"Most people who play RPGs rarely talk to the NPCs" Not back when this game came out! "Talk to everyone" was standard RPG gameplay advice back in the day. This was the days before comprehensive guides and ubiquitous internet access and you never knew which NPC was going to randomly tell you where you had to go next to advance the story, or clue you in on a side quest you'd otherwise miss.
I feel like some RPGs at the time I got away with not talking to NPCs often like FF and persona 2. But then I remember games like brave fencer musashi so it's really a toss up lol
Pokemon Card game players, Mystery Dungeon players and Manga readers make up a holy trinity of "Please just try it, I'm begging you, the quality is still good after 20+ years!"
@@keithflippers4429 other manga like V-Tamer hooked me immediately and reading "none of this Pokémon's moves are known" for at least half of very important character's team when scrolling through Bulbapedia doesn't inspire a lot of confidence.
Fun fact! The reason so many high level trainers have a single gambler is actually to counteract "Mulligan Mewtwo". This was a deck with 1 Base Set Mewtwo, and 59 Psychic Energy. You were basically stalling the opponent to get them to deck out. If you were doing this, the CPUs would pass turn until they had a couple of cards left in their deck, then use gambler to make you lose instead, because gambler SHUFFLES your hand in. They'd end up with 30+ cards in their deck. A clever way to counter this strat without making everyone use the arguably unfun Energy Removal. I think Removal and SER were also restricted/banned in Japan around this time, which could be why so few trainers actually use them.
I remember exploiting the shit out of this game as soon as I got the legendary Zapdos card. The way mulligan works in this game allows you to play in the deck just this Pokèmon card, assuring you will draw it as soon as the game starts, and assuring that the target of its attacks will always be the enemy's Pokemon. The rest of the deck was a bunch of Energies and a bunch of Trainers, aimed at disrupting the enemy, healing my Zapdos and drawing more cards. There is nothing in the game that can withstand this strategy, except Mr.Mime that does block the spam of Big Thunder. It was a truly rewarding experience. Also, I'm glad you came back, and I hope you're doing better! I hope you will bless us all with your content soon enough!
@@gameboylad Do it, it's extra fun! The general outline of the deck is almost automatic, but maybe you'll find some more obscure combos to pull off. This is the same as Highway to the Destined Duel where you could end with multiple copies of Pot of Greed, Graceful Charity, Upstart Goblin and some fetch card to consistently summon Exodia on the first turn.
Hot dang, quad decks are so much fun. Used to run Rayquaza EX back in Black and White with a bunch of Fire and Lightning Energy because the thing can power itself up from discarding the top cards of your deck. Even got myself a copy of Mega Rayquaza because it used the same energy cost. Not sure how common they were before that, but they pop up from time to time afterwards. From Plasma Snorlax stall decks to Pheramosa/Buzzwhole tag Team to the literal toolbox piles of Alolan Ninetails that is still one of my favorite decks to whip out from time to time
When the world needed him most, he returned! As for the game itself, I LOVED it when I was a kid, but haven't played in DECADES. I got it on my 3ds tho, so this vid may have convinced me to finally replay it again. Nice to see you back!
Still blows my mind that we never got another game like this ever (not counting the never brought over sequel). While the seeting as a whole is really simple it has tons of charm, memorable characters and that ost is godlike. Just imagine what future installments on like the ds or so would've looked like.
there is a sim to give the modern game a shot, and it is generous, giving you like every meta relevant deck for free but its uh its rough its held together with mud and prayer But if you wanna try the game its probably worth giving Pokemon TCG Live a shot
Nice video!❤ We're currently working on a PTCGGBC video as well. We have a pretty high opinion of the game and even regularly recommend it as a jumping in point for new players.
The history portion of this video is very well researched. I didn't expect you to talk about the original designers and even the clear EarthBound connections and beta cards. I think a lot of people believe the Pokémon TCG was (like early YGO) a kind of a spur of the moment made without a lot of thought behind the design of the cards, but that's far from the the truth. When the Pokemon TCG was originally released, trading card games have barely been a thing in Japan. As you said, the Pokémon TCG was first conceived in 1995, and games like Magic: The Gathering may have had some amount of exposure, but the game was not released in Japanese until April 1996 (Fourth Edition), so the original designers had to have been pretty deep into western tabletop gaming to have been familiar with the concept of trading card games. Pokémon is the second TCG to release in Japan after MTG, and is the first Japanese designed TCG. There is a rare Tsunekazu Ishihara interview where he said that he was a very big Magic: The Gathering fan. In the Pokémon TCG Game Boy game, the character Ishihara (who is Tsunekazu Ishihara) says that he owns 10,000 cards, but it's thought this is a sly reference to his Magic: The Gathering collection. The other 2 designers, Takumi Akabane and Kouichi Ooyama have both left Creatures, but have continued to create tabletop experiences. Akabane later became the lead designer of the defunct Colossus Order TCG released by SEGA in 2013. Ooyama on the other hand continues to create homemade tabletop card games as a hobby.
I thought it was the spur of the moment card game too until I started to talk about the cards and connected the benchmarks. Then I wanted to see if there was more than meets the eye and sure enough it was a whole rabbit hole of info. There was so much more I wanted to bring up like how Arita has done work for the SMT card game among other things. I trying hard to find the Ishihara interview because I heard of it from a friend but I was out of time. There is still a lot more I want to bring up but it's best to save it for the second game :)
phenomenal vid man! i love how thorough you are. this is structured fantastically too. i like the walkthrough that breaks away to talk about bigger pieces of the design when they come up. always look forward to your stuff man. hope youre well!
Your delivery is super chill and your information is super in depth, it feels like hanging out with a friend who really knows their stuff and wants to teach ya. Subscribed immediately, glad to be on board.
Thank you! I aim to make these videos feel like the days me and friends use to describe our experiences with different games to each other on the couch. I'm happy to hear people feel the vibe of it!
Look who’s back! 🤩 Seriously, I found this game fun! This was how I learned the game before all the changes! And yeah, coin flips was aplenty in this game! And the music was still phenomenal! Playing the sequel now!
1:39:06 That Arby's ad dissing on those early topping decks had me rolling. Great edits btw, especially those notes showing up as pokemon ability pop-ups.
The video edits go hard as always, but this one's next level. Your continued growth in video creation is crazy, well worth the wait for that new video. As always, looking forward to future stuff. :D
I’m glad you scrapped the old video, this one was a masterpiece. Such a cool game, and I had no idea how the Pokémon TCG worked. Thanks for making this.
Man I just found your channel, music choices, your comedic timing, teaching others about TCGs and some interesting moments of their metas? My man you deserve subs. Thanks for having great content to binge
this was one of my ALL TIME FAVORITE! GBC GAMES EVERRRR!!!! this game is what taught me how to play the Pokemon TCG but it was a shame because i had NO ONE to play the ACTUAL TCG GAME with since no one actually played the game.. so THIS GBC game was the ONLY WAY i could scratch the itch to play the TCG against someone.. also kept the promo card in its orignal packaging to this DAY! this game WILL ALWAYS remain a cult classic and nostalgic game forever to me..
I loved it and I couldn't believe how much effort was put into the decks and I felt like I had to put just as much effort into the video. keep that promo card near and dear
I played it. It's not really something I would go back to. It was decent but I can play better Pokemon games or TCG games. Update: went back to it. Solid game.
Fair but I enjoyed my time with it. There are better Pokemon games to play for sure lol but tcg games hmmm a few maybe. It's good enough for what it's supposed to be for the most part
My guy pokemon as just a tcg has brutal competition. There are so many good ones. Good luck getting most MtG, Yugioh, or anime card game fans to play such a watered down experience @gameboylad
@@ellachino4799 I'm playing three TCG's. Yugioh, Magic and Pokemon. Both Magic and Pokemon has been a great experience for me and my friends. YuGiOh is just pretty broken at this point.
man, the editing for this entire video is peak. fuckin' amazing job. and really good coverage of the TCG from the era and as a whole! as someone who dipped after the Gym Leader set i never kept up with the TCG, just knew it as a collecting game. this gave me some better perspective on why i had that mindset.
I think the issue with Pokemon TCG videos are that most of them aren't even "casual" players, but people who treat the game like the lottery. They dont care about the cards beyond a vehicle for profit on the resale market. Its why you get people declaring certain sets as _terrible_ for no reason other than they dont offer a return on profits (which they shouldn't, its a card game, not an investment). Personally, the reason I don't care for the Pokemon TCG (and most big card games) is because it doesn't actually feel like a "battle", it just feels like blackjack and JRPGs had a baby. The strategy in the actual Card vs Card combat is pretty surface level, and most of the strategy is just from the trainer cards.
I know that this channel mostly covers old TCG games but with how detailed and entertaining these videos are I would love to see it Shadowverse Champions Battle one day
LMAO wow funny you mention that game cause I bought it on the switch for 5$ from the sale 2 weeks ago and apparently it's really good. I talk about card battle games in general. Just the ones I covered so far happen to be old lol. I use to play shadow verse A LOT so I would love to make a video about champions battle in the future
I can attest to it being a hidden gem. It's really good. But the AI cheats and I hate that so much. Didn't go back to the game because of it, since I always had trouble figuring out how to walk a knife edge like that.
This was so well edited and the animations for the cards are awesome! Great video man it's great to see the pokemon tcg game getting some exposure. Any chance you'll do a video on the second tcg game that was only released only in japan?
The game has a lot of problems psychologically. Coins cause a lot of feel bad moments when pure random chance screws you, and the times you get 4 tails in a row will always feel far more negative than the positive from the time you get 4 heads in a row. Because one is you getting fucked, and one is your card just... Functioning. Then there's the prize system, which is a Direct winmore feature. Every time your opponent scores a point, they get a free card draw, which is one of the most powerful things in almost Every TCG. And the typing mechanics, while they're Great in the PVE video game experience, to encourage you to try out a ton of different deckbuilds to beat each gym, in PVP, it can just mean that you sit down, draw your cards, lay down your basics, and go "Oh, they're running fire types. I'm at a huge disadvantage before turn 1." And while in other TCGs a lot of archetype matchups can be scewed one way or another, they don't explicitly say on the card "If you're opponent is running a control deck, your cards are weaker."
Yeah fore sure. Nowadays and even when I started playing in B/W they were getting phased out and/or changed completely design wise so that it's not an all or nothing anymore. But at the time I can definitely see a lot of people getting frustrated with the coin flippers
@@gameboylad Unfortunate timing on my edit there. Coins were the big issue for me when I played the video game (Noone I knew played the TCG), so I just made the comment on that, but then I added some thoughts on other reasons why people clashed with the game so much.
Okay, I rarely comment.... but this is amazing. The evolution in editing from your last video to this one is astounding. Cannot wait to see what comes next.
Late to the party seeing this since recently I just started watching Pokemon Content again about the TCG, but one thing that hurts the card game on UA-cam with these Pack Opening channels is the detail that these people only pack open for profit and don't gave a damn about the game. They only crack open booster boxes and packs so they can get these 'hits' and turn a profit flashing these big numbers up on screen to entice people. These channels sell on marketplaces like Whatnot and don't give a care about the casual players and its like a cirrcle-jerk of profiteering off a TCG that's supposed to be about playing a game, except all they care about is value value value and nothing else.
Dude I love your content so much! It’s the perfect thing to listen to while playing videogames. I hope you keep it up. Anytime I watch a video of yours I end up watching 2 more
I think the biggest strikes against pokemon tcg in general are Its too complicated for little kids and its too simple for card game playing adults. I have been a tournanent organizer for pokemon and a lot of kids under 10 do no have the patience or drive to fully grasp the rules. Where kids can more or less grasp La Djinn beatdown old school yugioh. Its also was much easier to out together a "deck" out of random boosters in ygo vs pokemon where even a starter + a few packs can lead to very frustrating gameplay. On the other side, while stigma of coinflips isnt really true once you get past the starter deck phase, the game is very luck based and snowball-y. Skill is involved but often feels like the exception. I like pokemon and go in phases with it as a fun distraction when magic get a little stale but i completely get why playing tcg is not a massive phenomina and if it wasnt tied to the biggest media franchise in the world it would have been dead by 2003.
I disagree with some of the points here BUT I definitely see the power in yugiohs simplistic design in the early days which made it easier to grasp. Even with that I still remember the majority playing YGO the same way most played uno. Everyone was playing with different rules 😭
Great video but the transitions were too frequent and honestly not that well done. Felt too random and didn’t fit the theming as much as I love fighting games. It’s like you just got a new program and are excited to use any and every option. Did like the slightly moving card art while showing off the cards though. Again great video
This was something I really always thought about, and I think you nailed it with really good logic and history. You thought it through, found sources that verified your ideas and presented a really well-thought-out answer to a question I've had for a really long time. Well done!
So why buy in to a TCG? I'm genuinely curious. It's not like art prints and art cards and stickers and plushes and all sorts of entirely cosmetic merchandise doesnt exist. So I'm always wondering why so many folks who actively dislike TCGs buy Pokemon TCG instead of stuff like this. Like it seems like you'd be better served buying a nice pokemon poster rather than packs of cards.
The moment you realize that Charizard's energy cost is so high compared to the damage it does that you realize it's way more viable to not evolve Charmeleon
As somebody who has played a lot of early Pokemon TCG in competitive environments, it is interesting to see how many of your inferences about play in those days are accurate. Not everything is correct, but it is clear how much your experience in later formats transfers.
Bruh this was so worth the wait. Your video editing is probably the best i’ve seen for any gaming channel. Having adhd its really rare i sit and watch long form stuff like this but yo shit keep me engaged the whole way i appreciate u keep making fire
Another great video. Like many, I didn't know how to play the Pokemon TCG as a kid. It wasn't until I got the "Pokemon: Play It!" CD-Rom (I'm showing my age a bit, I know) that I learned. It's actually pretty fun. Never played the GBC game though, so this was interesting--and nostalgic. I still remember opening packs back in the day and collecting. Good times.
I remember it being a floppy disk or something with the sole purpose to teach kids how to play lol. If you have a switch, give the game a try if you have the time. It's free with the NSO
This video is so thorough, expertly edited, excellent narration and a great overview of the GBC Pokemon TCG game as well the TCG as a whole. Well done. This is the type of content that youtube needs!
Hell. Yes. I've been waiting for this one, glad to see you finished this beast! I like the addition of the little "editor's note" style graphic that sometimes pops up (The "Truancy" note, the "Mulligan" definition, etc). I like the tcg and I enjoyed this game as a kid though as a kid, whether because I was dumb or because the game was actually hard, perhaps both, I never beat it. I haven't watched the whole video yet as I write this part of my comment, so I'm curious how you felt about it. 50:05 Marowak is my favorite gen 1 pokemon (really don't know why, he just speaks to me) so his line being so difficult/annoying to deal with really makes me want to replay this game with a Marowak deck using this knowledge I now have that I didn't when I was, idk, 7? I plan to write a much more in-depth comment when I'm done watching, double the comments means double the algorithm boost, right?
Hearing how hard it is to find TCG players near you sounds almost surreal to me. I’m in the DFW area of Texas, and most of my locals don’t even have Yugioh events anymore. They have always preferred Pokémon due to better selling card products and consistent players. So it’s very interesting to hear that we have the opposite problems of each other in a sense.
Certain states and cities definitely lean heavy towards one card game and after last year I wouldn't be surprised at stores dropping YGO cause of the terrible sets. But it feels like Pokemon for years had the player problem. Besides My experience Pokemon seems to have more older threads of people asking where the players at than the other 2 games. HOWEVER, the tcg has been growing and has been hitting record highs in attendance so things are shifting for sure 🙏
@@gameboylad Yes, I’m sure the horrible sets are the biggest factor for stores to drop out on Yugioh. Really hope Konami starts to care about the TCG. I figured there was always more people who preferred to play the video game of Pokémon over the card game. That or collecting the cards for some is more enjoyable than playing the actual game. There’s been a lot of diversity in what kind of card games to play with One Piece, Digimon, and others. Post COVID has really boosted the number of people just enjoying card games now, so I’m glad Pokémon is on the uprise. Just wish it didn’t mean stores preferring its product over others sometimes. Haha
Im a relatively new player and my My biggest issues are: rotation killing new decks overcentralization of one deck sets having little meta impact going 1st is miserable theres no benefit prizing can be a pain time rules
glad to see you back as a massive TCG fan of alot of games honestly it's nice to just listen and hear someone talk about the old games i used to play keep up the great work :)
Gameboy lad, you’ve put out another great video! This game taught me how to play the Pokémon TCG when I was a kid. I started collecting physical cards shortly after I beat the game. I’m glad you reviewed it! I can’t wait to see what you do next on this channel.
It's late right now but something tells me this is going to be an interesting watch tomorrow. Early PTCG was busted in the best ways. I just wish my younger self comprehended it better at the time
OH LETS GO! Ive been eargly waiting a release from this channel, and for one of my favourite franchises, keep your head up! Quality like this takes time
Coming here from Pokemon TCG Pocket and it's funny because right now, it IS entirely a bunch of coin flips. You get one or two heads with Misty as a Water Deck and immediately win on your first turn, it's so funny.
@@haruhisuzumiya6650 Maybe not Lapras but Articuno EX absolutely. I've had a turn 1 Articuno get 3 heads and attack because there's no first-turn attack restriction, just no energy generation. And if they go second, one heads already lets them start attacking, two and it's gg. And at that point there is literally nothing you can do unless you're playing Pikachu EX and can stall for 2 turns to get him the 2 energy it needs. Which probably means losing at least 2 points and having a severely damaged Pikachu going up against another Pokemon that can finish the job. It's simply too hard to ramp up enough energy for the other player if the water deck had good enough coin flips in its first turn. Even moreso if the water deck goes second.
@@gameboylad It's cool! Yeah Celebi is extremely funny about this. But the funniest implementation is the Eevee deck my friend made. Its only goal is to swing over whatever you have with Continous Steps. Win, lose, it matters not. It's about sending a message. A gambling message.
1:43:00 to keep it in line with the theme of the video. The actual effect could work like this. Add 1 fire energy from your deck to your hand, then flip 3 coins and add 1 additional energy for each heads.
I was one of the people that was kinda turned away by the coin flips early on, so I'm glad to see that they embraced double sided effects later on. Hell, I might even give a modern deck a shot now. Awesome video as always, the wait is always worth it!
Maybe it's because I grew up almost exclusively on Yu-Gi-Oh, but I never came to like the mechanic of having an entire card type for energy/mana resources to use abilities and attacks. Spending time in the garage deck building, finding synergies and card ratios (Monster/Spell/Trap) is fun, yes, but I like when the full-detail cards get turned into the resources instead. The Prize mechanic is much more interesting to me, or any game à la Duel Masters that uses your cards like Life Points (the downside is that you can build a deck and have a critical card end up at the bottom of the Prize pool). I think the Xyz Materials mechanic was genius, but needed to be developed in an older format to really shine at its best, but that is the sort of 'cards as energy' mechanic that I feel provides a fun balance of risk vs. reward.
For me there's ups and downs with most of the systems but I think the closest to hit the sweet spot for me was the Naruto ccg. Being able to turn most cards into a resource made it more attractive to me than most other games. I love xyzs in Yu-Gi-Oh but they completely replaced synchros at the time of their introduction and I wish they did a better job keeping both relevant throughout the years
I love the Game Boy TCG game. I have a Raichu bench destroyer deck that’s just so much fun to play. You can avoid a lot of setup just by destroying/weakening the bench early with Jungle Pikachu and, funnily enough, that GB Meowth card you dissed earlier. And then clean up with Raichu and/or Zapdos late game. As for why Pokémon TGC isn’t more popular in real life…It’s a few things, but I think the main thing is reputation. You covered the “it’s all coin flips lol”, but there’s also the reputation of card collecting itself. Pokémon card prices have gone absolutely insane the past few years, to the point where the cards are seen more as an investment than something to play with. That’s one reason unboxing vids are so popular vs gameplay: people watch to see the person score a rare, valuable card because they see the cards as collectibles. The cards themselves lean into that by making the cards more and more beautiful. Why would you wreck such pretty investments by actually using the cards in a game? It’s gotten to the point where stores will lock their cards behind glass to keep people from stealing them. And of course more expensive cards means that it’s more expensive to build decks, which drives away a lot of players too. There’s also the power creep factor that drives away older players. Since you started in a later Gen, it’s probably not as apparent to you, and I even agree with you that streamlining the energy costs plus more damage is just better for the game’s pacing. But those people who remember when Chansey’s 120 HP as peak balk at that Charizard card with 330 HP, declare “power creep has gone too far!” And don’t give the newer games a chance for that alone. So you have a game where young/new players are confused/intimidated and/or can’t afford to get the cards, and old players are deterred by the changes and general power creep. Which makes it hard for the fanbase to grow.
1:01:00 counterpoint, at some point in the game you get really familiar with the timing of the coin flip, making it possible to 'predict'' when to hit the correct timing in order to get head. this also made it possible to guarantee a knock-out, take a price, reset match by turning the game off and on and cycling through the prices to see wich ones are good
Ramranch cameo. Pokemon TCG is honestly fun if you haven't played before. The instant you try to actually win and get into the meta, you realize it's extremely dependent on match ups and going first/second, depending on what your deck likes better. They got rid of a lot of coin flips but they never really got rid of the coin flip that truly matters, the first one you toss b4 starting the game lol. I also played when Lost Zone was meta, which enabled the other person to play for 5-10 minutes per turn really slowly to basically just win the game the moment they drew the right starters. Sure, you can surrender, but sometimes you just don't know who's actually winning til some draws happen. Definitely a TCG that you collect more than you actually play
@@dankscarce No, I hated facing them, not that I actually played it. I played Lugia and then an admittedly pretty cool Regieleki deck. I liked that one eleki that had the 100 dmg reduction move cuz it actually required forethought and skill. Lost Zone is a terrible deck that plays itself. It doesn't take much brain power to get to the 4 and then 10 respectively for their power spikes, and Sableye bypassing any available counters to such an ability, like Manaphy, is really dumb.
I had a good matchup against lost zone but God that deck would have been miserable to fight had I been playing anything else. I played chien pao but used Greninja in the matchup to win the prize war. They usually had to scramble to get manaphy but I had 2 cancel colognes in my deck and they are super easy to search with Irene along with cross switch. If not cross switch boss order lol. But yeah lost zone is super LAME
When I first played this game and saw that it played much differently than the video games, I felt bad about basically being locked to a single element until I found the Eeveelution cards you mentioned at 27:34. Between them and Ditto, I was able to make a deck built around exploiting the weaknesses of every other Pokemon in the game, without filling my deck with a bunch of random energies. Fast forward to modern day, and even now I run an Eeveelution deck with enough consistency to run 7 different types of energy cards in it. It works because the Eevees now have abilities that instantly evolve them into different Eeveelutions based on what Energy I give them. I can play an Eevee turn 1, search for an Electric Energy, attach it, and Eevee pulls out Jolteon from the deck and evolves itself. And with most Eeveelutions having a decent 1 cost attack and their stronger attacks only needing 1 energy of their type, it can snowball really fast.
i've watched a few of your ygo videos by now bc my gf was getting me into master duel and they were great but i had no prior knowledge of the card or console games. but this was fantastic, it made me boot up my old gameboy cart that i haven't touched since i was maybe 10 and start fiddling with the deck building. i'm mainly a magic player, but i've only started playing physical card games a little over a year ago. been super exciting to learn ygo and find a use for my pokemon cards outside of sitting in a binder forever, keep up the great content! rn in master duel i got a blue-eyes rogue deck that i'm trying to recreate physically (rip my wallet on these fusions and chaos dragons...), pokemon a rainbow energy alcremie/ho-oh v deck, and magic i love me some orzhov (frodo, sauron's bane from the LotR set). can't wait until i can take all 3 to shops and get canned by snake eyes irl 💁♀
6:13 This is the number one reason as to why playing against a deck for the first time in YGO feels so bad. There is straight up no real way to know what a deck does until you are staring at its endboard. When I played other TCGs it really showed me how the archetypes, while allowing for *extremely* unique takes on decks (Kaijus forcing a monster fight between each other by tributing the opponent's monsters, Spyrals using espionage to get info about your deck for their plays, etc) makes it needlessly CONFUSING the first time. It made it almost impossible to stick with YGO unless I had friends that could walk me over their own decks. Anyway, very informative video, I really appreciate the work you put on these.
My friend, this was so worth the wait. For a while i was afraid you weren't interessted in doing videos anymore, glad that didn't turned out to be true :) Also congrats on hitting over 10k subs in such a short time, absolutley deserved. Back in the days i really liked this game especially because it taught me how to play the game. Too bad they never made sequels, but considering how Gamefreak works nowadays it's probably for the better that they have one less IP they want to pump out just to keep the yearly cycle of games going. The best thing about Pokemon Tcg for me is that if you understood the rules once you can just jump into it whenever you want, even after years just like Mtg. Sure they added some new rules like Item- and supporter cards, EX mons but nothing super crazy like YGO where you'd need a guide to get back into if you took a break from it. Already looking forward to your next video :)
Yeah it's always pretty easy for me to jump back into Pokemon whenever. Somehow I always jump in when it's chaotic too coincidentally. This took a while to make but I'm glad I took the time to improve my editing and I'm looking forward to my next few improvements. Thank you so much for pulling up and watching 😭
The weaknesses being so heavy means ur gonna steam roll the npcs once u have a deck of each type(and in fact is most likely the reason why most of them have random poke.on to cover). I think u forgot to mention that statuses get cured when you evolve the afflicted mon...
The design delve into early Pokémon TCG was extremely interesting, and the conclusions you drew made a lot of sense. Not to defend early Yugioh but to explain it better: the West started receiving sets about 2 years after the East, so we had to play catch-up. The problem with this is that cards that were meta for a while in the OCG (Holy Doll equip and cards like Canaan) were at BEST considered mid when they came to the TCG. This era was marked by a lot of weird decisions, like how in the early DM games, monsters had completely different effects than in the actual card game (you can see this in Sacred Cards/Reshef). They adapted cards from the games where fusion was a central mechanic that you could do without Polymerization (DM1-2, FM), which probably resulted in us getting cards like Fusionist printed when they had no need to do so. And like you said, Takahashi thought of early cards as a storytelling medium first, actual balanced tabletop game second. Duelist Kingdom gets a lot of flack for being.. wack, but the rules weren't set in stone yet. That's something he'd do only at the beginning of Battle City. I feel like he was pushing the limits of what the card game could be, which is why we only sporadically got to see Fusions and Rituals, for example. Anyways, fantastic video and discussion. This beast of a video must've taken sooo much time to make.
1:35 thats crazy to hear. In my town magic rules the locals followed by pokemon. Its actually harder to find a locals for yugioh in my case The nearest locals that consistently do yugioh for me is 2 hours away. In the other city, there is a pokemon scene as well
Yeah it's more of an anecdotal thing but the sentiment seems to be more common with Pokemon than mtg and Yu-Gi-Oh. The fact that in my area they have pauper and not Pokemon is telling. I did eventually find one local with Pokemon on Thursdays but I'm in a HUGE city so that in itself is weird
As usual, here's a stupid-long response from me. *About the video itself:* 11:20, 12:45, so on: Okay damn, the presentation has been seriously stepped up in this video. I'm a little worried what this would do to your mental and schedule if this becomes standard, but I'd be lying if I didn't say it looks fuckin siiiick. - After the sendoff at the end where you roughly equate an hour of video to a month of work I feel less worried about this, but still, take breaks etc when you need to. 2:40, 2:50, 31:52, 57:22, 1:27:57 I really appreciate the amount of research that clearly goes in to these videos. If you're anything like me you may just happen upon these videos, but still the level of fact checking you do and information you present is commendable. The entire thing: As always the clips you put in these videos are so good lmao. I have no idea where you find half of these things but its gold every time. *Gameplay, Game Balance, etc:* 2:53, 57:00 RE people not enjoying the card game, coin flipping: The tcg emulates what some other rpg fans didn't/don't like about the pokemon games - all that luck. Especially in gen 1, few 100 accuracy moves, paralysis steals a turn but only sometimes, confusion steals a turn but only sometimes, sleep is sometimes useless and sometimes completely debilitating, etc. All the coin flips in the card game do represent the video games well, for better or worse. - 7:23 Okay cool, an immediate counterpoint lmao. If I were to combine our two opinions on whether the tcg emulates the video games, seems like they kept all the frustrating aspects without throwing the players the bone of personalization that Pokemon is known for. At least in these early days. 15:24 RE retaining moves: If you wanted to experiment with a game that does do this, I'd point you to the Digimon tcg (2020 reboot, not the og). The mental overhead can be a little much with some strategies, and I think if pokemon did this, some stage 2s havng like 6 moves to choose from, it would make balancing harder and also might've made the game too complicated for the target audience at the time (i.e. children). 18:28 RE searching/cycling through cards: In addition to what was said in this section, I think its also important to note that the gameplay here is just different from other card games. There's no 'removal' per se, so its not like any single card in your deck can break down the wall in front of you with the X-hundred HP difference between the active pokemon on its own. 33:32 RE weakness and resistance: In addition to everything you said (which I agree with), I personally don't like how resistances resist a flat amount but weaknesses increase damage multiplicatively. It makes resistance more or less a nonfactor. I don't see why damage couldn't be halved, especially since all damage ends in 0. This way your basics could atleast chip a big threat down doing 15 damage instead of 0. Maybe retreat cost is too much of a factor to make resistance stronger? I'm sure there's a balance reason, this is just a pesonal gripe. 1:37:43 RE Energy removal: These days, I pretty much exclusively play Commander/Edh. There's an unwritten rule in casual Commander atleast that you don't destroy/remove people's lands. There are exceptions to this of course, if I see Cabal Coffers or Urborg or something that shit's getting blown up... but generally it's considered kind of a dick move to take away people's ability to play the game (i.e. cast cards or pay costs), because its boring. Commander games are often slow too, so one person not being able to play while the other 3 are going nuts sucks ass. This is exactly the same problem, energy removal is even worse in a way, because at least you can use your remaining mana in MTG on other cards or abilities, if you spend time putting energy on a pokemon only for it to get energy-removal'd, your other pokemon can't do anything either. Resource destruction is fine in theory, balancing out ramp decks, but the potential to hurt non-ramp decks to a much greater degree definitely makes playing against them very unfun. 1:41:18 RE overtuned custom cards: I actually love this shit and I wish DCGs did this more. One of my favorite, the Digimon Digital Card Battle game, straight up has a cheating deck-stacker as a final boss, but he stacks his deck the same way every time, so knowing this, you as the player can play around his deck by knowing exactly what he's going to draw and when (each player's hand is visble at all times). Encouraging players to build decks in a smart way to beat cheaters or overpowered cards is how I think more DCGs should be done, of course knowing the risk that some game designers might *really* overtune these cards and make them unfair and unfun. *Misc:* 1:25 RE paper play: My locals has had pokemon (and digimon) nights in the past, but they're usually special events and/or drafts. Magic and Yugioh are weekly staples. Never noticed it before since Magic is my favorite of these four games so I was just eating good. 10:00 RE energy counts: It's really funny to see what meta decks have evolved into, I've seen decks that just use a single energy and search/recycle it for each of the Vmax cards etc. 27:55 RE "Eevee" deck: damn, that's a cool strategy. I have no additional insight here I thnk the devs just really put thought into this game and came up with cool decks. 30:50 RE card pop: Wait what the fuck? I had no idea the GBC could do this. You're telling me we had 'wireless' comms in gaming back in the late 90's? Cool as hell 57:00 RE Basically this entire section of the video: Imagining the perspective newer players may have with card games is something I also struggle with. I played Yugioh before I could read by asking people who could read what the cards said. I have taught many people MTG and Yugioh and such, and I understand their brain doesn't immediately skip to the part where they're making infinite combos or planning lines to get their boss monster, but it is hard to remember that sometimes these players don't even understand "basic" principles of these types of games. It's always good to be reminded of that. 2:00:43 RE Forbidden Memories: Personally, I'd be more interested to see your take on Duelist of the Roses (its "sequel") or Falsebound Kingdom (not related at all story-wise to FM, not even a card game), if those games aren't already on your list. These games are firmly in the "spinoff" category of games, where FM is somewhat similar to Sacred Cards and Reshef (with a notable major difference- in the fusion mechanic) which you already have videos on.
I love reading this. Especially the part about removal. I'll probably talk about that point on stream too lol. Realistically the most requested games are the console games. I already plan to do falsebound and dotr but I never really had much intent to talk about FM. Which is the reason why I said what I said. I like making videos when I feel like I'm adding something to the conversation. FM has been talked about to hell and back. Unless I got an interview with the director and music producer, I'm not really interested without an incentive 💀
@@gameboylad Hey that's awesome to hear! Both the parts about enjoying my long message, and that two games I love (despite all of their flaws) are on the docket for the future.
Gameboylad is never late, nor is he early, he arrives precisely when he remembers the channel password.
xDDD
"Most people who play RPGs rarely talk to the NPCs" Not back when this game came out! "Talk to everyone" was standard RPG gameplay advice back in the day. This was the days before comprehensive guides and ubiquitous internet access and you never knew which NPC was going to randomly tell you where you had to go next to advance the story, or clue you in on a side quest you'd otherwise miss.
I feel like some RPGs at the time I got away with not talking to NPCs often like FF and persona 2. But then I remember games like brave fencer musashi so it's really a toss up lol
Yeah that line was weird as hell lol that’s kinda the whole point of rpgs
I agree. I talked to every NPC since you never knew who would just give you something really good. I still do despite there being online guides
I still talk to everybody just to see what they have to say! ^.^
talking to every NPC was definitley standard practice.
Pokemon Card game players, Mystery Dungeon players and Manga readers make up a holy trinity of "Please just try it, I'm begging you, the quality is still good after 20+ years!"
Ive just started readung the manga and i have to say its pretty good
Manga is pretty good, not gonna lie.
I dropped at the yellow arc because it was boring
@@alphamarigi naw keep reading it gets better
@@keithflippers4429 other manga like V-Tamer hooked me immediately and reading "none of this Pokémon's moves are known" for at least half of very important character's team when scrolling through Bulbapedia doesn't inspire a lot of confidence.
Fun fact! The reason so many high level trainers have a single gambler is actually to counteract "Mulligan Mewtwo".
This was a deck with 1 Base Set Mewtwo, and 59 Psychic Energy. You were basically stalling the opponent to get them to deck out. If you were doing this, the CPUs would pass turn until they had a couple of cards left in their deck, then use gambler to make you lose instead, because gambler SHUFFLES your hand in. They'd end up with 30+ cards in their deck.
A clever way to counter this strat without making everyone use the arguably unfun Energy Removal. I think Removal and SER were also restricted/banned in Japan around this time, which could be why so few trainers actually use them.
So funny for them to consider that 😂
I remember exploiting the shit out of this game as soon as I got the legendary Zapdos card. The way mulligan works in this game allows you to play in the deck just this Pokèmon card, assuring you will draw it as soon as the game starts, and assuring that the target of its attacks will always be the enemy's Pokemon. The rest of the deck was a bunch of Energies and a bunch of Trainers, aimed at disrupting the enemy, healing my Zapdos and drawing more cards. There is nothing in the game that can withstand this strategy, except Mr.Mime that does block the spam of Big Thunder. It was a truly rewarding experience.
Also, I'm glad you came back, and I hope you're doing better! I hope you will bless us all with your content soon enough!
this game does tickle the rpg itch i have to break the game lmao
@@gameboylad Do it, it's extra fun! The general outline of the deck is almost automatic, but maybe you'll find some more obscure combos to pull off. This is the same as Highway to the Destined Duel where you could end with multiple copies of Pot of Greed, Graceful Charity, Upstart Goblin and some fetch card to consistently summon Exodia on the first turn.
Hot dang, quad decks are so much fun. Used to run Rayquaza EX back in Black and White with a bunch of Fire and Lightning
Energy because the thing can power itself up from discarding the top cards of your deck. Even got myself a copy of Mega Rayquaza because it used the same energy cost. Not sure how common they were before that, but they pop up from time to time afterwards. From Plasma Snorlax stall decks to Pheramosa/Buzzwhole tag Team to the literal toolbox piles of Alolan Ninetails that is still one of my favorite decks to whip out from time to time
When the world needed him most, he returned!
As for the game itself, I LOVED it when I was a kid, but haven't played in DECADES. I got it on my 3ds tho, so this vid may have convinced me to finally replay it again.
Nice to see you back!
Worth the time replaying for sure. Simple and clean game that's also free on the switch with online play
Still blows my mind that we never got another game like this ever (not counting the never brought over sequel).
While the seeting as a whole is really simple it has tons of charm, memorable characters and that ost is godlike.
Just imagine what future installments on like the ds or so would've looked like.
There's so much more I wanted to say but the video is long as is. I'll save the rest of my thoughts for the second game 🫡
Ronald's theme is on my playlist even today.
I'm surprise Pokemon never bother to bring their online client to the Switch either like they did with Pokemon Unite
The Grandmaster Theme is a certified hood classic. Hard to believe this game gave their Elite 4 their own Boss themes before the mainline games did.
A ROM hack of this dropped last year with Gen 2 cards from the NEO sets that is refreshing for a new run of the TCG game.
Good to have you back. As a Yu-Gi-Oh player, I was always curious about how the Pokémon tcg worked.
I say give it a shot. having prespectives of multiple games is always a plus in my eyes
there is a sim to give the modern game a shot, and it is generous, giving you like
every meta relevant deck for free but its uh
its rough
its held together with mud and prayer
But if you wanna try the game its probably worth giving Pokemon TCG Live a shot
@@sipcee it really is held together with sticks and stones. The old client was so much better even if it looked old
Check out tcgone. It's a free simulator of most of the old formats and some of the really big names/champions in the game's history play on it.
@@gameboylad I got the GB game. I wanted it for some time but didn´t, now it is on the way ^^
Nice video!❤ We're currently working on a PTCGGBC video as well. We have a pretty high opinion of the game and even regularly recommend it as a jumping in point for new players.
Saw you had some computer troubles, dropping in a small amount to help out, keep making absolute bangers.
@@editorgt8623 🙏 big thanks for that! Greatly appreciated!
The history portion of this video is very well researched. I didn't expect you to talk about the original designers and even the clear EarthBound connections and beta cards. I think a lot of people believe the Pokémon TCG was (like early YGO) a kind of a spur of the moment made without a lot of thought behind the design of the cards, but that's far from the the truth.
When the Pokemon TCG was originally released, trading card games have barely been a thing in Japan. As you said, the Pokémon TCG was first conceived in 1995, and games like Magic: The Gathering may have had some amount of exposure, but the game was not released in Japanese until April 1996 (Fourth Edition), so the original designers had to have been pretty deep into western tabletop gaming to have been familiar with the concept of trading card games. Pokémon is the second TCG to release in Japan after MTG, and is the first Japanese designed TCG.
There is a rare Tsunekazu Ishihara interview where he said that he was a very big Magic: The Gathering fan. In the Pokémon TCG Game Boy game, the character Ishihara (who is Tsunekazu Ishihara) says that he owns 10,000 cards, but it's thought this is a sly reference to his Magic: The Gathering collection. The other 2 designers, Takumi Akabane and Kouichi Ooyama have both left Creatures, but have continued to create tabletop experiences. Akabane later became the lead designer of the defunct Colossus Order TCG released by SEGA in 2013. Ooyama on the other hand continues to create homemade tabletop card games as a hobby.
I thought it was the spur of the moment card game too until I started to talk about the cards and connected the benchmarks. Then I wanted to see if there was more than meets the eye and sure enough it was a whole rabbit hole of info. There was so much more I wanted to bring up like how Arita has done work for the SMT card game among other things. I trying hard to find the Ishihara interview because I heard of it from a friend but I was out of time.
There is still a lot more I want to bring up but it's best to save it for the second game :)
I literally just binged all your vids again like a month ago lol. This upload really just made my day! :)
Makes me happy to see people like my videos enough to binge them all 😭
Same honestly, especially since they been popping up on my related feeds
Dude it’s been a long while, I missed your videos
I am glad I am having this on a day that’s well sort of stressful for me
Hope you are doing great!
I missed this lol. Hope the video takes the stress off
@@gameboylad this video surely made my day better, and I'm sure it did the same for others as well
@@gameboylad it did, sir. Its videos like this that take the edge off my weary days
phenomenal vid man!
i love how thorough you are. this is structured fantastically too. i like the walkthrough that breaks away to talk about bigger pieces of the design when they come up. always look forward to your stuff man. hope youre well!
Glad you enjoyed! I'm doing pretty good. happy to see the response to this has been pretty positive
Man i was so happy to see you uploaded!
I'm happy to see this many comments so fast 😭
Your delivery is super chill and your information is super in depth, it feels like hanging out with a friend who really knows their stuff and wants to teach ya. Subscribed immediately, glad to be on board.
Thank you! I aim to make these videos feel like the days me and friends use to describe our experiences with different games to each other on the couch. I'm happy to hear people feel the vibe of it!
Great video! Covering all those aspects of both the videogame and the irl TCG was blended very well!
Look who’s back! 🤩 Seriously, I found this game fun! This was how I learned the game before all the changes! And yeah, coin flips was aplenty in this game! And the music was still phenomenal! Playing the sequel now!
Oh yeah the music is chill for sure
This is an amazingly detailed explanation of the mechanics of base set Pokemon and the gameboy game. Well done.
Thanks for the love! I want to do the best I can to explain all the ins and outs of card games overall to the best of my ability
Hell yeah so glad you're back! Looking forward to that MTG video!
Me too! I'm looking forward to putting my hands deep into the history of mtg
1:39:06
That Arby's ad dissing on those early topping decks had me rolling.
Great edits btw, especially those notes showing up as pokemon ability pop-ups.
Glad you like them! Nice to see it was worth leaving that in the video 😂
The video edits go hard as always, but this one's next level. Your continued growth in video creation is crazy, well worth the wait for that new video. As always, looking forward to future stuff. :D
I appreciate that! Hopefully I can have more videos coming asap
I’m glad you scrapped the old video, this one was a masterpiece.
Such a cool game, and I had no idea how the Pokémon TCG worked.
Thanks for making this.
First rule of fight club: go around to all the other clubs openly telling people you're a member of the fight club.
Incredible video, love love love all of the resources and links in the description too. Time well spent on this one I'd say
Thank you for watching. I put a lot of blood and sweat into the research 😭
Nice, it's always awesome to see you upload
Man I just found your channel, music choices, your comedic timing, teaching others about TCGs and some interesting moments of their metas? My man you deserve subs.
Thanks for having great content to binge
Welcome aboard! Thank you so much for tapping in 😭
this was one of my ALL TIME FAVORITE! GBC GAMES EVERRRR!!!! this game is what taught me how to play the Pokemon TCG but it was a shame because i had NO ONE to play the ACTUAL TCG GAME with since no one actually played the game.. so THIS GBC game was the ONLY WAY i could scratch the itch to play the TCG against someone.. also kept the promo card in its orignal packaging to this DAY! this game WILL ALWAYS remain a cult classic and nostalgic game forever to me..
I loved it and I couldn't believe how much effort was put into the decks and I felt like I had to put just as much effort into the video. keep that promo card near and dear
I played it. It's not really something I would go back to. It was decent but I can play better Pokemon games or TCG games.
Update: went back to it. Solid game.
Fair but I enjoyed my time with it. There are better Pokemon games to play for sure lol but tcg games hmmm a few maybe. It's good enough for what it's supposed to be for the most part
I go back every few years and plow through it for nostalgia sake
My guy pokemon as just a tcg has brutal competition. There are so many good ones. Good luck getting most MtG, Yugioh, or anime card game fans to play such a watered down experience @gameboylad
Seeing the video though, I might play this as something to do before my next try at White Nuzlocke
@@ellachino4799 I'm playing three TCG's.
Yugioh, Magic and Pokemon.
Both Magic and Pokemon has been a great experience for me and my friends.
YuGiOh is just pretty broken at this point.
man, the editing for this entire video is peak. fuckin' amazing job. and really good coverage of the TCG from the era and as a whole! as someone who dipped after the Gym Leader set i never kept up with the TCG, just knew it as a collecting game. this gave me some better perspective on why i had that mindset.
I think the issue with Pokemon TCG videos are that most of them aren't even "casual" players, but people who treat the game like the lottery. They dont care about the cards beyond a vehicle for profit on the resale market. Its why you get people declaring certain sets as _terrible_ for no reason other than they dont offer a return on profits (which they shouldn't, its a card game, not an investment).
Personally, the reason I don't care for the Pokemon TCG (and most big card games) is because it doesn't actually feel like a "battle", it just feels like blackjack and JRPGs had a baby. The strategy in the actual Card vs Card combat is pretty surface level, and most of the strategy is just from the trainer cards.
I know that this channel mostly covers old TCG games but with how detailed and entertaining these videos are I would love to see it Shadowverse Champions Battle one day
LMAO wow funny you mention that game cause I bought it on the switch for 5$ from the sale 2 weeks ago and apparently it's really good. I talk about card battle games in general. Just the ones I covered so far happen to be old lol. I use to play shadow verse A LOT so I would love to make a video about champions battle in the future
@@gameboylad Ye, the game is actually a bit of a hidden gem on the switch. It’s basically what a lot of older Card RPG’s wanted to be
I can attest to it being a hidden gem. It's really good.
But the AI cheats and I hate that so much. Didn't go back to the game because of it, since I always had trouble figuring out how to walk a knife edge like that.
I just finished running through everything for a second time! Delighted to see a new upload!
Thanks for getting them number up 💪
Ayy! Glad to see you're back! Great video as always!
Crazy how you blew up. Good job man, keep at it.
I'm still in disbelief half the time 😭
This was so well edited and the animations for the cards are awesome! Great video man it's great to see the pokemon tcg game getting some exposure. Any chance you'll do a video on the second tcg game that was only released only in japan?
I plan to talk about the sequel for sure!
@@gameboylad looking forward to it!
The game has a lot of problems psychologically.
Coins cause a lot of feel bad moments when pure random chance screws you, and the times you get 4 tails in a row will always feel far more negative than the positive from the time you get 4 heads in a row.
Because one is you getting fucked, and one is your card just... Functioning.
Then there's the prize system, which is a Direct winmore feature. Every time your opponent scores a point, they get a free card draw, which is one of the most powerful things in almost Every TCG.
And the typing mechanics, while they're Great in the PVE video game experience, to encourage you to try out a ton of different deckbuilds to beat each gym, in PVP, it can just mean that you sit down, draw your cards, lay down your basics, and go "Oh, they're running fire types. I'm at a huge disadvantage before turn 1."
And while in other TCGs a lot of archetype matchups can be scewed one way or another, they don't explicitly say on the card "If you're opponent is running a control deck, your cards are weaker."
Yeah fore sure. Nowadays and even when I started playing in B/W they were getting phased out and/or changed completely design wise so that it's not an all or nothing anymore. But at the time I can definitely see a lot of people getting frustrated with the coin flippers
@@gameboylad Unfortunate timing on my edit there.
Coins were the big issue for me when I played the video game (Noone I knew played the TCG), so I just made the comment on that, but then I added some thoughts on other reasons why people clashed with the game so much.
Okay, I rarely comment.... but this is amazing.
The evolution in editing from your last video to this one is astounding.
Cannot wait to see what comes next.
I can't wait to see either. I can take YGO games to the next level now!
Late to the party seeing this since recently I just started watching Pokemon Content again about the TCG, but one thing that hurts the card game on UA-cam with these Pack Opening channels is the detail that these people only pack open for profit and don't gave a damn about the game. They only crack open booster boxes and packs so they can get these 'hits' and turn a profit flashing these big numbers up on screen to entice people. These channels sell on marketplaces like Whatnot and don't give a care about the casual players and its like a cirrcle-jerk of profiteering off a TCG that's supposed to be about playing a game, except all they care about is value value value and nothing else.
I was just watching your videos last night, hoping we'd hear from you soon. Thank you. I can't wait to enjoy this one!!!
It's my best for sure and I can only get better from here
"a bunch of coinflips" bruh a modern yugioh match literally starts with a coinflip which decides if you can win or if you immediatley lost.
Also funny they are a Hearthstone channel.
Dude I love your content so much! It’s the perfect thing to listen to while playing videogames. I hope you keep it up. Anytime I watch a video of yours I end up watching 2 more
Thanks, really appreciate you tapping in!
I think the biggest strikes against pokemon tcg in general are
Its too complicated for little kids and its too simple for card game playing adults. I have been a tournanent organizer for pokemon and a lot of kids under 10 do no have the patience or drive to fully grasp the rules. Where kids can more or less grasp La Djinn beatdown old school yugioh. Its also was much easier to out together a "deck" out of random boosters in ygo vs pokemon where even a starter + a few packs can lead to very frustrating gameplay. On the other side, while stigma of coinflips isnt really true once you get past the starter deck phase, the game is very luck based and snowball-y. Skill is involved but often feels like the exception. I like pokemon and go in phases with it as a fun distraction when magic get a little stale but i completely get why playing tcg is not a massive phenomina and if it wasnt tied to the biggest media franchise in the world it would have been dead by 2003.
I disagree with some of the points here BUT I definitely see the power in yugiohs simplistic design in the early days which made it easier to grasp. Even with that I still remember the majority playing YGO the same way most played uno. Everyone was playing with different rules 😭
the original tcg also suffers from not having enough strategic variety which didn't start happening until gen 3.
Good touch having SF music in the background for the Fighting Club section. Good stuff.
sagat is the god
WE’RE SO BACK
I'M HERE, WHAT'S HAPPENING 💪
Holy shit this might be the greatest UA-cam video ever made
Thank you 😭
Yoooooooo great way to start my weekend
I got your back 🫡
And one of the best content creators returns. It's always a blessing to your videos in the inbox🙏
So happy the inbox works for a lot of y'all 🥲
Great video but the transitions were too frequent and honestly not that well done. Felt too random and didn’t fit the theming as much as I love fighting games. It’s like you just got a new program and are excited to use any and every option. Did like the slightly moving card art while showing off the cards though. Again great video
You're the only one who thinks this.
This was something I really always thought about, and I think you nailed it with really good logic and history. You thought it through, found sources that verified your ideas and presented a really well-thought-out answer to a question I've had for a really long time. Well done!
unrelated where the hell is that clip of that guy saying "If that happened to me, I'd...." from??? That is the funniest thing I've ever seen
@@bepstein111hajime no ippo
Used to collect cards and I played the Game Boy game but...the TCG never really vibed with me. Just not a fan of card games, irl or video.
So why buy in to a TCG? I'm genuinely curious. It's not like art prints and art cards and stickers and plushes and all sorts of entirely cosmetic merchandise doesnt exist. So I'm always wondering why so many folks who actively dislike TCGs buy Pokemon TCG instead of stuff like this.
Like it seems like you'd be better served buying a nice pokemon poster rather than packs of cards.
Glad our boy got himself some help and was able to keep on trucking. Good job on the video man.
The moment you realize that Charizard's energy cost is so high compared to the damage it does that you realize it's way more viable to not evolve Charmeleon
As somebody who has played a lot of early Pokemon TCG in competitive environments, it is interesting to see how many of your inferences about play in those days are accurate. Not everything is correct, but it is clear how much your experience in later formats transfers.
Bruh this was so worth the wait. Your video editing is probably the best i’ve seen for any gaming channel. Having adhd its really rare i sit and watch long form stuff like this but yo shit keep me engaged the whole way i appreciate u keep making fire
Another great video.
Like many, I didn't know how to play the Pokemon TCG as a kid. It wasn't until I got the "Pokemon: Play It!" CD-Rom (I'm showing my age a bit, I know) that I learned. It's actually pretty fun.
Never played the GBC game though, so this was interesting--and nostalgic. I still remember opening packs back in the day and collecting. Good times.
I remember it being a floppy disk or something with the sole purpose to teach kids how to play lol. If you have a switch, give the game a try if you have the time. It's free with the NSO
Can't wait to see your review of the second TCG game
Same here cause a lot of people in the comments been hyping it up. Just got my new video out so I'm a step closer at least lol
This video is so thorough, expertly edited, excellent narration and a great overview of the GBC Pokemon TCG game as well the TCG as a whole. Well done. This is the type of content that youtube needs!
Just doing my part putting quality stuff this site
Hell. Yes. I've been waiting for this one, glad to see you finished this beast! I like the addition of the little "editor's note" style graphic that sometimes pops up (The "Truancy" note, the "Mulligan" definition, etc).
I like the tcg and I enjoyed this game as a kid though as a kid, whether because I was dumb or because the game was actually hard, perhaps both, I never beat it. I haven't watched the whole video yet as I write this part of my comment, so I'm curious how you felt about it.
50:05 Marowak is my favorite gen 1 pokemon (really don't know why, he just speaks to me) so his line being so difficult/annoying to deal with really makes me want to replay this game with a Marowak deck using this knowledge I now have that I didn't when I was, idk, 7?
I plan to write a much more in-depth comment when I'm done watching, double the comments means double the algorithm boost, right?
Marowak was cool to me and when I saw alolan marowak I fell in love. Appreciate it truly. I love reading them and talking to people in the comments
Hearing how hard it is to find TCG players near you sounds almost surreal to me.
I’m in the DFW area of Texas, and most of my locals don’t even have Yugioh events anymore.
They have always preferred Pokémon due to better selling card products and consistent players.
So it’s very interesting to hear that we have the opposite problems of each other in a sense.
Certain states and cities definitely lean heavy towards one card game and after last year I wouldn't be surprised at stores dropping YGO cause of the terrible sets. But it feels like Pokemon for years had the player problem. Besides My experience Pokemon seems to have more older threads of people asking where the players at than the other 2 games. HOWEVER, the tcg has been growing and has been hitting record highs in attendance so things are shifting for sure 🙏
@@gameboylad
Yes, I’m sure the horrible sets are the biggest factor for stores to drop out on Yugioh. Really hope Konami starts to care about the TCG.
I figured there was always more people who preferred to play the video game of Pokémon over the card game. That or collecting the cards for some is more enjoyable than playing the actual game.
There’s been a lot of diversity in what kind of card games to play with One Piece, Digimon, and others. Post COVID has really boosted the number of people just enjoying card games now, so I’m glad Pokémon is on the uprise.
Just wish it didn’t mean stores preferring its product over others sometimes. Haha
Im a relatively new player and my My biggest issues are:
rotation killing new decks
overcentralization of one deck
sets having little meta impact
going 1st is miserable theres no benefit
prizing can be a pain
time rules
FINALLY a new video lol. Let me buckle up and enjoy the ride.
I feel like it's me at my best for sure. Hope you enjoy 🫡
@@gameboylad I definitely enjoyed it 🫡. I never played the pokemon TCG or game and this was very informative. I cannot wait for the next video.
I've been enjoying your content. This video was worth the wait. I can't wait for your next one!
glad to see you back as a massive TCG fan of alot of games honestly it's nice to just listen and hear someone talk about the old games i used to play keep up the great work :)
As a fan of card games in general, I try to do as much justice as I can for them 🫡
Gameboy lad, you’ve put out another great video! This game taught me how to play the Pokémon TCG when I was a kid. I started collecting physical cards shortly after I beat the game. I’m glad you reviewed it! I can’t wait to see what you do next on this channel.
Glad you enjoyed it! I can't wait to get the next video out as soon as I can and not leave y'all hanging again lol
It's late right now but something tells me this is going to be an interesting watch tomorrow. Early PTCG was busted in the best ways. I just wish my younger self comprehended it better at the time
It really is low key fun to go through half the deck in one turn lol
OH LETS GO! Ive been eargly waiting a release from this channel, and for one of my favourite franchises, keep your head up! Quality like this takes time
Thanks! Will do for sure! It can only go up from here
Coming here from Pokemon TCG Pocket and it's funny because right now, it IS entirely a bunch of coin flips. You get one or two heads with Misty as a Water Deck and immediately win on your first turn, it's so funny.
Not with Lapras EX and Articuno EX
@@haruhisuzumiya6650 Maybe not Lapras but Articuno EX absolutely. I've had a turn 1 Articuno get 3 heads and attack because there's no first-turn attack restriction, just no energy generation. And if they go second, one heads already lets them start attacking, two and it's gg.
And at that point there is literally nothing you can do unless you're playing Pikachu EX and can stall for 2 turns to get him the 2 energy it needs. Which probably means losing at least 2 points and having a severely damaged Pikachu going up against another Pokemon that can finish the job.
It's simply too hard to ramp up enough energy for the other player if the water deck had good enough coin flips in its first turn. Even moreso if the water deck goes second.
Since this comment they added celebi lmao. sorry for the late reply, was trying to finish the new vid before reading comments I missed
@@gameboylad It's cool! Yeah Celebi is extremely funny about this. But the funniest implementation is the Eevee deck my friend made. Its only goal is to swing over whatever you have with Continous Steps. Win, lose, it matters not. It's about sending a message. A gambling message.
Thinking about it, the pixel art in this game is phenomenal.
Wonderful pixel art that's on par with sugimoris renders honestly
1:43:00 to keep it in line with the theme of the video. The actual effect could work like this.
Add 1 fire energy from your deck to your hand, then flip 3 coins and add 1 additional energy for each heads.
I like this idea of the card effect a lot lol
I was one of the people that was kinda turned away by the coin flips early on, so I'm glad to see that they embraced double sided effects later on. Hell, I might even give a modern deck a shot now. Awesome video as always, the wait is always worth it!
Man I've been wondering for weeks when the next video was gonna be and you drop a 2 hour long banger, based.
I gotta stop cookin so hard lmao 😭
Maybe it's because I grew up almost exclusively on Yu-Gi-Oh, but I never came to like the mechanic of having an entire card type for energy/mana resources to use abilities and attacks. Spending time in the garage deck building, finding synergies and card ratios (Monster/Spell/Trap) is fun, yes, but I like when the full-detail cards get turned into the resources instead. The Prize mechanic is much more interesting to me, or any game à la Duel Masters that uses your cards like Life Points (the downside is that you can build a deck and have a critical card end up at the bottom of the Prize pool). I think the Xyz Materials mechanic was genius, but needed to be developed in an older format to really shine at its best, but that is the sort of 'cards as energy' mechanic that I feel provides a fun balance of risk vs. reward.
For me there's ups and downs with most of the systems but I think the closest to hit the sweet spot for me was the Naruto ccg. Being able to turn most cards into a resource made it more attractive to me than most other games. I love xyzs in Yu-Gi-Oh but they completely replaced synchros at the time of their introduction and I wish they did a better job keeping both relevant throughout the years
Oh snap, he's back! Time to watch this 10 times and add it to the binge rotation. Good to have you back mang!
Thanks for boosting me in the algorithm 🫡 appreciate that!
I love the Game Boy TCG game. I have a Raichu bench destroyer deck that’s just so much fun to play. You can avoid a lot of setup just by destroying/weakening the bench early with Jungle Pikachu and, funnily enough, that GB Meowth card you dissed earlier. And then clean up with Raichu and/or Zapdos late game.
As for why Pokémon TGC isn’t more popular in real life…It’s a few things, but I think the main thing is reputation. You covered the “it’s all coin flips lol”, but there’s also the reputation of card collecting itself. Pokémon card prices have gone absolutely insane the past few years, to the point where the cards are seen more as an investment than something to play with. That’s one reason unboxing vids are so popular vs gameplay: people watch to see the person score a rare, valuable card because they see the cards as collectibles. The cards themselves lean into that by making the cards more and more beautiful. Why would you wreck such pretty investments by actually using the cards in a game? It’s gotten to the point where stores will lock their cards behind glass to keep people from stealing them. And of course more expensive cards means that it’s more expensive to build decks, which drives away a lot of players too.
There’s also the power creep factor that drives away older players. Since you started in a later Gen, it’s probably not as apparent to you, and I even agree with you that streamlining the energy costs plus more damage is just better for the game’s pacing. But those people who remember when Chansey’s 120 HP as peak balk at that Charizard card with 330 HP, declare “power creep has gone too far!” And don’t give the newer games a chance for that alone.
So you have a game where young/new players are confused/intimidated and/or can’t afford to get the cards, and old players are deterred by the changes and general power creep. Which makes it hard for the fanbase to grow.
This editing is CLEAN, props to everyone on this!
Thank you! I wish I had help with these videos though lol but I'm fine with doing all the heavy lifting myself
I’m a simple man. I see a new Gameboylad video, I sit back and enjoy the ride. I thought you were done my guy. Been awhile. Good to see you again.
nah I just had a bad case on insomnia last year. took the time to just upgrade my editing
Play the sequel, Here comes team GR. I love it, but rarely see it covered. There is a fan 'translation' (english rewrite) and its very high quality.
100% plan to make a video on it one day!
@@gameboylad epic and awesome
I love your videos man, always a treat to see in my sub box
9:15 I know Z-Survivor from Super Dragon Ball Z when I hear it. Amazing video.
the ost in that game is great
excellent vid!! great presentation that elevated this past just being something to put on in the background
I always strive to make my editing and writing good enough to keep someone's attention on the screen. I'm glad to know it's worth the time and effort
@@gameboylad yeah you got it down great
Another great video to get me through the workday. I've been looking forward to this.
Always happy to make people's work day easier 🫡
1:01:00 counterpoint, at some point in the game you get really familiar with the timing of the coin flip,
making it possible to 'predict'' when to hit the correct timing in order to get head.
this also made it possible to guarantee a knock-out, take a price, reset match by turning the game off and on and cycling through the prices to see wich ones are good
oh yeah for the vg itself I'd imagine there could be exploits. I was mostly talking in the context of paper play with others
@@gameboylad darn, that's something I never thought about lol
Note about the Chansey 1:32:15, originally, it's "Weakpoint" said なし, meaning N/A
Insane lmaooooo
The recoil, also would only do 50 to itself not 80, meaning the move, double edge, could be used thrice
man this is another one of those comments but I'm happy to see a new upload from you, much love!
It's all good, I always enjoy reading these types of comments honestly
I love the card art scrolling on the side!!!! This whole video is a hit of nostalgic dopamine.
32:03 I’ve got a lot of thoughts I’ll leave in a separate comment after I finish watching, but WOW that Mahvel transition was so clean 😭
Ramranch cameo. Pokemon TCG is honestly fun if you haven't played before. The instant you try to actually win and get into the meta, you realize it's extremely dependent on match ups and going first/second, depending on what your deck likes better. They got rid of a lot of coin flips but they never really got rid of the coin flip that truly matters, the first one you toss b4 starting the game lol.
I also played when Lost Zone was meta, which enabled the other person to play for 5-10 minutes per turn really slowly to basically just win the game the moment they drew the right starters. Sure, you can surrender, but sometimes you just don't know who's actually winning til some draws happen.
Definitely a TCG that you collect more than you actually play
You were a lost zone player?
I mean this with the upmost disrespect. I hope you have a bad night.
@@dankscarce No, I hated facing them, not that I actually played it. I played Lugia and then an admittedly pretty cool Regieleki deck. I liked that one eleki that had the 100 dmg reduction move cuz it actually required forethought and skill.
Lost Zone is a terrible deck that plays itself. It doesn't take much brain power to get to the 4 and then 10 respectively for their power spikes, and Sableye bypassing any available counters to such an ability, like Manaphy, is really dumb.
I had a good matchup against lost zone but God that deck would have been miserable to fight had I been playing anything else. I played chien pao but used Greninja in the matchup to win the prize war. They usually had to scramble to get manaphy but I had 2 cancel colognes in my deck and they are super easy to search with Irene along with cross switch. If not cross switch boss order lol. But yeah lost zone is super LAME
Great video mate I think I will get started on the game on Nintendo switch tonight try a water deck as my main looking forward to your next video 👍
Welcome back, top tier editing for this video!
Hopefully, we see more word getting around about the TCG.
I hope so too!
When I first played this game and saw that it played much differently than the video games, I felt bad about basically being locked to a single element until I found the Eeveelution cards you mentioned at 27:34. Between them and Ditto, I was able to make a deck built around exploiting the weaknesses of every other Pokemon in the game, without filling my deck with a bunch of random energies.
Fast forward to modern day, and even now I run an Eeveelution deck with enough consistency to run 7 different types of energy cards in it. It works because the Eevees now have abilities that instantly evolve them into different Eeveelutions based on what Energy I give them. I can play an Eevee turn 1, search for an Electric Energy, attach it, and Eevee pulls out Jolteon from the deck and evolves itself. And with most Eeveelutions having a decent 1 cost attack and their stronger attacks only needing 1 energy of their type, it can snowball really fast.
I really like the fact that from b/w onwards, evee has abilities to make it evolve with ease
i've watched a few of your ygo videos by now bc my gf was getting me into master duel and they were great but i had no prior knowledge of the card or console games. but this was fantastic, it made me boot up my old gameboy cart that i haven't touched since i was maybe 10 and start fiddling with the deck building. i'm mainly a magic player, but i've only started playing physical card games a little over a year ago. been super exciting to learn ygo and find a use for my pokemon cards outside of sitting in a binder forever, keep up the great content!
rn in master duel i got a blue-eyes rogue deck that i'm trying to recreate physically (rip my wallet on these fusions and chaos dragons...), pokemon a rainbow energy alcremie/ho-oh v deck, and magic i love me some orzhov (frodo, sauron's bane from the LotR set). can't wait until i can take all 3 to shops and get canned by snake eyes irl 💁♀
6:13 This is the number one reason as to why playing against a deck for the first time in YGO feels so bad. There is straight up no real way to know what a deck does until you are staring at its endboard. When I played other TCGs it really showed me how the archetypes, while allowing for *extremely* unique takes on decks (Kaijus forcing a monster fight between each other by tributing the opponent's monsters, Spyrals using espionage to get info about your deck for their plays, etc) makes it needlessly CONFUSING the first time. It made it almost impossible to stick with YGO unless I had friends that could walk me over their own decks.
Anyway, very informative video, I really appreciate the work you put on these.
My friend, this was so worth the wait. For a while i was afraid you weren't interessted in doing videos anymore, glad that didn't turned out to be true :) Also congrats on hitting over 10k subs in such a short time, absolutley deserved.
Back in the days i really liked this game especially because it taught me how to play the game. Too bad they never made sequels, but considering how Gamefreak works nowadays it's probably for the better that they have one less IP they want to pump out just to keep the yearly cycle of games going. The best thing about Pokemon Tcg for me is that if you understood the rules once you can just jump into it whenever you want, even after years just like Mtg. Sure they added some new rules like Item- and supporter cards, EX mons but nothing super crazy like YGO where you'd need a guide to get back into if you took a break from it.
Already looking forward to your next video :)
Yeah it's always pretty easy for me to jump back into Pokemon whenever. Somehow I always jump in when it's chaotic too coincidentally. This took a while to make but I'm glad I took the time to improve my editing and I'm looking forward to my next few improvements. Thank you so much for pulling up and watching 😭
I believe if there was a spinoff anime or manga about the TCG then the TCG would have took off better . Pokemon motto was always to catch them all.
The weaknesses being so heavy means ur gonna steam roll the npcs once u have a deck of each type(and in fact is most likely the reason why most of them have random poke.on to cover).
I think u forgot to mention that statuses get cured when you evolve the afflicted mon...
I did forget I think lmao. it's such a rare thing to happen especially at this time with basics running amok
The design delve into early Pokémon TCG was extremely interesting, and the conclusions you drew made a lot of sense.
Not to defend early Yugioh but to explain it better: the West started receiving sets about 2 years after the East, so we had to play catch-up. The problem with this is that cards that were meta for a while in the OCG (Holy Doll equip and cards like Canaan) were at BEST considered mid when they came to the TCG.
This era was marked by a lot of weird decisions, like how in the early DM games, monsters had completely different effects than in the actual card game (you can see this in Sacred Cards/Reshef). They adapted cards from the games where fusion was a central mechanic that you could do without Polymerization (DM1-2, FM), which probably resulted in us getting cards like Fusionist printed when they had no need to do so.
And like you said, Takahashi thought of early cards as a storytelling medium first, actual balanced tabletop game second. Duelist Kingdom gets a lot of flack for being.. wack, but the rules weren't set in stone yet. That's something he'd do only at the beginning of Battle City. I feel like he was pushing the limits of what the card game could be, which is why we only sporadically got to see Fusions and Rituals, for example.
Anyways, fantastic video and discussion. This beast of a video must've taken sooo much time to make.
Oh baby it's a good day fresh 2hour gameboylad content
you know how we do it around here
1:35 thats crazy to hear. In my town magic rules the locals followed by pokemon.
Its actually harder to find a locals for yugioh in my case
The nearest locals that consistently do yugioh for me is 2 hours away. In the other city, there is a pokemon scene as well
Yeah it's more of an anecdotal thing but the sentiment seems to be more common with Pokemon than mtg and Yu-Gi-Oh. The fact that in my area they have pauper and not Pokemon is telling. I did eventually find one local with Pokemon on Thursdays but I'm in a HUGE city so that in itself is weird
As usual, here's a stupid-long response from me.
*About the video itself:*
11:20, 12:45, so on: Okay damn, the presentation has been seriously stepped up in this video. I'm a little worried what this would do to your mental and schedule if this becomes standard, but I'd be lying if I didn't say it looks fuckin siiiick.
- After the sendoff at the end where you roughly equate an hour of video to a month of work I feel less worried about this, but still, take breaks etc when you need to.
2:40, 2:50, 31:52, 57:22, 1:27:57 I really appreciate the amount of research that clearly goes in to these videos. If you're anything like me you may just happen upon these videos, but still the level of fact checking you do and information you present is commendable.
The entire thing: As always the clips you put in these videos are so good lmao. I have no idea where you find half of these things but its gold every time.
*Gameplay, Game Balance, etc:*
2:53, 57:00 RE people not enjoying the card game, coin flipping: The tcg emulates what some other rpg fans didn't/don't like about the pokemon games - all that luck. Especially in gen 1, few 100 accuracy moves, paralysis steals a turn but only sometimes, confusion steals a turn but only sometimes, sleep is sometimes useless and sometimes completely debilitating, etc. All the coin flips in the card game do represent the video games well, for better or worse.
- 7:23 Okay cool, an immediate counterpoint lmao. If I were to combine our two opinions on whether the tcg emulates the video games, seems like they kept all the frustrating aspects without throwing the players the bone of personalization that Pokemon is known for. At least in these early days.
15:24 RE retaining moves: If you wanted to experiment with a game that does do this, I'd point you to the Digimon tcg (2020 reboot, not the og). The mental overhead can be a little much with some strategies, and I think if pokemon did this, some stage 2s havng like 6 moves to choose from, it would make balancing harder and also might've made the game too complicated for the target audience at the time (i.e. children).
18:28 RE searching/cycling through cards: In addition to what was said in this section, I think its also important to note that the gameplay here is just different from other card games. There's no 'removal' per se, so its not like any single card in your deck can break down the wall in front of you with the X-hundred HP difference between the active pokemon on its own.
33:32 RE weakness and resistance: In addition to everything you said (which I agree with), I personally don't like how resistances resist a flat amount but weaknesses increase damage multiplicatively. It makes resistance more or less a nonfactor. I don't see why damage couldn't be halved, especially since all damage ends in 0. This way your basics could atleast chip a big threat down doing 15 damage instead of 0. Maybe retreat cost is too much of a factor to make resistance stronger? I'm sure there's a balance reason, this is just a pesonal gripe.
1:37:43 RE Energy removal: These days, I pretty much exclusively play Commander/Edh. There's an unwritten rule in casual Commander atleast that you don't destroy/remove people's lands. There are exceptions to this of course, if I see Cabal Coffers or Urborg or something that shit's getting blown up... but generally it's considered kind of a dick move to take away people's ability to play the game (i.e. cast cards or pay costs), because its boring. Commander games are often slow too, so one person not being able to play while the other 3 are going nuts sucks ass. This is exactly the same problem, energy removal is even worse in a way, because at least you can use your remaining mana in MTG on other cards or abilities, if you spend time putting energy on a pokemon only for it to get energy-removal'd, your other pokemon can't do anything either. Resource destruction is fine in theory, balancing out ramp decks, but the potential to hurt non-ramp decks to a much greater degree definitely makes playing against them very unfun.
1:41:18 RE overtuned custom cards: I actually love this shit and I wish DCGs did this more. One of my favorite, the Digimon Digital Card Battle game, straight up has a cheating deck-stacker as a final boss, but he stacks his deck the same way every time, so knowing this, you as the player can play around his deck by knowing exactly what he's going to draw and when (each player's hand is visble at all times). Encouraging players to build decks in a smart way to beat cheaters or overpowered cards is how I think more DCGs should be done, of course knowing the risk that some game designers might *really* overtune these cards and make them unfair and unfun.
*Misc:*
1:25 RE paper play: My locals has had pokemon (and digimon) nights in the past, but they're usually special events and/or drafts. Magic and Yugioh are weekly staples. Never noticed it before since Magic is my favorite of these four games so I was just eating good.
10:00 RE energy counts: It's really funny to see what meta decks have evolved into, I've seen decks that just use a single energy and search/recycle it for each of the Vmax cards etc.
27:55 RE "Eevee" deck: damn, that's a cool strategy. I have no additional insight here I thnk the devs just really put thought into this game and came up with cool decks.
30:50 RE card pop: Wait what the fuck? I had no idea the GBC could do this. You're telling me we had 'wireless' comms in gaming back in the late 90's? Cool as hell
57:00 RE Basically this entire section of the video: Imagining the perspective newer players may have with card games is something I also struggle with. I played Yugioh before I could read by asking people who could read what the cards said. I have taught many people MTG and Yugioh and such, and I understand their brain doesn't immediately skip to the part where they're making infinite combos or planning lines to get their boss monster, but it is hard to remember that sometimes these players don't even understand "basic" principles of these types of games. It's always good to be reminded of that.
2:00:43 RE Forbidden Memories: Personally, I'd be more interested to see your take on Duelist of the Roses (its "sequel") or Falsebound Kingdom (not related at all story-wise to FM, not even a card game), if those games aren't already on your list. These games are firmly in the "spinoff" category of games, where FM is somewhat similar to Sacred Cards and Reshef (with a notable major difference- in the fusion mechanic) which you already have videos on.
I love reading this. Especially the part about removal. I'll probably talk about that point on stream too lol. Realistically the most requested games are the console games.
I already plan to do falsebound and dotr but I never really had much intent to talk about FM. Which is the reason why I said what I said. I like making videos when I feel like I'm adding something to the conversation. FM has been talked about to hell and back. Unless I got an interview with the director and music producer, I'm not really interested without an incentive 💀
@@gameboylad Hey that's awesome to hear! Both the parts about enjoying my long message, and that two games I love (despite all of their flaws) are on the docket for the future.