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Almost nobody wants to press multiple buttons & do multiple inputs within less than 1 second & somehow do it without moving their character just to do 1 move.
Yeah it's kinda sad, i have a friend who occasionally likes to play them but he plays with either the most spammy or the most punishable strategy ever, and i have to limit myself to not play the way i like nor any way to actually punish him because he will get bothered he's losing, and won't change or addapt in any way. Just yesterday i noticed he was backdashing then jumping in, i said I noticed what he was doing but he tried that one last time, then got mad i punished him. In case you suggest, no I will keep punishing him until he changes, I'd like to keep a friendship.
@@rodrigoreismarinho9552it’s almost as if he wants to turn is brain off and mash. It’s the reason why wack a mole is so much fun no head just hulk smash
The people that grow up with fighting games , will always like fighting games , the new generation will like what they see & that got them into games , it's a circle of life
I’m 15, and has always been apart of the FGC since 9, and as time went on I noticed the price increases to be very high compared to what they used to be for games, especially fighter passes. But then I look at all the 11-14 spending $160 a month on sports games like NBA 2K and Madden, and I just think about many potential reasons as to why they would spend more than the average DOA player spends on a costume pack. I don’t get it😐
Free fighting games are not popular at all, like Idol Showdown, the Granblue Versus demo, or other stuff, including Fightcade, compared to the big fighting games.
@@hermanjohnson9180 the answer is yes and no. Fighting games are mostly 1v1s and other types of games are mostly team versus team. When in a fighting game you lose, all the blame goes to you for losing. But in other games and they are team based so you can't really blame everything on one guy. Most people just can't take the accountability that they are bad at a game. That is why any game that has 1v1s for example rocket league mostly people will try to prevent playing 1v1 because you are punished for every mistake that you make.
@kawali6394 There's definitely some truth in that. But I think that those players are a small percentage from what I've seen. Because those are some true losers.
Young people don't hate them! I come with proof! I am 19 years old. I got into fighting games at age 13 when my 8th grade social studies teacher introduced me to hyper fighting on the Super Nintendo. I later taught multiple kids at the afterschool I worked at how to play The New Challengers when I was 18. They all loved it! Boy or girl, they loved fighting opponents to reach the top. It's been years since my first taste of fighting games, and now it's one of my favorite genres. I actively seek out new games for me to play, because the medium to me is extremely engaging.
That's cool man. The problem however, is that you, and your small group is an exception. And most young kids detest putting effort into anything, let alone a hobby as easy as gaming.
I'm still have the opinion that the youth doesn't get interested in these themes because they are not in their view of mainstream. They are more interested in some games not because it's a game they're like rather then cause it got played by their favorite streamer. They have no idea of the games themselves to the point where my niece wished Fortnite for Christmas not even knowing that it's a free game in the stores. When I wanted to play with my nephew(16) a fighting like game he got shocked about how good the game is, even when he lost and didn't know it existence(it was smash ultimate)
Yeah, I guess it goes to show how fighting games aren't in the mainstream when younger people haven't heard of Smash Ultimate, arguably the most mainstream fighting game.
I think couch co-op is what's changed the most as far as how fighting game cultural shifts go. More than any other games, fighting games (and sports titles) were the ones you played with your friends. Having the psychological "weight" of a loss on your shoulders is much easier to handle in small groups of peers. Bring the person-to-person play back.
I'm an older generation and I hate modern fighting games. Old games used to have to go to the 9's to get players to come in. Minigames and free costumes galore.... now you get a bare bones experience under the guise (they need it out for evo).... It went from what can we add in to what little can we do and get away with. Which is even funnier when the game is barebones and the netcode it absolute trash because no one tested the game outside the lan they have all their computers plugged into.
They don't have arcades. It was a whole diferent culture and dare I say, a lifestyle. The energy, the smack talk. It was epic. They will never know the feeling of running a cab, building a streak and playing for a crowd. It's also kind of funny that fighting games are now the "expensive" genre to get into, while kids now play other genres as their poverty games.
I think there was a brief period, like 1991 to 1994 when everyone played Street Fighter II and Mortal Kombat, and then again from like 1997 to 1999 when everyone played Tekken and Soul Calibur, overlapping into 2001 when everyone played SSBM, but really it's only been the hardcore that have kept up with them during those intermediary periods.
😂😂😂😂😂 people in general are INTIMIDATED by fighting games because losing hurts more and you can’t blame your team,fighting games display intelligence because EVERY choice you make matters.
Well there's also the fact that fighting games are also kinda behind compared to other games when it comes to teaching players how the game works. That's another huge factor for why many players get stumped and lose interest.
23 y/o here. I see in the comments that the vast majority of people here are fgc boomers mocking us (not surprising). The main reasons why young people may not like fighting games are: 1. The same reason people in the 80s didn't like fighting games -- they're "too hard". There is some truth to this as fighting games have historically been garbage at introducing and keeping new players because of lack of accessibility and proper tutorials. This has gotten better in the last few years, but most people are still of the mindset that it's too tough. Even as someone who enjoys fighting games, most of them are just too painful to learn, especially when they've been out for a few years and the only people still playing them have 10+ years of experience ahead of you. Also, some games are execution heavy and commands are too difficult. Smash is immensely popular among young people over stuff like Tekken or Guilty Gear for this reason. 2. Industry trends + Gaming is more diverse than it used to be. Every few years, a new genre takes over. MMOs, mobile games, 3rd person shooters, Battle Royales, Team shooters, etc. Also, many of those games have a competitive scene, some that eclipse the fgc. Mobas, League of Legends, Fortnite, etc. 3. Time investment. It takes weeks, months even to get truly good at fighting games. The learning curve is steep. Most young people don't have time to be learning the ins and outs of any given fighting game. Why not just play something simpler so there's no skill gap? Getting bodied by out of your league isn't any fun, particularly if it's a solo experience. 4. Bad first impressions. Most people's first encounters with the fgc is watching people sweat buckets while hunched over their Hitbox as their 3-man team gets TOD'd by Vergil in UMVC3. Most people don't find that appealing. 5. $$$. How many young people do you know have the cash to drop on every 70+$ fighting game that comes out today, plus egregiously priced DLC packs? Especially when those games have the barest of bones when it comes to content at launch. Looking at you SFV.
Nah, it takes months of practice to even be considered bad at fighting games. Someone brand new isn't bad, they just don't know how to do anything yet.
as an old school player from the 90's, growing up with MK and tekken.... I'm totally on the same boat as you and honestly kinda saddening some people here not realizing these points. Well it's like with meta players in card games. Ruining the fun for casuals and people who wanna learn, but when you call that out, you get just yealled at, and then they wonder when the game is dying cause the casuals and newbies are missing.
I think its multiple reasons. The downfall of arcades. They didn't grow up going to arcades and playing those types of games like we did. Casual players can't be good in a few tries. The level of entry for smash bros or fortnite are much easier to get into. Lastly, they can't play with 10 or more people at a time.
He's British. Most British people talk like that. For the US the emphasis is always on the FIrst SYllable, not so in English English. It varies in other accents.
Always have always will. I don’t see a day where I don’t still enjoy learning a character, applying what I learned against another human, and getting great matches out of the experience!
People touched on the costing side of things which is completely valid. But for me it's the learning curve as well. Early games are simple with fewer characters with fewer moves. I have been playing Tekken casually for years and it still feels like that I know nothing about the game. The number of characters, moves, frame data etc just make my head spin. I just want to play for fun, not doing homework!
same, to this day I still have no idea how to handle defending and dodging, even in other fighting games like smash I never use shild cause I have no idea how it actually works.
I've been playing video games for over 40 years, and have been writing about them for 20. I played SFII in the arcades, and have covered pretty much every major fighting game series since. Still play 3rd Strike regularly as well. The unfortunate reality is that the fighting genre will never regain the insane popularity it had in the 90s. There's no way to top that. Modern games have been simplified to lower learning curves and cater to reduced attention spans, but that's not enough. It's also a matter of options; unlike with older consoles, modern gamers have innumerable games and genres available to them at the push of a button, many of which don't require time investment. And that's aside from all the other distractions out there; lots of people don't think critically about the media they consume, just as long as they get their dopamine fix. We'll see how that shakes out in the next decade. But I doubt the fighting genre will be anywhere near as bad it was during the Dark Ages in the early 2000s.
Fighting games have too much losing involved for most people to really enjoy. I am an Millennial and I dont blame the younger kids for not being interested in fighting games. Its way too hard for such little pay off not worth it. And I play fighting games but I dont play them competitively cause of all the stuff you have to learn just to be good at them not worth the stress.
I actually feel like the interest in fighting games is getting slightly bigger with time because of the sheer quality of the newer games as well as the fact the base gameplay is made more accessible. Now obviously you just can't expect young kids to play MK1 for instance but teenagers seem to enjoy fighters for the same reason Gen Z does. (And that's coming from someone born in the 2000's who's only starting to scratch the surface of fighting games)
The learning curve outside of Smash Bros perhaps is steep and prices are rough, especially to youngsters who grow up having phones with tons of f2p games. Not the best fundamental to build something onto but if you look at platformers, it's also really just Mario for the longest time - and maybe Sonic - that keep the genre alive until very recently, we saw a couple of new ones popping up again.
Old people don’t like fighting game either. My fingers aren’t as nimble as before. And I find most fighting games after Street Fighter Alpha 3 are too complicated.
I don't think they're too complicated nowadays perse. But the amount of mechanics feels like, a bunch of fluff. I just wanna do regular footsie, lol. All the mechanics are so gimmicky to me.
Im old school, these modern fighters have too many gimmicks in them and i don't follow all of the FGC jargon. I miss just picking up a game magazine and seeing the movelist of characters.
Technically a lot of old games had tons of "gimmicks" too, it just wasnt known to the general public. Things like kara canceling and tick throwing for example
Kids these days never experienced the arcade era. This era was pivotal to the popularity of fighting games. They should bring arcades back in a new fun and sustainable way.
i'm older than you, close to my 40 and Gran Blue vs rising have such easy controls it makes me wonder why fighting games are not as easy to make commands as this game.
@@solitudeau8188certain concepts of fighting games are easy to grasp like footsies, frame data and spacing but actually executing these concepts properly and precisely during a match is way harder in a traditional 2D fighting game than it is in smash
@@F0xdashas a 33 year old, that game is incredibly boring to most fans of the genre because it’s waaaay too simple. I do not like smash inputs on a 2D fighter and cooldowns are a whole other dealbreaker. It is just way too restricted and flat in to me. Guilty gear Strive, at least in my opinion, is a simpler fighting game done right. Most of the commands inputs in this game have a really lenient input window, most inputs are very simple without being single button(They even recently made a patch that basically simplified most special inputs to quarter circle motions), and best of all, it explains the mechanics of the game thoroughly in its training and tutorial sections. You can literally download combos other players have created for a specific character you want to learn to give you a head start on how they play. Other than that, like the guy above me said, Tekken is a great choice for a slower paced fighting game that you can try, though I definitely wouldn’t call it simple per say
Almost nobody wants to press multiple buttons & do multiple inputs within less than 1 second & do it while somehow not moving their character somehow just to do 1 move.
I was born in 2005, there is noone I met during my primary school and highschool days who playes fighting games reguralry like me, but literally everyone played team based games like CS:GO, Overwatch and League of Legends. Also I think team based games are more stressfull than one on one games, in my opinion being afraid of not meeting expectations of a team of randoms and being blaimed for a loss if I played bad prevents me from improving. Rather than focusing on my teams expectations I would rather play a fighting game and focus on improving at my own pace.
@@hurricane7727 I meant competitive team games. Sorry for missunderstanding. I also like battlefield, especially bf3 couse I played it a lot with my bro when I was a kid.
As a quite young fellow (In fg genre atleast) I love fighting games tho this love came after actually playing them and finding how expressive and complex these games can be compared to other genres. The irony is that I used to hate these games and think bro why would someone play a game that is restricted to a box but 2years ago after listening to guile's theme it hit me like it had some connection with me and then ken's theme. I decided to try which games the ost from ( sf2) and it changed my life. I hope to play many many fg in years to come. And that the fgc flourish with good people
Generally speaking, the fighting genre never dominated the industry. There was just a few IPs that did exceptionally well I'm an era with less options. I think fighting games will always have an audience, some may even sell millions, but team shooters have dominated the industry for almost two decades at this point, and that's not just young people causing that.
The most popular games are ones that have exploration, allow for creativity, and have a sound story. All of which are lack in fighting games. The job market is harder and has been more abused than before. Alike to younger employees who aren’t rewarded for doing their best. Fighting games have a higher skill floor than an average shooter.
It's the learning curve. They didn't grow up in arcade days and understand the grind which brew it if corporations wanting to take the money out of Gen x and millennials.
It's not like young people hate fighting games is that fighting games are paid and you need to spend a lot of time to learn about the mechanics who you'll main and even with easier controls it's not worth spending time on it. In games like fortnite you just download play and have a nice time no need to spend time to learn much just pick a weapon and go crazy
The only ways my first cousins once removed can get into these kinds of fighting games are to wait until I visit them, or if they stop by the arcades hoping a good fighting game shows up. Me? There was a time where I ditched fighting games for FPSes (2016-2018), and that made me blend in with other gamers at the time. They are more willing to play FPS games over fighting games, and back when I attended a day program, I got more players due to the genre switch. Nowadays, I balance between FPSes and fighters, and try new experiences to blend in with my extended family. My first cousins once removed like Roblox, and at times I play their Roblox experiences to reach out to them better.
i dont like "fighting" games because it never feels like a fight it feels liike a real time puzzle game were im supposed to know all the answers before anything has even happened, some level of prediction is fine but most fighting games have so much bloat garbage AND even if i get and understand what is the right puzzle piece i have to type in a long ass password EVERY time i want to use it. and all the pieces have different passwords that i some how have to remember on the spot. thats just not how i play games.
Fighting games are going downhill anyway. Overpowered unblockable armoured attacks you have to react too. (This one is shyt if it's spammed the fight looks lame asf). One button supers, one button combos. Most games are getting to easy they get a big fat delete. Luke is Jake Paul.
I'm 20 years old, and for me, my introduction to fighting games was Super Smash Bros Brawl, since then I've been deeply into the Super Smash Bros series. When it comes to traditional fighting games, I have a ton of respect for people who are good at them, but I only play them here and there, because I find learning complex inputs to be difficult. Don't get me wrong, I still enjoy traditional fighting games from time to time, but I kind of just button mash my way through. I have an interest in getting better at them one day, I tried out UMVC3 recently and I like how they have a simple mode in that game, for people who don't want to perform complicated inputs. All in all, in the opinion of this relatively young gamer, I absolutely don't hate fighting games, I just find them difficult to control.
Brawl, the game its creator stated is not a fighting game and even took extra steps to make into a NON-competitive game is your introduction> honestly hats off to you. I was gonna say something else but i lost track cause i started thinking its great that different games can get people interested in fighting games
The Modern fighting game is nothing like the old model where fighting games in an Arcade all used to coexist. But today when the new game comes out people leave the old one behind. I bought Street Fighter 6 but none of the DLC so that's me I'm out 😂
Heres another problem, if half the characters are stupid, people won't wanna play as them much, Tekken is guilty of this for sure, play some Bears, a Kangaroo, some wood guy ext. Not to mention dickfest fighters like Jumpforce, 40 characters, and only three girl ones, and that game did not sell well.
Fighting Games not only have a steeper learning curve than most genres. They also have very varied systems and mechanics. So what works in one dorsnt really mean its the same in another euther.
Here’s what I think: many zoomers who aren’t already into fighting games will see it and feel little pull. Heres why: fighting games are stuck on a stage/fighting arena. It’s a locked in-ecosystem with nothing to explore but mechanics. It’s basically the same problem wargaming has: heavy on mechanic exploration, limited on environment exploration and collecting. TCGs have heavy mechanic exploration but excel with collecting & on top of that the most successful ones, Pokémon, has worlds to explore in its game and has story content that goes with it in manga and anime. The only thing I think would work for a fighting game to break into the zoomer market in a big way is to get back to basic mechanics, not be so fast, have supplemental story in a different medium, and make that story and world compelling. I think Bloody Roar would have a major shot today if it were new. The furry angle would do numbers.
Growing up with official fighting games made me fall in love with the genre, but also fan game ones helped that affinity of mine. MUGEN was a big factor since it boosted my interest in them due to how I could see my various favorite characters that weren’t in an official traditional fighting game yet, like Ronald McDonald and Mario. I also think that there’s stigma around the people who loved them. When you meet someone who likes FPS, you expect them to be cool and trendy, but if you meet someone who likes fighting games, they’ll probably be more geeky. Not to say that liking fighting games is a bad thing, but I think that a stigma exists. In other words, younger people think fighting games are weird due to the tropes in them like Ki blasts, odd and anime-like designs, and punches that would send people up into the sky, meanwhile the semi-realistic/realistic tropes of FPS are a lot more acceptable and normal to them.
I'm gen Z, I play SF since SF4 and during my first years playing it, the learning curve was the most difficult part, and I wanna ask you boomers and gen Ys and Xs how do you guys learned the game back in that day? I played the games for years without wstching tutorials and guides just trying to learn combos and mechanics by myself but I couldn't do it, nowdays I already know how to lay after years of training and watching guides, but back then I just couldn't
They didn't They asked someone who was better than they were, and the few fgc websites that existed(maybe a few offical guidebooks from the devs or magazines too). So just like youtube with extra steps.
It’s probably to do with the time investment needed to be competitive in them. Lots of time practicing combo inputs and looking up gameplay meta and so on. It’s a lot at first.
it's less kids hate fighting games & more the marketing/showcases should focus on welcoming newcomers instead of having a huge steep wall of entry focused on tournaments(which is why super smash bros. well alongside it's well rounded compared to recent ones missing characters that really should've been in base rosters and why the "dark age" was more having issues going from a quick arcade style to replayable modes at home/3d in media enveloping things that 2d became forgotten.).
Secret: guilty gear attracts us, instead of stupid tiktok dances, the real ones come for representation, a fun community (if a bit glue guzzly) and a great style that doesn’t look too hyper realistic for no reason, plus the game is fast paced enough that we don’t get bored and lack of real competitive matchmaking makes things more rewarding and puts less pressure on the players, btw I’m floor 9 Faust that’s still in high-school
Fighting games were a global arcade phenomena during the analogue era. You have to understand that back in 1992, SF2 looked and sounded absolutely amazing in the arcades. The world had never seen a game quite like this. And arcade cabinets were ubiquitous at donut shops, Pizza hut, liquor store, laundromats, bowling alleys etc, where kids would stand to watch gameplay, transfixed by something completely new. I suppose you could say the game went "viral" before the term and social media even existed. The word of mouth and discourse on the game was something else. You wanted to play street fighter after school. You would walk to malls and bowling alleys with the game to play it, and eventually, other fighting game. This is an experience that can't be duplicated in today's compartmentalized world of streaming and apps. If something's great but you don't subscribe to the platform or service, you won't see it. Something goes "viral" quick because everyone has easy access to videos and trends, and are soon forgotten. There was a time when innovation could capture the imagination of an entire generation. Those days are mostly gone.
2XKO will hopefully catch the interest of more people in my generation. I don't need a team to blame for my losses, but for those who do 2XKO duos can offer a good scapegoat for people who can't take a loss.
It's because kids today don't want to challenge. They want instant gratification my nephew has access to so many games digitally that whenever he gets stuck in one instead of trying to figure it out he just switches to another game. They don't have the patience to get good at fighting games.
@@aarondx3764but that’s the thing though, most of us who grew up with fighting games probably didn’t even know how to play them to level we do now, yet they were still popular in the 90’s and early 2000’s. Most of us just mashed buttons and maybe knew a few moves but still would have fun.
it's likely because of the complexity, remembering inputs and buttons combinations to pull off moves and combos repeatedly, that's likely it, games like Smash or 3D Fighters keep them simplistic making it a matter of when to do it than having to hope you inputted the right combination, not exactly something everyone can do, especially in Competitive Capacities where it's do or die
As a "young person" I *LOVE* fighting games especially classic side by side. Marvel vs Capcom is still one of my favorites ever. Then again I love old stuff from like the 80's like transformers s1&s2,sonic saturday cartoons,and the one im most addicted to right now.....Gundam. Ao maybe just a side effect of it.
I think the cooperative fighting game is called a beat em up. Maybe the newer generation would like something like Dungeon Fighter: Overkill which will be replacing Dungeon Fighter Online.
@@neohayabusa13 that episode included millenials because most of the audience/people at that time didnt even know what gen z was. The blame millenials era was weird
Fighting games would be more popular with kids and casuals if there was better parity for online matches between inexperienced, moderately experienced, and "get a life" experienced. If the games more varied in how entertaining they are to to play ("You play one you've played them all"). If the games weren't $70 + 3+ """season passes""" at $30/pop. If the characters weren't designed by committee (like SF6), but rather by a single experienced artist without overshadowing by management. If single player was entertaining with a robust story for each character (I said it, screw off).
Tekken Revolution was free-to-play and good but I think back then it was just too early for the free-to-play model. I'm not sure if they could do that now because as you said it's gotten more expensive.
I think a change in socialisation is part of the reason. When fighting games where at the top youngsters were playing games in small groups, with a friend or two calling round for a game. Now that they can all meet up online they're going to want things they could all play together, so a 1v1 isn't going to give them what they're here for. I also feel there's a dissonance between what tends to initially attract folks to these games (playing a cool character and knocking the stuffing out of someone) and the more technical side that the high-end players are into that means a game designed to appeal to one group won't automatically appeal to the other. On the work-culture issue I feel this is the logical result of companies failing to respect or engage with their employees, so workers don't feel as invested in the company.
i’m young and fighting games are really fun, but also so much more difficult than other games. it’s not as simple as “keep your crosshair at head level” like in fps games and there’s a lot of mechanics and timing you have to learn and skill that really only comes from long time experience. i also agree some of the monetization is off-putting as i feel like i can’t really try the full game even after buying it which is why i’ve never bought games like tekken 8 and sf6 at full price.
How much mindsets can differ. In multiplayer, I really enjoy playing Overwatch and Tekken 8. I now enjoy Tekken more, precisely BECAUSE I am solely responsible for my success. In Overwatch, I often get annoyed by the uncertainty about exactly what circumstances caused the defeat. Do I need to improve? Was it bad teammates? A mixture of both? In Tekken, I know exactly where I can start to improve. That feels good, even if it doesn't always lead to immediate success.
The reason is simple: fighting games involves REAL skills. You can’t BUY your way to the top or find special items that make you unstoppable. That’s it
It's more so because fighting games require you spend time learning the game, and I think kids don't want to sit there and study whatever there is to a game and plus they already have school to deal with, it's basically because fighting games aren't fun right off the bat
@@Dandadanglazer57 I won't argue your point because that's what it is. That's why I think fighting games should have casual mode & tournament mode like they do already.
Pertinent analysis, mirroring a society evolution indeed, from "built yourself to get better" to "enjoy yourself as you are and can". Different times, different expectations. *The challenging approach have its niches and public still, soulslikes are the quintessence. When they have large success the easy mode is required in a form or another and co-op, it's very much confirming your point.
I'm an OG gamer, and even I struggle with most fighters. Can't even confirm super arts in sf6 from normals without ripping off my thumbs. The mental stack to even get into that game alone is too much, can't even pull a dp to anti air to save my life. Then, their solution to this is literally dumbing down the controls with the modern control feature, putting auto combos in, and having one button specials. But even that won't get a young gamer far, with the deep mechanics of a traditional fighter "smudged with too many new mechanics" being the drive system. Then, look at how successful the smash brother franchise has with the younger gamers, competition is actually a thing because a basic system is much more accessible to all. I think the FGC just needs to understand that traditional fighters are just too complicated for a modern, young audience. And it doesn't help that there are a few elitist that gate keep these games.
As a fellow teacher I've noticed something a bit different that our "boomer take" when I mention fighting games to my classes. It's not that the games are hard or single player, but the kids just don't know they exist! The marketing doesn't reach them, but when they do play them they get hooked! Someone else in the comments mentioned how the streamers they follow can influence their preferences too, so maybe that's something to think about regarding marketing. I feel your point about the price of entry could be a big part of this as well. Imagine trying to convince a bunch of your middle school classmates to pay $70~ upfront for tekken 8 when Roblox has infinite games for free and can be played in the school library. (FTP games get away with taking a lot of money as well, but its incremental nature usually goes under the parents noses)
I grew up mostly on tekken, gta and age of empires and a lil tiny bit of original mortal kombat plug n play (switched it for star wars thats why tiny) I ADORE FIGHTING GAMES. There's something making you feel the punch through just the sound and punch effect, even without vibrations. I love them. Tekken, Street Fighter, Soul Calibur, Granblue, Guilty Gear, Skullgirls, Thrill Kill, Mortal Kombat, Darkstalkers, Double Dragon, King of Fighters, idk
I was about 9 years old when played Super Mario world and I turned 10 years old when I started out playing fighting games like tekken and Marvel vs Capcom and marvel superheroes. But I still play videogames and it was video games that got me into voice acting.
Capcom has tried lowering the bar for new players a couple times that I know of. Besides the "Modern controls" in SF6, SFA2 had an "Auto" mode which simplified the execution of L1 supers by pressing same strength P+K and auto-blocked for you at the cost of not having access to L2 and L3 supers. I didn’t know a single soul who used this mode beyond their initial trying it out because of how crippling it was.
Excited to see how well 2XKO does when it finally releases. Brawlhalla is one of the more populated fighting games because it's using that fortnite model afaik. F2P, purchasable cosmetics that don't affect gameplay, crossover events... and 2XKO is already confirmed to be using the first 2 strategies, on top of implementing the team battles that Harada mentioned since it's a team fighter with 2Pv2P or even 2Pv1P as an option and characters can have specialized roles because of that. For instance Braum is very good at enabling your teammate because he has a shield as one of his assists. So instead of in a traditional team fighter where you control everyone you can be a specialist in being a battery, or a zoner/staller, or combo fiend and let your teammate take on the other role
It was fun to own a couple when there were less games being released, but tbh only Namco home ports were ever really worth buying in the 90's, because straight arcade versions were extremely shallow, full price and get old fast for the average gamer. Mortal Kombat 9 kind kicked off that series finally being a worthy value proposition and the production value enticed people. Now fighting games have everything going for them in terms of exposure, esports, streaming etc but the business model has become extremely drawn out as an ongoing service, which has become expensive and has to compete with stuff like Fortnite, Overwatch etc. Especially for that audience. UA-camrs buying five different 1v1 fighting games a year when they're all so similar at their core, are a small niche. The big ones like Mortal Kombat, Street Fighter, Tekken... they have their market locked down, and should be glad to have it. Do we really need more and do the ones we have need to be more than they are?
I feel like the easy answer lies not only in how this generation reacts to fighting games and competition in general, but also is a logical extension of how society has evolved through the decades. When we were young (I'm a child of the 80's, btw, so I've been through all the evolution of videogames ever since the NES era, when the pie was divided between Nintendo and Sega, and Sega was still a thing), fighting games were a revolution coz they were the quintessential multiplayer games, and the most intense ones ones (sports games and racing were also multiplayers, but no other genre required intense and constant fast-pace in-game reflexes more than fighting games). In some way, you could make a parallel between fighting games and Blitz chess, where you have to be constantly on the move or be crushed either by the opponent or the timer. Strategy very much played a big role, but it had to be instant, you couldn't take your eyes off the game for a second. These games very much helped all their players grow not only their reflexes, but also because online playing was not yet a thing, all the multiplayers experience were done in the same room, face to face (or side by side), building strong relationship between players all throughout the years of home playing or tournaments, with nascent rivalries, bitter enmity, and fraternal brotherhoods. It was the absolute glorious time of irl battle, and everyone felt like brothers in arms. Fast forward today, since the advent of internet, social medias,smartphones, tinder, twitch, online gaming... and both society norms and gaming as a whole have evolved beyond recognition. Now everything happens solo in your room. Sure, you're connected online with millions of players, but physically, the gaming experience is an incredibly lonely one. People are so glued to their phones on everyone else's Instagram, UA-cam, Twitch, or Onlyfans, that every single young people nowadays have never learn how to interact with another human being like ... well, a human being. Nobody nowadays have been through the era of "if you say something wrong to someone's face, you gonna get punched in the face" so everybody nowadays is so used to scream at their screens and anonymously send 231 death threats per day by comments or DM to various influencers. And online game is just the same as bingewatching a Netflix show, you just chain game after game after game after game... as long as the group/guild is online, you have to be there too. Therefore people tend to prefer to play games with bigger groups, to feel less lonely in their real lives all by their lonesome in their rooms, and since nobody has learned how to speak like a human anymore, their frontal cortex has completely shrunk, and they're in full reptilian mode, now, just screaming insults like cave troglodytes to their teammates. Nobody wants failure anymore, everybody only wants vapid easy glory of victory, and sorry, but compared to fighting games, games like Fortnite and Minecraft/Roblox are like children playgrounds. If these games are the easy mode, fighting games, (especially when facing monstrous veterans like Justin Wong, who have been playing these games for the past 20+ years), feel like gaming on hardcore mode. And nobody of this generation likes to get utterly trounced. Their fragile ego will never be able to bear it. So that's why we saw the creation of the rage quitting fairly recently (which, btw, in the 90's, wasn't even a thing. You had people throwing or smashing their controllers, sure, but that was after the match, so it was more like a kind of rage losing, not quitting. You still took the loss like a boss (or a whiner) and moved on). Nowadays, young people are just snowflakes constantly threatening to melt down at the first slur. Everything is a micro-agression (you can't call anyone fat anymore, apparently what was an objective dictionary word is now an insult, now, we say + size, to "care about other people's feelings", as an example among many others), everybody goes to see a therapist coz they caught a cold, people just want to live life in easy mode, and fighting games are a relic from a bygone era where people actually had to grind through life through the skin of their teeth. And younger people hate that ! They hate to be constantly reminded that their predecessors are somewhat stronger than them. Now, instead of the gaming pinnacle that was MVC2, they want Super Smash Bros, coz it's for "good boys and good girls". Young people as a society are so fragile nowadays compared to what 80's and 90's children were at their age it's not even funny anymore. Now granted, I also understand they face a lot more pressure than we did at their age (miserable economy, impossible inflation, and let's not talk about the impending climate change catastrophe, already pressing in our time, but ever more so nowadays), and their whining and social justicing is bringing society forward in a few sides (on sexism and racism), so I guess there is a balance to be found somewhere. I just wish they were less whiny and a bit more thick skinned in general.
Sorry but the general attitude shift is boomer cope. In reality younger people are less attracted to the genre because it used to be way easier to go to arcades and play and learn at a casual social environment. Nowadays if u want to play with people u have to play a faceless person online or go full sweat and enter a tourney. The games and audience have changed a lot aswell but I think it's due to the death of the arcade and rise of better netcode
I think that what we need is some sort of bridge between games like smash ultimate, with its multiplayer options and casual appeal, along with its competitive scene, and Street fighter. If street fighter had items, or multiplayer I have no idea how it would work, but it would definitely appeal to a casual audience. As for younger audiences, I have no idea
I'm 48. I fell in love with fighting games during the 16-Bit era and loved them more and more until around Soul Caliber 3. I started cutting back to just Street Fighter, Mortal Kombat, and Tekken. After SFV launched in such a sorry state, I a abandoned the genre altogether. Too many hours of training and learning the nuances just to repeat the process with the next game. It got old.
A strong point I feel is that the pool of knowledge and conversely the barrier of entry for fighting games has only increased with time. Games that do away with complicated inputs are also seen as watered down and compromised. The fall of traditional arcades, and rise of consoles also mean that the youth of today never experienced the wonder of arcade cabinets. Many modern games practically play themselves nowadays too with the amount of cut scenes
Also to be fair, the market is also much more competitive and fighting games aren’t generally a thing I talk about in school because it’s looked at as more nerdy because of how technical they are
I don't know. It depends if you have a fun mentor. My 10 year old daughter plays with me Street Fighter 6 and 5, Marvel VS Capcom 3, Marvel VS Capcom Infinite, and this weekend she's excited of playing the Marvel VS Capcom collection. By the way, your channel is top notch.
IMO online gaming killed the fighting game. Fighting games lose a ton from not being face to face and even if you have roll back netcode and all the stuff needed to make the moment to moment gameplay actually work, you still end up in a situation where amateurs have no one to play with because the skill levels of people who stick with online play are just too different from most younger people. Fighting games always thrived when it was people getting together to play them and talk shit while having relatively similar skill levels because most casuals just aren't good enough to beat basic fireball spam anyway... or even throw the fireballs reliably. I don't really think it's excuse making on their part around teams or whatever, they just are completely incapable of grasping the thrill of a fighting game because they never had an opportunity to play them with friends at the low to low-serious level. It also doesn't help that they just don't have the foundation that milennials got growing up with stuff like SF2. Newer fighting games are too complicated for newcomers, but if you make a simple fighter at this point you chase away all the actual fighting game fans. For something like Tekken it's especially awful because 3D models with *all the frames* are inherently harder to read than 2D fighters with their finite well defined frames where the hitboxes and timings are relatively obvious.
I actually wonder if dev put integrate voice chat in the fighting game especially during the fight and not just in the community hub , what will it become . Oh how I miss Bloody Roar .
I think you make a good point in fighting games high demand for players to learn and perfect complex systems. Smash can be more fun because you don't have to go at it one on one, and even when you do, you can implement handicaps like items or stage gimmicks. Standard fighting games are just a bit too straightforward and demanding, as you described.
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Almost nobody wants to press multiple buttons & do multiple inputs within less than 1 second & somehow do it without moving their character just to do 1 move.
Kids don't like school and also hate getting schooled, which happens often in fighting games
No one wants to admit they're wrong or accept they're bad
@@manuelito1233 I want to know in what I am bat at, then I know on what I should work on to improve. And that not only in fighting games.
Yeah it's kinda sad, i have a friend who occasionally likes to play them but he plays with either the most spammy or the most punishable strategy ever, and i have to limit myself to not play the way i like nor any way to actually punish him because he will get bothered he's losing, and won't change or addapt in any way.
Just yesterday i noticed he was backdashing then jumping in, i said I noticed what he was doing but he tried that one last time, then got mad i punished him.
In case you suggest, no I will keep punishing him until he changes, I'd like to keep a friendship.
Underrated comment
@@rodrigoreismarinho9552it’s almost as if he wants to turn is brain off and mash. It’s the reason why wack a mole is so much fun no head just hulk smash
The people that grow up with fighting games , will always like fighting games , the new generation will like what they see & that got them into games , it's a circle of life
Fair assessment
Having grown up on Street Fighter; can confirm.
Games that interest young people : free games with optional purchases
Fighting games today: 70 $ + three(or more) 30 $ fighter passes
I’m 15, and has always been apart of the FGC since 9, and as time went on I noticed the price increases to be very high compared to what they used to be for games, especially fighter passes. But then I look at all the 11-14 spending $160 a month on sports games like NBA 2K and Madden, and I just think about many potential reasons as to why they would spend more than the average DOA player spends on a costume pack. I don’t get it😐
@@katubamyou should play uni2
*Games that interests young people: Piracy
yea and these fighting games don't really have much stuff you can complete the single player campaign very quickly
Free fighting games are not popular at all, like Idol Showdown, the Granblue Versus demo, or other stuff, including Fightcade, compared to the big fighting games.
Ngl, fighting games tend to have a much steeper learning curve than your typical COD or Fortnite styled game.
True
By far
That's true. So that's with any game that takes real skill. Whether a MOBA, Fighting game or RTS, those genres grow a lot more slowly because of it.
@@hermanjohnson9180 the answer is yes and no. Fighting games are mostly 1v1s and other types of games are mostly team versus team. When in a fighting game you lose, all the blame goes to you for losing. But in other games and they are team based so you can't really blame everything on one guy. Most people just can't take the accountability that they are bad at a game. That is why any game that has 1v1s for example rocket league mostly people will try to prevent playing 1v1 because you are punished for every mistake that you make.
@kawali6394
There's definitely some truth in that. But I think that those players are a small percentage from what I've seen. Because those are some true losers.
Young people don't hate them! I come with proof!
I am 19 years old. I got into fighting games at age 13 when my 8th grade social studies teacher introduced me to hyper fighting on the Super Nintendo.
I later taught multiple kids at the afterschool I worked at how to play The New Challengers when I was 18. They all loved it! Boy or girl, they loved fighting opponents to reach the top.
It's been years since my first taste of fighting games, and now it's one of my favorite genres. I actively seek out new games for me to play, because the medium to me is extremely engaging.
That’s so sweet! The first fighting game I got into was mortal kombat and I was only 8 lol.
you dont represent everyone
@@p0mf47 fax
Of course some young people like fighting games, but are they the majority or the minority?
That's cool man. The problem however, is that you, and your small group is an exception. And most young kids detest putting effort into anything, let alone a hobby as easy as gaming.
I'm still have the opinion that the youth doesn't get interested in these themes because they are not in their view of mainstream. They are more interested in some games not because it's a game they're like rather then cause it got played by their favorite streamer. They have no idea of the games themselves to the point where my niece wished Fortnite for Christmas not even knowing that it's a free game in the stores.
When I wanted to play with my nephew(16) a fighting like game he got shocked about how good the game is, even when he lost and didn't know it existence(it was smash ultimate)
Yeah, I guess it goes to show how fighting games aren't in the mainstream when younger people haven't heard of Smash Ultimate, arguably the most mainstream fighting game.
…Not gonna lie, that last part got me.. I simply cannot believe a child doesn’t know about Smash Bros. Crazy..
I think couch co-op is what's changed the most as far as how fighting game cultural shifts go. More than any other games, fighting games (and sports titles) were the ones you played with your friends. Having the psychological "weight" of a loss on your shoulders is much easier to handle in small groups of peers. Bring the person-to-person play back.
Bro I'm apart of Gen Z and I LOVE playing fighting games, while I'm not the best at them they are still super fun to play
Same. Unfortunately, we don't represent our generation. I love Street Fighter even if I still have ages before I become half-decent at the game.
bro genZ stretches from 12 year olds to 27 year olds. Theres no way you can rep the whole group when theres some that are 10 years younger than you
I'm an older generation and I hate modern fighting games.
Old games used to have to go to the 9's to get players to come in. Minigames and free costumes galore.... now you get a bare bones experience under the guise (they need it out for evo)....
It went from what can we add in to what little can we do and get away with. Which is even funnier when the game is barebones and the netcode it absolute trash because no one tested the game outside the lan they have all their computers plugged into.
They don't have arcades. It was a whole diferent culture and dare I say, a lifestyle. The energy, the smack talk. It was epic. They will never know the feeling of running a cab, building a streak and playing for a crowd. It's also kind of funny that fighting games are now the "expensive" genre to get into, while kids now play other genres as their poverty games.
I think there was a brief period, like 1991 to 1994 when everyone played Street Fighter II and Mortal Kombat, and then again from like 1997 to 1999 when everyone played Tekken and Soul Calibur, overlapping into 2001 when everyone played SSBM, but really it's only been the hardcore that have kept up with them during those intermediary periods.
SF4 brought me back once, and Sf6 brought me back again. Now I pray for a new Soul Calibur.
😂😂😂😂😂 people in general are INTIMIDATED by fighting games because losing hurts more and you can’t blame your team,fighting games display intelligence because EVERY choice you make matters.
Well there's also the fact that fighting games are also kinda behind compared to other games when it comes to teaching players how the game works. That's another huge factor for why many players get stumped and lose interest.
It's actually because kids don't wanna do study fighting games like they do at school
So there needs to be a way to get people into fighting games that allows for lower pressure and more co-operation.
23 y/o here. I see in the comments that the vast majority of people here are fgc boomers mocking us (not surprising). The main reasons why young people may not like fighting games are:
1. The same reason people in the 80s didn't like fighting games -- they're "too hard". There is some truth to this as fighting games have historically been garbage at introducing and keeping new players because of lack of accessibility and proper tutorials. This has gotten better in the last few years, but most people are still of the mindset that it's too tough. Even as someone who enjoys fighting games, most of them are just too painful to learn, especially when they've been out for a few years and the only people still playing them have 10+ years of experience ahead of you. Also, some games are execution heavy and commands are too difficult. Smash is immensely popular among young people over stuff like Tekken or Guilty Gear for this reason.
2. Industry trends + Gaming is more diverse than it used to be. Every few years, a new genre takes over. MMOs, mobile games, 3rd person shooters, Battle Royales, Team shooters, etc. Also, many of those games have a competitive scene, some that eclipse the fgc. Mobas, League of Legends, Fortnite, etc.
3. Time investment. It takes weeks, months even to get truly good at fighting games. The learning curve is steep. Most young people don't have time to be learning the ins and outs of any given fighting game. Why not just play something simpler so there's no skill gap? Getting bodied by out of your league isn't any fun, particularly if it's a solo experience.
4. Bad first impressions. Most people's first encounters with the fgc is watching people sweat buckets while hunched over their Hitbox as their 3-man team gets TOD'd by Vergil in UMVC3. Most people don't find that appealing.
5. $$$. How many young people do you know have the cash to drop on every 70+$ fighting game that comes out today, plus egregiously priced DLC packs? Especially when those games have the barest of bones when it comes to content at launch. Looking at you SFV.
Nah, it takes months of practice to even be considered bad at fighting games. Someone brand new isn't bad, they just don't know how to do anything yet.
as an old school player from the 90's, growing up with MK and tekken.... I'm totally on the same boat as you and honestly kinda saddening some people here not realizing these points.
Well it's like with meta players in card games. Ruining the fun for casuals and people who wanna learn, but when you call that out, you get just yealled at, and then they wonder when the game is dying cause the casuals and newbies are missing.
I think its multiple reasons. The downfall of arcades. They didn't grow up going to arcades and playing those types of games like we did. Casual players can't be good in a few tries. The level of entry for smash bros or fortnite are much easier to get into. Lastly, they can't play with 10 or more people at a time.
Tophatgamingman: Makes videos raging at everything he thinks is "young" and "trendy"
also tophatgamingman: "wHy Do YoUnG PpL hAtE FiGhTiNg GaMes???"
Literally. If appealing to kids is "cringe" then the same people can't complain at their dying franchise. Have to pick a side
He's British. Most British people talk like that. For the US the emphasis is always on the FIrst SYllable, not so in English English. It varies in other accents.
I believe it was rhetorical, as he provided answers and data.
don’t get your onesie in a bunch.
I don't hate it, I'm just bad at it. Although I'm not young.
I love fighting games.
Me too, buddy.
me too and i love old and new fighting games
same here but only vs ai.🙃
Same bro, same
Always have always will. I don’t see a day where I don’t still enjoy learning a character, applying what I learned against another human, and getting great matches out of the experience!
People touched on the costing side of things which is completely valid. But for me it's the learning curve as well. Early games are simple with fewer characters with fewer moves. I have been playing Tekken casually for years and it still feels like that I know nothing about the game. The number of characters, moves, frame data etc just make my head spin. I just want to play for fun, not doing homework!
same, to this day I still have no idea how to handle defending and dodging, even in other fighting games like smash I never use shild cause I have no idea how it actually works.
I've been playing video games for over 40 years, and have been writing about them for 20. I played SFII in the arcades, and have covered pretty much every major fighting game series since. Still play 3rd Strike regularly as well. The unfortunate reality is that the fighting genre will never regain the insane popularity it had in the 90s. There's no way to top that. Modern games have been simplified to lower learning curves and cater to reduced attention spans, but that's not enough. It's also a matter of options; unlike with older consoles, modern gamers have innumerable games and genres available to them at the push of a button, many of which don't require time investment. And that's aside from all the other distractions out there; lots of people don't think critically about the media they consume, just as long as they get their dopamine fix. We'll see how that shakes out in the next decade. But I doubt the fighting genre will be anywhere near as bad it was during the Dark Ages in the early 2000s.
Fortnite is not necessarily a game. More of a Power Fantasy Skinner Box.
Fighting games have too much losing involved for most people to really enjoy. I am an Millennial and I dont blame the younger kids for not being interested in fighting games. Its way too hard for such little pay off not worth it. And I play fighting games but I dont play them competitively cause of all the stuff you have to learn just to be good at them not worth the stress.
I actually feel like the interest in fighting games is getting slightly bigger with time because of the sheer quality of the newer games as well as the fact the base gameplay is made more accessible. Now obviously you just can't expect young kids to play MK1 for instance but teenagers seem to enjoy fighters for the same reason Gen Z does. (And that's coming from someone born in the 2000's who's only starting to scratch the surface of fighting games)
The learning curve outside of Smash Bros perhaps is steep and prices are rough, especially to youngsters who grow up having phones with tons of f2p games.
Not the best fundamental to build something onto but if you look at platformers, it's also really just Mario for the longest time - and maybe Sonic - that keep the genre alive until very recently, we saw a couple of new ones popping up again.
Old people don’t like fighting game either. My fingers aren’t as nimble as before. And I find most fighting games after Street Fighter Alpha 3 are too complicated.
You might just be out of shape or other issues going on. You can't be that old.
Try Tekken 8. It moves at a speed that We can handle lol. I like to watch SF6 but I can't deal with Drive Rush.
I think the same I was trying Street fighter 6 and I am done
@@marshinz5696 same. I watch Evo and the other tournaments and marvel at the combos that are pulled off.
I don't think they're too complicated nowadays perse. But the amount of mechanics feels like, a bunch of fluff. I just wanna do regular footsie, lol. All the mechanics are so gimmicky to me.
But 90s kids love fighting games, because they are awesome.
Hell yeah
Okay,pops 😂
Im old school, these modern fighters have too many gimmicks in them and i don't follow all of the FGC jargon.
I miss just picking up a game magazine and seeing the movelist of characters.
Technically a lot of old games had tons of "gimmicks" too, it just wasnt known to the general public. Things like kara canceling and tick throwing for example
...so you are just old 😂
@Brandonweifu 🙄
Kids these days never experienced the arcade era. This era was pivotal to the popularity of fighting games. They should bring arcades back in a new fun and sustainable way.
As a teen, most of us play Super Smash Bros, the commands are just easier than regular fighting games
i'm older than you, close to my 40 and Gran Blue vs rising have such easy controls it makes me wonder why fighting games are not as easy to make commands as this game.
I'm only in my 20's but for me its because motion inputs are really really really fun @@F0xdash
its not as hard as you think. spend a brief amount of time practicing and you'll get there in no time. just gotta apply yourself
@@solitudeau8188certain concepts of fighting games are easy to grasp like footsies, frame data and spacing but actually executing these concepts properly and precisely during a match is way harder in a traditional 2D fighting game than it is in smash
@@F0xdashas a 33 year old, that game is incredibly boring to most fans of the genre because it’s waaaay too simple. I do not like smash inputs on a 2D fighter and cooldowns are a whole other dealbreaker. It is just way too restricted and flat in to me.
Guilty gear Strive, at least in my opinion, is a simpler fighting game done right. Most of the commands inputs in this game have a really lenient input window, most inputs are very simple without being single button(They even recently made a patch that basically simplified most special inputs to quarter circle motions), and best of all, it explains the mechanics of the game thoroughly in its training and tutorial sections. You can literally download combos other players have created for a specific character you want to learn to give you a head start on how they play.
Other than that, like the guy above me said, Tekken is a great choice for a slower paced fighting game that you can try, though I definitely wouldn’t call it simple per say
Almost nobody wants to press multiple buttons & do multiple inputs within less than 1 second & do it while somehow not moving their character somehow just to do 1 move.
I was born in 2005, there is noone I met during my primary school and highschool days who playes fighting games reguralry like me, but literally everyone played team based games like CS:GO, Overwatch and League of Legends. Also I think team based games are more stressfull than one on one games, in my opinion being afraid of not meeting expectations of a team of randoms and being blaimed for a loss if I played bad prevents me from improving. Rather than focusing on my teams expectations I would rather play a fighting game and focus on improving at my own pace.
I play both and like Team games like Battlefield and Borderlands.
@@hurricane7727 I meant competitive team games. Sorry for missunderstanding. I also like battlefield, especially bf3 couse I played it a lot with my bro when I was a kid.
As a quite young fellow (In fg genre atleast) I love fighting games tho this love came after actually playing them and finding how expressive and complex these games can be compared to other genres. The irony is that I used to hate these games and think bro why would someone play a game that is restricted to a box but 2years ago after listening to guile's theme it hit me like it had some connection with me and then ken's theme. I decided to try which games the ost from ( sf2) and it changed my life. I hope to play many many fg in years to come. And that the fgc flourish with good people
Guile's theme goes with everything, including love for fighters apparently.
clickbait. Juri is 37 🙃
Generally speaking, the fighting genre never dominated the industry. There was just a few IPs that did exceptionally well I'm an era with less options.
I think fighting games will always have an audience, some may even sell millions, but team shooters have dominated the industry for almost two decades at this point, and that's not just young people causing that.
Idk but it seems like fighting game players love young people
I personally don't find learning the fundamentals to be a very engaging process and losing a large chunk of health off 1 combo is never not annoying.
The most popular games are ones that have exploration, allow for creativity, and have a sound story. All of which are lack in fighting games. The job market is harder and has been more abused than before. Alike to younger employees who aren’t rewarded for doing their best.
Fighting games have a higher skill floor than an average shooter.
fighting games is one of the most amazing genre we got in our life
It's the learning curve. They didn't grow up in arcade days and understand the grind which brew it if corporations wanting to take the money out of Gen x and millennials.
Absolutely INSANE thumbnail
Clickbait images WORK.
Surprised he didn't mention that Tekken did experiment with the Free-to-play model through Tekken Revolution from 2013-2017
It's not like young people hate fighting games is that fighting games are paid and you need to spend a lot of time to learn about the mechanics who you'll main and even with easier controls it's not worth spending time on it. In games like fortnite you just download play and have a nice time no need to spend time to learn much just pick a weapon and go crazy
The only ways my first cousins once removed can get into these kinds of fighting games are to wait until I visit them, or if they stop by the arcades hoping a good fighting game shows up.
Me? There was a time where I ditched fighting games for FPSes (2016-2018), and that made me blend in with other gamers at the time. They are more willing to play FPS games over fighting games, and back when I attended a day program, I got more players due to the genre switch. Nowadays, I balance between FPSes and fighters, and try new experiences to blend in with my extended family. My first cousins once removed like Roblox, and at times I play their Roblox experiences to reach out to them better.
i dont like "fighting" games because it never feels like a fight it feels liike a real time puzzle game were im supposed to know all the answers before anything has even happened, some level of prediction is fine but most fighting games have so much bloat garbage AND even if i get and understand what is the right puzzle piece i have to type in a long ass password EVERY time i want to use it. and all the pieces have different passwords that i some how have to remember on the spot. thats just not how i play games.
Fighting games are going downhill anyway. Overpowered unblockable armoured attacks you have to react too. (This one is shyt if it's spammed the fight looks lame asf). One button supers, one button combos. Most games are getting to easy they get a big fat delete.
Luke is Jake Paul.
I'm 20 years old, and for me, my introduction to fighting games was Super Smash Bros Brawl, since then I've been deeply into the Super Smash Bros series. When it comes to traditional fighting games, I have a ton of respect for people who are good at them, but I only play them here and there, because I find learning complex inputs to be difficult. Don't get me wrong, I still enjoy traditional fighting games from time to time, but I kind of just button mash my way through.
I have an interest in getting better at them one day, I tried out UMVC3 recently and I like how they have a simple mode in that game, for people who don't want to perform complicated inputs.
All in all, in the opinion of this relatively young gamer, I absolutely don't hate fighting games, I just find them difficult to control.
Try the Sf6 demo. Maybe, just maybe you can become a believer....
Take it from an old head who has hundreds of hours in every smash game.
Brawl, the game its creator stated is not a fighting game and even took extra steps to make into a NON-competitive game is your introduction> honestly hats off to you. I was gonna say something else but i lost track cause i started thinking its great that different games can get people interested in fighting games
We need Bloody Roar back man
GOAT 🐐
The Modern fighting game is nothing like the old model where fighting games in an Arcade all used to coexist.
But today when the new game comes out people leave the old one behind.
I bought Street Fighter 6 but none of the DLC so that's me I'm out 😂
Heres another problem, if half the characters are stupid, people won't wanna play as them much, Tekken is guilty of this for sure, play some Bears, a Kangaroo, some wood guy ext. Not to mention dickfest fighters like Jumpforce, 40 characters, and only three girl ones, and that game did not sell well.
Fighting Games not only have a steeper learning curve than most genres. They also have very varied systems and mechanics. So what works in one dorsnt really mean its the same in another euther.
Here’s what I think: many zoomers who aren’t already into fighting games will see it and feel little pull. Heres why: fighting games are stuck on a stage/fighting arena. It’s a locked in-ecosystem with nothing to explore but mechanics. It’s basically the same problem wargaming has: heavy on mechanic exploration, limited on environment exploration and collecting. TCGs have heavy mechanic exploration but excel with collecting & on top of that the most successful ones, Pokémon, has worlds to explore in its game and has story content that goes with it in manga and anime. The only thing I think would work for a fighting game to break into the zoomer market in a big way is to get back to basic mechanics, not be so fast, have supplemental story in a different medium, and make that story and world compelling. I think Bloody Roar would have a major shot today if it were new. The furry angle would do numbers.
Growing up with official fighting games made me fall in love with the genre, but also fan game ones helped that affinity of mine. MUGEN was a big factor since it boosted my interest in them due to how I could see my various favorite characters that weren’t in an official traditional fighting game yet, like Ronald McDonald and Mario. I also think that there’s stigma around the people who loved them. When you meet someone who likes FPS, you expect them to be cool and trendy, but if you meet someone who likes fighting games, they’ll probably be more geeky. Not to say that liking fighting games is a bad thing, but I think that a stigma exists. In other words, younger people think fighting games are weird due to the tropes in them like Ki blasts, odd and anime-like designs, and punches that would send people up into the sky, meanwhile the semi-realistic/realistic tropes of FPS are a lot more acceptable and normal to them.
I'm gen Z, I play SF since SF4 and during my first years playing it, the learning curve was the most difficult part, and I wanna ask you boomers and gen Ys and Xs how do you guys learned the game back in that day? I played the games for years without wstching tutorials and guides just trying to learn combos and mechanics by myself but I couldn't do it, nowdays I already know how to lay after years of training and watching guides, but back then I just couldn't
They didn't
They asked someone who was better than they were, and the few fgc websites that existed(maybe a few offical guidebooks from the devs or magazines too). So just like youtube with extra steps.
It’s probably to do with the time investment needed to be competitive in them. Lots of time practicing combo inputs and looking up gameplay meta and so on. It’s a lot at first.
it's less kids hate fighting games & more the marketing/showcases should focus on welcoming newcomers instead of having a huge steep wall of entry focused on tournaments(which is why super smash bros. well alongside it's well rounded compared to recent ones missing characters that really should've been in base rosters and why the "dark age" was more having issues going from a quick arcade style to replayable modes at home/3d in media enveloping things that 2d became forgotten.).
Secret: guilty gear attracts us, instead of stupid tiktok dances, the real ones come for representation, a fun community (if a bit glue guzzly) and a great style that doesn’t look too hyper realistic for no reason, plus the game is fast paced enough that we don’t get bored and lack of real competitive matchmaking makes things more rewarding and puts less pressure on the players, btw I’m floor 9 Faust that’s still in high-school
Fighting games were a global arcade phenomena during the analogue era. You have to understand that back in 1992, SF2 looked and sounded absolutely amazing in the arcades. The world had never seen a game quite like this. And arcade cabinets were ubiquitous at donut shops, Pizza hut, liquor store, laundromats, bowling alleys etc, where kids would stand to watch gameplay, transfixed by something completely new.
I suppose you could say the game went "viral" before the term and social media even existed. The word of mouth and discourse on the game was something else. You wanted to play street fighter after school. You would walk to malls and bowling alleys with the game to play it, and eventually, other fighting game.
This is an experience that can't be duplicated in today's compartmentalized world of streaming and apps. If something's great but you don't subscribe to the platform or service, you won't see it. Something goes "viral" quick because everyone has easy access to videos and trends, and are soon forgotten. There was a time when innovation could capture the imagination of an entire generation. Those days are mostly gone.
2XKO will hopefully catch the interest of more people in my generation. I don't need a team to blame for my losses, but for those who do 2XKO duos can offer a good scapegoat for people who can't take a loss.
That game is really difficult with a ton of mechanics. Most new players are going to get beat down and stop playing
It's because kids today don't want to challenge. They want instant gratification my nephew has access to so many games digitally that whenever he gets stuck in one instead of trying to figure it out he just switches to another game. They don't have the patience to get good at fighting games.
This is the one
That's just in general not everybody wants to study and make a craft out of something that's typically a hobby for fun.
@@aarondx3764but that’s the thing though, most of us who grew up with fighting games probably didn’t even know how to play them to level we do now, yet they were still popular in the 90’s and early 2000’s. Most of us just mashed buttons and maybe knew a few moves but still would have fun.
It's the learning curve my son does not want to take the time to learn the hadouken input.
it's likely because of the complexity, remembering inputs and buttons combinations to pull off moves and combos repeatedly, that's likely it, games like Smash or 3D Fighters keep them simplistic making it a matter of when to do it than having to hope you inputted the right combination, not exactly something everyone can do, especially in Competitive Capacities where it's do or die
As a "young person" I *LOVE* fighting games especially classic side by side. Marvel vs Capcom is still one of my favorites ever. Then again I love old stuff from like the 80's like transformers s1&s2,sonic saturday cartoons,and the one im most addicted to right now.....Gundam.
Ao maybe just a side effect of it.
wtf is that thumbnail, man...
Juri when she was a child and her Father!
I think the cooperative fighting game is called a beat em up. Maybe the newer generation would like something like Dungeon Fighter: Overkill which will be replacing Dungeon Fighter Online.
Younger generations hate to lose, and work hard they want to win or blame others if they lose.
The family guy episode about milenials and gen z reminds me of the type of generation we have now.
@@neohayabusa13 Nah you guys are just stereotyping, you already have this perception of gen Z so you use niche examples to further justify it.
@@neohayabusa13 that episode included millenials because most of the audience/people at that time didnt even know what gen z was. The blame millenials era was weird
@internethistorytrash7464 what an oldhead take
Fighting games would be more popular with kids and casuals if there was better parity for online matches between inexperienced, moderately experienced, and "get a life" experienced. If the games more varied in how entertaining they are to to play ("You play one you've played them all"). If the games weren't $70 + 3+ """season passes""" at $30/pop. If the characters weren't designed by committee (like SF6), but rather by a single experienced artist without overshadowing by management. If single player was entertaining with a robust story for each character (I said it, screw off).
Also If we still had Arcades in Malls and other places.
Too.
Tekken Revolution was free-to-play and good but I think back then it was just too early for the free-to-play model. I'm not sure if they could do that now because as you said it's gotten more expensive.
I think a change in socialisation is part of the reason. When fighting games where at the top youngsters were playing games in small groups, with a friend or two calling round for a game. Now that they can all meet up online they're going to want things they could all play together, so a 1v1 isn't going to give them what they're here for.
I also feel there's a dissonance between what tends to initially attract folks to these games (playing a cool character and knocking the stuffing out of someone) and the more technical side that the high-end players are into that means a game designed to appeal to one group won't automatically appeal to the other.
On the work-culture issue I feel this is the logical result of companies failing to respect or engage with their employees, so workers don't feel as invested in the company.
Your Punishment: Electric Chair
The Charge: Thumbnail Crimes Against Humanity
i’m young and fighting games are really fun, but also so much more difficult than other games. it’s not as simple as “keep your crosshair at head level” like in fps games and there’s a lot of mechanics and timing you have to learn and skill that really only comes from long time experience. i also agree some of the monetization is off-putting as i feel like i can’t really try the full game even after buying it which is why i’ve never bought games like tekken 8 and sf6 at full price.
Teen play fighting games yall just kids don’t
Fighting games stopped being fun when they started the combos...it's literally for nerds and Asian kids now average gamers don't stand a chance
It takes three years to get decent at Tekken. No Gen Z would have that amount of patience
How much mindsets can differ. In multiplayer, I really enjoy playing Overwatch and Tekken 8. I now enjoy Tekken more, precisely BECAUSE I am solely responsible for my success. In Overwatch, I often get annoyed by the uncertainty about exactly what circumstances caused the defeat. Do I need to improve? Was it bad teammates? A mixture of both? In Tekken, I know exactly where I can start to improve. That feels good, even if it doesn't always lead to immediate success.
The reason is simple: fighting games involves REAL skills. You can’t BUY your way to the top or find special items that make you unstoppable.
That’s it
Shitnite cough cough
@@VirtuaNinja1 exactly
It's more so because fighting games require you spend time learning the game, and I think kids don't want to sit there and study whatever there is to a game and plus they already have school to deal with, it's basically because fighting games aren't fun right off the bat
@@Dandadanglazer57 I won't argue your point because that's what it is. That's why I think fighting games should have casual mode & tournament mode like they do already.
@VirtuaNinja1 even with casual modes, you'd either run into someone who spams or someone using a Smurf account or something
Young people don't hate fighting games, most don't even know what they are outside of Strett fighter ortal Combat and Tekken lol.
I’m 18 I love fighting games my fav genre 🙌🏾
Pertinent analysis, mirroring a society evolution indeed, from "built yourself to get better" to "enjoy yourself as you are and can". Different times, different expectations.
*The challenging approach have its niches and public still, soulslikes are the quintessence. When they have large success the easy mode is required in a form or another and co-op, it's very much confirming your point.
I'm an OG gamer, and even I struggle with most fighters. Can't even confirm super arts in sf6 from normals without ripping off my thumbs. The mental stack to even get into that game alone is too much, can't even pull a dp to anti air to save my life.
Then, their solution to this is literally dumbing down the controls with the modern control feature, putting auto combos in, and having one button specials. But even that won't get a young gamer far, with the deep mechanics of a traditional fighter "smudged with too many new mechanics" being the drive system.
Then, look at how successful the smash brother franchise has with the younger gamers, competition is actually a thing because a basic system is much more accessible to all.
I think the FGC just needs to understand that traditional fighters are just too complicated for a modern, young audience. And it doesn't help that there are a few elitist that gate keep these games.
As a fellow teacher I've noticed something a bit different that our "boomer take" when I mention fighting games to my classes. It's not that the games are hard or single player, but the kids just don't know they exist! The marketing doesn't reach them, but when they do play them they get hooked! Someone else in the comments mentioned how the streamers they follow can influence their preferences too, so maybe that's something to think about regarding marketing. I feel your point about the price of entry could be a big part of this as well. Imagine trying to convince a bunch of your middle school classmates to pay $70~ upfront for tekken 8 when Roblox has infinite games for free and can be played in the school library. (FTP games get away with taking a lot of money as well, but its incremental nature usually goes under the parents noses)
Could a free to play Fortnite fighting game be possible??
I grew up mostly on tekken, gta and age of empires and a lil tiny bit of original mortal kombat plug n play (switched it for star wars thats why tiny)
I ADORE FIGHTING GAMES. There's something making you feel the punch through just the sound and punch effect, even without vibrations. I love them.
Tekken, Street Fighter, Soul Calibur, Granblue, Guilty Gear, Skullgirls, Thrill Kill, Mortal Kombat, Darkstalkers, Double Dragon, King of Fighters, idk
I was about 9 years old when played Super Mario world and I turned 10 years old when I started out playing fighting games like tekken and Marvel vs Capcom and marvel superheroes. But I still play videogames and it was video games that got me into voice acting.
You can't blame anyone other than yourself for losing a fighting game. Gen Z likes blaming others
I absolutely hate fighting games. I do 1vs1 in RTS games. You know, games that require thinking, planning, and strategy? The high IQ stuff.
@@QuantumNovawhatevs map!
@@QuantumNova lmao
Boomer take bet you're the type to call Gen Z lazy when it's the baby bokmers that ruined the economy
Capcom has tried lowering the bar for new players a couple times that I know of. Besides the "Modern controls" in SF6, SFA2 had an "Auto" mode which simplified the execution of L1 supers by pressing same strength P+K and auto-blocked for you at the cost of not having access to L2 and L3 supers. I didn’t know a single soul who used this mode beyond their initial trying it out because of how crippling it was.
Excited to see how well 2XKO does when it finally releases. Brawlhalla is one of the more populated fighting games because it's using that fortnite model afaik. F2P, purchasable cosmetics that don't affect gameplay, crossover events... and 2XKO is already confirmed to be using the first 2 strategies, on top of implementing the team battles that Harada mentioned since it's a team fighter with 2Pv2P or even 2Pv1P as an option and characters can have specialized roles because of that. For instance Braum is very good at enabling your teammate because he has a shield as one of his assists. So instead of in a traditional team fighter where you control everyone you can be a specialist in being a battery, or a zoner/staller, or combo fiend and let your teammate take on the other role
My mom taught me right. Picked up Street Fighter 2 from her and have loved fighting games ever since. My favorite is MvC2.
I'm 37 years old and I've made thousands of kids uninstall.
It was fun to own a couple when there were less games being released, but tbh only Namco home ports were ever really worth buying in the 90's, because straight arcade versions were extremely shallow, full price and get old fast for the average gamer. Mortal Kombat 9 kind kicked off that series finally being a worthy value proposition and the production value enticed people.
Now fighting games have everything going for them in terms of exposure, esports, streaming etc but the business model has become extremely drawn out as an ongoing service, which has become expensive and has to compete with stuff like Fortnite, Overwatch etc. Especially for that audience.
UA-camrs buying five different 1v1 fighting games a year when they're all so similar at their core, are a small niche. The big ones like Mortal Kombat, Street Fighter, Tekken... they have their market locked down, and should be glad to have it. Do we really need more and do the ones we have need to be more than they are?
Not really. Mk trilogy and Mk4 were good and Mk Deception was the first Mk Game with Online Play and actually a Good Game.
I feel like the easy answer lies not only in how this generation reacts to fighting games and competition in general, but also is a logical extension of how society has evolved through the decades. When we were young (I'm a child of the 80's, btw, so I've been through all the evolution of videogames ever since the NES era, when the pie was divided between Nintendo and Sega, and Sega was still a thing), fighting games were a revolution coz they were the quintessential multiplayer games, and the most intense ones ones (sports games and racing were also multiplayers, but no other genre required intense and constant fast-pace in-game reflexes more than fighting games). In some way, you could make a parallel between fighting games and Blitz chess, where you have to be constantly on the move or be crushed either by the opponent or the timer. Strategy very much played a big role, but it had to be instant, you couldn't take your eyes off the game for a second.
These games very much helped all their players grow not only their reflexes, but also because online playing was not yet a thing, all the multiplayers experience were done in the same room, face to face (or side by side), building strong relationship between players all throughout the years of home playing or tournaments, with nascent rivalries, bitter enmity, and fraternal brotherhoods. It was the absolute glorious time of irl battle, and everyone felt like brothers in arms.
Fast forward today, since the advent of internet, social medias,smartphones, tinder, twitch, online gaming... and both society norms and gaming as a whole have evolved beyond recognition. Now everything happens solo in your room. Sure, you're connected online with millions of players, but physically, the gaming experience is an incredibly lonely one. People are so glued to their phones on everyone else's Instagram, UA-cam, Twitch, or Onlyfans, that every single young people nowadays have never learn how to interact with another human being like ... well, a human being. Nobody nowadays have been through the era of "if you say something wrong to someone's face, you gonna get punched in the face" so everybody nowadays is so used to scream at their screens and anonymously send 231 death threats per day by comments or DM to various influencers. And online game is just the same as bingewatching a Netflix show, you just chain game after game after game after game... as long as the group/guild is online, you have to be there too. Therefore people tend to prefer to play games with bigger groups, to feel less lonely in their real lives all by their lonesome in their rooms, and since nobody has learned how to speak like a human anymore, their frontal cortex has completely shrunk, and they're in full reptilian mode, now, just screaming insults like cave troglodytes to their teammates.
Nobody wants failure anymore, everybody only wants vapid easy glory of victory, and sorry, but compared to fighting games, games like Fortnite and Minecraft/Roblox are like
children playgrounds. If these games are the easy mode, fighting games, (especially when facing monstrous veterans like Justin Wong, who have been playing these games for the past 20+ years), feel like gaming on hardcore mode. And nobody of this generation likes to get utterly trounced. Their fragile ego will never be able to bear it. So that's why we saw the creation of the rage quitting fairly recently (which, btw, in the 90's, wasn't even a thing. You had people throwing or smashing their controllers, sure, but that was after the match, so it was more like a kind of rage losing, not quitting. You still took the loss like a boss (or a whiner) and moved on).
Nowadays, young people are just snowflakes constantly threatening to melt down at the first slur. Everything is a micro-agression (you can't call anyone fat anymore, apparently what was an objective dictionary word is now an insult, now, we say + size, to "care about other people's feelings", as an example among many others), everybody goes to see a therapist coz they caught a cold, people just want to live life in easy mode, and fighting games are a relic from a bygone era where people actually had to grind through life through the skin of their teeth.
And younger people hate that !
They hate to be constantly reminded that their predecessors are somewhat stronger than them.
Now, instead of the gaming pinnacle that was MVC2, they want Super Smash Bros, coz it's for "good boys and good girls".
Young people as a society are so fragile nowadays compared to what 80's and 90's children were at their age it's not even funny anymore.
Now granted, I also understand they face a lot more pressure than we did at their age (miserable economy, impossible inflation, and let's not talk about the impending climate change catastrophe, already pressing in our time, but ever more so nowadays), and their whining and social justicing is bringing society forward in a few sides (on sexism and racism), so I guess there is a balance to be found somewhere. I just wish they were less whiny and a bit more thick skinned in general.
This is just an old guy complaining post
Sorry but the general attitude shift is boomer cope. In reality younger people are less attracted to the genre because it used to be way easier to go to arcades and play and learn at a casual social environment. Nowadays if u want to play with people u have to play a faceless person online or go full sweat and enter a tourney. The games and audience have changed a lot aswell but I think it's due to the death of the arcade and rise of better netcode
I think that what we need is some sort of bridge between games like smash ultimate, with its multiplayer options and casual appeal, along with its competitive scene, and Street fighter. If street fighter had items, or multiplayer I have no idea how it would work, but it would definitely appeal to a casual audience. As for younger audiences, I have no idea
I'm 48. I fell in love with fighting games during the 16-Bit era and loved them more and more until around Soul Caliber 3.
I started cutting back to just Street Fighter, Mortal Kombat, and Tekken.
After SFV launched in such a sorry state, I a abandoned the genre altogether. Too many hours of training and learning the nuances just to repeat the process with the next game. It got old.
A strong point I feel is that the pool of knowledge and conversely the barrier of entry for fighting games has only increased with time. Games that do away with complicated inputs are also seen as watered down and compromised. The fall of traditional arcades, and rise of consoles also mean that the youth of today never experienced the wonder of arcade cabinets. Many modern games practically play themselves nowadays too with the amount of cut scenes
Wow. Loved your psychological evaluation of things here. I’m considering sending this video to someone that doesn’t even play video games at all
Also to be fair, the market is also much more competitive and fighting games aren’t generally a thing I talk about in school because it’s looked at as more nerdy because of how technical they are
I don't know. It depends if you have a fun mentor.
My 10 year old daughter plays with me Street Fighter 6 and 5, Marvel VS Capcom 3, Marvel VS Capcom Infinite, and this weekend she's excited of playing the Marvel VS Capcom collection.
By the way, your channel is top notch.
IMO online gaming killed the fighting game. Fighting games lose a ton from not being face to face and even if you have roll back netcode and all the stuff needed to make the moment to moment gameplay actually work, you still end up in a situation where amateurs have no one to play with because the skill levels of people who stick with online play are just too different from most younger people. Fighting games always thrived when it was people getting together to play them and talk shit while having relatively similar skill levels because most casuals just aren't good enough to beat basic fireball spam anyway... or even throw the fireballs reliably.
I don't really think it's excuse making on their part around teams or whatever, they just are completely incapable of grasping the thrill of a fighting game because they never had an opportunity to play them with friends at the low to low-serious level.
It also doesn't help that they just don't have the foundation that milennials got growing up with stuff like SF2. Newer fighting games are too complicated for newcomers, but if you make a simple fighter at this point you chase away all the actual fighting game fans. For something like Tekken it's especially awful because 3D models with *all the frames* are inherently harder to read than 2D fighters with their finite well defined frames where the hitboxes and timings are relatively obvious.
I appreciate this video
I actually wonder if dev put integrate voice chat in the fighting game especially during the fight and not just in the community hub , what will it become .
Oh how I miss Bloody Roar .
I think you make a good point in fighting games high demand for players to learn and perfect complex systems. Smash can be more fun because you don't have to go at it one on one, and even when you do, you can implement handicaps like items or stage gimmicks. Standard fighting games are just a bit too straightforward and demanding, as you described.