Artillery Guide For Foxhole

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 77

  • @Nitrus5
    @Nitrus5 Рік тому +261

    According to NATO doctrine, the order "Fire for effect" is given when ranging and adjustment is satisfactory and is the order to begin the full fire mission. Slight slip in terminology, but an awesome video. I'd love to get involved in some arty teams

    • @RobertLovesGames
      @RobertLovesGames  Рік тому +23

      Thanks for the info! I didn’t know that.
      Super easy to get involved with them. Let me know if you need help finding one! Cheers!

    • @Nitrus5
      @Nitrus5 Рік тому +14

      No problem! It's as simple as the artillery spotter going "Okay, we're dialed in, fire for effect, 5 rounds" or whatever
      I haven't played the game since 2018 but I'm reinstalling it this weekend and hoping to get some of my old friends in to play again

    • @karlbergstrom2888
      @karlbergstrom2888 Рік тому +3

      That was my exact thought - "why are they doing it the opposite way?!"

    • @Glorymoon97
      @Glorymoon97 Рік тому

      @@karlbergstrom2888 I honestly find that Foxhole players tend to do things completely backward and refuse to change it because of reasons.

    • @aenorist2431
      @aenorist2431 Рік тому +2

      This is funny, I have been in a great many teams of artillery, and every one has either not used IRL terminology at all, or the correct one (the vast majority, as Foxhole is full of nerds).
      I get a lot of "fire one - add / subtract azmth - fire one - on target, fire for effect / fire salvo / fire all" depending on circumstance.

  • @cowburn28
    @cowburn28 Рік тому +73

    "Fire for Effect" is an order given when the artillery has zeroed in on their target and then rain hell.

    • @RobertLovesGames
      @RobertLovesGames  Рік тому +6

      I’ve been told a lie on the battlefield! Lol but now I know better. Thank you!

  • @timogeerties3487
    @timogeerties3487 Місяць тому +23

    Just played Arty the first time for an hour. Me and another rando manning a 120mm each and blasting away while the leader of a small arty squad made the spotter. He kept us perpetually updated.
    "You've just leveled an enemy trench!"
    "You're hitting the crowd just infront of their forward bunker! I've seen a medic fly!"
    "Ally rockets just joined in, the enemy can't fix their stuff."
    "Keep firing, gotta get rid of an enemy partisan. How's the stock of shells looking?"
    "You've just cracked an enemy tank!"
    "Cease fire! Colonial troops entered the enemy line, you've done well. And you loaders, too."

  • @SirAroace
    @SirAroace Рік тому +117

    Errors:
    - This is excluding Mortars which is the lightest class of arty.
    - Light Arty and Field Arty are the same class, and are faction dependent
    - "Fire for effect" or "Hammer Down" is normally used to mean fire as fast as you can, not ranging
    - (?) does not include rocket arty. (?)

    • @RobertLovesGames
      @RobertLovesGames  Рік тому +26

      Thanks for letting me know!
      Rocket arty I think is going to need its own video.
      Cheers!

    • @masterhacker7065
      @masterhacker7065 Рік тому +3

      Fire For Effect means your gun is on target and doesnt need anymore corrections and can fire to destroy the target... AKA For Effect

  • @TSaurs
    @TSaurs Рік тому +14

    As someone who has been in the artillery battery, fire for effect is a call given once you are satisfied with the impact site. Meaning you don’t adjust the gun. Fire for effect means “release the Kraken.” It’s often right after 2-3 ranging shots. Usually, a double direct hit is instant “fire for effect.”
    “Danger close” means you are shooting into friendly.
    “Check fire” is the same as a cease-fire.
    I’m fire. I’m missing some terms since it’s been a while since I was on a gun line, but yep. I noticed someone posted the nato doctrine definition so that is that too.

    • @RobertLovesGames
      @RobertLovesGames  11 місяців тому +1

      I was taught wrong in game by few groups lol. Now I have learned. Thank you so much!

  • @quintonneal2881
    @quintonneal2881 Рік тому +22

    “As long as you’re within 5 millimeters you’ll be fine” XD
    Love that. I play a bunch of 40k, so I make the same mistake.

  • @Val81121
    @Val81121 Рік тому +15

    Arty teams always needs an extra hand! Don't be afraid to lend one!!
    Great video!

  • @lucasbennett4118
    @lucasbennett4118 Рік тому +15

    been as a spotter for countles operations i call this a decent tutorial video
    however
    fire for effect is when you unload all shells as fast as possible
    you normally call out to gunners to fire 2 or three shots for rangeing shots first
    second the arty calulator is a recent thing added,and therefore i used to look at the map ingame and work off the grid system
    i still go by this way as i see it far quicker to use and im allready accustomed to it

    • @RobertLovesGames
      @RobertLovesGames  Рік тому +2

      Thanks for the feedback! I think like me a lot of people must be confused by the “fire for effect” ha

    • @thomaslane9138
      @thomaslane9138 Рік тому +1

      How does the grid system work for calculating azimuth?

    • @lucasbennett4118
      @lucasbennett4118 Рік тому +3

      @@thomaslane9138 FOr AZIMUTH YOU KIND OF WING IT
      I USE A CLOCK HOUR SYSTEM for example every hour is multiple of 30 degrees
      5 oclock is 150 as an example

  • @Einstein20202
    @Einstein20202 Рік тому +23

    Finally, a good up to date artillery guide. Keep it up :)

  • @ManyKudos
    @ManyKudos 8 днів тому +1

    Love these tutorials man! Trying out all the roles and they're all so bloody fun. They should make a role where you can kiss other players

    • @RobertLovesGames
      @RobertLovesGames  8 днів тому

      Glad to hear! And always remember to kiss a homie! Maybe it should be new emote they add :D

  • @johan5968
    @johan5968 Рік тому +9

    Great video tutorial. Good explanation, entertaining and structure. Some minor errors which have been pointed out already. Two things I'd like to add is storm cannons which fall into its own category (not lumped with the 150mm) since they are superweapon level threats and can fire cross region and mortars which weren't mentioned. Thank you for the rundown! 😁

  • @ComradeJello
    @ComradeJello Рік тому +7

    Man I got to be honest I usually calculated in my head in game and use 1 shot guess were shell lands it's very hard way to spot but makes you feel a real spotter in someway

  • @dieheart369
    @dieheart369 Рік тому +6

    You also forget one of the most valuable and seemingly least used effects of artillery on many fronts. Destroying the enemies moral and will to fight. Your single gun might not destroy any of their buildings but if you keep killing the infantry over and over again people will leave making your teams push easier.

  • @CazEloc-zj6js
    @CazEloc-zj6js 6 місяців тому +1

    Just an fyi, “fire for effect” is the command given after the spotter has corrected the fall of the shell to the position where he/she wants it to land. The call “fire for effect” means singular spotting shells are no longer necessary and it’s now time for the battery to fire repeatedly and en masse onto those coordinates to bring about the desired “effect”. Generally that desired effect is the interruption, forcing to cover, or annihilation of the enemy within those coordinates.

    • @RobertLovesGames
      @RobertLovesGames  6 місяців тому

      Thanks for letting me know! I have heard that before and always forget ha.

  • @Tuck213
    @Tuck213 10 місяців тому +1

    I'm new to this game and it became clear immediately that everyone is so nice and eager to help new players learn to play. I've been reloading artillery, hitting god knows what, but it's fun.

    • @RobertLovesGames
      @RobertLovesGames  10 місяців тому +1

      Love to hear it! Hopefully your spotter knows what you are hitting lol.
      Also you can check your player stats and see if you are doing damage with your arty shots as well.
      Let me know if you need help with anything with Foxhole! Feel free to join my discord in the description and DM me any time. Welcome to Foxhole!

    • @Tuck213
      @Tuck213 10 місяців тому +1

      @@RobertLovesGames Oh that's nice, maybe I will! And that's a good tip.

  • @filipzietek5146
    @filipzietek5146 Рік тому +8

    I would play the shit of naval game like this set in ironclad/predrednought era with empires fighting over colonies and trade routes

    • @RobertLovesGames
      @RobertLovesGames  Рік тому

      Big navy update is possible coming this year for Foxhole! So be on the look out towards the end of the year!
      And I have done big supply freighter runs where I have been gunned down before ha

    • @ВладиславВладислав-и4ю
      @ВладиславВладислав-и4ю 5 місяців тому

      So, for big scales, Ultimate Admiral Dreadnoughts exists, but it really big.

  • @AuleileiMMA
    @AuleileiMMA Рік тому +1

    I was a forward observer when I was in the US Marines and its kinda funny hearing how artillery works in games.
    We would say fire for effect only when we have adjusted rounds on target. I wonder how that lingo made its way into the game. This looks fun.

    • @RobertLovesGames
      @RobertLovesGames  Рік тому +1

      That's a cool fact to know! I'm pretty quite a few players in Foxhole have some kind of real life military background so I'm sure they are telling all us civilians how to make the callouts ha

  • @smezz8017
    @smezz8017 Рік тому +5

    One of the best and wholesome tutorials i haave ever seen, Rob is gonna be a big entertainer one day.. Keep up the good work and thank you! subbed!

  • @limitlee7620
    @limitlee7620 Рік тому +6

    Had a great experience firing the 120mm with my regiment but I'm still confused on how to adjust the azimuth

    • @RobertLovesGames
      @RobertLovesGames  Рік тому +2

      Need two people to do it. The non shooter is the one that rotates it. Hard to master when you take wind into account. Need good spotter to help.

    • @limitlee7620
      @limitlee7620 Рік тому +4

      @@RobertLovesGames I was in charge of rotating it good thing the guys in my regiment were so nice that we swap postions and let me adjust the distance and fire the gun instead

  • @danielmartinezmartinez441
    @danielmartinezmartinez441 Рік тому +1

    Update: new type of artillery: self propellled atillery, and also field guns can be towed

  • @joematos9577
    @joematos9577 Рік тому +5

    use c to grab and c again to deposite

  • @coldplay5467
    @coldplay5467 Рік тому +1

    Very informative thanks!!

  • @MarciandCo
    @MarciandCo Рік тому +1

    I forgot there are arty calculators 🤦🏽, I've just gotten really good at calculating the adjustments on the fly with lots of mortar squad time lol

    • @RobertLovesGames
      @RobertLovesGames  Рік тому

      Ha! That's awesome you can do that! I for sure need to use the tools every time.

  • @tekneekenterprise207
    @tekneekenterprise207 Рік тому +2

    Well done!

  • @Q.S.C
    @Q.S.C 25 днів тому +1

    This is informative 👏 ty ,

    • @RobertLovesGames
      @RobertLovesGames  24 дні тому

      It's becoming a little out dated but I'm glad to hear that :D

  • @nehehexdd
    @nehehexdd Рік тому +1

    I dont even play Foxhole, but holy shit very nice tutorial! :D

  • @trolly4233
    @trolly4233 Рік тому +1

    i dont have the game but i am interested in the logistics portion of the game, and i have a question. On average, how many artillery shells are consumed in a week?

    • @RobertLovesGames
      @RobertLovesGames  Рік тому

      I wish I knew that number! But once artillery is teched and going weekly I wouldn't be surprised if it's several thousand if not into the low hundreds of thousands of shells a week once arty is really up and running.
      Let me know if you have any logistics questions! That's basically all I do ha!

  • @quynhanhtrannguyen135
    @quynhanhtrannguyen135 Рік тому +1

    I died by friendly arty. Tks guys😂

  • @freykakumei2308
    @freykakumei2308 Рік тому +4

    Time to watch this video, while my backline logi is collapsing.

    • @RobertLovesGames
      @RobertLovesGames  Рік тому

      You’re the true hero! Keep the logi pressing until the end!

  • @llillian4055
    @llillian4055 Рік тому +1

    Nice vid

  • @NoivesMan
    @NoivesMan Рік тому +1

    Totally not looking at tutorials for when I get the game in 3 years

  • @aenorist2431
    @aenorist2431 Рік тому +1

    My man using the default compass when playing arty :D Why are you shooting yourself in the foot like that?

  • @kevlarburrito6693
    @kevlarburrito6693 Рік тому +1

    As a real world artilleryman ...eh close enough

  • @lucasbennett4118
    @lucasbennett4118 Рік тому +2

    NFML

  • @NicholasW943
    @NicholasW943 Рік тому +1

    4:48 Jeez. Half a centimeter off and you're no longer doing a fine job. Didn't know arty was such a demanding field.

    • @RobertLovesGames
      @RobertLovesGames  Рік тому

      Very demanding. But very rewarding. I've jumped in some random arty groups sometimes and had a blast. Pun intended.

  • @x-dimitrie-xkiki2792
    @x-dimitrie-xkiki2792 Рік тому +4

    We need more wardens in battle join warden🦾🦾🦾