So, this script seems to work well except for the fact that it fires again immediately after service is complete. It seems to need a cooldown of some kind so that it doesn't start servicing the same vehicle again right away.
I can't get this to work with UAV/UGV? I tried changing isKindOf to "UAV", "autonomous", and even the actual class name of the vehicle but it doesn't set off the trigger. I also tried driver _veh == empty and isNotEqualTo (i know its dev branch only but tried it anyway)
There is a mod called lrg fundementals. It is made by good friends of mine and it helps a lot with cutting out coding for things like this. Give it a try. Also have awesome support from the devs
Doos it work for AI pilots? I use Drongo's Air Operations and a call CAS and send them back a lot. I want to place the trigger on their helipad, so when they RTB, they will rearm, refuel and repair. Does this " (driver _veh == player))" means that only human players can activate it? Because i cant make it work with AI.
Can set a trigger so when it moves through it. It repairs. Or you can set an addaction to that vehicle so you can scrollwheel to repair it. Only problem with that is that you wont be able to do it anymore when that vehicle gets destroyed. And the add action will only work on the vehicle you assigned it to
I followed all the instructions and i keed getting this message: " Script scripts\vehiacle\ServiceHeli.sqf not found. I notice i dont have a folder called scripts. I created one to place the sqf file and it still does not work. Please help me !
@@dac67 I had to remove the 'vehicle\' from ' Script scripts\vehicle\ServiceHeli.sqf not found'. if you followed the instruction in the video, he doesnt make a 'vehicle' file, so the pathway to get to the script doesnt include that.
Thank you very much! This helped me to build a training mission for myself to learn how to use chopper.
So, this script seems to work well except for the fact that it fires again immediately after service is complete. It seems to need a cooldown of some kind so that it doesn't start servicing the same vehicle again right away.
Very good video. I cant believe there is no simple tool inside the game to set this up quickly XD
Hi Cobra. It tells me that it can’t find it, but the destination is correct
This is awesome! Thank you!
I can't get this to work with UAV/UGV? I tried changing isKindOf to "UAV", "autonomous", and even the actual class name of the vehicle but it doesn't set off the trigger. I also tried driver _veh == empty and isNotEqualTo (i know its dev branch only but tried it anyway)
There is a mod called lrg fundementals. It is made by good friends of mine and it helps a lot with cutting out coding for things like this. Give it a try. Also have awesome support from the devs
Best intro
Is it possible to script this so the fuel goes up slowly, instead of instantly?
Awesome UA-cam video series, thanks for taking the time to make them. One question, would this be compatible/work on a dedicated server?
Yes, it would!
Doos it work for AI pilots? I use Drongo's Air Operations and a call CAS and send them back a lot. I want to place the trigger on their helipad, so when they RTB, they will rearm, refuel and repair.
Does this " (driver _veh == player))" means that only human players can activate it? Because i cant make it work with AI.
Really usefull scripts for training, Thanks JakesCobra..
is this script work on singleplayer?
How can I make a vehicle auto repair by it self without a destination?
Can set a trigger so when it moves through it. It repairs. Or you can set an addaction to that vehicle so you can scrollwheel to repair it. Only problem with that is that you wont be able to do it anymore when that vehicle gets destroyed. And the add action will only work on the vehicle you assigned it to
It can't find the script for me :(
How would I make this work on the USS Liberty?
Exactly the same as here, except that you will have to makes sure your trigger boxes cover the areas you need it to
Alsonchange the hight of in the trigger as explained in the vid
what if i wanted to use modded vehicles with this?
will work for most modded vehicles
@@JakesCobraOnGaming awesome, thanks man this will help me with a project I'm working on ahaha
Did you make the scripts folder under the mission?
is this script work on singleplayer mission editor?
I followed all the instructions and i keed getting this message: " Script scripts\vehiacle\ServiceHeli.sqf not found.
I notice i dont have a folder called scripts. I created one to place the sqf file and it still does not work.
Please help me !
JakesCobra on Gaming Thanks, it worked! 🤘😎🤘
I have the same problem as Rafael, What is the solution??
@@dac67 I had to remove the 'vehicle\' from ' Script scripts\vehicle\ServiceHeli.sqf not found'. if you followed the instruction in the video, he doesnt make a 'vehicle' file, so the pathway to get to the script doesnt include that.
hello sir can you make tutorial adjust pylon with trigger script ill really hope you can help
Please explain what you need in more detail, tx
it works for perfectly but it only works once for me apparently
Make sure the trigger is set to repeatable
@@JakesCobraOnGaming thanks dude
Very nice buddy
thanks man :D