Also, suggestion. You've obviously got a lot of experience and sometimes you'll say "well do whatever you want to do" when there's a choice to be made (example around 14:30) in the video. As a beginner, I don't know what I want to do. Could you explain the choices and their consequences a bit more? Thanks!
Again, really good guide that will help with simple understanding of the game for newcomers. Quick, smooth and with thingamagic-buildformoney this is really easy to solve things you fckup (as well as fckup many things by yourself due to ability of instabuilding everything for hard money :D ). What I really miss there was - a water setup (pump on the hill, treatment near the city, pipes to those towers) - paths to incinerator - USD workers - a grain train :) But I suppose you will get to most of it later on in "short but deadly effective" tutorials anyway. Keep it up! (though not for long. Don´t make this longer then 10 episodes, otherwise less and less newcomers will watch it)
@@comradeglogi What a pleasant surprise :) Yes, played it a while back and then quite a lot recently, I reviewed it for a German website, too. I pretty much play all Hooded Horse games :) W&R is fantastic :)
01:04 - "Pickin an Industry" If I'm not mistaken that sounds suspiciously Irish! lol - bballjo did you ever spend time in Ireland? I'm Irish btw so interested to know =o)
I was at the Dublin airport for about 4h twice, and was sad when I discovered that airports are international, so they have the watered down Guinness...that was a bad day, other than that, nope, never had the pleasure.
I've been following your tutorials and have my industry set up exactly the same as yours, but my cargo station/distribution centre are not loading any of the produced goods. The trucks just pick up corn/chemicals from the customs office, unload them at the cargo station, then go back to the customs office for more. I even tried setting the load value to >0% so they should always be at the threshold for loading, but never do. For testing, I set up a second distribution centre and bought another truck. I assigned it only to load at the cargo station and unload at the customs house. This worked correctly! And I was exporting goods, but this would have required twice the number of vehicles and frankly irritates me as being super inefficient since all my trucks are empty half the time. So on the same line I just switched on loading corn/chemicals and the customs office and unloading corn/chemicals at the cargo station. Now that's all it does, no loading clothes/food and I'm back to square one! I notice in your video you also mention you haven't been exporting. Is something setup incorrectly for this? If anyone could explain wtf is going on I'd really appreciate it.
Well...the DOs have their own mechanisms for import/export, and the customs house always has the lowest priority, otherwise it's in order. Since you have the same cargo station for in/out it will just do what it thinks is best...you could try to unload only at the warehouse and export at the cargo station or industry... But, generally the DO will eventually do what you want, it just takes some bedding in... something that's not always obvious...make sure there is actually something in the warehouse to export, because it takes some time to overflow from the industry to the warehouse, and the cargo station can only pull from directly connected units.
Please do one on water management. I had a well that was pumping out shitty water and the water treatment plant wasn't pushing water hard enough even with a pump. Thanks!
Hello, nice guide. I have a question. How do I maximise workers going to the bus stop. I know I can do things like make aspalt road with lights and and add bigger biusses that can drive faster. And I know how bus endstations work. But how do I know how many busses should be in the line? How do I maximise so that the industry is running always at 100% or as close to it as possible. This is not really clear in the video. Do I just keep adding busses to the line or what do I do to keep 100% of workers in the industry at all time? Thanks alot!
Math...you need to calculate how many workers you need per shift, then at the very minimum you need enough bus capacity to satisfy that number, plus add a couple extra ones for timing. You can also get the right capacity with higher bus frequencies, if you just have a short bus trip.
@@bballjo So I haven't really done the testing on this, but if I add a bus to a line the interval at wich they arive decreases? I guess that's really what I'm asking the stream-lining of the intervall that busses arive becease that's not really clear to me.
@RonRacer100 if you use "line spacing" the distance between vehicles decreases, but because it's line spacing, they will also slow down to keep that prescribed spacing. If you use end stations, your frequency increases if you use the default settings, but if you use the timed setting there is no difference
@@bballjo Oke I guess what i'm really asking is this: ''Math...you need to calculate how many workers you need per shift, then at the very minimum you need enough bus capacity to satisfy that number, plus add a couple extra ones for timing.'' This is unclear to me. Would be nice if this is complicated to have a video on this maybe i don't know.
@RonRacer100 I explain that every time I setup an industry. Number of workers per shift is shown in each industry, there are 3 shifts per workday. Steel plant: 500/shift, 1500/day. With your busses you only worry about filling the shift, with your city you worry about having enough workers for the day. Simple addition for more industries.
Hi, I am pretty much building your city with regards to buildings. I have one question: I had problems starting the cloth export. I think it had to do with ressources in the warehouse. In the Distribution office I can set distributing percent "All source buildings". The tooltip says "vehicles load cargo from building, when buildings stoagre are filled to a bigger percentage than this." Does that refer to the OVERALL capacity? I have the impression it does. Default is 50% Let's say, theoretically, I had clothes set to 25% and crops to 75% in the Warehouse. Now let's say that 25% of the warehouse is full with clothes (= clothes storage "part" full). But only 10% of the warehouse is filled with crops. Thus an overall total of 35% of the warehouse is filled. Now with the "all source buildings" set to >50%, no clothes would be exported, correct? Only as soon as the warehouse total (clothes and crops combined) was larger than 50% full the trucks start exporting. Do I understand it correctly? EDIT: They have again stopped picking up clothes, clothes are at about 40 out of 183 tons, warehouse is in total 28% full, distribution office is set to >10%. I set it to 0% now and they still don't pick clothes up. In the "load" box (where you tick the items) it is set to "0%" meaning it should pick up when there are more than 0% items. For test purposeses I used the road depot and the truck is doing its job. I also built another distribution office with a different truck and that is working, too. Is it possible that the distribution office that is supposed to transport crops, chemicals, food and clothes is not loading anything because I am running low on crops so that it does not waste time loading other stuff? In turn, if I wanted to really keep certain percentages of products, e.g. to always have a certain supply of food or clothes to supply the stores in my republic and only sell the excess, would it make sense to have specialised warehouses? E.g. move all the clothes from the "large central warehouse" into the specialized "clothes warehouse"? Could I do this with a truck bought at the road depot? Could I do this with these automatic factory connections (--> a one way connection to the clothes warehouse; but then, how would I tell the large warehouse that it shall transfer only clothes to the other warehouse? By simply designating like 1% to it and 100% to the other and do a one way connection?) Thanks a lot :)
so..if you tell your DO to load anything, then I think the full capacity is taken into account...but if you tell it the specific items, then I think its just a percentage for the specific items, but I havent worked in the micro level for a while, so there maybe more. I terms of 'not picking up', there could be multiple other reasons. If you cant figure it out, I could take a look in a quick 'fix' for it to make it work right, otherwise its hard to guess from here whats going on.
@@bballjo Hi, thanks a lot! I did some testing and actually recorded it in case you have the time and mood to look at it: ua-cam.com/video/ESxHAMI2_pU/v-deo.htmlsi=LeQnq9q97IckjBT1 I tracked it down to the following problem: If I use the distribution office, the trucks pick up crops, drop the crops off, but don't load anything even though they are supposed to load clothing. As soon as I stop telling them to load and unload crops but only do the load/unload clothes thing, they start picking up clothes and selling them at the customs office. It seems as if the distribution office does not allow the cargo type to be changed after unloading the crops (BUT picking up either crops or chemicals at the customs office is working when they arrive empty). If I use a "road depot truck", this truck can actually pick up crops, unload them at the cargo station, change the cargo to clothes and pick them up to then deliver them to the customs office.
-Hi again, I followed instructions and for some reason my trucks aren't picking up the food and clothing from the warehouse? I'm rewatching the video to see if I missed anything but I am not seeing a single export- Edit: Ah ok you explain it at the end, sorry I was just under the misconception that the trucks can pick up more than one thing at a time
This game's dev's definitely aren't native English speakers... Technical Services sounds like an engineering consultation company not waste management lol
Yeah, you notice non-standard or slightly wonky English use in a bunch of places. Rarely anything unclear but enough to stand out to a native speaker. I believe the developers are Polish.
It isn’t exclusively waste management though, it fills a few rolls and snowplows being included makes it vague. What would you call it? Just a services building? That’s less descriptive, I worked it out as a native English speaker my first playthrough
Another example is "house of culture". This is a literal translation of the Slavic name for this thingamajig. The nearest equivalent would be a "community hall" but it doesn't quite describe the distinctive communist flavour of that place. 😁
It's not far off. From a western perspective city services or municipal service would be correct. In a communist system however those terms don't make sense because everything is a public service, so they were split in technical, political etc.
Help Help, my busses are making the rounds but nobody is actually getting on the bus to go to my heating plant I have 46 citizens unemployed due to no workplace, each bus can carry 52 people, 60 people are waiting at the bus station, and when the bus arrives nobody gets on I can only guess that either I don't have enough people to do all the jobs or the heating plant was just way too far out from the city?
Please make sure you understand who is waiting at the station...there are 4 types, and only "workers" will work, also make sure your heating plant is ready to run and isn't missing power.
@bballjo It has power but most of the people at the station are "Passengers" I think they're from my one residential building that's just barely unable to reach the general store, I'm pretty sure I can fix that by building a bus stop over next to the general store and switching a bus or two to just focus on bringing passengers over there
Okay I think I figured it out I had way too many people working at my culture buildings, nobody was even really using them people were kinda just hanging around staring at the walls I guess I cut the number of people working at pretty much everything else by 60% or so and now people are actually using the industrial buildings instead of complaining that nobody is pumping heat Also my population was way too low, I imported a lot of citizens from elsewhere and that helped a lot
Is there a reason you're importing crops and chemicals through trucks? Is it cheaper doing so rather than auto purchase or is it just habit from mostly playing realistic?
You didnt distribute your produced clothes and food to your supermarket/prison/etc. isnt it? Your supermarket for example still exports cloths while you are exporting clothes at the same time. I am a beginner, maybe i didnt catch it in the video. Or does the distribution office deliver goods to your supermarket automatically?
"first industry" is a different concept than "setup republic logistics" especially from a beginner perspective. If you want a full setup, go check out my actual playthroughs, the tutorials try to stick to smaller concepts.
Hey, I have an issue with the distribution office and waste management. I copied your incinerator layout and want it to load the large containers of mixed waste and bring it to the incinerator. But the menu does not show the icon for mixed waste when choosing what to pick up, only 7 types. Any idea why that is? The large container storage is filled up fine with mixed waste from the city by the technical service. *EDIT* The pickup works if I don't specify any waste types. But I guess that won't work once there is more than mixed waste?
Thanks for the tutorial! I'm having trouble exporting my clothing. My cargo station is full of clothes. The Distribution Office has 3 trucks but all they do is pick up corn and deliver it. They never load the shirts for export. The Distribution Office has stop 1 - customs house. Load corn, unload clothes. Stop 2 - cargo station. Load clothes, unload corn. Anybody know why they're ignoring clothes?
A bit late to the party, but I have a question. I have built a smaller warehouse and limited it to fabric, chemicals, clothes and crops. The fabric factory receives the crops and chemicals, but does not deposit fabric into the warehouse. The clothing factories dont deposit clothes and I'm confused as to why that is happening.
Look at the buildings, and let me know if they are producing...if they are producing look where the stuff gets stored, and if they aren't producing check the error messages.
@@bballjo So, all of them are producing. I did demolish my warehouse and built the exact same one you are using and fabric got transported for about 10 seconds and then stopped. Clothing is now being transported to the warehouse though. The weird thing is that they are all producing and storing it in the respective factories. I tried making multiple factory connections, both one-way and two-way, I made sure that the warehouse accepts the goods needed/produced, yet it does not store fabric, even though there is plenty of space. Thank you for the fast reply though! I appreciate it greatly.
@WojtekFrom the factory connections only expand the storage, they don't really move product...so if it's in the factory it will mostly stay there until the factory export is full, then it will flow into the other storages like the warehouse
@@bballjo Ah, I see. Now that I let it run a bit longer, it does take all the necessary resources. My bad, I thought it would immediately be sent to the external warehouse and not store anything in-storage. Thank you very much for the help. :D
I copied your industry, my warehouse has a lot of food and clothes stored in it, but the trucks still just go to the border and bring plants without selling the produced goods. Any idea?
@@bballjo actually not but this also helped. Thanks! Unfortunately the trucks don't fill themselves with produced goods once they empty the crops, they just prefer leaving empty to get more crops, would be nice if they AI would be smarter here.
I saw the previous video as well and noticed that you dont usually connect buildings by road even if they have road connection available. Does that mean that firefighting vehicles cant get there?
No. If buildings don't have "spaces for vehicles", they don't require a road connection for emergency vehicles. When in doubt, add road connection. Id trust vanilla buildings to follow this rule, but not mods.
@@bballjo Thanks for the reply! I dont know if i understand what you mean by "spaces for vehicles". Do you mean spots such as the ones in the customs office and the distribution office where vehicles can park while doing their thing? Also trains "park" in places in order to load goods, so that would indicate that they also need road for firefighters, is that correct?
Also, suggestion. You've obviously got a lot of experience and sometimes you'll say "well do whatever you want to do" when there's a choice to be made (example around 14:30) in the video. As a beginner, I don't know what I want to do. Could you explain the choices and their consequences a bit more? Thanks!
Now this is a quality guide for this game! 10/10
Again, really good guide that will help with simple understanding of the game for newcomers. Quick, smooth and with thingamagic-buildformoney this is really easy to solve things you fckup (as well as fckup many things by yourself due to ability of instabuilding everything for hard money :D ).
What I really miss there was
- a water setup (pump on the hill, treatment near the city, pipes to those towers)
- paths to incinerator
- USD workers
- a grain train :)
But I suppose you will get to most of it later on in "short but deadly effective" tutorials anyway. Keep it up!
(though not for long. Don´t make this longer then 10 episodes, otherwise less and less newcomers will watch it)
Great tutorial. Thank you.
Thank's for this video
Really helpful, thanks a lot!
Surprised to see you around these parts, you play W&R too?
@@comradeglogi What a pleasant surprise :) Yes, played it a while back and then quite a lot recently, I reviewed it for a German website, too. I pretty much play all Hooded Horse games :) W&R is fantastic :)
01:04 - "Pickin an Industry"
If I'm not mistaken that sounds suspiciously Irish! lol - bballjo did you ever spend time in Ireland? I'm Irish btw so interested to know =o)
I was at the Dublin airport for about 4h twice, and was sad when I discovered that airports are international, so they have the watered down Guinness...that was a bad day, other than that, nope, never had the pleasure.
@@bballjoCome visit us! You're always welcome!
Best tutorial ever
This is another brilliant video 🎉
Thanks!
@@bballjo This game is so incredibly awesome. So glad I found your channel 🤗
Awesome guide
This game is hard, good tutorial
Danke Genosse! 💪🏼
I've been following your tutorials and have my industry set up exactly the same as yours, but my cargo station/distribution centre are not loading any of the produced goods. The trucks just pick up corn/chemicals from the customs office, unload them at the cargo station, then go back to the customs office for more. I even tried setting the load value to >0% so they should always be at the threshold for loading, but never do.
For testing, I set up a second distribution centre and bought another truck. I assigned it only to load at the cargo station and unload at the customs house. This worked correctly! And I was exporting goods, but this would have required twice the number of vehicles and frankly irritates me as being super inefficient since all my trucks are empty half the time. So on the same line I just switched on loading corn/chemicals and the customs office and unloading corn/chemicals at the cargo station. Now that's all it does, no loading clothes/food and I'm back to square one! I notice in your video you also mention you haven't been exporting. Is something setup incorrectly for this? If anyone could explain wtf is going on I'd really appreciate it.
Well...the DOs have their own mechanisms for import/export, and the customs house always has the lowest priority, otherwise it's in order. Since you have the same cargo station for in/out it will just do what it thinks is best...you could try to unload only at the warehouse and export at the cargo station or industry...
But, generally the DO will eventually do what you want, it just takes some bedding in... something that's not always obvious...make sure there is actually something in the warehouse to export, because it takes some time to overflow from the industry to the warehouse, and the cargo station can only pull from directly connected units.
Please do one on water management. I had a well that was pumping out shitty water and the water treatment plant wasn't pushing water hard enough even with a pump. Thanks!
On the list!
Hello, nice guide.
I have a question. How do I maximise workers going to the bus stop.
I know I can do things like make aspalt road with lights and and add bigger biusses that can drive faster. And I know how bus endstations work.
But how do I know how many busses should be in the line? How do I maximise so that the industry is running always at 100% or as close to it as possible.
This is not really clear in the video. Do I just keep adding busses to the line or what do I do to keep 100% of workers in the industry at all time?
Thanks alot!
Math...you need to calculate how many workers you need per shift, then at the very minimum you need enough bus capacity to satisfy that number, plus add a couple extra ones for timing.
You can also get the right capacity with higher bus frequencies, if you just have a short bus trip.
@@bballjo
So I haven't really done the testing on this, but if I add a bus to a line the interval at wich they arive decreases?
I guess that's really what I'm asking the stream-lining of the intervall that busses arive becease that's not really clear to me.
@RonRacer100 if you use "line spacing" the distance between vehicles decreases, but because it's line spacing, they will also slow down to keep that prescribed spacing.
If you use end stations, your frequency increases if you use the default settings, but if you use the timed setting there is no difference
@@bballjo
Oke I guess what i'm really asking is this:
''Math...you need to calculate how many workers you need per shift, then at the very minimum you need enough bus capacity to satisfy that number, plus add a couple extra ones for timing.''
This is unclear to me.
Would be nice if this is complicated to have a video on this maybe i don't know.
@RonRacer100 I explain that every time I setup an industry. Number of workers per shift is shown in each industry, there are 3 shifts per workday. Steel plant: 500/shift, 1500/day. With your busses you only worry about filling the shift, with your city you worry about having enough workers for the day.
Simple addition for more industries.
Hi, I am pretty much building your city with regards to buildings. I have one question: I had problems starting the cloth export. I think it had to do with ressources in the warehouse. In the Distribution office I can set distributing percent "All source buildings". The tooltip says "vehicles load cargo from building, when buildings stoagre are filled to a bigger percentage than this." Does that refer to the OVERALL capacity? I have the impression it does. Default is 50% Let's say, theoretically, I had clothes set to 25% and crops to 75% in the Warehouse. Now let's say that 25% of the warehouse is full with clothes (= clothes storage "part" full). But only 10% of the warehouse is filled with crops. Thus an overall total of 35% of the warehouse is filled. Now with the "all source buildings" set to >50%, no clothes would be exported, correct? Only as soon as the warehouse total (clothes and crops combined) was larger than 50% full the trucks start exporting. Do I understand it correctly?
EDIT: They have again stopped picking up clothes, clothes are at about 40 out of 183 tons, warehouse is in total 28% full, distribution office is set to >10%. I set it to 0% now and they still don't pick clothes up. In the "load" box (where you tick the items) it is set to "0%" meaning it should pick up when there are more than 0% items.
For test purposeses I used the road depot and the truck is doing its job. I also built another distribution office with a different truck and that is working, too. Is it possible that the distribution office that is supposed to transport crops, chemicals, food and clothes is not loading anything because I am running low on crops so that it does not waste time loading other stuff?
In turn, if I wanted to really keep certain percentages of products, e.g. to always have a certain supply of food or clothes to supply the stores in my republic and only sell the excess, would it make sense to have specialised warehouses? E.g. move all the clothes from the "large central warehouse" into the specialized "clothes warehouse"? Could I do this with a truck bought at the road depot? Could I do this with these automatic factory connections (--> a one way connection to the clothes warehouse; but then, how would I tell the large warehouse that it shall transfer only clothes to the other warehouse? By simply designating like 1% to it and 100% to the other and do a one way connection?) Thanks a lot :)
so..if you tell your DO to load anything, then I think the full capacity is taken into account...but if you tell it the specific items, then I think its just a percentage for the specific items, but I havent worked in the micro level for a while, so there maybe more.
I terms of 'not picking up', there could be multiple other reasons. If you cant figure it out, I could take a look in a quick 'fix' for it to make it work right, otherwise its hard to guess from here whats going on.
@@bballjo Hi, thanks a lot! I did some testing and actually recorded it in case you have the time and mood to look at it: ua-cam.com/video/ESxHAMI2_pU/v-deo.htmlsi=LeQnq9q97IckjBT1
I tracked it down to the following problem: If I use the distribution office, the trucks pick up crops, drop the crops off, but don't load anything even though they are supposed to load clothing. As soon as I stop telling them to load and unload crops but only do the load/unload clothes thing, they start picking up clothes and selling them at the customs office. It seems as if the distribution office does not allow the cargo type to be changed after unloading the crops (BUT picking up either crops or chemicals at the customs office is working when they arrive empty).
If I use a "road depot truck", this truck can actually pick up crops, unload them at the cargo station, change the cargo to clothes and pick them up to then deliver them to the customs office.
I definitely don't have time right now...but I'll try to check it out later today.
@@bballjo Thanks a lot, that is very much appreciated :) Take all the time you need, if you find the time at all, I would of course be super happy :)
I have looked through these comments to try to find an answer and followed any suggestions yet my trucks arent picking up exports at all
Why the fabric stack some clothes instead of delivery to the warehouse??
Because you need an engine to move it from the industry.
@@bballjoactually good to know. I only figured this out after like 50 hours that it’s not enough to just have the storage
-Hi again, I followed instructions and for some reason my trucks aren't picking up the food and clothing from the warehouse? I'm rewatching the video to see if I missed anything but I am not seeing a single export-
Edit:
Ah ok you explain it at the end, sorry I was just under the misconception that the trucks can pick up more than one thing at a time
This game's dev's definitely aren't native English speakers... Technical Services sounds like an engineering consultation company not waste management lol
Yeah, you notice non-standard or slightly wonky English use in a bunch of places. Rarely anything unclear but enough to stand out to a native speaker. I believe the developers are Polish.
@Belgand they are Slovakia, not Poland.
It isn’t exclusively waste management though, it fills a few rolls and snowplows being included makes it vague. What would you call it? Just a services building? That’s less descriptive, I worked it out as a native English speaker my first playthrough
Another example is "house of culture". This is a literal translation of the Slavic name for this thingamajig. The nearest equivalent would be a "community hall" but it doesn't quite describe the distinctive communist flavour of that place. 😁
It's not far off. From a western perspective city services or municipal service would be correct. In a communist system however those terms don't make sense because everything is a public service, so they were split in technical, political etc.
I know this vid is a rather old by now, but could you do a vid on each industry in game?
What issue do you have with what industry?
Help
Help, my busses are making the rounds but nobody is actually getting on the bus to go to my heating plant
I have 46 citizens unemployed due to no workplace, each bus can carry 52 people, 60 people are waiting at the bus station, and when the bus arrives nobody gets on
I can only guess that either I don't have enough people to do all the jobs or the heating plant was just way too far out from the city?
Please make sure you understand who is waiting at the station...there are 4 types, and only "workers" will work, also make sure your heating plant is ready to run and isn't missing power.
@bballjo It has power but most of the people at the station are "Passengers"
I think they're from my one residential building that's just barely unable to reach the general store, I'm pretty sure I can fix that by building a bus stop over next to the general store and switching a bus or two to just focus on bringing passengers over there
Okay I think I figured it out
I had way too many people working at my culture buildings, nobody was even really using them people were kinda just hanging around staring at the walls I guess
I cut the number of people working at pretty much everything else by 60% or so and now people are actually using the industrial buildings instead of complaining that nobody is pumping heat
Also my population was way too low, I imported a lot of citizens from elsewhere and that helped a lot
Is there a reason you're importing crops and chemicals through trucks? Is it cheaper doing so rather than auto purchase or is it just habit from mostly playing realistic?
@@fairfolk123 it's cheaper, plus auto purchase takes away a big part of what makes the game fun (logistics).
You didnt distribute your produced clothes and food to your supermarket/prison/etc. isnt it? Your supermarket for example still exports cloths while you are exporting clothes at the same time. I am a beginner, maybe i didnt catch it in the video. Or does the distribution office deliver goods to your supermarket automatically?
"first industry" is a different concept than "setup republic logistics" especially from a beginner perspective. If you want a full setup, go check out my actual playthroughs, the tutorials try to stick to smaller concepts.
19:20 INcinerator -> OUTcinerator
Indeed
Hey, I have an issue with the distribution office and waste management. I copied your incinerator layout and want it to load the large containers of mixed waste and bring it to the incinerator. But the menu does not show the icon for mixed waste when choosing what to pick up, only 7 types. Any idea why that is? The large container storage is filled up fine with mixed waste from the city by the technical service.
*EDIT* The pickup works if I don't specify any waste types. But I guess that won't work once there is more than mixed waste?
Are you sure that icon isn't there?
@@bballjo Yeah, it must have been a bug. After a couple re-loads it appeared.
Thanks for the tutorial! I'm having trouble exporting my clothing. My cargo station is full of clothes. The Distribution Office has 3 trucks but all they do is pick up corn and deliver it. They never load the shirts for export.
The Distribution Office has stop 1 - customs house. Load corn, unload clothes. Stop 2 - cargo station. Load clothes, unload corn.
Anybody know why they're ignoring clothes?
What percentages?
A bit late to the party, but I have a question. I have built a smaller warehouse and limited it to fabric, chemicals, clothes and crops. The fabric factory receives the crops and chemicals, but does not deposit fabric into the warehouse. The clothing factories dont deposit clothes and I'm confused as to why that is happening.
Look at the buildings, and let me know if they are producing...if they are producing look where the stuff gets stored, and if they aren't producing check the error messages.
@@bballjo So, all of them are producing. I did demolish my warehouse and built the exact same one you are using and fabric got transported for about 10 seconds and then stopped. Clothing is now being transported to the warehouse though. The weird thing is that they are all producing and storing it in the respective factories. I tried making multiple factory connections, both one-way and two-way, I made sure that the warehouse accepts the goods needed/produced, yet it does not store fabric, even though there is plenty of space. Thank you for the fast reply though! I appreciate it greatly.
@WojtekFrom the factory connections only expand the storage, they don't really move product...so if it's in the factory it will mostly stay there until the factory export is full, then it will flow into the other storages like the warehouse
@@bballjo Ah, I see. Now that I let it run a bit longer, it does take all the necessary resources. My bad, I thought it would immediately be sent to the external warehouse and not store anything in-storage. Thank you very much for the help. :D
I copied your industry, my warehouse has a lot of food and clothes stored in it, but the trucks still just go to the border and bring plants without selling the produced goods. Any idea?
Crops are probably always out... Use 1 dedicated bus for export
@@bballjo actually not but this also helped. Thanks! Unfortunately the trucks don't fill themselves with produced goods once they empty the crops, they just prefer leaving empty to get more crops, would be nice if they AI would be smarter here.
my DO isnt loading any clothes, I have no idea why. i'm struggling to get by without any exports!
Need more information...
After watching these videos I feel like the tutorial mission tree in the game doesn't prepare me for the game whatsoever. 😅
I saw the previous video as well and noticed that you dont usually connect buildings by road even if they have road connection available. Does that mean that firefighting vehicles cant get there?
No. If buildings don't have "spaces for vehicles", they don't require a road connection for emergency vehicles. When in doubt, add road connection.
Id trust vanilla buildings to follow this rule, but not mods.
@@bballjo Thanks for the reply! I dont know if i understand what you mean by "spaces for vehicles". Do you mean spots such as the ones in the customs office and the distribution office where vehicles can park while doing their thing? Also trains "park" in places in order to load goods, so that would indicate that they also need road for firefighters, is that correct?
It's a label in the details for the building when you place it...the same details that tell you cost/resources
You need to add higher quality drinking water to your food factory.
I don't think you can add more than 100% pure drinking water.
@@bballjo 28:50 maybe it is the auto buying making it do that.
It certainly felt like a bug...it's possible it can be solved with a pump, but I decided to ignore it after adding a second water source.