I'm gonna be real with y'all, RE4 remake's first village fight on New Game Hardcore was an experience. I played the original to death when it first came out and to have such trouble was so great for me. They really did an amazing job with the remake.
@julienbeaudry-tardif7982 Already did it. Wasn't as bad actually for some reason. Maybe it was because I knew what to do already but Professional wasn't as difficult as I thought it would be. I wish they put more effort into it like they did Inferno Mode in RE3 or Village of Shadows difficulty in RE Village.
@@martistheartist7494 Fr fr. I got there with only a few handgun and shotgun ammo, so I had to work my ass out there. I died a lot, but it was extremely fun nonetheless
The water room was so hard for me playing "bolt thrower only"!! Anyone who says its a good gun can literally fight me lol! Other than that it is made easier in the remake.
Ugh, I tried a Bolt Thrower only run, I was so fucking bored that I gave up after I killed the 2 El Gigantes, I just couldn't be assed anymore. I did manage to kill the verdugo with only the bolt thrower though.
The gun is good and shouldn't be dismissed because you decided to just use that only to challenge yourself, has fuck all to do with how well it performs. The gun is specifically designed make certain areas easier, for example the room with the 2 blind bastards with claws and all the guys, the blind bastards with claws can't hear the bolt thrower, you can fire away and they won't come charging at you. Gun also is good for laying traps with the mines, like that one request to kill the dog in the beginning village section, laying like 2 mines on the ground basically almost kills it, same with the bella sisters with the chainsaws.
Yeah, incredibly annoying. I played it for the first time and on one of the harder levels of difficulty. I can't get any further at this point. Tank control + very narrow space + super strong opponent = impossible
The water room in OG I think is much more difficult than in Remake tbh, but I feel like that gets totally reversed when we get to the garbage disposal in Remake
@@NerdSpaceGamesAt RE Remake i was playing at the Hard difficulty and at the mansion 2.0 i tried to go to the stairs where Barry left you resources and it is a save room also.There you encounter three hunters.I was at full health without taking a hit from an enemy and one of those bastards decapitate me off screen.I was like wtf???
These mutants are pretty easy to deal with. As Claire, I use her enhanced pistol (with the special ammo) to crack the "shell" that protects the eye, then I use the sub-machine gun to shoot the eye, easy going. For Leon, I just use the magnum. Both allows me to keep the flame ammo (granade launcher / flamethrower) for William himself😅
I personally remember the last couple missions as Chris redfeild in re6 being way more frustrating than anything in Ada’s campaign but I haven’t played it in years.
I was between the chapter where Chris & Piers run from Haos but went with ada. Only because I wasn’t sure if I should count running away from it as a boss?
You damn sure is right. That chris campaign the last section with all enemiess coming out. It took me a whilw ti figure out all you gotta do is keep running snd dodging instead of fighting.
Having played the water room in both remake and OG have to agree with its inclusion on the list. Another area in RE4 was that dumbass cabin. I will say Luis got better aim in remake to help out than he did in the original.
My first playthrough of RE2 (With Claire) was terrifying once i got into The Sewers, not only was there the desperation of finding and rescuing Sherry for me but those damn G-Adults lurking in the sewage, hordes of zombies around every corner, and also the constant threat that Birkin was still alive down there even after tussling with the Mr X/Tyrant..
One room that has always given me a hard time and that I dread having to go through each time I replay Resident Evil 5, is the room near the end of chapter 5-3 where you have to either go up a catwalk or send Sheva up there and then fight off a horde of lickers in order to get access to the room where the controls to lower the bridge are and move to the next room. The braindead AI certainly makes this room more difficult then it should be, but it still qualifies as one of the all time hard locations of any RE games for me.
Me and my brother played that chapter and I had to go up as Sheva and push the metal crate I just remember looking back and seeing all the lickers crawl toward me 💀💀💀💀💀💀 No one knows my pain. We had to do it over so many times...
Lol I know your pain. Funny thing is you called it, the ai partner just makes that part hell . Playing with someone else on professional is hard enough, but ai Sheva just sucks
That room is surprisingly easy. PTSG and shoot lickers as they come out of vents on the walls. Help your partner on catwalk for the 2-3 up there and you’re done.
Honestly, the only thing I think was missed here was the double Garrador room in RE4R. That room is BRUTAL. It's not a full area, so maybe that belongs on a list of "most difficult encounters," but still.
Garradors are not that hard to take down if you know good tactics, it's the freaking ganados that constantly spawn and harass you which makes the encounter so much harder.
That section was brutal for sure, but it was as moreso cuz of the amount of enemies. Surprisingly i didn’t die on that part once, seemed more annoying to deal with than hard, but it was a lot of fun
It’s the one room in the whole game where I actually recommend the Bolt Thrower with mines. The garradors attack the beeping mines and end up clearing out the whole room of ganados. Then you can switch your focus to them, ring the bell, throw some heavy grenades if you have any, and snipe them with ease. But that’s just how I do it.
Nice list I know it will be different for everyone but I honestly agree with you on every game. Especially RE1 I’m glad you mentioned that in that game specifically, a lot of the difficulty isn’t so much determined by its locations but on how you manage your healing items, conserve your ammo and choose which items to carry. It’s like if you decide to restrict the use of Herbs & save your most powerful weapons for later, it makes the 1st half of the game more difficult. Whereas if you exhaust ammo & health at the beginning it makes the 2nd half more difficult.
I agree on the Resident Evil 6 one. On my first encounter with the Rasklapanjes in Leon's campaign, I was scared shitless especially when I saw how characters die from the creature. Seeing it in Ada's campaign gave me PTSD especially because Ada works alone and doesn't have a partner. But multiple playthroughs later, I just run and slide through them except that kitchen fight
Really surprised you found the underground of the hospital in R3make hard at all. It was a breeze on every difficulty, so much so that you have a reward for completing it under 5 minutes, which is easy even on Inferno. I will say that section in RE5 you mentioned tho was the most annoying out of any RE game I’ve played, I didn’t know the weaknesses of the reapers so i kept dying especially when the Gatling duo showed up and i was like whaaaaat theee fuuuuuuck lol
Because RE4R is expecting you to play it as original RE4, but gives you slower and clunkier controls from RE2-3 remakes. This is probably my biggest complaint about RE4 remake. Thank god there is a mod that allows you to roll on command, makes gameplay and mobility much more enjoyable without being a potato sack, catching all the axes and punches with your forehead if you are not trying to break all your knifes and parry attacks, including arrows and bullets, which is ridiculous...
@@J0rdan912 Honestly, movement was that big of a deal to me. It was ammo. Remake is far stingier with the ammunition and RE4 is slower and clunkier than the Remake. Enemies just movie faster and better at outflanking you.
@@bryanjedi8242 I guess this is the answer. I don't have any problems with ammo in RE4 remake, I even selling it, and this is probably why movements is a problem for me - I'm too focused on dispatching enemies and accuracy, and OG RE4 was much more "arcadey" in this case while remake is more punishing. You on the contrary apparently moving too much and wasting too much ammo. I guess it's all about balance - the hardest part, and being a fan of OG RE4 and getting used to Jill's dodging in RE3 remake is something that catching me off guard every time, I just want to put some zombies down and dodge their slow attack, but game is expecting me to be more mobile during fight, "panicked" and parry instead of dodging when I'm "stationary". Once I got dodge roll mod installed, I absolutely adore RE4 remake even on hardest difficulty, it's just works right for me.
I had to start the game over on hardcore for that section since the game chose to only drop cash instead of the resources i needed in 20 attempts. Got the carry case that drops more resources now at least. Fingers crossed i actually get what i need. Im at 2 deaths, 87% avg accuracy so far, so the game will be pulling every.single.cheap.trick.
This video was awesome!!!!! Definitely agree with your picks! Totally forgot that there wasn’t a box in RE 0 ! That was a pain in the butt but was also something unique to the mainline games that was never used. Second time. One could argue that it was with RE4 and item management due to not having a storage box but it really wasn’t the same because in RE4 when you got rid of an item its gone!
The basement in RE7 also messed with you by playing false sounds, you can hear molded walking up behind you when there's nothing there, loud bangs when nothings actually happening, and growls and gurgles coming from empty rooms. You have to be extra careful because you can't always rely on your ears
I died so many times I got legit pissed on hardcore mode 😅 I did the heavy grenade skip cause I couldn’t take another attempt it drained every bullet and I had a stock of ammo 😅 but those spider things on the ganados they would attack me erratically and bull rush me every time no matter how many healing items I had
The water room on the RE4 remake hardcore mode had me nerd raging something fierce lol. My problem was the lack of ammunition but I got it whooped eventually and beat the game!
It’s surprisingly easy to soft lock yourself with lack of ammo in certain areas of the game. But there’s usually ways around it. Good job pulling through.
The mines from RE5. Lickers seem to infinitely spawn and, even on subsequent playthrough with a rocket launcher, Sheva's stupid AI tracking meant she shot me in the back of he head with a rocket a few times. Matter of fact, any level in RE5 is about 4 times harder if your "solo" because Sheva spends all her ammo shooting you in the back of the head.
A few notes: - The Pale heads are actually a returning enemy from RE2R Ghost Survivors DLC, the best way to deal with them is either shooting them in the head with the Magnum or using Flame Rounds. - For the Sewers, when going for the storage room you can take the left,right,left corners (each one between each G Adult), and then when you are on your way back the best way to deal with them is to stand on top of one of the platforms, shoot them once, wait for them to come close, and jump down as soon as they do they animation where they shake their head to go into the water. - In the OG RE4 it's best to abuse knife and melee attacks after stunning enemies, additionally if you have unlocked the Red9 dealing with the zealots is a lot easier as fully upgrading it can make it deal shotgun levels of damage (this was nerfed in the Remake), and for dealing with zealots who are carrying ashley, it's best to shoot their lower body, otherwise you risk killing Ashley. - For the hunters in RE3 it's good to point out that one grenade is enough to kill them! You will find 7 hunters when going through with Carlos, for the first one use the rifle and keep your distance, the second one (hallway) can be done the same way, for the 3rd and 4th hunters (inside a room where you get a key item) open the door to agro them and then backdown a bit, throw a grenade through the door (this will kill both of them, remember to back down enough to make sure the door closes, that way you avoid getting hit). - The underground storage fuse section will always contain 2 pale heads, 1 hunter alpha and 1 hunter gamma, take 5 flame grenade rounds alongside either the shotgun or magnum and 1 grenade, use 2 flame grenade rounds on the pale heads and hit each one with a shotgun shot to make sure they die, for the hunter gamma use a grenade round (on nightmare and inferno timing the shot properly will also kill the dogs that come alongside it), and for the hunter alpha throw the grenade after he does the animation where he jump from the wall (if you try before he goes into the wild it won't work, at least most times). For the section with the reapers on RE5, the sniper is your best friend but also try to bring a shotgun, shooting the weak spot on their chest also causes a lot of damage, as for the Gatling Gun majini, the best route is to just use the sniper and a Magnum
Every imported version of the original RE4 I always ran out of ammo in that area even in the remake I kept running low but they fixed it so there is some shotguns in the lower part of that area.
Get to the back room with the two pressure pads as quickly as possible, then "head shot and spin kick" your ass off. It was the only way I could beat it without blowing all of my ammo. Usually took a couple tries as well. RE4 was hard, but I played it so much it became pretty easy. That's why it's often considered the best. So much replay value.
Comparing the water room in RE4 to the Regenerator factory is somewhat odd. The water room was relatively straightforward since there was enough space. I still remember the Regenerator factory, with its darkness, narrow corridors, and me running out of ammo for the assault rifle with the biosensor. That was hardcore and not for the faint of heart.
It's simple and specific for me. The first vampire sister in RE Village, on a new game on Village of Shadows difficulty. Borderline impossible. She is quick as hell, no stun and if you don't collect every mine prior to the fight, you can forget about it...oh, and on top of that they put 2 regular zombies in there just for lolz. It's a mini boss though. I think the RE Village countdown encounter before the big lycan drops on you is way harder than Heisenberg's factory, especially on VoS. You have very limited firepower and resources and the enemies just keep coming. PTSD material.
The reapers in re5 were fkn brutal... their armor and covered weak spots, erratic movement, the disorienting mist, AND the always one hit kills. Always had a tough time dealing with those a$$holes.
Accounting for pro difficulty, my list (in no particular order) would look more like RE1R - The labs (due to the new enemy spawn, can't recall their names) RE2R - The hallway with the locker room (missing two pieces on the code pannel) once the lickers and Mr. X spawn in the area. Or Ada's segment. RE3R - The fuse area before the lab section. RE4R - Separate Ways, easily the section where Ada has to dodge the turrets and hordes before getting into the minni laser QuickTime lab. On Pro, that section is brutal af. RE5 - On Pro, the safari chapter hands down. The on rails nature combined with the el gigante fight is horrendous, even with a non AI partner RE6 - I barely remember six tbh. But i do recall getting the most frustrated with Jakes dumbass snow lvl. His chapter 2 I believe. RE7 - On Madhouse, The section right before u get back into the Baker guesthouse to fight Evelyn. There's two giant molded guarding the ladder that has three tripwires all the way up. That shit gave me ptsd. Honestly, probably one of the hardest sections in the RE engine games. RE8 - Heisenbergs factory. But to be more specific, it's probably when the power goes out. The run back to the top is hardcore af on VoS difficulty. Nevermind the propellerhead and Heisenberg bossfights. Bonus Round just because The Evil Within 2 - On classic difficulty, it's without a doubt the area leading up to the art dudes bossfight. I was unlucky enough that the save glitch hadn't been patched up to that point, and it'd crash every single time i entered the theater. If uk the glitch, ur og af Mass Effect 2 - The hallway with doors u gotta close during the mission to recruit Garris. Uk exactly the hallway I'm talking about. Theres a flamethrower dude camping the corner. South Park The Stick of Truth - The forest and Canada. It's not that the games particularly hard, it's the amount of stunlock encounters. South Park TFBW - It's technicality a boss fight, but it's the bit where ur in a 'night club' and u gotta outrun a... robust woman. Mass Effect 3 - The run to fight the Reaper where u decide Legion and Tali's fates afterwards. That entire area before the fight was pretty hard on insanity ngl
While not difficult, the house in Village with the dolls was just super frustrating because of how long it took. Just too many puzzles crammed into one area.
Love your videos man 😁 The areas I hate the most in the series are: RE0 - Training Facility as it's hard to prep for enemies especially if you don't take advantage of the molotov that does the most damage on Leech form marcus. RE 1 - is the mansion revisited on both the original and remake since my gripe is that I really hate the hunters so much. RE 2 - is the laboratory in the original for the plant 42s. The remake is of course the sewers since those G adults are no joke and take a bit of finesse to run around if not too careful. RE 3 - is the hospital run and graveyard mostly for the hunter betas and that gravemind worm in the original. The remake of course is the hospital and the basement just for all the tough BOWs they throw at you. RE 4 - is that Water Room since Ashley is easily collateral if not aimed carefully with your shots plus the section before you enter Salazars Throne room since you are tasked to fight against 2 garradors with enemies that creep up on sometimes giving away your position. This is on both the original and remake. RE 5 - is the container area making your way to confront wesker since they basically almost throw every enemy at you, it is agreeable that this part is hard on professional difficulty. RE 6 - is with Chris & ada scenario getting the keys to unlock the door in the ship door, mostly for confronting the resklapanje (if I spelled that correctly) RE 7 - is the basement and ship section since they throw a lot of molded enemies at you from big to small. RE 8 - is the Iron works for Heisenbergs factory with all them metal enemies (that I forgot what their name was) RE CV - is the first part with Clair all the way through Chris section mostly for bullet sponge enemies, until hunters that are poisonous if they claw you.
Man, I remembered playing the water room on professional mode... The timing, the amout of time of me getting pin down, those two FUCKER Jesus-eagle-eyed crossbow Zeliots, and the part were I have to protect Ashley while she turned the wheel was indeed a vientiant flashback...
9:53 You have *no idea* how much this area pissed me off on my first playthrough :") (Or maybe you do :D) Glad to see it mentioned on this list because for me it's genuinely one of the most annoying areas in the whole franchise.
my expirience with re6 must be diffrent then most ppl bcs i played and completed every campaing on no hope and not even mentioning the chrisi's room in chapter 5 right before the big elevator/running from h.a.o.s room is criminal that place took atlest 5 hours of my life
for me the water room in RE4 2005 on new game in Profesional difficulty was by far the hardest part of any RE games ive ever played any enemy can literally take almost half your health with 1 hit so you are literally always 2 to 3 hits from death even with maxed out health meaning you will have to use a ton of healing items and the fact that in the hardest difficulty there are way less resources it means that until the water room not only you need to find as many healing items as you possibly can but also try to get as little damage as possible so you can save as many healing items as possible and even that won't help much knowing that in the hardest difficulty enemies have waaay more health meaning you can't easily kill them and their large numbers makes it even worst because you will have to survive from a bunch of them running after you and those who throw arrows at you and trust me those with crossbows are crackshots they will hit you instantly the moment you stop running for even a sec and thats assuming they haven't kill or grab Ashley yet. another extremely difficult part in the same scenario is the fight with IT because he can one shot you pretty easily, pops up from fking nowhere and his grab is almost unavoidable and if he grabs you half your health is gone if you manage to make him let you go if you fail....... yeah he bites your head off
Fighting G the second time with LITERALLY no ammo except for the handgun ammo on the ground (never got smg my first playthrough) was the most frustrating difficult thing I’ve done lol
Well I recommend using an assault rifle against the hunters in RE3 Remake. (Especially with Carlos) Make sure it's fully stocked and upgraded, otherwise you're in for a hard time. With the Paleheads use the infinite assault rifle. Not only will it help you save ammo, but they go down easily as long as you stay on them.
Okay, I'm doing my first serious run of Resident Evil 7, and I finished the Basement with a LOT of resources lost, and I seriously contemplated Restarting thinking that I was just bad -- happy to hear that this is arguably one of the hardest zones in the game! While I'm guessing the rest of the game will be challenging, this makes the rest of the game at least seem.. surmountable! Like, I was afraid this was one of the EASIER parts!
@@Pelayum Good to hear. I think I'm also thinking of the Basement part as being harder than it actually is, as I just re-looked up the Scorpion Key location and found that you can, indeed, get the Shotgun before entering the boiler room. I didn't know you could open the blue doors until after I cleared that area, and taking on 4 of them with just a pistol was extremely intense (and, as it turns out, needlessly difficult)
The battlements in RE4R castle on professional are a pain in the arse, especially if you blew majority of your ammo on the water room, there is only one save at the start of the battlements and the numerous Plaga spiders make it much more difficult that it already is. Also the giant throwing rocks at you is annoying too.
(i’m still attempting to complete other games so i’m only mentioning the ones i’ve fully finished) for me personally re2r: the police station re3r: carlos vs horde of zombies/hospital part re4r: the water room re6: ada in the room where she has to open the door while answering questions and fighting off the submarine guys
Awesome content bro, keep it up. Question: do you want Capcom to continue with the first person style for RE9? Or would you prefer a third person or even fixed camera angle style? Also, have you played The Evil Within?
This gave me war flashbacks from my first playthrough with madhouse mode. I didn’t have the saw and it forced me too literally basically study the enemies attacks so you can dodge and not get cornered…(studying of enemies persist throughout the game)
I just started RE4:RE Separate Ways on Hardcore and the tiny room with the suits of armor Plagas and the crossbow Iluminados was pretty rough. It's not that bad if you're good at perfect parrying but the Iluminados trying to snipe you while you have to concentrate on dodging and parrying the armor was rough. That was the area I died the most in RE4:RE next to the sewers fighting the Iron Maiden while protecting Ashley from the horde of Ganado as she works the wheel.
@a.i.m4242 It only one-shots them after the Plagas is released, and after the Plagas is released, they're big targets to just kill them with anything else. I only had 1 flashbang in that section, so I did use it to kill the last wave. I believe there are 5-6 in total + 4 bow Iluminados.
Glad I’m not the only one that had a LOT of trouble at the hospital and fuse area on my first playthru😅 now that I know the spawns tho and how to ration my shotgun ammp and grenades better it’s way easier.
Good list, definitely some annoying sections here! Although, I have played RE0 so many times I don't struggle with inventory and reduce backtracking as much as I can. But I did still struggle with it on hard dificulty even knowing it so well lol
I also played RE0 a lot, back in the gamecube days, and recently got it on PS4 out of nostalgia. I'll be trying a hard playthrough soon, and if I remember correctly, it will probably make me struggle all over again. I usually try to just run by the mimics since they're such ammo sponges, and I imagine that Billy's health and the shotgun (or grenade launcher) are probably going to be instrumental... 🤔
@@AnoNymous-gn6tl Yes, it's true running by mimics is better if you're able to. Playing as Billy and standing in front helps Rebecca a lot, but if you play Rebecca and have Billy ready to shoot, he will do a better job of shooting more and faster. Depends what you need in a room, like if you get surrounded you want them both shooting nonstop. I notice Rebecca hesitates more(such a good detail since she's a rookie). Good luck with your run!
The water hall part in the remake is harder in my opinion due to kne specific thing. If ashley is caught while turning the valves for the plataform all the process is reset. Meaning that ashley will have to redo all the valve turning again. And the problem its that if a lot of ganados are arround ashley she ll keep up caught and the lever will never be finished. And also she doesnt do an effort to pass trough the ganados even if theyre stunned by flash grenades, she keep crouching standing there. I know ashley overral is way betrer in the remake, but that part really is patienxe test with ashley not colaborating so well and the plataform rotation taking forever to complete.
This video coulndn't have been recommended at a better time, was doing a professional run on RE4R before playing SW and holy was the cabin fight a nightmare, completely forgot how hard it is on professional.
in the re3 hospital basement part whatever it is, specifically the part with the zombies and hunter gamma when you get your second(?) electrical part (forgive me I have not played re3 in a while), if you go back up the ladder very quickly that part is super easy to get past. granted i play on easy difficulties cause im bad
mine is also very similar but here is my list re1- not played re2r - Sewers re3r - hospital re4r - military island re5 - the third last part where you had to get the two keycards from the gattling guns re6 - In Jakes story chapter 5 re7 - The basement and sometimes a bit of the ship re8 - heisenbergs factory re4 (original) - military island again So those were my hardest areas or just stressful areas. When I try the hardest difficulty I really dont want to redo the parts I didnt like and would finally be happy once I just got out and left the area as a whole
agree on your re 5 choice, but the thing about reapers, its that if you shot them in the chest when they open it, you leave them open for a quick kill making them somewhat trivial, even on professional
Water Room pt. 1: choose a side and make a run for the floor switches, hold your position. Water Room pt. 2: alternate between sniping and mid-range with handgun, especially when Ashley's being carried away. You don't really need to bullseye ganados head while she's upstairs, hitting them in the legs works just fine!
@17:57 is Rockfort Island as Claire any harder than Claire's final section in the Antarctic Base after Chris finds her? This part in which if she got poisoned by mutated Alexander Ashford she'll be in Danger and have to use what MAY be the only full heal available near her starting point to heal herself (unless there's other health items saved in the item box) before dealing with tentacles coming out of the walls, and a ton of zombies in a cell block, then a booby trap to break open a crystal ball with a keycard inside of it, that if done wrong or with her timing off by even the slightest bit, can instantly kill her flattening her into a "Claire Sandwich" as she claims to have almost been in Revelations 2 to Moira, and then after all of that a mutated Steve Burnside Encounter in a form that's completely invincible and can't be killed with any weapons even the Infinite Rocket Launcher, which Claire has to Run away from and is fast enough to catch up to her wielding a Giant Double Edged Battle Axe swing at waist height in a horizontal attack which one hit from will put her health from Fine all the way down to Orange Caution dealing 50% damage. Oh and did I mention that there's no typewriter accessible during any point of Claire's final section of the game and that dying as Claire at any point throughout this part means having to redo all of the above again including the Tentacle Hallway corridor zombie cell block and Crystal Ball booby trap?
Re director's cut called said you might want to look at the area right after yawn bossfight 2 /spencers grave. in the normal version that hallway and connecting hallway has zombies, but they pack that room with hunters so much so that its better to just run through that room because they will stun lock you.
Knights section as Ada in RE4R Separate Ways was pretty hard to me, even though it was very short encounter. RE7 basement wasn't that hard to me. It was actually even easier on Madhouse somehow. But the ship section as Mia, especially on Madhouse, was difficult as hell.
@@user-dv4pz7qj7x Well you fight multiple knights in pretty tight room and you have 2 cultists shooting at you at the same time. If you have flashbangs it's easier but you still have to expose their plagas first and if there are 3 knights at once + 2 cultists it's pretty hard, at least for me. Especially on harder difficulties where they deal huge damage and move/attack much faster. Also difficulty is subjective. A lot of people call Heisenberg fight and Chris segment in RE8 on "Village of Shadows" difficulty to be almost impossible but i had no problem with both and beaten them on first try.
@@user-dv4pz7qj7xI’ve done it 100 times on professional difficulty already. That room it is easy to get cornered and get your health depleted to 0 and if you don’t have flash grenades it takes a bit longer to kill the knights. Not to mention the cultist will shoot at you every 3 seconds it seems
I was legit losing my mind at the Freighter section of Resident Evil 5, single mode. I liked the game overall but was getting sick of the over the top action, and then this 2 minigun-dude part came up. Pretty lucky my keyboard survived my eventual blow lol.
@@ryans413 Yeah for the first half of the game she wasn't so bad imo, and I thought people were exaggerating. But after that it became clear how useless she is, not shooting enough or constantly dying. Only good part is she was an okay healer, she was fast in that.
I personally think one of the hardest parts was the room in re revalations when you have to hold the zombie dogs hunters and invisible hunters back while the other guy hacks the computer it took me months to beat that
I think the fact that I quit RE7 in the basement (too scary), RE3r in the hospital (too hard) and RE0 in the Training Facility (too frustrating), and that I regularly quit replays of RE1 when the Hunters come, is proof of the accuracy of this list.
But 7 used first person cam… its a PC thing + cheaper and easy to design…. Just to get people scared 😂😂😂😂 the funny thing is its a 2 types monters plus a typical little sadako girl in between 😂
Missed a possible mention of the novistador -> verdugo run of RE4 remake. That stretch of gameplay is horrifyingly difficult on professional especially since if you die you restart this string of encounters entirely if you’re going for S+
I'm gonna be real with y'all, RE4 remake's first village fight on New Game Hardcore was an experience. I played the original to death when it first came out and to have such trouble was so great for me. They really did an amazing job with the remake.
Same! For me I think the cabin fight was probably the hardest moment on my first playthrough.
Try new game professional;)
@julienbeaudry-tardif7982 Already did it. Wasn't as bad actually for some reason. Maybe it was because I knew what to do already but Professional wasn't as difficult as I thought it would be. I wish they put more effort into it like they did Inferno Mode in RE3 or Village of Shadows difficulty in RE Village.
@jonatanp.1976 Oh yeah the freakin cabin area. It is especially crazy if you try to do the no boarding up challenge.
@@martistheartist7494 Fr fr. I got there with only a few handgun and shotgun ammo, so I had to work my ass out there. I died a lot, but it was extremely fun nonetheless
The wrecking ball area in RE4R. On harder difficulties, that place tested my reflexes and patience.
For real, that and also the area almost at the end before they destroy the helicopter, where you have to pull both levers down
@@YK-ie2cn
Even with infinite rockets, that place sucks.
Random bullshit will always hit you.
With 2 heavy grenades, 1 heavy and 2 normal or 3 normal. Throw them at the wall and when the ball hits the wall breaks instantly and you can skip it
To be fair, it has intentional skip that you'll want to use on every run especially on S+ rank runs so that kinda removes alot of the difficulty imo.
@@sonicthehedge I'll have to look that up, thanks!
The water room was so hard for me playing "bolt thrower only"!! Anyone who says its a good gun can literally fight me lol! Other than that it is made easier in the remake.
Oh yeah absolutely lol
Ugh, I tried a Bolt Thrower only run, I was so fucking bored that I gave up after I killed the 2 El Gigantes, I just couldn't be assed anymore. I did manage to kill the verdugo with only the bolt thrower though.
Literally the best weapon
It's decent
The gun is good and shouldn't be dismissed because you decided to just use that only to challenge yourself, has fuck all to do with how well it performs. The gun is specifically designed make certain areas easier, for example the room with the 2 blind bastards with claws and all the guys, the blind bastards with claws can't hear the bolt thrower, you can fire away and they won't come charging at you. Gun also is good for laying traps with the mines, like that one request to kill the dog in the beginning village section, laying like 2 mines on the ground basically almost kills it, same with the bella sisters with the chainsaws.
I personally think the boat is the hardest section of RE7. Super limited resources up until the end, and it makes you backtrack a lot
Same, I was thinking the same also. The basement didn't give me a hard time lol
Yea it’s tough for sure. On madhouse you gotta know pretty much exactly what to do.
Plus if your a baby like me when it comes to scary stuff the boat section is so nerve wracking 😂
7 IS NOT a RE game…. Its a spinoff call of duty inspired faceless fungus with a cliche little Sadako girl + 2 types monsters… a complete depression
Agreed, you spent the game gathering resources, upgrading, and getting better with what you got, and then it all gets stripped away mid game
That boss fight with Marguerite Baker in RE 7 was great!!
And the final nemesis fight on hardcore felt like a elden ring boss
Claires “ what the fuck?!.” Delivery is hilarious
Man I can’t stop watching your RE videos. keep it up.
Thanks!! Love to hear that!
@@NerdSpaceGames YEAH!!!!!!! you are the best
Thanks dude!!
Code Veronica X airplane boss was one of the most frustrating experiences for me.
i quit on that part
Yeah, incredibly annoying. I played it for the first time and on one of the harder levels of difficulty. I can't get any further at this point. Tank control + very narrow space + super strong opponent = impossible
It's easy, but I'm also highly skilled at that game lol
I tried for so long before I accepted I didn’t have enough ammunition to launch him from that plane and had to restart the game.
It is very easy if you got skills and tip for killing that boss
The water room in OG I think is much more difficult than in Remake tbh, but I feel like that gets totally reversed when we get to the garbage disposal in Remake
The double Garrador room in RE4R definitely tested me, and how to properly handle both enemies AND Leon himself.
The hunters in Resident Evil 1 are especially difficult if you are playing pre-directors cut since you have no auto aim.
Absolutely!!
@@NerdSpaceGamesAt RE Remake i was playing at the Hard difficulty and at the mansion 2.0 i tried to go to the stairs where Barry left you resources and it is a save room also.There you encounter three hunters.I was at full health without taking a hit from an enemy and one of those bastards decapitate me off screen.I was like wtf???
The shotgun vs them is also useless. It takes 3 hits to kill ‘em and they are so fast it ends up taking me 5 because I miss them a few times.
The Sewers for Claire are a little less challenging because she has the grenade launcher to stop the G mutants.
These mutants are pretty easy to deal with. As Claire, I use her enhanced pistol (with the special ammo) to crack the "shell" that protects the eye, then I use the sub-machine gun to shoot the eye, easy going. For Leon, I just use the magnum. Both allows me to keep the flame ammo (granade launcher / flamethrower) for William himself😅
this isn't a viable option during speedruns, even more so because you will 100% need the flame rounds for G3 and for the Labs
@@pedrolantyerGood thing we don’t speedrun
@@john2432 speak for yourself buddy. I don't do competitive runs but I do like doing speedruns
@@pedrolantyerwdym gmutants are pretty easy to dodge except one that is random but if you have a grenade you can just use it and escape
I love how re0 was the first re game I played and it was by far the hardest one
Lol rough start! 😅
You think re0 was hard ? You should play Code Veronica 😝
@@nickenhead500 People say that but I got a harder time with Zero. CV was also tough as hell though.
Yea man that’s almost as bad as starting with CV.
I really like 0 but it’s a tough intro
@@thenomad4123CV was trial and error for me. After seeing my mistakes I was able to get through a lot of it easier.
bro just made me relive some of my most traumatic moments
I personally remember the last couple missions as Chris redfeild in re6 being way more frustrating than anything in Ada’s campaign but I haven’t played it in years.
I was between the chapter where Chris & Piers run from Haos but went with ada. Only because I wasn’t sure if I should count running away from it as a boss?
You damn sure is right. That chris campaign the last section with all enemiess coming out. It took me a whilw ti figure out all you gotta do is keep running snd dodging instead of fighting.
I remember running around in Chris' opening level for ages having no clear idea of what the hell I was actually meant to do.
10:38 “now this doesn’t seem that difficult at first” X2 lol
Having played the water room in both remake and OG have to agree with its inclusion on the list. Another area in RE4 was that dumbass cabin. I will say Luis got better aim in remake to help out than he did in the original.
My first playthrough of RE2 (With Claire) was terrifying once i got into The Sewers, not only was there the desperation of finding and rescuing Sherry for me but those damn G-Adults lurking in the sewage, hordes of zombies around every corner, and also the constant threat that Birkin was still alive down there even after tussling with the Mr X/Tyrant..
Had exactly the same
My 1st play through costed me 10 hours
One room that has always given me a hard time and that I dread having to go through each time I replay Resident Evil 5, is the room near the end of chapter 5-3 where you have to either go up a catwalk or send Sheva up there and then fight off a horde of lickers in order to get access to the room where the controls to lower the bridge are and move to the next room. The braindead AI certainly makes this room more difficult then it should be, but it still qualifies as one of the all time hard locations of any RE games for me.
Me and my brother played that chapter and I had to go up as Sheva and push the metal crate I just remember looking back and seeing all the lickers crawl toward me
💀💀💀💀💀💀 No one knows my pain. We had to do it over so many times...
Lol I know your pain. Funny thing is you called it, the ai partner just makes that part hell . Playing with someone else on professional is hard enough, but ai Sheva just sucks
That room is surprisingly easy.
PTSG and shoot lickers as they come out of vents on the walls. Help your partner on catwalk for the 2-3 up there and you’re done.
That room was the fucking worst
Just get 1 of three guns. Shotgun, Magnum, or rocket launcher with unlimited ammo once you beat the game once
Honestly, the only thing I think was missed here was the double Garrador room in RE4R. That room is BRUTAL. It's not a full area, so maybe that belongs on a list of "most difficult encounters," but still.
I can see it being considered an area tbh. I saw that and the regenerator lab as other areas difficult in RE4
its easier because you dont gotta worry about ashley
Garradors are not that hard to take down if you know good tactics, it's the freaking ganados that constantly spawn and harass you which makes the encounter so much harder.
That section was brutal for sure, but it was as moreso cuz of the amount of enemies. Surprisingly i didn’t die on that part once, seemed more annoying to deal with than hard, but it was a lot of fun
It’s the one room in the whole game where I actually recommend the Bolt Thrower with mines. The garradors attack the beeping mines and end up clearing out the whole room of ganados. Then you can switch your focus to them, ring the bell, throw some heavy grenades if you have any, and snipe them with ease.
But that’s just how I do it.
Bro sewers on RE2 remake was sooooo annoying. Thank you for mentioning it.
Nice list I know it will be different for everyone but I honestly agree with you on every game. Especially RE1 I’m glad you mentioned that in that game specifically, a lot of the difficulty isn’t so much determined by its locations but on how you manage your healing items, conserve your ammo and choose which items to carry. It’s like if you decide to restrict the use of Herbs & save your most powerful weapons for later, it makes the 1st half of the game more difficult. Whereas if you exhaust ammo & health at the beginning it makes the 2nd half more difficult.
I agree on the Resident Evil 6 one. On my first encounter with the Rasklapanjes in Leon's campaign, I was scared shitless especially when I saw how characters die from the creature. Seeing it in Ada's campaign gave me PTSD especially because Ada works alone and doesn't have a partner. But multiple playthroughs later, I just run and slide through them except that kitchen fight
That WTF from Claire at 9:43 was exactly my reaction lol
So True the training facility was Very HARD
Lol no joke!!
Really surprised you found the underground of the hospital in R3make hard at all. It was a breeze on every difficulty, so much so that you have a reward for completing it under 5 minutes, which is easy even on Inferno. I will say that section in RE5 you mentioned tho was the most annoying out of any RE game I’ve played, I didn’t know the weaknesses of the reapers so i kept dying especially when the Gatling duo showed up and i was like whaaaaat theee fuuuuuuck lol
I found the water room more manageable on RE4 remake than original. Doing it on Professional in OG for the first time was hell on Earth.
The original had many more enemies
@@erickgabriel3603 it would also spawn less enemies if you keep dying.
@@holdingholdernot on pro
Kinda funny, RE4R overall is more difficult in my opinion that the original but the water room was surprisingly easy… at least on normal.
Because RE4R is expecting you to play it as original RE4, but gives you slower and clunkier controls from RE2-3 remakes. This is probably my biggest complaint about RE4 remake. Thank god there is a mod that allows you to roll on command, makes gameplay and mobility much more enjoyable without being a potato sack, catching all the axes and punches with your forehead if you are not trying to break all your knifes and parry attacks, including arrows and bullets, which is ridiculous...
@@J0rdan912 Honestly, movement was that big of a deal to me. It was ammo. Remake is far stingier with the ammunition and RE4 is slower and clunkier than the Remake. Enemies just movie faster and better at outflanking you.
@@bryanjedi8242 I guess this is the answer. I don't have any problems with ammo in RE4 remake, I even selling it, and this is probably why movements is a problem for me - I'm too focused on dispatching enemies and accuracy, and OG RE4 was much more "arcadey" in this case while remake is more punishing. You on the contrary apparently moving too much and wasting too much ammo. I guess it's all about balance - the hardest part, and being a fan of OG RE4 and getting used to Jill's dodging in RE3 remake is something that catching me off guard every time, I just want to put some zombies down and dodge their slow attack, but game is expecting me to be more mobile during fight, "panicked" and parry instead of dodging when I'm "stationary". Once I got dodge roll mod installed, I absolutely adore RE4 remake even on hardest difficulty, it's just works right for me.
I had to start the game over on hardcore for that section since the game chose to only drop cash instead of the resources i needed in 20 attempts. Got the carry case that drops more resources now at least. Fingers crossed i actually get what i need. Im at 2 deaths, 87% avg accuracy so far, so the game will be pulling every.single.cheap.trick.
@@J0rdan912you modded in a role dodge because u couldn't parry? Bruh it's not that difficult 😂
This video was awesome!!!!! Definitely agree with your picks! Totally forgot that there wasn’t a box in RE 0 ! That was a pain in the butt but was also something unique to the mainline games that was never used. Second time. One could argue that it was with RE4 and item management due to not having a storage box but it really wasn’t the same because in RE4 when you got rid of an item its gone!
The basement in RE7 also messed with you by playing false sounds, you can hear molded walking up behind you when there's nothing there, loud bangs when nothings actually happening, and growls and gurgles coming from empty rooms. You have to be extra careful because you can't always rely on your ears
That re2 footage of clair.....
EPIC.
LOL that was funny as hell when you said f you Heisenberg 😂😂😂
The wrecking ball part in RE4R is def one of the hardest locations. Especially on professional.. Took me so many tries to beat that shit lol
That part was a nightmare, in Re4R Seperate ways, the double Garrido room was nearly impossible
I died so many times I got legit pissed on hardcore mode 😅 I did the heavy grenade skip cause I couldn’t take another attempt it drained every bullet and I had a stock of ammo 😅 but those spider things on the ganados they would attack me erratically and bull rush me every time no matter how many healing items I had
The water room on the RE4 remake hardcore mode had me nerd raging something fierce lol. My problem was the lack of ammunition but I got it whooped eventually and beat the game!
Did you find it more difficult than OG water room on professional mode ?
It’s surprisingly easy to soft lock yourself with lack of ammo in certain areas of the game. But there’s usually ways around it. Good job pulling through.
Remember factory nightmare on my first time got lost for 4 hours
I just said oh my gosh out loud at the number 4 spot lol, in the OG re4 this part is brutalll
Loved this video, great work! Subscribed :)
Thanks for the sub!
The mines from RE5. Lickers seem to infinitely spawn and, even on subsequent playthrough with a rocket launcher, Sheva's stupid AI tracking meant she shot me in the back of he head with a rocket a few times. Matter of fact, any level in RE5 is about 4 times harder if your "solo" because Sheva spends all her ammo shooting you in the back of the head.
A few notes: - The Pale heads are actually a returning enemy from RE2R Ghost Survivors DLC, the best way to deal with them is either shooting them in the head with the Magnum or using Flame Rounds. - For the Sewers, when going for the storage room you can take the left,right,left corners (each one between each G Adult), and then when you are on your way back the best way to deal with them is to stand on top of one of the platforms, shoot them once, wait for them to come close, and jump down as soon as they do they animation where they shake their head to go into the water. - In the OG RE4 it's best to abuse knife and melee attacks after stunning enemies, additionally if you have unlocked the Red9 dealing with the zealots is a lot easier as fully upgrading it can make it deal shotgun levels of damage (this was nerfed in the Remake), and for dealing with zealots who are carrying ashley, it's best to shoot their lower body, otherwise you risk killing Ashley. - For the hunters in RE3 it's good to point out that one grenade is enough to kill them! You will find 7 hunters when going through with Carlos, for the first one use the rifle and keep your distance, the second one (hallway) can be done the same way, for the 3rd and 4th hunters (inside a room where you get a key item) open the door to agro them and then backdown a bit, throw a grenade through the door (this will kill both of them, remember to back down enough to make sure the door closes, that way you avoid getting hit). - The underground storage fuse section will always contain 2 pale heads, 1 hunter alpha and 1 hunter gamma, take 5 flame grenade rounds alongside either the shotgun or magnum and 1 grenade, use 2 flame grenade rounds on the pale heads and hit each one with a shotgun shot to make sure they die, for the hunter gamma use a grenade round (on nightmare and inferno timing the shot properly will also kill the dogs that come alongside it), and for the hunter alpha throw the grenade after he does the animation where he jump from the wall (if you try before he goes into the wild it won't work, at least most times). For the section with the reapers on RE5, the sniper is your best friend but also try to bring a shotgun, shooting the weak spot on their chest also causes a lot of damage, as for the Gatling Gun majini, the best route is to just use the sniper and a Magnum
That's why RE is actually a strategy game. You have to understand all the mechanic of every single thing in this game and it's a lot easier.
Skip to 1:37 😅
I hated the water room in the Original RE4. It was always the rooms where I ran out of ammo the quickest which made it even harder.
The underground prison? Yeah I hated that one too.
Every imported version of the original RE4 I always ran out of ammo in that area even in the remake I kept running low but they fixed it so there is some shotguns in the lower part of that area.
Get to the back room with the two pressure pads as quickly as possible, then "head shot and spin kick" your ass off. It was the only way I could beat it without blowing all of my ammo. Usually took a couple tries as well. RE4 was hard, but I played it so much it became pretty easy. That's why it's often considered the best. So much replay value.
@@tonychains1262 My new hatred is the room with the two Matadors that your forced to take down a long with the rest of the enemies
Comparing the water room in RE4 to the Regenerator factory is somewhat odd. The water room was relatively straightforward since there was enough space. I still remember the Regenerator factory, with its darkness, narrow corridors, and me running out of ammo for the assault rifle with the biosensor. That was hardcore and not for the faint of heart.
It's simple and specific for me. The first vampire sister in RE Village, on a new game on Village of Shadows difficulty. Borderline impossible. She is quick as hell, no stun and if you don't collect every mine prior to the fight, you can forget about it...oh, and on top of that they put 2 regular zombies in there just for lolz.
It's a mini boss though.
I think the RE Village countdown encounter before the big lycan drops on you is way harder than Heisenberg's factory, especially on VoS.
You have very limited firepower and resources and the enemies just keep coming. PTSD material.
Fr I had to watch a guide to get past that on VoS
Gave u a 👍 for that 1 bruv.
Well done sir.
Legend! Thanks!!
I think first place is indisputable.
Can’t wait for your RE5 R videos!!! It’s my fav in the series well the OG 5 lol
2.o makes perfect sense.😎
Top man.
Lol okay good 🤣
The reapers in re5 were fkn brutal... their armor and covered weak spots, erratic movement, the disorienting mist, AND the always one hit kills. Always had a tough time dealing with those a$$holes.
Hello just come across your video i am a big resident evil fan very interesting video
Welcome my friend!
Ottimo video mi venivano le lacrime a vedere la situazione difficile dei civili in queste zone di guerra
Accounting for pro difficulty, my list (in no particular order) would look more like
RE1R - The labs (due to the new enemy spawn, can't recall their names)
RE2R - The hallway with the locker room (missing two pieces on the code pannel) once the lickers and Mr. X spawn in the area. Or Ada's segment.
RE3R - The fuse area before the lab section.
RE4R - Separate Ways, easily the section where Ada has to dodge the turrets and hordes before getting into the minni laser QuickTime lab. On Pro, that section is brutal af.
RE5 - On Pro, the safari chapter hands down. The on rails nature combined with the el gigante fight is horrendous, even with a non AI partner
RE6 - I barely remember six tbh. But i do recall getting the most frustrated with Jakes dumbass snow lvl. His chapter 2 I believe.
RE7 - On Madhouse, The section right before u get back into the Baker guesthouse to fight Evelyn. There's two giant molded guarding the ladder that has three tripwires all the way up. That shit gave me ptsd. Honestly, probably one of the hardest sections in the RE engine games.
RE8 - Heisenbergs factory. But to be more specific, it's probably when the power goes out. The run back to the top is hardcore af on VoS difficulty. Nevermind the propellerhead and Heisenberg bossfights.
Bonus Round just because
The Evil Within 2 - On classic difficulty, it's without a doubt the area leading up to the art dudes bossfight. I was unlucky enough that the save glitch hadn't been patched up to that point, and it'd crash every single time i entered the theater. If uk the glitch, ur og af
Mass Effect 2 - The hallway with doors u gotta close during the mission to recruit Garris. Uk exactly the hallway I'm talking about. Theres a flamethrower dude camping the corner.
South Park The Stick of Truth - The forest and Canada. It's not that the games particularly hard, it's the amount of stunlock encounters.
South Park TFBW - It's technicality a boss fight, but it's the bit where ur in a 'night club' and u gotta outrun a... robust woman.
Mass Effect 3 - The run to fight the Reaper where u decide Legion and Tali's fates afterwards. That entire area before the fight was pretty hard on insanity ngl
I thought i was the only one who hated these areas, nice to see it being disclosed
While not difficult, the house in Village with the dolls was just super frustrating because of how long it took. Just too many puzzles crammed into one area.
Love your videos man 😁
The areas I hate the most in the series are:
RE0 - Training Facility as it's hard to prep for enemies especially if you don't take advantage of the molotov that does the most damage on Leech form marcus.
RE 1 - is the mansion revisited on both the original and remake since my gripe is that I really hate the hunters so much.
RE 2 - is the laboratory in the original for the plant 42s. The remake is of course the sewers since those G adults are no joke and take a bit of finesse to run around if not too careful.
RE 3 - is the hospital run and graveyard mostly for the hunter betas and that gravemind worm in the original. The remake of course is the hospital and the basement just for all the tough BOWs they throw at you.
RE 4 - is that Water Room since Ashley is easily collateral if not aimed carefully with your shots plus the section before you enter Salazars Throne room since you are tasked to fight against 2 garradors with enemies that creep up on sometimes giving away your position. This is on both the original and remake.
RE 5 - is the container area making your way to confront wesker since they basically almost throw every enemy at you, it is agreeable that this part is hard on professional difficulty.
RE 6 - is with Chris & ada scenario getting the keys to unlock the door in the ship door, mostly for confronting the resklapanje (if I spelled that correctly)
RE 7 - is the basement and ship section since they throw a lot of molded enemies at you from big to small.
RE 8 - is the Iron works for Heisenbergs factory with all them metal enemies (that I forgot what their name was)
RE CV - is the first part with Clair all the way through Chris section mostly for bullet sponge enemies, until hunters that are poisonous if they claw you.
Man, I remembered playing the water room on professional mode... The timing, the amout of time of me getting pin down, those two FUCKER Jesus-eagle-eyed crossbow Zeliots, and the part were I have to protect Ashley while she turned the wheel was indeed a vientiant flashback...
9:53 You have *no idea* how much this area pissed me off on my first playthrough :") (Or maybe you do :D) Glad to see it mentioned on this list because for me it's genuinely one of the most annoying areas in the whole franchise.
my expirience with re6 must be diffrent then most ppl bcs i played and completed every campaing on no hope and not even mentioning the chrisi's room in chapter 5 right before the big elevator/running from h.a.o.s room is criminal that place took atlest 5 hours of my life
Nice video man this was a good concept 🍻👍
for me the water room in RE4 2005 on new game in Profesional difficulty was by far the hardest part of any RE games ive ever played any enemy can literally take almost half your health with 1 hit so you are literally always 2 to 3 hits from death even with maxed out health meaning you will have to use a ton of healing items and the fact that in the hardest difficulty there are way less resources it means that until the water room not only you need to find as many healing items as you possibly can but also try to get as little damage as possible so you can save as many healing items as possible and even that won't help much knowing that in the hardest difficulty enemies have waaay more health meaning you can't easily kill them and their large numbers makes it even worst because you will have to survive from a bunch of them running after you and those who throw arrows at you and trust me those with crossbows are crackshots they will hit you instantly the moment you stop running for even a sec and thats assuming they haven't kill or grab Ashley yet. another extremely difficult part in the same scenario is the fight with IT because he can one shot you pretty easily, pops up from fking nowhere and his grab is almost unavoidable and if he grabs you half your health is gone if you manage to make him let you go if you fail....... yeah he bites your head off
Fighting G the second time with LITERALLY no ammo except for the handgun ammo on the ground (never got smg my first playthrough) was the most frustrating difficult thing I’ve done lol
Well I recommend using an assault rifle against the hunters in RE3 Remake. (Especially with Carlos) Make sure it's fully stocked and upgraded, otherwise you're in for a hard time. With the Paleheads use the infinite assault rifle. Not only will it help you save ammo, but they go down easily as long as you stay on them.
Ohhh my god, those little monkeys in zero were so annoying 😂
Okay, I'm doing my first serious run of Resident Evil 7, and I finished the Basement with a LOT of resources lost, and I seriously contemplated Restarting thinking that I was just bad -- happy to hear that this is arguably one of the hardest zones in the game! While I'm guessing the rest of the game will be challenging, this makes the rest of the game at least seem.. surmountable! Like, I was afraid this was one of the EASIER parts!
It is one of the hardest parts, but honestly there's an ending section that's (in my opinion) much harder
@@Pelayum Hmm... how afraid should I be? Or is it a situation where I might be able to assist myself by playing smart rather than hard?
@jonathankozenko It's a part that you can definitely play smarter, it gives you all the necessary tools to do so
@@Pelayum Good to hear. I think I'm also thinking of the Basement part as being harder than it actually is, as I just re-looked up the Scorpion Key location and found that you can, indeed, get the Shotgun before entering the boiler room. I didn't know you could open the blue doors until after I cleared that area, and taking on 4 of them with just a pistol was extremely intense (and, as it turns out, needlessly difficult)
The regenerators the first go around on hard mode. Before you have power ups. Irs a SOB.
I feel that. That’s what I was between with the water room. Went back and forth between the two as both were a pain for me to complete lol
I'm surprised to see a location from RE3 remake, the game is so easy on every difficulty mode possible.
Man fuck you I just barely got off the hospital section 5 hours in 😭
The battlements in RE4R castle on professional are a pain in the arse, especially if you blew majority of your ammo on the water room, there is only one save at the start of the battlements and the numerous Plaga spiders make it much more difficult that it already is. Also the giant throwing rocks at you is annoying too.
Code veronica cargo plane boss can go fuck itself, hands down hardest fight in all resident evil history
(i’m still attempting to complete other games so i’m only mentioning the ones i’ve fully finished)
for me personally
re2r: the police station
re3r: carlos vs horde of zombies/hospital part
re4r: the water room
re6: ada in the room where she has to open the door while answering questions and fighting off the submarine guys
Moth room when you're going for that no death run on code veronica 😮💨
Awesome content bro, keep it up. Question: do you want Capcom to continue with the first person style for RE9? Or would you prefer a third person or even fixed camera angle style? Also, have you played The Evil Within?
This gave me war flashbacks from my first playthrough with madhouse mode. I didn’t have the saw and it forced me too literally basically study the enemies attacks so you can dodge and not get cornered…(studying of enemies persist throughout the game)
heisenberg section in Re8 made me pull a few hairstrands out.
I just started RE4:RE Separate Ways on Hardcore and the tiny room with the suits of armor Plagas and the crossbow Iluminados was pretty rough. It's not that bad if you're good at perfect parrying but the Iluminados trying to snipe you while you have to concentrate on dodging and parrying the armor was rough. That was the area I died the most in RE4:RE next to the sewers fighting the Iron Maiden while protecting Ashley from the horde of Ganado as she works the wheel.
Use flashbangs. It one shots them, which I didn’t know until I played the dlc
@a.i.m4242
It only one-shots them after the Plagas is released, and after the Plagas is released, they're big targets to just kill them with anything else. I only had 1 flashbang in that section, so I did use it to kill the last wave. I believe there are 5-6 in total + 4 bow Iluminados.
Glad I’m not the only one that had a LOT of trouble at the hospital and fuse area on my first playthru😅 now that I know the spawns tho and how to ration my shotgun ammp and grenades better it’s way easier.
Good list, definitely some annoying sections here! Although, I have played RE0 so many times I don't struggle with inventory and reduce backtracking as much as I can. But I did still struggle with it on hard dificulty even knowing it so well lol
I also played RE0 a lot, back in the gamecube days, and recently got it on PS4 out of nostalgia. I'll be trying a hard playthrough soon, and if I remember correctly, it will probably make me struggle all over again. I usually try to just run by the mimics since they're such ammo sponges, and I imagine that Billy's health and the shotgun (or grenade launcher) are probably going to be instrumental... 🤔
@@AnoNymous-gn6tl Yes, it's true running by mimics is better if you're able to. Playing as Billy and standing in front helps Rebecca a lot, but if you play Rebecca and have Billy ready to shoot, he will do a better job of shooting more and faster. Depends what you need in a room, like if you get surrounded you want them both shooting nonstop. I notice Rebecca hesitates more(such a good detail since she's a rookie). Good luck with your run!
@@vjolt Good advice and thank you for the well-wishing! I also peeked at your channel, your cosplay content is very cool! 😎👍
@@AnoNymous-gn6tl I appreciate it, and no problem!
i love heisenbergs factories vibes, just the vibes, nothing else.
You do such a good job of narrating but then allowing the video to show without talking nonstop.
The hospital in RE3 remake is a little bit tedious, but if you know it good; you could finish the whole Carlos’ part in very less than 10 minutes
I hate that segment with Carlos. The Hunters are such sponges
The water hall part in the remake is harder in my opinion due to kne specific thing. If ashley is caught while turning the valves for the plataform all the process is reset. Meaning that ashley will have to redo all the valve turning again. And the problem its that if a lot of ganados are arround ashley she ll keep up caught and the lever will never be finished. And also she doesnt do an effort to pass trough the ganados even if theyre stunned by flash grenades, she keep crouching standing there. I know ashley overral is way betrer in the remake, but that part really is patienxe test with ashley not colaborating so well and the plataform rotation taking forever to complete.
The hardest for me by far is doing the start of RE8 on hardcore
i have a feeling you are about to take off. you’ll probably hit 10k out of no where and it’ll but on the up and up from there.
Hisenberg's factory was a pain for me even with infinite ammo😢
19:43 I only played the re3r and the hospital area is when I lost my mind totally
This video coulndn't have been recommended at a better time, was doing a professional run on RE4R before playing SW and holy was the cabin fight a nightmare, completely forgot how hard it is on professional.
Lol cabin fight is a pain I get that!
in the re3 hospital basement part whatever it is, specifically the part with the zombies and hunter gamma when you get your second(?) electrical part (forgive me I have not played re3 in a while), if you go back up the ladder very quickly that part is super easy to get past. granted i play on easy difficulties cause im bad
mine is also very similar but here is my list
re1- not played
re2r - Sewers
re3r - hospital
re4r - military island
re5 - the third last part where you had to get the two keycards from the gattling guns
re6 - In Jakes story chapter 5
re7 - The basement and sometimes a bit of the ship
re8 - heisenbergs factory
re4 (original) - military island again
So those were my hardest areas or just stressful areas. When I try the hardest difficulty I really dont want to redo the parts I didnt like and would finally be happy once I just got out and left the area as a whole
agree on your re 5 choice, but the thing about reapers, its that if you shot them in the chest when they open it, you leave them open for a quick kill making them somewhat trivial, even on professional
Water Room pt. 1: choose a side and make a run for the floor switches, hold your position.
Water Room pt. 2: alternate between sniping and mid-range with handgun, especially when Ashley's being carried away. You don't really need to bullseye ganados head while she's upstairs, hitting them in the legs works just fine!
I got done with code Veronica. Respawning enemies hell no!
@17:57 is Rockfort Island as Claire any harder than Claire's final section in the Antarctic Base after Chris finds her? This part in which if she got poisoned by mutated Alexander Ashford she'll be in Danger and have to use what MAY be the only full heal available near her starting point to heal herself (unless there's other health items saved in the item box) before dealing with tentacles coming out of the walls, and a ton of zombies in a cell block, then a booby trap to break open a crystal ball with a keycard inside of it, that if done wrong or with her timing off by even the slightest bit, can instantly kill her flattening her into a "Claire Sandwich" as she claims to have almost been in Revelations 2 to Moira, and then after all of that a mutated Steve Burnside Encounter in a form that's completely invincible and can't be killed with any weapons even the Infinite Rocket Launcher, which Claire has to Run away from and is fast enough to catch up to her wielding a Giant Double Edged Battle Axe swing at waist height in a horizontal attack which one hit from will put her health from Fine all the way down to Orange Caution dealing 50% damage. Oh and did I mention that there's no typewriter accessible during any point of Claire's final section of the game and that dying as Claire at any point throughout this part means having to redo all of the above again including the Tentacle Hallway corridor zombie cell block and Crystal Ball booby trap?
Re director's cut called said you might want to look at the area right after yawn bossfight 2 /spencers grave.
in the normal version that hallway and connecting hallway has zombies, but they pack that room with hunters so much so that its better to just run through that room because they will stun lock you.
The water room in the OG Res 4 was easier as it was easier to get op with Leon's guns and save alots of ammo with his never breaking knife
21:17 bro what? lmfao you have like 300 bullets in reserve and bro talking about "limited resources" this was a on the rails shooter atp
Knights section as Ada in RE4R Separate Ways was pretty hard to me, even though it was very short encounter.
RE7 basement wasn't that hard to me. It was actually even easier on Madhouse somehow. But the ship section as Mia, especially on Madhouse, was difficult as hell.
how was the ada knight section hard ?
@@user-dv4pz7qj7x Well you fight multiple knights in pretty tight room and you have 2 cultists shooting at you at the same time. If you have flashbangs it's easier but you still have to expose their plagas first and if there are 3 knights at once + 2 cultists it's pretty hard, at least for me. Especially on harder difficulties where they deal huge damage and move/attack much faster.
Also difficulty is subjective. A lot of people call Heisenberg fight and Chris segment in RE8 on "Village of Shadows" difficulty to be almost impossible but i had no problem with both and beaten them on first try.
I definitely agree that Mia’s ship section is 100x harder than the basement
@@user-dv4pz7qj7xI’ve done it 100 times on professional difficulty already. That room it is easy to get cornered and get your health depleted to 0 and if you don’t have flash grenades it takes a bit longer to kill the knights. Not to mention the cultist will shoot at you every 3 seconds it seems
the double garradors on professional is stupid hard
I was legit losing my mind at the Freighter section of Resident Evil 5, single mode. I liked the game overall but was getting sick of the over the top action, and then this 2 minigun-dude part came up. Pretty lucky my keyboard survived my eventual blow lol.
I wanted to kill Sheva playing the entire game solo with Sheva being the AI is completely useless.
@@ryans413 Yeah for the first half of the game she wasn't so bad imo, and I thought people were exaggerating. But after that it became clear how useless she is, not shooting enough or constantly dying. Only good part is she was an okay healer, she was fast in that.
A lot of it comes down to what's in your inventory when you hit the choke point, especially in those games where you can't carry all that much.
I personally think one of the hardest parts was the room in re revalations when you have to hold the zombie dogs hunters and invisible hunters back while the other guy hacks the computer it took me months to beat that
I think the fact that I quit RE7 in the basement (too scary), RE3r in the hospital (too hard) and RE0 in the Training Facility (too frustrating), and that I regularly quit replays of RE1 when the Hunters come, is proof of the accuracy of this list.
But 7 used first person cam… its a PC thing + cheaper and easy to design…. Just to get people scared 😂😂😂😂 the funny thing is its a 2 types monters plus a typical little sadako girl in between 😂
no one is talking about how scary Benevento's house was? 😂
It’s scary af I mentioned it in other vids lol
@@NerdSpaceGames cool!! gotta watch it
Missed a possible mention of the novistador -> verdugo run of RE4 remake. That stretch of gameplay is horrifyingly difficult on professional especially since if you die you restart this string of encounters entirely if you’re going for S+