Lately I've been using Substance Painter to texture all the stuff that I do. It works like a charm in UE4 and it´s relatively easy to learn. What I normally do is use C4D to do all the modeling bits and parts, then go to 3dCoat to do the UVs (never use C4D for UV mapping, it´s such an unecessary pain in the ass), and from there go to Substance for the sweet texturing. This may not be the best workflow, and I´m always trying to improve on that, but it has given me some neat results. Hope I understood your question. :D And apologies for my super late response. Hope it still helps. :)
Hmm...particle animations work different, probably because all the meshes are instances, I'm not entirely sure. But if you´re trying to do particles, UE4 has quite a robust particle system. Maybe you can try doing the animations within UE4. But depends on what you wanna achieve. Sorry man, I may not have the answer for this one.
A lot of tutorials on youtube about this topic but you are the only one that solved my problem, thank you very much 👍👍
Old but gold
Perfect! Been looking for a way to do this
Thanks, you've saved hours of my life!
you just saved my time.. many many thanks !
Gracias bro
ماشاء الله تبارك الله
Excellent! Thank you.
how do you export to ue4 an object that uses Cloth Surface, Cloth Tag, wind and Pose Morph tag?
thanx, so useful
im scared with your animation but you still deserve a like !!!!
Muchas gracias, hay alguna manera de exportar en FBX y conservar la animación, necesito meterlo a un proyecto de Unity?
Thanks!
Gracias, yo aprendi a hacerlo en la herramienta connect. Super facil
my mesh comes into unreal smoothed out, I don't want this. is there a work around for this?
thank you Omar!!!!
Can this be done through a c4d file now that Unreal supports c4d?
Bro broooo brooo bro THAANX brooooo
very nice example. I'm interested in the best workflow for texturing wen importing assets from c4d - do you have any tips for that?
Lately I've been using Substance Painter to texture all the stuff that I do. It works like a charm in UE4 and it´s relatively easy to learn. What I normally do is use C4D to do all the modeling bits and parts, then go to 3dCoat to do the UVs (never use C4D for UV mapping, it´s such an unecessary pain in the ass), and from there go to Substance for the sweet texturing. This may not be the best workflow, and I´m always trying to improve on that, but it has given me some neat results. Hope I understood your question. :D And apologies for my super late response. Hope it still helps. :)
Muy útil. Thanks.
you know how to bake Voronoi Fracture animation ?
Do you know how import to UE animated hair from C4D?
But how do you export morph targets to ue4?
it doesnt work..everytime in unreal engine, gives a failure as unsupported format or crashes
It worked for me
THHHANX
baking as alembics is a lot easier
how to export particle ?? C4D to UE4 particle is not coming
Hmm...particle animations work different, probably because all the meshes are instances, I'm not entirely sure. But if you´re trying to do particles, UE4 has quite a robust particle system. Maybe you can try doing the animations within UE4. But depends on what you wanna achieve. Sorry man, I may not have the answer for this one.
thank you so much for answer
I give up send to particle thats right thats no posible or so hard ı will make it in unreal!
help me a lot!!!Love you!!!