For sure, but groups still struggling on that fight probably dont need to spend a great healing cooldown to get an extra second or two of phase 1 uptime.
A few tips I have come up with: IC: tanks having issues with getting the last boss near the rune but not in the blue rune try to tank the boss to the side of the rune. His hit box is a slight oval and you can still get his side/back to it easier if you do it this way. If you are struggling with getting to p3 then work on mechanics, if you are struggling on p3 to kill him faster you can have melee start attacking the 3rd boss before the 2nd boss dies with full dots up so that you aren't wasting time to swap and just let the ranged kill it. XT: Ranged should always prio the light bomb, (even affliction lock by just putting corruption up and shadow bolting it). 1 tank it, most groups I see struggle with this are 2 tanking it for some reason, and 1 tank can tab target them and taunt very easily. Melee can stack on the back left side of the boss and if everyone runs the spark to the right leg its easier for the MT to taunt it and pick it up so that melee can cleave and ranged rarely ends up with it on them. Mimi: P3: try to stagger your stuns on the auto bots in p3 so that each one gets a stun when in the clear of the fire so the tank can do a full threat rotation if your using a pally/bear/war tank before continuing to kite it. Bombs can be taunted by pets so if you create a macro for your hunters they can easily eat the bomb dmg as pets don't take 90% of the dmg. P2, have melee dps try to always attack in a way that isn't infront of the ranged/healers as this will give a better chance to not have mimi target them if a melee gets targeted. p4 the tank should taunt the head in this phase. it keeps all threat from p3, but its better to force that dmg on the tank than to keep it on the range tank and have to force your healers to heal both while healing the raid.
@@xIIIChrisIIIx agreed. algalon is 90% a healer fight with very few mechanics, while mimi and yogg are more based on individual mechanical skills and performance
on IC HM: you don't need to move out during overload if a paladin dsacs.
For sure, but groups still struggling on that fight probably dont need to spend a great healing cooldown to get an extra second or two of phase 1 uptime.
A few tips I have come up with:
IC: tanks having issues with getting the last boss near the rune but not in the blue rune try to tank the boss to the side of the rune. His hit box is a slight oval and you can still get his side/back to it easier if you do it this way. If you are struggling with getting to p3 then work on mechanics, if you are struggling on p3 to kill him faster you can have melee start attacking the 3rd boss before the 2nd boss dies with full dots up so that you aren't wasting time to swap and just let the ranged kill it.
XT: Ranged should always prio the light bomb, (even affliction lock by just putting corruption up and shadow bolting it). 1 tank it, most groups I see struggle with this are 2 tanking it for some reason, and 1 tank can tab target them and taunt very easily. Melee can stack on the back left side of the boss and if everyone runs the spark to the right leg its easier for the MT to taunt it and pick it up so that melee can cleave and ranged rarely ends up with it on them.
Mimi:
P3: try to stagger your stuns on the auto bots in p3 so that each one gets a stun when in the clear of the fire so the tank can do a full threat rotation if your using a pally/bear/war tank before continuing to kite it. Bombs can be taunted by pets so if you create a macro for your hunters they can easily eat the bomb dmg as pets don't take 90% of the dmg.
P2, have melee dps try to always attack in a way that isn't infront of the ranged/healers as this will give a better chance to not have mimi target them if a melee gets targeted.
p4 the tank should taunt the head in this phase. it keeps all threat from p3, but its better to force that dmg on the tank than to keep it on the range tank and have to force your healers to heal both while healing the raid.
Great tips mate!
great tips. need more candles
Im notorious for always making our spriest buff 😂 glad you liked the video tho!
good tips - freedom doesnt work on tantrum though, only bop
Thanks! And Good to know, our pally swore it did for some reason
Mimiron is not hardest btw
Its probably 3rd hardest behind yogg 0 and algalon. Depends on your guild tho
@@ebragz unpopular opinion: Alga is easier than Mimiron and Yogg 0 :D
@@xIIIChrisIIIx agreed. algalon is 90% a healer fight with very few mechanics, while mimi and yogg are more based on individual mechanical skills and performance