Last night I spent a few hours building a 3d anim for my intro log. I spent 2 hours trying to recreate my SVG by hand. After finishing the attempt, I pondered "Does Grant have a video on this??" Lo and behold you have exactly the tutorial I needed. So now I am importing SVGs and editing them in Blender! SWEEEEEEEET!!!!! Thanks, Grant, Much appreciated!
When you extruded .1 m vertically and it went to .2, it looks like it's extruding up AND down, giving you double the extrusion on that axis. So it was a .1 extrusion, but in both directions. I noticed the grid was going through the middle of the shape, rather than sitting on the bottom of it. Not sure if there's a setting that can be toggled for that, but that looked like what happened.
I have a problem , please help me out. i will be grateful. if i make logo using 3d models like box, cone etc present in create section of element , then that model is able to be saved and imported into 3D element scene . but when i autotrace any image in after effects and then apply video copilot's E3d effect load image on texture map and auto traced mask in mask map and open E3d scene set up and extrude that model in preview and and load texture on that and save it in folder whose destination is Documents/VideoCopilot/Models , then i am not able to import it . the E3d scene shows it, but E3d preview does not show the model but it is showing the gizmo of that folder which contains model . please help me out.if i make logo using 3d models like box, cone etc present in create section of element , then that model is able to be saved and imported into 3D element scene . but when i autotrace any image in after effects and then apply video copilot's E3d effect load image on texture map and auto traced mask in mask map and open E3d scene set up and extrude that model in preview and and load texture on that and save it in folder whose destination is Documents/VideoCopilot/Models , then i am not able to import it . the E3d scene shows it, but E3d preview does not show the model but it is showing the gizmo of that folder which contains model . please help me out.
I use this workflow a lot after I design a logo for a client, I make a 3d version with material properties. Same thing I do for some Sign mockups when I need to sell a closeup shot or shots from different angles, to the client. Some of them think the Signs are already made, even before they make down payments.
@Kostromphoto Right click on object, the select "Convert" then choose "Mesh". After that, in edit mode, Select the entire mesh, then open the search menu and type in "Merge by Distance". That will delete all the unwanted vertices and weld the mesh edges together.
Hey Grant! Will there ever be a topic about UE5 and integrating models from Blender, transferring animations, materials, etc.? You yourself praised Unreal, so... :D I have your courses on Udemy, but only the Unity thread is covered there.
@@grabbitt Cool! I'm already trying to understand this engine, but when you discuss something, everything becomes clear. If you could even record a guide on how to peel potatoes, I would watch it with pleasure :D
Hi i use Blender 3.5 and it does not work. I have a pdf with a logo and convert it to a svg file. Then i import it to blender but blender show me nothing in the scene or layer section
I imported an SVG logo from illustrator, but one one of the letters in the logo is filled in. It looks like the verticies are there, but I have no idea how to fix it. How do I prepare the file so this doesn't happen, or alternatively, how to I fix it once it's already in blender?
Can you convert in B3D a SVG file that the logo is not cut out of the background? I have one that the logo is the transparent part and the background is the black part, hope that makes sense.
Last night I spent a few hours building a 3d anim for my intro log. I spent 2 hours trying to recreate my SVG by hand.
After finishing the attempt, I pondered "Does Grant have a video on this??" Lo and behold you have exactly the tutorial I needed. So now I am importing SVGs and editing them in Blender! SWEEEEEEEET!!!!!
Thanks, Grant, Much appreciated!
If I'm not mistaking, it was your earlier version of this video that made discover your channel several years ago... 😁
I've been a fan ever since !! 🏆
Yeah this time I did a slightly different technique 😀
@@grabbitt Hi grant , there is a addon called TraceGenius that really simplifies the process.
Same here grantt I'd be nowhere 3d wise without your fundementals bless ur heart
Great Tip as usual. Thanks for sharing Grant!
Thanks! This was very helpful!
When you extruded .1 m vertically and it went to .2, it looks like it's extruding up AND down, giving you double the extrusion on that axis. So it was a .1 extrusion, but in both directions. I noticed the grid was going through the middle of the shape, rather than sitting on the bottom of it.
Not sure if there's a setting that can be toggled for that, but that looked like what happened.
Could be
Just FYI, I just learned this can be done with a displacement and smooth modifiers using image as plane import addon. Blender on. Akerace Drill
And maybe we can use CTRL+A and then M - By Distance to deal with the vertices that are too close
This is fantastic! I needed this for our logo.
I have a problem , please help me out. i will be grateful. if i make logo using 3d models like box, cone etc present in create section of element , then that model is able to be saved and imported into 3D element scene . but when i autotrace any image in after effects and then apply video copilot's E3d effect load image on texture map and auto traced mask in mask map and open E3d scene set up and extrude that model in preview and and load texture on that and save it in folder whose destination is Documents/VideoCopilot/Models , then i am not able to import it . the E3d scene shows it, but E3d preview does not show the model but it is showing the gizmo of that folder which contains model . please help me out.if i make logo using 3d models like box, cone etc present in create section of element , then that model is able to be saved and imported into 3D element scene . but when i autotrace any image in after effects and then apply video copilot's E3d effect load image on texture map and auto traced mask in mask map and open E3d scene set up and extrude that model in preview and and load texture on that and save it in folder whose destination is Documents/VideoCopilot/Models , then i am not able to import it . the E3d scene shows it, but E3d preview does not show the model but it is showing the gizmo of that folder which contains model . please help me out.
not something i have had experience with im afraid
Another brilliant video! Thanks Grant.
His voice surprisingly sounds similar to magnetsmedia narration.❤
As always great teaching thanks GA
Thanks for this! i was getting frustrated because I was dragging the image into the build area, not 'opening' it.
how do I then turn the extruded logo object into a mesh that I can edit?
I use this workflow a lot after I design a logo for a client, I make a 3d version with material properties. Same thing I do for some Sign mockups when I need to sell a closeup shot or shots from different angles, to the client. Some of them think the Signs are already made, even before they make down payments.
how do i turn the extruded object into a mesh that I can edit?
@Kostromphoto Right click on object, the select "Convert" then choose "Mesh". After that, in edit mode, Select the entire mesh, then open the search menu and type in "Merge by Distance". That will delete all the unwanted vertices and weld the mesh edges together.
Hey Grant! Will there ever be a topic about UE5 and integrating models from Blender, transferring animations, materials, etc.? You yourself praised Unreal, so... :D I have your courses on Udemy, but only the Unity thread is covered there.
Yes I do need to look into tutorials on this subject in the future
@@grabbitt
Cool! I'm already trying to understand this engine, but when you discuss something, everything becomes clear. If you could even record a guide on how to peel potatoes, I would watch it with pleasure :D
Thanks!
Big thanks!
awesome. thanks a lot
Hi i use Blender 3.5 and it does not work. I have a pdf with a logo and convert it to a svg file. Then i import it to blender but blender show me nothing in the scene or layer section
What if I wanted to round the ends ?
I imported an SVG logo from illustrator, but one one of the letters in the logo is filled in. It looks like the verticies are there, but I have no idea how to fix it. How do I prepare the file so this doesn't happen, or alternatively, how to I fix it once it's already in blender?
you'll probably need to separate that section of verts away from the rest of the shape
Wow the levels of bot comments below mine is something to behold right ?
😂😂
@@Rudranshgupta2003 What can I say ... Onion sells !
I am a bot
Can you convert in B3D a SVG file that the logo is not cut out of the background? I have one that the logo is the transparent part and the background is the black part, hope that makes sense.
You need to do that in ink scape
@@grabbitt Thanks for the confirmation... after messing with it for an hour... I realized... INKSCAPE! :)
I am not bot! Good video, thank you.
if(upvoted) return true;
Thanks Mr bot
How rude. Your forgot to beep boop.
@@Igoreshkin indeed. Beep boop
How did you make the texture
See my nodes playlist. It's a simple pbr texture
You can use also gimp and making paths and exporting them.
thank you...
it won’t let me delete anything
Are you in object more or edit mode
i can’t find geometry
Can't you bro delete thr bot comments 😭💔
+ thank you so much
Done
@@grabbitt thanks
Interesting BUT such a video has been already shared by different 3D artist … any way, thanks!
Same with Illustrator workflow, but different teaching styles from various teachers make learning fun.