Import Objects From Blender to Unreal 5 (2 MINUTES!!)

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  • Опубліковано 14 кві 2023
  • Here's the crash course on how to import new objects into Unreal Engine-!!
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КОМЕНТАРІ • 75

  • @TheRoyalSkies
    @TheRoyalSkies  Рік тому +32

    Now that we've got most of the controls down, we're finally able to start to get into the fun stuff :)

    • @GDGTX
      @GDGTX Рік тому

      thanks

    • @kirklazarus1132
      @kirklazarus1132 Рік тому

      Perfect tutorial as always, RS!

    • @CreativeSteve69
      @CreativeSteve69 Рік тому

      yay for the upcomming fun stuff. :D

    • @jakethespartn6712
      @jakethespartn6712 5 місяців тому

      ​@kir⅘an d ŵ²k😂14th❤😢h😢3eit ŵ²cm 74😢3eitwe 2ð42lazarus1132 rrr🎉2ß42lazarus1132😮r ou.è

  • @gump7923
    @gump7923 Рік тому +10

    Another awesome video Mr. Skies. This process in itself can be SUPER complicated, especially when ya get into importing armatures and animations, so I'm glad you took the time to explain the basics while making it seem super approachable. You're hella good at that, lol
    I'm really looking forward to this series!

  • @mistermakebelieve
    @mistermakebelieve 8 місяців тому +74

    I'm confused. You didn't start this video with a minute of reading the title of this video, telling us to like and subscribe, and then nearly two minutes later say "let's jump right in". Is this real life?

  • @TroglodyJeej
    @TroglodyJeej Рік тому +11

    Great overview of the blender-UE export basics, i wish I saw this 2years ago haha
    Also don't forget to check origin by sending object to world center and apply all transforms before export

  • @Creepiestofcryptids
    @Creepiestofcryptids Рік тому +26

    There's actually an add-on where you can send the object directly from blender to unreal- it's a lot faster. It will save your textures and plug them in properly and the only thing you have to apply yourself is "scalar paramaters" That you may want to plug into roughness or metallic or anything else
    It's called send to unreal

    • @Shadowstorm5400
      @Shadowstorm5400 Рік тому +4

      I think it's called "send to unreal" isn't it?

    • @Creepiestofcryptids
      @Creepiestofcryptids Рік тому +1

      @@Shadowstorm5400 yep

    • @Constantinesis
      @Constantinesis 10 місяців тому

      Where is the addon? I thnk its discontinued or I am wrong? The GIthub link is dead....Such a shame!

    • @Creepiestofcryptids
      @Creepiestofcryptids 10 місяців тому +1

      Idk, I still have it tho@@Constantinesis

    • @Constantinesis
      @Constantinesis 10 місяців тому

      @@Creepiestofcryptids Coukd you
      upload it and paste the link here?

  • @WaifuPls
    @WaifuPls Рік тому +1

    I -i just love this channel ❤

  • @IgnizAnima
    @IgnizAnima 6 місяців тому

    Incredibly helpful, precise, and you didn't put the information at the end of the video. I appreciate you, sir.

  • @ForgetfulHatter
    @ForgetfulHatter Місяць тому

    I might be working on a game soon for a game jam.
    at the moment i am at the design doc stages and im excited.
    I have a bunch of blender experience and wondered about unreal.
    videos like this will be very helpful. thank you. :)

  • @omega1301
    @omega1301 Рік тому

    i have a question how about eyebrows or hair that we made in blender alpha hashed or alpha clip blend mode i tried all blend modes in unreal but didn't work

  • @bodick_
    @bodick_ Рік тому

    i'm looking forward to more blender + unreal tips! 🥳

  • @ivanm.612
    @ivanm.612 Рік тому +6

    if it is a static mesh like a bridge or similar you should add the custom collision in blender.😊

  • @GTexperience_Channel
    @GTexperience_Channel 6 місяців тому

    hey, When I export the object to unreal, unreal doesn't show the object? I made the mesh using a plane, subdividing and pairing vertexes. I then used the uv shader graph to map the uvwrap. Anything else that I missed?

  • @eatmylaz0r
    @eatmylaz0r Рік тому +12

    Importing characters with armatures is a lot trickier, as Blender doesn't really like to keep the transform of the armature intact. Honestly there is a nasty scaling/transform issue with the Armatures when exporting the usual way like in the video, and the weird part is that things looks alright till you get to stuff like making a control rig for the character. (That's mostly when it shows that the armature is actually wrong despite looking alright)
    I highly suggest you to make a video about the addon "Send2UE" made by Epic itself, makes this come and go between Blender and Unreal much easier, fail-proof and get rid of all the possible problems you might encounter exporting stuff from blender to unreal. It even self-update if you change it in Blender while having your UE project open
    Epic got a whole video series showing how to install and make everything work on their channel too

    • @Strevehn
      @Strevehn 11 місяців тому

      Thank you!

  • @ahmetyagizKa
    @ahmetyagizKa 5 місяців тому

    This was the clearest tutorial I have ever watched

  • @dillweed1992
    @dillweed1992 2 місяці тому

    Thank you, this helped a lot

  • @Leukick
    @Leukick Рік тому +1

    I bought character game animations, how do you import animations from Unreal TO Blender?
    No one has talked about this yet!

  • @TheLoneVertex
    @TheLoneVertex Рік тому +1

    Ah, perfect! This is something I was really lost on. In my early days of learning Blender, I made some attempts at importing simple objects into UE5 but they never turned out looking right. Nothing in any of the search results came up with that simple answer: Set textures to Face.

  • @TCBStudios
    @TCBStudios 5 місяців тому

    You are a lifesaver.

  • @Palpus_X
    @Palpus_X 7 місяців тому

    Best Tutorial ever. thank you

  • @jpvaneeden7218
    @jpvaneeden7218 2 місяці тому

    He's so efficient that I had to use the 0.5 speed for the first time ever.

  • @FlickerJab
    @FlickerJab Рік тому +1

    You can also export to GLB which sets up the material for you in UE5

  • @PDR_Dini
    @PDR_Dini Рік тому +2

    You should mention the scale now, if you export a skinned mesh, it'll "break" if you keep blender's default scale. phisics asset won't work at all, and some materials and post processing might not work propperly, there where other problems, but I don't remember them all now... there where allways a new bug or glitch that I could not figure out the cause, took me over a year to find out about this problem, solving it was really easy

  • @Ryuufu
    @Ryuufu Рік тому +1

    When using textures to control the values in a material (roughness, metallic, ao, etc), it is quite important to setup your imported texture asset. Double click it, find sRGB, and turn it off. If you don't you will eventually realize that your materials either too rough, or metallic, anyways, not the same as it looks in blender! Took me a long time to figure out

  • @Kumabokun47
    @Kumabokun47 Рік тому +2

    what about correct scaling and up axis ??

  • @Pafkatax
    @Pafkatax 3 місяці тому

    soo i have exported a cave,but it is invisible from the inside for some reason. any ideas? Is it cuz i exported only the faces option?

  • @user-cy9su1uz9x
    @user-cy9su1uz9x 2 місяці тому

    What the perfect size the object has to be in blender to be exported to unreal without being to small or big??

  • @gearmore9923
    @gearmore9923 5 місяців тому +1

    my object is extremely small when I bring it into unreal, I've tried changing the world size

  • @Gametime05577
    @Gametime05577 4 місяці тому +1

    Thanks

  • @user-vu9lt2gd8s
    @user-vu9lt2gd8s 2 місяці тому

    I'm having a problem importing suddenly my meshes are being shredded or are only visible from one side I'm pretty sure it started after recent update a couple of days ago before that I had no problem I created my own hair and a skirt that I made in blender they imported fine but I tried to import a shirt I made and it had huge chunks out of it and I tried a basic cube and some sides were not visible unless rotated the screen then other sides were no longer visible what's going on

  • @hotsauce7124
    @hotsauce7124 4 місяці тому

    Do you have an Export Blender camera to UE5 video? Thank you

  • @wrench2022
    @wrench2022 4 місяці тому

    except for me for some reason my object appears as if it isnt unwrapped and my textures are applied very wrong, it works in unity but no the program im actually using wont work...

  • @DIRTYAP3
    @DIRTYAP3 Рік тому +1

    Ive heard in other tutorials that you should change the normal map texture settings in Unreal in order to make them work correctly, but I dont remember how, when or why lol

  • @terbowolve9731
    @terbowolve9731 Рік тому +1

    Bro Skies is GOATED

    • @SkulkDemon
      @SkulkDemon 2 місяці тому +1

      yes and you can like our own comments

  • @ToasterFrog-dv6wk
    @ToasterFrog-dv6wk 4 місяці тому

    Question: suppose one wishes to import a blender model that has multiple parts and textures. Is there a way to get all the parts to snap together automatically (and all the textures to apply to their corresponding parts)? I'm trying to import this ship I've made into unreal. It's got a lot of parts, and I don't want to have to put it all together manually.

    • @unrealopenworld
      @unrealopenworld Місяць тому

      When importing FBX you have to tick the box for 'Combine Meshes'. Then you have a mesh.

  • @mrlightwriter
    @mrlightwriter Рік тому

    If we want better results in UE isn't it advisable to create a second UV map?

  • @SilverDreamweaver
    @SilverDreamweaver 16 днів тому

    My object origin is far, far away from my actual object in UE5, but its origin is perfectly fine in Blender. What am I doing wrong?

  • @nucleardivide290
    @nucleardivide290 Рік тому +1

    WHY... doesn't it just auto connect maps?

  • @judofernando8298
    @judofernando8298 5 місяців тому

    i keep getting zero bi tangent. how to fix it ?

  • @mr.kubitea
    @mr.kubitea 5 місяців тому

    But it is possible to put many parts into one model?

  • @lovelearn341
    @lovelearn341 Рік тому +1

    Damn, we just need a plugin or add-on. So that you can import these things quickly. My back would be very grateful

  • @fabito9586
    @fabito9586 8 місяців тому

    Nice! And now, how to apply collisions correctly?

  • @TioMegamanX
    @TioMegamanX Рік тому

    This is why I prefer UE over Unity, no BS smoothness texture plus an actually readable shader editor.

  • @chrysagon1
    @chrysagon1 10 місяців тому

    Cool tutorial ! But let's imagine I have several objects in the FBX file, and that after having imported it in Unreal once, I change something in the 3D editor. I can overwrite the FBX and reimport the asset(s), and it will update. Cool. But what if I add a new object in the FBX that wasn't there in the first version ?
    (A cool feature would be Unreal checking and automatically noting the change of FBX and updating it in the Content Browser AND tge scene). Reimporting add new stuff in the Content browser but not in the scene (except if tick 'Comne Meshes' but it's not easy to work on the objects then, unless there is a way to 'decombine' meshes).
    I am pretty new to Unreal, so maybe my question suc... Sorry.

  • @d1mon4ikcg97
    @d1mon4ikcg97 Рік тому +1

    it is better to use send2ue addon

  • @henryhambardzumyan8102
    @henryhambardzumyan8102 11 місяців тому

    My Uv dies after export, who knows what's happening with uv?

  • @TurtleMilk83
    @TurtleMilk83 18 днів тому

    ty pookie

  • @louriano_studios4012
    @louriano_studios4012 8 місяців тому

    Yo bro very new to blender, I feel like I need some personal help with this thing I’m trying to do, I feel like I need to know what I need to know for what I’m trying to do, I need some brutal honesty and some guidance towed my next step

  • @SlyNine
    @SlyNine 4 місяці тому

    I want to bring the whole scene

  • @TheDudeAbides421
    @TheDudeAbides421 Рік тому +1

    Algo

  • @JuanSumChninezeFue
    @JuanSumChninezeFue 3 місяці тому

    This option failed...

  • @neozoid7009
    @neozoid7009 Рік тому +1

    Os👍

  • @catm382
    @catm382 Рік тому +1

    algo 31

  • @seeboart
    @seeboart 9 місяців тому

    😺

  • @AlGny2
    @AlGny2 Рік тому

    Cool ,now do riggs

  • @rsunghun
    @rsunghun Рік тому +1

    I wish this process can be automated

  • @DIABULUSKIRA
    @DIABULUSKIRA 2 місяці тому

    And it's all that easy, while Unity still have problems to make it easy and look the same as it looks in blender. I guess i am gonna move to UE5 instead of Unity 😂

  • @luciano9747
    @luciano9747 3 місяці тому

    ????????????????????

  • @ValidT
    @ValidT Рік тому

    Materials just don't port at all, it's just completely white.

  • @scrabber737
    @scrabber737 Місяць тому

    can you slow the fck down when you making these tutorials? i have to pause every fcing second

  • @GTexperience_Channel
    @GTexperience_Channel 6 місяців тому

    hey, When I export the object to unreal, unreal doesn't show the object? I made the mesh using a plane, subdividing and pairing vertexes. I then used the uv shader graph to map the uvwrap. Anything else that I missed?

  • @harrysanders818
    @harrysanders818 3 місяці тому

    And... use an export Template in Blender to not have to repeat and remember the checkboxes