Due to a copyright issue with the background music there's about a minute or so towards the end of the video that is muted by UA-cam for copyright. Unfortunately there isn't much I can do about it other than delete the video and re record but honestly I don't think it matters too much you can still see the combo unfold during that portion and the mute only lasts a little over a minute. I do apologize for any inconvenience.
FINALLY! Someone who know and make use of Cicada King being able to negate your own effects, especially useful for Scary Moth for which it made sense to show a combo. But generally it doesn't make much because Beetrooper has just a couple of variations of the same end board, so it makes more to show a long series of test hands. What I can suggest anyone who wants to learn to play it for real is to COUNT the monsters you open with, because this deck gives the illusion to extend forever but it actually doesn't and only knowing how much you can do it (depending on how many times you'll be interrupted) can give an idea of what you'll be able to achieve.
@@sgg_elmont would you really like it?? I have an account I'm finding difficult starting where I create content, but I can advice you as soon as I make it eventually
Cool combo. If you leave sting the poison in the graveyard you could use it for an on field monster negate on your opponents turn by negating a monster effect with Secada King then use King to summon sting the poison and then since King doesn't have any material tribute it to use sting the poisons monster negate effect
Hello sir, this is IT speaking. Oh u have a malware/lag problem... Alright just do the following steps as it's all part of the deBUGGING process. XD Nice gameplay on the battlewasp x beetroopers
It belongs to a buddy of mine but I believe he got it off ebay. I did just update this deck list yesterday FYI using the brand new ragnaraika cards. Feel free to check the deck profile out!
In your opinion, would you say that beetroopers are better that inzektors and more consistant? Im trrying to build sort of a budget insect deck due to my friend saying there fun with combos and can create some cool looking boards such as in some certain combos you can put up many negates and have protection with this rank 8 xzy monster. Also, what do you think of the battlewwasp cards? These commbos stem from the inzetors due to there engine creating some many materials but falls short to hand traps and negates.
To be honest I feel that beetroopers are better than inzektors only by a small margin. They have a slightly higher ceiling but both archetypes lose hard to handtraps and the same ones too. So it's a bit of a toss as to which is strictly better. I feel that insects have tons of extension but no real pay offs going first there isn't much in the way of disruption to end on and going 2nd their board breaking leaves alot to be desired too. I think casually the deck is fun and enjoyable but anything beyond that it starts to fold under pressure.
Hello!! Sorry for my comment but i have to say that after 21:06 is very bad play... You should use the scouts for picofallena, pico's eff, discard third scout, equip resonance to horn. Pico's eff to shuffle draw 1. Atlas (pico with horn)+ add from resonance. Ban 3 incects(resonance) sp horn and yu carry on with manyyyyyyyyyyyyyyyyyyyyyyyy combos. ty for your time. Btw you must change your deck list...
It functions as not only removal but a free insect body on board that can be used for link or synchro plays. Even worst case scenario where it's not removal its still a body on board for free.
Your playing the deck wrong. Any of your searchers plus a extender is full combo, as for the high levels you should only be playing 1 scary moth, 1 mighty neptune and 1 of the other level 8 that banishes 2 from grave to special summon and the insect kaijus. Theres also a level 4 wind insect with 2400 def that gokipole searches and it special summons itself for free. you should be play that at 3. Play 3 retaliating c also. The kaijus, maxx c and retaliating c is a auto win against purrely
Playing three normal bricks with Kaiju is better for a Giant Ballpark deck, he's fine. If you mean Guard Mantis, that doesn't get you a pop and Assault Roller is another searchable extender if your GY isn't empty. I use one of each, they have their niches.
this is not optimal at all, u playing a lot of bricks, with the same starting hand, u can end with at least cicada king, scary moth, draw from Picofalena, and the potential interruption from Cicada King revive with 2 options, while not playing doom dozer and might neptune, stacking ur graveyard with beargram and having field spell and landing
Due to a copyright issue with the background music there's about a minute or so towards the end of the video that is muted by UA-cam for copyright. Unfortunately there isn't much I can do about it other than delete the video and re record but honestly I don't think it matters too much you can still see the combo unfold during that portion and the mute only lasts a little over a minute. I do apologize for any inconvenience.
FINALLY! Someone who know and make use of Cicada King being able to negate your own effects, especially useful for Scary Moth for which it made sense to show a combo. But generally it doesn't make much because Beetrooper has just a couple of variations of the same end board, so it makes more to show a long series of test hands. What I can suggest anyone who wants to learn to play it for real is to COUNT the monsters you open with, because this deck gives the illusion to extend forever but it actually doesn't and only knowing how much you can do it (depending on how many times you'll be interrupted) can give an idea of what you'll be able to achieve.
Oh my GOOOD!! You look like a good Beetrooper player, FINALLY!
@@endeavor1299 can you make a combo video?
@@sgg_elmont would you really like it?? I have a channel I'm finding difficult starting, but I can advice you as soon as I make it
@@sgg_elmont would you really like it?? I have a channel I'm finding difficult starting, but I can advice you as soon as I make it eventually
@@sgg_elmont would you really like it?? I have an account I'm finding difficult starting where I create content, but I can advice you as soon as I make it eventually
Nice Playmat
Cool combo. If you leave sting the poison in the graveyard you could use it for an on field monster negate on your opponents turn by negating a monster effect with Secada King then use King to summon sting the poison and then since King doesn't have any material tribute it to use sting the poisons monster negate effect
Thats a good line actually!
That is niiicccceee 👌🏽
great vid new sub
Thank you!!
Hello sir, this is IT speaking. Oh u have a malware/lag problem... Alright just do the following steps as it's all part of the deBUGGING process. XD
Nice gameplay on the battlewasp x beetroopers
Maaaaaan where did you get the playmat it’s really cool
It belongs to a buddy of mine but I believe he got it off ebay. I did just update this deck list yesterday FYI using the brand new ragnaraika cards. Feel free to check the deck profile out!
In your opinion, would you say that beetroopers are better that inzektors and more consistant? Im trrying to build sort of a budget insect deck due to my friend saying there fun with combos and can create some cool looking boards such as in some certain combos you can put up many negates and have protection with this rank 8 xzy monster. Also, what do you think of the battlewwasp cards? These commbos stem from the inzetors due to there engine creating some many materials but falls short to hand traps and negates.
To be honest I feel that beetroopers are better than inzektors only by a small margin. They have a slightly higher ceiling but both archetypes lose hard to handtraps and the same ones too. So it's a bit of a toss as to which is strictly better. I feel that insects have tons of extension but no real pay offs going first there isn't much in the way of disruption to end on and going 2nd their board breaking leaves alot to be desired too. I think casually the deck is fun and enjoyable but anything beyond that it starts to fold under pressure.
Hello!! Sorry for my comment but i have to say that after 21:06 is very bad play... You should use the scouts for picofallena, pico's eff, discard third scout, equip resonance to horn. Pico's eff to shuffle draw 1. Atlas (pico with horn)+ add from resonance. Ban 3 incects(resonance) sp horn and yu carry on with manyyyyyyyyyyyyyyyyyyyyyyyy combos. ty for your time. Btw you must change your deck list...
Love the combos and it's very easy to follow you! The music however is quite annoying, unfortunately. Would be nicer with just your voice
Appreciate the feedback!
Can you explain why Jirai Gumo trap card is so good in this?
It functions as not only removal but a free insect body on board that can be used for link or synchro plays. Even worst case scenario where it's not removal its still a body on board for free.
Your playing the deck wrong. Any of your searchers plus a extender is full combo, as for the high levels you should only be playing 1 scary moth, 1 mighty neptune and 1 of the other level 8 that banishes 2 from grave to special summon and the insect kaijus. Theres also a level 4 wind insect with 2400 def that gokipole searches and it special summons itself for free. you should be play that at 3. Play 3 retaliating c also. The kaijus, maxx c and retaliating c is a auto win against purrely
Good idea but neptune is not too good in most lists, atleast imo. It ends up being a brick so it's better to run zexstagger
Playing three normal bricks with Kaiju is better for a Giant Ballpark deck, he's fine. If you mean Guard Mantis, that doesn't get you a pop and Assault Roller is another searchable extender if your GY isn't empty. I use one of each, they have their niches.
this is not optimal at all, u playing a lot of bricks, with the same starting hand, u can end with at least cicada king, scary moth, draw from Picofalena, and the potential interruption from Cicada King revive with 2 options, while not playing doom dozer and might neptune, stacking ur graveyard with beargram and having field spell and landing
Im 967
You are playing to many bricks
Yea I'll need to revisit this deck soon.