Animate Anything with the Sound Effector Cinema 4D / easy xpresso tutorial for beginners
Вставка
- Опубліковано 25 сер 2024
- *DISCLAIMER*: I have not invented this technique, but found it in another video and merely made a more condensed version of that tutorial. A more in depth version can be found at lesterbanks if you search for "Using the Sound Effector in xPresso to drive Attributes in Cinema 4D "
In this tutorial you will learn how to affect any parameter with the sound effector in cinema 4d using a simple xpresso setup than can be applied to many different use-cases.
instagram: @danieljpaul
Sound used: House loops 003 long version 2 120 bmp by josefpres
Thank YOU!!!
@@NickShaheen my pleasure nick!
Very useful thanks!
Glad it helped! Let me know if theres any questions
thx
Gerne! Bin froh wenn es dir geholfen hat :)
Fire tutorial
thank you so much! Hope it helped you with your project🤩
THX THX THX...(^__^)
🙌
My result node does not change
Hi! Can you try describing your problem in more detail? That way I can maybe help you. Ideally with a timestamp where your result deviates from the video.
For some reason the range on the sphere is not working. (it does not blink, but lights up at the maximum value of Emission Weight.) Material Redshift. Could you please tell me what the problem might be? Cool lesson
Which sphere are you referring to?
Not quite adept in Redshift but I just looked it up and Emission weight is a multiplier so would be very sensitive to whichever value is inserted. Not quite sure, but is it possible that emission weight is a value between 0 and 1? Maybe xpresso currently is constantly feeding it with values above one, resulting in it being maxed out.
If this is the case you can fix it by ensuring that the values you feed it with also are between 0 and 1. Try playing with the divide function to reduce the input value for Emission weight. Let me know if that works.
@@normalrender Thanks for the reply. I'm doing better thanks to you. Is it possible to specifically set the range for the glow in math or something else? Let's say it was specifically from 0 to 10. Without the bouncing range of numbers from the sound effector.
@@user-gv9es2xu5e Sure thing! I think you can use the range mapper to generate a specified output range based on an input range (like from the sound effector for example). In the range mapper: You could say the min value from sound effector corresponds to 0 in the minimum of the output range and the max value of the sound effector corresponds to 10 in the maximum of the output range in the range mapper function.
Does that work for you?
@@normalrender Yeah, thanks, that worked great. And I have another question. how to disable only the sound in the sound effector, but that the animation would continue to work from it?
@@user-gv9es2xu5e I think you would have to accomplish that in post. I do not know of a way to mute the audiotrack but retain its waveform information.
hello do you have any trick to make it smoother?
hi sorin! It depends on what you mean by smooth. If your selection is constantly overshooting the max and dropping to zero, it is bound to be very hectic. What you can try is playing with the divisions in xpresso, so that your selection in the sound effector never is 0% or 100%. Also play around with the selection of the sound effector: Some elements of the soundwave just are more hectic than others.
@@normalrender Thank you for response i find another tehniqe