Fallout: Wasteland Warfare Demo - Gen Con 2017

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  • Опубліковано 3 жов 2024
  • We're at Gen Con 2017 and got a demo of an early prototype of the Fallout: Wasteland Warfare miniatures game from Modiphius.
    In this series you'll be joining our group of friends for a post-game discussion. We'll be giving our impressions of the game as well as highlighting exciting moments from our session.
    Questions or Comments? Feel free to contact me at info@bgreplay (dot) com or in the comments below!
    Follow us on Twitter at @boardgamereplay
    / boardgamereplay
    Check out our Facebook page for updates and info in between video uploads!
    / boardgamereplay
    Thanks so much!
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КОМЕНТАРІ • 51

  • @killergoldfish1234
    @killergoldfish1234 7 років тому +8

    Ok, I've put together a short list of the slight errors made in the demo. Note: the game is in polishing/revision so these may change (I got my hands on the latest draft of the rules this afternoon) but its pretty much where the game will be at launch.
    Again, huge thanks to Ken who was running these demos solo a lot of the time, and didn't get the most in depth run through the rules. The first rule of a successful demo is keep the game flowing, and flavour over accuracy, so sometimes you play a little fast and loose with Con demos.
    Here is what needs to be noted.
    The major error was with crits. Critical points are earned each time you make a successful hit. They add one yellow token to the model card. If you roll a crit on the skill dice (!) it counts as a 1 to hit, and adds a second yellow token to the crit track. Once you have accrued enough tokens to max out the track, you can choose to spend them any time you make an attack action. The shot/strike hits automatically, so you don't need to roll the white skill dice, but you do get to roll any applicable bonus dice from a shot at the range you are at. Many weapons also add some extra dice to the roll (the purple dice in the case in the video) as well as doing more damage and potentially adding special skills, such as the combat shot gun triggering limb damage if you get a Nuka Cola bottle .
    Only heroic models get to use the crit rules, in this game it would be the sole survivor in T60 and the Super Mutant Master. So, non heroic models will usually tuck the crit part of the weapon card under their stat card so you can't see it, as they will never use it. Heroic models will leave it uncovered, but only use the right hand side of the card when spending crit tokens. Crits can only be used during a models activation, not as a reaction.
    The extra black dice in melee combat is added if a model is Strength 7 or higher.
    When you charge, you can choose to add either a green or a black dice to the next melee strike. This can be wrapped round to the next turn if you use all your action points to get the charge.
    Heroic models also get access to VATs (I think I will save a full explanation of heroic for the blog, as there are a fair few elements too it, including luck, more wounds, and three extra types of quick action). At the start of a heroic action, you roll a purple special dice, and for each Nuka Cola bottle you roll, you get a quick action. So, two standard actions and zero to two quick actions depending on the roll.
    A quick action can be spent to make a move/charge, an attack, a skill action (hack, lock pick, examine etc) or prepare (we all look at prepare another time, but essentially you ready yourself to react to enemy actions). However, there is a -2 penalty to any stats needed for skill checks, and any movement is one range ruler down. Each suck action type can only be used once per model activation, so you could only make two normal shoot actions and one quick shoot action a turn, even if you rolled two Nuka Cola bottles.
    The weapons may have one or more special rules (later rifles ignore armour if you roll a Nuka Cola bottle for example). These are always in play. If a weapon special has a number after it, that is the limit to how many times that can be triggered per shot (e.g. laser rifles can only set you on fire once, but can ignore multiple points of armour if you roll multiple Nuka Cola bottles).
    If you shoot into a melee, you get a positive 2 to your skill stat, to represent the larger mass of bodies being easier to hit. However, you must then randomise the shot between all the combatants, so you could hit your ally in the back.
    Melee attacks can be made with ranged weapons (essentially a point blank shot) but you suffer a -2 to the skill roll and currently some reduction of damage with rifles, but this is under revision.
    Yellow dice are armour piercing dice, not crit dice. They usually help punch through armour, but each special dice has one or two icons from the other dice to add variety
    Green dice help with accuracy
    Black dice help with damage (always chose black dice, they rock)
    Purple dice are special and trigger VATs and weapon special abilities.
    The red dice is the armour dice, that was used correctly in the game (though some models have armour bonuses, that give a flat +1 or more to any save, these then degrade as shots are taken, much like in the game).
    The white dice is the skill dice, and is used whenever you are making a skill test involving your SPECIAL stats and possibly one or more bonus dice.
    The game itself has several modes that can be played and combined to provide the experience you want. Very loosely these split down as follows. The core rules will be used for everything, e.g. movement, shooting, combat, skill checks etc. A classic War-game will use these pretty much exclusively, with some scenarios to give games purpose. Then there will be a persistent campaign mode, tentatively called settlement mode, where you can skill up models, explore the wasteland, build a settlement and generally do campaign style things. There will also be narrative missions that can be played in sequence that help tell the story of your journey through the wasteland. Finally, there will be an AI deck, that will expand as you purchase more figures (each box set will add thematic AI cards linked to the contents of the box) if you prefer to play solo or co-op.
    I think that's everything so far that caught my eye, but we will continue to monitor anything from GenCon to make sure the correct rules are being looked at. As ever, we are still in final development, so there may be some tweaks to this, but that's where we are as of today.

    • @boardgamereplay
      @boardgamereplay  7 років тому

      Jon Webb thanks very much for these clarifications. Totally understand that con demos are tricky! I’ve pinned this and favorited it so it’s right at the top of the comments for visibility.

  • @HercWarrior
    @HercWarrior 7 років тому +10

    I am part of the play tester group and I really like the dice system.
    It captures the feel of the Fallout computer game.
    I don't need another D6 Warhammer/40k clone.

    • @boardgamereplay
      @boardgamereplay  7 років тому +3

      I'm with you there. I enjoy 40k as well as other games but I like this dice system here just fine. It feels good to pick up and roll those custom dice.

  • @Grnhrz
    @Grnhrz 7 років тому +3

    I actually really appreciate that this is not too over simplified and streamlined as many of the other games we have been seeing lately, but this really does seem like it's taking it a bit too far. Seems super in-intuitive and so much looking stuff up for everything you do

  • @MaxsonAtTheFort
    @MaxsonAtTheFort 7 років тому +4

    2 fallout boardgames! Oh my wallet is hurting...

  • @Sonovaclaus
    @Sonovaclaus 7 років тому +6

    Reminds me of Fantasy Flight Star Wars games. Don't know if that's a good thing or a bad thing, but any game with solo and campaign game modes gets my vote.

    • @boardgamereplay
      @boardgamereplay  7 років тому +2

      Haha, I know right? That's probably the most exciting piece of it for us!

  • @killergoldfish1234
    @killergoldfish1234 7 років тому +5

    There are a few slight mistakes on the rule here (poor Ken did a great job over the weekend running demos with minimal training).
    Once I'm back in the office, we will be putting together some in depth videos showcasing the various elements of the game.
    For those worried about complexity, there are a lot of moving parts, yes, but I ran 7 three hour sessions over the GenCon weekend with groups mostly comprised of non wargamers, and everyone got the core mechanics within a few activations.
    We are looking at a few options to tweak the way things are tracked, and the cards are very much alpha design.
    Looking forward to showcasing the development and polish of the game with you all over the next few months in the run up to launch.

    • @boardgamereplay
      @boardgamereplay  7 років тому

      Thanks for the info Jon! If you get some time and want to post the rules mistakes we made in a comment here, I'll pin so it will show up first. Great work on the game so far, we enjoyed the demo and look forward to seeing more.

    • @killergoldfish1234
      @killergoldfish1234 7 років тому +3

      Board Game Replay not a problem, and glad you enjoyed the game.
      Let me make a full list of errors and I will get it up asap.

    • @boardgamereplay
      @boardgamereplay  7 років тому

      Awesome, thank you Jon!

  • @danieljz1316
    @danieljz1316 7 років тому +1

    Theyre using Battle Systems terrain. Lucky

  • @Tuskanr
    @Tuskanr 7 років тому +4

    I find this to be intuitive, and really represents the game. People are just lazy to learn a game haha

    • @boardgamereplay
      @boardgamereplay  7 років тому +2

      I agree that it was pretty intuitive once we started going through it. But I can understand the initial concerns when looking at a miniatures game. I know I personally stayed away from Warhammer for years because it seemed insanely complicated, hah!

    • @Tuskanr
      @Tuskanr 7 років тому

      And now EIGHTH edition is out and finally somewhat simple. From what I have read and seen, this looks simple enough. Just needs a few brain cells.

  • @Bigneb64
    @Bigneb64 7 років тому

    Can you guys check out deep madness?

  • @alexhartley6595
    @alexhartley6595 7 років тому +1

    How complicated would this be for large scale games.

    • @boardgamereplay
      @boardgamereplay  7 років тому

      Hmm, I can't really say without seeing more at this point as I don't know how "large scale" they'll be going with it. I could see adding another 3-4 models each on this size map and having a pretty solid game though. Will be curious to see what they end up doing with the final game.

  • @anthonyrivera4547
    @anthonyrivera4547 7 років тому +1

    tbh i think ima still buy but i want everything in one why i gotta buy different installments and shit like if its dlc da fuck

    • @bradfleegle4046
      @bradfleegle4046 7 років тому +2

      It's a mini game, that modularity is a huge part of the appeal. You can customize your factions, start new factions etc. If that's not your thing, get a board game.

    • @anthonyrivera4547
      @anthonyrivera4547 7 років тому

      Brad Fleegle it is my thing that's why I said I'ma still get it but this board game like others basically have a base game and if you like it enough like you said u buy the extra installments to expand and make it better but again... dlc for board games just a different name up

  • @jmppodcast
    @jmppodcast 7 років тому +8

    Awwwwww. Seems a bit too fiddly to me unfortunately.

  • @RatboyScree
    @RatboyScree 6 років тому +1

    for more info on where the game is at try this facebook page facebook.com/groups/113493429210346/

  • @grigoregruesome3606
    @grigoregruesome3606 6 років тому

    All the time and work that went into this the could have just designed a d&d style pen and paper game. But then I guess you couldn't charge $100+ for a few books like you could for the base game and add on's

  • @DavidArcher_
    @DavidArcher_ 7 років тому

    I managed to get up to using the purple die for criticals before I decided I would hate this game.

  • @h2proxy263
    @h2proxy263 7 років тому

    I was so hyped for a skirmish game set in the fallout universe but man, I don't know what these people were really thinking when it came to all these rules. Most of us players are used to tactically thinking sure, especially the guys who played 1 and 2, but then all this dice rolling and multipliers and strange actions and traits will make all of this be a mental nightmare for someone like me to learn. I'm more used to button clicks than figuring out what dices to roll and when to use certain things or what actions affect the situation positively or negatively.

  • @larabic
    @larabic 7 років тому +6

    So many custom pieces, needs to be simplified, don't have colored rulers, use distances. Use standard dice not 5 different colored dice that need to reference charts constantly. The figs look great don't kill this game with un-needed complexity.

    • @boardgamereplay
      @boardgamereplay  7 років тому +1

      I think those are fair concerns in terms of general board games, but as this is being billed as mostly a miniatures game I think the complexity is on par with many others. My experience has primarily been with Warhammer 40k, Arena Rex and Guild Ball, and this feel to be about the same weight as those. A lot of those system take a bit to wrap your head around but after a few games you're rarely slowing down to look things up. I completely understand it not being for everyone though. It's a lot of extra fiddliness to play a game!

    • @OmnipotentPeaceMan
      @OmnipotentPeaceMan 7 років тому +1

      40k is less complex as this sorry.. the stat cards in combo with item cards and then damaged states of it make it messy.
      I feel it is similar too infinity.

    • @brunneng38
      @brunneng38 6 років тому

      Too late. I followed the developers blog for this game and more and more I was like, "why are they over complicating EVERYTHING??"

    • @solodragun
      @solodragun 6 років тому

      OmnipotentPeaceMan
      I semi agree that it does seem a bit complex. I for one actually prefer a bit of complexity over boring oversimplification. A shit ton of d6 and remembering an entire book of rules and charts sucks imo. Having various dice that coincide with specific instances in game and having nicely illustrated card references laid out that capture the theme appeals to me far more than pretty much any other tabletop skirmish/wargame that I've considered investing in. I mean, I understand some things just aren't for some people, but if rules and mechanics aren't your thing, why are you even looking at this or why play tabletop games to begin with? Go play console or computer games where someone smarter than you has already handled all those complexities for you? And for the record, complex doesn't automatically equate to complicated. This doesn't seem too complicated to me. I hope it isn't because I already have my 2 player starter preordered ☺.

  • @asowle
    @asowle 7 років тому

    Been waiting all week for this and then.....EEK... don`t use a tape measure,have to use one of 4 coloured rulers for moving and shooting, roll d12`s which are not 1-12 numbered... and add more coloured dice... turn armour around... slide cards in and out... and that`s just 3 figures each. I was looking forward to this kickstarter but i got a real headache watching this....!!

    • @cadreamer369
      @cadreamer369 7 років тому

      wait, they're gonna be making a kickstarter?

    • @killergoldfish1234
      @killergoldfish1234 7 років тому

      Vic Fontaine we are not going to KickStart this, no.
      Pre Order in the next few weeks direct from us (Modiphius) then aiming to get to retail Q1 2018.

    • @cadreamer369
      @cadreamer369 7 років тому

      Jon Webb perfect tks.. Sorry for the confusion on my part, but this is different than the FFG game?

    • @killergoldfish1234
      @killergoldfish1234 7 років тому

      Vic Fontaine correct. FFG are making a board game, we are making a skirmish wargames with narrative/exploration elements.

    • @davidsurtees4439
      @davidsurtees4439 7 років тому

      Practise makes perfect bud

  • @matthewwhiteman6788
    @matthewwhiteman6788 7 років тому +3

    my God's, you'd need a degree in games design to play this! great models, but the rules look totally unintuitive....

    • @johnnygreenface4195
      @johnnygreenface4195 7 років тому

      Matthew Whiteman Completely wrong but what ever

    • @brunneng38
      @brunneng38 6 років тому

      Matthew you're right. Don't listen to Johnny.

    • @johnnygreenface4195
      @johnnygreenface4195 6 років тому

      Jay Smith Any normal person could remember these rules easily.

    • @brunneng38
      @brunneng38 6 років тому

      Johnny Green Face I guess I’m abnormal than. Or maybe have a life.

    • @johnnygreenface4195
      @johnnygreenface4195 6 років тому

      Jay Smith no, memory problems do not indicate the amount of a life you have.

  • @illinois_model_railroad
    @illinois_model_railroad 6 років тому

    Lol just like Warhammer spend a lot on miniatures and play for a little bit then spend a lot more money on new miniatures honestly I don't know if it's worth it if you are a die-hard fallout fan or love games like this it's awesome but for people who don't make a decent living it's no good

  • @darionecooper2443
    @darionecooper2443 7 років тому

    To many moving pieces, I'm a checkers kinda guy

  • @playalot86
    @playalot86 7 років тому

    This is really cool, but I think I'll stick to Fallout PnP.

  • @brunneng38
    @brunneng38 6 років тому

    Weird, pointless decision to do the colored stick thing.

  • @ericgallet6180
    @ericgallet6180 7 років тому

    Very Expensive for a board game. Certainly Not buying this.