Outside Xtra I have two submissions. One in this category. What about brine in dragons dogma? It's similar to the leeches in half life, but it just teleports you back to land. My second submission is top 7 characters you would romance if you could. My submission is Gywn Anwy from kingdoms of Amalur reckoning. If you join the Warsworn she immediately treats you as a competent soldier and very quickly you become her most trusted friend. It's just a shame that there's no romance options in kingdoms of Amalur reckoning.
There's a guy on UA-cam who, with the help of the stasis rifle, built a vertical shaft connecting his base at the crater's edge all the way down to the ocean floor.
I really want to see a game that actually allows you to leave the border, but then a cut scene plays that shows you walking off into the distance, and then just takes you to the menu screen.
In Batman Arkham City, Batman is prevented from flying into the sea by his moral code to stop the villains. When he tries to fly over the wall dividing Gotham from Arkham City, gun turrets shoot at him.
The thing about the lurker shark on Jak and Daxter is that not only does he prevent you from going out of bounds but that he is also added to platforming on some bits of the game making it absolutely terrifying as a child knowing that if you miss that jump you're about to get eaten
When I played Subnautica I didn't perceive the "Detecting multiple leviathan class lifeforms in the region. Are you certain whatever you're doing is worth it?" as a world border that can't be passed so I went there with my Cyclops, because of the darkness I kept hugging the cliffside so that I could orient myself, with the use of decoys, occasionally sitting still and a few excursions to make reparations I managed to reach the maximum depth the Cyclops could reach despite the 3 Ghost leviathans constantly around me.. Since I hadn't reached the bottom yet I decided to eject with my Preator suit and fall like a rock until I reached the bottom (I was equipped with a grappling hook so I could get back up) turns out I did reach the bottom.. a vast plain of nothingness that was too deep even for the suit that was slowly crumbling because of the pressure.. I only then realized that I was never meant to go there.
You are the type of person that ventures out into the nightmare infested forest, ignoring all warnings just to be mauled by the next monster showing up out of nowhere. To be fair, this is not as terrifying as what Markiplier found when he went into the Magmachamber Facility while it was still under construction. That shit gives me fucking nightmares...
oh absolutely! I have subnautica and it's made me genuinely scream a few times. For such a bright, not horror game during the day it sure loves to freak you the fuck out
I am terrified of the ocean and sharks. So I had a hard time playing subnautica at first. Then I played free mode and saw all there was to see with scary monsters and was actually a little disappointed. I feel like they missed an opportunity for giant shark monsters, or Cthulhu type monsters.
There was one method in Crysis you missed in the last video. If you try to avoid becoming shark breakfast and take a boat, you get blown up by some North Korean warships.
Fun fact: In the Crater's Edge, you can go to a specific set of coordinates and hear the sounds of something far bigger than a ghost leviathan calling in the distance. Although there's nothing actually in the game there, but it makes you wonder what kind of things could be down there.
Most likely the living version of the gargantuan leviathan from the lost river. But that one was just a baby, and at full length it would be taller than 3 Empire State buildings when it’s on its tail. So imagine what the adult would be. Or, actually, you probably shouldn’t
This was debunked! It's actually ambiance from the mushroom forest biome - you essentially fall far enough down that the game detects your location there!
The AI for Subnautica actually only spawns the Ghost Leviathans in areas that you are not currently observing. Basically, it purposefully spawns them behind you.
@@TayR0C - yeah, the PC port chugs a bit, I had to use my most beefiest computer (not a laptop) to get it to a level where it wasn't lagging like hell. Fun game, recommend using a controller on the PC version unless you wanna fiddle with key bindings for half an hour
You actually missed the coolest part about the ghost leviathans in Subnautica. While true, if you're out there with out any gear they'll eat you -- if you go out in your seamoth, which is typically the point most players would try to explore past the edge of the map if they were brave/stupid enough - the ghost leviathans are actually programmed to try and headbutt you back onto the crater first. They try and brute force you back in bounds while also scaring the crap out of you.
@@windycityhiromi I've been looking for a while now but all I can find is information on after you've already found the entrance to the lava tunnels and I haven't found the data Bank for the alien thermal plant so it doesn't appear on my HUD
Explanations in this video are highly redundant, as i noticed. Very badly made and the fact this vidoe should not be this length is obvious. Noticed that?
Ngl, subnautica is absolutely the most scary game I've ever played. When I went to the edge of the map I saw one of those in a distance and just went afk
As opposed to when I played it, I saw it as a survival lite (less grindy than typical survival games) game set on a primarily aquatic planet. Later on I watched other play and heard them calling it a horror game. There was no point in the game that was scary to me. I found the game rather relaxing.
Ever play Stranded Deep? Those of us with Submechanophobia &/or Thasslasophobia have a hard time with the game. Subnautica is a bit easier for me personally to digest because of it's more cartoonyish graphics. Stranded Deep is just pure horror for people like me.
In Batman Arkham City if you try to glide over the wall separating Gotham City and the titular prison turrets will open fire on you forcing you to turn back. Dishonored and Dishonored 2 keep you from leaving Dunwall and Karnaca by swimming away by filling the waters with aggressive hagfish.
It is actually possible, with very good gliding or using one of many glitches, to get above even the turrets and explore Gotham (The easiest way is to get on the end of a railing and spam Freeze grenades to gain height). Although, there's no collision, so you can never land, everything is low res and there is no sound apart from the wind in your cape. It's beautifully eerie; I'd totally recommend it.
Aww.. wish you guys mentioned Mario 64 never ending staircase, just to turn back around to find out you haven't even made it 4 feet away from the castle
Yahoo yahoo yaho yaho yahoyahoyaho yayayayayayayyyyyyyyyyyyyyyyyyyyyyyyy yahoo! I don't know about you, but I made it up the endless staircase just fine!
Something cool about the leeches is that they weren't made up to keep you in bounds. They were actually enemies in Half-Life 1 that you had to dodge in a swimming section but they were more manageable there because it was a much smaller amount so you were fine as long as you swam fast enough.
This is true since science reliably tells us they react to blood, motion, and can tell humans apart from their usual fare of fish and seals among other things. I think I heard about ones that are friendly to tourist divers in the tropics because they get fed bits of meat without getting aggressive. Not people munchers at all!!
They found a cool way to prevent you from leaving the map in Populous: The Beginning by making the maps as planets that are round (no edge of the map at all ... loophole).
I miss that game 😭!! Our ancient computer played it like a dream though some worlds were easier to conquer once you knew what the cheat code was. Those crazy dragon things you could summon were great for dealing with the tetchy witch you were neighbors with, hands down.
"The art of shrieking underwater." Water isn't space... Very much the opposite, it's like super-air, that's so super it kills your lungs... The point is: it's heavy and carries sound, and things make sounds, like whales.
@@oniemployee3437 Sound travels from particle to particle. In air, there's more "gaps" between particles which makes them extremely easy to vibrate and carry the sound. If a sea creature has the ability to make a shriek in water, it has the initial ability to create sound in the water around it, creating a ripple effect as this sound travels along the more densly packed water particles around it. Basically, water's extremely good at transporting sound bc there's enough of it close together, with juuuuust enough gap for it to actually vibrate still. So the inital vibration is difficult, after that, it carries.
Sea of Thieves has a cool one. If you drift out of bounds, the water turns red and your ship begins to tear apart. The story quests eventually touch on this with an item to bypass the Red Sea and reach a new island.
Looking at Conan Exiles, I can't help but remember an old German RPG called 'Gothic', which sports a magic barrier that let's everything in but nothing out. Breaking that magical prison wall is the whole point of the game.
The Borderlands series, whenever it seems possible to leave the bounds of the map, the massive gun turrets that dot it turn on you quite threateningly, and then proceed to follow through on said threat.
@@nickmurphy2936 There's 2 ways to explain this: The Dahl mining employees were all ex-cons, So they put the turrets up for protection and to keep the ex-cons from walking away and causing mayhem OR They're still made by Dahl, however outside of the boundaries there's a dangerous world with far more dangerous monsters than we can imagine, They're just set to shoot anything that moves in and out of the area
@@FEDERALBUREAOFlNVESTIGATION The "Warning!" sound byte mixed with how fast they turn to lock on still makes my heart skip every time I accidentally step out of bounds. Those guns are no joke.
What about Slender Man? When you go out of bound, he tells you straight "You cannot escape me." and murders you vintage Horror Movie Style. That one is my fav. It still gives me the creeps
Anyone remember the huge sea monster in the creature stage on Spore? Oh man that initial 'ooh crap I'm lost' cutscene really set up the huge monster devouring you quite nicely, and somewhat heartbreakingly too lol
@@john_stromboli You can, the original Half-Life leeches aren't there to keep you in bounds so if you run into them you can just hit them and they die.
the lurker shark was so intimidating that it gave me a life long fear of open water and sharks. i still feel my heart jump when i hear it start coming up
Same, I think I was 7 when that game came out on ps2, and i remember loving it. I tried swimming out to the Misty isle, you see in the intro cuts energy, and out in the open ocean it slowly came up at me. And for 10 seconds of terrified spin jumping above it, I paused eight before it ate me, and haven't played the game since. Still terrified of the ocean. And I'm in the Navy now. Go figure.
My sister told her friend I was scared of the Lurker Shark. I had went to get something to drink downstairs & they were upstairs in her room. They went into my room (I told them to keep out as every time my sister's friend came over, they'd be in there picking on me, taking my stuff, not putting it back in it's place & calling me names.) Anyhow my sister's friend unpaused my game & put Jak in the water. I shouted at them & they went off angry.
Those Lurker Sharks scared the crap out of me when I was just a tiny child, I fell from the cliff on the training island and couldn't get back to the beach, when I heard the sound it made when it was coming I made my dad take the controller, I didn't even watch but he solved the problem real quick by swimming straight out for open water apparently and respawning. XD
Explanations in this video are highly redundant, as i noticed. Very badly made and the fact this vidoe should not be this length is obvious. Noticed that?
Far Cry 2 had a good way of doing it by you simply passing out in the desert heat. The Borderlands games also did a good job by having you destroyed by the settlement's defense turrets.
I didn't think there would be a way to make the Lurker Shark more terrifying, but you've accomplished it Oxtra, well done. Now to go and calm myself for the next day or two
I agree those things tortured my poor child mind and set off deep fears of the ocean and sharks! Fun stuff that. Great games though still in my memories as the first ones I ever played
Frodo Baggins It’s funny how people are afraid of sharks of any sort. They’re simple sea creatures following their instincts whereas dolphins and porpoises on the other hand actually have the intelligence to recognize, understand, and be evil. They just got better PR I guess.
I can make it more terrifying. Having I eat you when your not in the water. It happened to me in rock village on the pontoons. It ate me after I fell in the water but got back onto the pontoons.
The Lurker Shark scared me so much when I was younger, it spooked me into remembering it as looking more sinister. I remember it was a dark purple, thinner, longer, and much more grisly looking beast that suddenly jumps out of the water and snaps you within its jaw, rather than the "calmly swims on-screen to gulp you down for lunch before going back to work" reject Cheetos mascot that is really is. That was the thing that had me spamming the jump button back to shore the moment I heard a heartbeat. An obese, punk rock Nemo.
That lurker shark is the reason I'm still terrified to dive in ocean levels. I'm 25 and I played Jak and Daxter before I was a teen 😕. Everything you said about it is true! I'm glad you added that to the list.
Let's hope Insomniac Games' Spider-Man: Miles Morales will succeed where Naughty Dog horrendously failed at The Last of Us II: the well deserved status of Game of the Year.
Everyone forgot about Spore. The sea monster in the creature stage REALLY surprised me the first time. I do wonder why it no longer exists in the civilization stage though.
It does, kinda. You can call it to scare fish in the Tribal stage, and there's an Easter egg where it comes out of the water to wave at you in the civilization stage . . . rarely.
Sunset Overdrive was good. You can try paying attention to the plot, or you can understand that the real plot is "it is a video game" and proceed to do all the wacky shit that entails because wall running is awesome and fall damage is for losers.
You'd need some kind of glow-in-the-dark paint and waterproof coating. With that you could probably paint something resembling the Ghost Leviathan's markings on a transparent pool noodle, assuming you can find one. Which you probably can't. As a potential replacement maybe you could paint a regular noodle black and then add the markings, making it easier to see during the day but making it look transparent at night? Anyways then you could cover it with the waterproof coating, keeping the paint from washing off. This would seal the air inside, meaning it would still probably float. If you wanted to mimic the shape of the Ghost Leviathan, you'd need to get multiple of the clear pool noodles (Or paint multiple pool noodles black) and cut them out into a rough approximation of its shape before gluing them together and doing the painting. OR, and this is probably the most terrifying of the options, you could find some kind of transparent wire, like a cord. Then you need some kind of sheet of clear plastic, kind of like saran wrap but less clingy, along with the glowing paint and waterproof coating from earlier and finally some kind of airtight transparent container (you'd need multiple of these). Form the wire into a basic skeleton and paint it accordingly, then coat the entire thing. Attach the flotation devices to the inside in order to make it float. OR OR OR the more I look at this thing to figure out how I'd make it the more it looks less transparent and more very reflective, because the nature of the ocean around it makes it hard to tell the difference. So if you wanted to make something that looks more like it does in the game, you would probably want to make the noodle shape from earlier and cover it in something silver and reflective. This would work best in open water during the daytime near the surface, and would be more noticeable as a trick of the light during the night time. Which is honestly probably preferable if you think about it.
For HL2 the original concept was that an Ichthyosaur would spawn and bite Gordon. Supposedly playtesters kept trying to fight them since they were killable enemies from HL1, and it was also memory intensive. An unfathomably large swarm of leeches got the message across better.
I'm surprised The Brine from Dragon's Dogma didn't get a mention in this, nasty evil red mist that likes to absorb you if you dare ask the question "Does the arisen know how to swim?"
I mean, it makes sense. The game was made when swim mechanics were still fairly sketchy in games, and the Arisen was raised in a seaside village. Of course he would know how to swim. So it makes sense from a mechanics standpoint as a way to not have to make those kind of controls. But it's cool that the Brine consumes everything that enters it, even dragonkin, rather than just being something to prevent the player from swimming.
Yes! I was thinking this exact thing. The brine fucking sucked, especially when I was trying to jump to some chest or gold bag and accidentally fell in.
@@crazymanwithdanukes2376 not really? bro even if you had modded hp and shields you would still instantly respawn. ive never seen them not oneshot you wtf r u talkin about?
I find the Ghost Leviathans actually quite beautiful, with their bio-luminescence and the way they swim is enchanting..but that shriek is terrifying. And a fun fact that they only attack you for territorial reason and not for food.
Commenter request: a whole video of these two geeking out about water physics. And if such a video already exists, please steer me in its direction smartly.
I'd like to mention outer wilds, a game all about the Solar system you live in. Where you play as a 4 eyed Species built to take abuse. Their is actually 3 ways developers handle with players trying to leave the simulation, one is the autopilot trying to bring you back, Ofcourse you can just tune it off but because of reasons in game your character will kinda fade from conciousness and return to where the game starts, however in the third option you can in fact leave the game, and it's one of the endings of said game.
Explanations in this video are highly redundant, as i noticed. Very badly made and the fact this vidoe should not be this length is obvious. Noticed that?
Ah yes, what happens after you pass through that ghost wall in Conan Exiles is truly horrifying: an ad for Facebook Messenger plays. It gaves me chills just thinking about it
My heart still beats faster when I hear the lurker shark approaching! Let me tell you I was happy to see that monster hanging on Krew’s wall in Jak II!! For sure my favorite series to this day.
ARK: Survival Evolved has two. The "barrier," a force-field that is the wall of the space station the environment is on (glorified invisible wall that you can see), and the Extinction map's antennae towers, which if you walk past them your "specimen implant" will become unstable and you'll start taking unavoidable damage until you die or re-enter the map.
Little Hope, it really surprised me how the game used the fog to keep the characters from wandering off the map. I thought it would be like Silent Hill and you could just keep walking, but nope, not this time.
Jak II and 3 also had their own similar way to keep you inside the confines of the game. In Jak II there was the Haven City defense system, and in Jak 3 there was a giant killer squid that just instantly drags you down into the deep like a scenario straight out of a nightmare.
All right but have you tried facing an Alien in a closed up and abandonned space station? :P Subnautica at least gives a sense of wonder once you get past the sense of dread XD
I love that the sense of fear changes as you learn to navigate the world At the start even the small-ish stalkers are stuff from nightmares, and have you swimming away faster than sanic goes after rings, while at the end of the game you just look at a reaper leviathan in the face and just tell them to sod it because you have more important stuff to do
@@cacs2201 Once you get a stasis rifle and keep a spare battery or two, enemies become more of a minor annoyance than a threat. Though prior to that point, most players will dread every new fish they come across that can't be eaten. The worst to me though is always those exploding bomb fish, because if you're not expecting them it's going to be pure panic once you hear their screaming, as you try to escape their blast radius......
“Oh! My heart explodes! Good data.” Evidence that GLaDOS is interning with Jane this summer, and is currently experimenting with Jane’s favorite test subjects.
Jak 3's wasteland tantacle creature was far scarier than the lurker shark. There is no noise to let you know when, It's far more sudden, and you have no chance of backpedaling across the boundaries to save yourself. Knowing that thing is in the games code, and having experienced some weird glitches in that series, I never felt safe in the water of haven city
the Jak and Daxter lurker shark reminded me of that other shark like creature that would eat you in Rachet and Clank if you went too far in the water or accidentally fell into some of the lakes and seas
Well, they were both made by the same companies, so there's a good chance that they just reused the build. Damn, I miss those games...especially ratchet: deadlock
So glad you included Jak and Daxter on this list! To this day whenever I am swimming near the ocean boundary of any game I always anticipate the lurker shark noise to warn me I'm not supposed to be there.
In the Motocross Madness demo the map was surrounded by cliffs. It's hard but possible to climb the cliffs. If you kept going you'd get slingshotted off your bike into the air
The thing with Subnautica is that it doesn't STOP you per se, it just makes it harder to go farther. when you get far enough eventually it just teleports you to up to 500 meters away from your lifepod.
If there's a commenter's edition part 2, can I add the red mist from my most hated game, Dragon's Dogma? As if I needed another reason to stay out of the water, what with my pawn screaming, "Be careful not to get soaked in water!" everytime I so much as dip my pinky toe in!
Holy shit! I was just playing Dragon's Dogma like an hour ago! Seriously underrated game! Its my most favorite game in the world. And yeah the brime is a jerk lol.
Join the thalassophobia club. I started to watch this video because it's neat, saw Subnautica and knew where it was going... once they started showing open, empty waters I had to just pause, skip around a bit, then just go to the next number because NOPE.
As a person who's developed a fear of the ocean after watching too many documentaries about the terrifying stuff we know is there, let alone the stuff we don't know about, I don't find your fear irrational at all. Worst part is, I grew up on beaches, love maritime history and ships and grew into my fear of it. I blame the Discovery channel(back when it was actual documentaries and not another trashy reality tv network).
Creature In the Well has one I love at the start. If you try to explore the clearly empty desert, the sandstorm intensifies, sends you back to the path you're supposed to follow, but you get the trophy "There is Nothing" Plenty of games will hide secrets and achievements in areas like this making it hard to know when you are and aren't supposed to explore off the path, so what better solution than to make the trophy simply attempting and having it's name answer your question as to if there's anything to find?
My favourite is on halo 3's multiplayer sandtrap map. A ledge that's hard to climb, followed by a flat section of motion sensing mines that spring up and explode downwards. You could get a mongoose up there and drive around, and the explosion would be late enough that it wouldn't kill you. We played infection with glass cannon zombies at 300% speed, and chasing after survivors on buggies on the edge was dangerous and hilarious
CrossCode has a few inventive ways of keeping you in bounds, first off, there is the part where you are made of something called softmatter, that solves in water, making water deadly, then there is the part where you are in game in a different game, CrossWorld, which has invisible borders to keep you in the map, a rare case of perfectly justified lazy invisible walls
Always good to see The Saboteur being brought into the conversation. If ever there was a game I'd love to see being remastered (with the warts polished out), it's that one.
@@paperclip6377, because there's no death animation, no loading screen, nothing. You just simply fall and then land on the map again, as if there were another map beneath the one you just fell off of. I've not seen that in another game.
You can get past the leachest by Grenade launching off the ledge of the mountain and holding crouch + jump. It feels amazing seeing the half rendered terrain!
The assassin's creed one works on another level too cause in AC1 they tell you that the way you control your ancestor is through a puppeteering system, so it actually makes perfect sense that you lose control of all your limbs
Video games wont let you out that easy. Enjoy these suggestions of interesting game boundaries from you lovely commenters! 🎮
You're the best channel out there just saying
this channel is awesome
Why don't you guys cover games with cool secret/alternate endings? That'd be an interesting topic I think
@@divyanshu.26 thats a good idea
Outside Xtra
I have two submissions. One in this category. What about brine in dragons dogma? It's similar to the leeches in half life, but it just teleports you back to land.
My second submission is top 7 characters you would romance if you could. My submission is Gywn Anwy from kingdoms of Amalur reckoning. If you join the Warsworn she immediately treats you as a competent soldier and very quickly you become her most trusted friend. It's just a shame that there's no romance options in kingdoms of Amalur reckoning.
I ain't afraid of no Ghost Leviathans, I built a base out over the edge for about 1,000m. I live with the Ghost Noodles.
oh shit, my bad, I didn't realize god himself had a youtube account
Kabob is a fucking saint
You are a beast! Good job, dude!
"I live with the Ghost Noodles" Will hopefully be my final high school quote
There's a guy on UA-cam who, with the help of the stasis rifle, built a vertical shaft connecting his base at the crater's edge all the way down to the ocean floor.
I really want to see a game that actually allows you to leave the border, but then a cut scene plays that shows you walking off into the distance, and then just takes you to the menu screen.
Nier automata kinda does this
I’m studying game design. I’m testing a build rn. If I add this I want to credit you. What’s ur name?
actually how about it lets you keep going, BUT you cant go back. also, my name is Jonathan
Farcry 6
@@MaxsMuseum I think it’s Jeremy Redus
In Batman Arkham City, Batman is prevented from flying into the sea by his moral code to stop the villains. When he tries to fly over the wall dividing Gotham from Arkham City, gun turrets shoot at him.
That's one helluva moral code.
@@Vasharan lmfaoo it manifests physically
Been way too long sense I played that game!
@@steppin-razor To be fair, the game turns you around, it doesn't kill you for it.
Why the heck are their turrets surrounding a city?!
The thing about the lurker shark on Jak and Daxter is that not only does he prevent you from going out of bounds but that he is also added to platforming on some bits of the game making it absolutely terrifying as a child knowing that if you miss that jump you're about to get eaten
😂
I swam to misty island and back
Do u remember banjo and kazooie the pirate themed level with that shark that would chase u if u went into the water that was scarey too
@@kclovelypinky8561 Snacker in Treasure Trove Cove! He still makes me anxious about jumping into the water to grab collectables.
@@TinySwanGrandAdventures yeah same when I played it a little bit but when I was little I watched my brother play that level and it scared me too lol
When I played Subnautica I didn't perceive the "Detecting multiple leviathan class lifeforms in the region. Are you certain whatever you're doing is worth it?" as a world border that can't be passed so I went there with my Cyclops, because of the darkness I kept hugging the cliffside so that I could orient myself, with the use of decoys, occasionally sitting still and a few excursions to make reparations I managed to reach the maximum depth the Cyclops could reach despite the 3 Ghost leviathans constantly around me.. Since I hadn't reached the bottom yet I decided to eject with my Preator suit and fall like a rock until I reached the bottom (I was equipped with a grappling hook so I could get back up) turns out I did reach the bottom.. a vast plain of nothingness that was too deep even for the suit that was slowly crumbling because of the pressure.. I only then realized that I was never meant to go there.
That first line doesn't play when you get into the dead zone. It plays when you enter the Dunes for the first time.
THEN YOU REALISED?!
*enters aquatic hell*
"you know I have a slight feeling maybe I shouldn't be here..."
You are the type of person that ventures out into the nightmare infested forest, ignoring all warnings just to be mauled by the next monster showing up out of nowhere.
To be fair, this is not as terrifying as what Markiplier found when he went into the Magmachamber Facility while it was still under construction. That shit gives me fucking nightmares...
What a spooky comment
Subnautica deserved to be on this list. Pretty, engaging, and... terrifying.
oh absolutely! I have subnautica and it's made me genuinely scream a few times. For such a bright, not horror game during the day it sure loves to freak you the fuck out
I am terrified of the ocean and sharks. So I had a hard time playing subnautica at first. Then I played free mode and saw all there was to see with scary monsters and was actually a little disappointed. I feel like they missed an opportunity for giant shark monsters, or Cthulhu type monsters.
@@somberstricken4424 I liked that they went very original with the creature design! Cthulhu-like monsters would be too derivative, I think.
It's litterally the first game mentioned in the list...
@@sekai9906 I think they meant it deserved it's place on the list
There was one method in Crysis you missed in the last video. If you try to avoid becoming shark breakfast and take a boat, you get blown up by some North Korean warships.
How about Ride to Hell: retribution. they stopped you escaping the game by making it so bad you didnt play it in the 1st place
Burn.
Absolutely brilliant
They also make the sex scenes so awkward and weird you don't want to destroy your dignity when your friend/family see those scenes.
ROASTED
Hahahahhhahahahaha
Fun fact: In the Crater's Edge, you can go to a specific set of coordinates and hear the sounds of something far bigger than a ghost leviathan calling in the distance. Although there's nothing actually in the game there, but it makes you wonder what kind of things could be down there.
Most likely the living version of the gargantuan leviathan from the lost river. But that one was just a baby, and at full length it would be taller than 3 Empire State buildings when it’s on its tail. So imagine what the adult would be. Or, actually, you probably shouldn’t
@@hypername1 fun fact there's a mod that adds the adult gargantuan leviathan to the game. It's terrifying but also really fucking cool
dont ghost leviathans grow in size till they die? couldnt that just be a massive ghost leviathan?
This was debunked! It's actually ambiance from the mushroom forest biome - you essentially fall far enough down that the game detects your location there!
@@beetlescrem996 yep
The AI for Subnautica actually only spawns the Ghost Leviathans in areas that you are not currently observing. Basically, it purposefully spawns them behind you.
Isn't that what all games do? Spawning enemies just out of sight, not dropping a glowing death noodles on players.
Ahh, Subnautica! The scariest non-horror game ever.
Hell, it’s scarier than most actual horror games!
I smell the wooshes coming
@Monsterhunter 350 what's r/whoosh ?
Monsterhunter 350 well it’s not horror it’s terror
RosyGamerZsiderFz The hybrid
A reddit section dedicated to mock people who dont undertand jokes and/or references
Daubeny 2.0 i can’t believe people still do that
"Don't shoot the gulls! They keep the leech population down"
Well they're doing a real bang-up job huh?
How the heck are the seagulls supposed to keep down the leeches population? If they can we should be more worried about the birds.
....maybe they are. And if so, I don't want to see what it looks like with the population *up.*
hello I love you
Lol
he sounds like l4d bill
Surprised that Sunset Overdrive didn't make the list. The barrier literally kills your mentor and is one the main story points.
Well to be fair, no one played it since it was an xbox exclusive. It's the only xbox exclusive I want. 3 systems and one intriguing exclusive. Sad.
@@TayR0C It's out for PC too, though several years late. Good game.
@@aegresen I've never been a PC guy. I've always had laptops. I can barely play Alan Wake on my laptop and that game came out 13 years ago.
@@TayR0C - yeah, the PC port chugs a bit, I had to use my most beefiest computer (not a laptop) to get it to a level where it wasn't lagging like hell. Fun game, recommend using a controller on the PC version unless you wanna fiddle with key bindings for half an hour
@@TayR0C it's definitely worth a go for the satisfying mobility. It was made by the same crew that did the latest Spider-Man game I believe.
You actually missed the coolest part about the ghost leviathans in Subnautica. While true, if you're out there with out any gear they'll eat you -- if you go out in your seamoth, which is typically the point most players would try to explore past the edge of the map if they were brave/stupid enough - the ghost leviathans are actually programmed to try and headbutt you back onto the crater first. They try and brute force you back in bounds while also scaring the crap out of you.
My heart started racing just from hearing “entering ecological dead zone.”
Where do I find the entrance to the alien thermal plant I'm stuck in subnautica and I can't figure out how to get below 900 m
@@TwoStacks217 google, my friend. It has all the answers.
@@windycityhiromi I've been looking for a while now but all I can find is information on after you've already found the entrance to the lava tunnels and I haven't found the data Bank for the alien thermal plant so it doesn't appear on my HUD
Explanations in this video are highly redundant,
as i noticed.
Very badly made and the fact this vidoe should
not be this length is obvious.
Noticed that?
@@loturzelrestaurant You sound like fun at parties.
Ngl, subnautica is absolutely the most scary game I've ever played. When I went to the edge of the map I saw one of those in a distance and just went afk
I never had a fear of the ocean until after I finished Subnautica
Imagine it in VR. That would be true horror.
Dominic larratt dont even breathe that into existence
As opposed to when I played it, I saw it as a survival lite (less grindy than typical survival games) game set on a primarily aquatic planet. Later on I watched other play and heard them calling it a horror game. There was no point in the game that was scary to me. I found the game rather relaxing.
Ever play Stranded Deep?
Those of us with Submechanophobia &/or Thasslasophobia have a hard time with the game. Subnautica is a bit easier for me personally to digest because of it's more cartoonyish graphics. Stranded Deep is just pure horror for people like me.
In Batman Arkham City if you try to glide over the wall separating Gotham City and the titular prison turrets will open fire on you forcing you to turn back. Dishonored and Dishonored 2 keep you from leaving Dunwall and Karnaca by swimming away by filling the waters with aggressive hagfish.
It is actually possible, with very good gliding or using one of many glitches, to get above even the turrets and explore Gotham (The easiest way is to get on the end of a railing and spam Freeze grenades to gain height). Although, there's no collision, so you can never land, everything is low res and there is no sound apart from the wind in your cape. It's beautifully eerie; I'd totally recommend it.
also, in Dishonored, there are invisible walls. ever tried swimming to the other side of the wrenhaven?
Those damn hagfish! As if I wasn't already afraid enough of water! And I live in a coastal area, surrounded by the stuff! Nightmare fuel.
No joke, my head suddenly hurt when the Sonic drown music and the Lurker Shark were combined and I refuse to believe that it was coincidence.
I know right 😵😵
You'll be fine, eventually.
Chemical plant zone
Act 2
Aww.. wish you guys mentioned Mario 64 never ending staircase, just to turn back around to find out you haven't even made it 4 feet away from the castle
But that not uot on bonds That a juts a thisg that doesnt let fight final boss erly
Yahoo yahoo yaho yaho yahoyahoyaho yayayayayayayyyyyyyyyyyyyyyyyyyyyyyyy yahoo! I don't know about you, but I made it up the endless staircase just fine!
Something cool about the leeches is that they weren't made up to keep you in bounds. They were actually enemies in Half-Life 1 that you had to dodge in a swimming section but they were more manageable there because it was a much smaller amount so you were fine as long as you swam fast enough.
Sharks get an unfairly bad rap. They're very cute and almost never attack humans. Many species are actually quite friendly. Also that Ikea plushie 🤍🦈.
Sharks are friends!
No really, I love them. They're among my most favourite animals.
This is true since science reliably tells us they react to blood, motion, and can tell humans apart from their usual fare of fish and seals among other things. I think I heard about ones that are friendly to tourist divers in the tropics because they get fed bits of meat without getting aggressive. Not people munchers at all!!
They're honestly just the puppies of the sea
The only reason that they bite humans is because sometimes they can mistake a surfer for a fish
@@BlueLoneWolf527 so....we can domesticate them is what you're telling me?!
They found a cool way to prevent you from leaving the map in Populous: The Beginning by making the maps as planets that are round (no edge of the map at all ... loophole).
And it was a brilliant game to boot!
I miss that game 😭!! Our ancient computer played it like a dream though some worlds were easier to conquer once you knew what the cheat code was. Those crazy dragon things you could summon were great for dealing with the tetchy witch you were neighbors with, hands down.
The original Phantasy Star did that with their overworld maps too!
Asteroids and Pacman both got there way earlier...
"The art of shrieking underwater."
Water isn't space... Very much the opposite, it's like super-air, that's so super it kills your lungs... The point is: it's heavy and carries sound, and things make sounds, like whales.
Have you tried ahrieking in water?
@@thespaceman4808 our screams are mainly vibrations on air, but water animal's screams are vibrations on the water, so, yeah, for us it's hard
BFKC the art of shrieking underwater is just subnautica.
Isn't water kinda poor at transporting soundwaves?
@@oniemployee3437 Sound travels from particle to particle. In air, there's more "gaps" between particles which makes them extremely easy to vibrate and carry the sound. If a sea creature has the ability to make a shriek in water, it has the initial ability to create sound in the water around it, creating a ripple effect as this sound travels along the more densly packed water particles around it. Basically, water's extremely good at transporting sound bc there's enough of it close together, with juuuuust enough gap for it to actually vibrate still. So the inital vibration is difficult, after that, it carries.
Sea of Thieves has a cool one. If you drift out of bounds, the water turns red and your ship begins to tear apart. The story quests eventually touch on this with an item to bypass the Red Sea and reach a new island.
They already did that one in the previous video.
Looking at Conan Exiles, I can't help but remember an old German RPG called 'Gothic', which sports a magic barrier that let's everything in but nothing out. Breaking that magical prison wall is the whole point of the game.
The Borderlands series, whenever it seems possible to leave the bounds of the map, the massive gun turrets that dot it turn on you quite threateningly, and then proceed to follow through on said threat.
And the lore explanation for them makes sense
@@diablotry5154 Do tell, I'm not aware there was one
@@nickmurphy2936 There's 2 ways to explain this:
The Dahl mining employees were all ex-cons, So they put the turrets up for protection and to keep the ex-cons from walking away and causing mayhem
OR
They're still made by Dahl, however outside of the boundaries there's a dangerous world with far more dangerous monsters than we can imagine, They're just set to shoot anything that moves in and out of the area
@@FEDERALBUREAOFlNVESTIGATION The "Warning!" sound byte mixed with how fast they turn to lock on still makes my heart skip every time I accidentally step out of bounds. Those guns are no joke.
And the lines they say when they lock on you with a calm female AI voice.
"Warning! This is your last warning!"
What about Slender Man? When you go out of bound, he tells you straight "You cannot escape me." and murders you vintage Horror Movie Style.
That one is my fav. It still gives me the creeps
Wasn’t that in the first one?
@@littleshopofeldritchhorror6224 I think that it was in The Arrival
Got to love that AC logic.
Ezio *tries to leave map
Ezio's legs "RETRACT!"
Anyone remember the huge sea monster in the creature stage on Spore?
Oh man that initial 'ooh crap I'm lost' cutscene really set up the huge monster devouring you quite nicely, and somewhat heartbreakingly too lol
Yeah it should've been on the list
7:20 those leeches remind me of a story about three ophand children and how they were passed arround legal guardians since the guardian allways died.
Oh, the Beaudilaires (I probably spelt that wrong) from A Series of Unfortunate Events?
As soon as I read this comment, I immediately recognized that it was about A Series of Unfortunate Events, which has very well done adaptations.
@@pinkythepinkslime6170 I don't think u did
well, hello, hello, hello baudelaires..
These are more like alien fish than actual leeches
They've got eyes !
Fun fact: The leeches in Half Life 2 can't be hurt because they don't actually exist. They're just screen effects, not NPCs.
Screen effects that can kill you. That makes them leeches even more terrifying XD
However in Half-Life 1 you can I think.
@@john_stromboli You can, the original Half-Life leeches aren't there to keep you in bounds so if you run into them you can just hit them and they die.
the lurker shark was so intimidating that it gave me a life long fear of open water and sharks. i still feel my heart jump when i hear it start coming up
Same, I think I was 7 when that game came out on ps2, and i remember loving it. I tried swimming out to the Misty isle, you see in the intro cuts energy, and out in the open ocean it slowly came up at me. And for 10 seconds of terrified spin jumping above it, I paused eight before it ate me, and haven't played the game since. Still terrified of the ocean. And I'm in the Navy now. Go figure.
Ong💀
bruh same, both the shark and plant scared the sh*t out of me in J&D
Another victim here, then decided to play Subnautica bcs im a masochists xD
My sister told her friend I was scared of the Lurker Shark. I had went to get something to drink downstairs & they were upstairs in her room. They went into my room (I told them to keep out as every time my sister's friend came over, they'd be in there picking on me, taking my stuff, not putting it back in it's place & calling me names.) Anyhow my sister's friend unpaused my game & put Jak in the water. I shouted at them & they went off angry.
"The Animus [is] a sort of History Channel version of the Matrix."
THIS.
It certainly has all the accuracy you expect from the history channel, and the fixation on ancient aliens
You mean people _didn't_ regularly leap off multi-story towers into piles of hay?!
Oi! Scientists! Get on that shit!
Well, ideal History Channel, maybe. The actual History Channel version of the Matrix would be the Matrix, but stupider.
Well I'm going to have a hard time finding a buyer for it. I'll get you $5 for it.
Those Lurker Sharks scared the crap out of me when I was just a tiny child, I fell from the cliff on the training island and couldn't get back to the beach, when I heard the sound it made when it was coming I made my dad take the controller, I didn't even watch but he solved the problem real quick by swimming straight out for open water apparently and respawning. XD
Explanations in this video are highly redundant,
as i noticed.
Very badly made and the fact this vidoe should
not be this length is obvious.
Noticed that?
I swam to misty island and back
You can actually out swim them if you move the analog stick quickly
Far Cry 2 had a good way of doing it by you simply passing out in the desert heat. The Borderlands games also did a good job by having you destroyed by the settlement's defense turrets.
I don't think they're "defense" turrets. Pandora was basically a prison planet.
"sonic drowning music starts to play"
(retreats into fetial position)
*Pats shoulder* It's okay, it can't hurt you anymore. We're in this together.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Ellen you monster.
But what if sonic was in subnautica
@@PhantomLily1677- NO. Q^Q
I didn't think there would be a way to make the Lurker Shark more terrifying, but you've accomplished it Oxtra, well done. Now to go and calm myself for the next day or two
I agree those things tortured my poor child mind and set off deep fears of the ocean and sharks! Fun stuff that. Great games though still in my memories as the first ones I ever played
Frodo Baggins It’s funny how people are afraid of sharks of any sort. They’re simple sea creatures following their instincts whereas dolphins and porpoises on the other hand actually have the intelligence to recognize, understand, and be evil. They just got better PR I guess.
I can make it more terrifying. Having I eat you when your not in the water. It happened to me in rock village on the pontoons. It ate me after I fell in the water but got back onto the pontoons.
Looks like something a kid made out of play doh how do you find it terrifying lol
D K9 it looks like a shark and a goldfish had an illicit affair.
You forgot Sword Art Online, they just removed the exit button.
Seriously, whoever invented that MMO deserves to be court martialed.
@@MasterZebulin the creator died
@@remuslebeau6570 What, in series?
Yes, Kirito killed him
@@remuslebeau6570 Did that solve the "can't log out" problem?
"Not even a bug in this game will save you from me" :static noise: (Slender: The Arrival)
The Lurker Shark scared me so much when I was younger, it spooked me into remembering it as looking more sinister.
I remember it was a dark purple, thinner, longer, and much more grisly looking beast that suddenly jumps out of the water and snaps you within its jaw, rather than the "calmly swims on-screen to gulp you down for lunch before going back to work" reject Cheetos mascot that is really is.
That was the thing that had me spamming the jump button back to shore the moment I heard a heartbeat. An obese, punk rock Nemo.
That lurker shark is the reason I'm still terrified to dive in ocean levels. I'm 25 and I played Jak and Daxter before I was a teen 😕. Everything you said about it is true! I'm glad you added that to the list.
That childhood shark from Jak and Daxter was legitimately the beginning of my now full-blown thalassophobia as an adult.
Well played, Naughty Dog.
Let's hope Insomniac Games' Spider-Man: Miles Morales will succeed where Naughty Dog horrendously failed at The Last of Us II: the well deserved status of Game of the Year.
I've never heard of that game but... *hey I have a fear of the ocean because of the color B L A C K*
Thanks for teaching me a new word.
The jak and Daxter shark always chilled my blood when I heard it
I swam to misty island and back
@@kyleanderson449 wait really
@@williamthepigeon1848 Yep
@@williamthepigeon1848 it is possible to jump over and dive under the lurker shark, although it's Insanely hard. And you have to manage it many times.
You can actually out swim it if you move the stick quickly to do the fast swim glitch
Everyone forgot about Spore. The sea monster in the creature stage REALLY surprised me the first time. I do wonder why it no longer exists in the civilization stage though.
It does, kinda. You can call it to scare fish in the Tribal stage, and there's an Easter egg where it comes out of the water to wave at you in the civilization stage . . . rarely.
It would be cool if you could fish for the sea monsters to sell for sporebucks if your an economic nation
In Sunset Overdrive , you can’t escape the city due to a literal invisible wall
Damn that’s crazy
The fun part is that it actually impacts the story heavily
And most of the plot finds you trying to find a way around it after it kills the mentor.
Yeah the Fizz co brand walls that actually kill your father figure
Sunset Overdrive was good. You can try paying attention to the plot, or you can understand that the real plot is "it is a video game" and proceed to do all the wacky shit that entails because wall running is awesome and fall damage is for losers.
3:20 See, now I just want a Ghost Leviathan Pool Noodle
Why to have a heart attack once you forgot you left it in your pool and dive in
You'd need some kind of glow-in-the-dark paint and waterproof coating. With that you could probably paint something resembling the Ghost Leviathan's markings on a transparent pool noodle, assuming you can find one. Which you probably can't. As a potential replacement maybe you could paint a regular noodle black and then add the markings, making it easier to see during the day but making it look transparent at night? Anyways then you could cover it with the waterproof coating, keeping the paint from washing off. This would seal the air inside, meaning it would still probably float.
If you wanted to mimic the shape of the Ghost Leviathan, you'd need to get multiple of the clear pool noodles (Or paint multiple pool noodles black) and cut them out into a rough approximation of its shape before gluing them together and doing the painting.
OR, and this is probably the most terrifying of the options, you could find some kind of transparent wire, like a cord. Then you need some kind of sheet of clear plastic, kind of like saran wrap but less clingy, along with the glowing paint and waterproof coating from earlier and finally some kind of airtight transparent container (you'd need multiple of these). Form the wire into a basic skeleton and paint it accordingly, then coat the entire thing. Attach the flotation devices to the inside in order to make it float.
OR OR OR the more I look at this thing to figure out how I'd make it the more it looks less transparent and more very reflective, because the nature of the ocean around it makes it hard to tell the difference. So if you wanted to make something that looks more like it does in the game, you would probably want to make the noodle shape from earlier and cover it in something silver and reflective. This would work best in open water during the daytime near the surface, and would be more noticeable as a trick of the light during the night time. Which is honestly probably preferable if you think about it.
8:56 Rectum? Damn near killed 'em!
...I'll show myself out
nope, there's no escaping
As a child, the music and sudden attack of the fish terrified me enough for me to understand that I was not supposed to go there.
For HL2 the original concept was that an Ichthyosaur would spawn and bite Gordon. Supposedly playtesters kept trying to fight them since they were killable enemies from HL1, and it was also memory intensive. An unfathomably large swarm of leeches got the message across better.
Leech in hl1: i am as powerfull as a bebe hedkreb😊
Leech in hl2: you picked the wrong see, fool!
I'm surprised The Brine from Dragon's Dogma didn't get a mention in this, nasty evil red mist that likes to absorb you if you dare ask the question "Does the arisen know how to swim?"
My eternal frustration in that game, since I enjoy to climb at high points and jump into the water (don't judge me)
I mean, it makes sense. The game was made when swim mechanics were still fairly sketchy in games, and the Arisen was raised in a seaside village. Of course he would know how to swim. So it makes sense from a mechanics standpoint as a way to not have to make those kind of controls. But it's cool that the Brine consumes everything that enters it, even dragonkin, rather than just being something to prevent the player from swimming.
Yes! I was thinking this exact thing. The brine fucking sucked, especially when I was trying to jump to some chest or gold bag and accidentally fell in.
Solution: Wind harness and double vault. Both within the Assassins role.
Why isn’t slender man on the list. When you go out of bounds he tells you “you can’t escape me” then it turns into some sort of horror movie scene.
They featured that in a video not too long ago, about ways games punish cheating I think?
@@justmonifer Yeah, but it still counts...
@@MazTheOriginalGod no
This was in the original video
Guess its not creative enough
Borderlands had giant gun emplacements that would insta-kill you if you tried to leave the map.
That's what I was expecting in this video.
Well not really insta kill you sometimes when you a little good enough armor but two shots most likely and only two shot
@@crazymanwithdanukes2376 not really? bro even if you had modded hp and shields you would still instantly respawn. ive never seen them not oneshot you wtf r u talkin about?
@@TheGingusa it only happened once for some reason idk how
Unfortunately boring since they never fire. It puts on a big show but then you just drop dead
I find the Ghost Leviathans actually quite beautiful, with their bio-luminescence and the way they swim is enchanting..but that shriek is terrifying. And a fun fact that they only attack you for territorial reason and not for food.
Basically saying get off my lawn
I remember yelling at my twin to get out of the dead zone when it said they were there. They quickly realized why, but managed to get out alive.
Commenter request: a whole video of these two geeking out about water physics. And if such a video already exists, please steer me in its direction smartly.
Is Rob Pearson going to be there?
Nathan Williamson If Rob isn’t there we riot
@@AlmightyPolarBear if he isn't, I'll feel Robbed.
Yes and get Luke to talk about how Mario Sunshine has the best water physics.😁
And Ellen can do a wee segment on the evolution of Assassin's Creed water and look come on guys this writes itself.
Elder Scrolls Online has slaughterfish littering the waterways in cyrodiil's pvp zone and in the waters surrounding the other parts of tamriel
M'aiq tried to swim out to sea, but had to turn back. Slaughterfish. Always the slaughterfish
You can't even swim from one area to another even when you can see it. Damn slaughterfish.
Strange, back in Skyrim giants slammed me out of bounce themselves.
try saving while a horse is jumping youll flyyyyyyyyyyyyyyyyyy
Fun fact: Ghost Leviathans aren't predators, they're filter feeders, they're simply extremely territorial
The adults are filter feeders*
(The juviniles are cannibalistic)
I'd like to mention outer wilds, a game all about the Solar system you live in.
Where you play as a 4 eyed Species built to take abuse.
Their is actually 3 ways developers handle with players trying to leave the simulation, one is the autopilot trying to bring you back, Ofcourse you can just tune it off but because of reasons in game your character will kinda fade from conciousness and return to where the game starts, however in the third option you can in fact leave the game, and it's one of the endings of said game.
There's a reason the lurker shark has earned the nickname Therapy.
Explanations in this video are highly redundant,
as i noticed.
Very badly made and the fact this vidoe should
not be this length is obvious.
Noticed that?
Ah yes, what happens after you pass through that ghost wall in Conan Exiles is truly horrifying: an ad for Facebook Messenger plays.
It gaves me chills just thinking about it
The moment you cross it
Your data has been stolen
My heart still beats faster when I hear the lurker shark approaching! Let me tell you I was happy to see that monster hanging on Krew’s wall in Jak II!! For sure my favorite series to this day.
Glad I'm not the only 1
You can actually out swim it if you do the fast swim glitch
ARK: Survival Evolved has two. The "barrier," a force-field that is the wall of the space station the environment is on (glorified invisible wall that you can see), and the Extinction map's antennae towers, which if you walk past them your "specimen implant" will become unstable and you'll start taking unavoidable damage until you die or re-enter the map.
Little Hope, it really surprised me how the game used the fog to keep the characters from wandering off the map. I thought it would be like Silent Hill and you could just keep walking, but nope, not this time.
Jak II and 3 also had their own similar way to keep you inside the confines of the game. In Jak II there was the Haven City defense system, and in Jak 3 there was a giant killer squid that just instantly drags you down into the deep like a scenario straight out of a nightmare.
You can destroy the jak 2 ocean defence turret by using dark bomb on it
dude i love subnautica but its legit one of the scariest games ive played just for the random mob jumpscares
All right but have you tried facing an Alien in a closed up and abandonned space station? :P
Subnautica at least gives a sense of wonder once you get past the sense of dread XD
@@ForestRaptor isolation is the worst 😅
I love that the sense of fear changes as you learn to navigate the world
At the start even the small-ish stalkers are stuff from nightmares, and have you swimming away faster than sanic goes after rings, while at the end of the game you just look at a reaper leviathan in the face and just tell them to sod it because you have more important stuff to do
@@cacs2201 Once you get a stasis rifle and keep a spare battery or two, enemies become more of a minor annoyance than a threat. Though prior to that point, most players will dread every new fish they come across that can't be eaten. The worst to me though is always those exploding bomb fish, because if you're not expecting them it's going to be pure panic once you hear their screaming, as you try to escape their blast radius......
“Oh! My heart explodes! Good data.”
Evidence that GLaDOS is interning with Jane this summer, and is currently experimenting with Jane’s favorite test subjects.
I laughed when you showed the “remove bracelet” option 😂
Jak 3's wasteland tantacle creature was far scarier than the lurker shark.
There is no noise to let you know when,
It's far more sudden,
and you have no chance of backpedaling across the boundaries to save yourself.
Knowing that thing is in the games code, and having experienced some weird glitches in that series,
I never felt safe in the water of haven city
the Jak and Daxter lurker shark reminded me of that other shark like creature that would eat you in Rachet and Clank if you went too far in the water or accidentally fell into some of the lakes and seas
Well, they were both made by the same companies, so there's a good chance that they just reused the build. Damn, I miss those games...especially ratchet: deadlock
@@Betlejuse420 no jak was made by naughty dog and ratchet was made by insomniac games
@@therunawaykid6523 Yeah, I didn't realize that when I made this comment.
You still eat crabs, Luke? Especially after Jane's perfect description as angry alien sideways spiders? Truly the ocean's freakiest food-stuff.
But oh so tasty
But they taste good
“Like a child having a tantrum in a supermarket”. I will NEVER take an AC character seriously ever again after that lol
When I heard her say multiple Leviathans lifeform, that shit made me want to cry
What about Detroit: Become Human? Where you play as an Android and attempting to leave certain spaces is against your protocol.
anyone else expect a child going into ragdoll mode in a supermarket footage instead of ac footage?
So glad you included Jak and Daxter on this list! To this day whenever I am swimming near the ocean boundary of any game I always anticipate the lurker shark noise to warn me I'm not supposed to be there.
14:55 You should have added in the "Pacman dies" sound on the end too.
In the Motocross Madness demo the map was surrounded by cliffs. It's hard but possible to climb the cliffs. If you kept going you'd get slingshotted off your bike into the air
14:56 ok that sound effect for when Sonic was drowning was creative not gonna lie. it really put me in the mood that if i do this, i finna die lol
Just came from another video that discussed Alone in the Dark and ALSO referred to it as a rectum.
Glad we're all agreed.
but an upturned rectum? like... you know...
Seriously prolapsed rectum, from what I can see in the 10 available polygons.
Was it projared
I think the most terrifying thing in Alone in the Dark was how they rendered her lips.
I actually started to get unnerved at the “Detecting multiple leviathan class lifeforms...”
The thing with Subnautica is that it doesn't STOP you per se, it just makes it harder to go farther. when you get far enough eventually it just teleports you to up to 500 meters away from your lifepod.
That may be the best comparison of the animus I've ever heard. It is basically that, but also vr.
If there's a commenter's edition part 2, can I add the red mist from my most hated game, Dragon's Dogma? As if I needed another reason to stay out of the water, what with my pawn screaming, "Be careful not to get soaked in water!" everytime I so much as dip my pinky toe in!
Ah yes. The Brine. At least it's equally hostile to everything, including dragonkin.
Holy shit! I was just playing Dragon's Dogma like an hour ago! Seriously underrated game! Its my most favorite game in the world. And yeah the brime is a jerk lol.
I have an irrational fear of the open ocean, so watching that Subnautica entry definitely did not help
Join the thalassophobia club. I started to watch this video because it's neat, saw Subnautica and knew where it was going... once they started showing open, empty waters I had to just pause, skip around a bit, then just go to the next number because NOPE.
Its not irrational in Subnautica!
Did you know that Europa has oceans 60 miles deep? Ours are seven miles deep. Just imagine the Star-Wars level "bigger fish" in THAT pond.
As a person who's developed a fear of the ocean after watching too many documentaries about the terrifying stuff we know is there, let alone the stuff we don't know about, I don't find your fear irrational at all. Worst part is, I grew up on beaches, love maritime history and ships and grew into my fear of it. I blame the Discovery channel(back when it was actual documentaries and not another trashy reality tv network).
Talos' principle: you get reset. And god talks to you. Yeah.
Creature In the Well has one I love at the start. If you try to explore the clearly empty desert, the sandstorm intensifies, sends you back to the path you're supposed to follow, but you get the trophy "There is Nothing"
Plenty of games will hide secrets and achievements in areas like this making it hard to know when you are and aren't supposed to explore off the path, so what better solution than to make the trophy simply attempting and having it's name answer your question as to if there's anything to find?
My favourite is on halo 3's multiplayer sandtrap map. A ledge that's hard to climb, followed by a flat section of motion sensing mines that spring up and explode downwards. You could get a mongoose up there and drive around, and the explosion would be late enough that it wouldn't kill you. We played infection with glass cannon zombies at 300% speed, and chasing after survivors on buggies on the edge was dangerous and hilarious
CrossCode has a few inventive ways of keeping you in bounds, first off, there is the part where you are made of something called softmatter, that solves in water, making water deadly, then there is the part where you are in game in a different game, CrossWorld, which has invisible borders to keep you in the map, a rare case of perfectly justified lazy invisible walls
Not to be mean but did you mean dissolves?
Always good to see The Saboteur being brought into the conversation. If ever there was a game I'd love to see being remastered (with the warts polished out), it's that one.
I'm shocked you haven't talked about Human: Fall Flat, where for trying to leap off the edge, you fall right back on top of the land.
And thats unique.. how?
@@paperclip6377, because there's no death animation, no loading screen, nothing. You just simply fall and then land on the map again, as if there were another map beneath the one you just fell off of. I've not seen that in another game.
You can get past the leachest by Grenade launching off the ledge of the mountain and holding crouch + jump. It feels amazing seeing the half rendered terrain!
The assassin's creed one works on another level too cause in AC1 they tell you that the way you control your ancestor is through a puppeteering system, so it actually makes perfect sense that you lose control of all your limbs
Star Wars Jedi: Fallen Order simply makes the map so large that you cannot escape it, even with ten minutes of 'flying'.
When do you fly in Star Wars jedi?
@@KaitouKaiju it's a 'bug' that means you can double jump in the air forever, basically flying, hence the quotes.
The thumbnail so got my attention. I love the Jak and Daxter series.
I swam to misty island and back
That lurker shark scared the crap outta me when i was a kid playing jak and daxter
I Love the Sea of Thieves boundary one, its so terrifying
The Devil's Shroud from Sea of Thieves would be a great addition to this List