C64 Matt Gray's Driller loader theme oscilloscope view
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- Опубліковано 30 жов 2014
- Found a player that solos the voices correctly (java SIDplay2), so all synchronization and ring modulation effects are visible. I also I wrote a program to draw the wave forms instead of filming my oscilloscope! :)
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"We need to create a powerful sense of dread"
i guess it's pretty randomly asking but does anyone know a good place to watch newly released tv shows online?
@Vivaan Boden Flixportal :D
@Brayden Mustafa Thank you, I signed up and it seems like they got a lot of movies there :) I appreciate it !!
@Vivaan Boden happy to help xD
the longer the note, the more dread !
Yo, I was not expecting the fucking banger that kicks in at the 6:00 minute mark
I remember having my C64 and you'd get these loader songs and sometimes you'd just load the game, not press a key when the load was complete and you'd get these legit 10 minute songs generated by this giant beige and steel keyboard and then find another game to play because you only wanted to listen to the loader.
I remember getting a disk with JUST loader themes on it and a SID player in the late 80s and this was how you could just 'play music' instead of finding the disk with the game with that song you like
Why SID have to be so awesome
Because it's simply the best :)
PLATYPUS LEVEL 4 AREA 1-4 HO YHEA NOSTALGIA
Collosatropolis' biggest nightmare theme!!
Holy crap this sounds awesome, this should be a movie theme song.
That would be awesome.
I am not fond of movies.
@@antihumor2231 No one cares!
@@retrogamer33 whatever
if I ever made a movie, this would for sure be the opening song
This is very pleasing to watch on an oscilloscope!
This is... Some kind of a work of art
This is one of my favourite tunes from the C64. The game itself was slow, running a full 3D renderer, freescape. The music conjures up the game to me. Such a good blend of musical styles.
Yes, I too suffered through the horribly slow gameplay just to listen to this wonderful tune ;-)
Yeah it's slow but remember it's a 1MHz CPU rendering a 3D environment.
This game made me feel in love with electronic music when I was playing driller back in the days. I was like 12. Nowadays still have a soft spot for those SID square waves. Goosebumps!
this c64 had a fraction of the power of your integrated graphics card, still animations were smoother than what you get in your crappy browser engineered by a gazillion google engineers. Makes me sick. Shame on you all out there for making computers suck so much these days
Newer thought this song consist of mostly such square-ish looking waves, I would have guessed they are mostly sawtooth waves.
At 8:43 I can feel my ears being sawed!
Squar waves but the top part is longer or shorter are pulse waves
I used to load Driller to have this playing in the background. Epic SID tune.
6:49
Anyone catch a Phantom of the Opera vibe gone Blade Runner.... holy shit that would be an epic cross over...
happened
That frikking pulse wave at the start - love it !
The oscillator sync at 1.16 is amazing. I remember first hearing that on my c64 when I was about 9, and I nearly wet myself. I was already into synths and that moment made me love the sonic possibilities of waveforms, filters and modulation even more.
Platypus level 4!
Only level to have the enemy's worst nightmare, the all-powerful Laser (after Auto Vulcan and Rockets)
Collosatropolis theme!!
This could have been the music for the film Paycho. It's creepy and dark... with an air of dread. One of my favourite C64 tunes !
This is a friggen film score!
Platypus?
Yes.
Why does this sound so much like the theme from Halloween
Then00bhunt3r because part of is using an almost similar progression...i think youre making a pretty big leap there
lol strangely to me it sounds way this sounds WAY better than both those those films musical scores (theme tunes)
This one actually alters your brain if you listen to it on good headphones. Pure genius.
ill have to try it
My brain was altered permanently in the 1980's by this kind of music. 😁
leeifanswork
Too late.
That brain alteration was called:
"80's and 90's Tunes," for me
Sounds great with headphones on - can hear every little sound that's hidden in those blips
Wait, really? If so then...
That's actually terrifying.
amazing. forever burned into my brain. 5:04 beautiful
6:39 even better
Music.exe has stopped working
This is addictive as hell.
Art married with sound, and a brain massage.
Sci Fi style drama or horror, gone back to its roots.
This style of music needs a comeback.
I can already picture my favorite games with this song alone.
It brings me back to the likes of Abadox, Jurassic Park NES, Astyanax, classic DOOM,
and movies like
Blade Runner.
*listens to it all*
Fuck, so did I just imagine some guy who flew to mars in a Spaceship, compete in a gladiator duel after a bar fight with the locals, then go home with his Interplanetary trophies?
Great tune.
Superb! Great Tune!
Along with Ocean Loader 4/5 and the Turbo Charge level 2 theme this tops the list of C64 music for me.
This music accurately describes what’s it like to live inside a computer
chills
Mental Masterpiece
There should've been a Driller 64 on the Nintendo 64.
That was pretty epic.
In my country you would call this game *_Space Station Oblivion_*
I just found that the deepsid sid archive has scope view too and you can turn on and off each individual channels. You know what's better than listening to sid? Listening to it and play with the channels or just watch the waves. It's mesmerizing.
Platypus level 4
Brilliant.. 👍
I recommend you download this tune and put it in your music folder.
an epic moment in c64oscilloscope history
wow! was thinking about something to visualize individual tracks, then saw this...
Awesome work!!!!
Did you open source the code? Any Chance to get this onto a raspberry to perform it live with some kind of eurorack input? :)
Love your work!
copyright aside, the commodores sid(music) chip is difficult to emulate accurately, as it is essentially a small analog synth, and there has been less investment in emulating this compared to more traditional synths.
This, ladies & gentlemen, is how the Commodore 64 can sound good, even when it runs at a whopping 1 FPS.
1MHz CPU - Game ran at 1 frame every 3 seconds.
@@retrogamer33 Well, depends on the specific scene in view...
when you hear this you know that you are at Colossatitan city where everything is gray and dark
INTERESTING STUFF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Please make 24h version of this
I played this game for nearly 10 hours or so once I think. Completely hypnotic.
This one certainly borrows from John Carpenter... yeah, those were the 80s... :-)
This like being in an mri....
MRI guy: You have a 96 percent of dying so I was wondering if you had any MRI requests instead of actual therapy. Me:
To be fair, MRI could probably make creepy low quality "voice samples" just using wave forms...but yeah, who does that.
I'd love to see some Martin Galway. Parrallax and Times of Lore especially.
Set speed at 1.1 for Platypus (unless if you're on Mobile Device)
Holy Shit Dark Knight and Castlevania had an unholy baby Born in the past
What causes those pops in the sound, where the arrow looking parts of the waveform are? Were those intentional or errors?
+James Lewis
It is the envelope generator
K
The SID chip is capable of combining waveforms by just turning on the appropriate bits. For example, at around 2:30, watch voice 2. He's clearly doing something with sawtooth & triangle waves. As best I can tell, the "pops" (Voice 3, and voice 2 at around 8:00) are caused by combining triangle & square waves, with a very narrow pulse width. The ADSR envelope would be very short (maybe even 0, 0, 0, 0).
That way, you can "trigger" the note. If Attack and Decay is 0, then it reaches maximum volume in 2 milliseconds, then decays to the "Sustain" volume after another 6 milliseconds. If Sustain is 0, then it'd be almost exactly like turning the volume on and off with POKE 54296,15:POKE 54296,0 (which will also generate a pop), but without interrupting the music.
That's my educated guess. Of course, I could be wrong. My experiments with the SID chip were never *that* advanced, and unlike Matt Gray, I didn't have Rob Hubbard as a mentor. :)
+SpearM3064 Actually, that sound that voice 2 makes is just ring modulation with the triangle waveform.
I'll have to take your word for it. :)
the kind of game that made you wish the C64 actually had a Z80 CPU to handle the Freescape 3D engine a lot better. But at least the C64 version had the best soundtrack.
That wouldn't really have fixed the issue: one of the other things that would be needed would be a way to deal with bus contention between the processor and the VIC II.
@@talideon I wonder… how does the infamous SuperCPU incorporate itself into the whole architure then? I never had one myself so i dunno how that thing even worked if connected with a C64.
Or a 6502-based CPU that ran at a higher clock rate?
weird, for some reason i cannot hear the audio anymore in this video... codec?
Can you do a pal version ?. I love this but to my brain its too fast.
Let's face it, the game was too slow for it ever to be a classic. But the music and graphics were first rate. The music creates an atmosphere of dread, while the graphics were otherwordly. If only I knew where to put those blasted oilrigs !
This instils a sense of dread and doom !
3.36 Kilobytes
Love this, but just to nitpick: was this the loader? Pretty sure this was the actual in-game music.
well at least Platypus use it remix as Level 4 theme
halloween
Drop is at 6:38
What have I saw
1987
The tune is great. I wished they made the game sped up
VVVVVVVV, anyone?
Станислав К Well, the game WAS based on C64 aesthetics.
RandomCatDude yep!