I muted one of the songs in this video a while ago, because it got copyright claimed and was stopping me from monetising the video. I talk about this in more detail here: ua-cam.com/channels/kAUb93imjnffy2T97ICaOQ.htmlcommunity?lb=UgkxnyGGwcRIlcqOSGp3fUs_WMgHorN4nokp You can watch an unaltered version of this video with the song intact here: ua-cam.com/video/T2sqWCj2-rI/v-deo.html (And then my channel spent over a year without monetisation so it didn't matter anyway, but it's back now)
If you can get past his exaggerated laughing. I don't think i've ever heard anyone so pleased with themselves. It's like he's exploring a fetish or something. Maybe he's had a head injury or something
@SugeKnightMista go watch ridiculousness and tell me that chicka laugh isn't the most ear grating thing, and you do realize having fun, enjoyment is also on the pleasure spectrum? Like Boi the chemicals in ur brain are all quite interlaced, get over it, or else idk you continue to comment like a bigot
I don’t see a reason why you should be able to monetize from content that isn’t yours. Sure, your stream edits are cool, but aren’t these _fan edits?_ Or does Joe pay you for these?
@commanderfoxtrot This is clearly high effort transformative editing I don't see why they shouldn't be allowed to monetize it Unedited streams are something most people don't watch, it's not like these edits are stealing views from a stream VOD.
I fucking love the massive domino effect that one chat message had over not just his entire playthrough of the first game, but the second game too. This is one of the most hilarious videos I've ever watched, 100% worth the time, thank you for making this.
"With this wall jumped, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
There was also a fun easter egg in Metal Gear Solid 3 where when you die, the screen that says "Snake Is Dead" slowly changes to read "Time Paradox". Since Snake being dead means the previous 2 games would never have happened.
@@retinas2001 I take it you mean the ending cutscene with the funerals? I guess that will play no matter what, but are they still back on Jedah after the ending? Or do they disappear even if you beat the game this way?
@@vVex_ mean, for 99,99% of players, that doesn’t happen…. He just completely broke the game in so many different ways that it somehow got him there, that’s 100% not the games fault lol
@@Hennessydream you are, but not the way he did it. If you go there normally it plays a cutscene. He broke the game so much that he got the description of what was supposed to be happening on screen (the storyboard). That’s something that only developers would normally see, and that’s why I said 99,99% of players won’t see it.
the storyboard thing appearing was a phenomenal reward for all the hard work. It's a kind of glimpse behind the curtain that you dont often get in games. His nickname for the stormtroopers as "Jerries" is spot on. Just the way they are so helpless and pathetically blow themselves up after saying you should just give up.
@@NoNameAtAll240:45 a description of the cutscene that is *supposed* to play is on the screen. That isn't what normally happens. He broke the order of the game so much he was presented with dev-only placeholder screen xD
32:42 i just love this part. 'I shot it at the door that i didnt think was gonna do anything'. I love the completely transparant admission that he spent an extrordinary amount of time and effort to drag a fire to a door he didnt even think would open. What do you do as a developer when your game breaks and the player doesnt even have a reason for what they did?
the devs should still investigate why the crash happened, because if leading the fire to the door was supposed to have no effect, and it actually crashed the game, that indicates an interaction in the code that isn't supposed to be happening. even if it wouldn't have bearing on the gameplay of a normal, sane person, people like Joe are invaluable to the dev community because their creativity can expose interactions in your code you didn't think possible. fixing bugs like that is both a lesson and could have ramifications for other odd interactions you didn't intend.
@@maksuzbrojony8221 It's because the previous area had the laser despawn which caused malfunctions, in the function for it. If he activated the one in the area, and did the same long journey, it would actually open.
It's actually pretty cool that the game detects that story events may have been skipped at 14:22, and it not only lets you continue, but also it gives you a way to escape if you soft-lock your save at a later point!
However this means that the devs KNEW that the level could be easily broken. So instead of fixing those sequence breaks, they put the warning failsafe.
@@lumirairazbyte9697 It's not like someone does this on accident, they also can't put an invisible wall there since you can use those balloons later in the game, they thought that if someone does this they want to break the game
@@lumirairazbyte9697 I love that. It allows for better player exploration beyond what the developers have intended. It takes courage to allow people to break your game and peek behind the curtains
I've only seen Joe's long-form analysis videos - I had no idea he streamed. But his journey from a happy-go-lucky guy who climbed a wall once to an unstoppable wall-phaser who broke reality so hard he saw the game's screenplay was so so satisfying.
14:08 laughs aside, I actually love the idea of having a popup like this in games. Most others would just have a huge death plane through that large gap, or an invisible wall that disappears once you complete a main objective. The idea of a popup that lets you know: "Hey, you just did some whack shit, so the game might be a bit broken now. You can either get ported back to the main path, or continue trying to break stuff" is absolutely genius and should be the industry standard. Doesn't ruin the day of speedrunners (or limit testers like Joe) and let's casuals know if they just accidentally broke sequence. I love it.
It reminds me a lot of Morrowind's "fail safe" when you murder an essential NPC. Unlike other Bethesda games you can kill essential NPCs, and when you do a message appears saying: "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
I am a bug tester. In one of the titles I worked on, when you managed to skip a large portion, the game just gave you stuff you get in the part you had skipped to prevent a soft lock. It's just like: "Oh, you're here now? Here's the stuff you missed".
@@pirig-gal half-life 2 did this similarly by giving you weapons you _should_ have when you load into a new chapter, though that was more for the sake of the developers
@@iiequinox8044 Funnily enough those screens were all a lie anyways, because Morrowind had an alternate solution to the main quest, so the only real 'essential' NPC is Yagrum Bagarn. But even he is technically not necessary if you're powerful enough.
I'm stunned not by the fact that Joe spoiled the twist for himself, but the sheer gravity of _how_ he did it. And the man eradicated an entire planet along with it.
Honestly, massive respect for them both for recognizing you did a sequence break, and then allowing you to continue anyways. They could've totally just forced you to go to your last save, but they know some people do this for fun and are willing to let them take that risk.
Thanks for the video. It's like a car crash that I can't stop watching. Especially the edited part when Joe writes an entire essay to address the crash.
The first time I've ever genuinely cheered while watching a video, seeing him find new and innovative ways to break Jedi Survivor was like watching a underdog story unfold right before my very eyes.
The funniest part was that in the cutscene, Bode starts out with just his blaster, so the force powers and lightsaber become this insane, out of nowhere reveal with zero buildup or explanation
@@reilysmith5187 Bode is a twist villain. He skipped all of the story elements that actually reveal the twist. So as far as the story he's seen goes, Bode is still a friendly dude, and then after a remarkably broken sequence of events the game just tells him "yo you have to fight this friend of yours now" with zero explanation. He didn't even know he was force sensitive before the final battle.
This is a work of art. I can't believe his first experience of the game was THIS. "Confront Bode on Tanalorr" made me LOSE it, especially as someone who saw the alignment control center early on and was like eh, it's probably some ability i get later, before realizing what it'd do later. What a wild ride.
The fact that while he was progressing through the game he did find new abilities (use of Jerries/f11) makes this legendary. He got stronger, just like in the vanilla game
Before this day I have never heard the name Joseph Anderson. However this was perfection. Thank you LABYRINTH_745, Joseph and especially you Patricia for this masterpiece of a video
Never seen a popup like that before, usually the game just keeps going. Or the game crashes to desktop without even an error message, or it returns you to the main menu with the message "an unexpected error has occurred." Even though you're not trying to break the game you're just playing it normally.
“We won’t try this very long” by Joe standards could mean months worth of attempts. Thanks so much for highlighting these, I didn’t have time to watch either playthrough but these are easily the best moments :’)
ive never played this game, got no idea who Joseph Anderson is, and didnt realize this was 46 minutes long..... But god damn i am loving every second of it. This is hilarious. Thank you Patricia.
This was absolutely the best thing I've seen all week! The ups, the downs. The music and tasteful callback at the end . . . I've shed a single manly tear as the Mantis left without Joe. . . Art in its purest form
What an excellent video. The way this is edited really had me rooting for this guy I’ve never heard of to find ways to break this game I’ve never heard of. I wish there were more videos like this.
Can I just say that I am so very thankful to be a part of the Jedi fallen order and survivor speed running community. Such amazing human beings, fucking love you guys I wouldn’t speedrun this game with anyone else
@@myyoutubeaccount4167As someone with friends in various speed running communities, that's literally what they do 80% of the time, the last 20% is actual speedrunning. Sometimes doing something because its funny is the best way to find ways to break the game.
"Confront Bode" moment and everything connected to it is maybe the funniest Jerm- oh sorry - Joe moment 2023. I lost my shit so much when I was watching it unfold
That writing segment with the piano music while Joe just types absolute nonsense is chef's kiss, had me dying all the way through. Amazing editing work!
Thank you for doing this. I couldn't bring myself to sit through all of those streams and the mind numbing repetition of him trying to break everything constantly, but this was a very fun summary
I was there for the first part of this, the wall climb and box-Chan, however I had no idea things got THIS insane. Great video the editing had me legitimately bursting out laughing
Meanwhile just completed the game thinking "Jeez, all the required upgrades would make glitching this game to skip the story impossible." Meanwhile Joe be like " Hand me my F11 key."
To everyone who doesn't know who Joe is He isn't a speedrunner, he is a game critic He's a shitter and will do everything to get chat angry He argued with us over a nugget from McDonald's His name isn't even Joseph Great vegetables
@@trevordillon1921 Can confirm, thought his name was Joseph, am a hater (I'm also subscribed to him and watch most of his videos I just can't stand like 70% of his opinions lol)
*Confront Bode* "How's my favorite scrapper!" "TURN YOURSELF IN NOW." "I'LL DO WHAT'S BEST FOR MY FAMILY." *Shoots Bode in chest* *Jedi Survivor* FANTASTIC.
Thank you very much for this, I only had the chance to join one of his streams, and I was converted into a theory crafter within 30 minutes. I went from asking what Joe is doing in chat to suggesting the strategic placements of Jerries.
Oh my god this was fantastic! I haven’t watched Joseph Anderson in YEARS, much less his play through streams. This was such a good edit! It captured everything that we love about him and his chicanery.
what a beautiful video, a masterpiece, thank you for editing this all together and adding some great little bits to spice it up, wonderful choices for music too
The way that Joseph Anderson engages with videogames is a tad bit grating from a critical perspective, but fucking GOLD in a livestream setting. I love JA's live shows
@@mavymagdowney9798 I really enjoyed them as a kid, but his analysis on games is primarily based on mechanics, play, or the vague category of "writing." It's real nuts and bolts stuff, and itd fit right at home in a traditional 10-15 minute review. My issue is that Joseph Anderson will often spend upwards of an hour discussing play, something that is not really quantifiable in a video format. It does not help that a great deal of what he discusses is from a negative/critical perspective. None of this is bad on its own, and it's not like Joseph Anderson never discusses ludo-narritive, or art style, or tone. It's just that Joseph Anderson will often talk for a very long time, and at the end of his videos I've learned nothing other than how he felt.
@@Se7enRemain very apt, and once you've also seen how he plays video game in general, not just the funny kind like in this video but when you can see him getting genuinely upset over some stupid small stuff, his critics start to showing cracks. While he can make a very good argument sometimes, you will know it doesnt ring true and feels hollow, because you know if its Joseph Anderson he's probably approaching the game in the completely wrong way and too stubborn to change his mind about it. Its really funny how 2 identity can just completely disconnect from each other. Streamer Joe and Critic Joe are two completely different person.
Thank you for making this! Your comedic timing, editing and song choices were incredibly good and the ending was brilliant. Sincere thank you from all of us!
I muted one of the songs in this video a while ago, because it got copyright claimed and was stopping me from monetising the video. I talk about this in more detail here: ua-cam.com/channels/kAUb93imjnffy2T97ICaOQ.htmlcommunity?lb=UgkxnyGGwcRIlcqOSGp3fUs_WMgHorN4nokp
You can watch an unaltered version of this video with the song intact here: ua-cam.com/video/T2sqWCj2-rI/v-deo.html
(And then my channel spent over a year without monetisation so it didn't matter anyway, but it's back now)
If you can get past his exaggerated laughing. I don't think i've ever heard anyone so pleased with themselves. It's like he's exploring a fetish or something.
Maybe he's had a head injury or something
Suit yourself, I don’t see why you needed to post a comment on how you don’t like his laughter, just don’t keep watching, go for something else??
@SugeKnightMista go watch ridiculousness and tell me that chicka laugh isn't the most ear grating thing, and you do realize having fun, enjoyment is also on the pleasure spectrum? Like Boi the chemicals in ur brain are all quite interlaced, get over it, or else idk you continue to comment like a bigot
I don’t see a reason why you should be able to monetize from content that isn’t yours. Sure, your stream edits are cool, but aren’t these _fan edits?_ Or does Joe pay you for these?
@commanderfoxtrot
This is clearly high effort transformative editing I don't see why they shouldn't be allowed to monetize it
Unedited streams are something most people don't watch, it's not like these edits are stealing views from a stream VOD.
I fucking love the massive domino effect that one chat message had over not just his entire playthrough of the first game, but the second game too.
This is one of the most hilarious videos I've ever watched, 100% worth the time, thank you for making this.
LABYRINTH_745, we salute you.
@@MakusinMeringueone guyed
Also, not to mention how Joseph approaches games now after that chat message.
The right man in the wrong place can make all the difference in the world.
Chaotic good one guy
The climax where the ship left without him and the planet despawned until there was nothing but blackness was the best possible ending to this saga
"With this wall jumped, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
Is that.... Is that a Morrowind reference? I remember there being a line for if you kill all NPC's related to starting the main quest.
Definitely is
@@chadyoung9934 I believe there's something similar in oblivion as well.
There was also a fun easter egg in Metal Gear Solid 3 where when you die, the screen that says "Snake Is Dead" slowly changes to read "Time Paradox". Since Snake being dead means the previous 2 games would never have happened.
@@chadyoung9934 Any, not all.
He broke into the alpha build where they show the script on-screen for the QA
That was incredible! So much of the code and the build of the final game is built on top of the old one. It's amazing to have seen that moment :D
he what? i gotta see this
@@KayhoticGames 40:38 lul
@@KayhoticGames I think they mean at 40:30
top right corner is the debug name for the cutscene
I like how he brings up Darth vader several times in the video as a joke but little does he know he skipped the part where you fight him entirely
Wait a minute. If he skipped Bode's betrayal on Jedah, does that mean Cere and Cordova didn't die? _Did he save them?_
@@RelativelyBest wait you’re right
@@RelativelyBest He continued to be able to interact with them, but they still appeared dead at the end of the game
@@retinas2001 I take it you mean the ending cutscene with the funerals? I guess that will play no matter what, but are they still back on Jedah after the ending? Or do they disappear even if you beat the game this way?
@@RelativelyBest yeah the funeral cutscene happened, but I think they were still on jedah
He broke the game so hard he got a fucking storyboard instead of a cutscene
I’m still baffled on how that made it into the finished game
@@vVex_ mean, for 99,99% of players, that doesn’t happen…. He just completely broke the game in so many different ways that it somehow got him there, that’s 100% not the games fault lol
@@iceran9822are you not supposed to go there?
@@Hennessydream you are, but not the way he did it. If you go there normally it plays a cutscene.
He broke the game so much that he got the description of what was supposed to be happening on screen (the storyboard). That’s something that only developers would normally see, and that’s why I said 99,99% of players won’t see it.
@@iceran9822 my point is that that storyboard should have been removed from the finished product
the storyboard thing appearing was a phenomenal reward for all the hard work. It's a kind of glimpse behind the curtain that you dont often get in games. His nickname for the stormtroopers as "Jerries" is spot on. Just the way they are so helpless and pathetically blow themselves up after saying you should just give up.
what storyboard?
@@NoNameAtAll240:45 a description of the cutscene that is *supposed* to play is on the screen.
That isn't what normally happens. He broke the order of the game so much he was presented with dev-only placeholder screen xD
32:42 i just love this part. 'I shot it at the door that i didnt think was gonna do anything'. I love the completely transparant admission that he spent an extrordinary amount of time and effort to drag a fire to a door he didnt even think would open. What do you do as a developer when your game breaks and the player doesnt even have a reason for what they did?
the devs should still investigate why the crash happened, because if leading the fire to the door was supposed to have no effect, and it actually crashed the game, that indicates an interaction in the code that isn't supposed to be happening. even if it wouldn't have bearing on the gameplay of a normal, sane person, people like Joe are invaluable to the dev community because their creativity can expose interactions in your code you didn't think possible. fixing bugs like that is both a lesson and could have ramifications for other odd interactions you didn't intend.
@@gregbrown98 you know they can probably just spawn the laser entity next to the door and test it that way
I almost died laughing "And I'm about to reload the game and do it again so I guess you'll be hearing from me again soon"
@@maksuzbrojony8221 It's because the previous area had the laser despawn which caused malfunctions, in the function for it. If he activated the one in the area, and did the same long journey, it would actually open.
This games ending: “YOU TOOK EVERYTHING FROM ME”
This guy: “I don’t even know who you are”
Ikr😂
I felt the same exact way. Did not even know the story from all of this and still do not care. Great way to end the game though.
this guy is joseph anderson revered video game critic know for his highly praised video on the witcher 3
It's actually pretty cool that the game detects that story events may have been skipped at 14:22, and it not only lets you continue, but also it gives you a way to escape if you soft-lock your save at a later point!
However this means that the devs KNEW that the level could be easily broken. So instead of fixing those sequence breaks, they put the warning failsafe.
@@lumirairazbyte9697 It's not like someone does this on accident, they also can't put an invisible wall there since you can use those balloons later in the game, they thought that if someone does this they want to break the game
@@lumirairazbyte9697lol okay Joseph Anderson
@@lumirairazbyte9697you must hate metroidvanias
@@lumirairazbyte9697 I love that. It allows for better player exploration beyond what the developers have intended. It takes courage to allow people to break your game and peek behind the curtains
I've only seen Joe's long-form analysis videos - I had no idea he streamed.
But his journey from a happy-go-lucky guy who climbed a wall once to an unstoppable wall-phaser who broke reality so hard he saw the game's screenplay was so so satisfying.
14:08 laughs aside, I actually love the idea of having a popup like this in games. Most others would just have a huge death plane through that large gap, or an invisible wall that disappears once you complete a main objective.
The idea of a popup that lets you know: "Hey, you just did some whack shit, so the game might be a bit broken now. You can either get ported back to the main path, or continue trying to break stuff" is absolutely genius and should be the industry standard.
Doesn't ruin the day of speedrunners (or limit testers like Joe) and let's casuals know if they just accidentally broke sequence. I love it.
It reminds me a lot of Morrowind's "fail safe" when you murder an essential NPC. Unlike other Bethesda games you can kill essential NPCs, and when you do a message appears saying: "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
It's astonishing that they did that, that was the last thing I expected!
I am a bug tester. In one of the titles I worked on, when you managed to skip a large portion, the game just gave you stuff you get in the part you had skipped to prevent a soft lock. It's just like: "Oh, you're here now? Here's the stuff you missed".
@@pirig-gal half-life 2 did this similarly by giving you weapons you _should_ have when you load into a new chapter, though that was more for the sake of the developers
@@iiequinox8044 Funnily enough those screens were all a lie anyways, because Morrowind had an alternate solution to the main quest, so the only real 'essential' NPC is Yagrum Bagarn. But even he is technically not necessary if you're powerful enough.
Fuck the speedruns, i want devs to react to this
he'd make them cry
fuck the devs, i want the QA testers to react to this
@@Hirohitorunguard at least he apologized
@@Enaz19 not to the animator
@@optimisticscales7081 That was because the animatior owed him an apology.
Nightmare of every level designer - player with too much dedication to break your shit
May I introduce you to the bane of game developers, LetsGameItOut.
@@miniwinterwolf The worse version (for developers, it's actually really fun to watch), the crazy player with too much much dedication
Welcome to speedrunning
@@miniwinterwolfmay I also introduce greystillplays he doesn’t break things as not much as letsgameitout but still does sometimes
or just a passive like vinny
I'm stunned not by the fact that Joe spoiled the twist for himself, but the sheer gravity of _how_ he did it.
And the man eradicated an entire planet along with it.
which twist?
CONFRONT
@@NoNameAtAll2Guessed who was the enemy betrayed.
Did you know one chatter could cause so much destruction? Life is simply unfair.
I know, it's even more impactful than one guy in a Jerma chat
good thing it hasn't ended up with a kid dying of a disease yet
This is why God made streamers have this involuntary habit of not reading chat at key moments. It was too keep us from destroying reality.
The butterfly effect in action
Zero escape reference?
Joe finding out that you can jump the wall in Fallen Order was his 2001: A space odyssey monolith moment.
Damn maybe that's what the editor was trying to convey by including the music from 2001: A Space Odyssey
@@Shcroft2 I thought of this comment right before the fucking music played. 😐
Honestly, massive respect for them both for recognizing you did a sequence break, and then allowing you to continue anyways. They could've totally just forced you to go to your last save, but they know some people do this for fun and are willing to let them take that risk.
Yep
Joe goes from climbing a wall to ascending into a cosmic being by clipping a space horse through an airlock.
That Jedha puzzle was hard enough WITH the ascension cable. Absolutely astonished he managed to do it without one.
Agreed!
A what? I only got the guns. And such. I just uh
Thanks for the video. It's like a car crash that I can't stop watching. Especially the edited part when Joe writes an entire essay to address the crash.
Man, video game analysis Joseph and streamer Joe are two different beasts. Great edit.
"you can jump up this wall if you try enough" are words to truly live by
“Nothing in this world can take the place of persistence.”
"but what about the shark?"
The first time I've ever genuinely cheered while watching a video, seeing him find new and innovative ways to break Jedi Survivor was like watching a underdog story unfold right before my very eyes.
absolutely phenomenal edit, was cackling like an idiot at midnight as he started apologizing to the developers
The ‘confront bode on tanalor’ moment was the stuff of dreams XD
I laughed so hard my stomach hurt XD after multiple streams of “this doesn’t Bode well” it was too amazingly perfect
Why is that? I've never played the game. What's special about that?
The funniest part was that in the cutscene, Bode starts out with just his blaster, so the force powers and lightsaber become this insane, out of nowhere reveal with zero buildup or explanation
@@reilysmith5187 He "skipped" a few plot twists
@@reilysmith5187 Bode is a twist villain. He skipped all of the story elements that actually reveal the twist. So as far as the story he's seen goes, Bode is still a friendly dude, and then after a remarkably broken sequence of events the game just tells him "yo you have to fight this friend of yours now" with zero explanation. He didn't even know he was force sensitive before the final battle.
The best part about the Bode thing was after he’s back on the ship.
Bode: “How are we still alive, Cal?”
Chat: “HOW INDEED”
This is a work of art. I can't believe his first experience of the game was THIS. "Confront Bode on Tanalorr" made me LOSE it, especially as someone who saw the alignment control center early on and was like eh, it's probably some ability i get later, before realizing what it'd do later. What a wild ride.
The fact that while he was progressing through the game he did find new abilities (use of Jerries/f11) makes this legendary. He got stronger, just like in the vanilla game
Before this day I have never heard the name Joseph Anderson. However this was perfection. Thank you LABYRINTH_745, Joseph and especially you Patricia for this masterpiece of a video
He has a great book that he wrote. If you liked Harry Potter, LOTR or Eragon you will love it
@@Nicky_BeeSD why would you ever mention eragon next to two titans of pop culture
@@Nicky_BeeSDwhat’s it called? I can’t find it
@@godsstrongestschizo Because Eragon is actually good
@@godsstrongestschizo Eragon goes hard, whys it catching strays like this???
the proceed anyway option is extreamly based on the devs part
Never seen a popup like that before, usually the game just keeps going. Or the game crashes to desktop without even an error message, or it returns you to the main menu with the message "an unexpected error has occurred." Even though you're not trying to break the game you're just playing it normally.
28:46
"What do you mean "when you tried"?"
One of my favourite Joe lines of all time
I'm glad that this is how some people are learning about Joe, what a first impression
I just knew him as the guy that made a video about Fallout 4 that one time
1 year old vid and i found out this channel because of a outerwilds OST analysis😂
it's crazy how he skipped basically all of the good stuff like the vader boss fight and the cal embraces the darkness part
That glitch thingy he did to bypass all those doors is the kind of stuff a speedrunner has wet dreams about.
This guy is the epitome of “how does someone even find this” when a glitch or skip is found
“We won’t try this very long” by Joe standards could mean months worth of attempts.
Thanks so much for highlighting these, I didn’t have time to watch either playthrough but these are easily the best moments :’)
Or in case of the Witcher 3 vid, YEARS even
@@cfilorvyls457Never give up ;_;
43:13 “I don’t think we skipped to much.” That killed me.
wait, so he saved Bode, Cere, and Cordova? literally the best ending.
Did he also skip the kiss?
@@JirkaKunstI guess so.
@@NikoklWorst ending
Local chad saves literally everyone from dying and preserves their friendship, scientists dumbfounded
This is so fucking good. Great editing and choice of music
9:27 Glad to be immortalized in a "Joe Breaks" video, o7
That "King dragon sends his regards" cameo made me comatose
its so fucking perfect on so many levels
ive never played this game, got no idea who Joseph Anderson is, and didnt realize this was 46 minutes long..... But god damn i am loving every second of it. This is hilarious. Thank you Patricia.
This was absolutely the best thing I've seen all week! The ups, the downs. The music and tasteful callback at the end . . . I've shed a single manly tear as the Mantis left without Joe. . . Art in its purest form
What an excellent video. The way this is edited really had me rooting for this guy I’ve never heard of to find ways to break this game I’ve never heard of. I wish there were more videos like this.
Might want to check out joe breaking half life 2 lmao
Can I just say that I am so very thankful to be a part of the Jedi fallen order and survivor speed running community. Such amazing human beings, fucking love you guys I wouldn’t speedrun this game with anyone else
Oh, Joe isn't a speedrunner. He just likes fucking around in games.
@@retinas2001 I challenge you to tell me the difference. Truly.
@@insederec
Speed runner messes around in order to save time for another session.
Joe just does this just because lamayo
@@myyoutubeaccount4167As someone with friends in various speed running communities, that's literally what they do 80% of the time, the last 20% is actual speedrunning. Sometimes doing something because its funny is the best way to find ways to break the game.
@@sugoistalin7809
Y’know that makes perfect sense, and yet I still wrote what I wrote lamayo
The "SEEK A WAY OUT" actually had me DYING! 😂😂
14:17 I have never seen a message like this in-game. That is crazy. You don't expect a game to be ruined this easy.
"Confront Bode" moment and everything connected to it is maybe the funniest Jerm- oh sorry - Joe moment 2023. I lost my shit so much when I was watching it unfold
Amazing compilation to chill/study to during the Joe drought.
Keep it up retinas!
Sometimes I wonder how speedrunners find these skips. Now I know how
Amazing! From start to finish, you did an exceptional job editing this
Watching this after completing both games back to back in prep for Survivor really did things to my heart that I didn’t ask for
not in prep for but i did FO days before survivor released you know what i mean
You know what? Im playing the game the normal way and Im sure hes having more fun than me
That writing segment with the piano music while Joe just types absolute nonsense is chef's kiss, had me dying all the way through. Amazing editing work!
Thank you for doing this. I couldn't bring myself to sit through all of those streams and the mind numbing repetition of him trying to break everything constantly, but this was a very fun summary
Super funny compilation! All of the extra details you added really tied the game breaking saga all together!
Stellar editing. I don't even know this streamer and I was riveted.
I was there for the first part of this, the wall climb and box-Chan, however I had no idea things got THIS insane. Great video the editing had me legitimately bursting out laughing
Meanwhile just completed the game thinking "Jeez, all the required upgrades would make glitching this game to skip the story impossible." Meanwhile Joe be like " Hand me my F11 key."
"Bode you son of a bitch". I'm done, I can't, this is killing me lmao
That F11 trick definitely broke the game even further to the point it broke cutscenes!
0:20 he literally started to believe
The level of dedication Joe has for breaking games honestly insane
14:16
"...the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
very funny editing, especially loved the pannenkoek and summoning salt jokes
You're actually the first person to point out the pannenkoek bit
@@retinas2001 We watched this together and Pannenkoek's videos are a running joke so we yelled when that showed up hehe
Absolutely incredible video. Died laughing at the summoning salt music
To everyone who doesn't know who Joe is
He isn't a speedrunner, he is a game critic
He's a shitter and will do everything to get chat angry
He argued with us over a nugget from McDonald's
His name isn't even Joseph
Great vegetables
I'm starting to not be able to tell the fans from the haters
Great vegetables
@@retinas2001 haters think his name is joseph
@@trevordillon1921 Can confirm, thought his name was Joseph, am a hater (I'm also subscribed to him and watch most of his videos I just can't stand like 70% of his opinions lol)
@@rannnoch lol, because I watch a reviewer I disagree with?
It doesn't happen often but its a pure delight when I stumble upon creators like this. Just purely enjoyable content to watch.
Have you seen his other videos? I love this guy. The undertale one is amazing
absolutely LEGENDARY editing!! especially that ending. my god i'm so proud of what our favorite dragon joe has accomplished
I like how in fallen order you can slam the boxes into other characters and they go sliding around and if they are stuck in a corner they vibrate
This guy discovered more glitches than the entire speedrunning community will discover in 10 years
*Confront Bode*
"How's my favorite scrapper!"
"TURN YOURSELF IN NOW."
"I'LL DO WHAT'S BEST FOR MY FAMILY."
*Shoots Bode in chest*
*Jedi Survivor*
FANTASTIC.
Absolutely amazing compilation.
Thank you very much for this, I only had the chance to join one of his streams, and I was converted into a theory crafter within 30 minutes.
I went from asking what Joe is doing in chat to suggesting the strategic placements of Jerries.
If there isn’t at least one skip or tech named after him I will be so incredibly disappointed
Joseph Anderson, renowned game critic, author, and inventor of the Jerry Dash
Great compilation, sums up the streams pretty well
Oh my god this was fantastic! I haven’t watched Joseph Anderson in YEARS, much less his play through streams. This was such a good edit! It captured everything that we love about him and his chicanery.
what a beautiful video, a masterpiece, thank you for editing this all together and adding some great little bits to spice it up, wonderful choices for music too
This is probably the best thing I've watched whole week. I laughed, I cried, I cheered. The editing was the cherry on top.
16:28 the We're finally landing starting to play, amazing
The way that Joseph Anderson engages with videogames is a tad bit grating from a critical perspective, but fucking GOLD in a livestream setting. I love JA's live shows
What do you dislike about his critiques? I haven't watched in a while.
@@mavymagdowney9798 I really enjoyed them as a kid, but his analysis on games is primarily based on mechanics, play, or the vague category of "writing." It's real nuts and bolts stuff, and itd fit right at home in a traditional 10-15 minute review. My issue is that Joseph Anderson will often spend upwards of an hour discussing play, something that is not really quantifiable in a video format. It does not help that a great deal of what he discusses is from a negative/critical perspective. None of this is bad on its own, and it's not like Joseph Anderson never discusses ludo-narritive, or art style, or tone. It's just that Joseph Anderson will often talk for a very long time, and at the end of his videos I've learned nothing other than how he felt.
TL;DR: Joseph Anderson gives me big "best videogame I've ever played, but it has some bugs. 6/10" energy
@@Se7enRemain very apt, and once you've also seen how he plays video game in general, not just the funny kind like in this video but when you can see him getting genuinely upset over some stupid small stuff, his critics start to showing cracks. While he can make a very good argument sometimes, you will know it doesnt ring true and feels hollow, because you know if its Joseph Anderson he's probably approaching the game in the completely wrong way and too stubborn to change his mind about it.
Its really funny how 2 identity can just completely disconnect from each other. Streamer Joe and Critic Joe are two completely different person.
Thank you, 745 who told him about the wall. Without you, his journey with the force might never have started.
This is genuinely the most entertaining video I’ve seen in such a long time
hes like a real life jedi, his strength in the force has grown and by the end he has force intangibility to move through walls
28:51 that was him responding to my comment. God these streams were hilarious, thanks for this edit!
The funniest part is this whole time he never turned off fall damage
What a FANTASTIC experience to have watched this! Thank you for the laughs!!
Your editing is truly nice, great sesne for where simple cuts do the part and where there is place for sth extra, bravo sir
I'm a girl but thanks
I love how every time chat hears Joseph Anderson charging up with his button mashing they're always like _"ah shit, here we go again"_
The montage about 17 minutes in is absolutely transcendent.
Thank you for making this! Your comedic timing, editing and song choices were incredibly good and the ending was brilliant. Sincere thank you from all of us!
Some of the best edits I've had the pleasure of watching.
I'm so used to Joe being so laid back in his video essays lol
Joe: "I can jump this wall?"
Developers: "You can't jump that wall!"
Chat: "No Balls!"
and from that point on, the universe was doomed
What an absolute legend, and you who made this edit of the video, you are a legend too.
This was actually incredible, thank you so much for putting this together. Loved the editing too
Loved tuning into these streams and reading the comments. Hilarious that people will first find out about Joe through this
thank u retinas u make really good edits