Fantastic tune by the legend Martin Galway ... Although UA-cam seems to believe this is copyrighted material called "So Long" by some idiot ripoff merchant named "Robust", who stole Martin's music for his awful hippety hoppety disaster.
Hey Rolf, we are working on a big open source math&music exhibition project to be launched in May 2019 in Heidelberg (Germany) and would love to include some of your videos in our SID section. Can we contact you somehow (didn't find a way through youtube). You can find us at (www.imaginary.org and its respective standard email address). Thanks!
i hope you can help me out. i am looking for some way to show me the audio signal the way you demonstrate. i tryed a lot of oszilloscope software and spectrum analyzer software out there and they seam all very not to say too powerfull for their own good. since for all they are doing is slowing them down to the point they become useless for my purpose. what i try to acomplish is for example i want to look at specific synth sounds from amiga games like for example turrican where chris huelsbeck wrote his unique audio software which he was unable to keep something about atari owning all rights something like that. but still he recreated some of his SID sounds for another company but me as a musician myself i want to understand. i want to look at those things at a deeper level how shapes and formes of wave table developed over time also to train myself more about what knobs do at a synth. for the moment i can turn knobs and know what happens in a way that i can tell in advance if i want it to sound this way i have to do this and that and this and that et voila but what drives me crazy is that it seams all so far away like magic and i want to have my brain to have the visual wave forms in front of my eye to get a feeling for the sound not just sound wise also visual wise. i hope you know what i try to describe. what i like to do is for example to loook howhuelsbeck created a bassdrum out of a sine and work on my own sine or what ever to acomplish that and give people maybe in a tutorial video the idea that something like that does not have to be stolen they can do it on their own. so any input would be welcome do you use a special program or hardware to acomplish your visual output as shown in the video... thanks in advance
Amazing tune. I remember as a kid sitting in front of my C-64 mesmerized by these wonderful sound waves.
Now this is a great loading tune. And then the title music is even better.
7:52 onwards gets me everytime
pure squarewave genius !
Fantastic tune by the legend Martin Galway ...
Although UA-cam seems to believe this is copyrighted material
called "So Long" by some idiot ripoff merchant named "Robust", who stole Martin's music for his awful hippety hoppety disaster.
@@LarsTragel-zh7ei That isn't the only time some hip hop musician ripped off a chiptune song and copyright claimed it ...
@@noobtracker yeah it’s pretty stupid eh. Ironically, the title music for Action 52 is sampled from a hip hop song
One of my all time favs! Rob was Da Man! But Martin had skills... No Doubt!
He was a teenager when he was working at ocean I think.
legendary work of the 8bit area
Goosebumps!
6:05 Title screen
Awesome tune! Can you do the Soundtrack to "SHAPE - Artillery" please?
Hey Rolf, we are working on a big open source math&music exhibition project to be launched in May 2019 in Heidelberg (Germany) and would love to include some of your videos in our SID section. Can we contact you somehow (didn't find a way through youtube). You can find us at (www.imaginary.org and its respective standard email address). Thanks!
i hope you can help me out. i am looking for some way to show me the audio signal the way you demonstrate. i tryed a lot of oszilloscope software and spectrum analyzer software out there and they seam all very not to say too powerfull for their own good. since for all they are doing is slowing them down to the point they become useless for my purpose. what i try to acomplish is for example i want to look at specific synth sounds from amiga games like for example turrican where chris huelsbeck wrote his unique audio software which he was unable to keep something about atari owning all rights something like that. but still he recreated some of his SID sounds for another company but me as a musician myself i want to understand. i want to look at those things at a deeper level how shapes and formes of wave table developed over time also to train myself more about what knobs do at a synth. for the moment i can turn knobs and know what happens in a way that i can tell in advance if i want it to sound this way i have to do this and that and this and that et voila but what drives me crazy is that it seams all so far away like magic and i want to have my brain to have the visual wave forms in front of my eye to get a feeling for the sound not just sound wise also visual wise. i hope you know what i try to describe. what i like to do is for example to loook howhuelsbeck created a bassdrum out of a sine and work on my own sine or what ever to acomplish that and give people maybe in a tutorial video the idea that something like that does not have to be stolen they can do it on their own. so any input would be welcome
do you use a special program or hardware to acomplish your visual output as shown in the video... thanks in advance