On point, Nick. Coming from a 20+ yrs of photography background, I can't stress enough the importance of camera angles, f-stops and placings to convey one's intended message along with lights and everything else in a scene.
This is an awesome tutorial. New to C4D and must say this gave me a clear understanding on how to use cameras for my work not only here but in AE as well. Thank you!!!
What's the relationship between focal length and document size? I have noticed that it changes the perspective when I change the document dimensions and that makes me uneasy because I don't know what to do with that :D
Hey guys would you consider making tutorials of the intro animations you use for GSG videos? I'm referring to the one in this video with the spheres popping off the wooden board, or some of the others like the spheres moving along a wavy path carved into the wood. They really capture the beautiful of simple and minimal design, and use your material library so well! I've recently joined GSG Plus and I would love to see these added to the tutorial library for C4D learners.
What you are saying in your video is not entirely clear and may give rise to misunderstandings: the perspective between objects (the relationship between them) only changes if the camera moves. If you just change the focal lens without moving the camera, you will only have a larger or smaller area of the scene: in the case of changing the focal lens for a telephoto lens, you will be cropping the scene. On the contrary, if you switch to a wide angle, you will be giving more area to your scene. The result you are describing only happens if, in addition to changing the lens, you move the camera to reframe the subject. But if you don't move the camera, the "deformation" of the object will remain the same, regardless of the lens you use. If you want confirmation of what I'm saying, create a scene in your 3D software with a long bar and frame it diagonally with a normal lens ( 35mm ). Make a render. Now change the lens to a 18mm, without moving the camera: make another render. Now change the lens to a 70mm: make another render (if the 70mm cut your bar, make another render using Film offset on the X axis to reframe the part that was cut. Then mount it in Photoshop to have an image with the full bar ) ( Film offset only moves the film plane in the x and y directions, without moving the camera ). Now that you have the renders for each of the lenses, take the three images into photoshop, layer one on top of the other and scale them proportionately until the three bars are the same size and overlap. You'll see that all three bars have the same distortion, overlapping perfectly. In short, the perspective of your scene will only change if you move the camera. Changing the lens without moving the camera will only change the framing of your image.
On point, Nick. Coming from a 20+ yrs of photography background, I can't stress enough the importance of camera angles, f-stops and placings to convey one's intended message along with lights and everything else in a scene.
This is another very helpful video! Thank you, Nick!
One of the best tutorials
This is an awesome tutorial. New to C4D and must say this gave me a clear understanding on how to use cameras for my work not only here but in AE as well. Thank you!!!
Glad to see an informative video on cinematic effects. Thanks! 🙏
Very helpful and informative, like always . Thanks 🙏
I dont know this Tut. Thank you so much
Thanks a lot
Incredible Work 👍
Legendary 4:3 Camera
What's the relationship between focal length and document size? I have noticed that it changes the perspective when I change the document dimensions and that makes me uneasy because I don't know what to do with that :D
that is fixed in R23, for older versions there is a custom script for that, u keep your perspective same when change render size.
@@revocolor wow, really? Gonna check
Hey guys would you consider making tutorials of the intro animations you use for GSG videos? I'm referring to the one in this video with the spheres popping off the wooden board, or some of the others like the spheres moving along a wavy path carved into the wood. They really capture the beautiful of simple and minimal design, and use your material library so well! I've recently joined GSG Plus and I would love to see these added to the tutorial library for C4D learners.
old tutorial but still very useful!
I guess I am kinda randomly asking but do anyone know a good website to watch newly released series online ?
@Izaiah Caleb I watch on Flixzone. You can find it on google :)
@Drew Xzavier Yup, I have been using FlixZone for since march myself =)
@Drew Xzavier thank you, signed up and it seems like they got a lot of movies there =) Appreciate it!!
@Izaiah Caleb You are welcome :D
it does not matter if it´s old because c4d camera object have not changed
he looks so young.....
What you are saying in your video is not entirely clear and may give rise to misunderstandings: the perspective between objects (the relationship between them) only changes if the camera moves. If you just change the focal lens without moving the camera, you will only have a larger or smaller area of the scene: in the case of changing the focal lens for a telephoto lens, you will be cropping the scene. On the contrary, if you switch to a wide angle, you will be giving more area to your scene. The result you are describing only happens if, in addition to changing the lens, you move the camera to reframe the subject. But if you don't move the camera, the "deformation" of the object will remain the same, regardless of the lens you use. If you want confirmation of what I'm saying, create a scene in your 3D software with a long bar and frame it diagonally with a normal lens ( 35mm ). Make a render. Now change the lens to a 18mm, without moving the camera: make another render. Now change the lens to a 70mm: make another render (if the 70mm cut your bar, make another render using Film offset on the X axis to reframe the part that was cut. Then mount it in Photoshop to have an image with the full bar ) ( Film offset only moves the film plane in the x and y directions, without moving the camera ). Now that you have the renders for each of the lenses, take the three images into photoshop, layer one on top of the other and scale them proportionately until the three bars are the same size and overlap. You'll see that all three bars have the same distortion, overlapping perfectly. In short, the perspective of your scene will only change if you move the camera. Changing the lens without moving the camera will only change the framing of your image.
Why you republish old tutorial ?
back 2 Mac? where is the beast PC?
GSG Classics are old videos reposts.