Retime changing point counts in Houdini?!

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 20

  • @XAPKOHHEH
    @XAPKOHHEH Рік тому +27

    It's just recooking the whole graph.
    Just remove "interpolate between input frames" checkbox on your timeblend1 node (at 1:33), and it will work the same way

    • @TimvanHelsdingen
      @TimvanHelsdingen  Рік тому +6

      THERE IS A CHECKBOX FOR THIS ON TIMEBLEND?! Why didn't you tell me sooner xapkohheh, why?!
      Great tip, thanks!

    • @PawelGrzelak
      @PawelGrzelak Рік тому +2

      holy shiet I always interpreted that checkbox in different way!

    • @РедькоАртем
      @РедькоАртем Рік тому

      WHAAT 😂😂

    • @StephaneSOUBIRAN
      @StephaneSOUBIRAN Рік тому

      ​@@PawelGrzelak​........Me too, what the fuck !! LOL ..... i don't understand how it is working !? (because no ID attrib, vertex number changing...)

    • @vladyslavlavrenov9167
      @vladyslavlavrenov9167 11 місяців тому

      LOL

  • @YanivGorali
    @YanivGorali Рік тому +2

    It's just evaluating sub frames. U can set the timeline to play fractions of frames to see this. So no actual geometry interpolation is happening.

    • @TimvanHelsdingen
      @TimvanHelsdingen  Рік тому +3

      Which is exactly what i’m describing it does in the video…

  • @PawelGrzelak
    @PawelGrzelak Рік тому +3

    Very interesting trick Tim.
    Did you try using performance monitor to check if lop retime in fact evaluates the whole tree?

  • @massimobaita7178
    @massimobaita7178 Рік тому

    Thank You very much, Tim!

  • @antoniopepe
    @antoniopepe Рік тому +1

    i like the scene retime it the end all at once . great

  • @CGImagine
    @CGImagine Рік тому +1

    Great! Thanks for sharing!

  • @user-sl309jd90
    @user-sl309jd90 Рік тому +1

    Thank you for sharing this!! Very curious to know how it works and why it doesn't work sometimes 🤔

    • @TimvanHelsdingen
      @TimvanHelsdingen  Рік тому +2

      If this works like how I think it works, it's because If you filechache it out it doesn't have the intermediate frames anymore, so it doesn't have anything to evaluate before the cache.
      This is still super useful though, I was using in a scene where im blending curves, then doing things with the curves after (sweeping, etc) and I needed a global retime on my scene. This made this a LOT easier, as I didn't need to start nesting timeblends inbetween all my graphs, i could just retime it like this :)

    • @user-sl309jd90
      @user-sl309jd90 4 місяці тому

      @@TimvanHelsdingen Thank you Tim. I still check this video over and over again and it's still magical!

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN 7 місяців тому

    thank you !

  • @DennisSengthong
    @DennisSengthong Рік тому

    Woahhh 😮

  • @honfoto1
    @honfoto1 Рік тому

    Noiceeeee!!!!