Everything you need to know about BLJs

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  • Опубліковано 23 лис 2024

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  • @LemonRush7777
    @LemonRush7777 28 днів тому +923

    Can't watch this before marriage 😢

  • @atusiryu3384
    @atusiryu3384 28 днів тому +857

    In Japan, it is called ケツワープ (butt warp)
    Edit: The way Mario's kinetic energy accumulates is similar to the シツリョウホゾンノホウソク(law of conservation of mass) in physics
    This is called ケツリョウホゾンノホウソク (law of conservation of ass)

    • @ImmacHn
      @ImmacHn 28 днів тому +79

      Oh, ... Oh... this is some TerminalMontage's Speedrunner Mario lore I did not know.

    • @faceurhell
      @faceurhell 28 днів тому +57

      Mario does have a very good butt, as Cheese has taught us.

    • @naota3k
      @naota3k 28 днів тому +10

      lmao

    • @yohoopzcrazy4629
      @yohoopzcrazy4629 28 днів тому +28

      This comment should go down in the history of Mario 64 speedrunning

    • @catmacopter8545
      @catmacopter8545 28 днів тому +10

      oh that's so fire

  • @LunaticJ
    @LunaticJ 28 днів тому +216

    I wanna see you explain Cloning. I know Bismuth’s ABC series covers it, but I think it would be very cool to see explained in your style.

    • @RoseQuartz692
      @RoseQuartz692 28 днів тому +3

      I'm right with you

    • @deejay4395
      @deejay4395 27 днів тому +1

      Yes

    • @kab43
      @kab43 27 днів тому +2

      don't worry I'll only give him 2 breadcrumbs instead of 6 per day until he starts working on it

    • @RosieSapphireMusic
      @RosieSapphireMusic 27 днів тому

      That would be genuinely sick.

    • @d0nnyr0n
      @d0nnyr0n 22 дні тому

      Pannenkoek2012 has a very comprehensive and in depth series of videos relating to cloning that I can recommend if you want to learn all about it.

  • @gipadonimus
    @gipadonimus 28 днів тому +81

    9:33 The art style of your level here is so good. Everything looks paper-crafted, but in a mixed medium of extra junk, like pie tin bases for the mushrooms, and I love it! I'd love to see more papercraft in real life incorporating tin and aluminum now..

  • @Mr.Q_Dude
    @Mr.Q_Dude 28 днів тому +36

    FINALLY! Someone notices the way Mario BLJs in the Shondou Version. Everyone assumes a cap was put in place when instead Mario just stops moving for a split second.

  • @jimmyhirr5773
    @jimmyhirr5773 28 днів тому +43

    It looks like another way to tell the difference between true staircases and slope staircases is the drop shadow. True staircases have a horizontal shadow and slope staircases have a shadow with the same angle as the slope.

  • @Spax_
    @Spax_ 27 днів тому +35

    for anyone who wants to know what the veritasium video at 0:14 is, it's his "These Illusions Fool Almost Everyone" one at 7 minutes and 37 seconds. he changes his titles a lot so it's the one posted on august 14th 2024

  • @Snooplax
    @Snooplax 28 днів тому +71

    Lmak at the Veritasium reference at the start.
    The editor did a fantastic job also.
    This content is great. I could hear you talk about any mechanic in Sm64 for hours.

  • @MajorTom5613-ws1my
    @MajorTom5613-ws1my 28 днів тому +141

    It brings me joy that we all roast Veritasium for blaspheming Mario 64

    • @MichaelPohoreski
      @MichaelPohoreski 28 днів тому +3

      Timestamp?

    • @jefesusmuel8392
      @jefesusmuel8392 28 днів тому +36

      @@MichaelPohoreski this video has a quote from said video at 0:13. it's the one called "These Illusions Fool Almost Everyone" by veritasium at 7:45. the most common guess for his weird mistake is that the script was AI generated so it came out like that.

    • @Lockirby2
      @Lockirby2 28 днів тому +7

      That quote is absolutely bonkers. XD

    • @MichaelPohoreski
      @MichaelPohoreski 27 днів тому +16

      @@jefesusmuel8392Thanks. I unsubbed from that sellout Veritasium years ago so was wondering the context.

    • @theharvardyard2356
      @theharvardyard2356 27 днів тому +3

      @@MichaelPohoreski i'm ootl, why's he a sellout

  • @ddnava96
    @ddnava96 28 днів тому +12

    You can also tell if a staircase is a staircase or a slope by looking at Mario's shadow
    The main foyer staircase will have Mario's shadow projected diagonally while literally all the orher staircases in the castle will keep Mario's shadow horizontal and attached to one step at a time

  • @sonicthehedgegod
    @sonicthehedgegod 28 днів тому +22

    @5:00 wild editing choice but okay

  • @lolimlol-ps9sf
    @lolimlol-ps9sf 28 днів тому +52

    2:13 casaualy walks at -200 speed with normal walking animation

  • @FlaccidFella
    @FlaccidFella 27 днів тому +14

    Not gonna lie. This was not the first thing that came to mind when I saw "BLJ"

  • @tannerjacobi3497
    @tannerjacobi3497 27 днів тому +1

    I really like how you refer to 'numbers too big to do math with' when reaching the end of floating point numbers. That's such an intuitive way to describe how that works without unnecessary hype.

  • @QueenOfBlueScreens
    @QueenOfBlueScreens 28 днів тому +25

    9:15 HOLY CRAP, i was NOT expecting my video to show up here! that just made my morning!

  • @CottonModem
    @CottonModem 27 днів тому +5

    It feels weird to hear the word "exponential" these days used to describe something that's actually exponential.
    Thanks for the explanation; I basically only knew about the uncapped negative speed part of it.

    • @KazeN64
      @KazeN64  27 днів тому +2

      LOL true that word gets misappropriated a lot
      I especially dont like it because like what if the exponent is less than 1?? now your exponential growth isn't even positive

  • @Ragesauce
    @Ragesauce 28 днів тому +11

    I can't wait to play your fully optimized SM64 game on original hardware, I hope it releases soon!!

  • @FrostbytesYT
    @FrostbytesYT 27 днів тому +5

    After all these years. I can understand the most insane glitch in SM64! THANK YOU ❤

  • @eddievhfan1984
    @eddievhfan1984 28 днів тому +5

    I can't remember if it was on another video you did, but IIRC, Mario's collision is kinda raycasted, but rather than check for any and all intersections along his projected path, it just moves him a quarter-frame, tests his hitbox, and repeats the process for as long as no collisions are detected. At high LBJ speeds, the quarter-frame checks can't detect a collision, and let him just phase through.

  • @nerdporkspass1m1st78
    @nerdporkspass1m1st78 28 днів тому +21

    2:14 “Pannenkoen” 😭

    • @TheXell
      @TheXell 27 днів тому +1

      pannenkoek's Tibetan twin.

  • @charlesabju907
    @charlesabju907 27 днів тому +6

    Low poly mario collided so hard against the wall at 2:16 he became high poly

  • @AgsmaJustAgsma
    @AgsmaJustAgsma 28 днів тому +3

    Even with the high production value of this new video, Kaze still retains the classic outro video. Props for keeping a channel staple alive and well.

  • @saymehname
    @saymehname 28 днів тому +4

    I love the illustrations and effects you put into this video. You worked hard on this!

    • @ScarfKat
      @ScarfKat 28 днів тому +1

      Actually he just hired an editor, they're doing a great job though.

    • @RoseQuartz692
      @RoseQuartz692 28 днів тому +1

      ​@@ScarfKatnice

  • @thealpacaofsupport258
    @thealpacaofsupport258 28 днів тому +3

    Really liked the editing of this video ^^

  • @GreaterJan
    @GreaterJan 26 днів тому +12

    9:38 bro decoded utf8 data as latin1, rendering the German name Kümpel as Kümpel 😂

  • @RiverReeves23
    @RiverReeves23 24 дні тому +1

    This was a great video Kaze. Stop being so hard on urself. For us non speed runners, these insights are gold.

  • @costelinha1867
    @costelinha1867 28 днів тому +20

    "How cool it looks, and how easy it is to pull off"
    Meanwhile, me suffering for hours trying to pull out even a single stair BLJ during a run.

  • @SusiTerry
    @SusiTerry 26 днів тому +1

    2:35 omfg that part where he walks forward at high speed

  • @FruityKoala
    @FruityKoala 19 днів тому +1

    9:10 slight correction sorry
    The Shindo version did release outside of Japan in the Switch 3D All Stars remaster
    But speaking on N64 only, yes that’s correct 😁
    Great video btw

  • @marksmithwas12
    @marksmithwas12 27 днів тому +1

    6:37 This trick (mentioned but not shown in the video) can be used to get into the aquarium 😆

  • @m0rty161
    @m0rty161 28 днів тому +43

    wait did veritasium actually say that lmao

    • @KazeN64
      @KazeN64  28 днів тому +45

      yeah LOL

    • @Jax-digital-circu5
      @Jax-digital-circu5 26 днів тому

      ​@@KazeN64kaze emanuar, i am from Brasil, and i love your hacks of Mario 64, but the super Mario 64 land, is the best for me

    • @jolttsp
      @jolttsp 21 день тому +2

      Dw he'll make another video explaining while he's right if you use some really loose definitions and ignore reality in just the right ways like he did with the long wire

  • @eancklean7922
    @eancklean7922 28 днів тому

    the editing on this one is really nice!!

  • @ViktorPripyat
    @ViktorPripyat 6 днів тому

    I love watching these videos while doing homework and other such laborious tasks

  • @genghiskhan6688
    @genghiskhan6688 27 днів тому +1

    That was extremely well edited.

  • @HighscorebreakerJoe
    @HighscorebreakerJoe 28 днів тому +16

    0:43 I'm a simple man. I hear Yoshi's island, I hit like immediately

    • @CottonModem
      @CottonModem 27 днів тому +1

      I had that track stuck in my head all day yesterday and now I hear it here. Not an interesting anecdote, but it is what it is.

    • @strongandbigman
      @strongandbigman 27 днів тому

      Too true. The tunes from Yoshi's Island makes most people happy.

  • @Dwedit
    @Dwedit 28 днів тому +5

    Surprisingly not a Pannenkoek video.

  • @Tolbat
    @Tolbat 28 днів тому +14

    Kaze when you tire of work on the N64, could you please take the Atari Jaguar community to school?

    • @ImmacHn
      @ImmacHn 28 днів тому +4

      It'd be very interesting to see what that Frankenstein's Monster can do with good optimization.

    • @thepuzzlemaster64
      @thepuzzlemaster64 28 днів тому +2

      I don't think Kaze would do that because there isn't a game like Mario 64 on the Jaguar...
      ...unless

    • @renakunisaki
      @renakunisaki 28 днів тому +2

      I wanna see what he can do with a GameCube. That thing's a beast.

  • @Lugmillord
    @Lugmillord 26 днів тому +2

    That Veritasium quote xD That slapped me sideways when I watched their video.

    • @Mizu2023
      @Mizu2023 23 дні тому

      He needs 70 coins to get past the stairs idk what ur talking about /j

  • @ZachAttackIsBack
    @ZachAttackIsBack 28 днів тому +4

    9:23 Mario performs a SBJ.

  • @LocalAitch
    @LocalAitch 24 дні тому +1

    The most iconic part of this video is when the DVD logo hits the corner

  • @tbtb66
    @tbtb66 28 днів тому

    I always loved the tidbit of speed is not equal to distance in SM64 when referring to building up speed
    It's like the game is it's own little physics sim

  • @Kit-the-Kitty
    @Kit-the-Kitty 28 днів тому +1

    _grabs popcorn_ BAAAAAABE new Kaze video dropped!

  • @DenniselAzul
    @DenniselAzul 27 днів тому

    Thanks for explaining it very well! Now I understand how this works.

  • @TeaseCakey
    @TeaseCakey 27 днів тому

    Nice! Looking forward to more stuff like this! I'd love to know more about BBL's, BBC's, and BJ's!

  • @Jdbye
    @Jdbye 23 дні тому

    Yes. I'm so glad you made this video. BLJs are the best thing to happen to Super Mario 64, even as a non speedrunner it's fun to play around with.

  • @JacobDragyn
    @JacobDragyn 28 днів тому +4

    9:08 Is there a reason why Nintendo would need to set the negative speed to zero, rather than simply limiting it? Is the issue only resolved if Mario can't go backwards at all?

    • @KazeN64
      @KazeN64  28 днів тому +8

      Nope, had they just limited it to -15, itd look a lot less jarring and play better. There is no reason not to do it that way imo

  • @Alex-ye4hu
    @Alex-ye4hu 28 днів тому +24

    makes me wonder so is the updated Shindou version have improved code? After they realized how messy it was? or did they just really hate people having fun?

    • @KazeN64
      @KazeN64  28 днів тому +45

      they just hated people having fun - the change is a single line of code that basically says "if you have less than 0 speed, set speed to 0."

    • @Alex-ye4hu
      @Alex-ye4hu 28 днів тому +6

      @@KazeN64 ffs thanks Nintendo 😭 and thank you man

    • @hubbabubba9849
      @hubbabubba9849 28 днів тому +24

      They don't hate people having fun. They just hate people having the kind of fun that they don't explicitly approve of or that they don't financially benefit from.

    • @gembai
      @gembai 28 днів тому +2

      @@KazeN64 and ruined the Mario's voice too

    • @Mr.Q_Dude
      @Mr.Q_Dude 28 днів тому +1

      ​@@KazeN64 Every time someone explains the reason for BLJs not working, they say a cap was put on the negative speed. Now that we finally see how it works, I have a question. Was there a cap in place as a precaution, or were we just wrong about the Shindou Version the entire time?

  • @TheSamucacs
    @TheSamucacs 28 днів тому

    I always wait for your videos like the new episode of a show

  • @jlco
    @jlco 28 днів тому +13

    "SM64 has no inertia in the physics"
    Based on Mario Maker... they still haven't quite gotten inertia right.

    • @pleasedontwatchthese9593
      @pleasedontwatchthese9593 28 днів тому +1

      It is true that a lot of old games don't have real inertia, though typically old games like this mimicked inertia by just doing vector math on the velocity. Like its a natural outcome of that though its still fake because mass is left out but to the player it sometimes feel like stuff has weight to it. I typically make fake inertia by something like modifying the acceleration to make it seem like its heavy or light, like a heavy object takes a % of acceleration away. Even super mario bros on the nes had a concept of that.
      But I really dont know how mario 64 works for the player so they could be something something funky they do. In the code examples he gives there seems to be a lot of art than physics that Nintendo did.

    • @jlco
      @jlco 28 днів тому +1

      @@pleasedontwatchthese9593 It was in quotes because Kaze basically said it in the video; SM64 does not preserve momentum when jumping off of moving platforms.
      Super Mario Maker 1/2 do preserve momentum... often in ways that feel really wrong. Jumping off of a moving platform just a frame after landing can massively change your speed. Which of course can lead to some hilariously unpredictable platforming setups.

    • @pleasedontwatchthese9593
      @pleasedontwatchthese9593 27 днів тому

      @jlco thank you for explaining that to me. What you said makes sense

  • @MisterNuke
    @MisterNuke 28 днів тому +2

    Funny how this same oversight of no negative speed cap went onto be done again in half life 2.

    • @zizu789
      @zizu789 26 днів тому

      yeah!! i was about to comment that

    • @8bitpixelbreakin
      @8bitpixelbreakin 26 днів тому

      Source games don't have negative speed, at least from what I know.

  • @p__wing
    @p__wing 28 днів тому +5

    Damn look at the new awesome production values on this guy!

  • @PHR16384
    @PHR16384 28 днів тому

    8:50 Amusingly, Unreal 4 has (almost) the same exact bug.
    Example: In the game SatisFactory, stacking Hypertube Launchers together lets you reach absurd speeds just like a BLJ -- each Launcher adds 20% to whatever speed you enter at. You can stop yourself with a solid wall at your destination, but if the wall is too close to the tube exit, or you're otherwise still flying too fast, you'll phase straight through.
    Don't know how such phase-through is possible unless it's coded just like SM64's collision detection...
    On the other hand, while you're inside the tube, you'll never get ejected prematurely no matter HOW fast you are (prob cuz the Hypertubes are spline objects, and surely programmed such that the player just snaps to the spline curve every tick)

  • @DaNormalGuyathon
    @DaNormalGuyathon 20 днів тому

    quick correction: you cant actually blj on the staircase that connect the castle lobby and the basement because of the wall hitbox

  • @restlessfrager
    @restlessfrager 28 днів тому

    I know all this but I can't help watching a Kaze video.

  • @tomd8168
    @tomd8168 27 днів тому

    Great editing!

  • @ChloeVFX
    @ChloeVFX 24 дні тому

    Amazing video, mate !! It's genuinely so interesting to me how people even discover these techs in the first place, and when they do, they immediately abuse them for speedruns LOL
    Also, what's the music at 6:07 ?? Been hearing it all over the place for years and can never find it.

    • @teatime105
      @teatime105 23 дні тому

      Deep Blooper Sea - Mario Party 3 Soundtack

    • @ChloeVFX
      @ChloeVFX 23 дні тому

      @teatime105 Thank you very much !! :D

  • @erik_gerhard
    @erik_gerhard 25 днів тому

    Loving the soundtrack choices ☺️
    SMRPG and Yoshi Story are some favorites.

    • @erik_gerhard
      @erik_gerhard 25 днів тому

      Ooh! And Deep Bloober Sea from Mario Party 3!

    • @BeanieGoth
      @BeanieGoth 13 днів тому

      do you know what song plays at the beginning of the "speed" section? i know it from somewhere and its driving me crazy :sob:

  • @vcatkiller
    @vcatkiller 27 днів тому

    I'm glad the video explained BLJs. Some people might have gotten the wrong idea.

  • @stuff31
    @stuff31 28 днів тому +1

    Great video!

  • @turnkey_hole
    @turnkey_hole 25 днів тому

    Good video, very appreciated. But y'know... I've been taking the 400 level SM64 capstone course with Dr. Pannen. I knew all this.

  • @andermium
    @andermium 27 днів тому

    For people that want even more information. Omedas has made an hour long video on solving BLJs!

  • @sergiovazquezz
    @sergiovazquezz 25 днів тому +1

    So if the map is too long and big, could we get infinite speed??

  • @blueyoshi8517
    @blueyoshi8517 25 днів тому +1

    My first BLJ was on a school computer. It hurt.

  • @carnage0685
    @carnage0685 7 днів тому

    Can’t believe we’re just a few months away from Return To Yoshi’s Island

  • @jxstryanlol7876
    @jxstryanlol7876 28 днів тому +7

    WAKE UP KAZE DROPPED

  • @CrateSauce
    @CrateSauce 28 днів тому

    Hey Kaze, watch out for GameCube/Wii decompilations! Next year will be *the* year for them

  • @tabs8231
    @tabs8231 28 днів тому

    What a clean edit ❤

  • @EddieBurke
    @EddieBurke 28 днів тому

    The spamming sounds Mario makes is iconic

  • @mickmack8026
    @mickmack8026 27 днів тому

    That was a weird music journey.

  • @brynshannon6692
    @brynshannon6692 23 дні тому

    What's the music at the outtro of these videos? A friend of mine and I want to know.

  • @colonthree
    @colonthree 27 днів тому +1

    0:40 thank you.
    Regards,
    The OCD-community (at large)

  • @Animal_lives_matter
    @Animal_lives_matter 27 днів тому

    Aw you changed the thumbnail - can I get a copy of the previous one? It looked so cool with the arrow and the 3 marios all backbutting

  • @GiraffePanda99
    @GiraffePanda99 25 днів тому

    That grinding glitch can be so annoying😭😭

  • @de_grote4758
    @de_grote4758 28 днів тому +1

    2:16 misspelled 'pannenkoen' lol

  • @Gogeta19029
    @Gogeta19029 27 днів тому

    Hey Kaze. Ich wollte fragen, ob du dir das Programmieren selber bei gebracht hast, oder hast du auch ein Studium dazu belegt?

    • @KazeN64
      @KazeN64  27 днів тому +2

      Ich programmiere seit ich 12 bin, da konnte ich natuerlich noch nicht studieren. Ich hab irgendwann Mathe studiert und hatte dazu ein paar basic programmierkurse.

    • @Gogeta19029
      @Gogeta19029 27 днів тому

      @@KazeN64 Stark, für mich, als auch safe für viele andere, bist du eine Inspiration.

  • @jumentoqueanima
    @jumentoqueanima 10 днів тому

    You're the best. X)

  • @PeranMe
    @PeranMe 28 днів тому

    Great video! I’d like to know more about the idea of raycasting for collision detection, can you recommend any good resources, or… maybe this would be a good idea for a future video? :-) Thanks!

  • @tongster789
    @tongster789 28 днів тому +3

    I just watched this with my gf thanks Kaze!

    • @crazyfrogmix
      @crazyfrogmix 28 днів тому +2

      she tolerated it and wasnt interested

    • @mao3215
      @mao3215 28 днів тому +3

      ​@@crazyfrogmix cry about it

    • @369TurtleMan
      @369TurtleMan 28 днів тому +2

      @@crazyfrogmixjealous

    • @MarsofAritia
      @MarsofAritia 27 днів тому +1

      gf (male)

    • @Bupboy
      @Bupboy 27 днів тому +2

      ​@@crazyfrogmixcrazy frog would never slander anyone
      Get out of here you imposter

  • @General12th
    @General12th 27 днів тому

    Hi Kaze!
    Grindset.

  • @kaiser9321
    @kaiser9321 28 днів тому +6

    Thank you for keeping this editor

    • @pockpock6382
      @pockpock6382 28 днів тому

      keeping what?

    • @nixietubes
      @nixietubes 28 днів тому +2

      I like his own editing better

    • @SuperXzm
      @SuperXzm 28 днів тому +2

      @@pockpock6382 keeping alive I presume

  • @Chaoshin2
    @Chaoshin2 28 днів тому +1

    Kids wake up, new video from Daddy just dropped

  • @GoJibson
    @GoJibson 26 днів тому

    Great analysis! Can't wait for return to yoshi's island

  • @Kaitri
    @Kaitri 28 днів тому

    can you explain the FLJ next? the forwards long jump

  • @cadturt9295
    @cadturt9295 28 днів тому

    kinda weird you didnt mention "movement" and how mario doesnt actually move, but just teleports everywhere.

  • @Kthnx2
    @Kthnx2 28 днів тому

    THE VERITASIUM JAB HAH that was good

  • @sirmokona
    @sirmokona 25 днів тому

    walls are just small force fields, this applies to real life as well, shame I can't snap to small floors below me

  • @gembai
    @gembai 28 днів тому +7

    oh god the veratasium coins thing xD

  • @alejandrooro9932
    @alejandrooro9932 27 днів тому

    This is a must see video

  • @JaMaMaa1
    @JaMaMaa1 26 днів тому

    high quality video

  • @lucbloom
    @lucbloom 26 днів тому

    I know which sandwich I'll be ordering in my lunch break today!

  • @Nailbat.Aubrey
    @Nailbat.Aubrey 20 днів тому

    Can i pretty please get the song playing @ 4:30?? I know it but i cannot remember the name or what its from exactly!!!

    • @Luck__ADMN
      @Luck__ADMN 13 днів тому +1

      It's the Starship Mario theme from Super Mario Galaxy 2 on Wii

    • @Nailbat.Aubrey
      @Nailbat.Aubrey 13 днів тому

      @Luck__ADMN thanks! That explains why I recognized it but didn't *know* it. I never played that game. I need to someday...

  • @keaton718
    @keaton718 27 днів тому

    I hope one day I can find a man that looks at me the same way Kaze looks at Mario 64.

  • @spaceplex5079
    @spaceplex5079 28 днів тому

    welcome back pannenkoek2012

  • @ProjectMirai64
    @ProjectMirai64 27 днів тому +1

    Nice!

  • @Rafa-Silva-Alt
    @Rafa-Silva-Alt 27 днів тому

    Normal map reflections? Show ussssssssss 👀👀

  • @j_c_93
    @j_c_93 28 днів тому

    OK, I need a video on how you achieved normal maps on the n64

  • @UserName-yh2jo
    @UserName-yh2jo 17 днів тому

    great video an explanation!!
    and the mod of yours got me interested and was wonder if you could port it to coop dx ( a mario 64 online pc ported game that supports rom hacks)

  • @mirek190
    @mirek190 27 днів тому

    I just wonder is quantum tunneling is not working in similar way. Maybe in quantum world they are moving sometimes faster than light and cussing atoms ( light limit speed is limitation to reality clock speed - something like a particle are crossing one planck "pixel" on one clock tick. ) .

  • @fnf0214
    @fnf0214 12 днів тому

    I'm Japanese, and this glitch technique is known in Japan as the butt warp.

  • @SamuelEmilianoAlmeida
    @SamuelEmilianoAlmeida 24 дні тому

    Hey, kaze, your romhack Will need the expansion pack, and If yes, can you put a "no expansion pack mode" that is slight worst?