How To Render Anything in Blender

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 22

  • @JoshGambrell
    @JoshGambrell  28 днів тому

    ►► Learn Hard Surface Modeling in Blender in Under 2 Weeks - www.blenderbros.com/accelerator

  • @Azlnbet
    @Azlnbet 25 днів тому +10

    Can you render a fairer pricing strategy for your products?

  • @ruaridhc
    @ruaridhc 26 днів тому +4

    A reflector instead of a light? 🤯 That's such a great tip. Thanks!

    • @ianzander5057
      @ianzander5057 26 днів тому

      Its called basic lighting technique number 1.

    • @ytskt
      @ytskt 25 днів тому

      ​@@ianzander5057he might be a total noob... This video is for beginners

  • @mikesampson4028
    @mikesampson4028 26 днів тому +1

    Great video! Really like the idea of using just the HDRI with reflectors.

  • @3DBlendMix
    @3DBlendMix 26 днів тому

    Thanks for these interesting tutorials

  • @josiahezeh2979
    @josiahezeh2979 26 днів тому

    Thanks for the tips Bro 💪

  • @RicheUK
    @RicheUK 22 дні тому

    Many thanks

  • @Rek-55
    @Rek-55 26 днів тому +2

    11:07 photo technique )

  • @PrimateAlpha
    @PrimateAlpha 24 дні тому

    Just love your tuts.. What's up with that noisy neighbour that you mentioned in another tutorial. Are you getting any rest? Don't overwork yourself man. Health is important. 💙

  • @nemanjagavrilovic8812
    @nemanjagavrilovic8812 25 днів тому

    I have question regarding your hardsurface program. Is it applicable to game modeling? Or you have separate course on how to approach modeling for video games? Thanks in advance!

    • @Malaphisis
      @Malaphisis 25 днів тому

      there is a game asst course, it's a rifle. bb hard surface game asset course 2.0

  • @pixelkay2004
    @pixelkay2004 25 днів тому

    thanks!!

  • @Rek-55
    @Rek-55 26 днів тому

    13:33 you can bright your hdri more, if not efficient lighting setup

  • @gottagowork
    @gottagowork 26 днів тому +1

    Using direct light instead of bounced light is preferred as indirect light is a source of noise. In real life that's not an issue. Sorry, but there are pros and cons to everything.
    But in real life you may choose direct light over bounced light as you can cheat inverse square law by focusing the light for a more even (over distance) distribution.
    Also, simply "plopping in an HDR" isn't only seen as a lazy but fast approach, but takes away the ability to "model with light" with full control.
    So no, this isn't a way to "render anything". It's a good way to "test the scene" prior to deliberate lighting if required, or if you have to do lighting matching with an on set acquired HDR.

  • @BennXdesign
    @BennXdesign 25 днів тому

    I would use a carefully balanced approach to this topic. Yes a HDRi (a good one, not all HDRi are made equal) will give you a rather good result in one click. but guess what, nothing truly good can ever be achieved in just one click. this takes effort, training, deep understanding of the artistic AND technical level.
    HDRi may give you a good result, but never a great result just by itself, because of the lack of control.
    Josh talked about this very control in this tut, and if you want a really great result, you will absolutely need to sculpt the light with reflectors, points lights, projectors, or even mesh lights depending on your scene to be able to produce a really high level render.
    everything comes at a cost, there is no free lunch, you will still need to study for years in order to be able to nail good renders, HDRi or not.

  • @yazi002
    @yazi002 26 днів тому

    Voilà ❤

  • @Rek-55
    @Rek-55 26 днів тому

    Yes its better , because lights all 360 degree insted some angles of artificial lights

  • @Exynos_850
    @Exynos_850 26 днів тому

    ⭐️⭐️⭐️⭐️⭐️

  • @ShadeAKAhayate
    @ShadeAKAhayate 10 днів тому

    13:32 -- no, as a total beginner that has just clicked on your video, I _most definitely don't_ know that, and never will from this video since *'just don't do it'* doesn't add any real knowledge. Reflected light sources _will_ create noise (that can be remedied a bit with denoiser at the cost of picture quality, but that's definitely not the point). Reflected light sources are more difficult to control and predict, with less actual parameters to touch -- much more so with HDR light map environment.
    So no, it is never highlighted, why exactly did you drop light wall source, which you can control in every direction, including even light dissipation law, in favor of simple reflector. Hell, you can even use a part of HDR map with light walls if you want it to be consistent with outside HDR sky light.
    As a side note, one who just randomly places light sources within his scene, will sooner or later get a natural feel for what is right and what is not even without reading books on photography. One who just slaps an HDR image on his skybox, will never get that experience to train on. Yes, they will make less mistakes when training -- but will fail when it is required to do anything but default lighting setup. I'd probably say it's even more important skill than composition or even light theory.
    Using this technique as a simple preview is totally OK. But getting dependent on it is really bad idea.