00:00 - Introduction 00:11 - Towing Artillery 00:55 - Collie 120mm, 150mm and Sarrissa SPG 02:49 - Warden 120mm, 150mm, Stain SPG 03:43 - How to Make Artillery Guns & Cranes 08:10 - How to Secure the Artillery Guns 09:31 - Octagon Trenches 10:49 - Shells Types 11:05 - Creating Pallets 11:35 - Making Shells with a Factory 12:00 - Submitting Crates of Shells 12:37 - Making Shells at a Ammunition Facility 13:52 - Placing Pallets of Shells and Pulling Shells 15:19 - Artillery Roles 16:05 - Importance of Wind 16:25 - Equipment of an Artillery Crewman 16:49 - Eyeballing 17:02 - Grid Dimension 17:14 - Using Artillery Demonstration 22:27 - Naming Guns and Communication 23:04 - Where Should You Use Artillery? 24:36 - Observation Bunkers 25:01 - Elevation Spotting 25:15 - Naval Artillery Guns Want to purchase Foxhole and other games cheaper than Steam while also supporting Hans' content and the devs? Check out Fanatical here: www.fanatical.com/en/game/fox... Thanks in advance!
I was an artillery crewman that joined a random artillery battery in war ~98, I was a loader, but when the commander went away for bed I volunteered, and had another rando spot for me. Playing a lot of milsim games I used a lot of artillery jargon on local chat, let’s just say it was perhaps the most cinematic and immersive experience, “Battery, target infantry in the open, azimuth 273, distance 178, fire 3 rounds… on target, fire for effect! Battery, adjust fire, left 265, distance 183, fire 3 rounds, on target fire for effect!” I think the most important part is to tell your crew what you’re firing at and give them updates on what’s happening, I find it lets them use their imaginations and have fun while doing a kinda boring job.
fr both factions needed this video. Those who know how to use artillery just "know" and with this massive influx of players about to experience their first 120mm bombardments they need to know what's involved
One of my favourite memories in foxhole was when i first played it. Me and my buddy thought we would join in defending a bridge. 7 hours later, many ear deafening shells later and i went to bed hearing arty in my brain. 10/10 reccomend
A lot of helpful stuff here including good practices. However I'm still confused about the spotting part. As far as I can tell Azimuth in Foxhole is basically just the compass bearing. The more the spotter distances himself from the gun, the less his distance and bearing matters, as it is only relative to his position. That basically means you form a triangle and to get an accurate distance and Azimuth (before correcting for wind) you'd have to use trigonometry requiring a calculator. With A being the artillery gun, B the spotter and C the target you'd have b² = c² + a² - 2ca cos(β) for distance and cos(α) = (b² + c² - a²)/2bc for Azimuth correction for B's Azimuth to A, meaning it would have to be added or deducted from B's Azimuth depending on which side the target is. I've never been good at math and it's been a long time since I've touched the subject to that extent but wouldn't you have to apply these formulas? I'm aware that there are artillery calculators and I'm guessing they are a requirement beyond the "winging it" range. Or does the dispersion become so random that at some point it's just "fire at that general direction"?
I wouldn't worry too much about the maths. Best thing to do is fire in the general direction you want to aim in and aim a bit short so you can see the shell land. Then just adjust accordingly.
All terrain in the game takes permanent damage from artillery. Naturally larger artillery rounds over long periods of time will cause a lot of scorched earth. What this does is both desaturate the world (think more depressing black and white with less colors) and most importantly it will cause player structures and bunkers to have much less health compared to un-scorched earth. This makes build-pushing into a hellscape pockmarked by impact craters and mud a nightmare to take as well as hold
When im on the left side and try pressing F nothing happens i enter the drive spot it starts moving and glitching through the floor and again when i press F nothing happens
0:58 i thought the "legs" of the gun should be able to be placed away from eachother. would be very wierd if you can't "deploy" them from transport to shooting wher the legs are apart from eachother.
Not to be nitpicky but Foxhole development team really needs to at least consult some basic terminology when it comes to certain artillery pieces especially on warships they're not measured in millimeters the measured in with what they call 125 mm Cannon is actually probably 15 in Naval guns
00:00 - Introduction
00:11 - Towing Artillery
00:55 - Collie 120mm, 150mm and Sarrissa SPG
02:49 - Warden 120mm, 150mm, Stain SPG
03:43 - How to Make Artillery Guns & Cranes
08:10 - How to Secure the Artillery Guns
09:31 - Octagon Trenches
10:49 - Shells Types
11:05 - Creating Pallets
11:35 - Making Shells with a Factory
12:00 - Submitting Crates of Shells
12:37 - Making Shells at a Ammunition Facility
13:52 - Placing Pallets of Shells and Pulling Shells
15:19 - Artillery Roles
16:05 - Importance of Wind
16:25 - Equipment of an Artillery Crewman
16:49 - Eyeballing
17:02 - Grid Dimension
17:14 - Using Artillery Demonstration
22:27 - Naming Guns and Communication
23:04 - Where Should You Use Artillery?
24:36 - Observation Bunkers
25:01 - Elevation Spotting
25:15 - Naval Artillery Guns
Want to purchase Foxhole and other games cheaper than Steam while also supporting Hans' content and the devs? Check out Fanatical here: www.fanatical.com/en/game/fox... Thanks in advance!
we don't need tutoriel
I was an artillery crewman that joined a random artillery battery in war ~98, I was a loader, but when the commander went away for bed I volunteered, and had another rando spot for me. Playing a lot of milsim games I used a lot of artillery jargon on local chat, let’s just say it was perhaps the most cinematic and immersive experience, “Battery, target infantry in the open, azimuth 273, distance 178, fire 3 rounds… on target, fire for effect! Battery, adjust fire, left 265, distance 183, fire 3 rounds, on target fire for effect!”
I think the most important part is to tell your crew what you’re firing at and give them updates on what’s happening, I find it lets them use their imaginations and have fun while doing a kinda boring job.
fr both factions needed this video. Those who know how to use artillery just "know" and with this massive influx of players about to experience their first 120mm bombardments they need to know what's involved
One of my favourite memories in foxhole was when i first played it. Me and my buddy thought we would join in defending a bridge. 7 hours later, many ear deafening shells later and i went to bed hearing arty in my brain. 10/10 reccomend
PTSD guaranteed
Amazing guide, all inclusive and even provoked some thoughts on how to techniques for the upcoming war! Do more of this!
just bought this game yesterday with my friend. i'm on warden side. now i'll try to learn how to play from your video
finally, all the cool tricks are in one video. thank you very much, Hans
Thanks for the tutorial, I'm totally new to learning this.
just great all around video for all types of players ... but mostly for beginning players but still point stands
keep up good work
Wish it had like a tips and tricks section too. Like how artillery is more accurate to its minimum distance than its maximum distance.
10/10 very informative!
A lot of helpful stuff here including good practices.
However I'm still confused about the spotting part.
As far as I can tell Azimuth in Foxhole is basically just the compass bearing.
The more the spotter distances himself from the gun, the less his distance and bearing matters, as it is only relative to his position.
That basically means you form a triangle and to get an accurate distance and Azimuth (before correcting for wind) you'd have to use trigonometry requiring a calculator.
With A being the artillery gun, B the spotter and C the target you'd have
b² = c² + a² - 2ca cos(β) for distance and
cos(α) = (b² + c² - a²)/2bc for Azimuth correction for B's Azimuth to A, meaning it would have to be added or deducted from B's Azimuth depending on which side the target is.
I've never been good at math and it's been a long time since I've touched the subject to that extent but wouldn't you have to apply these formulas? I'm aware that there are artillery calculators and I'm guessing they are a requirement beyond the "winging it" range. Or does the dispersion become so random that at some point it's just "fire at that general direction"?
I wouldn't worry too much about the maths. Best thing to do is fire in the general direction you want to aim in and aim a bit short so you can see the shell land. Then just adjust accordingly.
thank you! I want to play this game, is going to help me paint my imperial guard (and for some reason i need to buy a basilisk! 😄)
Very good video Hans! o7
23:55 Yo that's me!
Amazing tutorial, glad to help
Huge work ! Thank you :)
Very nice!
I wish these things were better explained ingame, there's way too many buttons and shit to remember unless you are playing this hardcore.
Great Arty guide
4:35
Refueling does not require you to press RMB. It may however be helpful in directing yourself towards the vehicle before refueling it with LMB.
Nailed it
Everything you need to know about artying
*Note you can build a wind flag with basic materials and stick it next to your firing position if need be
by the way, interested in the use of rockets too!
can i tow a 120mm with a 150mm mobile artillery???
and can i tow a 120mm with the mortar half track,
there is a specific half track variant for towing
no only vehicles with a towing hitch can tow
Well but with artillery pushes that get close are likely very hard to stop!!!
What are the effects of scorched earth caused by artillery shelling?
All terrain in the game takes permanent damage from artillery. Naturally larger artillery rounds over long periods of time will cause a lot of scorched earth. What this does is both desaturate the world (think more depressing black and white with less colors) and most importantly it will cause player structures and bunkers to have much less health compared to un-scorched earth. This makes build-pushing into a hellscape pockmarked by impact craters and mud a nightmare to take as well as hold
When im on the left side and try pressing F nothing happens i enter the drive spot it starts moving and glitching through the floor and again when i press F nothing happens
Could be a bug? Sounds strange, I'd record it and report it to the devs
0:58 i thought the "legs" of the gun should be able to be placed away from eachother. would be very wierd if you can't "deploy" them from transport to shooting wher the legs are apart from eachother.
hey can i join ur regiment?
Sure! Message the squad lead of SHRED ingame and ask to join. Make sure you have a working mic tho!
16:05 wind
Wish wardens had a towed 120 😢
Warden arty go booom
Artilerija
Thats not how the jerry can works Hans :D
Not to be nitpicky but Foxhole development team really needs to at least consult some basic terminology when it comes to certain artillery pieces especially on warships they're not measured in millimeters the measured in with what they call 125 mm Cannon is actually probably 15 in Naval guns
total alcoholic everytime this guys online hes blasted
Never believe dirty colonials.