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Mr. President
Приєднався 21 вер 2017
Awakening of the Clone Wars: New Mechanic Preview! Non Combat Heroes: Administrators
Going over how the new Administrator system is going to work in the up coming AotCW mod for Empire at War: Forces of corruption.
Join the discord: discord.gg/u8YC3Un
Join the discord: discord.gg/u8YC3Un
Переглядів: 2 568
Відео
Awakening of the Clone Wars: New Mechanic Preview! Hero Traits
Переглядів 3,2 тис.23 години тому
Going over how the new trait system is going to work in the up coming AotCW mod for Empire at War: Forces of corruption. Join the discord: discord.gg/u8YC3Un
Awakening of the Clone Wars: New Mechanic Preview! Bounty Hunters
Переглядів 2,8 тис.День тому
Going over how bounty hunters are going to work in the up coming AotCW mod for Empire at War: Forces of corruption. Join the discord: discord.gg/u8YC3Un
So Ya Want to Voice Act For Awakening of the Rebellion...
Переглядів 8876 років тому
Between this video and my last video post. I was asked to be the audio engineer for Steiner Modding Groups mod Awakening of the Rebellion. Now that I am editing all of the community VOs, there are a few requirements I would like to communicate to those in the community that are doing VOs... AotR Discord Link: Discord.gg/pGdVsk4 Download Audacity: www.audacityteam.org/download
Audacity 101, Basics of Recording
Переглядів 1376 років тому
This video should help anyone who wants to record VOs in audacity, this is my first video that wasn't a livestream... I will get better over time Download Audacity Here: www.audacityteam.org/download/ Thumbnail isn't mine(i don't want to get into trouble), Image URL: www.physicianpodcast.com/wp-content/uploads/2013/11/AudacityPodcast.png
the wait is unbareble i rather fist fight a rancor than waiting for the mod
Ok hear me out first harsh terrain mechanic.... Similar to asteroids in space... Quick sand and heavy snow debuff & damage units over time. Perhaps debris/rocky ground that debuffs/damages vehicles.
We had one at one point, but we removed it because in the heat of battle it caused unnecessary losses
@mr.president7190 I like that. Can't have good without bad. Up without down.
Ten commanders that might be ok number for me. Personally I'm ok with the AOTR hero mechanics. When someone dies they die. On the exception of savable units. Haven't played it yet. But I think Corey's general grevious space ship mechanics are a excellent concept.
love what I am seeing so far, do you have a guess for when this mod might be released
how to make only one ship appear coming from hyperspace at the start of battle ?
In the fleet screen before a battle, put the ship you want to come in first in the top left little box
Are you guys going to develop the Awakening of the New Republic campaign in aotr in the future? Really love the new units there.
in the distant future
From the top tier SW EaW mods is AotR my favorite mod. And now you guys make a clone wars variant. Can't wait to play👍🏻
Would we ever see rivals or a arch nemesis mechanic. Or a comrade buff mechanic. Obi and Cody receive a extra 5% defense Anakin and rex receive 5% attack Regardless love everything so grateful
some commanders have a specific buff for their legion
Personal opinion though for myself. I would like to collect and keep all hero's. Not happy about there being a build limit. I'm ok with time periods/eras/missions for unlocking heros. Think of it like Pokemon. Gotta catch them all.... Not catch and release.
I second that. Dont think the limited Service time is somethink for me.
@Strongholdfan well I think I'd be ok with the time. I would like to not have a limit. On how many you can have at one time.
Im sure there is gonna be a submod to remove the limit soon after it releases.
You can always submod the changes you want to see in game, I bet you aren't the only person thinking that
@mr.president7190 submods seem to not be reliable. They become out of date usually. Regardless thanks for all your work. I haven't got around to doing a let's play yet. But I made my channel originally for the AOTR 2.11 update
This is OG s###
what is us mod??
Will any of these mechanics come to AOTR?
Yes, once we receive feedback from the public on how these mechanics play, we will adjust them and back port them to AotR
@@mr.president7190 hell yeee. I personally like the Civil Era more so I am eagerly waiting. Whenever it comes. Thank you for the amazing work
While i see why there will be a limit on heroes in this mod with each side getting probably 20 or more commaders and a bunch of other heroes. I don't think its needed in AotR. Rebels get all the good minor heroes as starting units and mission rewards and black sun has a lot of mercs but not that manny minor heroes, specialy that you probably wont use all 4 techs in one campaign. So it would only efect the imps, and not by much. Unless you wanna add like 10 more heroes for each faction, i sure wouldnt mind that ;)
@agentiq007 Oh I was talking about AOTCW mechanics in general. like the diplomacy and traits. Even if they don't get heroes, they can have the traits system
@@AwesomeJedi182 im pretty sure they want to add diplomacy to AotR as well, but when will it happen? Who knows. I realy hope they rework the traits tho, this is definitly more interesting then what we have now, i want that +45% demage, shields and HP be damned And i don't need 4 frigate captains as rebels, i need a cruiser hero to buff my dreads and assoult frigates and curently there is none :(
Looking awesome!
Will there be an increase in pop cap during space and ground battles? I feel larger scale battles would be very fitting in this mod compared to aotr since it’s the clone wars
On the ground it wont happen couse planets have 10 slots regardless, in space i wouldnt mind a few more ships but i like the scale of battles in AotR
no pop cap increase, but the game focuses more on frigates and cruisers, so the scale of battles feels larger
i am very excited for this mod! keep up with the good work! you guys are cooking!
"Poggers the Lesser" 😆 I Love it, and it makes me more excited for the Mod 👀
love AOTR and the AOTR team
Is there a time frame of release? Wasn't sure of when to expect this to come out.
I read at one point they said a very hard maybe before Christmas, more likely for the new year/mid Jan
Soon
Awesome work
Does anyone else pause the video every time he moves to just see what's new?
Will any of the engineer heros be tied into the acquisition of super weapons like the malevolence? Like having to have a specific engineer present on a planet in order to build a specific super unit
I’m pissing
Looks awesome, something I've been waiting for in AOTR. One thing I did notice is that for the Republic Tank Commander I assume he is commanding a TX-130 based on the weapons, but I don't believe the description actually SAYS that unlike the others.
if you guys dont love shaon killian, then you arent a real guy
linnnnwodoooooooooo
AOTR has been one of my favorite mods. With the Clone Wars being my favorite era, I am highly anticipating the release of this new mod.
Cool, just like in EAWX
Why do I feel like those three infantry squads at the end would have died just as quickly to the wolves if they didn't have a guy with a 5% health buff among them? I can see 5% health or 7.5% damage increases making an impact for vehicles and bigger starships, but when you get a 5% bonus or malus to something with 20 hitpoints as opposed to 2000, it feels inconsequential. If a Particle Cannon on a tank chunks infantry for, say, 30 damage per round and you increase those 20 HP to 21 or decrease them to 19 they will still get one-shot. Now, obviously I'm not a developer, I'm not a QA tester. I am not really qualified to suggest sweeping changes to your mod, especially one I've never had the chance to play, but I feel like Infantry health bonuses or maluses are kinda pointless in their current state? All the other stats feel like they would be in the right place. Even a 10% speed buff to infantry makes your troops appreciably faster and can make the difference between capturing and not capturing a build pad or LZ. A 2.5% increase in damage is that much more damage coming out of 36 rifles and carbines, not to mention any grenades they carry. But getting incremental increases or decreases to extremely low base stats like infantry health? I don't know.
There are other traits to play with. The swings can be as high as 30% in either direction. So pair the heroes with your play style and force. 5% infantry health probably doesn’t make much difference, but if each infantry unit can survive one more shot, that little bit can become a good force multiplier. But pair the heroes with your play style. Options is the name of the game
Well you are rights about those dogs, they are quite are fun couse they just oneshot infantry no matter how much health they have (important heroes are protected from that but if a moder forgets about it, then they can one hit someone with 300 HP) But as for other sources of demage, idk how much spalsh demage particle cannons do but i know infantry can often survive it (ofcourse if they get hit directly they are probably dead as heck) And the health bonus is indeed different from most of the orhers, but i wouldnt say its useless. +10% speed makes your units 10% faster (duh) +10% health gives your 10hp infantry 11hp instead, if enemy blasters do 5 demage, that +50% survivability, if they do 6 demage then it doesnt matter at all
So it’s coming soon right? Riiight? Oh god I hope it’s coming soon. Is accuracy something that can be influence by commanders? Also if it’s max 10 minor heroes and it’s shared between ground and space maybe make it a tad higher to like 12? Idk yet since we don’t have hands on yet it just seems a tad low if it’s combined
10 is a lot, it doesn’t include major heroes
Interesting
I've been a huge fan of AWOTR for a long time. I'm really looking forward to the mod, especially in my favorite scenario. Keep up the good work, you guys are the best. ❤
Thank you
looks so good please just make it public soon
I have a question. Will this mod also include buildable/recruitable Planet based Armies for use? Like Geonosians and Trandoshans for the CIS or Republic aligned Aliens for the Republic.
Not on first release, maybe in the future. But we’ll see
Weird choice making Jace Dallin a ground hero when he was specifically commanding a DHC in his appearances
Took some creative liberties, otherwise every hero would be in a venator, or tank. Not fun for gameplay
Mr. President, so minor heroes are more vital now in some way compared to main heroes, because they cant be captured, so u can get back a hero faster (if u have a money)
Hi, is the mod coming out this month or not until 2025? I find this new mechanic very interesting.
SoonTM
Nooo, German dreadnaught...
It’s still there
Holy the map
Would it ever be possible to get a cruiser fly over? Similar to how bombing runs have bomber's. Whenever you call in a bombardment. Maybe have a point of control capture point. Like a AA battery or something. Idk jw. Still love everything the modding team does for us. AOTR is a masterpiece.
Very impressive Mr President I had no idea the mod was I progress u till I saw this video. Looking forward to it to your team good luck!
I have a question. You said that production time and cost will increase if you lose a supporting character. That is, if I lose it for the first time, then for example the price for it will increase by 2500 credits, and if 3 times, then by 5000 thousand and so on? Or will losing it once the next time the cost and time be the same?
Cost and build time will stay the same, they just have a longer build time and higher cost compared to the base unit.
@@mr.president7190 higher cost compared to the base unit. ? You mean if base unit cost 5k credits in next time price go higher and be 7500 just for example?
Boring video, needs more explosions
Read the title of the video again..
What a boring nerd
Will the CIS also have a good amount of leaders? The republic always gets more love lol
Yea , they have Tranch Grievous
The CIS has lots of heroes to choose from
Honestly, pretty exciting with all the work you guys are doing! Hyped to see the mod out :D
kind of irrelevant, but will you be able to purchase aircraft for land battles or space heroes who can come in land battles like rogue squadron for aotcw?
I prefer the perma death penalty, makes them more precious
Yes, I agree with you, or make it so that there are only two lives, first and second, for a more expensive cost and increased recovery time.
We found that people wouldn’t use their heroes because they were afraid of losing them. With them having a larger part to play, we want them to be used
@@mr.president7190 but giving people 2-3 tries and losing them looks like a balanced solution for both sides of the players
@@СашаШибко-в7т how many times you losing heroes? 2-3 times is like unlimite…
@@СашаШибко-в7т i disagree this is a good change. Once it gets backported I’ll actually use the 501st with Vader instead of leaving them in the core for the whole campaign
I’m shitting
Pretty cool, how big will the units be on a squad level? The clone wars featured some pretty large battles, and B1 squads on average were a lot larger so, will that reflect in the mod? Or-
I say this a good question a typical clone squad is 9 (including the sarge i believe) and with fire teams being 4 troopers. Battle droid squads on the other hand B1s are usually twice as lage for both B1 roughly 18-24 on my own observation b2 squads skewing to lower counts similar to stander clone trooper squads of 9
Looks like a solid set of new things to be aware of. As someone who prefers cruiser-centric fleets, I'm certainly looking forward to commanders that encourage different strategies instead of merely offering flat bonuses.
gib liberation