Bargain options for a couple of the upgrades: You can get Altoids-style mint tins in bulk for very cheap, which are durable and do a pretty good job as a storage + tray solution for games like this. For the chips, coin capsules are cheap upgrades that solve the wear problem. They're not quite as pleasantly clacky, but are a lot of bang for the buck.
I think a lot of people would internalize "cherry bomb" better if they were red, not white. I was curious so I looked up the German rulebook: the word they use is "Knallerbse" and it's a pun. That is the word for what we call "bang snaps," but is also the word for the snowberry which is what is pictured on the white chips.
Yeah, white is a pretty neutral color for something you're actively trying to avoid, though to be fair you're not going to win without them either, so maybe it was intentional?
Thanks for this explanation! Great channel. Now I can feel way safer and more confident giving Quacks for Christmas and introducing the family to a new game.
Awww, thank you! My mom was a professor with a PhD in communications, so I come by it honest! I highly doubt I'll get an affiliate link to this through the publisher, and the only other way I know how to get one easily is through Amazon, which if that's my only option I'd much rather you go support your friendly local game store!
I absolutely adore the fortune teller cards, though I can certainly see skipping the first round. This is one of those games that are weirdly easy to play but weirdly difficult to teach. One of my favorites, though!!
I do too! I love the way they add interesting decisions and mix-ups to each round. But yeah, asking players to choose between options and ignore certain rules is rough when they don't know the options OR the rules yet 😂 A good compromise is round 4 after ghosts breath has been introduced, but by that point, you might as well just hold off until next game, in my opinion.
Disagree about leaving out the cards in first games. My teach on them last night was: “First player flips up a card from this deck and we do what it says.”
Everything I mention to leave out or simplify is always at the discretion of the teacher. Sounds like you made the right choice for the group you were with! The issue, at least for me, isn't with explaining what the cards are and how you work them. The issues can come when it starts interrupting your teach with things you don't want/need to explain yet. Imagine a new player, who has never taken a chip out of a bag yet, NEVER played the game or knows what it's about. Then imagine they have a fortune teller card telling them to add new chips to their bag. Now you have to explain the different chips and the ramifications of them and on and on, or you just wind up telling them what to put in, and that can a bit demoralizing or confusing for someone just getting into the game for the first time. The compromise off the top of my head would be to introduce them day 3 or so, once everyone's gotten their bearings on the basic mechanics, since I do think they're fun and help with catching up!
Bargain options for a couple of the upgrades: You can get Altoids-style mint tins in bulk for very cheap, which are durable and do a pretty good job as a storage + tray solution for games like this. For the chips, coin capsules are cheap upgrades that solve the wear problem. They're not quite as pleasantly clacky, but are a lot of bang for the buck.
@@jchaffer ohh, mint tins is a great idea! I'll have to try that, thank you
Very fun and informative video.
I ordered my copy (arrives tomorrow) and now have a great grasp on the game. Thanks 😊
I think a lot of people would internalize "cherry bomb" better if they were red, not white. I was curious so I looked up the German rulebook: the word they use is "Knallerbse" and it's a pun. That is the word for what we call "bang snaps," but is also the word for the snowberry which is what is pictured on the white chips.
Yeah, white is a pretty neutral color for something you're actively trying to avoid, though to be fair you're not going to win without them either, so maybe it was intentional?
Great video, extremely high production value and well made, useful and also just a generally great concept for a youtube channel.
Thanks for this explanation! Great channel.
Now I can feel way safer and more confident giving Quacks for Christmas and introducing the family to a new game.
Oh my god this made my day, thank you for sharing and I hope your family enjoys the game 😭💙
Outstanding presentation style, you would be a phenomenal prof / TA. I'll wait to grab this game until you've got an affiliate link available!
Awww, thank you! My mom was a professor with a PhD in communications, so I come by it honest!
I highly doubt I'll get an affiliate link to this through the publisher, and the only other way I know how to get one easily is through Amazon, which if that's my only option I'd much rather you go support your friendly local game store!
I absolutely adore the fortune teller cards, though I can certainly see skipping the first round. This is one of those games that are weirdly easy to play but weirdly difficult to teach. One of my favorites, though!!
I do too! I love the way they add interesting decisions and mix-ups to each round. But yeah, asking players to choose between options and ignore certain rules is rough when they don't know the options OR the rules yet 😂
A good compromise is round 4 after ghosts breath has been introduced, but by that point, you might as well just hold off until next game, in my opinion.
Why do these videos end ...
Cheers for making my day :)
🙏🙏🙏💙💙💙
May I humbly suggest Betrayal for the spooky season? That or Horrified. Keep it up, these are great
Ugh, you have no idea how bad I've wanted to do an episode of how to teach on Betrayal... I may just have to...
Disagree about leaving out the cards in first games. My teach on them last night was: “First player flips up a card from this deck and we do what it says.”
Everything I mention to leave out or simplify is always at the discretion of the teacher. Sounds like you made the right choice for the group you were with!
The issue, at least for me, isn't with explaining what the cards are and how you work them. The issues can come when it starts interrupting your teach with things you don't want/need to explain yet. Imagine a new player, who has never taken a chip out of a bag yet, NEVER played the game or knows what it's about. Then imagine they have a fortune teller card telling them to add new chips to their bag. Now you have to explain the different chips and the ramifications of them and on and on, or you just wind up telling them what to put in, and that can a bit demoralizing or confusing for someone just getting into the game for the first time.
The compromise off the top of my head would be to introduce them day 3 or so, once everyone's gotten their bearings on the basic mechanics, since I do think they're fun and help with catching up!