and Final Fantasy VII Remake (3rd person rpg with a mix of action and somewhat turn-based combat).
No cow level. 0/10
But seriously, this is insane! Great job!
Of course there's no cow level. Never has been.
cow level? what are you talking about
you must be lying
@@minorminer Just stop talking about the Cow Level already! It doesnt exist
I'm in awe. I wish I could slam something together that fast. I've only ever worked with RPGmaker and Dota 2 modding tools, but always wanted to branch out and learn something more worthwhile. A damn fine piece of work you did here.
Well then get yourself out there ! What's keeping you from doing so? Dreaming will get you nowhere dude
don't worry my guy
I've been using scratch for 4 years now and still don't know crap about unreal engine or anything else
You can do gorgous stuff in RPGMaker, but you gotta touch the "'Ruby" side of it (sourcecode)
Imagine what 50 people like this guy could do if they worked for a nice RPG game for a few years
The thing is, he's using premade assets and a licensed game engine, so realistically, a LOT of people worked on this. The developers of the game engine alone probably worked on the engine for years.
The Blizzard Diablo team makes everything from scratch, including the game engine. If you understood the time it takes to model, rig, animate, texture and program a single enemy, npc, or player character, you'd understand how little this guy did. It's a whole different ballgame, comparable to sculpting a statue out of marble and building a statue with Legos.
Half that on dark and darker
Last epoch
Yeah blizzard sure does do a ton of sculpting... to make a turd
This really gave me the needed push to try and learn these!
Hopefully most of these sites and applications are free.
I will also definitely check Core out.
Thanks for this video, you are awesome!
Subbed
I would have been like, "Yo, you couldn't have given me the Axe of the Hero BEFORE I risked my life to save your village?"
Yeah, video games logic ! xD
Well your not a hero before saving it so wouldn't be axes of heroes then,
Also if he rewards you before your done your mission then your might just leave and not save them,
How often are you really paid before you done your work?
@Holden Mcgroine Okay that's funny, but according to RPGs, you want new weapons so it's a good deal honestly
@Holden Mcgroine for an adventurer / bodyhunter or whatever that their job is to hunt down and kill stuff their equipment are much more valued to them then money,
getting an improvment on their weapons / armors or even parts that they can turn into equipment is huge for them,
money you can get from any kind of job but finding someone who have something better for you to replace your equipment with probably be a lot harder to find
"Today i did more things in unreal engine than most people do in their life...and then i was really tired"
"And on the seventh day, he rested"
I guess the real reason why it takes devs so long to make games is basically figuring out what they are making in the first place. Going through different tests and seeing what fits their collective visions. They could be working on a game for months if not years and then end up scrapping it all and starting again.
I'd love to see you make a 2D or 3D platformer in a week..... going to check your video library now and Im going to check out CORE it look interesting.
The real reason is because it takes so long to make custom characters, rigs, animation, assets etc not use basic free shit that's already setup from the marketplace for free.
I love this video. it truly shows what is possible with Blueprints. I love the Unreal engine, and I've been playing with it for a few months now. And thank you for the link to Core. it looks like something that I have to play with.
imagine what he would do if he dedicated a month in a game. lol
Imagine if he had a team collaborate with him and spend 3 years on a game 😱
@@Dimens1oner well he can take all the content of all 20 games and put it in one ... no excuses to play the other games. lol
d1mez oof
@@LockeGru missed the whole point dude
@@Dimens1oner dude i am not the smartest person in the internet. chill out :D
dino's are talented anyways
Ttue
I mean true btw*
This guy's got better AI than the new Dark Alliance game.
Wrong is something you are not
AGH HAHAHAHAHAHAHA fucking LAZY game devs this PROVES IT!
developed ai vs alredy made ai. why think when you can just comment...
Joke vs serious comment. Why have a sense of humour when you can just be offended on behalf of someone else?
@@RylanStorm jokes are funny when they are witty, your joke is dum and out of ignorrance, theres nothing funny about it. noone is offended.
Just recently found your channel, and I love all of the videos.
15:39 Path of Exile hardcore players wants to know your location
noice
Back to beach naab
Quin69 wants to know why his ZDPS build didn't work
@Lucifer Gabriel They still release new leagues with new content every 4 months and its more popular than ever
@@TheNicolaas1 Ye I've went back to it a few times, always new updates and new stuff to explore!
Paragon characters in a Diablo game haha... Epic!! Well done!
i miss paragon so much....
@@LeAwesomeMike same underrated not many ppl know it even existed
Yeah I kinda laughed when I saw that, "so that's what happened to Paragon, they became free character assets!"
Rob Lundgren Live Vocals I saw what you did there
@@RandomNPC152 I really Liked the Character Models for Paragon but had no interest in a MOBA game, but if Epic were to make a ARPG or even a good RPG using the Paragon characters I would definitely be down for that.
Lol this was pretty cool to see, awesome job! Wish I knew about all of this and more, coding and what not, would be awesome to make games! Would be cool to see what you could come up with after making a new game essentially from scratch after a few years or so!
Watching this really makes me appreciate all the ARPGs I love so much.
Man, you are really inspiring, want to come back to UE4 and try different stuff now, thank you for your hard work
I kinda want him to finish this project, yanno... for science
Saaame I wish it could had more 😍😍😍
Surrrrreee for “science”
Fantastic... one week... one person... scaled-down, you accomplished more than 8,000 people over several years. Well done.
for the time used to make this. THIS IS INSANE. You should assemble a team and create a AAA game!
"how i made Wolcen in 7 days" would be more accurate title
Absolutely. They sucks.
Last Epoch moreso with the floaty movement
It's not Wolcen, he didn't get stuck 100x times and his items didn't disappear.
What a burn 😁👌
Well, Wolcen use Cryengine...
Thats more Diablo content than blizzard released in the last 3 years xD
You mean 20 years*
Damn, I recall times when we used to struggle making any half decent map for CS1.6 in like months.
Pros could do some modeling in 3D Studio Max.
And the gods among us we working on mods, experiencing their creations was like exploring world as a child.
And now this.
This was so interesting to watch. I might give it a shot in near future. Thank you for sharing.
Wow, this is amazing! Could you make some sort of in-depth tutorial that explains each individual step in further detail than "And then I added an inventory system"?
Dani: Unity's Particle system can build anything!
Dino: Hold my _Unreal Engine Marketplace_
This made me laugh
xD
this core platform really seems absolutely amazing! literally 0 scripting? you make it look easy, i'm gonna have to check it out
all he is doing is scripting. Hes not 'coding' but he is making scripts for everything in the game.
Great vid. Enjoyed it and learned a lot. Thanks.
I am a full stack developer, always felt I wanted to check out gaming dev at some point, your channel is amazing and inspiring! Really thinking of trying it out lol
That's great to hear!
wait for UE5 for more fun then I guess
"I wanted to include rectal physics..."
Oh, _ragdoll_ physics, yea...
Rectal physics is the next step after jiggle physics.
no no no, let's hear him out..
i think he just misspoke. i am hoping for rectal physics in his next game.
"With a riveting art style, easy to learn hard to master controls, and a story that seems absent at first but ask the gamer to think deeper, this new entry into the action RPG genre is definitely one you don't want to miss. Blizzard has truly done it again. 9.7/10" - IGN Review of game made by large developer.
You're crazy at this stuff man .... well done.
If we look at Game Jams, there are often very interesting ideas that are realized in 48 hours or so. But people will brush them aside because they're implemented with rudimentary graphics. On the other hand there's a lot of praise in the comments here because the game looks rather nice at first glance, since it used preexisting models.
But what people who participated in game jams will also tell you is that actually finishing and polishing the prototype takes exponentially more time. It's like your typical RPG level progression, the first few level come quickly and easily (prototyping), but the further you get to level 99 (completion), the longer it'll take for each meaningful step to complete.
Jeah but its still quite interesting. Just to see how you can start maybe. I mean just building one level with a nice design may take like forever. But to see how he is doing it, is quite nice.
The last 10% takes 90% of the time.
totally, making the basics with placeholders and whatnot is not the hard part.....it comes later, when you want to make specific stuff happen, when you want to polish this and that, add a certain behavior, fix an issue etc.
maybe take the george lucas approach and start in the middle and for the end and start after that.
Of course.
You strangely inspired me to start messing with unreal engine too now...I always thought programming was mind breaking and tedious, but you made it seem fun and challenging lol. I definitely clicked subscribe.
Programming is all those things lol
Programming is really hard, but always satisfying when you finish your projects
It looks like a legitimate indie release 😊 Very neat
You my friend are a genius :D how easy you make it sound.
This guy : Made a Diablo-like game in 1 week
Blizzard : Failed to remastered a 17 years old game in 2 years
Also, Wolcen! Games been in production for so long and look what it turned out to be!
Exactly. Like...why is it so hard? I don't understand.
@@TimothyMorigeau You and me both, mate.
Well its actually way more complex, as you saw this game is way too simple, even compared to Diablo I, and I bet is still full of minor bugs as well. And the main obstacle, here Dino does use a full engine (Unreal) and free assets, while most main stream game companies uses it own developed engine and proprietary assets for sure, and that's where the most of the work is done... But, it was a very nice job this one :)
@@ronaldodark It's 1 person doing this in a week, even if it is with free assets. Meanwhile, their teams comprise of up to 50 different developers, ranging from game design, character development, to programmers (lead, artificial, and what-not). So yeah, it isn't complex when you have specialists for every area in the game.
This is actually really impressive, especially for only a week of work. I’ve seen whole dev teams of hundreds manage a lot less with a lot more time (looking at you, Bioware). Not to mention this showed me just how many resources are available for game development. Great video, I’m subbing
The problem is a big team actually has to make all the art/assets they cant just click import...
and honestly this does look impressive but most of the effort is actually tuning..
To make this into anything that anyone would legitimately play for more than an hour messing around. would probably take 2-3 months. (which is still ridiculously low but, were not talking a masterpiece here)
The 1 week build stuff wouldn't actually work for a solid foundation to any full game, these are just prototype challenges that would produce large headaches in anything with size.
It would've taken more time, if he had to create stuff from scratch, and PURE CODE
assets
Except that it really isn't easy making a game that's actually fun, balanced, engaging and stable game.
I'm just starting out in game development joining week-long game jams, and developing prototypes like this is relatively easier and more accessible now, with all the support for indie developers from Unreal and Unity etc, but a lot of actual game development is not fun, its going over and redoing levels, art, code, endless playtesting, feature testing, over and over until the game is polished enough to release.
Doing prototypes is fun, fast and you don't need to worry about polish because its not a commercial product. Doing actual game release, you need to worry about code/resource efficiency, honing game balance for multiplayer games, dealing with network code, making sure levels flow well and have visual/audio cues to guide players, tutorials, key rebinding, quality and performance settings, localisation and a whole metric crapton of other work and considerations.
Add to that, unless you want your game to be viewed as another asset flip, all the art assets need to be done from scratch.
Not defending Bioware's more recent stuff, just putting things into perspective hopefully.
Awesome work in only 7 days. You rock man !!!
For just 1 week this is amazing.
This must be a good 100 hours of work right here. Great work ^^
Fantastic work! It's incredibly motivating to see what just one amazing developer can do in a week with Unreal. This inspires me to no end. Thank you for the video!
Except you can't. If you go out there with every single thing in your game stolen or copy and pasted you will get sued for sure. I hope you are a great composer and musician too. And a great writer to write the whole game story and dialogue, Etc etc. This makes it look very simple when it's not. You can't just steal models you have to make them yourself. Do you know how to draw? Create 3D models from scratch? I am glad you are inspired to learn but please don't think this is the way.
@@OSGondar you can use paragon chars for free in your game no?
he didnt write a single line of code, he isnt develloper is maximum game DESIGNER
@@dabnoj depends on the licence they have
99% of the things he used out there are free for PERSONAL USE if he did want to sell the game or have any income from it... the license doesnt allow it...
copy paste only work in bad schools
"Archus is a huge pain in the ass." Imagine seeing something like this in D4 lol
i really enjoyed it. what i got to say is that i am start off to create some games. i am excited. thank you for your vid. please keep that project going on . i want to see the end of it.
Wowoow you are amaziong! 6 days! i wish i have this skill and make the game that i really love to play
Ur finnallyy back finally
This looks beautiful and easy to create content that I've always dreamed of. When I get s computer I will definitely try this out! Thank you for sharing
It's a lot harder then he makes you to believe
But good luck
Awesome video, if anything it shows how far one single individual can go with drive and dedication.
Amazing work. Dreamworld will be in touch soon I'm sure.
Why would someone even dislike this? He worked hard making this fire game.
Maybe they are jealous..
@Petr Říha stupid
@Petr Říha Wow, someone hates life. I would love to see your talent? Then again your prob dont have any.
@Petr Říha Ok, then show how you can do it better in seven days with more profit, no ego satisfy and while you are saying that this is not hard job. I will wait. Be useful.
@Petr Říha Seek help
HOLY CRAP ! That`s really good man ... I`d play that !
Did not watch the whole video lol faker😝
@@meiniit2025 I DID ! Of course i know it-s not Diablo 4 but what he did if polished could be a cool game. On mobile or PC...
@@bubumic2971 you have not idea of what you're talking about.
Are you planning to make a full course on this, would definitely buy it
You made such a cool video bro keep going!
I wish that there would be this type of video for all game genres to encourage people to made what game they want. But making a game is very hard work and very time consuming as well.
It's impressive how much you did in just 1 week. I loved Diablo 2 and I remember that crazy mouse clicking, I wish that there would be just one click for auto-attack.
It's time consuming, and yet he made Diablo 4 in a week XD
go back to diablo 2 now and try hold attack on a monster instead of clicking, that is auto attack. u welcome. works in poe too and other rpg, you can keep attacking enemies off screen that way too if you are ranged
Subscribe or I will eat you for breakfast
i did no worries
I already ate my breakfast
Try to make Game like Gothic 1 and 2.
I Will never subscribe 😎
would you like to have cereals as your breakfast?
Nice tutorial - a good start to building something interesting
I like how this dude spent a week and it looks better then most games lmao
the presets he uses are from people who have been doing it for more than a week
@@thatsnotmyname7462 how do I get these presets?
@8:50 : a dupe is born
@13:20 : "i noticed abilities didn't use mana"..in my mind let's exploit that!
@13:47 : sanctuary 100%
@14:30 : enigma of peace hack found
@14:46 : budget cuts just got real lol, time to leave the ship
@15:15 : client wanted an axe, we gave him a sword..if it fits, it sits
@15:25 : every streamer's drop when playing poe
@15:38 : props for hardcore!
Blizzard be like: "yeah, but does it play on your phone?"
If this is what you accomplished in a week of solo work... If your motivation held, I can only imagine what you'd have in a month or three of development!
Well done.
Cool) your videos is really interesting. Thanks dude for this cool time)
This is awesome. You should make a tutorial series on how to do it all though.
Those are some serious skills. The world needs way more people like you! Good job!
Man, years ago, after learning C programming for the first time, I attempted to write my own collision detection in Turbo C using the included primitive graphics library. Was fun but my game loop got complicated real fast.
Why is this so damn entertaining and motivating!?
Where are you from? Loved the accent! Very smooth and also, great video! I'm really into coding and your content's such a nice piece of work.
Plot twist: He is the creator of Diablo!
nah it's not, otherwise diablo could have been released on mobile, for sure.
If it was true he wouldn't had fixed the bugs.
No, that would be David Brevik, the original creator of Diablo 1 and 2.
With this voice he was probably 3 years old when Diablo was created
HAH??
WOW that slow time skill is SICK!! Would love that in a diablo game!
Diablo games rely heavily on multiplayer.
Man what a world we live in, there’s a Tyrannosaurus rex showing us his process of making his game
Bro first thing I do when I get the game I'm going to level up and see if there's a speed cap. If not, expect to see a blue screen on my monitor.
When the plot takes place in a world where there are only 2 survivors and there is nothing else to do , they don't want you to gather flowers or go take a letter to some old friend in a distant village all they want is to get rid of the monster that killed everyone that's all .
and the 2 survivors are 2 dudes XD
The world would be a gaming world if dinos didn’t extinct
big truth
so those meteors are actually fired by our parents?
Maybe Beka Wang
Folowed u from 40k subs :))
great job man... very insightful...
you should say "This game has sound with the upcoming DLC."
😹😹😹
$5.99 to hear the game
@@actualteddybear891 And then another $7.99 for a music pack, to add music!
$4.99 for blood dont forget the blood price!
Awesome video! Looks like power creep was a factor for the player. Went from challenging in the very beginning to not taking any damage from the first boss rather quickly. Making games is MUCH harder than most people think. Now imagine actually making your own game engine for a game like Star Citizen, Bannerlord, or DayZ. lol! Almost unfathomable.
Oh star citizen…
@@Sightss_ Leagues beyond anything else in the genre and it's still years from being "complete". Truly an incredible game.
Its crazy how easy you make this look when its astronomically difficult to understand how to use these tools x'D great job
Just like anything else, like a building a chair, when you learn the tools the process is simple. Game development has never been easier, as the tools allow you to pretty much drag and drop components which would have otherwise taken dozens of hours to build. There are 4-6 month programs at local colleges if you are interested in this sort of stuff. No background required.
This is a good demonstration on how impactful sounds are to a game