Blender 4.3 is out! Awesome new render features overview.

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 77

  • @NotSoMuchFrankly
    @NotSoMuchFrankly 18 днів тому +63

    Your before/after examples show what features do when they are used the way they are _supposed_ to be used. I can't thank you enough for that. I see a lot of otherwise great Blender content providers that can not touch that clarity of illustration.TYSVM!

  • @webinatic216
    @webinatic216 18 днів тому +18

    The clouds comparison was amazing.

  • @GlebAlexandrov
    @GlebAlexandrov 18 днів тому +21

    Thanks for this overview, Christopher, everything straight to the point, I loved it.

  • @MichaelJosephGFX
    @MichaelJosephGFX 14 днів тому +2

    Great summary, thank you!
    One thing I would love to see down the road is an update to Blender’s camera. Functions to add custom bokeh shapes, simulate real cameras with spiraling/fringing/chromatic aberration, and sliders to cool from the effects. Right now the workaround is cumbersome and takes time or requires paid addons. So having it all as a default part of the camera itself will be amazing.

    • @christopher3d475
      @christopher3d475  14 днів тому +1

      I agree. I would think an 'expert' mode could be very useful. A lot of people have photographic experience, and having the camera use shutter speed, ISO and aperture in a physically correct way would be a good thing I think.

  • @dainjah
    @dainjah 17 днів тому +4

    that metallic node... thank you blender devs :)

  • @nikolagojkovic9361
    @nikolagojkovic9361 17 днів тому +2

    On every "how" or "where" question I get, I forward people to your videos. Also, nice to see sponsor recognition.

  • @maotao2441
    @maotao2441 18 днів тому +4

    Don't know the reason, I finish watching your video until the end every single time. Your content is pretty much about technical stuff but it's just having some magic to keep people staying and watching.

    • @mytube001
      @mytube001 18 днів тому

      It helps that there is no fluff at the end, unlike content from almost everyone else.

  • @AirmanCS
    @AirmanCS 18 днів тому +2

    This is the best blender channel out there no comparison. Your explanation and knowledge of blender is god send. This is stuff I would have to read for an hour or more, compressed in a handy perfect video thanks

  • @Thousand00
    @Thousand00 17 днів тому +2

    White Balance is game changer

  • @gabrielmoro3d
    @gabrielmoro3d 18 днів тому +4

    Render times have gone down by half on some projects I'm working on. It's wild how they managed that.

  • @andreheynes4646
    @andreheynes4646 18 днів тому +3

    Out of all the channels I am subscribed to, I look forward to these videos the most

  • @superkaboose1066
    @superkaboose1066 18 днів тому +1

    An in depth video on the new volume scatters could be cool, but great examples already!

  • @janebalmy
    @janebalmy 18 днів тому +3

    Can you make a video on how to use volume scatter functions? On your examples it looks like magic.

  • @eriklensherr998
    @eriklensherr998 18 днів тому

    Great video. I've been waiting for years to get this kind of updates towards more physicaly base rendering in Cycles.

  • @SilverwingVFX
    @SilverwingVFX 18 днів тому +1

    I always love watching your videos. So well done.
    Thank you for putting your time and resources into those 🙏

  • @ddmorales
    @ddmorales 17 днів тому

    I really enjoy how clearly you explain things and have a more scientific approach on things. Keep up the great work!

  • @Jonah_Anthony
    @Jonah_Anthony 17 днів тому +1

    Happy to see you getting some sponsorship recognition! Rock on dude. Love your videos

  • @alaina-tof
    @alaina-tof 15 днів тому

    Wow, Nice video! Thanks for the work done!

  • @that3dguy119
    @that3dguy119 18 днів тому

    Amazing compilation! An more in depth breakdown for the volume scatter modes like you did for the others would be lovely !

    • @christopher3d475
      @christopher3d475  18 днів тому +1

      I couldn't find any good source files for interstellar dust clouds unfortunately.

  • @izaias_g
    @izaias_g 17 днів тому

    Fantastic video, thanks for this!

  • @minozemstan
    @minozemstan 18 днів тому

    Amazing video. Thank you for the summary.

  • @michaelbuddy
    @michaelbuddy 18 днів тому

    great video, no fluff or cringe

  • @matchdance
    @matchdance 18 днів тому +1

    Great information as always

  • @bigbobbrainy
    @bigbobbrainy 18 днів тому

    CANT WAIT FOR ALL BLENDER 4.0 TUTORIALS TO BE OUT OF DATE AFTER THIS !

  • @TadeoDOria
    @TadeoDOria 4 дні тому

    Worth noting that Linux already had hardware accelerated ray-tracing for as long as all other platforms using Nvidia GPUs with the Optix API. HIP-RT is the new version of AMD's HIP, and enables ray-tracing on their GPUs specifically.

  • @SubsurfaceTalks
    @SubsurfaceTalks 11 днів тому

    If you don't understand the new changes in Blender, come to Chris, and all will become clear! Thanks for this video.

  • @FancyFun3433
    @FancyFun3433 18 днів тому +1

    Love this guy ❤

  • @Teteerck
    @Teteerck 18 днів тому

    nice!!! god i wish just the cycles had a nice displacement like octane T_T

  • @ak24789
    @ak24789 18 днів тому

    thank you for this

    • @christopher3d475
      @christopher3d475  18 днів тому +1

      It's a slider, so you can use it like any other parameter. Watch my video specifically on it in the 4.3 playlist.

  • @iceseic
    @iceseic 18 днів тому

    We are eating good with this one

  • @FoxRenderfarm
    @FoxRenderfarm 16 днів тому +1

    Super Great Video!🤩

  • @MyntRoom
    @MyntRoom 14 днів тому

    finally gabor noise

  • @artffan5413
    @artffan5413 17 днів тому

    Any thoughts about path-guiding for GPU?

    • @christopher3d475
      @christopher3d475  17 днів тому +1

      I'm hoping for that also, but it's totally up to Intel to enable that. They did release an update (0.7) in September with some new features and enhancement, so they're working on it. I'm guessing that it'll be GPU enabled by 1.0.

  • @jaggaboy
    @jaggaboy 12 днів тому

    Does Blender have the capability to create avatar (movie scene) that match an existing scene exactly, with no loss in quality, assuming the user is skilled?

  • @wix001HD
    @wix001HD 18 днів тому

    Most valuavle content and comparsion! Thank you a lot for these in-depth reviews and tutorials!

  • @SwissplWatches
    @SwissplWatches 14 днів тому

    Such an epic channel! Love it!

  • @jmm1233
    @jmm1233 18 днів тому

    omg so cool

  • @Skovidesign
    @Skovidesign 18 днів тому

    With the volume scatter based on this video at least, I don't feel like the new one is better than the old, it just produced a different result?

    • @christopher3d475
      @christopher3d475  18 днів тому

      Like I showed in the examples, it depends on the context.

  • @bgtubber
    @bgtubber 18 днів тому

    Is Blender good for architectural visualization now or is 3ds Max still preffered?

    • @christopher3d475
      @christopher3d475  18 днів тому

      Plenty of people use it for architecture.

    • @bgtubber
      @bgtubber 18 днів тому

      ​@@christopher3d475 Good to hear! I tried it a few years ago and found the snapping feature very lacking back then. Maybe I need to check it out again.

  • @nepo10ball
    @nepo10ball 18 днів тому

    What your gpu ?

  • @hasanmotiurrahman8105
    @hasanmotiurrahman8105 18 днів тому

    It still frequently crashes in EEVEE which was introduced with Blender 4.2 update. 😔 😢

    • @keterbinah3091
      @keterbinah3091 18 днів тому

      i feel u , im sticking with 3.6.2 had to ditch 4 series , i do want to use the white balance though

    • @Beryesa.
      @Beryesa. 18 днів тому

      Please try to report bugs you catch!

    • @christopher3d475
      @christopher3d475  18 днів тому

      The only way those bug will get fixed is if you report them.

  • @abdelkarimbenaouda4768
    @abdelkarimbenaouda4768 18 днів тому +1

    bro these names tho ...

  • @binyaminbass
    @binyaminbass 18 днів тому

    Why make the new diffuse as a slider instead of a drop down menu?

    • @exmello
      @exmello 18 днів тому +1

      So you can create a mask the same way you can with the metallic slider. It really should be labeled better though. I don't see many people understanding what it is for outside viewers of this channel and the developers themselves.

    • @binyaminbass
      @binyaminbass 18 днів тому +1

      @@exmello ah, that makes sense. But how useful is a mask going from the old diffuse to the new?

    • @Arjjacks
      @Arjjacks 18 днів тому +1

      @@binyaminbass So you can have control over where you need the extra diffuse roughness. Diffuse roughness simulates microfaceted "pores" and overhang. Basically microscopic "damage", if you like, to a surface, making it extra rough and trapping more light within the miniature crevices. But if you've got a surface that isn't necessarily this rough all over, then you'll want to control that with a mask.

    • @christopher3d475
      @christopher3d475  18 днів тому

      Because you can transition from one algorithm to the other. It's a smart way to implement it.

  • @leonidaltman
    @leonidaltman 18 днів тому +2

    Being 40, and for personal reasons, I still can't bring myself to enjoy TikTok-type content, which is why I hit the like button here so quickly.

  • @thirdofherne9232
    @thirdofherne9232 18 днів тому +15

    Why do they have to name these things with nonsensical, fancy names and not just call them 'Sky', 'water', 'clouds' etc? They seem to be determined to make it as awkward as possible for people to learn!!

    • @leonidaltman
      @leonidaltman 18 днів тому +14

      Actually, the names of the algorithms make a lot of sense, as that’s exactly what they are. But you can always hover over anything in Blender to bring up a description explaining what it is and what it’s for.

    • @Rockhopper1
      @Rockhopper1 18 днів тому +11

      because they are named after the physic scientists and are attributed to the white papers they have written, its to differentiate what algorithm is being used, also they are historical reverence to the scientists who developed them, for example Ed Catmull, and suchlike

    • @keterbinah3091
      @keterbinah3091 18 днів тому

      i agree the names should be "Onomatopoeia" (which means words sound like the thing it represents) like poo & piss , or Bang or sniff ( not amazing examples by me ) most writers and authors on this planet will agree with you. ...me 12 yrs using blender its a pet hate youve pointed out , also stop using latin words to impress your Bosses , i see right through your ego actions for convoluted names .... GRRRRRRRRR

    • @Rockhopper1
      @Rockhopper1 18 днів тому

      @@keterbinah3091 just explained that Catmull, Phong, Oren Nayer, and etc are named after the people that developed that algorithm, if you google the names it explains how it works within your render. They are definitely not latin, but I am looking forward to a physics expert called Poo inventing something,

    • @DeGrey
      @DeGrey 18 днів тому +15

      It's why I named my kids Child.001 and Child.002 rather than giving them names I have to remember.