I completely share your frustrations with CS1. I don't play it that often, but the result is that I feel like I need to study all the new mods and tricks to be able to run it, that it takes too much time just to get started. Hope that with CS2 and Paradox Mods, it will be a little bit easier to keep track of the most important mods.
The hope with CSL2 was *not* needing 100-300 mods. That hope is lost since launch. For the few things it does better and doesnt need mods for (like road building), it needs some extra mods because of things not added from the first game (such as toggle zoning)
It always feels like a chore to manage mods in CS1. CS2 has a bit of a way to go but I got a notification that one of my mods wasn't functioning well and I had to option to correct it. So far I'm a lot happier with CS2 mods.
yea i didnt find the game worthwhile with less than about 20 mods. the essetials like move it, TMPE, node controllr, IMT, BOB. and a few assets and decals. I loved adding vehicles and assets but they slowed the loading time down too much
I agree mostly with you're priorities on what should come next in updates. For me its mostly that the city feels empty. In CS1 placing a high value building (like university or stadium or anything)would generate a lot of traffic (either on foot, via public transport or cars). in CS2 I miss the feeling that people have destinations. Its equally busy everywhere, at least thats how it feels for me. Also we miss a lot of animations. Crane animations like you mentioned, but also animations from the hearses, ambulances, firetrucks, police cars and even trains/busses. I would love to see fireman actually put out fires, kids actually playing in a park, a train stopping at the station and openings its doors to see the cims come out etc. I don't if its possible and keep the performance good, but I think it would add so much to how a city feels. And I want that more than better management
Seeing your work on the downtown viaduct and interchange... i feel like you're absolutely capturing the agonizing tangle of American road networks. I haven't been to Jersey City before, but from driving around in Milwaukee, i at least have a vague understanding. I commute around 50 miles a day for school and i thoroughly feel like your networks are fully bringing out the life-sapping anxiety of the bigger roads. And as a little extra note. Where i live, these episodes come out on early-mid mornings, and i always watch them with my coffee. Thank you so much for sharing these videos and your city with everyone.
Hey, I usually don't comment, but I just wanted to say that any effort you have put into getting the CS1 cities up and running is greatly appreciated, even if it doesn't work out in the end. Personally, I'm quite okay with Sunset City being the one to come back (if it works out), as it was my favorite and the series that brought me to your channel with its storytelling elements. Thank you for making great relaxing content that can take my mind off the stresses of the day!
The grand hotel is a beautiful asset, but it could fit better in a more historically urbanized, Manhattan sort of environment; it appears to be based on the recently demolished Hotel Pennsylvania, which was located in Midtown near Penn Station. Jersey City's skyline, in contrast, is mostly apartment and office towers that were built this century, and by and large you still really captured the essence of that sort of place. Loving the build so far and all of the attention to detail!
The hidden and deadly problem I've noticed with CS1 is that once you reach a certain number of mods and assets, it will load and "silently" crash to desktop - nothing in the logs, no errors, no exceptions, just boom, back to desktop. And that number *can change* with certain combinations of mods. It's an internal limitation in the game and one that no modder or tech support guy has ever really identified. That's probably why Sunset City is so hard to load. Getting the mods up to date isn't as hard as it seems (especially with Skyve). Figuring out what the limits are before CS1 just eats itself is murder. An *especially* bad actor is Improved Public Transport 2 by BloodyPenguin. For some unfathomable reason, it greatly reduces the number of mods and assets that you can run before CS1 crashes. I substitute it with Transport Lines Manager by t1a2l and the max number goes up substantially.
also the longer you play and the better you get at designing cities, the harder it is to play with less assets and mods. Your standards just keep rising with the endless supply of stuff to download. Before you know it you are loading in 10,000 assets and 125 mods. Conflicts and glitches and crashes incoming.
@@muscleman125 That highly depends on how you play. I play (almost) vanilla since launch. Have not felt the need for custom assets or lots of mods yet. Vanilla detailing is still my go-to.
@carstarsarstenstesenn I didn't either and it's a real shame. I think it's the best of the transit mods. But my experiments bear it out. Capacity goes WAY down when it is active. I have no idea why.
I love the detail of that industrial area. ive always thought the vanilla zoning puts the buildings way to close together. Large industrial buildings should have much larger land plots than the actual building foot print, with tons of concrete and parking.
💯 I also think industrial zoning could really use some more grittiness and some more open spaces full of industrial bits and pieces. Thank god for detailing!
I strongly agree with you on the GRAPHICS thing. It seems that they ignored this aspect because they were rushed to release the game, but now I strongly believe that they should fix the game graphics as a priority as they community wants. In some angles the game looks terrible. The Art style in city building games is essential thing, the small details matter. Colossal order, we love the game and we need a patch to fix the graphics problems (ground texture, roads texture, better grass, more realistic lighting and colors, more living environment, visual effects for snow, rain, construction work and maintenance work, better trees, river’s beds…etc) These visual aspects make the gaming experience more appealing, it is a priority in the base game because mods should be for customization What’s the point of having photo mod, if we cannot fully enjoy it and enjoy the true potential of the game.
I 100% AGREE about Paradox Mods. I think once the asset editor is launched, it's going to prove to be possibly the best decision made for City Skylines 2. I stopped playing SC1 for the same reasons. I would spend so much time building modded cities just to not be able to open them after various updates to mods or the game. My cities would break so bad and so often, I eventually just gave because it wasn't worth my time trying to fix it. Also, as for the skyline, it's about to scale compared to New Jersey City and Hoboken. When you you're in Manhattan looking over the Hudson River, you see these clusters of skylines that pop up sporadically and are very tall. It's out of scale for what's around it, but it's almost like the skylines are trying compete with Manhattan in their height. It looks a bit off now, but I think it's going to make more sense once you build out the "Manhattan" skyline.
I stopped playing CS1 because of how unoptimized it is on high-end PCs. Not to mention the last update broke a lot of mods and has caused players to have problems with the game including me where the game crashes while loading and so far I haven't found a fix for it. Also there is a major bug in the game with the steam workshop which has forced players to depend on Skyve. Cities Skylines 1 is an outdated, unoptimized game and I'm glad more people are playing Cities Skylines 2. I look forward to Paradox Mods and the assets which will improve the game even more!
5 місяців тому
@@krabgrass CS1 was fair for its time but things have advanced since
I'd love scenarios, or even scenarios-lite. Wrote a post on the Cities subReddit about this idea I had for 'starting scenarios' which essentially had pre-built hamlets/towns/villages on the map in locked (custom shaped & named) map tiles to really simulate that idea of a city emerging in a region that's already populated, interacting with neighbouring towns and perhaps eventually incorporating them as the city grows.
Oh animations have been on their to-do list since the beginning. With everything else going on I guess it will take a while, but I'm hopeful we'll get them in a year's time hopefully.
That was a GTA level car crash! 😂 Anyways... I totally agree that it would be nice to have scenarios. I only played a couple of the vanilla scenarios in CS1. They were okay. But i loved Teddy Radko's Boomtown Africa. I have a scenario idea for CS2 but it would have to be a save game and there's no way of tracking objectives.
Honestly at this point I just want them to fix all the performance issues and add complete mod support and let the modders fix the rest. CS1 was garbage on a technical level but it had so many mods that it kept me hooked for thousands of hours. Meanwhile CS2 bored me after 10 hours because A) terrible performance and B) no assets, graphical mods, etc.
Yeah, I have a 4090 and it still runs pretty bad, I’ve refunded the game 2 times, first time was that I pre-ordered it and it was only getting 10fps in the menu. The second time was because the game still looked bad and I got bored of it within hours because of no mods, the base game is still boring and it doesn’t give you as much freedom as they made it seem in the trailers. CS1 with mods was more complicated yet better than base CS2. Performance alone is enough to not make me play CS2 (it still sucks.)
@@twodollarstwenty Graphically something is still off. Line look jagged a bit and paellete in general is lacking. Needs a sharpen...game IMO needs a ton of graphical mods/
I started playing alot more detail heavy in my latest build and I really appreciate how much work goes into these videos now! It took me hours just to do one suburban block
I think Colossal Order wisely focused on the mechanics, economics, and inner workings of the game, which resulted in the Economy 2.0 patch. I know there is some frustration with detailers and city designers where there is just not enough assets and buildings, meaning cities look the same.... but that is already slated to change, and we already know what is coming. In Q3, we will get assets enabled, and that in turn allows the release of the already announced Modern Architecture CCP and Urban Promenades CCP which without a doubt will contain a whole lot of new assets. Those two CCP's were initially slated for release in Q1 of this year, so they are likely completely DONE already, just waiting for the tech that allows it, which is going to be the next major patch somewhere after the summer. Personally I think CO finally listened to the players. Is the Economy 2.0 patch perfect? No, there are still some things that are questionable such as the tile maintenance, etc.... but I would say that at least 95% of the changes made are changes wanted by, and welcomed by the players. When assets get released though..... just imagine what we will get, and what people will come up with over time. Replicas of existing buildings. Full size sports stadiums. Elevated metro stations. Underground metro stations such as the very popular "metro pit" from CS1. Perhaps even cyberpunk or steampunk style buildings. Everything ever made for CS1 by the public is a possibility with CS2, it will just take time (years....) for people to add all their own creations. I have stopped playing CS1 now, and I am fully committed to CS2.
5 місяців тому
Underground railways should be merged as part of the overalk train network.
The fact that this game doesn't even have different terrain textures by default (not to mention another million things), is by far bizzare, to say the least.
@ 7:00 you talk about easter eggs/the small things that you don't see getting added. I could not agree more. A few months ago CPP played SimCity 2013, and it reminded me so much of that special Maxis charm, that despite my love for C:S and i think it's very much the most powerful city builder game, they dont replicate that maxis vibe that made simcity, despite its enormous flaws, so incredibly fun to play. I also don't think they SHOULD try to replicate that vibe, but it would be awesome if they added their own whimsy and charm.
You know I totally agree with you, For me probably the No1 thing which is missing is the small depth details. Firemen coming out of trucks, services having visual function. Parks being populated by people, moving vans, demolition companies, ao much that I can watch as the city live and breathes
Hopefully you see this. at 26:01 you have a parking lot, most of your traffic comes in, makes a left and comes into the parking lot. If it was flipped 180 degrees, traffic would skip that intersection thats clogged with cars turning left and lower congestion in that area. Also looks like the SIM is sending cars down the road opposite of your current building entrance, would probably be able to support a larger parking lot for downtown areas. Most of the time it's a small ground lot with a large building adjacent to it, but would fit in well for your developed area.
I think redeveloping your industrial area outside of downtown to a more mixed-use focus would be a fun project when asset mods are available. You could show off how your city changes over time. Many parts of NYC, like the Meatpacking District have undergone this transformation already, and other places like Gowanus in Brooklyn are undergoing it now. On the other hand, I completely understand wanting to preserve your favorite parts of the city as-is! It's looking so cool already.
I'm a bit sad that Oceania won't be continuing much, yet admittedly Dundee is a complete city at this point, so it's not much of a sore spot. Can't wait for more Sunset City (if it comes) as I think I really love the worldbuilding in it. Honestly I think the skyline of New Dimesburg could be bigger than it is as of now, but I know you're still working on it.
Not sure if anyone's said 2-bucks but with plop the g's you can click the building to select it and then lock its level (padlock icon in the upper half of the info screen). Great building as ever mate.
Hey I live up in the Blue Mountains. Its a real unique vibe up here, and not too far from the Sydney CBD (relatively). Would you consider creating a similar area on the outskirts of New Dollarton? Love ALL of your builds, and really enjoying this series!
Hey I’m from Sydney I know the Blue Mtns! Probably won’t suit a build like New Dollarton which is based in NY but check out my Oceania series which is more the Australian vibe
I think the new hotel could use some green space and foliage. Its a very large spot for an older park that's really nice and detailed to show how old its been there
Scenarios make sense from their point of view as their data said people didn't play them, but also you see how Biffa has made a channel out of basically fixing various scenarios you'd think they'd have considered it a little more
I think the grand hotel looks great where it is, but to gain some of that space back, you should place the extended sidewalk piece on the side where cars are parked next to the hotel and I think it’ll add enough space next to the street.
finally ! someone is talking about scenarios! I loved the traffic and disaster scenarios in CS1! I was disappointed that they haven’t been included in this game!
The first thing I used to do when I played CS1 was fetus deletus all the motorways the map starts with and revert to single lane roads. I had high frequency park and ride outside the city and a toll booth before entering the city if you don't park. There was no road with more than one lane in my city and mostly just for service vehicles. Pedestrian and Cycle infrastructure everywhere, strong bus service, no noisy cars jamming everything up...
As a long-time viewer of yours, I tried building a realistic 2D20-like city. I would be honored if you'd give it a look sometime. I created some custom places and intersections. The public transport is managed well and realistically. The savegame is on PDX Mods and is called "Esko". As you are a reason for me to build cities in this game, I would be very happy :)
The Paradox mods framework works well and I think it is better than Steam. Steam was too wild west and you were never sure if they worked or not. But roll on the assets!!!
I hope that with the tile upkeep stuff they allow it to be adjusted in the map editor. Some maps would be unplayable with tile upkeep with how they place resources everywhere, so giving the map maker the option to tone down the cost for their map would be ideal. And would allow for some added difficulty for more challenging maps too if you can adjust it up too.
As a public transportation lover, I wish that when it come to big station (ex: multi-leveled building), I hope that it can give us option to connect the building or build pedestrian bridges on the any sides and level of the building. Giving only one entrance for such a big build is impractical. Or maybe it is just since place where I live, there are many entrance to the train station so it is very convinient (realistically).
I stopped playing CS1 because of how unoptimized it is on high-end PCs. Not to mention the last update broke a lot of mods and has caused players to have problems with the game including me where the game crashes while loading and so far I haven't found a fix for it. Also there is a major bug in the game with the steam workshop which has forced players to depend on Skyve. Cities Skylines 1 is an outdated, unoptimized game and I'm glad more people are playing Cities Skylines 2. I look forward to Paradox Mods and the assets which will improve the game even more!
The lack of custom assets is why I still play CS1. But ngl, I hate the economy update. They improved all the wrong things. I don't want a bunch of bar graphs dictating my city. I want all the things we had in CS1 that are absent in CS2. I want industrial zones that are actually fun to build. I want airports and harbors. I want interesting things to build. I don't care about the milestones of the arcade-y game aspects of city builders at all. I don't want to have to unlock special buildings. It's not fun to not be allowed to build a highway because I haven't built enough police stations yet. I don't want to have to deliberately have thousands of abandoned buildings in my city to unlock a monument. All I care about in city builders are the sandbox. I want the simulation to provide visual flair, but I want to build fun and interesting city. I STILL go on the Steam Workshop to look at assets. I still play CS1 all the time. I abandoned CS2 months ago. I watch videos like this, and CS2 is STILL not even CLOSE to being a real proper sequel. It's still missing all kinds of things that we had in CS1. And don't tell me those features were DLC in the base game. That's not an excuse. Don't be like EA - don't ruin the game the same way EA ruined the Sims with every update being a paid DLC! Don't re-release the SAME DLCs in your sequels! There was a university DLC in 4 there was one in 3 and 2! If Cities Ckylines starts doing that crap, I am DONE with Paradox!
Nice work! Its gettin more and more realistic each time. Anyways the hotel doesnt fit well over there I think, too squeezed between the roads and the building behind (not so much privacy for the guests I suppose) and maybe it requires more clearance.
oof, the pillars and the twisted barricades really take it out of the element... i know you said you plan on fixing the pillars, and im sure youll get them looking better, but it just seems like CS1 had better control over that sort of stuff via mods.. don't know if thats like a back end thing where they made it "easier," and more "automatic," but it makes for some really bizarre architecture lol... and of course thats absolutely no fault of yours! hopefully some one will crack the code like the ol' node control and intersection marking tools did... really looking forward to more detailing, especially with the detailing update 1!! and good luck getting the old CS1 maps back up and running!! we need sunset city to live on in all its splendor!
There was a mod called "preserve photo mode" on the Thunderstore mod manager I believe, a little while ago that is.. It kept your settings in the game when you exited photo mode. Needs to be uploaded to the paradox modpage
I agree re mod priorities. I’m utterly frustrated at the lack of reality and relevance to emergency services in CS2. I’m happy to work along with a city evolution, but its underlying function needs to be plausibly realistic. I think I’m the only one who feels this way. I cannot imagine anyone bothering to fix it, despite (I believe) to core fundamentals already existing. So, I enjoy watching the game and your videos, but it’s a barrier to my involvement.
The variety of custom assets and mods is what makes cs1 a good city builder. At this stage, cs2 is limiting in terms of what you can build. In cs1 you could tell the difference between 2$20’s and infra’s builds. Now they look the same. For the bugs aspect, game like that will always have them. The reason cs2 doesn’t is because it doesn’t have any mods/asset. I feel like there is a big conspiracy on big cs yt channels. They build their channels on cs1, people enjoyed watching their cs1 series, and all of a sudden, cs2 comes out and they all switch to it, like cs1 didn’t exist before.
Ive heard some Sim City 5 music in the background of your videos, which makes me feel so nostalgic. Is the music still under license by EA? Im surprised that they havent DMCAed some of your videos if they havent already. Love your videos, Ive been watching since Springwood's downtown lol
I hope you don’t hold back on height across the river 😜 P.s man CS2 is really starting to look good now, I already don’t miss your cs1 videos as much after this one, nice work as always! Also you may have to just bring sunset city into cs2 one day Instead
If it helps, I got those assets off a key selling website for $0.87 USD. It was delivered as a product key for steam and it worked completely fine. I can't guarantee that something like that would work now (if not because of availability), but may it's worth a shot, especially if you can find it for less than a dollar like I did. But yeah, it really does suck that those buildings are just unavailable otherwise
@@SilverRain8 Great info! I just found it, after a credit I had on cd keys, I paid $.26 USD. LOL Now if we could only find the San Francisco Expansion pass like that!!
I really agree that many of the signature buildings are VERY unobtainable. I think they have to lower the requirements for a lot of them, because my first city has over 200k citizens now and is barely chugging along in slow mo but I still have many buildings I haven't unlocked.
I gave up on CS1, I didn't even have many mods and asset packs. All my old saves are now completely broken with an endless amount of errors popping up after loading the saves
Traffic mod is great for connecting lanes and stopping stupid u-turns-or even adding u-turns-or making left only, right only and so on lanes-it's almost as good as cs1's lane connector tool-but it's not quite as powerful as that was in its current state
The one thing I dislike from cities skylines are the randomized buildings, I wish we could handpick every building from all the zoning types to really shape our city.
I’ve been waiting since October last year cs2 to come out to Xbox one it is really heartbreaking because I have been so excited for it since it was announced 😢😢😢😢😢
Having worked in the gaming industry, I would bet money that the next major release for CS2 from Paradox/CO will be large and quite good, but will take the form of a paid (and probably quite expensive) DLC. I suspect quite strongly that they feel like they've said sorry to the community by overhauling the broken economy and sort of getting the paradox mods to work and now they need some cash in the door. Any LUT improvements or graphics stuff is going to become the domain of the modders, who are keeping this game just above water with their awesome work. And i also suspect that major new assets (at least for the next 12 months or so) aren't going to be released for free, i think they're going to go down the content creator pack route so they can get some cash from that too.
I feel your pain with not getting into Skylines 1 saves. I have my pride and joy that I can't get into. I mean it has all the mods, I mean all the nice assets too so that save took almost 30 mins to load (i think there are like 200k mods lol) but oh is it glorious. It's no longer a single city and each city has it's own "faked" biome, which means that you could take a tour buss and see sight like Arizona, California Coast, European City, International hodge-podge city, a mountain town in the Rocky mountains. Several villages too, smaller places. It's got an amusement park district that itself takes up two whole tiles just for the amusement park rides. Can you please send over your secrete weapon to me if he fixes yours :D (no but seriously, if by chance tdt reads this post I would really be grateful for a link to that workshop collection or even some kind video for all of us that still want to get into our insanity towns) Oh forgot to tell that my save still ran mostly at 20-25 fps (which is insane since my pagefile needs to be at 256GB (else hard crash during loading) and it certainly dips down to around 3-5fps, sometimes, while also freezing for up to 30 sek if too much is done without pausing the sim but it just never crashed even if things went crazy, computer is i9@5Ghz, 64GB DDR4, RTX4070 TI 16GB)
Hey man love the details in all the builds! Just thinking about how on the down ramp by the new (old?) industrial area how when it turns into 3 it looks sort of off? I think that can be solved with the traffic mod as you can make it so cars can merge at the start of the new lanes. It created a path and therefore changes the ugly black nothingness which is currently there. Keep up the amazing work!!
I've never bothered worrying about spamming signature buildings, there are too few good looking buildings in this game to care. I must have like 30 of the brick medium density one just because it looks so nice. I completely agree custom assets will be game changing. A color picker mod would be huge too.
Are there really no custom assets? I played this when it first came out and decided to come back later when the game was actually ready for playing... :(
Sorry for graffiti-ing your rooftops, I didn’t mean to 😅 some great detailing in this one, downtown looking great
LOL! I felt exactly the same...
I completely share your frustrations with CS1. I don't play it that often, but the result is that I feel like I need to study all the new mods and tricks to be able to run it, that it takes too much time just to get started. Hope that with CS2 and Paradox Mods, it will be a little bit easier to keep track of the most important mods.
The hope with CSL2 was *not* needing 100-300 mods. That hope is lost since launch. For the few things it does better and doesnt need mods for (like road building), it needs some extra mods because of things not added from the first game (such as toggle zoning)
Nah, this is all cause of harmony. Everything was so much better in 2019...
It always feels like a chore to manage mods in CS1. CS2 has a bit of a way to go but I got a notification that one of my mods wasn't functioning well and I had to option to correct it. So far I'm a lot happier with CS2 mods.
yea i didnt find the game worthwhile with less than about 20 mods. the essetials like move it, TMPE, node controllr, IMT, BOB. and a few assets and decals. I loved adding vehicles and assets but they slowed the loading time down too much
@@tubaboytom Just use Skyve
5000 hours on CS1 here, and YES i will only go back when CUSTOM ASSETS are added to the Paradox "workshop".
oceania is probably one of my top 3 favorite cities skylines builds / series, thank you for keeping that going for as long as you did!
I agree mostly with you're priorities on what should come next in updates. For me its mostly that the city feels empty. In CS1 placing a high value building (like university or stadium or anything)would generate a lot of traffic (either on foot, via public transport or cars). in CS2 I miss the feeling that people have destinations. Its equally busy everywhere, at least thats how it feels for me. Also we miss a lot of animations. Crane animations like you mentioned, but also animations from the hearses, ambulances, firetrucks, police cars and even trains/busses. I would love to see fireman actually put out fires, kids actually playing in a park, a train stopping at the station and openings its doors to see the cims come out etc. I don't if its possible and keep the performance good, but I think it would add so much to how a city feels. And I want that more than better management
Seeing your work on the downtown viaduct and interchange... i feel like you're absolutely capturing the agonizing tangle of American road networks. I haven't been to Jersey City before, but from driving around in Milwaukee, i at least have a vague understanding. I commute around 50 miles a day for school and i thoroughly feel like your networks are fully bringing out the life-sapping anxiety of the bigger roads.
And as a little extra note. Where i live, these episodes come out on early-mid mornings, and i always watch them with my coffee. Thank you so much for sharing these videos and your city with everyone.
I love that you’re watching them with yore morning coffee! Thank you
Hey, I usually don't comment, but I just wanted to say that any effort you have put into getting the CS1 cities up and running is greatly appreciated, even if it doesn't work out in the end. Personally, I'm quite okay with Sunset City being the one to come back (if it works out), as it was my favorite and the series that brought me to your channel with its storytelling elements. Thank you for making great relaxing content that can take my mind off the stresses of the day!
Thank you for your comment!
The grand hotel is a beautiful asset, but it could fit better in a more historically urbanized, Manhattan sort of environment; it appears to be based on the recently demolished Hotel Pennsylvania, which was located in Midtown near Penn Station. Jersey City's skyline, in contrast, is mostly apartment and office towers that were built this century, and by and large you still really captured the essence of that sort of place. Loving the build so far and all of the attention to detail!
The hidden and deadly problem I've noticed with CS1 is that once you reach a certain number of mods and assets, it will load and "silently" crash to desktop - nothing in the logs, no errors, no exceptions, just boom, back to desktop. And that number *can change* with certain combinations of mods. It's an internal limitation in the game and one that no modder or tech support guy has ever really identified. That's probably why Sunset City is so hard to load. Getting the mods up to date isn't as hard as it seems (especially with Skyve). Figuring out what the limits are before CS1 just eats itself is murder.
An *especially* bad actor is Improved Public Transport 2 by BloodyPenguin. For some unfathomable reason, it greatly reduces the number of mods and assets that you can run before CS1 crashes. I substitute it with Transport Lines Manager by t1a2l and the max number goes up substantially.
also the longer you play and the better you get at designing cities, the harder it is to play with less assets and mods. Your standards just keep rising with the endless supply of stuff to download. Before you know it you are loading in 10,000 assets and 125 mods. Conflicts and glitches and crashes incoming.
@@muscleman125 That highly depends on how you play.
I play (almost) vanilla since launch. Have not felt the need for custom assets or lots of mods yet. Vanilla detailing is still my go-to.
I didn't realize Public Transit 2 was such a problem… that clears a lot up lol
@carstarsarstenstesenn I didn't either and it's a real shame. I think it's the best of the transit mods. But my experiments bear it out. Capacity goes WAY down when it is active. I have no idea why.
I love the detail of that industrial area. ive always thought the vanilla zoning puts the buildings way to close together. Large industrial buildings should have much larger land plots than the actual building foot print, with tons of concrete and parking.
💯 I also think industrial zoning could really use some more grittiness and some more open spaces full of industrial bits and pieces. Thank god for detailing!
I strongly agree with you on the GRAPHICS thing.
It seems that they ignored this aspect because they were rushed to release the game, but now I strongly believe that they should fix the game graphics as a priority as they community wants.
In some angles the game looks terrible. The Art style in city building games is essential thing, the small details matter.
Colossal order, we love the game and we need a patch to fix the graphics problems (ground texture, roads texture, better grass, more realistic lighting and colors, more living environment, visual effects for snow, rain, construction work and maintenance work, better trees, river’s beds…etc)
These visual aspects make the gaming experience more appealing, it is a priority in the base game because mods should be for customization
What’s the point of having photo mod, if we cannot fully enjoy it and enjoy the true potential of the game.
I 100% AGREE about Paradox Mods. I think once the asset editor is launched, it's going to prove to be possibly the best decision made for City Skylines 2. I stopped playing SC1 for the same reasons. I would spend so much time building modded cities just to not be able to open them after various updates to mods or the game. My cities would break so bad and so often, I eventually just gave because it wasn't worth my time trying to fix it.
Also, as for the skyline, it's about to scale compared to New Jersey City and Hoboken. When you you're in Manhattan looking over the Hudson River, you see these clusters of skylines that pop up sporadically and are very tall. It's out of scale for what's around it, but it's almost like the skylines are trying compete with Manhattan in their height. It looks a bit off now, but I think it's going to make more sense once you build out the "Manhattan" skyline.
I stopped playing CS1 because of how unoptimized it is on high-end PCs. Not to mention the last update broke a lot of mods and has caused players to have problems with the game including me where the game crashes while loading and so far I haven't found a fix for it. Also there is a major bug in the game with the steam workshop which has forced players to depend on Skyve. Cities Skylines 1 is an outdated, unoptimized game and I'm glad more people are playing Cities Skylines 2. I look forward to Paradox Mods and the assets which will improve the game even more!
@@krabgrass CS1 was fair for its time but things have advanced since
I'd love scenarios, or even scenarios-lite. Wrote a post on the Cities subReddit about this idea I had for 'starting scenarios' which essentially had pre-built hamlets/towns/villages on the map in locked (custom shaped & named) map tiles to really simulate that idea of a city emerging in a region that's already populated, interacting with neighbouring towns and perhaps eventually incorporating them as the city grows.
I love this idea holy shit
Oh animations have been on their to-do list since the beginning. With everything else going on I guess it will take a while, but I'm hopeful we'll get them in a year's time hopefully.
I really hope so it’s make a massive difference!
That was a GTA level car crash! 😂
Anyways... I totally agree that it would be nice to have scenarios. I only played a couple of the vanilla scenarios in CS1. They were okay. But i loved Teddy Radko's Boomtown Africa.
I have a scenario idea for CS2 but it would have to be a save game and there's no way of tracking objectives.
Ah love it!! Keep it up. I understand that because CS2 dropped CS1 became unplayable with modes. Cant wait to see Sunset city return.
Some fantastic detailing going on here mate - what a change to the downtown core! 🐐
Honestly at this point I just want them to fix all the performance issues and add complete mod support and let the modders fix the rest. CS1 was garbage on a technical level but it had so many mods that it kept me hooked for thousands of hours. Meanwhile CS2 bored me after 10 hours because A) terrible performance and B) no assets, graphical mods, etc.
Yeah, I have a 4090 and it still runs pretty bad, I’ve refunded the game 2 times, first time was that I pre-ordered it and it was only getting 10fps in the menu. The second time was because the game still looked bad and I got bored of it within hours because of no mods, the base game is still boring and it doesn’t give you as much freedom as they made it seem in the trailers. CS1 with mods was more complicated yet better than base CS2. Performance alone is enough to not make me play CS2 (it still sucks.)
You should add wide sidewalks to the roads next to the grand hotel to make more room for pedestrians
the game still looks to clean, someone needs to create a grunge texture mod that makes everything look more dirty and realistic
I feel like we just need a gritty filter to view the game with. Imagine if it was as easy as that!
@@twodollarstwenty Graphically something is still off. Line look jagged a bit and paellete in general is lacking. Needs a sharpen...game IMO needs a ton of graphical mods/
I still think you should call the city Hamburrough. 🍔 "The Big Cheese" 🧀
then why not Hamburg (like the German city) oder New Hamburg ^^
@@daimhauskinda like how Edinburgh is spelt
@@daimhausNeu Hamburg
2:05 car proceeds to reverse in the intersection
I started playing alot more detail heavy in my latest build and I really appreciate how much work goes into these videos now! It took me hours just to do one suburban block
There’s a mod that allowed you to “lock” buildings and prevent them from leveling up
I think Colossal Order wisely focused on the mechanics, economics, and inner workings of the game, which resulted in the Economy 2.0 patch. I know there is some frustration with detailers and city designers where there is just not enough assets and buildings, meaning cities look the same.... but that is already slated to change, and we already know what is coming.
In Q3, we will get assets enabled, and that in turn allows the release of the already announced Modern Architecture CCP and Urban Promenades CCP which without a doubt will contain a whole lot of new assets. Those two CCP's were initially slated for release in Q1 of this year, so they are likely completely DONE already, just waiting for the tech that allows it, which is going to be the next major patch somewhere after the summer.
Personally I think CO finally listened to the players. Is the Economy 2.0 patch perfect? No, there are still some things that are questionable such as the tile maintenance, etc.... but I would say that at least 95% of the changes made are changes wanted by, and welcomed by the players.
When assets get released though..... just imagine what we will get, and what people will come up with over time. Replicas of existing buildings. Full size sports stadiums. Elevated metro stations. Underground metro stations such as the very popular "metro pit" from CS1. Perhaps even cyberpunk or steampunk style buildings. Everything ever made for CS1 by the public is a possibility with CS2, it will just take time (years....) for people to add all their own creations.
I have stopped playing CS1 now, and I am fully committed to CS2.
Underground railways should be merged as part of the overalk train network.
The fact that this game doesn't even have different terrain textures by default (not to mention another million things), is by far bizzare, to say the least.
@ 7:00 you talk about easter eggs/the small things that you don't see getting added.
I could not agree more. A few months ago CPP played SimCity 2013, and it reminded me so much of that special Maxis charm, that despite my love for C:S and i think it's very much the most powerful city builder game, they dont replicate that maxis vibe that made simcity, despite its enormous flaws, so incredibly fun to play. I also don't think they SHOULD try to replicate that vibe, but it would be awesome if they added their own whimsy and charm.
You know I totally agree with you,
For me probably the No1 thing which is missing is the small depth details. Firemen coming out of trucks, services having visual function. Parks being populated by people, moving vans, demolition companies, ao much that I can watch as the city live and breathes
Hopefully you see this. at 26:01 you have a parking lot, most of your traffic comes in, makes a left and comes into the parking lot.
If it was flipped 180 degrees, traffic would skip that intersection thats clogged with cars turning left and lower congestion in that area. Also looks like the SIM is sending cars down the road opposite of your current building entrance, would probably be able to support a larger parking lot for downtown areas. Most of the time it's a small ground lot with a large building adjacent to it, but would fit in well for your developed area.
6:07 Blud thinks hes "silly" for wanting something every other city builder on the planet has had for 20+ years. Yup thats Paradox brainrot in action💀
Not having building animations is a big vibe killer
"blud" lol
I think redeveloping your industrial area outside of downtown to a more mixed-use focus would be a fun project when asset mods are available. You could show off how your city changes over time. Many parts of NYC, like the Meatpacking District have undergone this transformation already, and other places like Gowanus in Brooklyn are undergoing it now. On the other hand, I completely understand wanting to preserve your favorite parts of the city as-is! It's looking so cool already.
I'm a bit sad that Oceania won't be continuing much, yet admittedly Dundee is a complete city at this point, so it's not much of a sore spot. Can't wait for more Sunset City (if it comes) as I think I really love the worldbuilding in it.
Honestly I think the skyline of New Dimesburg could be bigger than it is as of now, but I know you're still working on it.
Not sure if anyone's said 2-bucks but with plop the g's you can click the building to select it and then lock its level (padlock icon in the upper half of the info screen). Great building as ever mate.
Border town days were epic bro! We remember 🎉
Hey I live up in the Blue Mountains. Its a real unique vibe up here, and not too far from the Sydney CBD (relatively). Would you consider creating a similar area on the outskirts of New Dollarton?
Love ALL of your builds, and really enjoying this series!
Hey I’m from Sydney I know the Blue Mtns! Probably won’t suit a build like New Dollarton which is based in NY but check out my Oceania series which is more the Australian vibe
It was always funny CO chose you to do the Industries DLC tutorial instead of one of the more aesthetic DLCs or content creator packs.
Your city looks great. Enjoyed the commentary
I think the new hotel could use some green space and foliage. Its a very large spot for an older park that's really nice and detailed to show how old its been there
Scenarios make sense from their point of view as their data said people didn't play them, but also you see how Biffa has made a channel out of basically fixing various scenarios you'd think they'd have considered it a little more
I think the grand hotel looks great where it is, but to gain some of that space back, you should place the extended sidewalk piece on the side where cars are parked next to the hotel and I think it’ll add enough space next to the street.
Nice call back to Border Town!
finally ! someone is talking about scenarios! I loved the traffic and disaster scenarios in CS1! I was disappointed that they haven’t been included in this game!
The first thing I used to do when I played CS1 was fetus deletus all the motorways the map starts with and revert to single lane roads. I had high frequency park and ride outside the city and a toll booth before entering the city if you don't park. There was no road with more than one lane in my city and mostly just for service vehicles. Pedestrian and Cycle infrastructure everywhere, strong bus service, no noisy cars jamming everything up...
As a long-time viewer of yours, I tried building a realistic 2D20-like city. I would be honored if you'd give it a look sometime. I created some custom places and intersections. The public transport is managed well and realistically. The savegame is on PDX Mods and is called "Esko". As you are a reason for me to build cities in this game, I would be very happy :)
Can I know what is the mod used to pick building assets?
The Paradox mods framework works well and I think it is better than Steam. Steam was too wild west and you were never sure if they worked or not. But roll on the assets!!!
I hope that with the tile upkeep stuff they allow it to be adjusted in the map editor. Some maps would be unplayable with tile upkeep with how they place resources everywhere, so giving the map maker the option to tone down the cost for their map would be ideal. And would allow for some added difficulty for more challenging maps too if you can adjust it up too.
As a public transportation lover, I wish that when it come to big station (ex: multi-leveled building), I hope that it can give us option to connect the building or build pedestrian bridges on the any sides and level of the building. Giving only one entrance for such a big build is impractical. Or maybe it is just since place where I live, there are many entrance to the train station so it is very convinient (realistically).
I am sorry for your loss. CS1 and CS2 I feel are only playable with assets and mods.On a term of good news, I love Sunset City!
You build a common soulless US City. Very creative! Well done.
28:17 Hell yeah, screw power lines, telegraph lines are all the rage in any truely modern city.
:P
Could you give a list of what mods you use?
I stopped playing CS1 because of how unoptimized it is on high-end PCs. Not to mention the last update broke a lot of mods and has caused players to have problems with the game including me where the game crashes while loading and so far I haven't found a fix for it. Also there is a major bug in the game with the steam workshop which has forced players to depend on Skyve. Cities Skylines 1 is an outdated, unoptimized game and I'm glad more people are playing Cities Skylines 2. I look forward to Paradox Mods and the assets which will improve the game even more!
The lack of custom assets is why I still play CS1. But ngl, I hate the economy update. They improved all the wrong things. I don't want a bunch of bar graphs dictating my city.
I want all the things we had in CS1 that are absent in CS2. I want industrial zones that are actually fun to build. I want airports and harbors. I want interesting things to build.
I don't care about the milestones of the arcade-y game aspects of city builders at all. I don't want to have to unlock special buildings. It's not fun to not be allowed to build a highway because I haven't built enough police stations yet. I don't want to have to deliberately have thousands of abandoned buildings in my city to unlock a monument.
All I care about in city builders are the sandbox. I want the simulation to provide visual flair, but I want to build fun and interesting city.
I STILL go on the Steam Workshop to look at assets. I still play CS1 all the time.
I abandoned CS2 months ago. I watch videos like this, and CS2 is STILL not even CLOSE to being a real proper sequel. It's still missing all kinds of things that we had in CS1.
And don't tell me those features were DLC in the base game. That's not an excuse. Don't be like EA - don't ruin the game the same way EA ruined the Sims with every update being a paid DLC! Don't re-release the SAME DLCs in your sequels! There was a university DLC in 4 there was one in 3 and 2! If Cities Ckylines starts doing that crap, I am DONE with Paradox!
Exactly.
Nice work! Its gettin more and more realistic each time. Anyways the hotel doesnt fit well over there I think, too squeezed between the roads and the building behind (not so much privacy for the guests I suppose) and maybe it requires more clearance.
oof, the pillars and the twisted barricades really take it out of the element... i know you said you plan on fixing the pillars, and im sure youll get them looking better, but it just seems like CS1 had better control over that sort of stuff via mods.. don't know if thats like a back end thing where they made it "easier," and more "automatic," but it makes for some really bizarre architecture lol... and of course thats absolutely no fault of yours! hopefully some one will crack the code like the ol' node control and intersection marking tools did... really looking forward to more detailing, especially with the detailing update 1!! and good luck getting the old CS1 maps back up and running!! we need sunset city to live on in all its splendor!
Love that grand hotel, you might want to look up Hotel New York in Rotterdam! Has the same vibe between new high rises
There was a mod called "preserve photo mode" on the Thunderstore mod manager I believe, a little while ago that is.. It kept your settings in the game when you exited photo mode. Needs to be uploaded to the paradox modpage
Looks really good. Direct highway connection to Manhattan island?
With no more official updates coming out for CS1, this is probably the prime time to start a new series
would love to see the surrounding areas be redeveloped to include taller buildings to balance and scale out the skyline!
Dang only 5 months later there are some things in this video that are now really easy with the new assets in recent updates.
6:06 you are so right, i wanted better construction animtions since the game dropped
I agree re mod priorities.
I’m utterly frustrated at the lack of reality and relevance to emergency services in CS2.
I’m happy to work along with a city evolution, but its underlying function needs to be plausibly realistic.
I think I’m the only one who feels this way. I cannot imagine anyone bothering to fix it, despite (I believe) to core fundamentals already existing.
So, I enjoy watching the game and your videos, but it’s a barrier to my involvement.
The game has turned into running and building a city, into just making it look good regardless of how it actually works.
The variety of custom assets and mods is what makes cs1 a good city builder. At this stage, cs2 is limiting in terms of what you can build. In cs1 you could tell the difference between 2$20’s and infra’s builds. Now they look the same. For the bugs aspect, game like that will always have them. The reason cs2 doesn’t is because it doesn’t have any mods/asset. I feel like there is a big conspiracy on big cs yt channels. They build their channels on cs1, people enjoyed watching their cs1 series, and all of a sudden, cs2 comes out and they all switch to it, like cs1 didn’t exist before.
Ive heard some Sim City 5 music in the background of your videos, which makes me feel so nostalgic.
Is the music still under license by EA? Im surprised that they havent DMCAed some of your videos if they havent already.
Love your videos, Ive been watching since Springwood's downtown lol
I hope you don’t hold back on height across the river 😜
P.s man CS2 is really starting to look good now, I already don’t miss your cs1 videos as much after this one, nice work as always!
Also you may have to just bring sunset city into cs2 one day Instead
I want to see people actually in the parks using the basketball courts, and sports feilds
Your landmark tower is the L tower from Toronto? Looks very similar
It sucks compeltely that if you missed the pre order, you are locked out of some great assets. I would LOVE to have some of those buildings.
If it helps, I got those assets off a key selling website for $0.87 USD. It was delivered as a product key for steam and it worked completely fine. I can't guarantee that something like that would work now (if not because of availability), but may it's worth a shot, especially if you can find it for less than a dollar like I did.
But yeah, it really does suck that those buildings are just unavailable otherwise
@@SilverRain8 Great info! I just found it, after a credit I had on cd keys, I paid $.26 USD. LOL Now if we could only find the San Francisco Expansion pass like that!!
I really agree that many of the signature buildings are VERY unobtainable. I think they have to lower the requirements for a lot of them, because my first city has over 200k citizens now and is barely chugging along in slow mo but I still have many buildings I haven't unlocked.
I gave up on CS1, I didn't even have many mods and asset packs. All my old saves are now completely broken with an endless amount of errors popping up after loading the saves
What mods for building you use?❤
Traffic mod is great for connecting lanes and stopping stupid u-turns-or even adding u-turns-or making left only, right only and so on lanes-it's almost as good as cs1's lane connector tool-but it's not quite as powerful as that was in its current state
Anyone know what settings he has in Water Visuals?
The one thing I dislike from cities skylines are the randomized buildings, I wish we could handpick every building from all the zoning types to really shape our city.
I’ve been waiting since October last year cs2 to come out to Xbox one it is really heartbreaking because I have been so excited for it since it was announced 😢😢😢😢😢
Having worked in the gaming industry, I would bet money that the next major release for CS2 from Paradox/CO will be large and quite good, but will take the form of a paid (and probably quite expensive) DLC. I suspect quite strongly that they feel like they've said sorry to the community by overhauling the broken economy and sort of getting the paradox mods to work and now they need some cash in the door. Any LUT improvements or graphics stuff is going to become the domain of the modders, who are keeping this game just above water with their awesome work. And i also suspect that major new assets (at least for the next 12 months or so) aren't going to be released for free, i think they're going to go down the content creator pack route so they can get some cash from that too.
I feel your pain with not getting into Skylines 1 saves. I have my pride and joy that I can't get into. I mean it has all the mods, I mean all the nice assets too so that save took almost 30 mins to load (i think there are like 200k mods lol) but oh is it glorious. It's no longer a single city and each city has it's own "faked" biome, which means that you could take a tour buss and see sight like Arizona, California Coast, European City, International hodge-podge city, a mountain town in the Rocky mountains. Several villages too, smaller places. It's got an amusement park district that itself takes up two whole tiles just for the amusement park rides. Can you please send over your secrete weapon to me if he fixes yours :D
(no but seriously, if by chance tdt reads this post I would really be grateful for a link to that workshop collection or even some kind video for all of us that still want to get into our insanity towns)
Oh forgot to tell that my save still ran mostly at 20-25 fps (which is insane since my pagefile needs to be at 256GB (else hard crash during loading) and it certainly dips down to around 3-5fps, sometimes, while also freezing for up to 30 sek if too much is done without pausing the sim but it just never crashed even if things went crazy, computer is i9@5Ghz, 64GB DDR4, RTX4070 TI 16GB)
I want to get into this game for the first time. Can you use Google Maps or does the game have its maps?
Hey man love the details in all the builds! Just thinking about how on the down ramp by the new (old?) industrial area how when it turns into 3 it looks sort of off? I think that can be solved with the traffic mod as you can make it so cars can merge at the start of the new lanes. It created a path and therefore changes the ugly black nothingness which is currently there. Keep up the amazing work!!
I’ll check out some of these mods as they roll out!
Does it have multiplayer, and is it fun? Love and hugs from me
As much as I love CS1, the loading time is a killer after playing CS2, I hear ya!
I've never bothered worrying about spamming signature buildings, there are too few good looking buildings in this game to care. I must have like 30 of the brick medium density one just because it looks so nice.
I completely agree custom assets will be game changing. A color picker mod would be huge too.
Can we see you play some simcity 4? A region series would be amazing for sure.
How does your mods icon work? Mine doesn’t anymore
Are there really no custom assets? I played this when it first came out and decided to come back later when the game was actually ready for playing... :(
Can i find this map to use? This series made me switch to cs2 and i want to make something similar❤
I am NOT playing this game until the customer assets are available.
Yo $2.20 , is there anywhere we could see your graphics settings, i can't get it looking as clear as your videos, cheers.
Next to the hotel there could be the narrow pedestrian road I think
Does move it in this game not have a way to select two points to smooth a slope?
What mod do you use for your water? It seems to be so calm and without waves
Check out Water Tweak mod! It’s great
@@twodollarstwenty thanks, will definitely try!
i agree. i wish there were construction animations like SC4 and SC5 and better animated consequences like crime and graffiti
How big is your maps in city skylines in km both directions
anyway to make the graffiti less vibrant / more run down?
The sims city 4 music 💕
When will paradox mods have assets? Will CS1 assets be transferable to CS2?
It's so real, emergency service vehicles get stuck in traffic...