After downloading the program Cinema 4D R25, the screen looked black and I did not know how to run the program. Please solve this problem and make an episode on UA-cam to adjust the settings, the program is master I've sent There are many people interested in this program in Egypt, and you are the first one on UA-cam in the world, explaining how to do lessons on it quickly
Scale Project or doing the math is the best option. No easy way to lock axes and use an exact number for a single dimension otherwise. If you don't care about being exact you can hand scale with the Scale tool while watching the sizes change.
as long as you have an excellent proportion between scene elements, is real-world size important for the lighting? If I align a tree and mountain ratio, but the scene has 100m instead of 10000m, will it affect photo realism?
Not particularly. You might have to tweak values like Subsurface Scattering depth, or Camera Aperature. In general, if you're working on your own, you can work pretty fast and lose so long as you get the image you're trying to achieve. However, if you want to work in a larger team, or even to make your assets more useful to yourself across projects consistent real-world sizing makes it easier to import elements and have them Just Work™.
Wow! Just give a reasonable reason why they never had implemented a fucking simple acton for that, like holding shift as you hit enter when input the valeu? No doubt, that feature must be one of the most used one over the 3D applicaions, It's hard to believe through all of those years no one has requested a straighfoward solution for that.
I need your help, ive moved from C4D r19 to r25... usually when i have an object selected, i'd be able to scale an object using the move tool and slecting the little dots on the axis of the object. But for some reason, im not seeing those dots since migrating over to r25. I see it in your video, on the sphere, so im asuming it still exist, but i dont know how to toggle it in my program. anyone can help me with this please?
You might be in the wrong mode (Try model), or have a viewport filter on. Or, you've added a Scene Nodes primitive via the assets browser rather than a classic C4D primitive via the icon palettes (scene nodes Primitive's don't currently support the dots you're missing).
@@DononovanKeith Thanks for the help, i eventually found a solution. I needed to update my NVIDIA graphics driver. After updating and restarting the program, it appeared!
This was very helpful and exactly what I needed to know! Thank you, Donovan!
Great video, solved my issue almost instantly. Thanks man.
3y of c4d and I was today's year old when I discovered size plus tab 😅😅😅😅
legend❤
btw, love your flow and structure man
you have a new fan 😊
Super helpful and wonderfully concise, thanks
useful part is from 8:21 to 8:49
After downloading the program Cinema 4D R25, the screen looked black and I did not know how to run the program. Please solve this problem and make an episode on UA-cam to adjust the settings, the program is master
I've sent
There are many people interested in this program in Egypt, and you are the first one on UA-cam in the world, explaining how to do lessons on it quickly
How do I uniform scale a model to exact cm values? Isn't there a XYZ uniform 'lock' rather than each one being separate?
Scale Project or doing the math is the best option. No easy way to lock axes and use an exact number for a single dimension otherwise. If you don't care about being exact you can hand scale with the Scale tool while watching the sizes change.
thank you!!
That transform panel with Size+ Reset transform is a new r25 feature?
Nope I remember it in R12
as long as you have an excellent proportion between scene elements, is real-world size important for the lighting?
If I align a tree and mountain ratio, but the scene has 100m instead of 10000m, will it affect photo realism?
Not particularly. You might have to tweak values like Subsurface Scattering depth, or Camera Aperature. In general, if you're working on your own, you can work pretty fast and lose so long as you get the image you're trying to achieve. However, if you want to work in a larger team, or even to make your assets more useful to yourself across projects consistent real-world sizing makes it easier to import elements and have them Just Work™.
Wow! Just give a reasonable reason why they never had implemented a fucking simple acton for that, like holding shift as you hit enter when input the valeu? No doubt, that feature must be one of the most used one over the 3D applicaions, It's hard to believe through all of those years no one has requested a straighfoward solution for that.
Man. I'm with you. Feels slow. I use it for 3d printing, but on a scene this would be painful. Xpresso is probably the way.
I need your help, ive moved from C4D r19 to r25... usually when i have an object selected, i'd be able to scale an object using the move tool and slecting the little dots on the axis of the object. But for some reason, im not seeing those dots since migrating over to r25. I see it in your video, on the sphere, so im asuming it still exist, but i dont know how to toggle it in my program. anyone can help me with this please?
You might be in the wrong mode (Try model), or have a viewport filter on. Or, you've added a Scene Nodes primitive via the assets browser rather than a classic C4D primitive via the icon palettes (scene nodes Primitive's don't currently support the dots you're missing).
@@DononovanKeith Thanks for the help, i eventually found a solution. I needed to update my NVIDIA graphics driver. After updating and restarting the program, it appeared!