I Perfected the Mario 64 Model.

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 855

  • @KazeN64
    @KazeN64  2 роки тому +906

    I'm in the process of remaking the entire SM64 source code to be more efficient on N64. Check out my other videos and patreon to find out more or support this endeavor!
    www.patreon.com/Kazestuff

    • @M64bros
      @M64bros 2 роки тому +15

      The textures remind me of 3D All Stars. For me I love 3D All Stars textures because they're more cleaner and smoother. Off topic but still relevant to Super Mario 64: In my opinion we don't need a remake from the ground up for Mario 64 cuz Super Mario 64 is too iconic to get a remake anyway. But that's just my opinion

    • @legoboy7107
      @legoboy7107 2 роки тому +31

      This is hardly a ROM hack at this point.

    • @carltheshivan
      @carltheshivan 2 роки тому +9

      Is it possible to make your mod run at a higher resolution than SM64's default 320x240?

    • @jerryborjon
      @jerryborjon 2 роки тому +1

      Absolute hero

    • @KazeN64
      @KazeN64  2 роки тому +51

      @@carltheshivan it is, but that'd be a huge performance tank. Rendering pixels on n64 is pretty expensive. it is probable though that this engine could run sm64 at 30fps 640x480.

  • @dav154
    @dav154 2 роки тому +1657

    you're like another rareware at this point with how much you're able to optimize for the n64. truly amazing

    • @tacokoneko
      @tacokoneko 2 роки тому +113

      if he traveled back in time to 1990s he would be paid $200k+ by any N64 game studio. obvious 10x he would sound like an omniscient god in the interview

    • @Neko9123
      @Neko9123 2 роки тому +69

      @@tacokoneko yeah but it would be hard to program and make 3d models with 90s pcs and softwares

    • @lucasmills1246
      @lucasmills1246 2 роки тому +60

      @@Neko9123 Exactly, he isn't doing this shit on Windows 95 lol.

    • @w1l1
      @w1l1 2 роки тому +37

      @@tacokoneko …you realize that everything seems “obvious” in retrospect, right? 3d game dev was still new then and resources for programming were unbelievably scarce. this is also rom hacking, not game dev. rom hacking is significantly easier. not to discredit kaze, of course, but you sound clueless lol

    • @tacokoneko
      @tacokoneko 2 роки тому +26

      @@w1l1 saying rom hacking is easier than game dev is like saying amateur sports is easier than pro sports. yes more people can do it but there is not a clearly defined objective technical difference between those two things or the skills required to be great. one of the most famous modern counterexamples to what you're saying is Sonic Mania which was developed by a former rom hacker and sold over 1 million copies. what games have you developed care to show us?

  • @Snooplax
    @Snooplax 2 роки тому +841

    This is insane. The fact that you were able to to run it that well and and make so many improvements is very impressive. Also I can't beleive nintendo didn't mirror the eye texture.

    • @Haganeren
      @Haganeren 2 роки тому +70

      They had very little time......
      Half the team of Mario 64 gave up video game after it. It was surely very very rough.

    • @MintyRoot
      @MintyRoot 2 роки тому +36

      I think they might have planned for him to look left and right in cutscenes originally, so they planned the textures to allow for it.

    • @Leeki85
      @Leeki85 2 роки тому +43

      @@MintyRoot You can still look left and right with mirrored textures.
      In game dev you first design a working solution and after game is fully playable you start to optimize things if they're not looking good or are slow. In this case Mario model was good enough and low texture quality was irrelevant since game runs at 320x240 on N64.
      Better model is noticeable only when were using emulators that can do 1080p or higher.

    • @JimBimBum
      @JimBimBum 2 роки тому +13

      @@Leeki85 not exactly. the number of tris adds to performance results and affects the FPS the game has. to accommodate for it they have to either remove scene objects or optimize what they can. guess which is easier.

    • @StickFiguresMaster
      @StickFiguresMaster 2 роки тому +10

      They were just constructing 3D games for the N64 for the first time, it was a whole new jump into the future of gaming, so they were going to have to use a lot of time, even sacrifice some content like Luigi so that we had more areas.
      Kaze has shown how Nintendo scripted their N64 games, and they scripted it kind of odd, I wondered why they were all stacked with bunch of binary values, the way they could’ve fixed these things wasn’t going to be possible until someday later when programming languages would be so much better understood with how to create games, you’ve got to give Miamoto credit, he made one of the best titles for Nintendo in their companies history by pushing out Mario forward with future dreams to mold him with more of a life in many games.
      With the failure to launch the N64DD in the US and with that of so many N64DD’s we’re made in Japan, it was sad to see that they somehow flunked in giving the N64 a add-on with more memory, more uses.
      We could although get together and give them back the stuff like the Nintendo mouse, keyboard, developer units, programming cartridges, they’d sadly however still today, decline on reviving the N64 because their in a pool of money now with the Switch, dozens of other game consoles, the Switch is moving towards 100 million units being sold, that’s going to make all the Nintendo’s flip with excitement and sadly though, they’ll figure it’s time to still keep going on with more and more to give it, so they’ve long term recycle binned the N64’s console for to see into the future…

  • @FJLink
    @FJLink 2 роки тому +344

    If I may make a suggestion, the original eye gave the impression of the whole blue oval going up and then down at the border, while your newer HD version is missing that curve that goes back down. That (along with the dark part now being tilted) kind of merges both eyes into one big circle for me, Duskull style.
    Overall though, impressive work as always. I never liked how sectioned the original model was and the yellow skin, so it's interesting to see this.

    • @JC20XX
      @JC20XX 2 роки тому +15

      I see like one big eye. I was thinking like sonic but Duskall (Pokémon) is a much better comparison. Still great work though.

    • @katakis1
      @katakis1 2 роки тому +6

      First thing I noticed.

    • @ImAbokai
      @ImAbokai 2 роки тому +11

      The cursed image that this comment produced into my head is nightmarish. I didn't notice this before and now i can't unsee it. lmao

    • @Sebstrion
      @Sebstrion 2 роки тому

      @@ImAbokai same

    • @Eldoofus
      @Eldoofus 2 роки тому +2

      @@ImAbokai nightmariosh*

  • @ice010
    @ice010 2 роки тому +436

    The eyes look crossed; there needs to be an extra inner line of blue pixels. Currently, the pupil is pressed right up against the inside of the eye, looking crossed. The huge model improvements though are incredible imo

    • @FerreroMan
      @FerreroMan 2 роки тому +26

      I think they are just a tiny bit further apart from each other

    • @Corad4
      @Corad4 2 роки тому +24

      Yeah I agree. It's a bit too much inward.

    • @thainsgreatesthits4550
      @thainsgreatesthits4550 2 роки тому +31

      Like he said, humans have evolved to be so picky about eyes

    • @ice010
      @ice010 2 роки тому +16

      @@thainsgreatesthits4550 In this case, I'm more picky about being faithful to the original

    • @SamPearman
      @SamPearman 2 роки тому +9

      Came here to say exactly this. The irises are too close together, should be slightly further apart, so that you can just barely see the iris on the inside edge, too. Not only is it more accurate to the original, but this just looks weird and cross-eyed.

  • @Ragesauce
    @Ragesauce 2 роки тому +200

    imagine if all the assets were optimized, this game would be incredible.

    • @gyrofrank
      @gyrofrank 2 роки тому +41

      Yeah! I really wish in future that Kaze Emanuar complete and share a rom hack of Super Mario 64 just the original but with all the optimizations and improvements maybe also widescreen 60 FPS. That would be the best version of Mario 64 running on real hardware so far!

    • @doodledangernoodle2517
      @doodledangernoodle2517 2 роки тому +9

      I’d also add the extra content from 64DS

    • @kerbonaut2059
      @kerbonaut2059 2 роки тому +7

      Madman actually goes and does it

  • @DasAntiNaziBroetchen
    @DasAntiNaziBroetchen 2 роки тому +40

    You are the first person I have so far seen talk about the weird "camera-angle-dependent shading" used in Mario 64. It's been driving me crazy that seemingly nobody is wondering why they implemented the shading in such a strange way. It's almost like they have a bug in their light transformation code (very common rookie OpenGL programmer bug), where the light rotates with the camera.

    • @official-obama
      @official-obama 9 місяців тому +4

      maybe so the lighting doesn't seem like it's baked? or maybe so dark parts are less dark?

    • @chrisdistant9040
      @chrisdistant9040 5 місяців тому +3

      It’s a very computationally cheap surface- and view normal based trick that helps increase 3D readability without requiring actual light sources and shadows

  • @brxnni
    @brxnni 2 роки тому +266

    This is beautiful. It just sounds impossible, because better quality could not possible run better, right? Amazing

    • @Stickers2Go
      @Stickers2Go 2 роки тому +34

      work smarter… not harder

    • @alanbrito141
      @alanbrito141 2 роки тому +8

      It's hard to be smart...

    • @chlorobyte_projects
      @chlorobyte_projects 2 роки тому +7

      A higher texture resolution will (mostly) never affect performance, only VRAM usage.

    • @JC20XX
      @JC20XX 2 роки тому +5

      Model is lower poly 2:30

    • @doutchebags
      @doutchebags 2 роки тому +2

      @@JC20XX over 100 less vertices as well.

  • @omarcortes88
    @omarcortes88 2 роки тому +88

    This is amazing. Since you mentioned you're reading trough the source code, have you considered optimizing the vanilla mario 64 game?

    • @KazeN64
      @KazeN64  2 роки тому +104

      if i had the time to do so, i would. but i have 3 major hacks to work on. there is no free time in my life right now.

    • @legoboy7107
      @legoboy7107 2 роки тому +21

      @@KazeN64 Would love to see it some day after those major hacks are done, but yeah, not now, that is so much on your plate I don't know how you even do it!

    • @GayKermit-._-.
      @GayKermit-._-. Місяць тому

      ​@@KazeN64bro acting like he work a 9 to 5 💀

  • @MikeTheGamerGuy
    @MikeTheGamerGuy 2 роки тому +23

    Your devotion to real hardware is admirable. Ive played plenty of 64 on emulator but it never feels as natural as with an everdrive. The full release of this is one of my most anticipated games.

  • @bumpndump9643
    @bumpndump9643 2 роки тому +58

    I'd like to think that if Nintendo actually made ''Mario 64 2'' back in the day it would had been something like this, lol. amazing work!

  • @Xizilqou
    @Xizilqou 2 роки тому +5

    The higher resolution textures on the low resolution model, the weird color changes, and the slight edits to the head geometry make this mario model look really weird. The real improvement here is the polygon count. Definitely a good performance improvement but I wouldn't really say you made it look better.

  • @freddiejohnson6137
    @freddiejohnson6137 2 роки тому +27

    Loving this work. By the time you are finished you will have the most optimised engine that could be used to make so many original games that aren't even Mario ones.

  • @samgee500
    @samgee500 2 роки тому +484

    This man is out here remastering SM64 better than an entire team of Nintendo engineers ever could.

    • @Raii_Chu
      @Raii_Chu 2 роки тому +65

      dev-specialization is one hell of a drug

    • @fridaynightnicktoons6885
      @fridaynightnicktoons6885 2 роки тому +3

      Nope

    • @CrazyMetroid
      @CrazyMetroid 2 роки тому +78

      Well, the actual devs had limited time while Kaze has all the time in the world to work on this. So, kind of an unfair comparison 🤔

    • @aerodynamo4874
      @aerodynamo4874 2 роки тому +69

      @@CrazyMetroid all they had to do was spend more actual time and effort on it. Kaze has been reverse-engineering and optimizing stuff he didn't exactly understand from the get-go for years. Nintendo has the tools; the source code; the assets, and everything they could possibly need to properly remaster the game at a display ratio of 16:9, better visuals, and overall optimized performance on the things that weren't done to the best possible extent. Yet all that came out of it was the same damn product but on a """special""" emulation software.
      Keep in mind, Kaze is also just one person who does pretty much everything. Nintendo had a _team._

    • @CrazyMetroid
      @CrazyMetroid 2 роки тому +49

      @@aerodynamo4874 a team with limited time and budget. I'm not hating on the dude believe me, what he's done is great. It's just an unfair comparison is all.

  • @gaming_bigfoot
    @gaming_bigfoot 2 роки тому +67

    Perfected until you find more ways to perfect it, and knowing you, that might _just_ be a thing that happens again some day.

  • @thodds68
    @thodds68 2 роки тому +13

    1:08 i am guessing it wasnt mirrored because of the unused eyes looking in other directions

    • @KazeN64
      @KazeN64  2 роки тому +5

      that would be a really good theory!

    • @legoboy7107
      @legoboy7107 2 роки тому +3

      @@KazeN64 Yeah, and honestly even if from a game dev standpoint it was less efficient, it ended up unintentionally being really good for machinimists down the line because it allows us to do way more complex facial expressions like raised eyebrows, pissed twitching eyelids, looking left and right, etc, in just the vanilla game without locking them behind some more advanced modding not all of us can do. It's good you've made this change for your game but I'm also very glad Nintendo happened to not do it for the original.

  • @TorutheRedFox
    @TorutheRedFox 2 роки тому +7

    3:50 Sonic Adventure on the Dreamcast used a very similar technique
    there are times where the system actually bugs out allowing you to see the gaps ingame too

  • @RiverReeves23
    @RiverReeves23 2 роки тому +6

    Kaze, you've done an amazing job! As a graphic designer, let me simplify your process. Take the Mario texture set and run it through the upscaler Remini (iPhone app). It isn't perfect, so you clean it up using vectors. Import the upscale in to Inkscape and trace over the top, adjusting the layer you are working on to 60% opacity, so you can see through. Start with the skin colour as a square, then deduct the ellipse from it to give the white of Mario's eyes. Then add a blue ellipse as a layer below (handles the overlap). Then a black ellipse. Then a white circle. Finally, after the easy stuff is complete add the eye brow, which will be a 4 node drawing, making the two middle nodes curved and adjusting the curve to match the raster image behind it. I think Remini + Inkscape should hopefully reduce the difficulty of upscaling for ya. Seriously loving the stuff you're doing. Very fun to be following allow watching your progress!

  • @RoadrunnerWMC
    @RoadrunnerWMC 2 роки тому +1

    The baked-antialiasing trick is super powerful for games on older hardware like this -- we did the same thing for menus and level load screens in Newer Super Mario Bros. DS, and I think it's one of the biggest reasons why they look as good as they do!

  • @BadForLife
    @BadForLife 2 місяці тому +1

    No matter how much you perfected Mario it will never be as good as the original model it’s just too good

    • @BadForLife
      @BadForLife 2 місяці тому +1

      I still respect it though

  • @DevinGarrow
    @DevinGarrow 2 роки тому +2

    And with this alone, the Mario 3D All Stars version was put to shame. Nice work.

  • @woodsendragon4772
    @woodsendragon4772 2 роки тому +17

    Holy shit dude. That video at the beginning with the jungle looks like an entirely different game. Insane, amazing work.

  • @noveltyman6723
    @noveltyman6723 2 роки тому +18

    Can't wait to see more models in the game optimized like this.
    Great work!

    • @KazeN64
      @KazeN64  2 роки тому +19

      i do this to every model i use! well i usually leave textures untouched and only optimize the limbs and bone counts. (that usually reduces their processing requirements by 30% to 60% )
      i have a video about the birds for example up on my kazeclips channel!
      ua-cam.com/video/9ieLW58wuCE/v-deo.html&ab_channel=KazeClips

    • @ETXAlienRobot201
      @ETXAlienRobot201 2 роки тому

      @@KazeN64
      i would love to see how applicable this would be to all the games. especially the earlier titles!

  • @slyp5409
    @slyp5409 2 роки тому +2

    Love this! I do question a couple things like the hue change for the shading, but overall these techniques are very interesting to learn about and see how they benefit the game as well as how they work overall!

  • @Krakyy
    @Krakyy 2 роки тому +3

    2:10 out of context: sKiNniNg

  • @Alexander-ix2jp
    @Alexander-ix2jp 2 роки тому +3

    Love the content, keep it coming. Would like to see you give Turok 3 a facelift seeing how impressive the realtime cutscenes and facial animations were back in the day but it always felt a bit unfinished to me.

  • @Arcademan09
    @Arcademan09 2 роки тому +4

    I would LOVE to see a Conker model, even if just analyzing it, I love that model and l the amazing animations they accomplished with it

  • @Elratauru
    @Elratauru 2 роки тому +2

    Man, I love to see the progress on this kind of small details, keep them coming!

  • @fireplays_official
    @fireplays_official 2 роки тому +1

    I'm amazed how you made the character design for Mario look so much better! I Also love the color pattern with the new blue and red shades, for some reason I really like those new shades you made for Mario. It's sad that you can only abuse the vertex and buffers with the N64. But still, Good Job Kaze!

  • @m.mproductions2461
    @m.mproductions2461 2 роки тому +4

    He is going to make the fabled SM64 2

  • @rabidguineapig
    @rabidguineapig 2 роки тому +8

    This rom hack you're working on is starting to really look like a true sequel to Mario 64, like if Nintendo worked on a Mario 64 2 some time near the end of the N64's life and were much much more efficient with coding and art style, kinda like the difference visually between Banjo Kazooie and Banjo Tooie, but coded to run super efficiently. It's the kind of thing that can only be accomplished by someone who's just a hobbyist who has no obligation to finish a game within a few years so it can be out by Christmas and is deeply passionate about their work! Great job and I'm very much looking forward to playing the full version when it's finally released!

    • @KazeN64
      @KazeN64  2 роки тому +7

      i still have self imposed deadlines. That doesn't mean i won't try to make it the best game i can within that time.

    • @TorutheRedFox
      @TorutheRedFox 2 роки тому

      they did work on a Super Mario 64 2 but it got canned

  • @mr.whimsic6902
    @mr.whimsic6902 2 роки тому +93

    All this effort put into optimizing SM64 and Nintendo would just go "pIrAcY"

    • @paulbunyangonewild7596
      @paulbunyangonewild7596 2 роки тому +14

      It takes all of Myamoto's strength to not dmca games they full on didn't make. Like dark souls or resident evil.

  • @En2md
    @En2md 2 роки тому

    God Kaze every little clip of your hack just blows me away. Looks like a completely new stand alone title.

  • @rdowg
    @rdowg 2 роки тому +1

    I cant believe Ive just stumbled across a madman obscessed with improving SM64, I should've been here sooner! Good work!
    And are those your mods being showcased in the backrounds? Those look like they were made by the modern mario team, they're actually tempting me to finally break into modding sm64

  • @TorutheRedFox
    @TorutheRedFox 2 роки тому

    a suggestion I'd make would be to bend the normals of Mario's face right where it meets the brim of his cap downwards to match the original model's lighting in that area as it created a kind of shadow effect

  • @naota3k
    @naota3k 2 роки тому

    I don't understand any of this, but I know it wasn't easy. I'm glad people like you exist.

  • @albyoungboy
    @albyoungboy 2 роки тому +8

    Nintendo needs to hire you because this is amazing

    • @Dingalow
      @Dingalow 2 роки тому

      he maek da graffic smoov so derefore nintendo shud hire him

    • @soulextracter
      @soulextracter 2 роки тому +6

      I know that's mostly just a saying, but just to put it out there, I don't think the big game companies cares about optimization. If they did, there wouldn't be so many problems with AAA titles today. Sadly, the only things they care about are deadlines and gatcha-mechanics to squeeze pennies out of the players. That's why games run like sh*t, but they all have an in-game store where you can spend real money to buy stuff that should have been in the game from the start. Or in the case of EA. Sell the games in parts, and call them DLC:s

    • @legoboy7107
      @legoboy7107 2 роки тому +3

      I don't think Nintendo has any need for N64 developers nowadays.

  • @YEWCHENGYINMoe
    @YEWCHENGYINMoe Рік тому +5

    I actually like the original more! It has a better feel to it y'know?

  • @jonathanlevitz9939
    @jonathanlevitz9939 2 роки тому +2

    If Nintendo's Mario model looked like this in 1996, the game would be even more mind blowing!

  • @ExtremeWreck
    @ExtremeWreck 2 роки тому +1

    This looks extremely cursed, not gonna lie.

  • @denzeltheeternalunderstudy2858
    @denzeltheeternalunderstudy2858 2 роки тому +15

    Can't wait to play with this model someday

  • @WinzuMusic
    @WinzuMusic Рік тому +1

    Im nachhinein betrachtet, war alles was Nintendo als Lösung präsentiert hat ein Workaround, welches sie nicht anders lösen konnten.
    Mit heutiger Technologie und dem Wissen könnte man zwei- bis dreimal soviel Gameplay in SM64 packen ohne an Power zu verlieren.
    Aber ne, anstatt zu optimieren wird alles der Engine überlassen, die wahrscheinlich nicht hochoptimiert ist.
    Respekt Kaze, einfach fetten Respekt
    - Sincerly, ein C#-Entwickler... (und ich rede von optimieren lul)

  • @paulbunyangonewild7596
    @paulbunyangonewild7596 2 роки тому +2

    You mod fully looks like an early PS2 game at this point.

  • @theshiberealm9022
    @theshiberealm9022 2 роки тому

    kaze really out here singlehandedly making n64 compatible romhacks that actually run well

  • @Dozaemone
    @Dozaemone 2 роки тому +2

    Magic of optimization that has been forgotten

  • @BlueMoon1890
    @BlueMoon1890 2 роки тому

    It's possible that Kaze is the single most skilled N64 coder out there, and possibly one of the few people left in the world who is completely proficient in it's inner workings. Absolutely astounded with everything you do Kaze.

  • @cjjuszczak
    @cjjuszczak Рік тому +1

    the eyes could have been mirrored AGAIN horizontally right at the pupil level, just have a seperate texture for the eyebrows, which is MUCH smaller than any of the eye segments :)

  • @mistereagleman
    @mistereagleman 2 роки тому +2

    I'm in love with his brighter color scheme! It really fits the world you've shown off too!

  • @Crit-Chance
    @Crit-Chance 2 роки тому

    My friend, I wish you nothing but the best. I look forward to seeing how your work progresses.

  • @AdahnFlorence
    @AdahnFlorence 2 роки тому +1

    This looks, fucking awesome. It's like you made a Majora's Mask HD texture or System shock 2 object replacement

  • @MegaManNeo
    @MegaManNeo 2 роки тому

    Each updates makes clear the original still has a lot left to be desired.
    Good luck in the future, love the progress.

  • @tesha9138
    @tesha9138 2 роки тому +1

    I bet Mario's model would've had a lot of improvement like that if SM642 was made, just like Link and Banjo in their sequels.

  • @Xgamesvidoes
    @Xgamesvidoes 2 роки тому +2

    This is a typical showcase on how a late Nintendo 64 game might have looked like.
    Recently, I am finally able to play Conkers Bad fur day. I got the N64 version of the rare replay collection on Xbox One, and I am playing this game on my Xbox Series X. While I do keep in mind that the resolution for the port has been bumped up, I am soooo impressed with how this game looks! Lots of dynamic light and if you progress further, there are even some really beautiful areas in this game.
    I am curious to what you are going to show us next! :)

    • @KazeN64
      @KazeN64  2 роки тому +3

      conker cheated a little bit on the performance side. they ended up making the resolution of the game about half as big, so they could get away with more polygons and stuff

  • @MattK_YT
    @MattK_YT Рік тому +1

    you can imagine Kaze working on Rare in the n64 era?

  • @JavaScripting64
    @JavaScripting64 2 роки тому +3

    I’d love to see a video on how the animations work under the hood! I would guess there is key frame data for every animation. Do the animations blend at all? Doesn’t seem that they all do - ledge grabs and dives seem to snap into the pose immediately - but jumps and running seems to have interpolation between states. Would be curious to learn how it works. Tibia also probably isn’t something you’d be able to decipher from the code but I wonder how they did the original animations, what software they used etc. Keep up the great work

    • @KazeN64
      @KazeN64  2 роки тому +2

      that's exactly what it is! the game simply has 30 keyframes per second. there are transitional animations, but no blending. my engine runs 60fps, so i calculate extra inbetweens. something like that could be done to blend animatinos into each other, but imo you'd lose too much snappiness doing that.

    • @JavaScripting64
      @JavaScripting64 2 роки тому +1

      @@KazeN64 Cool thanks for the response! Wow it is super impressive then how smooth things look when Mario is jumping, landing, changing directions etc. I guess having animations for "Standard Jump Land" "Triple Jump Land" etc. allows them to not need to blend and still get good results.

  • @Tolbat
    @Tolbat Рік тому

    You probably wont see this but, this work is very impressive. Thank you. Living my dream by watching you. Please consider the Atari Jaguar, the guys at atariage could use someone who thinks outside the box. NO ONE has ever pushed that system close to its limits and I think you could.

  • @RareSun
    @RareSun 2 роки тому +1

    I like the blue colors of the new model. The new model is really pleasing.

  • @Bkuuzin
    @Bkuuzin 2 роки тому +2

    Wow, that’s really cool! I kinda wish the 3D All-Stars version did stuff like this.

  • @66777jason
    @66777jason 2 роки тому

    I think the most genius part is being able to explain this all to a dummy like me, and very quickly

  • @Arcad3n
    @Arcad3n 2 роки тому +4

    Yeah, you finally perfected it. Even the eyes finally work for me. Fantastic job.

  • @jesseopjescherm
    @jesseopjescherm 2 роки тому +8

    This is VERY interesting. In a world where CPU Cycles are wasted you perfecting the engine in modern times for the official N64 is INSANE! Keep it up man!

  • @ArcRay20
    @ArcRay20 2 роки тому +3

    you are such a super N64 dev at this point. even if its only just for Mario64, its still beyond impressive.

  • @mrultragaming5942
    @mrultragaming5942 2 роки тому +1

    Its beautiful I've looked at this for 5 hours now

  • @scorpionwins6378
    @scorpionwins6378 2 роки тому

    Honestly what I wouldn't do to play an optimized version of SM64 by this guy, with added worlds and content to boot.
    Ahh that would be a dream come true.

  • @dominikcygan2664
    @dominikcygan2664 2 роки тому

    i wish someone put so much love this guy puts into mario 64 to sonic adventure, optimising the shit out of it and improving the models and textures

  • @FinalMotion
    @FinalMotion 2 роки тому

    i have no idea how i got recommended this channel, but i love every time you upload. this is so good LOL

  • @outthefryinpan
    @outthefryinpan 2 роки тому

    Love these optimizations videos that are well explained for people who don’t really mess with this stuff. Keep it up man

  • @GiovanniKody100
    @GiovanniKody100 2 роки тому +3

    “no YoU diDnT NintEnDOe upDaEt dA moDeL tO bE BeTr tHen U!” -some random kid

  • @hggfhh4449
    @hggfhh4449 2 роки тому

    I don't use the term hero often but Kaze Emanuar you sir are the greatest hero.

  • @welovemrp00
    @welovemrp00 2 роки тому +1

    I really hope to play a super optimized version of SM64 on real hardware some day

  • @AmaroqStarwind
    @AmaroqStarwind 2 роки тому +1

    A lot more faithful than your attempt at redoing Bowser's model, and with a performance gain that's present at all times as opposed to just when you're fighting bowser.
    Can't wait to see a fully optimized rebuild of the original game-running on original hardware-with faithful graphics and gameplay improvements.
    Imagine how speedrunners would react to being able to play the game at a fluid 60 FPS on original hardware.

    • @KazeN64
      @KazeN64  2 роки тому +2

      speedrunners would complain that lag reduction strats are no longer relevant and refuse to play

    • @lukakrstic4815
      @lukakrstic4815 2 роки тому

      @@KazeN64 yeah pretty much what the speedrunners will bitch about

  • @lakentrkfudge
    @lakentrkfudge 2 роки тому

    The original fix for Mario’s model that you created 2 years ago and implemented into the star road modification hack that was built to run on real hardware already used less tris and vertices than the old Mario 64 model, so imagine implementing this new model into that exact same star road modification and seeing it run 30% faster, especially because that arguably needs it more than Mario 64 considering it has a noticeable amount of frame rate drops. Even though beyond the model more could be done to make that hack run smoothly on original hardware based on your dev progress log and the most current hack that’s still in development, the model on it’s own would probably make the star road hack run so much faster than it used to. Props to you man, your progress over the years has been dream-like material to say the least

    • @KazeN64
      @KazeN64  2 роки тому +5

      there is a star road remake planned, itll be on top of my RTYI engine. i believe that game will run EASY 30fps throughout.

    • @mario493
      @mario493 2 роки тому

      @@KazeN64 A Star Road remake? Like what? Super Mario Star World?

    • @KazeN64
      @KazeN64  2 роки тому +4

      like star road, except it runs well on n64. and possibly some small adjustments to difficulty curve/collision issues/lame areas.

  • @jacko16hn
    @jacko16hn 2 роки тому +1

    I absolutely love and admire your work, truly inspiring. Thanks Kaze.

  • @pistolpetereal
    @pistolpetereal 15 днів тому

    That’s good and all but you forgot the fact Mario’s mustache is two separate parts still

  • @barbarictearemedy
    @barbarictearemedy 2 роки тому +1

    It’s funny because the eyes were the only thing I had a small complaint about lmao

  • @Quills64
    @Quills64 2 роки тому +1

    This looks great Kaze, my man is finally going to fit in with his fancy emulator environment. Great job, thank you!

    • @Quills64
      @Quills64 2 роки тому

      im sure my brain will get used to his new waist eventually 😅

  • @mickpatel5126
    @mickpatel5126 2 роки тому

    Great work brother. Thanks for explaining everything I love to listen and watch. Peace!

  • @bethmoth22
    @bethmoth22 2 роки тому +1

    Part of me feels like this video should say "optimized" or "enhanced" instead of "perfected" but let's be real, from one UA-camr to another, that wouldn't have gotten as many views, lmao.
    Amazing work tho! All I'd say is Mario's eyebrows are a liiitle funky, maybe they should've been more line-like instead of crescent shapes and the eyes could have been rounded a bit more but it looks more like you we're going more for staying closer to true to the original which I can appreciate tbh. Considering this was the first N64 Mario and how Mario looks in much later N64 Mario games like Mario Party, I'm really curious how much better Mario could have looked had it been made later. I guess that's why we got SM64DS, lol

  • @JarrodMakin
    @JarrodMakin 2 роки тому

    I like the different red and blue shades on Mario's model. It reminds me a little of DK's model in DK64

  • @dakotadean1273
    @dakotadean1273 2 роки тому +1

    I love this
    A lot!
    You're very skilled!

  • @LollinoDamb64
    @LollinoDamb64 2 роки тому +2

    Unfortunatelly, I still don't like how the eyes look, but everything else is amazing so, good job!

  • @PeranMe
    @PeranMe 2 роки тому

    Wow, this is super interesting, not to mention impressive! Good job!

  • @BillyAltDel
    @BillyAltDel 2 роки тому

    Raytracing: I sleep
    Hyper-optimized models/textures on the N64: r e a l s h i t ?

  • @FireJojoBoy
    @FireJojoBoy 2 роки тому +1

    I love optimisation so much, this is so cool :D

  • @DigiPen92
    @DigiPen92 2 роки тому +1

    Umm... I think I recalled that the Super Mario 3D All-Stars already did had the SM64 Model of Mario got polished when it was first released.

  • @beesree39
    @beesree39 2 роки тому

    I'd argue using the extra color depth for more darks.
    making the lights lighter makes him look like hes glowing

    • @KazeN64
      @KazeN64  2 роки тому +1

      haha yeah, the light was inverted by accident on this video. the light parts should be where the dark parts are and vice versa

  • @pudimlaranja4118
    @pudimlaranja4118 2 роки тому

    Its so surreal see that you keep doing mario 64 hacks cause youre like my childhood hero you know, thank you for everthing man

  • @budgetcoinhunter
    @budgetcoinhunter 2 роки тому +2

    I'd love to see this Mario model running in the 3DS port.

  • @drearydoll4344
    @drearydoll4344 2 роки тому

    You're so cool and epic to make this possible. GTM certified

  • @cay7809
    @cay7809 2 роки тому +32

    Amazing! But then you have to give Nintendo some credit it was 1996 the old model probably wowed as many people as the new one but still, impressive

    • @BottomOfTheDumpsterFire
      @BottomOfTheDumpsterFire 2 роки тому +11

      Remember, we've got 25 years of reverse engineering and research that Nintendo didn't have, plus, we have no deadlines. Granted, Nintendo knows a lot about the N64 considering it's their console, but they didn't know every last trick at the time.

    • @cay7809
      @cay7809 2 роки тому +1

      @@BottomOfTheDumpsterFire fair enough

    • @louc.6735
      @louc.6735 2 роки тому +3

      @@BottomOfTheDumpsterFire yeah 3d game development and animation were still quite new back in those days. If you go back and look at Shrek, which was stunning at the time, you'll see how the art form was still evolving. And Shrek was bigger budget and made after this game.
      I do remember the intro to 64 being a big deal at the time, though. We'd never seen anything like it.

  • @larkerpudwig
    @larkerpudwig 2 роки тому

    You’re a beast your work is unmatched!

  • @ahmedp8009
    @ahmedp8009 2 роки тому

    Superb!
    Now I only someone would remake Donkey Kong Country 1,2,3 to make them HD that would be glorious!

  • @alec_almartson
    @alec_almartson 2 роки тому

    Congratulations man, the Optimizations resulted super cool.
    Thank you for sharing your knowledge 😄👍🏻

  • @SullySadface
    @SullySadface 2 роки тому

    So theoretically we could see an sm64pc build with these changes

  • @btarg1
    @btarg1 2 роки тому

    Thanks for the in-depth explanation this stuff is super cool! More videos like this please!

  • @gunnadahun
    @gunnadahun 2 роки тому

    This is absolutely amazing

  • @leonfire99
    @leonfire99 2 роки тому +4

    I didn't want to say it when you first showed the model, but since you said you'd understand it being more of a preference, I do think the color of the pants looks a bit weird in some of the darker parts. That's my only complaint though. Everything else is great.

    • @KazeN64
      @KazeN64  2 роки тому +6

      yeah that's fair. it'd be an easy adjustment to fix if i should change my mind luckily.

    • @legoboy7107
      @legoboy7107 2 роки тому +1

      @@KazeN64 It reminds me of Star Road, which made Mario paler for some reason.

  • @AmazingFrenchman
    @AmazingFrenchman 2 роки тому

    Kaze Emanuar is holding the N64 on his shoulders like Atlas holds the earth.

  • @DeemienX
    @DeemienX 2 роки тому

    Schon krass, vor allem dass die Augen am Ende nicht von Nintendo gespiegelt wurden... Das wäre doch das erste gewesen. Beeindruckend jedenfalls was du da machst 😊

  • @horsepie1279
    @horsepie1279 2 роки тому +1

    INSANE work here!