How to Render Only Shadows with Transparency in Blender | Blender 3.4 | Quick Tutorial
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- Опубліковано 12 бер 2023
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Just remember that you need to use Cycles to have Shadow Catcher option in the object properties.
Great tutorial btw ♥
ha! good hint! thx a lot!
these days i only use eevee 😁
So happy to see something at this length in the regular format. And so useful too!
Quick and short explaination. Now this is how a good tutorial should be. Thanks. This was very helpful.
Super thanks. Was just looking for a quick solution for exactly that setup. Cheers!
amazing video and so quick explained, thanks a lot
clearly,easy to understand,thank you
you can also use the holdout and indirect only options in the outlinert to mask out the furniture.
This is the best option right here.
super helpful, ty!!!
you saved my day
Thank you so much!
Thank you very much, I used it for rendering with layers because the indirect lighting filter was not working in the outliner.
to hide the chair you just need to go to chair's object properties and in visibility>ray visibility uncheck the "camera" checkmark
thanks!
That helped me out, Big Time!
Didn’t work for me I didn’t get a shadow or a chair in the render
thanks man :)
❤
Thanks a lot
If I have a large Architectural scene and I just want a shadow layer as a png I can composite in Photoshop how would I do that? I can't put a shadow catcher on everything in the scene there's too may objects.
thanks
after so long damn
thaaankss!
What if I want the chair and the chair's shadow?
any idea on how I can do this in Unreal Engine 5????? Been digging around like crazy and cant figure out how to do that.
I can't add shadow to the photogrammetry rendered scene, I'm going crazy. Do you know of a video about it? When I add a background to the scene created with photogrammetry and set it as a shadow catcher, the scene does not appear, the backmost hdri is visible. I need help.
you cant just use background (color), you need a plane or some object to be set to shadow catcher.
I need to render a plane without shadow. (object > visibility > ray visibility > shadow uncheck does not work)
why didnt u just disable camera visibility for chair? in the same setting where u enabled shadowcatcher for plane on ground
camera visibility would remove the shadow also.
Edit. Just tried this. Set ground plane to shadow catcher, then select each object one at a time and you can click off Ray Visibiliy in the object visibilities tab. I had multiple complex materials in several objects and for me this is a lot easier than changing the material node set up for each material.
😢😮😊❤❤❤
But can I have a method for quickly applying this method to 100 objects at once, or, for example, to the entire collection of scenes?
maybe familiar to you? Thank you for the lesson
Hi, As you can see its for one object a quick solution, if you have a scene than you have to use Blender's Scene Layers
@@AneeshArts it's time to google, thanks for the reply!!
did you render it i mean you did not it , becaiuse i can not
How to Render Only Shadows with Transparency in 3ds max ??
It's been years since I used 3dsMax, but if I remember correctly there's a material called Shadow Matte