It's just recooking the whole graph. Just remove "interpolate between input frames" checkbox on your timeblend1 node (at 1:33), and it will work the same way
If this works like how I think it works, it's because If you filechache it out it doesn't have the intermediate frames anymore, so it doesn't have anything to evaluate before the cache. This is still super useful though, I was using in a scene where im blending curves, then doing things with the curves after (sweeping, etc) and I needed a global retime on my scene. This made this a LOT easier, as I didn't need to start nesting timeblends inbetween all my graphs, i could just retime it like this :)
It's just recooking the whole graph.
Just remove "interpolate between input frames" checkbox on your timeblend1 node (at 1:33), and it will work the same way
THERE IS A CHECKBOX FOR THIS ON TIMEBLEND?! Why didn't you tell me sooner xapkohheh, why?!
Great tip, thanks!
holy shiet I always interpreted that checkbox in different way!
WHAAT 😂😂
@@PawelGrzelak........Me too, what the fuck !! LOL ..... i don't understand how it is working !? (because no ID attrib, vertex number changing...)
LOL
It's just evaluating sub frames. U can set the timeline to play fractions of frames to see this. So no actual geometry interpolation is happening.
Which is exactly what i’m describing it does in the video…
Very interesting trick Tim.
Did you try using performance monitor to check if lop retime in fact evaluates the whole tree?
Thank You very much, Tim!
i like the scene retime it the end all at once . great
Great! Thanks for sharing!
😎😎
Thank you for sharing this!! Very curious to know how it works and why it doesn't work sometimes 🤔
If this works like how I think it works, it's because If you filechache it out it doesn't have the intermediate frames anymore, so it doesn't have anything to evaluate before the cache.
This is still super useful though, I was using in a scene where im blending curves, then doing things with the curves after (sweeping, etc) and I needed a global retime on my scene. This made this a LOT easier, as I didn't need to start nesting timeblends inbetween all my graphs, i could just retime it like this :)
@@TimvanHelsdingen Thank you Tim. I still check this video over and over again and it's still magical!
thank you !
Woahhh 😮
Noiceeeee!!!!