seeing all the early switch toggling and small hops brought back so many memories, surprised you didn't have a small section for squeezing past bars while running diagonally too, it's a classic :3
@@queenoftheinternet Oh yeah, I saw that on some speedruns I watched years ago. I tried to replicate it (years ago) but to no avail. I should try again someday in the new, Nightdive Studios version and see if I can perform it.
I remember having arguments about whether or not it was faster to do that. Just like I had arguments about whether or not it was better to shoot the BFG at the wall or at your target. I don't know why people kept arguing against the guy who consistently dominated 1-on-3 deathmatch.
Strafe Running is required in Doom 64 to get the first Demon Key. 🙂 Also in E1M4 I think you can skip the Yellow key maze at the end if you Strafe run onto the ledge in the room with the exit door.
After refining this, you can dive into doom movement bible on doomworld, to practice SR50, wallrunning, linedef skips, glides and so on. Happy dooming!
Kinda like in the classic Mario games, Mario can skip over holes that are 1 block wide when he's running. Sonic can do it as well, and he can skip over far bigger holes at times (it just doesn't work with solid sprite objects).
Yup. You have a forward speed and a sideways speed and they are capped independently. So maxing them both will give you the fastest movement speed. And assuming the two caps are equal, the total speed is √2 times the max forward speed. Any sensible modern game would cap total speed to never go above max forward speed.
It's because the Build engine Doom ran in didn't do "up" or "down." Everything was on one "plane," one of the things you notice is that there's no over or underpass segments, because there's no Z-axis, no Z coordinates, and so an underpass or overpass would result in the X and Y coordinates trying to be two things at once and the game couldn't handle that.
strafe running has haunted me to a point where even in modern fp games with less refined movement i still attempt to hold w and d to no avail
I've got exactly the same thing. Doom is one of the first games I've ever played (I was, like, 5 maybe?) so I have that ingrained in my brain
I strafe run uphill because it gives me more traction
obsolete
@@wicodot love ur gamemode
@@th3.fanpage appreciate it
a habit that never left me, i still catch myself strafe running in modern games!
seeing all the early switch toggling and small hops brought back so many memories, surprised you didn't have a small section for squeezing past bars while running diagonally too, it's a classic :3
@@queenoftheinternet Oh yeah, I saw that on some speedruns I watched years ago. I tried to replicate it (years ago) but to no avail. I should try again someday in the new, Nightdive Studios version and see if I can perform it.
I strafe run when I'm grocery shopping, bumping into people and tipping aisles over.. 😊
I see someone playing D4V. A man of culture.
Yeah, the mod is SO good! *chef's kiss*😙
I remember having arguments about whether or not it was faster to do that. Just like I had arguments about whether or not it was better to shoot the BFG at the wall or at your target. I don't know why people kept arguing against the guy who consistently dominated 1-on-3 deathmatch.
Strafe Running is required in Doom 64 to get the first Demon Key. 🙂
Also in E1M4 I think you can skip the Yellow key maze at the end if you Strafe run onto the ledge in the room with the exit door.
After refining this, you can dive into doom movement bible on doomworld, to practice SR50, wallrunning, linedef skips, glides and so on. Happy dooming!
Kinda like in the classic Mario games, Mario can skip over holes that are 1 block wide when he's running.
Sonic can do it as well, and he can skip over far bigger holes at times (it just doesn't work with solid sprite objects).
Yeah, good comparison!
That or play a source port that allows for jumping bc we don't live in 1993 anymore and we're actually sophisticated now. Just a thought.
Except Doom wasn't designed for jumping
lmao imagine coming up with solutions instead of taking shortcuts
faster by a factor of 1.4142
Literally the square root of 2?
@@mixer_duskPythagorean theorem
@@cartoonhead9222 🧠💥Damn!
Yup. You have a forward speed and a sideways speed and they are capped independently. So maxing them both will give you the fastest movement speed. And assuming the two caps are equal, the total speed is √2 times the max forward speed.
Any sensible modern game would cap total speed to never go above max forward speed.
Characters are infinitely tall in Doom. That is why you also can't jump over them.
It's because the Build engine Doom ran in didn't do "up" or "down." Everything was on one "plane," one of the things you notice is that there's no over or underpass segments, because there's no Z-axis, no Z coordinates, and so an underpass or overpass would result in the X and Y coordinates trying to be two things at once and the game couldn't handle that.
Acceleration. SR-50 or 60.
What's the weapon mod called?
Doom 4 Vanilla (Doom 2)