Thanks, I’ve been looking for a good tutorial on this! You’re awesome!
Really wanted to make this video because shadow catchers can be super difficult!
works well. Remember to play with the threshold a bit (the color ramp) if you also have lights. It was a bit fidgy in my case.
This is such a live saver! Thank you so much!
Amazing tutorial.
was searching for this many years, thank you sir
THANKUUUU best tutorial i found for that, will create magic with that because of u ! :)
Lovely! Thank you!
Thanks 4 the video bruv, NICE ONE!
Hay ! Thank a lot for this tutorial ! It works great on Eevee on Blender 3.0 :D
Awesome tip thanks man!
Thank you man
I thought that its impossible to do without cycles
But now I can do it
I have no I'd how or why this works but glad it does.
great tutorial thank you very much
Thanks. It was very useful
Dood - this works just fine 👍! THX 🤟
There is even a way to improve this by adding Ambient Occlusion node to the factor mask (for ex. by adding mix node just before colorRamp), I just combined it with "darken" blending mode so it only adds the dark tones to previous result (AO in this case). This way you have the shadows and AO at once, you can now even fully control your AO spread with the node. Great tutorial anyway!! THX!
Thank you for this method it helps me while working on a commercial project
Thank you for this tutorial it helps me while working on a commercial project and in my case Im not able to make it transparent without using Principled BSDF
perfect. thanks!!
For some reason my shadow dissappears once I go to render mode, weird
Thank you so much!
Thanks dude
this works suprisingly well for cell shaded characters
THANK YOU SO MUCH
Great just what I was looking for - I found that needs a bunch of tweaking the colour ramp when using area or spotlamp as only the areas that have light falling on them will be transparent but at least we have this technique to play with as I use EEVEE way more due to speed of creating animations for clients that always have changes and feedback that with cycles would be a much longer drawn out slow process!
if you turn on contact shadows on the lamp option, the effect will be better.
THANK YOU
WHAT??? I WAS JUST LOOKING FOR THIS
You da man, brother! 😎🏆💯
Do you have a light catcher?
Wonderful
Great tutorial, and your voice is very easy to understand. Lots of mumblers out there. I went through three or four vids before I found this one and, what a relief. I also appreciate you talking a bit about what all the boxes are for, I will continue to search for that. Thank you!
Thank you so much! Haha I'm glad that you finally found me then :D Hope I'm able to continue to help you!
How to use a bumpy surface as shadow catcher but have the surface not cast any shadow?
Love you bro
QUESTION: Is there any way to do this with an ortographic camera? It seems only to work with perspective cameras.
great!!!
Does it work in animation?
Pls make a video on how to make low poly explosion in blender
Saved my life
How do I make it so an object does NOT cast a shadow, but shadows casted onto it do not also get cast past it onto other objects? I have a scene I'm making of a house interior with two stories, and I don't want the ceilings to cast shadows but when I do that, all the objects on the top floor cast shadows onto the bottom floor. It looks so bad and unnatural but IDK how to fix it
Basically I want all shadows to be from one global light, so I don't need to worry about different shadows from each room's lights. So I disabled shadows on all of them and have one sun light for shadows. But when the top floor/bottom ceiling object is not casting shadows, the effect described above happens even though those objects' shadows can still be seen properly on the top floor. I want it to catch those shadows without allowing them to be cast below it, and without casting a shadow itself.
Works great but only with a sun light. If I change the light to any other type the plane is translucent not transparent?
That's because other light types have a falloff, and once the light becomes weak with the distance, it starts to generate shadow aswell.
Why is it transparent when i turn the plane upside down and i also lose the shadow then :(
wow!! you are a chingon!! thanks so much, I suscribe
Works in viewport! When I render it doesn't show
is there any possibility to keep the shadow when the cube is hidden
it renders the object & shadow separately but im not seeing the shadows in the final render, can only see that they render seperate from the object. is there a fix for this?
what if after doing all that the plane is just gray?
awesoooooooooooooooooooooome
2 Words, Thank You
Does it work on area lamp?
Not really, since the area lamp only softly lights objects toward the direction it's facing!
plane is still visible, slightly but visible, i have hdri lighting though, guess it only works with sun light
3.1 doesn't working
We can catch the game~
"Welbatutsbykai-Imkai " WTF! Is this greeting style a meme or something? Handy tip on the shadow catcher, thanks. It's crazy this is one checkbox in cycles but needs multiple nodes in eevee though.
Can anyone tell me what should I do, If i want an object to be displaying only the shadow of a different object, not casting it on itself like this method does. This really doesn't help if you want to just generate a shadow over an object in the video as then the whole object should be 3d... I can do it in cycles in a minute but not in Eevee. So this method shouldn't even be called a shadow catcher as the objects also casts the shadow on itself.
You would need to add enough lighting around the "shadow catcher" so that the shadow catcher doesent cast a shadow on itself, and doing that would mess up all the lighting in the video i took.
this still works on 4.0 i use it with a world HDRI to cast a fake shadow on the floor in a hdri lol
That was the old method. Now that EEVEE has passes its better to use the shadow pass and compositor. Thanks for the tutorial though.
I really enjoy this method because the plane is moveable, and you don't have to spend extra render time adding loads of nodes in the compositor.
@@TutsByKai Using the shadow pass give a lot more control over the shadow and light. With the shader method you have to use bright light for the entire area. If you want to use dim or more realistic lighting the edges of the plane will look bad like you showed at the end of the video. You can also adjust the darkness and tint of the shadow to better match the background. The node setup isn't too bad and render time is still super fast like everything for EEVEE. Just throwing the info out if someone was reading through the comments, but if you are getting the results you like then by all means use the shader method.
@@mikealbert728 Thank you. I will seek this method out since I need this for a darker scene/night time! :)
@@mikealbert728 thank you! i'll check out the shadow passes in Eevee!
@@mikealbert728 definitely it's what I need because it only works with a sun... can you link a video tutorial on how to set the shadow catcher pass?
will we ever understand why this material is not build in Blender
this does not work in Blender 4.0.2
In 3ds max, its so easy, just add a Matte/Shadow Material. Thats all.
I watched this video @ 441 views
Hellow. You need more bitrate in uploading videos (cq=10 or average=10Mb/s)
skip to 4:11 if you've used blender before
this is weird, i have the same name... i an learning from myself
its not 100% transparent 😐
They removed the "shader to rgb" node
Please, whatever you do, do not explain WHY you are doing any of this. Because then you know, people would start to understand the insanity of nodes.
If I took the time to explain every detail about every node in Blender, each video would be 30+ minutes and no one wants that :/ This is just suppose to help people be able to use and create shadow catchers. Which I think is still insanely helpful! The same way, most people know how to drive cars but they don't know how to build one. A video titled "In-Depth Guide to Shadow Catchers" might be more of what you're looking for.
If this doesen't work for anyone try moving the white slider and the black slider closer to each other (Color Ramp node)
Black Slider (0.763636) White Slider (0.772727)
This worked for me
THANK YOU this video has helped very clearly to me with my 5 models with a fortnite island background.
Can’t wait to make my own creative map thumbnails
Great Tutorial! super easy to understand and and really useful. Thanks 🙏