Awakening of the Clone Wars: New Mechanic Preview! Hero Traits

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  • Опубліковано 16 гру 2024

КОМЕНТАРІ • 76

  • @DhonJoe
    @DhonJoe 2 дні тому +13

    The Linwodler is coming for your Wookies

  • @MajorHickE
    @MajorHickE 2 дні тому +18

    Looks like a solid set of new things to be aware of. As someone who prefers cruiser-centric fleets, I'm certainly looking forward to commanders that encourage different strategies instead of merely offering flat bonuses.

  • @donovanreed337
    @donovanreed337 2 дні тому +5

    AOTR has been one of my favorite mods. With the Clone Wars being my favorite era, I am highly anticipating the release of this new mod.

  • @Metlerful
    @Metlerful 2 дні тому +4

    I've been a huge fan of AWOTR for a long time. I'm really looking forward to the mod, especially in my favorite scenario. Keep up the good work, you guys are the best. ❤

  • @zacknorton5886
    @zacknorton5886 2 дні тому +3

    Looks awesome, something I've been waiting for in AOTR.
    One thing I did notice is that for the Republic Tank Commander I assume he is commanding a TX-130 based on the weapons, but I don't believe the description actually SAYS that unlike the others.

  • @justdadoc9443
    @justdadoc9443 2 дні тому +1

    Honestly, pretty exciting with all the work you guys are doing! Hyped to see the mod out :D

  • @ObiKesnowbi
    @ObiKesnowbi 19 годин тому +1

    Ten commanders that might be ok number for me.
    Personally I'm ok with the AOTR hero mechanics. When someone dies they die. On the exception of savable units.
    Haven't played it yet. But I think Corey's general grevious space ship mechanics are a excellent concept.

  • @TurKlack
    @TurKlack 2 дні тому +5

    I have a question. Will this mod also include buildable/recruitable Planet based Armies for use? Like Geonosians and Trandoshans for the CIS or Republic aligned Aliens for the Republic.

    • @mr.president7190
      @mr.president7190  2 дні тому

      Not on first release, maybe in the future. But we’ll see

  • @scottthompson7332
    @scottthompson7332 День тому +1

    Awesome work

  • @lucaspritchard8575
    @lucaspritchard8575 2 дні тому +2

    looks so good please just make it public soon

  • @joelmcfly5172
    @joelmcfly5172 2 дні тому +2

    Weird choice making Jace Dallin a ground hero when he was specifically commanding a DHC in his appearances

    • @mr.president7190
      @mr.president7190  2 дні тому +2

      Took some creative liberties, otherwise every hero would be in a venator, or tank. Not fun for gameplay

  • @Admiral_Grufus
    @Admiral_Grufus 2 дні тому +11

    gib liberation

  • @stingerbreed7994
    @stingerbreed7994 2 дні тому +2

    Holy the map

  • @jonsoles6687
    @jonsoles6687 2 дні тому +5

    Will the CIS also have a good amount of leaders? The republic always gets more love lol

  • @ObiKesnowbi
    @ObiKesnowbi 19 годин тому +1

    Ok hear me out first harsh terrain mechanic.... Similar to asteroids in space... Quick sand and heavy snow debuff & damage units over time. Perhaps debris/rocky ground that debuffs/damages vehicles.

    • @mr.president7190
      @mr.president7190  17 годин тому

      We had one at one point, but we removed it because in the heat of battle it caused unnecessary losses

    • @ObiKesnowbi
      @ObiKesnowbi 17 годин тому

      @mr.president7190 I like that. Can't have good without bad. Up without down.

  • @ObiKesnowbi
    @ObiKesnowbi 2 дні тому +1

    Would it ever be possible to get a cruiser fly over? Similar to how bombing runs have bomber's. Whenever you call in a bombardment.
    Maybe have a point of control capture point. Like a AA battery or something. Idk jw. Still love everything the modding team does for us. AOTR is a masterpiece.

  • @maciekszymanski1078
    @maciekszymanski1078 День тому +1

    how to make only one ship appear coming from hyperspace at the start of battle ?

    • @mr.president7190
      @mr.president7190  10 годин тому

      In the fleet screen before a battle, put the ship you want to come in first in the top left little box

  • @lesser4479
    @lesser4479 День тому

    Will there be an increase in pop cap during space and ground battles? I feel larger scale battles would be very fitting in this mod compared to aotr since it’s the clone wars

    • @agentiq007
      @agentiq007 День тому

      On the ground it wont happen couse planets have 10 slots regardless, in space i wouldnt mind a few more ships but i like the scale of battles in AotR

    • @mr.president7190
      @mr.president7190  10 годин тому

      no pop cap increase, but the game focuses more on frigates and cruisers, so the scale of battles feels larger

  • @blackburn1489
    @blackburn1489 2 дні тому +1

    Mr. President, so minor heroes are more vital now in some way compared to main heroes, because they cant be captured, so u can get back a hero faster (if u have a money)

  • @СашаШибко-в7т
    @СашаШибко-в7т 2 дні тому +1

    I have a question. You said that production time and cost will increase if you lose a supporting character. That is, if I lose it for the first time, then for example the price for it will increase by 2500 credits, and if 3 times, then by 5000 thousand and so on? Or will losing it once the next time the cost and time be the same?

    • @mr.president7190
      @mr.president7190  2 дні тому

      Cost and build time will stay the same, they just have a longer build time and higher cost compared to the base unit.

    • @СашаШибко-в7т
      @СашаШибко-в7т 2 дні тому

      @@mr.president7190 higher cost compared to the base unit. ? You mean if base unit cost 5k credits in next time price go higher and be 7500 just for example?

  • @grandmofftarkinevolution9556
    @grandmofftarkinevolution9556 2 дні тому +1

    Hi, is the mod coming out this month or not until 2025?
    I find this new mechanic very interesting.

  • @dimazaharov8565
    @dimazaharov8565 2 дні тому +5

    Nooo, German dreadnaught...

  • @Swiff-460
    @Swiff-460 2 дні тому +8

    I prefer the perma death penalty, makes them more precious

    • @СашаШибко-в7т
      @СашаШибко-в7т 2 дні тому +1

      Yes, I agree with you, or make it so that there are only two lives, first and second, for a more expensive cost and increased recovery time.

    • @mr.president7190
      @mr.president7190  2 дні тому +9

      We found that people wouldn’t use their heroes because they were afraid of losing them. With them having a larger part to play, we want them to be used

    • @СашаШибко-в7т
      @СашаШибко-в7т 2 дні тому +1

      @@mr.president7190
      but giving people 2-3 tries and losing them looks like a balanced solution for both sides of the players

    • @sebastiancichocki3575
      @sebastiancichocki3575 2 дні тому +2

      ⁠​⁠@@СашаШибко-в7т how many times you losing heroes? 2-3 times is like unlimite…

    • @finncampbell4662
      @finncampbell4662 2 дні тому +1

      @@СашаШибко-в7т i disagree this is a good change. Once it gets backported I’ll actually use the 501st with Vader instead of leaving them in the core for the whole campaign

  • @astral_stormlight
    @astral_stormlight 2 дні тому

    So it’s coming soon right? Riiight? Oh god I hope it’s coming soon.
    Is accuracy something that can be influence by commanders?
    Also if it’s max 10 minor heroes and it’s shared between ground and space maybe make it a tad higher to like 12? Idk yet since we don’t have hands on yet it just seems a tad low if it’s combined

  • @chel9190
    @chel9190 2 дні тому +1

    Interesting

  • @philippobitz2592
    @philippobitz2592 2 дні тому +1

    Why do I feel like those three infantry squads at the end would have died just as quickly to the wolves if they didn't have a guy with a 5% health buff among them?
    I can see 5% health or 7.5% damage increases making an impact for vehicles and bigger starships, but when you get a 5% bonus or malus to something with 20 hitpoints as opposed to 2000, it feels inconsequential. If a Particle Cannon on a tank chunks infantry for, say, 30 damage per round and you increase those 20 HP to 21 or decrease them to 19 they will still get one-shot.
    Now, obviously I'm not a developer, I'm not a QA tester. I am not really qualified to suggest sweeping changes to your mod, especially one I've never had the chance to play, but I feel like Infantry health bonuses or maluses are kinda pointless in their current state?
    All the other stats feel like they would be in the right place. Even a 10% speed buff to infantry makes your troops appreciably faster and can make the difference between capturing and not capturing a build pad or LZ. A 2.5% increase in damage is that much more damage coming out of 36 rifles and carbines, not to mention any grenades they carry.
    But getting incremental increases or decreases to extremely low base stats like infantry health? I don't know.

    • @mr.president7190
      @mr.president7190  2 дні тому +2

      There are other traits to play with. The swings can be as high as 30% in either direction. So pair the heroes with your play style and force. 5% infantry health probably doesn’t make much difference, but if each infantry unit can survive one more shot, that little bit can become a good force multiplier. But pair the heroes with your play style. Options is the name of the game

    • @agentiq007
      @agentiq007 День тому

      Well you are rights about those dogs, they are quite are fun couse they just oneshot infantry no matter how much health they have (important heroes are protected from that but if a moder forgets about it, then they can one hit someone with 300 HP)
      But as for other sources of demage, idk how much spalsh demage particle cannons do but i know infantry can often survive it (ofcourse if they get hit directly they are probably dead as heck)
      And the health bonus is indeed different from most of the orhers, but i wouldnt say its useless. +10% speed makes your units 10% faster (duh) +10% health gives your 10hp infantry 11hp instead, if enemy blasters do 5 demage, that +50% survivability, if they do 6 demage then it doesnt matter at all

  • @StarGhostss
    @StarGhostss 2 дні тому +1

    linnnnwodoooooooooo

  • @vanguard6498
    @vanguard6498 2 дні тому +1

    Cool, just like in EAWX

  • @finncampbell4662
    @finncampbell4662 2 дні тому +1

    I’m shitting

  • @thansvans3924
    @thansvans3924 2 дні тому +5

    Boring video, needs more explosions