How 'Jumping' Works in Doom: Not Actually Jumping

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 30

  • @th3.fanpage
    @th3.fanpage 3 дні тому +10

    strafe running has haunted me to a point where even in modern fp games with less refined movement i still attempt to hold w and d to no avail

    • @mixer_dusk
      @mixer_dusk  2 дні тому +3

      I've got exactly the same thing. Doom is one of the first games I've ever played (I was, like, 5 maybe?) so I have that ingrained in my brain

    • @BusyMEOW
      @BusyMEOW 2 дні тому +3

      I strafe run uphill because it gives me more traction

    • @wicodot
      @wicodot День тому

      obsolete

    • @th3.fanpage
      @th3.fanpage 16 годин тому +1

      @@wicodot love ur gamemode

    • @wicodot
      @wicodot 16 годин тому

      @@th3.fanpage appreciate it

  • @queenoftheinternet
    @queenoftheinternet 4 дні тому +11

    a habit that never left me, i still catch myself strafe running in modern games!

    • @queenoftheinternet
      @queenoftheinternet 4 дні тому +2

      seeing all the early switch toggling and small hops brought back so many memories, surprised you didn't have a small section for squeezing past bars while running diagonally too, it's a classic :3

    • @mixer_dusk
      @mixer_dusk  4 дні тому +2

      @@queenoftheinternet Oh yeah, I saw that on some speedruns I watched years ago. I tried to replicate it (years ago) but to no avail. I should try again someday in the new, Nightdive Studios version and see if I can perform it.

    • @BusyMEOW
      @BusyMEOW 2 дні тому +2

      I strafe run when I'm grocery shopping, bumping into people and tipping aisles over.. 😊

  • @vidyabatter
    @vidyabatter День тому +1

    I see someone playing D4V. A man of culture.

    • @mixer_dusk
      @mixer_dusk  День тому +1

      Yeah, the mod is SO good! *chef's kiss*😙

  • @adamb89
    @adamb89 2 дні тому +3

    I remember having arguments about whether or not it was faster to do that. Just like I had arguments about whether or not it was better to shoot the BFG at the wall or at your target. I don't know why people kept arguing against the guy who consistently dominated 1-on-3 deathmatch.

  • @BusyMEOW
    @BusyMEOW 2 дні тому +4

    Strafe Running is required in Doom 64 to get the first Demon Key. 🙂
    Also in E1M4 I think you can skip the Yellow key maze at the end if you Strafe run onto the ledge in the room with the exit door.

  • @TheBrutalDoomer
    @TheBrutalDoomer День тому +2

    After refining this, you can dive into doom movement bible on doomworld, to practice SR50, wallrunning, linedef skips, glides and so on. Happy dooming!

  • @MrEvilbyte
    @MrEvilbyte 2 дні тому +2

    Kinda like in the classic Mario games, Mario can skip over holes that are 1 block wide when he's running.
    Sonic can do it as well, and he can skip over far bigger holes at times (it just doesn't work with solid sprite objects).

  • @cyphercircuitboard6576
    @cyphercircuitboard6576 День тому +1

    That or play a source port that allows for jumping bc we don't live in 1993 anymore and we're actually sophisticated now. Just a thought.

    • @Saver310
      @Saver310 День тому +2

      Except Doom wasn't designed for jumping

    • @Jukeboksi
      @Jukeboksi День тому

      lmao imagine coming up with solutions instead of taking shortcuts

  • @pimphatwaggoner1655
    @pimphatwaggoner1655 2 дні тому +2

    faster by a factor of 1.4142

    • @mixer_dusk
      @mixer_dusk  День тому +4

      Literally the square root of 2?

    • @cartoonhead9222
      @cartoonhead9222 День тому +2

      ​@@mixer_duskPythagorean theorem

    • @mixer_dusk
      @mixer_dusk  День тому +2

      @@cartoonhead9222 🧠💥Damn!

    • @MasterHigure
      @MasterHigure День тому +1

      Yup. You have a forward speed and a sideways speed and they are capped independently. So maxing them both will give you the fastest movement speed. And assuming the two caps are equal, the total speed is √2 times the max forward speed.
      Any sensible modern game would cap total speed to never go above max forward speed.

  • @FR4M3Sharma
    @FR4M3Sharma День тому

    Characters are infinitely tall in Doom. That is why you also can't jump over them.

    • @sakunysz
      @sakunysz День тому

      It's because the Build engine Doom ran in didn't do "up" or "down." Everything was on one "plane," one of the things you notice is that there's no over or underpass segments, because there's no Z-axis, no Z coordinates, and so an underpass or overpass would result in the X and Y coordinates trying to be two things at once and the game couldn't handle that.

  • @Novastar.SaberCombat
    @Novastar.SaberCombat День тому

    Acceleration. SR-50 or 60.

  • @SleakaJ
    @SleakaJ День тому +1

    What's the weapon mod called?