UE5 l Fluid Flame Thrower VFX Pack l Unreal Engine 5 (Trailer)

Поділитися
Вставка
  • Опубліковано 15 вер 2024
  • MARKETPLACE:
    Fluid Flame Thrower VFX Pack: www.unrealengi...
    Other Projects: www.unrealengi...
    FOLLOW US EVERYWHERE:
    Facebook: / coreb-games-1041352050...
    Twitter: / corebgames
    Discord: / discord
    Instagram: / corebgames_official
    #UE5 #UnrealEngine

КОМЕНТАРІ • 5

  • @Cutlass2436
    @Cutlass2436 26 днів тому

    You should make a Spreadable Fluid Fire asset

  • @NeatWolf
    @NeatWolf 26 днів тому

    Fire's a bad beast, even non-simulated one! So kudos for the tech feat achieved!
    This reminds me of an old official Unreal demo with a dragon.
    I believe it visually could benefit from some detail texturing of some kind, to help removing that "blobby" feel, result of a low resolution grid.
    How can this flame interact with the environment? Is it a visual effect only? Does it send events?
    How does it interact with GI and lighting in general? Are the bounds of the simulation static? Can they be resized at runtime, maybe automatically?
    Apologies for the list of questions - I'm aware fluidodynamics is no joke in games - some design choices have to be made.

    • @CorebGames
      @CorebGames  25 днів тому

      It used Niagara Fluids, so effect can simulate the external environment. Thanks

  • @tylercathey8848
    @tylercathey8848 26 днів тому

    how performant is it

    • @CorebGames
      @CorebGames  26 днів тому

      It's not bad. If you increase the resolution compared to the video, it may become a little heavier.